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Super Mario 64

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Super Mario 64
Super Mario 64 box cover.jpg
Type Virtual Console
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s) JP June 23, 1996
NA September 29, 1996
EU March 1, 1997
Genre(s) Platformer
Mode(s) Single-player
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

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Wikipedia page

Super Mario 64 is a 1996 platform video game developed and published by Nintendo for the Nintendo 64. It is the first Super Mario game to utilize three-dimensional (3D) graphics. Along with Pilotwings 64, it was one of the launch titles for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. It is the best-selling game on the Nintendo 64, with more than eleven million copies sold. An enhanced remake called Super Mario 64 DS was released for the Nintendo DS in 2004.

Known Issues

In-game audio is missing.

You can make it work by using the System RPL Files related to sound.

Configuration

This game requires "GPU buffer cache accuracy" set to "High" to run properly. This game requires "Open GL" set to work.

Gameplay Videos

Testing

Testing
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 10 USA AMD FX-8350 AMD R9 390 Zumbuh 20-30 Playable Playable, stays around 27fps. Can go up to 30 or drop to 20. Requires high gpu accuracy.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0d Windows 10 USA i7 8700k RX 480 CellHunter 30 Playable Runs at a steady 30fps, though, I've gotten some random crashes.