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Nintendo Land

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Nintendo Land
Nintendo Land.png
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s) JP December 8, 2012
NA November 18, 2012
EU November 30, 2012
Genre(s) Party
Mode(s) Single-player, Multiplayer (5)
Input methods GamePad
Compatibility RunsRuns
GameIDs
See also...

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Wikipedia page

Nintendo Land is a 2012 party video game developed and published by Nintendo as a pack-in launch title for the Wii U. Nintendo Land features twelve different minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities.

Known Issues

Broken Graphics

  • There are some graphics that just don't look correct.

Missing Mii Faces

  • Every Mii is missing the head.

To fix this, You need to dump the Mii data from your Wii U. The title ID is 0005001B-10056000.

Broken Music

  • The music in some attractions just doesn't sound correct.

As of Cemu 1.11.5, this seems to be fixed.

Multiplayer not working with Emulated Wiimotes

Configuration

  • Go to CPU -> Mode and select "Single core interpreter" to play the game.

As of Cemu 1.9.1, this is no longer needed.

Gameplay Videos

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 7 USA AMD FX 8320 @ 4.4 GHz AMD Radeon R9 390 Darkemaste 60 Runs 60fps in plaza, attractions do not work properly, mii head is invisible/missing.
1.4.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 50-60 Runs 60fps in plaza, 50-60 in attractions mii head is invisible/missing, certain attractions are difficult to play due to relying on gamepad screen.
1.4.2b Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 50-60 Runs No major changes from 1.4.1.
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper 30 Runs Missing some 3D elements; cannot move gamepad
1.6.1 Windows 10 EUR Intel Core i7-3630QM Nvidia Geforce GT 650M Sneppy 50 Runs Relays heavily on the gamepad screen in multiplayer games
1.6.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 60 Runs Audio is slowed down, occasional random distorted colors.
1.6.1 Windows 10 EUR AMD A8 5500 @ 3.2GHz AMD Radeon HD 7560D ReaperDeath 40-60 Playable Some missing textures. Psychedelic colours in some minigames. Most of the game require the gamepads motion control which makes them hard but not impossible to play in CEMU
1.6.2c Windows 10 EUR Intel Core i5-650 3.2GHz Nvidia GTX 550 Ti InTransparent 50-60 Runs Massive audio issues, some minigames are unplayable and some tend to crash the emulator.
1.6.3 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 60 Runs Greatly improved shadows and [bloom] lighting.
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 50-60 Runs No major changes from 1.6.3
1.7.5 Windows 10 USA Intel Core 4790k AMD R9 390x Gamedev1909 30fps Loads
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.1b Windows 10 (64 bit) USA Intel Core i5 7600k @ 3.79GHz Nvidia Geforce GTX 1050ti Simon 60 Runs Please notice that you need special CPU settings for this game.
1.8.1b Windows 10 (64 Bit) US Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM Nvidia GeForce GTX 980 4GB Sleepsong 60 Unplayable Game crashes instantly upon first 2 spotlights. Tested multiple times. 1.8.1b Patreon Version
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.1 Windows 10 (64 bit) USA Intel Pentium G4560 @ 3.5GHz AMD RX 470 BayoNX19 50-60 Runs Special CPU settings no longer seem to be required. Sound issues everywhere outside of main plaza. Wii remote emulation required for multiplayer, and most single player modes crash while loading the map.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 7 (64 bit) Europe Intel Core i5-4210U @ 2.4GHz NVIDIA GeForce 840M CyberMan 50-60 Runs Nothing chaqnged since BayoNX19 tested it. No sound effects on some levels, also cant press A on some dialogs in minigames.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.2 Windows 7 (64 bit) USA Intel Core i7 4770k @ 3.5 GHz Nvidia GeForce GTX 660 Reeces_Pieces 60 Playable This game runs fairly well now. You will need a Tablet with the spacedesk app to display the gamepad view on the Tablet and interact with it comfortably. You will also need Motion Controls. No special settings required. Music/sounds are working. There are some graphical glitches in the "Captain Falcon's Twister Race" attraction. Multiplayer won't work with EMULATED Wiimotes - see https://www.reddit.com/r/cemu/comments/8vkn0k/emulated_wiimote_not_paired/
1.13
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.13.1 Windows 7 (64 bit) USA Intel Core i7 4770k @ 3.5 GHz Nvidia GeForce GTX 660 Reeces_Pieces 60 Playable Same as 1.12.2
1.14
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.14.0c Windows 7 (64 bit) USA Intel Core i7 4770k @ 3.5 GHz Nvidia GeForce GTX 660 Reeces_Pieces 60 Runs Black screens and freezes when starting an attraction. Mii's now have all their facial features instead of just a nose.
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.5c Windows 10 Educational USA Intel Core i5 9600k @ 4.7 GHz Nvidia GeForce GTX 1060 6GB jkcoxson 60 Runs All attractions run, but some of them have broken graphics. Multiplayer is fine, and all is dandy except the graphics.
1.15.10 Windows 10 EUR i7 8750H @ 2.20GHz Nvidia GTX 1060 6GB Tester140915905 ~60 Playable All attractions run, but some of them have broken graphics. This game is very fickle with loading; sometimes it's quick and sometimes it takes a while you never know. Also, this is actually a horror game; whenever Monita shows up your body will tense as you're not sure whether you'll be able to get past her dialogue or you need to restart the game and roll the dice to see if you can continue with the game. Remember, reloading doesn't skip her, you'll need to get lucky and get through it. I recommended not pressing anything until she's clearly finished speaking, and if nothing's happening it MIGHT just be slowly loading for 5 minutes. If the dialogue text is scrolling but she's silent you've probably been screwed and need to restart.