* Levels 3-S, 4-S, 6-S and ★-S cannot be played unless a 100% save is used.
* Levels 3-S, 4-S, 6-S and ★-S cannot be played unless a 100% save is used.
''The levels above, except the special ones with the S suffix, can be skipped using the power badge to complete the level while using the ingame option '''relax mode'''.''
''The levels above can be skipped using the power badge to complete the level while using the ingame option '''relax mode''' if you don't want to use a 100% save to advance.''
The hidden areas in some levels are not working properly yet.
Unplayable Levels
Level 3-4 is unplayable because the bubbles are invisible.
Level 4-6 is unplayable because the ghost curtains are not working.
Level 4-7 crashes after the second checkpoint
Level 4-8 crashes after entering the tube at the start.
Level 6-8 crashes when going to the right where the 4 Bowser statues are located.
Levels 3-S, 4-S, 6-S and ★-S cannot be played unless a 100% save is used.
The levels above can be skipped using the power badge to complete the level while using the ingame option relax mode if you don't want to use a 100% save to advance.
Configuration
This game does not require any special configuration, but runs faster on Low buffer cache accuracy. Medium buffer cache accuracy decreases the performance by a few FPS but still runs very good.
Status Summary Table
The image below shows a summary of the whole game situation starting fresh with Cemu 1.7.5 with some additional statistics included (no 100% save used).
Surprisingly playable, minor visual issues with certain objects and transparent Yoshi head when inside a course. Audio is fantastic.
There currently there is an input bug similar to Smash, in addition to a similar workaround; leave input disabled before booting/loading and *wait* a short while for the title screen and music, (past the controller screen) afterwards select **Wii U Pro Controller** in Cemu's input settings and press A.
Character models are invisible with ""Persistent Vertex Buffer"" disabled, enable Persistent Vertex Buffer to resolve this. (possibly AMD-GPU specific)
Greatly improved performance/stability. Minor visual issues with certain objects, (which also seems to lower performance noticeably when present) and transparent Yoshi head when inside a course. Audio is fantastic.
Game loads, Doesn´t recognize input but is easily fixed by disabling input and reenabling on title screen as described by Darkmaste. Minor graphic glitches on first run and crashes on certain events.
Game gets past the title screen after quite a bit of loading. Constant temporary lag on first playthrough of levels. This lag however dissapears after getting into the levels for a second playthrough. Recreating the Shader Cache also helps quite a bit. Crashes in World 1 level 2 when entering a zippered rainbowcoloured gate. Parcels DO NOT make the game crash. Loading screens however have glitched out graphics and level loading times are quite long (again, way shorter after a second run). Also not suffering the input bug.