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Xenoblade Chronicles X

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Revision as of 21:44, 15 March 2017 by Darkemaste (talk | contribs) (Final touches)
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Xenoblade Chronicles X
395
Developer(s) Monolith Soft.,
Publisher(s) Nintendo
Series
Release date(s) JP April 29, 2015
NA December 04, 2015
PAL December 04, 2015
Genre(s)
Mode(s)
Input methods GamePad
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

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Wikipedia page

Xenoblade Chronicles X is an action role-playing video game developed by Monolith Soft and published by Nintendo. Part of the Xeno series of video games, it serves as a spiritual successor to Xenoblade Chronicles on the Wii. The game centers on the player's customizable player character, and main characters Elma and Lin Lee efforts to survive and coexist with the indigenous creatures on a hostile alien planet while striving to protect humanity.

Known Issues

  • Heavy stuttering throughout the game when nothing is cached yet.
  • Some cutscenes do not work or lag/stutter.

Configuration

This game does not require non-default settings to run properly.

Gameplay Vidoes

CEMU 1.4.0c - Xenoblade Chronicles X on Nvidia GPU
CEMU 1.6.0 - Xenoblade Chronicles X on AMD GPU
CEMU 1.6.0 - Xenoblade Chronicles X on Nvidia GPU
CEMU 1.6.3 - Xenoblade Chronicles X on AMD GPU
CEMU 1.6.4 - Xenoblade Chronicles X on Nvidia GPU
CEMU 1.7.0 - Wii U emulator - Xenoblade Chronicles X
CEMU 1.7.1 - Xenoblade Chronicles X on AMD GPU - 5K IR
CEMU 1.7.2 - Xenoblade Chronicles X on Nvidia GPU


Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 10 USA Intel Core i5 6600K @ 4.4GHz NVIDIA GeForce GTX 650 Ti HalfwayOrb N/A Unplayable Crashes on start up.
1.4.0c Windows 7 USA Intel Core i7-3720QM @ 3GHz NVIDIA GeForce GTX 970m Jobenblue 5-10 Runs 60 at main menu. interpreter. lots of graphical issues, crashes after first area
1.4.0c Windows 10 EUR Intel Core i7 4790k @ 4.2GHz NVIDIA GeForce GTX 980 Ti Wakkacast 10-15 Runs First cut scene does not play, second cut scene has no audio, characters have no voices, character models are invisible after character creation, game crashed after leaving the first area.
1.4.0c Windows 10 EUR Intel Core 2 Duo E8500 NVIDIA GeForce GTX 960 HerØpØn N/A Unplayable Stuck on black "Loading" Screen during startup
1.4.0c Windows 7 USA AMD FX 8320 @ 4.4 GHz AMD Radeon R9 390 Darkemaste 5 - 30 Runs 10-15fps in title screen, 20-30fps in cutscenes, 5-10fps in-game, many character model/texture issues, environment/background and weather looks decent.
1.4.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 10 - 50 Runs 15-20fps in title screen, 30-50fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent.
1.4.2b Windows 10 EUR Intel Core i7-4790k Nvidia MSI GTX 970 4GB Drakonas 15-25 Loads Most cutscenes run so slow they have to be skipped (press start and skip.. easy), once in the character select screen game looks mostly fine, except lighting and minute texture mapping issues, but it runs at 28-30FPS for me. However, once in-game it runs at about 15-23 FPS, fluctuating. Surprisingly, besides the character and enemy models flickering in and out of view, the environment looks very spot-on to the original. No major environment issues. The protagonist's face gets mangled easily, though Elma looks perfectly fine in the first scene. You have to be patient with loading screens, as the emulator struggles to load in tandem with the game it will seem to freeze. However, after a couple loading screens, I had alt-tabbed away from the game... while alt-tabbed away CEMU crashed.
1.4.2b Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 10-30 Runs 15-30fps in title screen, 15-30fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent. First cutscene still has to be skipped and is not played, following cutscenes play with improper audio and appear to maintain a stable fps for the most part. (either 15-20 or 25-30)

Now seems to consistently crash before the title screen when shader cache is present, remove/delete appropriate .BIN file in shader cache folder before loading the game to bypass this. (file name is same as SaveDir in Cemu's titlebar)

1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.5.0 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 10-30 Runs No major changes from 1.4.2.
1.5.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 15-30 Runs No major changes from 1.5.0
1.5.2 Windows 10 USA Intel Core i7 4770K Nvidia GTX 970 4GB edwin 20 Loads Character not render and crash on 1st Loading (after cut scene)
1.5.4 Windows 10 USA AMD FX 4100 Black Edition 3.6Ghz Nvidia GTX 750sc 1GB OmegaForceYT 15/30 FPS Runs Texture Erros/Extreme Slowdowns During Gameplay
1.5.5 Windows 7 EUR Intel Core i5 2500k Nvidia GTX 960 Avocado 25/30 Runs Mangled textures of most faces of the protagonist. Game runs as if it was slowed down, but the in game time is sped up 3-4 times. Lighting is messed up, night time seems fine, but when it's day time everything gets extremly biright. Colors also seem to be a lot darker than they are on the console. I made it as far as to NLA without any crashes and I didn't play anything after that. Sound is next to unhearable, distorted and slowed down especially in the cutscenes. It is very difficult to enter the protagnoist's name, but it might just be me being stupid.
1.5.6 Windows 7 EUR Intel Core i5 2500k Nvidia GTX 960 Avocado 25/30 Runs No noticable changes.
1.5.6 Windows 10 EUR Intel Core i4790k @ 4.5GHz Nvidia 980 Ti Wakkacast 6-30 Runs Game cycles through day night cycles in about 10 seconds. Day time is completely washed out. Engine is FPS limited so the game just gets slower as FPS gets lower instead of just getting choppy. Game is basically unplayable when you get the area where the town is just from how slow it is. The elevator to get into the town doesn't work at all.
1.5.6b Windows 10 USA Intel Core i5-4690k GeForce GTX 1070 Bevr 27-30 Runs Stretched polygons everywhere, takes a good while to load after starting a new game. Sound plays for a couple seconds then stops. Frequent hangs. Way too much bloom.
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 10-30 Runs 10-15fps in title screen, 15-30fps in cutscenes, 10-18fps in-game. Character models/textures no longer stretch, environment/background looks decent. First cutscene still has to be skipped, following cutscene now plays with proper audio and is at a consistent 30fps.
  • Lighting issue is now present, (excessively bright) appears to be AMD-GPU specific.
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper 20 Playable Can't go past entering character name (how to confirm?)
1.6.1 Windows 10 USA Intel Core i7 3820 Nvidia 660ti Aiello 15 Playable killing a enemy made cubes in the air above them and the game is too white (didn't change the brightness) and changing from the first area made some textures go white
1.6.2 Windows 10 USA Intel Pentium g3258 Nvidia gtx 950 Caden 20 Runs
1.6.2 Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 25-30 Playable Substantially improved performance and stability. (accelerated streamout)

30fps in title screen and cutscenes, 25-30fps in-game.

  • Lighting issue introduced inn 1.6.0 is still present, (excessively bright) appears to be AMD-GPU specific.
1.6.2 Windows 10 USA Intel Xeon E3-1230v5 Nvidia GTX 1070 Gazer 25-30 Playable Still having micro-stutters when running towards scenes that hasn't been pre-loaded (maybe caching problems?)

Slowdowns to 17-25fps when in battle, glitchy textures (rocks, water, sometimes the ground inside New Los Angeles) Sky is too bright in the morning

1.6.2c Windows 10 USA Intel Core i5-3570K@4.5ghz Nvidia GTX 1060 6GB Kain 25-30 Runs
1.6.3 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 25-30 Playable Text-entry is now visible when using the keyboard, no major changes from 1.6.2 otherwise.
1.6.3 Windows 10 USA Intel core i7 3770 3,40 GHz Nvidia GeForce GTX 960 2 GB Kanelakis 7 Runs Attendance of graphic defects after a certain number of minutes.

Graphics to generate improvement. Improvement in slowdowns in general.

1.6.4 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 25-30 Playable Skybox is now fixed, other than that no major changes from 1.6.3.
1.6.4b Windows 10 USA Intel Core i5 2500k @ 4.2ghz AMD R9 390 RandomDude 15 Runs FPS outdoors ranges between 8-15fps. Extreme brightness during day time that washes out things so bad, that I can't even see where I'm going. Clicking on affinity links in the menu crashes the game 100% of the time also. I was able to repeat this 5x in a row. The brightness and affinity link menu crashing, is why I selected ""semi-playable"".
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.0 Windows 10 USA Intel Core i7 6700K @ 4Ghz Nvidia GTX 1080 @2.1Ghz demonx 30 Loads Lots of freezes during gameplay, pre-recorded cinematics not working at all, they freeze right away, ingame cinematics are fine.
1.7.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 25-30 Playable No major changes from 1.6.4
1.7.2 Windows 10 EUR Intel Core i7-580K Gigabita GTX 980 G1 Felix 30 Playable Broken starting space cutscenes, constant small audio stuttering
1.7.2 Windows 10 EUR Intel Core i5 3450 AMD HD7870 2GB d3rive 15-30 Playable Stutters, but some parts are playable.
1.7.3d Windows 10 EUR Intel Core i5 3450 AMD HD7870 2GB d3rive 20-30 Playable Noticeable improvement in terms of FPS when everything is cached. Cutscenes run in 30 FPS.