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Mario & Sonic at the Rio 2016 Olympic Games

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Mario & Sonic at the Rio 2016 Olympic Games
Mario & Sonic at the Rio 2016 Olympic Games.png
Developer(s) SEGA
Publisher(s) Nintendo
Series
Release date(s) JP June 23, 2016
NA June 24, 2016
EU June 24, 2016
AUS June 25, 2016
Genre(s)
Mode(s)
Input methods GamePad
Compatibility RunsRuns
GameIDs Missing IDs
See also...

Search Google
Wikipedia page

Mario & Sonic at the Rio 2016 Olympic Games is a collection of Olympic sports themed mini-games featuring characters from the Mario series and the Sonic the Hedgehog series.

Known Issues

Random Crashes during events and on the Hub

The cause for this has not been thoroughly looked into but it appears to be due to inaccuracies in the Mii data Cemu generates.

It can be mitigated by navigating to mlc01\usr\save\00050010\1004a100\user\common\db and deleting the files FFL_HDB.dat, FFL_ODB.dat, and FFL_ODB_OLD.dat

Configuration

Gameplay Videos

Testing

Testing
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.3b Windows 10 USA Intel Core i7-4790k @ 4.00GHz NVIDIA GeForce GTX 1070ti 8GB Sabby 30 Runs Game runs with good FPS on default settings, but half of the events crash game on start.
1.15.10 Windows 10 EUR Intel Core i7-3770k Nvidia GTX 1060 6Gb Slade1972 30 Playable Game runs well, stable at 30fps. Good audio. Some graphical glitches on event title screens, these clear up during the events. No crashes on events noted. CPU Mode Single Core Recompiler (fast).
1.16
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.16.1 Windows 10 USA AMD FX-8320E NVidia GTX 1060 6GB PickleRick! 60 Playable Vulkan API, Mostly 60fps with slowdowns, Update not installed
1.17
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.1 Windows 10 USA Intel Core i7-4790k 3.60GHz GeForce GTX 1060 3GB 60 Runs Vulkan API, Usually 60fps with slowdowns as shader cache is compiled, (IMPORTANT!) All events work without crashing ONLY on first time start-up with no previous save. Half of the events will begin crashing upon a second or further play session. Possible issue within the mlc folder, further testing and experimentation required.
1.22
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.22.8 Windows 10 PAL Intel Core i7-9700k @ 3.60Ghz Nvidia GTX 970 Adri 60 Playable OpenGL, Runs at pretty much 60 Fps locked without slowdowns. Game only crashed once during first boot, no crashes afterwards (even after playing events multiple times). Multiplayer crashes the Graphics API though, freezing the graphics and only having audio play. Some of the menu's fonts seem to look corrupted. Selecting another option and then going back to the original selection fixes this.
1.26
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.26.0 Windows 10 USA Intel Core i5-10300H Nvidia GTX 1650 Ti Sonic 2021 60 Playable Graphic Packs used = 60FPS, Graphics = 1440p. Many minor graphical bugs visible in Vulkan but only few minor ones in OpenGL. Other than that, Constant 60FPS in almost everything. Didn't get any crashes and the stages and game modes work nicely. But Games that require Splitscreen crash both the Graphics API and freezes the video with only audio working. Therefore, there is no other option but to exit them or play them without being able to see the game, making those stages almost unplayabale.
1.26.2 Windows 10 USA Intel Core i9-10900K Nvidia RTX 3080 Sabby 60 Runs Runs very well normally with minor UI graphical bugs. However, has two major issues currently. The first are crashes when loading into certain events. Some crash more than others but all seem to have a chance of it at some point while playing them. Game can also crash while loading back into the hub area. Crash has been traced to specific files within the mlc01 folder. within mlc01\usr\save\00050010\1004a100\user\common\db if you delete the files FFL_HDB.dat, FFL_ODB.dat, and FFL_ODB_OLD.dat every time before starting Cemu, the crashes stop seemingly without any other side effects. Unsure what those files do, more investigation necessary. The second major issue is that any event that uses splitscreen freezes the video while audio still plays. You can still exit from the event and the game returns to normal, but this issue makes heroes showdown and tournament mode unplayable as you will eventually need to complete an event that uses splitscreen, thus rendering the game unbeatable.