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Release 1.22.12
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Changelog
# Cemu detailed changelog for 1.22.12c # Patreon release date: 2021-04-30 # Public release date: 2021-05-07 # New in 1.22.12c: Vulkan: Fixed regression introduced with 1.22.12b that caused broken graphics on some GPUs/drivers # New in 1.22.12b: general/Vulkan: Fixed a crash that could occur when opening the general settings window input: Fixed an issue where WGI would not show up in the input APIs # New in 1.22.12: Vulkan: Async shader and pipeline compilation is now multi-threaded This speeds up background compilation and shortens the duration of missing visuals mmu: Emulate the scratch memory region at the end of the address space (0xFFFFFFE0 - 0xFFFFFFFF) Fixes a crash that would occur during some loading screens in Fatal Frame 5 (#347) input: Fixed an issue where WGI (Windows.Gaming.Input) would sometimes cause Cemu to not close properly input: Generally improved robustness of WGI input: Improved performance when using GC controller API (#513) gfxPacks: Added a new option to rules.txt: default=true If specified, the graphic pack will be enabled by default This is intended to be used for workaround packs when there are no side-effects logging: There is now a logging option to toggle log output for coreinit logging (OSReport, OSConsoleWrite and similar) Note: (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/