Need for Speed: Most Wanted U for Wii U, the definitive Most Wanted experience, utilizes the unique features of the Wii U GamePad to introduce “Co-Driver” where your friend plays using the Wii Remote and you can activate Boost U, adjust cop difficulty and change mods using the Wii U GamePad, as they race their way to the top of the Most Wanted list! 2012’s driving game of the year comes complete with full online play, the connected, open world city of Fairhaven and of course the hot cars and intense cop chases that made Most Wanted.
Goes in-game, but suffer from over-brightness and heavy frame drops in races.
Configuration
This game needs it's GPU Buffer accuracy cache set to high.
Also changing the recompiler from single-core to dual-core will give you a fps boost.
It is not certain that it will cause in-game crashes doing so yet.
Game loads and plays intro movie, crashes part way through movie. This may be a regression on previous version. CPU Mode Single Core Recompiler (fast)/Interpreter
Goes in-game with both Vulkan and openGL API, but openGL has less issues with rendering the game. GPU Buffer acc needs to be set to high to avoid "acid-tripping" game which will happen after a few resets.
Goes in-game with both Vulkan and openGL API, but openGL has less issues with rendering the game. GPU Buffer acc needs to be set to high to avoid "acid-tripping" game which will happen after a few resets. (I tested the game with two different systems)
Works on OpenGL only, everything else default - crashes after few minutes on Vulkan - play Intro in WindowedMode elsewise crash, to kinda fix Bloom: when ingame, press plus->settings->ScreenCalibration: set contrast to 10 & brightness to 0 or adjust to your likeings - BloomFixPack did not seem tochange anything, Car Engine Sound is missing (with OpenGL-TripleCore-100000-mul: true-buffer: high)
Works on OpenGL only, everything else default - crashes after few minutes on Vulkan - play Intro in WindowedMode elsewise crash, to kinda fix Bloom: when ingame, press plus->settings->ScreenCalibration: set contrast to 10 & brightness to 0 or adjust to your likeings - BloomFixPack did not seem to change anything, Car Engine Sound is missing -> Problem in Cemu with OpenGL: when maximising/resizing the Pad Window, the main screen gets and stays black... -> my fix: running the game on Cemu 1.17.8 (with OpenGL-TripleCore-100000-mul: true-buffer: high)
OpenGL and Vulkan produce the same visual result, Vulkan has better performance, no emulator tweaking needed, daylight still has bloom bug, you can set nightlight by touching gamepad to make game somewhat playable.
Run in OpenGL, Vulkan crashes after a min. or so. BloomFix works now for trees but still far from perfect, to improve: when ingame, press plus->settings->ScreenCalibration: set contrast to 10 & brightness to 5 or adjust to your likeings. Seperate PadWindow works now without issues - WiiMote Support still wanky: DolphinBar Mode 4 causes framedips // MotionControll via Bluetooth (chip from Asus Strix H370i-ITX Gaming Mobo) has massive InputLag