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Art Academy: Home Studio

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Art Academy: Home Studio
Art academy - home studio wii-u.png
Developer(s) Headstrong Games
Publisher(s) Nintendo
Series
Release date(s) NA August 09, 2013
EU August 09, 2013
Genre(s)
Mode(s)
Input methods GamePad
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

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Wikipedia page

Art Academy: Home Studio, known as Art Academy: Atelier in Europe, is a painting and art training software developed by Headstrong Games and published by Nintendo.

Known Issues

  • Too much depth of field. Very noticeable in the Gallery. Should change dynamically depending on what and where you're looking.

Configuration

Gameplay Vidoes

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.2b Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste N/A Unplayable Hangs in loading and eventually crashes
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 10 EUR Intel Core i7 4790k AMD R9 390 Blarg N/A Unplayable Crashes Cemu on load
1.6.0 Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste N/A Unplayable Crashes when loading.
2.0-xx
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.0-86 Windows 11 23h2 EUR Intel Core i5 9600K @ 3.70GHz NVIDIA GeForce RTX 2060 6GB ThageDetRoligt N/A Playable Runs flawlessly apart from the very few graphical issues/inaccuracys. Seen with too much depth of field in the gallery. Online enabled. Using cafeLibs (nn_olv.rpl, swkbd.rpl, erreula.rpl and nsyskbd.rpl) to test Miiverse, software keyboard and error applet support
2.1
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.1 Windows 11 23H2 EUR AMD Ryzen 5 PRO 4650G Six-Core Processor NVIDIA GeForce RTX 3060 Ti 8GB EitherOR 60 Playable While the game itself is playable, drawing is considerably demanding on the GPU and can render it unplayable on weaker systems that are otherwise capable enough for CEMU. Testing on the CPU's Integrated Graphics (Radeon Vega 7), the GPU 3D utilization shoots to 100% and FPS drops sharply when drawing, as low as 2 FPS on long strokes, with significant delay because of it.