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# Cemu detailed changelog for 1.12.2c # Patreon release date: 2018-06-17 # Public release date: 2018-06-24 # New in 1.12.2d: GX2: Fixed a rare texture bug caused by one of the new optimizations in 1.12.2 # New in 1.12.2c: CPU/JIT: Fixed crash that could occur when recompiling functions with a very large amount of branches # New in 1.12.2b: h264: Fixed bug which lead to video playback causing softlocks or crashes # New in 1.12.2: general: Added UI localization This feature is experimental and the default language is still English. Currently provided are Spanish, Russian and German translations CPU/JIT: Optimized code translation. Up to four times faster while still generating code of the same quality compared to previous release This should help in situations where large amounts of game code is executed for the first time. E.g. booting a game or the first loading screen CPU/JIT: Small improvements to generated code: Use x64 near JMPs where possible Optimized code for LWZX instruction input: Fixed wiimote button 1 and 2 being swapped NEX: Fixed a bug that could cause permanent 100% CPU usage on one core GX2: Optimized draw calls by avoiding unnecessary render state checks GX2: Fixed support for R8_UNORM textures GX2: Added support for gl_FrontFacing in GPU7 shaders