* Levels 3-S, 4-S, 6-S and ★-S cannot be played unless a 100% save is used.
* Levels 3-S, 4-S, 6-S and ★-S cannot be played unless a 100% save is used.
''The levels above can be skipped using the power badge to complete the level while using the ingame option '''relax mode''' if you don't want to use a 100% save to advance.''
''The levels above can be skipped using the power badge to complete the level while using the ingame option '''mellow/relax mode''' if you don't want to use a 100% save to advance.''
== Configuration ==
== Configuration ==
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== Status Summary Table ==
== Status Summary Table ==
The image below shows a summary of the whole game situation starting fresh with Cemu 1.7.5 with some additional statistics included (no 100% save used).
The image below shows a summary of the whole game situation starting fresh with Cemu 1.8.0b with some additional statistics included (no 100% save used).
The hidden areas in some levels are not working properly yet.
Vendor-Specific Issues
Improper lighting and certain effects/textures not rendered properly on Nvidia GPUs.
Excessive amount of RAM used for shadercache on Nvidia & Intel GPUs.
Unplayable Levels
Level 3-4 is difficult to play because the bubbles are invisible.
Level 4-6 is unplayable because the ghost curtains are not working.
Level 4-7 crashes after the second checkpoint
Level 4-8 crashes after entering the tube at the start.
Level 6-8 crashes when going to the right where the 4 Bowser statues are located.
Levels 3-S, 4-S, 6-S and ★-S cannot be played unless a 100% save is used.
The levels above can be skipped using the power badge to complete the level while using the ingame option mellow/relax mode if you don't want to use a 100% save to advance.
Configuration
This game does not require any special configuration, but runs faster on Low buffer cache accuracy. Medium buffer cache accuracy decreases the performance by a few FPS but still runs very good.
Status Summary Table
The image below shows a summary of the whole game situation starting fresh with Cemu 1.8.0b with some additional statistics included (no 100% save used).
Surprisingly playable, minor visual issues with certain objects and transparent Yoshi head when inside a course. Audio is fantastic.
There currently there is an input bug similar to Smash, in addition to a similar workaround; leave input disabled before booting/loading and *wait* a short while for the title screen and music, (past the controller screen) afterwards select **Wii U Pro Controller** in Cemu's input settings and press A.
Character models are invisible with ""Persistent Vertex Buffer"" disabled, enable Persistent Vertex Buffer to resolve this. (possibly AMD-GPU specific)
Greatly improved performance/stability. Minor visual issues with certain objects, (which also seems to lower performance noticeably when present) and transparent Yoshi head when inside a course. Audio is fantastic.
using a custom graphic pack at 480p,it's playable,with cashed game you get more fps,at 720p it's very low,but the game still crashing in-game like other versions of cemu,and you can't pass the stage
Game loads, Doesn´t recognize input but is easily fixed by disabling input and reenabling on title screen as described by Darkmaste. Minor graphic glitches on first run and crashes on certain events.
No longer crashes when opening parcels, though still crashes when opening certain specific [transformation] zipper doors. Objects and flowers appear properly/do not stretch, appears to be AMD-GPU specific. Note: can largely be considered playable using a save file located here- https://gbatemp.net/threads/wii-u-save-files-compilation.427761/
Game gets past the title screen after quite a bit of loading. Constant temporary lag on first playthrough of levels. This lag however dissapears after getting into the levels for a second playthrough. Recreating the Shader Cache also helps quite a bit. Crashes in World 1 level 2 when entering a zippered rainbowcoloured gate. Parcels DO NOT make the game crash. Loading screens however have glitched out graphics and level loading times are quite long (again, way shorter after a second run). Also not suffering the input bug.