https://wiki.cemu.info/api.php?action=feedcontributions&user=Bloodhorde&feedformat=atomCemu Wiki - User contributions [en]2024-03-28T20:03:28ZUser contributionsMediaWiki 1.39.6https://wiki.cemu.info/index.php?title=Hyrule_Warriors&diff=7592Hyrule Warriors2017-11-14T01:40:07Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Hyrule Warriors<br />
|image = [[File:Hyrule Warriors.png|295px]]<br />
|developer = Omega Force, Team Ninja<br />
|publisher = Koei Tecmo, Nintendo<br />
|series = The Legend of Zelda, Dynasty Warriors<br />
|released = {{vgrelease|JP=August 14, 2014|EU=September 19, 2014|AUS=September 20, 2014|NA=September 26, 2014 }}<br />
|genre = Hack and slash<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GamePad<br />
|rating = Loads<br />
|wikipedia = Hyrule_Warriors<br />
}}<br />
'''Hyrule Warriors''' is a Zelda spinoff in the style of the Dynasty Warriors games<br />
<br />
== Known Issues ==<br />
=== First cutscene solid green ===<br />
When starting a new game the intro cutscene will be solid green with working sound, but it can be skippable by pressing +.<br />
<br />
=== Crashes after first load ===<br />
After the first cutscene the game will show loading screen, but always crash after it, rendering it unplayable<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Videos ==<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=US|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=30|rating=Loads|notes=Menus run at their 30FPS cap, not possible to test beyond that.}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=60|rating=Loads|notes=Only loads menu with bugged audio and the game running at double speed and missing the start menu background}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 1070|user=Elite|FPS=60|rating=Loads|notes= Identical issues as in 1.7.2c.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=N/A|rating=Unplayable|notes=Crashes the moment it launches.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i7 4770 @ 3.4Ghz|GPU=NVIDIA GeForce GTX 1070|user=etnmich|FPS=60|rating=Loads|notes=Menu works in double speed, first cutscene plays with bugged/no audio and the game crashes right before entering gameplay.}}<br />
{{testend}}<br />
{{testsection|1.8|collapse}}<br />
{{testline|version=1.8.0|OS=Windows 7|region=USA|CPU=Intel Quad Core Xeon v3 @ 3.1Ghz|GPU=AMD Radeon HD 7850 2GB Black Overclock Edition|user=Arezhik|FPS=60|rating=Loads|notes=Menu loads and works, crashes at known bug.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home|region=USA|CPU=Intel i7-6700K @ 4.0Ghz|GPU=NVIDIA GTX 970|user=ChiliChsDog|FPS=50-60|rating=Loads|notes=Cemuhook 0.5.2.1 installed. Menus load and work, game crashes at known bug. The menus played spastic sound effects rather than music, cutscenes had no audio.}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.1|OS=Windows 10 Home|region=USA|CPU=Intel i7-4820k @ OC 4.2Ghz|GPU=ASUS GTX 970 Turbo 4Gb|user=AngelicVanguard|FPS=60|rating=Loads|notes=Menu loads and functions, menu audio seems fixed, crashes at same point.}}<br />
{{testend}}<br />
{{testsection|1.10|collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).}}<br />
{{testend}}<br />
{{testsection|1.11.0}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel i7-7700k @ 4.5Ghz|GPU=NVIDIA GTX 1070|user=Deschamps|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).}}<br />
{{testline|version=1.11.0c|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of movies green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug). When using a 100% save game, it is possible to enter everything. Game crashes when loading 3D Models.}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Monster_Hunter_3_Ultimate&diff=7579Monster Hunter 3 Ultimate2017-11-12T21:28:40Z<p>Bloodhorde: </p>
<hr />
<div>{{stub}}{{low_quality}}<br />
{{Infobox VG<br />
|title = Monster Hunter 3 Ultimate<br />
|type = <br />
|image = [[File:MH3U.jpg|295px]]<br />
|developer = Capcom<br />
|publisher = Capcom<br />
|series = Monster Hunter<br />
|released = {{vgrelease|NA=March 19, 2013|PAL=March 22, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action role-playing<br />
|modes = Single-player, Multiplayer, Co-op (4), Online (4)<br />
|input = GamePad, Pro Controller, Wii Remote, Classic Controller<br />
|wikipedia = <br />
|rating = Playable<br />
}}<br />
'''Monster Hunter 3 Ultimate''' is an expansion of the Wii title Monster Hunter 3 (Tri), released on the Nintendo 3DS alongside a Wii U version. The 3DS version was released on December 10, 2011 in Japan as Monster Hunter Tri G and features local wireless play. In Japan, Famitsu announced that Monster Hunter Tri G was confirmed as an expanded Monster Hunter Tri.<br />
<br />
== Known Issues ==<br />
Game boots to a black screen<br />
<br />
== Work Around ==<br />
Use the EU 1.02 version of Monster Hunter 3 Ultimate with Cemu hook 0.5.5.1 or newer on Cemu 1.10 and up<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|yqkQsSn3fe4|400|inline|[CEMU 1.11.0] Monster Hunter 3 Ultimate 60fps|frame}}<br />
<br />
{{#ev:youtube|f7I8AUk_Zsg|400|inline|[Cemu 1.11.0 ] Monster Hunter 3 Ultimate In Depth Look|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=i5 4690k|GPU=GTX 1060|user=ToppestOfDogs|FPS=N/A|rating=Unplayable|notes=Boots to black screen}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @3.5GHz|GPU=GTX 1070|user=Elite|FPS=N/A|rating=Unplayable|notes=Boots to black screen}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=AMD R7 1700|GPU=Nvidia GTX 1060|user=...|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testsection|1.8|collapse}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i5-4670k|GPU=AMD Radeon R9 390X|user=TyMiles2012|FPS=N/A|rating=Unplayable|notes=Boots to black screen.}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=Nvidia GTX 970|user=Kiri|FPS=N/A|rating=Unplayable|notes=Blackscreen, BUT when i start to just click A im getting weird pink/purple grafics hearing some sounds and when it stops to play sounds (prob. a intro) it seems to be freeze (cant hear anything anymore) }}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0b|OS=Windows 10|region=EUR|CPU=Intel Core i7-7700HQ|GPU=Nvidia GTX 1050 Ti|user=Dragonracer21|FPS=50-60|rating=Runs|notes=It crashed with cemuhook, but since cemuhook 0.5.5.1 came out, it's working with cemuhook. I came only to the creation screen because at the point where I have to type in a name, it doesn't work no matter what I do. The Game should work when using a safe from someone. To get the EU Version working, you need to install latest game update 1.02. '''Edit: Got it working with typing in the name thanks to Vouru. But then, when the video after creating a new character comes, Cemu crashes at the end of this video. So it's not playable.''' }}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600k|GPU=Nvidia GTX 1070 |user=Vouru|FPS=60|rating=Playable|notes=Needs cemuhook 0.5.5.1, Creating a new char you need to deselect the emulation window then re-select it, type your name then hit enter, the name box wont show letters being typed but it will register. EU version updated to 1.02 still mandatory. }}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7-5390k|GPU=Nvidia GTX 1070 |user=OutSider|FPS=60|rating=Runs|notes= Cemuhook 0.5.5.1, artefact graphique présent même en mettant le tiled cache sur OFF (effet proche de Yoshi Wolly World}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=EUR|CPU=AMD FX-6300 @3.5Ghz|GPU=AMD R7 260X|user=ESILLAY|FPS=60|rating=Playable|notes=Needs cemuhook 0.5.5.1, Black screen in menu for lack of a HUD, if you press And then you can get loaded into the game Missing some part of the UI. This bug is only on AMD GPU }}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Paper_Mario:_Color_Splash&diff=3664Paper Mario: Color Splash2017-07-03T20:05:22Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Paper Mario: Color Splash<br />
|type = <br />
|image = [[File:PaperMarioColorSplash.png|295px]]<br />
|developer = Intelligent Systems<br />
|publisher = Nintendo<br />
|series = Paper Mario<br />
|released = {{vgrelease|NA=October 7, 2016|EU=October 7, 2016|AUS=October 8, 2016|JP=October 13, 2016}}<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad<br />
|wikipedia = Paper_Mario:_Color_Splash<br />
|rating = Loads<br />
}}<br />
'''Paper Mario: Color Splash''' is the sequel to ''Paper Mario: Sticker Star'' for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.<br />
<br />
== Known Issues ==<br />
<br />
Runs, but often with visual glitches. Characters do not draw properly when facing stage right.<br />
<br />
== Configuration ==<br />
<br />
<!-- == Gameplay Videos == --><br />
<!-- {{#ev:service|id|dimensions|alignment|description|container}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. <br />
OR<br />
{{#evt:service=[service]<br />
|id=[id]<br />
|dimensions=[dimensions]<br />
|alignment=[alignment]<br />
|description=[description]<br />
|container=[container]<br />
}} --><br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460s|GPU=Nvidia GTX 750 Ti|user=MrSyrux|FPS=0|rating=Unplayable|notes=Doesn't load yet.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1070|user=Sayuri|FPS=30|rating=Runs|notes=Game is playable, albeit with mild to heavy visual glitches, until the first fight with the three Shy Guys, which is impossible to get through because the battle system uses the Wii U Gamepad's touchscreen, and Cemu does not yet have a Gamepad display.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1060|user=ToppestOfDogs|FPS=30|rating=Playable|notes=Plays with small to medium visual glitches. Press tab to view the gamepad screen, and click on the screen to use the touch screen. You can also enable off TV mode and press CTRL+Tab to permanently switch to the gamepad so that you don't have to keep switching.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Pentium processor J2900|GPU=Intel(R) HD Graphics|user=ItsGameBoy|FPS=2.37-5.94|rating=Runs|notes=The game is somewhat playable, although there are some visual glitches, such as Paper Mario and the toads appear to be silhouettes, Princess Peach appears to be yellow and surrounded by a black border, and Huey appears to be invisible in paper form. The hammer Paper Mario uses and the shy guys are also silhouettes. Every time the game loads an object, it freezes until it successfully loads it. The biggest downside is that when encountering a battle, the battle appears black, which would be harder to attack.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=AMD FX9590|GPU=Nvidia GTX 1070|user=onedementedsmurf|FPS=N/A|rating=Loads|notes=The game loads up and gets through the intro video, then freezes before disembarking.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i7 4770|GPU=Nvidia GTX 1050 Ti|user=Twilight Starocean|FPS=N/A|rating=Loads|notes=The game loads up and the characters are dark red then freezes after the intro ends.}}<br />
{{testend}}<br />
{{testsection|1.8}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=EUR|CPU=AMD A10-7800K|GPU=Nvidia GTX 760|user=Pokes|FPS=10-15|rating=Playable|notes=The game runs with some loading times. The textures in map are blue but when you go left no render and in the game loads good but no render left. Toads dont render good when are up. The intro video dont render, only audio and a green screen. Please fix bugs :)}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=The_Wonderful_101&diff=3663The Wonderful 1012017-07-03T20:03:30Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = The Wonderful 101<br />
|type = <br />
|image = [[File:W101_BA.jpg|295px]] <br />
|developer = PlatinumGames<br />
|publisher = Nintendo<br />
|series = <br />
|released = {{vgrelease|NA=September 15, 2013|EU=August 23, 2013|AUS=August 24, 2013|JP=August 24, 2013}} <br />
|genre = Action-adventure, Fighting<br />
|modes = Single-player, Multiplayer (5)<br />
|input = GamePad, Pro Controller, Classic Controller <br />
|wikipedia = The_Wonderful_101<br />
|rating = Runs<br />
}}<br />
'''The Wonderful 101''' is an action-adventure video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. The game was directed by Hideki Kamiya and produced by Atsushi Inaba, who worked on the Viewtiful Joe series and Ōkami together.<br />
<br />
== Known Issues ==<br />
===Regional differences===<br />
Infinite loading in US version, EU version however does load after short while. <br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. <br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|NogD5seyaFI|450|inline|[https://youtu.be/NogD5seyaFI The Wonderful 101 on 1.7.3 Nvidia GPU]|frame}}<br />
{{#ev:youtube|9mZfhHBH2m4|450|inline|[https://youtu.be/9mZfhHBH2m4 The Wonderful 101 on 1.7.4 AMD GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=NVIDIA GeForce GTX 750Ti|user=serggain|FPS=N/A|rating=Unplayable|notes=Black screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel i5 4570|GPU=Nvidia GTX 770|user=tydog98|FPS=N/A|rating=Unplayable|notes=Crashes on start}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=EUR|CPU=Intel Core i3 4150 @3.50GHz|GPU=AMD Radeon R9 390|user=UltraNew|FPS=N/A|rating=Unplayable|notes=Crashes when booting/infinite black screen.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k|GPU=Nvidia GTX 1080|user=libastral|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=pyth|FPS=30|rating=Runs|notes=Loading the game takes quite a while but it does go in game. Frame rate during cutscenes is very inconsistent. 60fps in the menus. In-game expect around 30 fps. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5-6300HQ|GPU=Nvidia GTX 960M|user=Nes370|FPS=N/A|rating=Unplayable|notes=Crashes during boot.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.00GHz|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Infinite Black Screen.}}<br />
{{testline|version=1.7.4|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Runs|notes=26-30fps in cutscenes, ~20fps in-game. Major shadow issues, audio may slightly desync during cutscenes. Have note encountered any crashes so far.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i7-7700K @ 4.80GHz|GPU=Nvidia GTX 1070|user=Jolu42|FPS=N/A|rating=Unplayable|notes=Infinite Black Screen.}}<br />
{{testend}}<br />
{{testsection|1.8}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 4.80GHz|GPU=Nvidia GTX 1060|user=Osman|FPS=5-30|rating=Runs|notes=Menus work well, 60FPS. Cutscenes have graphical glitches and run below 20 at times and is very choppy. Gameplay works between 5-30 frames, matters on how much stuff is going, as the action ramps the FPS tanks. Audio glitches at times.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Hyrule_Warriors&diff=3662Hyrule Warriors2017-07-03T19:59:09Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Hyrule Warriors<br />
|image = [[File:Hyrule Warriors.png|295px]]<br />
|developer = Omega Force, Team Ninja<br />
|publisher = Koei Tecmo, Nintendo<br />
|series = The Legend of Zelda, Dynasty Warriors<br />
|released = {{vgrelease|JP=August 14, 2014|EU=September 19, 2014|AUS=September 20, 2014|NA=September 26, 2014 }}<br />
|genre = Hack and slash<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GamePad<br />
|rating = Loads<br />
|wikipedia = Hyrule_Warriors<br />
}}<br />
'''Hyrule Warriors''' is a Zelda spinoff in the style of the Dynasty Warriors games<br />
<br />
== Known Issues ==<br />
=== First cutscene solid green ===<br />
When starting a new game the intro cutscene will be solid green with working sound, but it can be skippable by pressing +.<br />
<br />
=== Crashes after first load ===<br />
After the first cutscene the game will show loading screen, but always crash after it, rendering it unplayable<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Videos ==<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=US|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=30|rating=Loads|notes=Menus run at their 30FPS cap, not possible to test beyond that.}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=60|rating=Loads|notes=Only loads menu with bugged audio and the game running at double speed and missing the start menu background}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 1070|user=Elite|FPS=60|rating=Loads|notes= Identical issues as in 1.7.2c.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=N/A|rating=Unplayable|notes=Crashes the moment it launches.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i7 4770 @ 3.4Ghz|GPU=NVIDIA GeForce GTX 1070|user=etnmich|FPS=60|rating=Loads|notes=Menu works in double speed, first cutscene plays with bugged/no audio and the game crashes right before entering gameplay.}}<br />
{{testend}}<br />
{{testsection|1.8}}<br />
{{testline|version=1.8.0|OS=Windows 7|region=USA|CPU=Intel Quad Core Xeon v3 @ 3.1Ghz|GPU=AMD Radeon HD 7850 2GB Black Overclock Edition|user=Arezhik|FPS=60|rating=Loads|notes=Menu loads and works, crashes at known bug.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Donkey_Kong_Country:_Tropical_Freeze&diff=3661Donkey Kong Country: Tropical Freeze2017-07-03T19:58:28Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Donkey Kong Country: Tropical Freeze<br />
|type = <br />
|image = [[File:DKC5_box_art.jpg|295px]]<br />
|developer = Retro Studios, Monster Games<br />
|publisher = Nintendo<br />
|series = Donkey Kong Country<br />
|released = {{vgrelease|JP=February 14, 2014|NA=February 21, 2014|EU=February 21, 2014|AUS=February 22, 2014}}<br />
|genre = Platformer<br />
|modes = Single-player, multiplayer (2)<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk <br />
|wikipedia = Donkey_Kong_Country:_Tropical_Freeze<br />
|rating = Playable<br />
}}<br />
'''Donkey Kong Country: Tropical Freeze''' is a 2014 side-scrolling platformer video game developed by Retro Studios, with assistance from Monster Games, and published by Nintendo. The fifth installment in the main Donkey Kong Country series, and the first in high-definition, Donkey Kong Country: Tropical Freeze is the direct sequel to the 2010 Wii game, Donkey Kong Country Returns. It was released in Japan under the alternative title '''Donkey Kong: Tropical Freeze'''.<br />
<br />
== Known Issues ==<br />
<br />
=== Intro/Opening Cutscene ===<br />
The intro/opening video when starting a new save does not play properly. (video playback is not supported in Cemu) Can be bypassed by using a save file or simply waiting until the video is over. (you can also replace the intro.mp4 video with a short one)<br />
{{#ev:youtube|XOjlhR0YhR0|500|inline|This what the intro video ''should'' look like|frame}}<br />
<br />
=== Wii U Pro controller Input/Multiplayer ===<br />
Wii U Pro controller/Player 2 input is currently not detected.<br />
<br />
Edit: <br />
There is a work around: https://www.youtube.com/watch?v=6lRYm9yWzC0<br />
<br />
=== Vendor-Specific Issues ===<br />
Various bugs specific to Nvidia GPUs, including glitched pick-ups (ie~ bananas/coins) and improperly rendered textures with specific characters/objects.<br />
<br />
== Configuration ==<br />
This game requires "GPU buffer cache accuracy" set to "High(Slow)" to run properly. <br />
<br />
== Gameplay Vidoes ==<br />
<br />
{{#ev:youtube|r5C9Gpu46Hs|400|inline|[https://youtu.be/r5C9Gpu46Hs Donkey Kong Country: Tropical Freeze on 1.5.0 AMD GPU]|frame}}<br />
{{#ev:youtube|At3NdyMOWdw|400|inline|[https://youtu.be/At3NdyMOWdw Donkey Kong Country: Tropical Freeze on 1.5.4 Nvidia GPU]|frame}}<br />
{{#ev:youtube|3P7wPzCbibY|400|inline|[https://youtu.be/3P7wPzCbibY Donkey Kong Country: Tropical Freeze on 1.5.6 AMD GPU]|frame}}<br />
{{#ev:youtube|9an9BpAvAb0|400|inline|[https://youtu.be/9an9BpAvAb0 Donkey Kong Country: Tropical Freeze on 1.6.2 AMD GPU]|frame}}<br />
{{#ev:youtube|D4Wo9qrBeHE|400|inline|[https://youtu.be/D4Wo9qrBeHE Donkey Kong Country: Tropical Freeze on 1.6.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|588VWYGH-YY|400|inline|[https://youtu.be/588VWYGH-YY Donkey Kong Country: Tropical Freeze on 1.6.3 AMD GPU]|frame}}<br />
{{#ev:youtube|5iQ9Xb2nsF8|400|inline|[https://youtu.be/5iQ9Xb2nsF8 Donkey Kong Country: Tropical Freeze on 1.6.3 Nvidia GPU]|frame}}<br />
{{#ev:youtube|1a_1lM9-Bh0|400|inline|[https://youtu.be/1a_1lM9-Bh0 Donkey Kong Country: Tropical Freeze on 1.7.0 Nvidia GPU]|frame}}<br />
{{#ev:youtube|2GNdHnjbKlc|400|inline|[https://youtu.be/2GNdHnjbKlc Donkey Kong Country: Tropical Freeze on 1.7.1 AMD GPU]|frame}}<br />
{{#ev:youtube|3dkD_-KLd5g|400|inline|[https://youtu.be/3dkD_-KLd5g Donkey Kong Country: Tropical Freeze on 1.7.1 Nvidia GPU]|frame}}<br />
{{#ev:youtube|CUp-4VOL7uk|400|inline|[https://youtu.be/CUp-4VOL7uk Donkey Kong Country: Tropical Freeze on 1.7.2 AMD GPU]|frame}}<br />
{{#ev:youtube|TH5oEeLE2QM|400|inline|[https://youtu.be/TH5oEeLE2QM Donkey Kong Country: Tropical Freeze on 1.7.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|_j-awpKNraA|400|inline|[https://youtu.be/_j-awpKNraA Donkey Kong Country: Tropical Freeze on 1.7.4 AMD GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=NVIDIA GeForce GTX 760 |user=Moi75ts|FPS=N/A|rating=Unplayable|notes=Stuck on black "Loading" Screen }}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=N/A|rating=Loads|notes=Hangs in visible loading screen, ultimately freezes. (no pun intended) }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD FX-6300|GPU=AMD Radeon HD 7800 2GB|user=nachopique|FPS=5 - 9|rating=Loads|notes=No sound. Gets in Menu 5-9 fps and grafical issues on letters. When finished loading In-game shows a black screen at 60 fps.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Loads|notes=~10fps in title screen and menus, hangs in black screen at 250+fps after selecting file/controls. (missed potential "freeze" pun)}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Loads|notes=~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen after selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas. (Eventually freezes after waiting several minutes, but does not crash.)}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-60|rating=Runs|notes=20fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. Previously mentioned moving green/red static screen can be bypassed using a save file. <br />
Can get in game and is consistent 15 fps with full audio until you try to progress to another area where it freezes with music still playing. (Cemu does not crash) <br />
No character texture/audio issues to speak of, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Runs|notes=50-60fps in title screen, 50-60fps in menus/cutscenes, 20fps in overworld/in-game. No other major changes from 1.5.0<br />
No character texture/audio issues so far, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700K@4.00Ghz|GPU=AMD R9 290|user=yener90|FPS=60|rating=Loads|notes=While loading, you can hear sound, but have a screen glitch, which move: http://i.imgur.com/ZRrKTNG.jpg?1. After the sound ended, it freezes.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc|user=OmegaForceYT|FPS=35/45 FPS |rating=Playable|notes=Texture Issues/Slowdowns on Some Times }}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Core i5-4690 3.5GHz|GPU=Nvidia GeForce GTX 960 4GB|user=Malkierian|FPS=50-60|rating=Playable|notes=Character texture glitches, slowdowns on big effects/level changes, or on certain levels. Beginning cutscene totally unwatchable.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=50-60|rating=Playable|notes=It does not work the control and can not play, but videos play an music works perfectly}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=50-60|rating=Loads|notes=The game not detected gamepad and when tick full screen, crash windows}}<br />
{{testline|version=1.6.0|OS=WIndows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeonn R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=50-60fps in title screen, menus/cutscenes, *and* in overworld, 45-60fps in-game. Text is now displayed correctly. <br />
It appears enabling ""overwrite vertex buffer size"" significantly lowers performance in this title, (possibly AMD-specific?) previously had it enabled in past submissions. <br />
Wii U Pro controller input settings still not detected. (no multiplayer)}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=Intel Core i5-4460|GPU=Intel HD 7800|user=Jakub|FPS=55|rating=Playable|notes=Seems to run faster in fullscreen mode}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Coloured impossible to play screen with sound and music}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 970 SC ACX 2.0|user=Chiyo|FPS=60|rating=Runs|notes=Graphical glitches including static, lines appearing when collecting bananas, and entire screen going black except for the HUD. Occasional crashes.}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=55-60|rating=Playable|notes=60fps in title screen, menus/cutscenes, *and* in overworld, 55-60fps in-game. <br />
Wii U Pro controller input settings still not detected. (no multiplayer) Nearly perfect otherwise, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=Consistent 60fps in-game, 2nd player input still not detected. Nearly perfect, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.6.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=Nvidia GTX 750 Ti 2GB|user=chriztr|FPS=50-60|rating=Playable|notes=The game runs more or less great except for some levels that have a lot of thing happening in the background. This sometimes drags the fps down to 15, making it hard to complete the level. (at least if you die constantly at the same spot as I do)}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.6.2}}<br />
{{testline|version=1.6.4|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.6.3}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i3-5005 CPU@2.00ghz|GPU=Intel HD Graphics 5500|user=Rigo|FPS=30-60|rating=Runs|notes=Game is playable besides some slowdowns, but some characters (like DK or some enemies) are invisible, making it difficult to play.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=AMD FX 8320 @ 3.5GHz|GPU=Nvidia GTX 1060|user=deathzero021|FPS=6-60|rating=Runs|notes=Very slow in some levels, making the game mostly unplayable for me. }}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.6.4. Nearly perfect, appears to be AMD GPU-specific.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia GTX 970|user=dubstepranger|FPS=N/A|rating=Runs|notes=Game does not detect Wii U Classic Controller and still does not detect Wii U Pro controller. Game runs smoothly until about 15 minutes into gameplay when framerate drops from consistent 50-60 to <10FPS.}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=Greatly improved performance in slowdown stages/areas, though still somewhat present in certain specific spots. Other than that no major changes from 1.7.1. }}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=AMD FX9590|GPU=Nvidia GTX 1070|user=onedementedsmurf|FPS=30-60|rating=Playable|notes=Game runs smoothly @60fps until getting a second character, then drops to 30-50fps.}}<br />
{{testend}}<br />
{{testsection|1.8}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 980|user=macbeef|FPS=30-60|rating=Playable|notes=Game runs smoothly. 2 Player Mode works with that trick... Its not that handy, but working still. https://www.youtube.com/watch?v=6lRYm9yWzC0}}<br />
{{testline|version=1.8.0b|OS=Windows 7|region=EUR|CPU=Intel i5 7600|GPU=Nvidia GTX 1060|user=Furoryan|FPS=30-60|rating=Playable|notes=There's a problem with shader cache, if you try to load "Funky's Fly 'N' Buy" too early (just after level 1-2). Use a transferable sharder cache file as a workaround, or don't load Funky's Fly 'N' Buy before level 1-4 is cleared.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Bayonetta_2&diff=3660Bayonetta 22017-07-03T19:57:57Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Bayonetta2boxart.png|295px]]<br />
|title = Bayonetta 2<br />
|developer = PlatinumGames<br />
|publisher = Nintendo<br />
|series = ''Bayonetta''<br />
|released = {{vgrelease|NA=October 24, 2014|EU=October 24, 2014|AUS=October 25, 2014|JP= September 20, 2014}}<br />
|genre = Action, Hack and slash<br />
|modes = Single-player, Multiplayer, Online (2)<br />
|input = GamePad, Pro Controller, Classic Controller<br />
|wikipedia = Bayonetta_2<br />
|rating = Playable<br />
}}<br />
'''Bayonetta 2''' is an action hack 'n' slash video game developed by PlatinumGames and published by Nintendo. Bayonetta 2 was released in September 2014 in Japan and October 2014 for the rest of the world.<br />
== Known Issues ==<br />
==== Using ''Witch Time'' can cause extremely loud and beeping sounds for its duration. ====<br />
*Buying the in-game item called ''Evil Harvest Rosary'' from the accessories shop will fix this issue by disabling ''Witch Time''.<br />
==== Even when not using Witch Time, extremely loud screeching sounds occur in parts of many stages ==== <br />
==== Some textures noticeably or heavily flicker ====<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. Optional there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|naSdnPWbp8c|400|inline|[http://www.youtube.com/watch?v=naSdnPWbp8c Bayonetta 2 on 1.6.0 AMD GPU]|frame}}<br />
{{#ev:youtube|KQ3pupn9gIY|400|inline|[https://youtu.be/KQ3pupn9gIY Bayonetta 2 on 1.6.1 AMD GPU]|frame}}<br />
{{#ev:youtube|mHVDNnalCQc|400|inline|[https://youtu.be/mHVDNnalCQc Bayonetta 2 on 1.6.1 Nvidia GPU]|frame}}<br />
{{#ev:youtube|VoV0zzfsjc4|400|inline|[https://youtu.be/VoV0zzfsjc4 Bayonetta 2 on 1.6.2 AMD GPU]|frame}}<br />
{{#ev:youtube|FS_9WF6sqz4|400|inline|[https://youtu.be/FS_9WF6sqz4 Bayonetta 2 on 1.6.2 Nvidia GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4710HQ @ 2.50GHz|GPU=NVIDIA GeForce GTX 860M|user=physxftw|FPS=10|rating=Runs|notes=Main menu works great at full speed, ingame not and there some graphical bugs.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 760 @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=toxicwaster|FPS=8|rating=Runs|notes=Full speed menu, unplayable fps in game at around 3-10 fps. Graphical glitches and issues also occur.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=8-60|rating=Runs|notes=60fps in title and menus, 8-12 fps in-game and during cutscenes.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 2600k|GPU=NVIDIA GeForce GTX 750Ti|user=albatross1|FPS=8-60|rating=Runs|notes=menu and cutscenes up to 60 fps. cutscenes have mayor stuttering issues, loading screen's training 24-30 fps and ingame from 8 to 30 fps. major visual glitches persists}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-60|rating=Runs|notes=60fps in title screen/loading screen/menus, 30-60fps during cutscenes with improper audio, 10-25 fps in-game. (24-35) fps in loading/combat practice screen with centaur[?]) Appears sped up when above 40fps. Character models/textures look great.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel core i5 4440 @ 3.1 GHz|GPU=AMD Radeon R9 280x|user=guy|FPS=2-5|rating=Runs}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-60|rating=Runs|notes=No major changes from 1.4.1.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=No longer boots, hangs in black screen on loading. (does not crash)}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 600k @ 4.5GHz|GPU=Nvidia GTX 970|user=Coco|FPS=15+|rating=Loads|notes=Framerate and minor texture issues. (Unplayeable due to framerate.)}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790k @ 4.5GHZ|GPU=Nvidia GTX 970|user=LuismaSP89|FPS=N/A|rating=Unplayable|notes=Doesn´t boot, hangs in black screen on loading}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Hangs in black screen at loading, eventually crashes.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5GHz|GPU=GeForce GTX 960 v368.81|user=Malkierian|FPS=15-30|rating=Loads|notes=Major graphical glitches in cutscenes, minor ones during gameplay. FPS is abysmal. Moderate sound glitches, too.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5GHz|GPU=GeForce GTX 760|user=Dodge|FPS=30|rating=Runs|notes=Graphical glitches, major sound glitches, disabling audio advisable. Playable when limited to 30 fps as for some reason the game runs too fast when reaching higher frame rates (during loading screens\training mode). Tested on the prologue only (completed).}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=AMD FX 8320 @ 4.0ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=18 - 38|rating=Runs|notes=Videos fail}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierain|FPS=45-60|rating=Playable|notes=It still has that major audio beeping glitch during fight scenes, and the audio during cutscenes tends to get ahead, sometimes by quite a bit, but I want to call it playable because the graphical glitches are vastly reduced. You can actually see the cutscenes, and the intro fight scene is also fully visible. Just some FPS dips every now and then. The fighting is actually remarkably smooth now.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ|GPU=Nvidia Geforce GTX860M|user=herohiralal|FPS=22|rating=Playable|notes=Much better performance than 1.5.6. No slow-motion gameplay like first Bayonetta, just runs at ~22 FPS. No visual glitches. Audio still messed up.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Ghz|GPU=Nvidia Gtx 950 2 Gb|user=zzkaiser|FPS=15 - 30|rating=Runs|notes=The cinematics works fine, the game works better than in the version 1.5.6b but fps are poor and the audio is very bad}}<br />
{{testline|version=1.6.0|OS=Winndows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=No longer hangs at loading that started in 1.5.1, greatly improved in-game performance/stability, cutscenes limited to/capped at 30fps. Loud persistent beeping when fighting; recommend disabling audio. }}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ @ 3.4GHz|GPU=Nvidia Geforce GTX860M (4GB)|user=herohiralal|FPS=30|rating=Playable|notes=Not using compressed textures. Audio beeping can be fixed by setting Music volume to 0 in settings.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=30|rating=Playable|notes=Long loading times. sometimes CEMU hangs}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD FX 8320 @ 4ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=30 - 45|rating=Playable|notes=The games works fine, but, only with music off}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Greatly improved overall performance/stability, cutscenes limited to/capped at 30fps. Proper audio during cutscenes and when out of combat, distorted audio+loud persistent beeping otherwise. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=No major changes from 1.6.1}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel i5 3570k @ 4.7GHz|GPU=Nvidia GTX 1080|user=Zardax|FPS=45-60|rating=Playable|notes=The music beeping sounds fixed from previous versions}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel i3 6100 @ 3.7GHz|GPU=Nvidia GTX 760|user=Lippuringo|FPS=30-60|rating=Playable|notes=White noise during witch time and beeping during music. Sometimes object flickering in game. Sometimes 3-5 seconds sound desync in cutscenes.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6500 @ 3.2GHz|GPU=Nvidia GTX 980 Ti|user=Soki|FPS=30-60|rating=Runs|notes=Heavy flickering, flashing.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600K @4.5GHz|GPU=Nvidia GTX 970|user=Crowzer|FPS=50-60|rating=Runs|notes=Speaking of my experience, I cannot clear the game due to high frequence of flickering. However, it seems some people don't those heavy issues. So it may depends of your computer specifications.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i5 6600K @4.5GHz|GPU=Nvidia GTX 970|user=Crowzer|FPS=50-60|rating=Runs|notes=No changes compared to previous version 1.7.3d}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7 4710HQ @2.5GHz|GPU=Nvidia GTX 970M|user=相识何必曾相逢|FPS=15-50|rating=Playable|notes=Voices are not in sync with the animation, constant lagging in both Cinematic and gameplay.But all in all, still playable. }}<br />
{{testend}}<br />
{{testsection|1.8}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EU|CPU=Intel i7-6700 @3.4GHz|GPU=Nvidia GTX 1080|user=Hadxmen|FPS=50-60|rating=Runs|notes=Great performance at 4K, but flickering and sound problems are worse then before. https://youtu.be/h0E6GCYMKB0}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=US|CPU=Intel i5-2400 @3.2GHz|GPU=Nvidia GTX 1060|user=TheFlyingNeko|FPS=30-45|rating=Runs|notes=Lots of lags during cutscenes and game making it not wishable to play. Also there is a lots of audio bugs and glitches.}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Monster_Hunter_3_Ultimate&diff=3080Monster Hunter 3 Ultimate2017-05-24T01:18:31Z<p>Bloodhorde: </p>
<hr />
<div>{{stub}}{{low_quality}}<br />
{{Infobox VG<br />
|title = Monster Hunter 3 Ultimate<br />
|type = <br />
|image = [[File:MH3U.jpg|295px]]<br />
|developer = Capcom<br />
|publisher = Capcom<br />
|series = Monster Hunter<br />
|released = {{vgrelease|NA=March 19, 2013|PAL=March 22, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action role-playing<br />
|modes = Single-player, Multiplayer, Co-op (4), Online (4)<br />
|input = GamePad, Pro Controller, Wii Remote, Classic Controller<br />
|wikipedia = <br />
|rating = Unplayable<br />
}}<br />
'''Monster Hunter 3 Ultimate''' is an expansion of the Wii title Monster Hunter 3 (Tri), released on the Nintendo 3DS alongside a Wii U version. The 3DS version was released on December 10, 2011 in Japan as Monster Hunter Tri G and features local wireless play. In Japan, Famitsu announced that Monster Hunter Tri G was confirmed as an expanded Monster Hunter Tri.<br />
<br />
== Known Issues ==<br />
Game boots to a black screen<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=i5 4690k|GPU=GTX 1060|user=ToppestOfDogs|FPS=60|rating=Unplayable|notes=Boots to black screen}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @3.5GHz|GPU=GTX 1070|user=Elite|FPS=60|rating=Unplayable|notes=Boots to black screen}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=AMD R7 1700|GPU=Nvidia GTX 1060|user=...|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testsection|1.8}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Warriors_Orochi_3_Hyper&diff=3079Warriors Orochi 3 Hyper2017-05-24T01:13:23Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Warriors Orochi 3 Hyper<br />
|image = [[File:WO3 Cover.png|295px]]<br />
|developer = Omega Force<br />
|publisher = Tecmo Koei<br />
|series = Dynasty Warriors, Samurai Warriors<br />
|released = {{vgrelease|NA=November 18, 2012|EU=November 30, 2012|JP=December 8, 2012}}<br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad, Pro Controller, Classic Controller<br />
|wikipedia = Warriors_Orochi_3#Warriors_Orochi_3_Hyper<br />
|rating = Unplayable<br />
}}<br />
'''Warriors Orochi 3 Hyper''' was announced at the Tokyo Game Show 2012 as one of the launch titles for the console. Unlike past releases, this port launched outside Japan first. Hyper features a new multiplayer mode called "Duel Mode" in which players battle enemies using three-man teams. Players will also have the option to play the game using a Wii U Pro Controller or the Wii U GamePad. The GamePad can be used to display an expanded mini-map. Local co-op includes an option that allows each player to have a full screen to play on, with one player using the TV screen while the other uses the GamePad's screen. The single player game can also be played on the GamePad's screen without the use of a TV. The game includes all characters from Special, including Rachel and Seimei Abe and adds two new characters: Momiji from the Ninja Gaiden series and a new original character, Shennong.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testsection|1.8}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Warriors_Orochi_3_Hyper&diff=3078Warriors Orochi 3 Hyper2017-05-24T01:12:47Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Warriors Orochi 3 Hyper<br />
|image = [[File:WO3 Cover.png|295px]]<br />
|developer = Omega Force<br />
|publisher = Tecmo Koei<br />
|series = Dynasty Warriors, Samurai Warriors<br />
|released = {{vgrelease|NA=November 18, 2012|EU=November 30, 2012|JP=December 8, 2012}}<br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad, Pro Controller, Classic Controller<br />
|wikipedia = Warriors_Orochi_3#Warriors_Orochi_3_Hyper<br />
|rating = Unplayable<br />
}}<br />
'''Warriors Orochi 3 Hyper''' was announced at the Tokyo Game Show 2012 as one of the launch titles for the console. Unlike past releases, this port launched outside Japan first. Hyper features a new multiplayer mode called "Duel Mode" in which players battle enemies using three-man teams. Players will also have the option to play the game using a Wii U Pro Controller or the Wii U GamePad. The GamePad can be used to display an expanded mini-map. Local co-op includes an option that allows each player to have a full screen to play on, with one player using the TV screen while the other uses the GamePad's screen. The single player game can also be played on the GamePad's screen without the use of a TV. The game includes all characters from Special, including Rachel and Seimei Abe and adds two new characters: Momiji from the Ninja Gaiden series and a new original character, Shennong.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testsection|1.8}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Warriors_Orochi_3_Hyper&diff=3077Warriors Orochi 3 Hyper2017-05-24T01:05:59Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Warriors Orochi 3 Hyper<br />
|image = [[File:WO3 Cover.png|295px]]<br />
|developer = Omega Force<br />
|publisher = Tecmo Koei<br />
|series = Dynasty Warriors, Samurai Warriors<br />
|released = {{vgrelease|NA=November 18, 2012|EU=November 30, 2012|JP=December 8, 2012}}<br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad, Pro Controller, Classic Controller<br />
|wikipedia = Warriors_Orochi_3#Warriors_Orochi_3_Hyper<br />
|rating = Unplayable<br />
}}<br />
'''Warriors Orochi 3 Hyper''' was announced at the Tokyo Game Show 2012 as one of the launch titles for the console. Unlike past releases, this port launched outside Japan first. Hyper features a new multiplayer mode called "Duel Mode" in which players battle enemies using three-man teams. Players will also have the option to play the game using a Wii U Pro Controller or the Wii U GamePad. The GamePad can be used to display an expanded mini-map. Local co-op includes an option that allows each player to have a full screen to play on, with one player using the TV screen while the other uses the GamePad's screen. The single player game can also be played on the GamePad's screen without the use of a TV. The game includes all characters from Special, including Rachel and Seimei Abe and adds two new characters: Momiji from the Ninja Gaiden series and a new original character, Shennong.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Yoshi%27s_Woolly_World&diff=3004Yoshi's Woolly World2017-04-28T05:16:43Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:UK_box_art_of_Yoshi's_Woolly_World.jpg]]<br />
|title = '''''Yoshi's Woolly World'''''<br />
|developer = Good-Feel<br />
|publisher = Nintendo<br />
|series = ''Yoshi''<br />
|released = {{vgrelease|NA=October 16, 2015|EU=June 25, 2015}}<br />
|genre = Platformer<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Yoshi's Woolly World<br />
|rating = Runs<br />
}}<br />
<br />
'''Yoshi's Woolly World''' is a 2015 side-scrolling platformer video game and is the seventh main entry in the Yoshi series of games. <br />
<br />
== Known Issues ==<br />
=== Parcel crashes ===<br />
Will crash when attempting to open parcels. Currently only fixed by using interpreter mode. Can be avoided by leaving parcels un-opened.<br />
<br />
== Configuration ==<br />
This game does not require any special configuration, but runs faster on Low buffer cache accuracy.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|bizgrQlW0kU|400|inline|[https://www.youtube.com/watch?v=bizgrQlW0kU Yoshi's Woolly World on 1.6.0 Nvidia GPU]|frame}}<br />
{{#ev:youtube|EM9KkGUtYD8|400|inline|[https://www.youtube.com/watch?v=EM9KkGUtYD8 Yoshi's Woolly World on 1.6.0 AMD GPU]|frame}}<br />
{{#ev:youtube|DkjzQLJd9ek|400|inline|[https://www.youtube.com/watch?v=DkjzQLJd9ek Yoshi's Woolly World on 1.6.1 Nvidia GPU]|frame}}<br />
{{#ev:youtube|wiFlw6NQio8|400|inline|[https://youtu.be/wiFlw6NQio8 Yoshi's Woolly World on 1.6.1 AMD GPU]|frame}}<br />
{{#ev:youtube|KURR3l-d6Ho|400|inline|[https://youtu.be/KURR3l-d6Ho Yoshi's Woolly World on 1.6.2 AMD GPU]|frame}}<br />
<br />
== Testing ==<br />
<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5 650 @3.2GHz|GPU=AMD Radeon R9 270X|user=leparklez|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5-4690k|GPU=Nvidia GTX 980|user=OnlyCompanion|FPS=N/A|rating=Unplayable|notes=Black Screen.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i3-3217U|GPU=Nvidia 720m|user=Alok|FPS=N/A|rating=Unplayable|notes=Black Screen, No sound}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testline|version=1.5.1|OS=Windows 8|region=USA|CPU=Intel Core i7 4790|GPU=Nvidia GTX 970|user=Frostlandia|FPS=60|rating=Loads|notes=Displays title in framebuffer 2, fades to black permanently after a couple of seconds}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5|GPU=Nvidia GTX 750ti|user=AwesomeFaceTM|FPS=60|rating=Loads|notes=same as with 1.5.1}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7|GPU=Nvidia gtx 960m|user=AwesomeFaceTM|FPS=60|rating=Loads|notes=Same result with previous versions.}}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=Intel Core i5 2320 @30Ghz|GPU=NVIDIA GeForce GTX 760|user=Erika Nightray|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k|GPU=Nvidia GTX 970|user=NightmareTX|FPS=N/A|rating=Unplayable}} <br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 970|user=3D2Y Bandicoot|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD FX 4350 @ 4.2 GHz|GPU=Nvidia GeForce 770|user=Sander|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i7|GPU=NVIDIA GTX970|user=rufusko|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i5|GPU=NVIDIA GTX 860M|user=EdwardElric|FPS=60|rating=Runs|notes=Glitchy graphics and lag spikes on first run}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=35-50|rating=Playable|notes=Surprisingly playable, minor visual issues with certain objects and transparent Yoshi head when inside a course. Audio is fantastic. <br />
*There currently there is an input bug similar to Smash, in addition to a similar workaround; leave input disabled before booting/loading and *wait* a short while for the title screen and music, (past the controller screen) afterwards select **Wii U Pro Controller** in Cemu's input settings and press A. <br />
*Character models are invisible with ""Persistent Vertex Buffer"" disabled, enable Persistent Vertex Buffer to resolve this. (possibly AMD-GPU specific)}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=Intel Core i5 760|GPU=Nvidia GTX 560 ti|user=john|FPS=50|rating=Runs|notes=stops frequently for prolonged periods}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=30|rating=Runs|notes=some glitches}}<br />
{{testline|version=1.6.1|OS=Windowws 10|region=EUR|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=35-37|rating=Playable|notes=Hard to start, but runs if you leave the controller alone during boot until title screen appears.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core I7 5500U 2.4GHz|GPU=Nvidia Geforce 830m|user=RenanZX|FPS=60|rating=Loads|notes=crashes after controller screen and don't recognize the input controller}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD FX9590|GPU=Nvidia GTX 1070|user=onedementedsmurf|FPS=5-30|rating=Runs|notes=Seemingly freezes after controller screen. Occasional serious lockups.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-5700hq|GPU=Nvidia GTX 960m|user=Jorr|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Greatly improved performance/stability. Minor visual issues with certain objects, (which also seems to lower performance noticeably when present) and transparent Yoshi head when inside a course. Audio is fantastic. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=Further improved performance/stability. Previous minor visual issues with certain objects are now fixed and Yoshi heads are no longer transparent. <br />
Appears to have issues with missing specific terrain/background textures. }}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i5-3570k|GPU=Nvidia GTX970|user=amosk|FPS=45-60|rating=Loads|notes=game crashing, runs stable at 60fps for a little then complete freeze, restart, then crash, i would say semi-unplayable.}}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX970|user=mekyon|FPS=60|rating=Loads|notes=Game loads, Doesn´t recognize input but is easily fixed by disabling input and reenabling on title screen as described by Darkmaste. Minor graphic glitches on first run and crashes on certain events.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GTX1060|user=ToppestOfDogs|FPS=60|rating=Loads|notes=Game loads, but crashes after showing the controller screen at the beginning.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=Nvidia GTX1060|user=FariJoon|FPS=60|rating=Runs|notes=Game gets past the title screen after quite a bit of loading. Constant temporary lag on first playthrough of levels. This lag however dissapears after getting into the levels for a second playthrough. Recreating the Shader Cache also helps quite a bit. Crashes in World 1 level 2 when entering a zippered rainbowcoloured gate. Parcels DO NOT make the game crash. Loading screens however have glitched out graphics and level loading times are quite long (again, way shorter after a second run). Also not suffering the input bug.}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_HD&diff=3003The Legend of Zelda: Twilight Princess HD2017-04-28T05:16:23Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TPHD_BoxArt.png|295]]<br />
|title = '''The Legend of Zelda: Twilight Princess HD'''<br />
|developer = Nintendo EPD, Tantalus Media<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|NA=March 4, 2016|EU=March 4, 2016|JP=March 10, 2016}}<br />
|genre = Action-adventure <br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Twilight Princess HD<br />
|rating = Playable<br />
}}<br />
<br />
'''The Legend of Zelda: Twilight Princess HD''' is a Wii U enhanced remaster of the Nintendo GameCube and Wii game, Twilight Princess. It was officially announced via a Nintendo Direct webcast on November 12, 2015 and was released on March 4, 2016. It is the second remaster of a Zelda title on the Wii U following The Wind Waker HD. A bundle set containing the Wolf Link amiibo was also be released. The game features graphical upgrades from the original version and runs at a higher resolution. It also features some gameplay changes. <br />
<br />
== Known Issues ==<br />
=== Missing sound and music ===<br />
This only occurs when the game is not maintaining it's 30 fps cap<br />
<br />
== Configuration ==<br />
This game requires "GPU buffer cache accuracy" set to "High (Slow)" to run properly.<br />
<br />
Game will only load if "CPU timer" is set to "Cycle based timer".<br />
<br />
== Gameplay Vidoes ==<br />
<br />
{{#ev:youtube|_wWEL1Yd1yE|450|inline|[https://youtu.be/_wWEL1Yd1yE The Legend of Zelda: Twilight Princess HD on 1.5.2 AMD GPU]|frame}}<br />
{{#ev:youtube|WHKn2P3RCaM|450|inline|[https://youtu.be/WHKn2P3RCaM The Legend of Zelda: Twilight Princess HD on 1.5.3 Nvidia GPU]|frame}}<br />
{{#ev:youtube|JSLkRYtmerE|450|inline|[https://youtu.be/JSLkRYtmerE The Legend of Zelda: Twilight Princess HD on 1.5.4 Nvidia GPU]|frame}}<br />
{{#ev:youtube|-1UyAR7Bm7w|450|inline|[https://youtu.be/-1UyAR7Bm7w The Legend of Zelda: Twilight Princess HD on 1.6.1 AMD GPU]|frame}}<br />
{{#ev:youtube|Q4MmKgvyeE0|450|inline|[https://youtu.be/Q4MmKgvyeE0 The Legend of Zelda: Twilight Princess HD on 1.6.1 Intel IGPU]|frame}}<br />
{{#ev:youtube|4DmXeYJDClc|450|inline|[https://youtu.be/4DmXeYJDClc The Legend of Zelda: Twilight Princess HD on 1.6.1 Nvidia GPU]|frame}}<br />
<br />
== Testing ==<br />
<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=NVIDIA GeForce GTX 760 |user=supermalloch|FPS=N/A|rating=Unplayable|notes=Black screen. Stays at loading screen forever.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=Nvidia GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Stuck loading on black screen, then white screen.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5-3570k|GPU=Nvidia Geforce 770i|user=Kurusca|FPS=50-55|rating=Playable|notes=Some minor texture mapping issues (shadows). Minor shuddering during cut scene}}<br />
{{testline|version=1.4.2|OS=Windows 7|region=EUR|CPU=Intel Core i7-2670QM|GPU=NVIDIA GeForce GT 525M|user=ElyosOfTheAbyss|FPS=15|rating=Playable|notes=Plays at 15 FPS, No sound}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i3-3217U|GPU=Nvidia 720m|user=Alok|FPS=20-30|rating=Playable|notes=looks beautiful, no sound, too shiney at some places.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core 2 Quad Q8400 2.66 GHz|GPU=NVIDIA GeForce GTX 750 Ti Zotac 2GB Edition|user=ClearAsCrystal|FPS=30|rating=Runs|notes=No audio at all, very shiny in some places (hard on the eyes), relies partially on the game pad screen which is non accessible }}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 780 Ti|user=N/A|FPS=30|rating=Playable|notes=Minor texture coloration issues in some areas of the game, but overall plays at a perfectly consistent 30 fps}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=30|rating=Playable|notes=Generally 30 FPS (large areas e.g. Hyrule Field are untested). There appears to be no sound, and major lighting issues in some areas of the game such as on doors. Grey minimap border has a chunk missing. Rupee count seems to be missing?}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Sound only in the title screen/menu, constant 30fps nearly everywhere tested. Pitch-black darkness AMD owners experienced is gone and lighting/environment looks great in these areas as well. Part of the mini-map is missing, textures for Ilia's arms and 1 leg are now oddly missing and does not seem to happen to any other NPC's so far. Can now select to use Wii U Pro controller instead of the gamepad in-game.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790|GPU=AMD HD 6870|user=maximusprimate|FPS=30|rating=Playable|notes=Game runs fine, with a few artifacts, i.e. some NPCs are rendered with missing limbs. Also, no sound.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K @ 3.9GHz|GPU=Nvidia GTX 780|user=SidVZ|FPS=25 - 30|rating=Playable|notes=Minor graphical glitches, a part of the map still missing. Sound works some times and in some areas sound is very glitchy.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=28-30|rating=Playable|notes=Several issues appear fixed from 1.4.2b - Rupee count can be seen, bright models seem fixed. Minimap glitch persists.<br />
Game initally drops to ~25 FPS upon loading a new area, and can hold 28-30 FPS in smaller areas like Ordon. }}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k|GPU=Nvidia GTX 950|user=DummyZ|FPS=55|rating=Playable}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.6GHz|GPU=Nvidia GTX 660 x2 |user=WastelandGunner|FPS=30|rating=Playable|notes=No audio. Perfect FPS. Doesn't go above 30.00FPS so I assume it's capped.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=27-30|rating=Playable|notes=Game stays at 30 FPS most of the time. May dip down to 20-25 briefly. Minimap issue fixed, audio will sometimes play (when you load the game), but there appears to be minor errors with audio emulation (audio may cut off briefly) .}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-5820K|GPU=NVidia 970 GTX|user=JELLYWAX|FPS=30|rating=Playable}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=AMD Radeon HD 6670|user=MasterMario97|FPS=20-30|rating=Playable|notes=30 FPS in small and large areas. Enemy encounters in large areas will cause slowdown until they're defeated. Aside from some rare instances of jingles while navigating the item screen the game remains completely silent. Some character models are glitched (Ilia and Wolf Link are missing some body parts)}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Sound only in the title screen/menu/quest log screen, constant 30fps in-game. Mini-map is now fixed. No other major changes from 1.5.0 <br />
Additional note: Sound in-game seems to work for certain users/randomly. }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx @ 3.2 GHz|GPU=Nivdia GTX 880m x2 SLI|user=Bob justbob|FPS=30 FPS|rating=Playable|notes=There is no sound.}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Now get audio in-game and is consistent. Minor audio issues when multiple sounds are playing at once, other than that the game seems close to perfect. }}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=28-30|rating=Playable|notes=No issues.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel COre i5 3470|GPU=Nvidia GTX 960|user=rikakun|FPS=25|rating=Playable|notes=none}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460|GPU=Nvidia GTX 970|user=Ashif|FPS=30|rating=Playable|notes=To fix the no audio issue simply clear cpu usage as best as you can then start. The first bit of loading when you start the game can drop your fps and stop audio if there are too many back ground cpu heavy tasks on a weak cpu. }}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 @ 2.4Ghz|GPU=Nvidia GeForce GTX 860m|user=StiflingHat9897|FPS=30|rating=Playable|notes=There is some minor frame drop in intense areas and loading up with some minor texture glitches here and there i.e. Ordon Shield texture on the ground in a cave.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 haswell|GPU=Nvidia 960 4GB|user=HellzYeahh|FPS=30-60|rating=Playable|notes=Just sound issue, and beginning of scene or trigger of something game start lagging for 2-5 seconds.}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD FX 6300|GPU=AMD Radeon RX480|user=Haizum74|FPS=30|rating=Runs|notes=Unable to select Items in the touchscreen section (pressing tab) to use in game}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=27-30|rating=Playable|notes=Performance drop in Ordon Village (now ~15 fps from ~27), sound cuts off randomly, otherwise perfect.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=Intel HD 4000|user=PKBeam|FPS=26|rating=Playable|notes=Initially slow in new areas. Stuttering FPS present throughout. No sound.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790 @ 3.60 GHz|GPU=Nvidia GTX 960 4GB|user=SwItChBlAdEfUrY|FPS=30|rating=Playable|notes=Textures seldom load incorrectly, frame rate significantly drops while in Full screen map. However, very playable.}}<br />
{{testline|version=1.5.3|OS=Windows 7 |region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz |GPU=GTX 750 Ti 2GB |user=chriztr |FPS=30|rating=Playable|notes=Runs as expected. Background music still flickers. Crashes after fighting Ganon. }}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4GB|user=PKBeam|FPS=27-30|rating=Playable|notes=Sound issues (disappears permanently upon entering a new area). Manages to maintain 30 FPS in an area after a short period of slow framerates (22 -> 30).}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=ntel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=20-30|rating=Runs|notes=it is a little bit faster than 1.5.3}}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=Intel Core i5 2320 @30Ghz|GPU=NVIDIA Geforce GTX760|user=Erika Nightray|FPS=20-30|rating=Playable|notes=Framerate drop under 20fps in fullscreen mode (if Vsync enabled). If Vsync disabled there is minor graphic bug but constant 30fps}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core I5 4690K|GPU=AMD 7870 XT|user=Hive51|FPS=30|rating=Playable|notes=The wolf version of link is missing textures.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i5-4690k @ 3.5 GHz|GPU=Nvidia GeForce GTX 970|user=Bilbo|FPS=~30|rating=Playable|notes=With all default Cemu (1.5.4) settings, the game plays at 30 fps with very few if any hiccups. The sound mostly works, however some sounds cut out for a split second and return in scenes where there seems to be a lot of sounds playing at once. At rare times a texture may appear wrong on a model (stretched).}}<br />
{{testline|version=1.5.4|OS=Windows 7 |region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz |GPU=GTX 750 Ti 2GB |user=chriztr |FPS=30|rating=Playable|notes=Runs as expected. Background music still flickers. Crashes after fighting Ganon. }}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=30|rating=Playable|notes=There is some fps drops but almost all the game runs at 30 fps, the sound is messy, you can only hear the actions and some "voices" of the characters}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=AMD FX-8350 @ 4.4Ghz|GPU=AMD R9 390|user=Nickalias|FPS=30|rating=Playable|notes=Music is occasionally intermittent. Wolf player model is missing front paws and top half of mouth. 30FPS 90% of the time.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=AMD Radeon RX 470 OC, 4 GB|user=PKBeam|FPS=30|rating=Playable|notes=No sound, tiny graphics glitches (small pixels in a line)}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 4.6 Ghz|GPU=AMD RX 480 8Gb|user=Hive51|FPS=30|rating=Playable|notes=FPS level ok. However artifacts appears since 1.5.5. Small glitches on line. Also the textures on the Wolf link are still missing since 1.5.4.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k @ 4.2 GHz|GPU=Nvidia Geforce GTX 970|user=enginurd|FPS=60|rating=Runs|notes=Graphically great, but many sounds play just the first snippet, then cut out. What should be a "haiiiyaaa!" is just "haii-". Menu sounds should be "budududing!", but are "budu-". (If that all makes sense)}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Xeon W3670|GPU=NVIDIA GeForce GTX 460|user=Masl|FPS=30|rating=Playable|notes= - Audio Glitches in Ordon Village}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=30|rating=Playable}}<br />
{{testline|version=1.6.0|OS=Windows 10 |region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz |GPU=GTX 750 Ti 2GB |user=chriztr |FPS=30|rating=Playable|notes=Runs as expected. Background music still flickers. }}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Minor audio issues, Cave of Shadows amiibo content can now be played. Nearly perfect.}}<br />
{{testline|version=1.6.1|OS=Windows 10 |region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz |GPU=GTX 750 Ti 2GB |user=chriztr |FPS=30|rating=Playable|notes=Regression. Has flickery characters. }}<br />
{{testline|version=1.6.4b|OS=Windows 7 |region=EUR|CPU=Intel Core i5 4690 @ 3.5GHz |GPU=AMD Radeon HD 7870 |user=Agablec |FPS=30|rating=Unplayable|notes=plagued with unbearable graphical glitches oddly enough the game works flawlessly on the 1.6.0 like 92 to 98% a hair behind the Dolphin versions with a few audio hiccups.}}<br />
{{testend}}<br />
{{testsection|1.7.0}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=EUR|CPU=Intel i7 6700K|GPU=NVIDIA GeForce GTX 1070|user=Fallen Shinigami|FPS=30|rating=Runs|notes= - Unbearable Audio Glitches and constant flickering}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Xeon E3-1231 v3 @3.4GHz|GPU=NVIDIA GeForce GTX 970|user=dilladog|FPS=30|rating=Playable|notes=Visual flickering, which seems worse while wearing blue tunic; music becomes fractured and quiet in certain areas, such as the castle town central square; audio glitches when zoomed out on game map; CEMU freezes when opening the boss door to Fyrus in Goron Mines dungeon, CEMU crash after defeating Ganondorf}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=30|rating=Playable|notes= Flickering and audio glitches (music quiet and keeps dropping outside cutscenes), crashes after final boss fight}}<br />
{{testline|version=1.7.3d|OS=Windows 7|region=USA|CPU=Intel Core 2 Duo E8500 @ 3.16GHz|GPU=NVIDIA GeForce GT 420|user=SuperZeldaLink|FPS=30|rating=Playable|notes= Even low PC can play this. Sometimes lost audio, drop frames}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro x64|region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=20-30|rating=Playable|notes=Extremely playable. Since the 1.7.4d update, the flickering has been fixed and the gaming experience became almost perfect.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core i7-7700k|GPU=Nvidia GTX 1080|user=DrBraun|FPS=30+|rating=Playable|notes=Completely playable}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=30|rating=Playable|notes=Completely playable. Some of the music/sound sometimes fades in and out during some events however, barely noticeable.}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Super_Smash_Bros._U&diff=3002Super Smash Bros. U2017-04-28T05:15:18Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG <!-- For more detailed information, look at [[Template:Infobox VG/doc]] --><br />
|title = Super Smash Bros for Wii U<br />
|image = [[File:Super Smash Bros U.png|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. --><br />
|developer = Sora Ltd., Bandai Namco Games<br />
|publisher = Nintendo<br />
|series = Super Smash Bros. <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 21, 2014|EU=November 28, 2014|AUS=November 29, 2014|JP=December 6, 2014}} <!-- Put them in chronological order left-to-right. Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Fighting, platformer<br />
|modes = Single-player, Multiplayer (8), Online (4)<br />
|input = GamePad, Wii MotionPlus + Nunchuk, Classic Controller Pro, GameCube Controller<br />
|wikipedia = Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U<br />
|rating = Playable <!-- Unplayable, Loads, Runs, Playable, Perfect --><br />
}}<br />
'''Super Smash Bros for Wii U''' is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series.<br />
<br />
== Known Issues ==<br />
=== Input Bug ===<br />
The game does not start properly with any input set-up/detected, requires disabling and re-enabling controller input settings to get past the title screen. (only applies to updated Smash)<br />
<br />
=== Audio Issues ===<br />
Audio is slowed/distorted even when the game is running at full speed. Disabling audio in Cemu's debug settings results in significantly increased performance. <br />
*As of build 1.7.1 audio is only slightly slowed/distorted. <br />
<br />
=== Character/Stage Specific Slowdowns ===<br />
Certain specific stages and high-poly characters result in slower than normal performance.<br />
<br />
=== Item Spawns ===<br />
Glitched item spawning with squares/polygons when an item is initially spawned.<br />
<br />
=== Vendor-Specific Issues ===<br />
Missing lighting and certain effects/not rendered on Nvidia GPUs. <br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. You can install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]].<br />
<br />
== Gameplay Vidoes ==<br />
<!-- Limited to 5 videos <br />
{{#ev:youtube|jzoMgEh2qNk|450|inline|[https://youtu.be/jzoMgEh2qNk Super Smash Bros. U on CEMU 1.5.2 AMD GPU]|frame}}<br />
{{#ev:youtube|tAdlpJxslaU|450|inline|[https://youtu.be/tAdlpJxslaU Super Smash Bros. U on CEMU 1.5.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|AS5Zu5_siIE|450|inline|[https://youtu.be/AS5Zu5_siIE Super Smash Bros. U on CEMU 1.5.2 AMD vs Nvidia]|frame}}<br />
{{#ev:youtube|nMb1aq-wvwo|450|inline|[https://youtu.be/nMb1aq-wvwo Super Smash Bros. U on CEMU 1.5.6 AMD GPU]|frame}}<br />
--><br />
{{#ev:youtube|2HVCLQHP2GQ|450|inline|[https://www.youtube.com/watch?v=2HVCLQHP2GQ Super Smash Bros U 1.5.6 vs 1.6.0 Intel IGPU]|frame}}<br />
{{#ev:youtube|Xyrw4gLkljI|450|inline|[https://www.youtube.com/watch?v=Xyrw4gLkljI Super Smash Bros U 1.6.0 Nvidia GPU]|frame}}<br />
{{#ev:youtube|mr3pjKylEaU|450|inline|[https://youtu.be/mr3pjKylEaU Super Smash Bros. U on CEMU 1.6.1 AMD GPU]|frame}}<br />
{{#ev:youtube|oMDz7zwkP6k|450|inline|[https://youtu.be/oMDz7zwkP6k Super Smash Bros U 1.6.4 vs 1.7.0 Nvidia GPU]|frame}}<br />
{{#ev:youtube|9HRCxr7mVEk|450|inline|[https://youtu.be/9HRCxr7mVEk Super Smash Bros. U on CEMU 1.7.1 AMD GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|user=chrisfand|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7 4790K @ 4GHz|GPU=NVIDIA GeForce GTX 750Ti|user=KingLava|FPS=5 - 10|rating=Loads|notes=Game loads to start screen. Subsequently black screens when start is pressed}}<br />
{{testline|version=1.4.0c|OS=Windows 8|region=USA|CPU=Intel Core i5 3350P|GPU=AMD Radeon HD 7750|user=Jelmerro|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570k|GPU=AMD Radeon R9 Nano|user=Hellz|FPS=N/A|rating=Unplayable|notes=Emulator is stuck on "Loading..." black screen as soon as tries to load up the game.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=26|rating=Loads|notes=Loads but straightaway stuck on flickering black screen.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=Nvidia GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Game appears to be stuck in loading on white screen}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i3 41300T @ 2.9 GHz|GPU=Nvidia GeForce GPU [GTX 860m variant 2GB]|user=Bluey|FPS=N/A|rating=Unplayable|notes=Black flickering screen on load. Changing framebuffer makes the screen white/red}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GeForce GTX 970|user=PTKickass|FPS=23|rating=Unplayable|notes=It does manage to boot (hence the average FPS) but simply shows a black screen.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i4930k|GPU=Nvidia GTX 780Ti SLI (2x)|user=MrObjection|FPS=N/A|rating=Unplayable|notes=Stuck on "loading" black screen}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5-5200U|GPU=NVIDIA GeForce 940M|user=Miguel92398|FPS=About 5 - 16|rating=Runs|notes="Smash 4 boots m8 and I'm using a phone to do that!}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Unchanged from 1.4.1, game stuck loading on white screen.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7-3720qm|GPU=Nvidia GTX 970m|user=Jobenblue|FPS=6-30|rating=Loads|notes=gets to title on fb 6 but not any farther}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.9GHz|GPU=Nvidia GTX 780|user=Sid|FPS=10-20|rating=Loads|notes=Loads to title on framebuffer 6, after a few minutes it crashes.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel i7-5500U @ 2.4GHz|GPU=Nvidia GeForce GTX 950M|user=Playtester|FPS=3-14|rating=Loads|notes=Gets to title with framebuffer 6 then crashes after few minutes.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=17-20|rating=Loads|notes=5-10 FPS on heavy graphics usage (animation of title screen), 27-30 FPS on black screen."}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=30|rating=Loads|notes=Self dumped copy of PAL Smash. Framebuffer 6: ~30 FPS in dialog boxes and 50 FPS in black screen. Unlike the NTSC-U .wud version I tested, this does not make it to the title screen after the second dialog box.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2,4 GHz|GPU=nVidia GeForce GTX 950M|user=Playtester|FPS=4-50|rating=Loads|notes=Game loads to title on framebuffer 6 with 6 fps. Now has messed up sound (probably because of 6 fps). After title 50 fps on black screen till crash.}}<br />
{{testline|version=1.5.1|OS=Windows 8|region=USA|CPU=Intel Core i7 4790|GPU=Nvidia GTX 970|user=Frostlandia|FPS=25|rating=Unplayable|notes=25fps seems to be the cap}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=22|rating=Unplayable|notes=Game does not seem to load anymore, even with framebuffer (6).}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=22-25|rating=Loads|notes=Loads on framebuffer 6, audio works but does not get to the title screen. stable ~35 FPS on black screen.}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel Core i5-3570K|GPU=Nvidia GTX 770|user=OCEANaf|FPS=10|rating=Unplayable|notes=Flickering black screen; Frame buffer 1, 2, 5, and 7 produces results of white, red, white, and green screen while everything else is black flicker.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=AMD FX 8320 @4.0 Ghz|GPU=AMD Radeon HD 7750|user=Sharpjaws|FPS=60|rating=Loads|notes=No more blackscreen. the game loads fine but its stuck on the startup loading screen forever. There seems to be missing text like "Saving Data..." as the window is completely blank}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4720 HQ|GPU=Nvidia GTX 960M|user=Hawkins|FPS=45 (Menus) 15-20 (ingame)|rating=Runs|notes=Menus are almost perfect (in terms of accuracy), a few minor glitches in battle.}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable}}<br />
Audio issues in general. Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific." <br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K|GPU=AMD Radeon R9 390X|user=Wardoctors|FPS=25-30|rating=Playable|notes=Full speed at 30fps. }}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.4Ghz|GPU=Intel 530 iGPU|user=Gag21|FPS=10-30 ingame, 60 menus|rating=Runs|notes=Crashes Very frequently in battle was able to complete a 2min smash only once}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=AMD-FX 6300|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=N/A|rating=Unplayable|notes=Game has loading screen (with blank tip window) probably had it loading over 5 minutes, would not load.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690|GPU=AMD R9 280|user=m1k3245|FPS=6-21|rating=Runs|notes=45-60 FPS on Menu | 35-45FPS on Character Selection | 6-21FPS in Battle (1 Player, 1 CPU) | 6-16 FPS in Battle (1 Player, 3 CPU) | Texture issues in battle | Win screen oversaturated | Freezes occasionally on loading screens | Major Full Screen artifacts right before main screen | All text boxes are blank}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.5Ghz|GPU=ATI/AMD HD 5570 1Gb DDR3|user=Gag21|FPS=50-60 Menus, 30-50 CSS, 20-40 in Battle |rating=Runs|notes=To BOOT ALL Controllers must be disabled , Game Fully Updated + DLC Working , Unlike My Previous Test with iGPU does NOT Crash As Frequently BUT with the " no sound build" there are frequent freezes when loading. AND Game Some time slows down Considerably to 10-20fps which is some times fixed by (un)full screening or clicking outside cemu if not restart. P.S DO NOT Use the Pro Controller. }}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=AMD A10m-5750|GPU=AMD Radeon HD 8650G (APU)|user=LuigiFanMario|FPS=10-15 ingame|rating=Playable|notes=In game speed doesn't seem to suffer despite the low FPS. Menus are still slow. Loading time is abysmally long(and I'm even using an .rpx!), like, even worse than Sonic 06.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i3 2100|GPU=Nvidia gtx 750 non ti 1gb ddr5|user=kxlink|FPS=28.4|rating=Playable}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS= In-Game 25, Menu 60|rating=Runs|notes=works with 1.5.2_NoAudio only. Black Screen with normal build. little shutter sometimes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=60|rating=Loads|notes=Choppy audio, black screens just before the title screen after save data setup.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=60|rating=Loads|notes=Choppy audio, game hangs(?) while loading on first screen}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=50-55 menu, 3-10 ingame |rating=Playable|notes=Instead of title screen, a green glitched screen appears, then title screen loads. Issues with brightness. Game lags heavily upon attempting to load a stage and graphical effects are not rendered properly and also lag.}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=58-60|rating=Loads|notes=Does not load title screen.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6820HK @3.6GHz|GPU=NVIDIA GeForce 980M|user=N/A|FPS=60FPS in menu 30FPS locked in matches|rating=Runs|notes=Frequently crashes on classic mode,events. Smash Tour crashes Cemu}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=JPN|CPU=Intel Core i7 3770|GPU=Nvidia GTX 660|user=Ult|FPS=N/A|rating=Unplayable|notes=Black screen after blank menu. }}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 7|region=USA|CPU=Intel Xeon W3550 @3.07GHz|GPU=NVIDIA GeForce GTX 970|user=David|FPS=15-20|rating=Runs|notes=Load times are long and fps stutter greatly while in game.}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=AMD FX-8320|GPU=AMD Radeon R7 200 Series|user=nidfan|FPS=28-55|rating=Runs|notes=It might stay black at certain points until the title screen, but it can be usually fixed disconnecting all controllers. Loading times are often lengthy. Many stages, such as Hyrule Castle or Duck Hunt, appear with an extreme bloom effect, as well as the result screen. Also, certain characters cause noticeable lag when in battle (ex. Robin and Bayonetta) than others. Another issue is the game frequently hangs up after defeating a unlockable character, although not every time.}}<br />
{{testline|version=1.5.2|OS=Windows 8.1|region=USA|CPU=AMD FX-8350 @ 5.1GHz|GPU=nVidia GTX 770|user=fanta34|FPS=6|rating=Runs|notes=Some menus don't appear as they should. Unfortunately, I couldn't test the game itself because of the awfully low framerate. It took me ten minutes to take a stock off of the CPU Donkey Kong. It felt like I was playing a TAS.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 3570k|GPU=Nvidia GTX 660 oc |user=Michaël Bisson|FPS=30 fps|rating=Playable|notes=game run best without audio but if i put audio i lose more fps but on titles where i chose characters i get 60 fps without audio and with audio i get 30 fps and is same for mode battle best fps i get 30 fps without audio and with audio i get 20 fps and after done battle this game freeze at winner character with black screen }}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k (4.0Ghz)|GPU=GeForce GTX 980 ti|user=Lunikc|FPS=6-12 in-game and good 60 in menu and title screen|rating=Loads|notes=While i have a pretty good CPU, i've seen people with worse get at least a good 20-30 fps, i do'nt really understand, will try with more games though.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia GTX960|user=ii|FPS=59|rating=Playable}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K (overclocked)|GPU=Nvidia Gtx 780 Sli|user=Felixowns|FPS=60 in menu, 60 in 1 v 1, 30-40 in 4 player|rating=Playable|notes=Overclocked one core on my CPU and noticed an instant performance boost. All my tweaking was done through Asus AI Tweak 3 on a Z87-ws motherboard. CPU and GPU's water cooled.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=25 (menu), 4 (ingame)|rating=Playable|notes=Several text and texture rendering issues present.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790k|GPU=Nvidia GTX 970|user=None|FPS=10-25 in battles, stage battlefield|rating=Runs|notes=Aside from occassional stutters in menus and loading screens everything ran smooth, only problem is the screen darkens a bit at character select and in battlefield i get sub 25 fps constantly, 10-25}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4770|GPU=Nvidia GTX 1070 OC 8GB|user=robby1499|FPS=60-40|rating=Playable|notes=Sometimes visual glitch appears but with pressing a button it disapears.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=23 (main menu), 7 (ingame)|rating=Runs|notes=Text/texture issues still present.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=FX-6300|GPU=Nvidia GTX 750 TI 2GB|user=Vmarcelo|FPS=20-35|rating=Runs|notes=several errors with the lights , sounds and framerate" }} <br />
{{testline|version=1.5.4|OS=windows 10 |region=USA|CPU=Intel Core i7 6700k|GPU=Nvidia GTX 1080 FTW|user=wind|FPS=runs at 60fps until stage load then 30 below|rating=Runs|notes=cheat engine does not work 100% of the time email is strikerwind@hotmail.com}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-6300 3.5 GHz|GPU=AMD RADEON R9 280|user=Sid|FPS=1-2|rating=Playable|notes=Flashing graphics on and before some loading screens, otherwise playable except for the framerate. }}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=USA|CPU=Intel Pentium G3258 @4.4GHz|GPU=nVidia GTX 750Ti|user=Saiyaken_PHOENIX|FPS=5-10|rating=Runs|notes=Sound is a few notes lower than the original, runs about 45 FPS in menus, but horribly slow during gameplay.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.8GHz|GPU=Nvidia GTX 970|user=zXTechnoWolf|FPS=60 in menu; 15 in game|rating=Runs|notes=Heavy graphical error on some screens and on certain menus text is missing. Other than low framerate, entirely playable though.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel i5500U @ 2.4 GHz|GPU=nVidia GeForce GTX 950M|user=Playtester|FPS=60 fps menu, 40-60 fps (mostly 60 fps) ingame with some fps drops|rating=Playable|notes=Brightness issues and some minor graphic glitches. Smash mode completely playable. Text boxes blank. Single Player mode playable to master hand battle. Smash Tour unplayable due to Miis.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570k @ 4,2GHz|GPU=Nvidia GTX 970|user=CrankenPR0|FPS=Menu:60 Ingame:30|rating=Runs|notes=Had to sometimes enable/disable audio to "unstuck" it(happened mostly in loading screens)}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=AMD Radeon RX 470 OC, 4 GB|user=PKBeam|FPS=40 in menu, 6 ingame|rating=Playable|notes=Major video glitch before title screen and still, missing text.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel® Core i7-4700HQ @ 3.40GHz |GPU=Nvidia GTX 960|user=Rob|FPS=Menus: 50-60 In-game: 8-30 (depending on stage + characters)|rating=Loads|notes=Menus are very smooth, but gameplay doesn't work most of the time. I've found that low-poly characters (ie Kirby) and low poly stages (ie omega Gamer) make playing the game actually bearable, but other than in that specific situation the game is unplayable. There is a weird dark effect over the game, and after a match completes and gets past the results screen, the game gets stuck on a loading screen indefinitely.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @ 3.20 GHz|GPU=Intel HD Graphics 4600|user=DevinSSB|FPS=30-40, peaks at lower 50s with certain characters|rating=Playable|notes=Playable if you can stand 30fps}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Inter Core i5 3230M|GPU=Intel HD Graphics 4000|user=Lite Cl|FPS=40Fps|rating=Playable|notes=The Game not crash, but fps decrease to 3-5 in game, in menu run to 40fps (average 51fps), character Select 27fps. 2 minutes in game are 25 aprox. in real life.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4570 CPU @ 3.20GHz|GPU=NVIDIA Geforce 970|user=BillCosby6969|FPS=60|rating=Playable|notes=Other than those several things, the game is pretty much perfect to play."}}<br />
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Amd phenom 3.2 x4|GPU=Nvidia Gtx 1060|user=CJUni|FPS=60|rating=Perfect}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 3.50 GHz|GPU=NVIDIA GeForce GTX 960|user=Microsoftv|FPS=55|rating=Runs|notes=Different maps provide different issues, however the common issue is after winning a match, game will be stuck on white screen, loading screen or frozen on map 90% of the time.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable|notes=Audio issue still present, slightly increased performance since 1.5.2. Other than that no major changes since 1.5.2/1.5.6.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 970|user=Pajama|FPS=60-35|rating=Runs|notes=Dips into 10 fps a bunch. Intro movie is a green mess, and winning screen is really bright. The rest of the game is really dark.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 280|user=DragonSeth|FPS=20-30|rating=Runs|notes=The game has a lot of freezing. And lots of frame rate drops but i can somewhat stay at 10-30 frames good luck CEMU!}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=60|rating=Loads|notes=Infinite loading at black screen after 1st screnns}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 5960k|GPU=Nvidia gtx 960|user=jonymog|FPS=60-30|rating=Runs|notes=some weird green graphical glitches and the game runs very slow but somewhat playable}}<br />
{{testline|version=1.6.1|OS=Windows10|region=USA|CPU=Intel Core i7 6700HQ @2.6GHz (overclocked)|GPU=Nvidia GTX 950m|user=playnich8|FPS=11-30|rating=Runs|notes=If game screen goes black(mainly on intro) - disable controller, save and close that window.... should start.then re enable, but u will need to remap controls.<br />
Sometimes it runs slow (11fps or lower). Clicking off of cemu on desktop or windows bar and clicking back after 10seconds speeds it up.}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Audio issue still present, overall slightly increased performance from 1.5.6. <br />
Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Audio issue still present, greatly increased performance in low-performance stages and during moves that previously caused slowdowns.<br />
Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Lighting issue is now present, (excessively dark/missing lighting) other than that no major changes from 1.6.2.}}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=30-60|rating=Playable|notes=Game runs fine for the most part, glitchy audio, missing text from text boxes, some framerate drops with certain characters (mainly DLC characters) and stages, hangs at a black screen on boot unless input is disabled and prerendered cutscenes show as a green screen with slowed audio.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=15-60|rating=Playable|notes=Nothing different to 1.7.1, although sometimes framerate will drop as low as 15 for 30 seconds to a minute after a match start}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600K @ 4.5 GHz|GPU=nVidia GeForce GTX 970|user=Crowzer|FPS=40-60|rating=Playable|notes= Still the brightness issue, make the game quite dark. It appears to be nVidia related. Otherwise, the game run good.}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Super_Smash_Bros._U&diff=3001Super Smash Bros. U2017-04-28T05:12:42Z<p>Bloodhorde: Undo revision 3000 by Bloodhorde (talk)</p>
<hr />
<div>{{Infobox VG <!-- For more detailed information, look at [[Template:Infobox VG/doc]] --><br />
|title = Super Smash Bros for Wii U<br />
|image = [[File:Super Smash Bros U.png|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. --><br />
|developer = Sora Ltd., Bandai Namco Games<br />
|publisher = Nintendo<br />
|series = Super Smash Bros. <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 21, 2014|EU=November 28, 2014|AUS=November 29, 2014|JP=December 6, 2014}} <!-- Put them in chronological order left-to-right. Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Fighting, platformer<br />
|modes = Single-player, Multiplayer (8), Online (4)<br />
|input = GamePad, Wii MotionPlus + Nunchuk, Classic Controller Pro, GameCube Controller<br />
|wikipedia = Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U<br />
|rating = Playable <!-- Unplayable, Loads, Runs, Playable, Perfect --><br />
}}<br />
'''Super Smash Bros for Wii U''' is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series.<br />
<br />
== Known Issues ==<br />
=== Input Bug ===<br />
The game does not start properly with any input set-up/detected, requires disabling and re-enabling controller input settings to get past the title screen. (only applies to updated Smash)<br />
<br />
=== Audio Issues ===<br />
Audio is slowed/distorted even when the game is running at full speed. Disabling audio in Cemu's debug settings results in significantly increased performance. <br />
*As of build 1.7.1 audio is only slightly slowed/distorted. <br />
<br />
=== Character/Stage Specific Slowdowns ===<br />
Certain specific stages and high-poly characters result in slower than normal performance.<br />
<br />
=== Item Spawns ===<br />
Glitched item spawning with squares/polygons when an item is initially spawned.<br />
<br />
=== Vendor-Specific Issues ===<br />
Missing lighting and certain effects/not rendered on Nvidia GPUs. <br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. You can install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]].<br />
<br />
== Gameplay Vidoes ==<br />
<!-- Limited to 5 videos <br />
{{#ev:youtube|jzoMgEh2qNk|450|inline|[https://youtu.be/jzoMgEh2qNk Super Smash Bros. U on CEMU 1.5.2 AMD GPU]|frame}}<br />
{{#ev:youtube|tAdlpJxslaU|450|inline|[https://youtu.be/tAdlpJxslaU Super Smash Bros. U on CEMU 1.5.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|AS5Zu5_siIE|450|inline|[https://youtu.be/AS5Zu5_siIE Super Smash Bros. U on CEMU 1.5.2 AMD vs Nvidia]|frame}}<br />
{{#ev:youtube|nMb1aq-wvwo|450|inline|[https://youtu.be/nMb1aq-wvwo Super Smash Bros. U on CEMU 1.5.6 AMD GPU]|frame}}<br />
--><br />
{{#ev:youtube|2HVCLQHP2GQ|450|inline|[https://www.youtube.com/watch?v=2HVCLQHP2GQ Super Smash Bros U 1.5.6 vs 1.6.0 Intel IGPU]|frame}}<br />
{{#ev:youtube|Xyrw4gLkljI|450|inline|[https://www.youtube.com/watch?v=Xyrw4gLkljI Super Smash Bros U 1.6.0 Nvidia GPU]|frame}}<br />
{{#ev:youtube|mr3pjKylEaU|450|inline|[https://youtu.be/mr3pjKylEaU Super Smash Bros. U on CEMU 1.6.1 AMD GPU]|frame}}<br />
{{#ev:youtube|oMDz7zwkP6k|450|inline|[https://youtu.be/oMDz7zwkP6k Super Smash Bros U 1.6.4 vs 1.7.0 Nvidia GPU]|frame}}<br />
{{#ev:youtube|9HRCxr7mVEk|450|inline|[https://youtu.be/9HRCxr7mVEk Super Smash Bros. U on CEMU 1.7.1 AMD GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|user=chrisfand|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7 4790K @ 4GHz|GPU=NVIDIA GeForce GTX 750Ti|user=KingLava|FPS=5 - 10|rating=Loads|notes=Game loads to start screen. Subsequently black screens when start is pressed}}<br />
{{testline|version=1.4.0c|OS=Windows 8|region=USA|CPU=Intel Core i5 3350P|GPU=AMD Radeon HD 7750|user=Jelmerro|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570k|GPU=AMD Radeon R9 Nano|user=Hellz|FPS=N/A|rating=Unplayable|notes=Emulator is stuck on "Loading..." black screen as soon as tries to load up the game.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=26|rating=Loads|notes=Loads but straightaway stuck on flickering black screen.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=Nvidia GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Game appears to be stuck in loading on white screen}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i3 41300T @ 2.9 GHz|GPU=Nvidia GeForce GPU [GTX 860m variant 2GB]|user=Bluey|FPS=N/A|rating=Unplayable|notes=Black flickering screen on load. Changing framebuffer makes the screen white/red}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GeForce GTX 970|user=PTKickass|FPS=23|rating=Unplayable|notes=It does manage to boot (hence the average FPS) but simply shows a black screen.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i4930k|GPU=Nvidia GTX 780Ti SLI (2x)|user=MrObjection|FPS=N/A|rating=Unplayable|notes=Stuck on "loading" black screen}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5-5200U|GPU=NVIDIA GeForce 940M|user=Miguel92398|FPS=About 5 - 16|rating=Runs|notes="Smash 4 boots m8 and I'm using a phone to do that!}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Unchanged from 1.4.1, game stuck loading on white screen.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7-3720qm|GPU=Nvidia GTX 970m|user=Jobenblue|FPS=6-30|rating=Loads|notes=gets to title on fb 6 but not any farther}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.9GHz|GPU=Nvidia GTX 780|user=Sid|FPS=10-20|rating=Loads|notes=Loads to title on framebuffer 6, after a few minutes it crashes.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel i7-5500U @ 2.4GHz|GPU=Nvidia GeForce GTX 950M|user=Playtester|FPS=3-14|rating=Loads|notes=Gets to title with framebuffer 6 then crashes after few minutes.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=17-20|rating=Loads|notes=5-10 FPS on heavy graphics usage (animation of title screen), 27-30 FPS on black screen."}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=30|rating=Loads|notes=Self dumped copy of PAL Smash. Framebuffer 6: ~30 FPS in dialog boxes and 50 FPS in black screen. Unlike the NTSC-U .wud version I tested, this does not make it to the title screen after the second dialog box.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2,4 GHz|GPU=nVidia GeForce GTX 950M|user=Playtester|FPS=4-50|rating=Loads|notes=Game loads to title on framebuffer 6 with 6 fps. Now has messed up sound (probably because of 6 fps). After title 50 fps on black screen till crash.}}<br />
{{testline|version=1.5.1|OS=Windows 8|region=USA|CPU=Intel Core i7 4790|GPU=Nvidia GTX 970|user=Frostlandia|FPS=25|rating=Unplayable|notes=25fps seems to be the cap}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=22|rating=Unplayable|notes=Game does not seem to load anymore, even with framebuffer (6).}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=22-25|rating=Loads|notes=Loads on framebuffer 6, audio works but does not get to the title screen. stable ~35 FPS on black screen.}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel Core i5-3570K|GPU=Nvidia GTX 770|user=OCEANaf|FPS=10|rating=Unplayable|notes=Flickering black screen; Frame buffer 1, 2, 5, and 7 produces results of white, red, white, and green screen while everything else is black flicker.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=AMD FX 8320 @4.0 Ghz|GPU=AMD Radeon HD 7750|user=Sharpjaws|FPS=60|rating=Loads|notes=No more blackscreen. the game loads fine but its stuck on the startup loading screen forever. There seems to be missing text like "Saving Data..." as the window is completely blank}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4720 HQ|GPU=Nvidia GTX 960M|user=Hawkins|FPS=45 (Menus) 15-20 (ingame)|rating=Runs|notes=Menus are almost perfect (in terms of accuracy), a few minor glitches in battle.}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable}}<br />
Audio issues in general. Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific." <br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K|GPU=AMD Radeon R9 390X|user=Wardoctors|FPS=25-30|rating=Playable|notes=Full speed at 30fps. }}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.4Ghz|GPU=Intel 530 iGPU|user=Gag21|FPS=10-30 ingame, 60 menus|rating=Runs|notes=Crashes Very frequently in battle was able to complete a 2min smash only once}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=AMD-FX 6300|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=N/A|rating=Unplayable|notes=Game has loading screen (with blank tip window) probably had it loading over 5 minutes, would not load.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690|GPU=AMD R9 280|user=m1k3245|FPS=6-21|rating=Runs|notes=45-60 FPS on Menu | 35-45FPS on Character Selection | 6-21FPS in Battle (1 Player, 1 CPU) | 6-16 FPS in Battle (1 Player, 3 CPU) | Texture issues in battle | Win screen oversaturated | Freezes occasionally on loading screens | Major Full Screen artifacts right before main screen | All text boxes are blank}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.5Ghz|GPU=ATI/AMD HD 5570 1Gb DDR3|user=Gag21|FPS=50-60 Menus, 30-50 CSS, 20-40 in Battle |rating=Runs|notes=To BOOT ALL Controllers must be disabled , Game Fully Updated + DLC Working , Unlike My Previous Test with iGPU does NOT Crash As Frequently BUT with the " no sound build" there are frequent freezes when loading. AND Game Some time slows down Considerably to 10-20fps which is some times fixed by (un)full screening or clicking outside cemu if not restart. P.S DO NOT Use the Pro Controller. }}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=AMD A10m-5750|GPU=AMD Radeon HD 8650G (APU)|user=LuigiFanMario|FPS=10-15 ingame|rating=Playable|notes=In game speed doesn't seem to suffer despite the low FPS. Menus are still slow. Loading time is abysmally long(and I'm even using an .rpx!), like, even worse than Sonic 06.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i3 2100|GPU=Nvidia gtx 750 non ti 1gb ddr5|user=kxlink|FPS=28.4|rating=Playable}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS= In-Game 25, Menu 60|rating=Runs|notes=works with 1.5.2_NoAudio only. Black Screen with normal build. little shutter sometimes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=60|rating=Loads|notes=Choppy audio, black screens just before the title screen after save data setup.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=60|rating=Loads|notes=Choppy audio, game hangs(?) while loading on first screen}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=50-55 menu, 3-10 ingame |rating=Playable|notes=Instead of title screen, a green glitched screen appears, then title screen loads. Issues with brightness. Game lags heavily upon attempting to load a stage and graphical effects are not rendered properly and also lag.}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=58-60|rating=Loads|notes=Does not load title screen.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6820HK @3.6GHz|GPU=NVIDIA GeForce 980M|user=N/A|FPS=60FPS in menu 30FPS locked in matches|rating=Runs|notes=Frequently crashes on classic mode,events. Smash Tour crashes Cemu}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=JPN|CPU=Intel Core i7 3770|GPU=Nvidia GTX 660|user=Ult|FPS=N/A|rating=Unplayable|notes=Black screen after blank menu. }}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 7|region=USA|CPU=Intel Xeon W3550 @3.07GHz|GPU=NVIDIA GeForce GTX 970|user=David|FPS=15-20|rating=Runs|notes=Load times are long and fps stutter greatly while in game.}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=AMD FX-8320|GPU=AMD Radeon R7 200 Series|user=nidfan|FPS=28-55|rating=Runs|notes=It might stay black at certain points until the title screen, but it can be usually fixed disconnecting all controllers. Loading times are often lengthy. Many stages, such as Hyrule Castle or Duck Hunt, appear with an extreme bloom effect, as well as the result screen. Also, certain characters cause noticeable lag when in battle (ex. Robin and Bayonetta) than others. Another issue is the game frequently hangs up after defeating a unlockable character, although not every time.}}<br />
{{testline|version=1.5.2|OS=Windows 8.1|region=USA|CPU=AMD FX-8350 @ 5.1GHz|GPU=nVidia GTX 770|user=fanta34|FPS=6|rating=Runs|notes=Some menus don't appear as they should. Unfortunately, I couldn't test the game itself because of the awfully low framerate. It took me ten minutes to take a stock off of the CPU Donkey Kong. It felt like I was playing a TAS.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 3570k|GPU=Nvidia GTX 660 oc |user=Michaël Bisson|FPS=30 fps|rating=Playable|notes=game run best without audio but if i put audio i lose more fps but on titles where i chose characters i get 60 fps without audio and with audio i get 30 fps and is same for mode battle best fps i get 30 fps without audio and with audio i get 20 fps and after done battle this game freeze at winner character with black screen }}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k (4.0Ghz)|GPU=GeForce GTX 980 ti|user=Lunikc|FPS=6-12 in-game and good 60 in menu and title screen|rating=Loads|notes=While i have a pretty good CPU, i've seen people with worse get at least a good 20-30 fps, i do'nt really understand, will try with more games though.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia GTX960|user=ii|FPS=59|rating=Playable}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K (overclocked)|GPU=Nvidia Gtx 780 Sli|user=Felixowns|FPS=60 in menu, 60 in 1 v 1, 30-40 in 4 player|rating=Playable|notes=Overclocked one core on my CPU and noticed an instant performance boost. All my tweaking was done through Asus AI Tweak 3 on a Z87-ws motherboard. CPU and GPU's water cooled.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=25 (menu), 4 (ingame)|rating=Playable|notes=Several text and texture rendering issues present.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790k|GPU=Nvidia GTX 970|user=None|FPS=10-25 in battles, stage battlefield|rating=Runs|notes=Aside from occassional stutters in menus and loading screens everything ran smooth, only problem is the screen darkens a bit at character select and in battlefield i get sub 25 fps constantly, 10-25}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4770|GPU=Nvidia GTX 1070 OC 8GB|user=robby1499|FPS=60-40|rating=Playable|notes=Sometimes visual glitch appears but with pressing a button it disapears.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=23 (main menu), 7 (ingame)|rating=Runs|notes=Text/texture issues still present.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=FX-6300|GPU=Nvidia GTX 750 TI 2GB|user=Vmarcelo|FPS=20-35|rating=Runs|notes=several errors with the lights , sounds and framerate" }} <br />
{{testline|version=1.5.4|OS=windows 10 |region=USA|CPU=Intel Core i7 6700k|GPU=Nvidia GTX 1080 FTW|user=wind|FPS=runs at 60fps until stage load then 30 below|rating=Runs|notes=cheat engine does not work 100% of the time email is strikerwind@hotmail.com}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-6300 3.5 GHz|GPU=AMD RADEON R9 280|user=Sid|FPS=1-2|rating=Playable|notes=Flashing graphics on and before some loading screens, otherwise playable except for the framerate. }}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=USA|CPU=Intel Pentium G3258 @4.4GHz|GPU=nVidia GTX 750Ti|user=Saiyaken_PHOENIX|FPS=5-10|rating=Runs|notes=Sound is a few notes lower than the original, runs about 45 FPS in menus, but horribly slow during gameplay.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.8GHz|GPU=Nvidia GTX 970|user=zXTechnoWolf|FPS=60 in menu; 15 in game|rating=Runs|notes=Heavy graphical error on some screens and on certain menus text is missing. Other than low framerate, entirely playable though.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel i5500U @ 2.4 GHz|GPU=nVidia GeForce GTX 950M|user=Playtester|FPS=60 fps menu, 40-60 fps (mostly 60 fps) ingame with some fps drops|rating=Playable|notes=Brightness issues and some minor graphic glitches. Smash mode completely playable. Text boxes blank. Single Player mode playable to master hand battle. Smash Tour unplayable due to Miis.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570k @ 4,2GHz|GPU=Nvidia GTX 970|user=CrankenPR0|FPS=Menu:60 Ingame:30|rating=Runs|notes=Had to sometimes enable/disable audio to "unstuck" it(happened mostly in loading screens)}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=AMD Radeon RX 470 OC, 4 GB|user=PKBeam|FPS=40 in menu, 6 ingame|rating=Playable|notes=Major video glitch before title screen and still, missing text.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel® Core i7-4700HQ @ 3.40GHz |GPU=Nvidia GTX 960|user=Rob|FPS=Menus: 50-60 In-game: 8-30 (depending on stage + characters)|rating=Loads|notes=Menus are very smooth, but gameplay doesn't work most of the time. I've found that low-poly characters (ie Kirby) and low poly stages (ie omega Gamer) make playing the game actually bearable, but other than in that specific situation the game is unplayable. There is a weird dark effect over the game, and after a match completes and gets past the results screen, the game gets stuck on a loading screen indefinitely.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @ 3.20 GHz|GPU=Intel HD Graphics 4600|user=DevinSSB|FPS=30-40, peaks at lower 50s with certain characters|rating=Playable|notes=Playable if you can stand 30fps}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Inter Core i5 3230M|GPU=Intel HD Graphics 4000|user=Lite Cl|FPS=40Fps|rating=Playable|notes=The Game not crash, but fps decrease to 3-5 in game, in menu run to 40fps (average 51fps), character Select 27fps. 2 minutes in game are 25 aprox. in real life.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4570 CPU @ 3.20GHz|GPU=NVIDIA Geforce 970|user=BillCosby6969|FPS=60|rating=Playable|notes=Other than those several things, the game is pretty much perfect to play."}}<br />
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Amd phenom 3.2 x4|GPU=Nvidia Gtx 1060|user=CJUni|FPS=60|rating=Perfect}}<br />
{{testend}}<br />
{{testsection|version=1.6}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 3.50 GHz|GPU=NVIDIA GeForce GTX 960|user=Microsoftv|FPS=55|rating=Runs|notes=Different maps provide different issues, however the common issue is after winning a match, game will be stuck on white screen, loading screen or frozen on map 90% of the time.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable|notes=Audio issue still present, slightly increased performance since 1.5.2. Other than that no major changes since 1.5.2/1.5.6.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 970|user=Pajama|FPS=60-35|rating=Runs|notes=Dips into 10 fps a bunch. Intro movie is a green mess, and winning screen is really bright. The rest of the game is really dark.}}<br />
<br />
<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 280|user=DragonSeth|FPS=20-30|rating=Runs|notes=The game has a lot of freezing. And lots of frame rate drops but i can somewhat stay at 10-30 frames good luck CEMU!}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=60|rating=Loads|notes=Infinite loading at black screen after 1st screnns}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 5960k|GPU=Nvidia gtx 960|user=jonymog|FPS=60-30|rating=Runs|notes=some weird green graphical glitches and the game runs very slow but somewhat playable}}<br />
{{testline|version=1.6.1|OS=Windows10|region=USA|CPU=Intel Core i7 6700HQ @2.6GHz (overclocked)|GPU=Nvidia GTX 950m|user=playnich8|FPS=11-30|rating=Runs|notes=If game screen goes black(mainly on intro) - disable controller, save and close that window.... should start.then re enable, but u will need to remap controls.<br />
Sometimes it runs slow (11fps or lower). Clicking off of cemu on desktop or windows bar and clicking back after 10seconds speeds it up.}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Audio issue still present, overall slightly increased performance from 1.5.6. <br />
Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Audio issue still present, greatly increased performance in low-performance stages and during moves that previously caused slowdowns.<br />
Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Lighting issue is now present, (excessively dark/missing lighting) other than that no major changes from 1.6.2.}}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=30-60|rating=Playable|notes=Game runs fine for the most part, glitchy audio, missing text from text boxes, some framerate drops with certain characters (mainly DLC characters) and stages, hangs at a black screen on boot unless input is disabled and prerendered cutscenes show as a green screen with slowed audio.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=15-60|rating=Playable|notes=Nothing different to 1.7.1, although sometimes framerate will drop as low as 15 for 30 seconds to a minute after a match start}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600K @ 4.5 GHz|GPU=nVidia GeForce GTX 970|user=Crowzer|FPS=40-60|rating=Playable|notes= Still the brightness issue, make the game quite dark. It appears to be nVidia related. Otherwise, the game run good.}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Super_Smash_Bros._U&diff=3000Super Smash Bros. U2017-04-28T05:11:46Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG <!-- For more detailed information, look at [[Template:Infobox VG/doc]] --><br />
|title = Super Smash Bros for Wii U<br />
|image = [[File:Super Smash Bros U.png|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. --><br />
|developer = Sora Ltd., Bandai Namco Games<br />
|publisher = Nintendo<br />
|series = Super Smash Bros. <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 21, 2014|EU=November 28, 2014|AUS=November 29, 2014|JP=December 6, 2014}} <!-- Put them in chronological order left-to-right. Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Fighting, platformer<br />
|modes = Single-player, Multiplayer (8), Online (4)<br />
|input = GamePad, Wii MotionPlus + Nunchuk, Classic Controller Pro, GameCube Controller<br />
|wikipedia = Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U<br />
|rating = Playable <!-- Unplayable, Loads, Runs, Playable, Perfect --><br />
}}<br />
'''Super Smash Bros for Wii U''' is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series.<br />
<br />
== Known Issues ==<br />
=== Input Bug ===<br />
The game does not start properly with any input set-up/detected, requires disabling and re-enabling controller input settings to get past the title screen. (only applies to updated Smash)<br />
<br />
=== Audio Issues ===<br />
Audio is slowed/distorted even when the game is running at full speed. Disabling audio in Cemu's debug settings results in significantly increased performance. <br />
*As of build 1.7.1 audio is only slightly slowed/distorted. <br />
<br />
=== Character/Stage Specific Slowdowns ===<br />
Certain specific stages and high-poly characters result in slower than normal performance.<br />
<br />
=== Item Spawns ===<br />
Glitched item spawning with squares/polygons when an item is initially spawned.<br />
<br />
=== Vendor-Specific Issues ===<br />
Missing lighting and certain effects/not rendered on Nvidia GPUs. <br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. You can install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]].<br />
<br />
== Gameplay Vidoes ==<br />
<!-- Limited to 5 videos <br />
{{#ev:youtube|jzoMgEh2qNk|450|inline|[https://youtu.be/jzoMgEh2qNk Super Smash Bros. U on CEMU 1.5.2 AMD GPU]|frame}}<br />
{{#ev:youtube|tAdlpJxslaU|450|inline|[https://youtu.be/tAdlpJxslaU Super Smash Bros. U on CEMU 1.5.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|AS5Zu5_siIE|450|inline|[https://youtu.be/AS5Zu5_siIE Super Smash Bros. U on CEMU 1.5.2 AMD vs Nvidia]|frame}}<br />
{{#ev:youtube|nMb1aq-wvwo|450|inline|[https://youtu.be/nMb1aq-wvwo Super Smash Bros. U on CEMU 1.5.6 AMD GPU]|frame}}<br />
--><br />
{{#ev:youtube|2HVCLQHP2GQ|450|inline|[https://www.youtube.com/watch?v=2HVCLQHP2GQ Super Smash Bros U 1.5.6 vs 1.6.0 Intel IGPU]|frame}}<br />
{{#ev:youtube|Xyrw4gLkljI|450|inline|[https://www.youtube.com/watch?v=Xyrw4gLkljI Super Smash Bros U 1.6.0 Nvidia GPU]|frame}}<br />
{{#ev:youtube|mr3pjKylEaU|450|inline|[https://youtu.be/mr3pjKylEaU Super Smash Bros. U on CEMU 1.6.1 AMD GPU]|frame}}<br />
{{#ev:youtube|oMDz7zwkP6k|450|inline|[https://youtu.be/oMDz7zwkP6k Super Smash Bros U 1.6.4 vs 1.7.0 Nvidia GPU]|frame}}<br />
{{#ev:youtube|9HRCxr7mVEk|450|inline|[https://youtu.be/9HRCxr7mVEk Super Smash Bros. U on CEMU 1.7.1 AMD GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|user=chrisfand|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7 4790K @ 4GHz|GPU=NVIDIA GeForce GTX 750Ti|user=KingLava|FPS=5 - 10|rating=Loads|notes=Game loads to start screen. Subsequently black screens when start is pressed}}<br />
{{testline|version=1.4.0c|OS=Windows 8|region=USA|CPU=Intel Core i5 3350P|GPU=AMD Radeon HD 7750|user=Jelmerro|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570k|GPU=AMD Radeon R9 Nano|user=Hellz|FPS=N/A|rating=Unplayable|notes=Emulator is stuck on "Loading..." black screen as soon as tries to load up the game.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=26|rating=Loads|notes=Loads but straightaway stuck on flickering black screen.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=Nvidia GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Game appears to be stuck in loading on white screen}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i3 41300T @ 2.9 GHz|GPU=Nvidia GeForce GPU [GTX 860m variant 2GB]|user=Bluey|FPS=N/A|rating=Unplayable|notes=Black flickering screen on load. Changing framebuffer makes the screen white/red}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GeForce GTX 970|user=PTKickass|FPS=23|rating=Unplayable|notes=It does manage to boot (hence the average FPS) but simply shows a black screen.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i4930k|GPU=Nvidia GTX 780Ti SLI (2x)|user=MrObjection|FPS=N/A|rating=Unplayable|notes=Stuck on "loading" black screen}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5-5200U|GPU=NVIDIA GeForce 940M|user=Miguel92398|FPS=About 5 - 16|rating=Runs|notes="Smash 4 boots m8 and I'm using a phone to do that!}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Unchanged from 1.4.1, game stuck loading on white screen.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7-3720qm|GPU=Nvidia GTX 970m|user=Jobenblue|FPS=6-30|rating=Loads|notes=gets to title on fb 6 but not any farther}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.9GHz|GPU=Nvidia GTX 780|user=Sid|FPS=10-20|rating=Loads|notes=Loads to title on framebuffer 6, after a few minutes it crashes.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel i7-5500U @ 2.4GHz|GPU=Nvidia GeForce GTX 950M|user=Playtester|FPS=3-14|rating=Loads|notes=Gets to title with framebuffer 6 then crashes after few minutes.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=17-20|rating=Loads|notes=5-10 FPS on heavy graphics usage (animation of title screen), 27-30 FPS on black screen."}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=30|rating=Loads|notes=Self dumped copy of PAL Smash. Framebuffer 6: ~30 FPS in dialog boxes and 50 FPS in black screen. Unlike the NTSC-U .wud version I tested, this does not make it to the title screen after the second dialog box.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2,4 GHz|GPU=nVidia GeForce GTX 950M|user=Playtester|FPS=4-50|rating=Loads|notes=Game loads to title on framebuffer 6 with 6 fps. Now has messed up sound (probably because of 6 fps). After title 50 fps on black screen till crash.}}<br />
{{testline|version=1.5.1|OS=Windows 8|region=USA|CPU=Intel Core i7 4790|GPU=Nvidia GTX 970|user=Frostlandia|FPS=25|rating=Unplayable|notes=25fps seems to be the cap}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=22|rating=Unplayable|notes=Game does not seem to load anymore, even with framebuffer (6).}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=22-25|rating=Loads|notes=Loads on framebuffer 6, audio works but does not get to the title screen. stable ~35 FPS on black screen.}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel Core i5-3570K|GPU=Nvidia GTX 770|user=OCEANaf|FPS=10|rating=Unplayable|notes=Flickering black screen; Frame buffer 1, 2, 5, and 7 produces results of white, red, white, and green screen while everything else is black flicker.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=AMD FX 8320 @4.0 Ghz|GPU=AMD Radeon HD 7750|user=Sharpjaws|FPS=60|rating=Loads|notes=No more blackscreen. the game loads fine but its stuck on the startup loading screen forever. There seems to be missing text like "Saving Data..." as the window is completely blank}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4720 HQ|GPU=Nvidia GTX 960M|user=Hawkins|FPS=45 (Menus) 15-20 (ingame)|rating=Runs|notes=Menus are almost perfect (in terms of accuracy), a few minor glitches in battle.}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable}}<br />
Audio issues in general. Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific." <br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K|GPU=AMD Radeon R9 390X|user=Wardoctors|FPS=25-30|rating=Playable|notes=Full speed at 30fps. }}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.4Ghz|GPU=Intel 530 iGPU|user=Gag21|FPS=10-30 ingame, 60 menus|rating=Runs|notes=Crashes Very frequently in battle was able to complete a 2min smash only once}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=AMD-FX 6300|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=N/A|rating=Unplayable|notes=Game has loading screen (with blank tip window) probably had it loading over 5 minutes, would not load.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690|GPU=AMD R9 280|user=m1k3245|FPS=6-21|rating=Runs|notes=45-60 FPS on Menu | 35-45FPS on Character Selection | 6-21FPS in Battle (1 Player, 1 CPU) | 6-16 FPS in Battle (1 Player, 3 CPU) | Texture issues in battle | Win screen oversaturated | Freezes occasionally on loading screens | Major Full Screen artifacts right before main screen | All text boxes are blank}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.5Ghz|GPU=ATI/AMD HD 5570 1Gb DDR3|user=Gag21|FPS=50-60 Menus, 30-50 CSS, 20-40 in Battle |rating=Runs|notes=To BOOT ALL Controllers must be disabled , Game Fully Updated + DLC Working , Unlike My Previous Test with iGPU does NOT Crash As Frequently BUT with the " no sound build" there are frequent freezes when loading. AND Game Some time slows down Considerably to 10-20fps which is some times fixed by (un)full screening or clicking outside cemu if not restart. P.S DO NOT Use the Pro Controller. }}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=AMD A10m-5750|GPU=AMD Radeon HD 8650G (APU)|user=LuigiFanMario|FPS=10-15 ingame|rating=Playable|notes=In game speed doesn't seem to suffer despite the low FPS. Menus are still slow. Loading time is abysmally long(and I'm even using an .rpx!), like, even worse than Sonic 06.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i3 2100|GPU=Nvidia gtx 750 non ti 1gb ddr5|user=kxlink|FPS=28.4|rating=Playable}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS= In-Game 25, Menu 60|rating=Runs|notes=works with 1.5.2_NoAudio only. Black Screen with normal build. little shutter sometimes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=60|rating=Loads|notes=Choppy audio, black screens just before the title screen after save data setup.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=60|rating=Loads|notes=Choppy audio, game hangs(?) while loading on first screen}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=50-55 menu, 3-10 ingame |rating=Playable|notes=Instead of title screen, a green glitched screen appears, then title screen loads. Issues with brightness. Game lags heavily upon attempting to load a stage and graphical effects are not rendered properly and also lag.}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=58-60|rating=Loads|notes=Does not load title screen.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6820HK @3.6GHz|GPU=NVIDIA GeForce 980M|user=N/A|FPS=60FPS in menu 30FPS locked in matches|rating=Runs|notes=Frequently crashes on classic mode,events. Smash Tour crashes Cemu}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=JPN|CPU=Intel Core i7 3770|GPU=Nvidia GTX 660|user=Ult|FPS=N/A|rating=Unplayable|notes=Black screen after blank menu. }}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 7|region=USA|CPU=Intel Xeon W3550 @3.07GHz|GPU=NVIDIA GeForce GTX 970|user=David|FPS=15-20|rating=Runs|notes=Load times are long and fps stutter greatly while in game.}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=AMD FX-8320|GPU=AMD Radeon R7 200 Series|user=nidfan|FPS=28-55|rating=Runs|notes=It might stay black at certain points until the title screen, but it can be usually fixed disconnecting all controllers. Loading times are often lengthy. Many stages, such as Hyrule Castle or Duck Hunt, appear with an extreme bloom effect, as well as the result screen. Also, certain characters cause noticeable lag when in battle (ex. Robin and Bayonetta) than others. Another issue is the game frequently hangs up after defeating a unlockable character, although not every time.}}<br />
{{testline|version=1.5.2|OS=Windows 8.1|region=USA|CPU=AMD FX-8350 @ 5.1GHz|GPU=nVidia GTX 770|user=fanta34|FPS=6|rating=Runs|notes=Some menus don't appear as they should. Unfortunately, I couldn't test the game itself because of the awfully low framerate. It took me ten minutes to take a stock off of the CPU Donkey Kong. It felt like I was playing a TAS.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 3570k|GPU=Nvidia GTX 660 oc |user=Michaël Bisson|FPS=30 fps|rating=Playable|notes=game run best without audio but if i put audio i lose more fps but on titles where i chose characters i get 60 fps without audio and with audio i get 30 fps and is same for mode battle best fps i get 30 fps without audio and with audio i get 20 fps and after done battle this game freeze at winner character with black screen }}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k (4.0Ghz)|GPU=GeForce GTX 980 ti|user=Lunikc|FPS=6-12 in-game and good 60 in menu and title screen|rating=Loads|notes=While i have a pretty good CPU, i've seen people with worse get at least a good 20-30 fps, i do'nt really understand, will try with more games though.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia GTX960|user=ii|FPS=59|rating=Playable}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K (overclocked)|GPU=Nvidia Gtx 780 Sli|user=Felixowns|FPS=60 in menu, 60 in 1 v 1, 30-40 in 4 player|rating=Playable|notes=Overclocked one core on my CPU and noticed an instant performance boost. All my tweaking was done through Asus AI Tweak 3 on a Z87-ws motherboard. CPU and GPU's water cooled.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=25 (menu), 4 (ingame)|rating=Playable|notes=Several text and texture rendering issues present.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790k|GPU=Nvidia GTX 970|user=None|FPS=10-25 in battles, stage battlefield|rating=Runs|notes=Aside from occassional stutters in menus and loading screens everything ran smooth, only problem is the screen darkens a bit at character select and in battlefield i get sub 25 fps constantly, 10-25}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4770|GPU=Nvidia GTX 1070 OC 8GB|user=robby1499|FPS=60-40|rating=Playable|notes=Sometimes visual glitch appears but with pressing a button it disapears.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=23 (main menu), 7 (ingame)|rating=Runs|notes=Text/texture issues still present.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=FX-6300|GPU=Nvidia GTX 750 TI 2GB|user=Vmarcelo|FPS=20-35|rating=Runs|notes=several errors with the lights , sounds and framerate" }} <br />
{{testline|version=1.5.4|OS=windows 10 |region=USA|CPU=Intel Core i7 6700k|GPU=Nvidia GTX 1080 FTW|user=wind|FPS=runs at 60fps until stage load then 30 below|rating=Runs|notes=cheat engine does not work 100% of the time email is strikerwind@hotmail.com}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-6300 3.5 GHz|GPU=AMD RADEON R9 280|user=Sid|FPS=1-2|rating=Playable|notes=Flashing graphics on and before some loading screens, otherwise playable except for the framerate. }}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=USA|CPU=Intel Pentium G3258 @4.4GHz|GPU=nVidia GTX 750Ti|user=Saiyaken_PHOENIX|FPS=5-10|rating=Runs|notes=Sound is a few notes lower than the original, runs about 45 FPS in menus, but horribly slow during gameplay.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.8GHz|GPU=Nvidia GTX 970|user=zXTechnoWolf|FPS=60 in menu; 15 in game|rating=Runs|notes=Heavy graphical error on some screens and on certain menus text is missing. Other than low framerate, entirely playable though.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel i5500U @ 2.4 GHz|GPU=nVidia GeForce GTX 950M|user=Playtester|FPS=60 fps menu, 40-60 fps (mostly 60 fps) ingame with some fps drops|rating=Playable|notes=Brightness issues and some minor graphic glitches. Smash mode completely playable. Text boxes blank. Single Player mode playable to master hand battle. Smash Tour unplayable due to Miis.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570k @ 4,2GHz|GPU=Nvidia GTX 970|user=CrankenPR0|FPS=Menu:60 Ingame:30|rating=Runs|notes=Had to sometimes enable/disable audio to "unstuck" it(happened mostly in loading screens)}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=AMD Radeon RX 470 OC, 4 GB|user=PKBeam|FPS=40 in menu, 6 ingame|rating=Playable|notes=Major video glitch before title screen and still, missing text.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel® Core i7-4700HQ @ 3.40GHz |GPU=Nvidia GTX 960|user=Rob|FPS=Menus: 50-60 In-game: 8-30 (depending on stage + characters)|rating=Loads|notes=Menus are very smooth, but gameplay doesn't work most of the time. I've found that low-poly characters (ie Kirby) and low poly stages (ie omega Gamer) make playing the game actually bearable, but other than in that specific situation the game is unplayable. There is a weird dark effect over the game, and after a match completes and gets past the results screen, the game gets stuck on a loading screen indefinitely.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @ 3.20 GHz|GPU=Intel HD Graphics 4600|user=DevinSSB|FPS=30-40, peaks at lower 50s with certain characters|rating=Playable|notes=Playable if you can stand 30fps}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Inter Core i5 3230M|GPU=Intel HD Graphics 4000|user=Lite Cl|FPS=40Fps|rating=Playable|notes=The Game not crash, but fps decrease to 3-5 in game, in menu run to 40fps (average 51fps), character Select 27fps. 2 minutes in game are 25 aprox. in real life.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4570 CPU @ 3.20GHz|GPU=NVIDIA Geforce 970|user=BillCosby6969|FPS=60|rating=Playable|notes=Other than those several things, the game is pretty much perfect to play."}}<br />
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Amd phenom 3.2 x4|GPU=Nvidia Gtx 1060|user=CJUni|FPS=60|rating=Perfect}}<br />
{{testend}}<br />
{{testsection|version=1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 3.50 GHz|GPU=NVIDIA GeForce GTX 960|user=Microsoftv|FPS=55|rating=Runs|notes=Different maps provide different issues, however the common issue is after winning a match, game will be stuck on white screen, loading screen or frozen on map 90% of the time.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable|notes=Audio issue still present, slightly increased performance since 1.5.2. Other than that no major changes since 1.5.2/1.5.6.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 970|user=Pajama|FPS=60-35|rating=Runs|notes=Dips into 10 fps a bunch. Intro movie is a green mess, and winning screen is really bright. The rest of the game is really dark.}}<br />
<br />
<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 280|user=DragonSeth|FPS=20-30|rating=Runs|notes=The game has a lot of freezing. And lots of frame rate drops but i can somewhat stay at 10-30 frames good luck CEMU!}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=60|rating=Loads|notes=Infinite loading at black screen after 1st screnns}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 5960k|GPU=Nvidia gtx 960|user=jonymog|FPS=60-30|rating=Runs|notes=some weird green graphical glitches and the game runs very slow but somewhat playable}}<br />
{{testline|version=1.6.1|OS=Windows10|region=USA|CPU=Intel Core i7 6700HQ @2.6GHz (overclocked)|GPU=Nvidia GTX 950m|user=playnich8|FPS=11-30|rating=Runs|notes=If game screen goes black(mainly on intro) - disable controller, save and close that window.... should start.then re enable, but u will need to remap controls.<br />
Sometimes it runs slow (11fps or lower). Clicking off of cemu on desktop or windows bar and clicking back after 10seconds speeds it up.}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Audio issue still present, overall slightly increased performance from 1.5.6. <br />
Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Audio issue still present, greatly increased performance in low-performance stages and during moves that previously caused slowdowns.<br />
Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Lighting issue is now present, (excessively dark/missing lighting) other than that no major changes from 1.6.2.}}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=30-60|rating=Playable|notes=Game runs fine for the most part, glitchy audio, missing text from text boxes, some framerate drops with certain characters (mainly DLC characters) and stages, hangs at a black screen on boot unless input is disabled and prerendered cutscenes show as a green screen with slowed audio.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=15-60|rating=Playable|notes=Nothing different to 1.7.1, although sometimes framerate will drop as low as 15 for 30 seconds to a minute after a match start}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600K @ 4.5 GHz|GPU=nVidia GeForce GTX 970|user=Crowzer|FPS=40-60|rating=Playable|notes= Still the brightness issue, make the game quite dark. It appears to be nVidia related. Otherwise, the game run good.}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Splatoon&diff=2999Splatoon2017-04-28T05:11:08Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Spratoonbox.jpg]]<br />
|title = Splatoon<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = <br />
|released = {{vgrelease|NA=May 29, 2015|EU=May 29, 2015|JP=May 28, 2015|AUS=May 30, 2015}}<br />
|genre = Third-person shooter, platformer<br />
|modes = Single-player, Multiplayer (2), Online (8)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Splatoon<br />
|rating = Playable<br />
}}<br />
<br />
'''Splatoon''' is a third-person shooter video game developed and published by Nintendo for the Wii U, and released worldwide in May 2015. The game centers around characters known as Inklings—beings that can transform between humanoid and squid forms, and hide or swim through colored ink sprayed on surfaces using gun or brush-based weaponry. Splatoon features several game modes, including 4-on-4 online multiplayer and a single player campaign.<br />
<br />
== Known Issues ==<br />
As of CEMU 1.7.4 (Public Release):<br />
* When submerged, audio becomes loud and distorted.<br />
* Sometimes applying ink to valid surfaces temporarily doesn't work (seems to fix itself if you respawn at a Checkpoint in the Campaign).<br />
* Ink Railings will sometimes have a glitch where you teleport to the beginning of the rail once you reach its end.<br />
* Menu buttons sometimes don't have text.<br />
<br />
== Configuration ==<br />
Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. Optional there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|kB5wLB29E-A|400|inline|[https://youtu.be/kB5wLB29E-A Splatoon on 1.5.1 AMD GPU]|frame}}<br />
{{#ev:youtube|xTDLu02XzYU|400|inline|[https://www.youtube.com/watch?v=xTDLu02XzYU Splatoon on 1.6.0]|frame}}<br />
{{#ev:youtube|eeqcbQWH7rw|400|inline|[https://www.youtube.com/watch?v=eeqcbQWH7rw Splatoon on 1.6.0]|frame}}<br />
{{#ev:youtube|3pBiWQie5QE|400|inline|[https://youtu.be/3pBiWQie5QE Splatoon on 1.6.1 AMD GPU]|frame}}<br />
{{#ev:youtube|LJOijRDyMqk|400|inline|[https://www.youtube.com/watch?v=LJOijRDyMqk Splatoon on 1.6.1]|frame}}<br />
{{#ev:youtube|MO57iolO8TE|400|inline|[https://youtu.be/MO57iolO8TE Splatoon on 1.6.2 AMD GPU]|frame}}<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|user=chrisfand|FPS=40-60|rating=Runs|notes=Can't advance tutorial because swimming up walls doesn't work. Squid form doesn't submerge in ink properly. Bullet projectiles don't render but stains do. Camera glitches out under map sometimes.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=10-60|rating=Runs|notes=No visible projectiles, squid form does not submerge properly, 10-12 fps when looking forward or when sky is in the background, 40-60 fps when sky is not visible and/or few objects visible. (such as looking at nearby wall or downward.)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=JPN|CPU=Intel Core i5 4690k|GPU=NVIDIA GeForce GTX 960|user=bobcrap6|FPS=60|rating=Runs|notes=online not working}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=33-50|rating=Runs|notes=No visible projectiles, squid form does not submerge properly, 33 fps when looking forward or when sky is in the background, 40-50 fps when sky is not visible and/or few objects visible/in a corridor. Does not seem to go above 50fps.}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=EUR|CPU=Intel Core i3-4005U @ 1.7 Ghz|GPU=Intel HD 4000|user=RelicTheKid|FPS=7-60|rating=Runs|notes=Menu is at 30 FPS, Loading screens between 30 and 60 FPS, Game runs between 5 and 10 FPS, despite the low Framerate it is playable, just need to figure out the whole control scheme (eg. move camera left or right). Missing textures (shooting Ink is not displayed, but is viewable on objects), "Okay" and "No" text missing in the menu.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-60|rating=Runs|notes=No major changes from 1.4.1}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=EUR|CPU=AMD FX-8120|GPU=AMD R9 270X|user=RelicTheKid|FPS=12-60|rating=Runs|notes=Loading screens at 60 FPS, Menu over 30 FPS, In Game 12-13 FPS. Controller issues. When calibrated with PS4 controller, camera pans to the left, pressing LZ pans to the right. Mouse control still works with up and down only.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core 5930x|GPU=Nvidia 980ti|user=FoxofGrey|FPS=30-60|rating=Runs|notes=Was able to get past character creation screen (although the yes/no text for getting into the game isn't there still). Was able to move, but the horizontal axis is still not programmed in (also to move the vertical I had to hold the right mouse button). I was able to spray ink (which had collision and showed on the ground), throw ink-bombs, and turn into a squid. However the major bug holding me back from continuing (this was at the skate rank part where you had to turn into a squid and go into the ink to climb up a wall/ramp) was that I couldn't go into the ink. I heard from a friend that this was from GPU programming, although I haven't seen either of the two developers announce the reason so this is just pure speculation. And as for graphics, the skin is still shiny when it's not supposed to be that reflective, the textures do look okay and the shadows are also good. Also one more bug with the camera is that it'll pan down beneath the ground and thus making the character unable to move. Overall, I would say keep doing your work Cemu staff and I hope these problems will be fixed later on in a few patches!}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-50|rating=Runs|notes=Projectiles are now *visible*, no other major changes from 1.4.2}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600|GPU=Nvidia GTX 960|user=Hackerschlumpf96|FPS=60 (ingame)|rating=Runs|notes=Stuck at the "You can even swim up walls!"-Part of the Tutorial :c}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i7 3770|GPU=Nvidia GTX 960|user=Some1CP|FPS=50|rating=Runs|notes=Gyroscope sometimes glitches up and makes the camera stay under the ground. Can't complete the tutorial because I can't swim up the walls. Major slowdown when first shooting ink and trying to transform into a squid.}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=20-60|rating=Runs|notes=Loading screens and menu at 60 fps with and without sound. In game 20-30 fps with sound, 30-40 fps without sound(fps improved from 1.5.2). Still stuck at the "You can even swim up walls!" Part of the tutorial. Can rarely crash when sound is off(memory leak?).}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=5-60|rating=Playable|notes=Using a specific glitch caused by the emulator it is possible to temporarly submerge in the ink allowing to bypass the tutorial(This glitch is unreliable it may take up to an hour to complete the tutorial,recommend downloading a save). Everything works as it should avg. fps in the plaza is 5-15 w/sound and 20 w/o sound , the shops, a solid 60 fps (w/ and w/o sound) . The single player missions work, but they can crash often and the ink glitch is still present, avg. fps 20(w/sound)-40(w/o sound). None of the online stuff works, but thats to be expected.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia GeForce GTX 780|user=Billywws|FPS=54|rating=Runs|notes=Long loading times. Game plays, albeit with frequent stuttering and freezing. Character is unable to swim through ink, making the player unable to pass the tutorial. The camera zooms away abnormally to the point where it goes under the map. Sound effects are also very quiet.}}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=Intel Core i7-6700HQ @ 2.6 Ghz|GPU=NVIDIA GeForce GTX 960M|user=TEK|FPS=50-60|rating=Playable|notes=Game works very good. The tutorial is finally possible to complete. 60 fps in all menus, 50-60 in any level. Worst FPS is about 30 in the hub area, but it is not a major part of the game. The game stutters when it only has to load something for the first time. The audio is still rather glitched, although has been improved. Turned off audio makes the game stay at high 50s, so that is a recommended compromise if you don't particularly mind no audio. Some minor visual glitches are present, for example - there's no top of an ink fountain. Other than that, an incredible jump for performance and playability of this game after only one revision!}}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=Intel Core i7-4771 @ 3.5GHz|GPU=Nvidia Geforce GTX 1080|user=tacolinio|FPS=40-60|rating=Loads|notes=It's possible to get past the training area by using mouse+right click to aim up and down, but the menu afterwards doesn't allow you to press zl+zr so you get stuck there now. }}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=12/60 FPS (12 on City/60 on Gameplay)|rating=Playable|notes=Slowdowns on City/Texture Problems }}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=10-45|rating=Playable|notes=Game now fully playable(offline). No online capabilities, minor text and texture glitches. Sound is ok, but there is a bug that maxes out the volume briefly(not fun...) while swiming in ink.}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.00GHz|GPU=Geforce GTX 980 x2(SLI)|user=sneik15|FPS=45-60|rating=Playable|notes=FPS drop but game works fine}}<br />
{{testline|version=1.5.5c|OS=Windows 7 |region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=10-45|rating=Playable|notes=Loading times shortened. No other improvements.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-6300HQ @ 2.3GHz|GPU= NVDIA GeForce GTX 960M|user=passerby1234|FPS=20-40|rating=Playable|notes=Text cannot appear in selection blobs}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=15-50|rating=Playable|notes=Loading times shortened, minor FPS improvement (noticeable on low-end pcs). }}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 7 |region=EUR|CPU= AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS= 15-35|rating=Playable|notes=Dissapointing. Slight FPS boost in the plaza/lobby,slight FPS decrease in other areas. Major stuttering even with a dumped cache when running the game first time (w/ save), slightly lowered stutters then normal when running later.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4570|GPU=Nvidia GTX 770|user=tydog98|FPS=37|rating=Playable}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=35-50|rating=Playable|notes=Can properly submerge in squid mode, minor visual issues not present in 1.5.6, (missing ink reflections) occasional stutter.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz|GPU=AMD Radeon HD 6570|user=Minki|FPS=15-30|rating=Runs|notes=The game loads and play ok, no big glitches as far as I can see. Though I can't complete the tutorial due to the game require motion controls.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=40|rating=Playable|notes=No text on buttons}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=Nvidia GTX970 SC ACX 2.0|user=Chiyo|FPS=60|rating=Playable|notes=Huge graphical glitches as previously documented by xTeslaz. Entire screen turns psychedelic colors. Worked fine in 1.6.0}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=35-50|rating=Playable|notes=Increased overall performance, occasional random distorted colors which can usually be fixed temporarily by reloading an area. (sometimes twice)}}<br />
{{testline|version=1.6.1|OS=Windows 10 |region=EUR|CPU=AMD A8 5500 @ 3.2GHz |GPU=AMD Radeon HD 7560D |user=ReaperDeath|FPS=20-40|rating=Playable|notes=The psychedelic colour glitch makes it hard to play but still possible. Marie and Callie Amiibos are useable though their text is broken. Other three amiibos require names which I can't seem to set. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkkemaste|FPS=45-60|rating=Playable|notes=Increased performance/stability, random distorted color bug introduced in 1.6.1 is now fixed. }}<br />
{{testline|version=1.6.2|OS=Windows 10 |region=EUR|CPU=Intel Core i7 6700HQ @ 2.60GHz |GPU=NVIDIA GeForce GTX 970M |user=Nulla|FPS=60|rating=Playable|notes=Constant 60fps but with a lot of micro stuttering. Psychedelic Color bug from 1.6.1 is fixed. Crashes from 1.6.1 are also seemingly fixed. Some texture bugs are only present when texture compression is disabled. On any setting there is missing text in certain UI items. }}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.2|OS=Windows 7 |region=EUR|CPU=AMD Phenom II X6 1100T @ 3,3 GHz |GPU=NVIDIA GTX 970 OC|user=DeadNoob|FPS=23-60|rating=Playable|notes= Working fine, even though there are some random freezes when something gets loaded for the first time.}}<br />
{{testline|version=1.7.2|OS=Windows 10 |region=EUR|CPU=Intel Core i5 6300 @ 2,9 GHz |GPU=NVIDIA GeForce GPU|user=Cptnicn|FPS=20-40|rating=Playable|notes= Surface Book i5 with dGPU (like 940m) - working fine, although text is missing on some buttons.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Pikmin_3&diff=2998Pikmin 32017-04-28T05:08:20Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Pikmin 3<br />
|image = [[File:Pikmin 3.png|295px]]<br />
|developer = Nintendo EAD, Monolith Soft<br />
|publisher = Nintendo<br />
|series = Pikmin<br />
|released = {{vgrelease|JP=July 13, 2013|EU=July 26, 2013|AUS=July 27, 2013|NA=August 4, 2013 }} <br />
|genre = Real-time strategy<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad<br />
|rating = Playable<br />
|wikipedia = Pikmin_3<br />
}}<br />
'''Pikmin 3''' is a Real-Time Strategy game where your goal is to collect food for your starving planet. You use Pikmin to help you survive and to achieve your goal.<br />
== Known Issues ==<br />
===Tutorial is unbeatable===<br />
When you are told to locate the S.S. Drake you can not find it. [https://drive.google.com/file/d/0B4aXFx3_CMXsaFhnZ0lxa2hyNnc/view?usp=sharing This can be bypassed by using a save that has the first day completed]<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. Optional there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|MQTCYAo_nNI|450|inline|[https://youtu.be/MQTCYAo_nNI Pikmin 3 on CEMU 1.5.5 Nvidia GPU]|frame}}<br />
{{#ev:youtube|Mz62s68e2Y0|450|inline|[https://youtu.be/Mz62s68e2Y0 Pikmin 3 on CEMU 1.5.6 Nvidia GPU]|frame}}<br />
{{#ev:youtube|4YSAP57AiGE|450|inline|[https://youtu.be/4YSAP57AiGE Pikmin 3 on CEMU 1.5.6 AMD GPU]|frame}}<br />
{{#ev:youtube|zWRVk_M6C1A|450|inline|[https://youtu.be/zWRVk_M6C1A Pikmin 3 on CEMU 1.6.2 AMD GPU]|frame}}<br />
{{#ev:youtube|_pO5V07tuyE|450|inline|[https://youtu.be/_pO5V07tuyE Pikmin 3 on CEMU 1.6.2 Nvidia GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=15-20|rating=Runs|notes=Stuttering and sound glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 570|user=Selisho|FPS=30|rating=Playable|notes=Without Controller support little hard to play | About 50-60% CPU Load | 5-6% GPU Load}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=25|rating=Playable|notes=Some graphical Glitches.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i5 2500k @ 5ghz|GPU=NVIDIA GeForce GTX 970|user=petsnake|FPS=30+|rating=Playable|notes=The sound doesn't seem to be locked to the fps in this one and the type of game makes it completely playable without any noticeable slowdown. Game looks very good due to quality rendered backgrounds. This is a nice break from the only other working titles (4 mario themed games if you count luigi's and MK8)}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Runs|notes=Stable 30fps in-game, 40-60fps in cutscenes/in-game tutorials. Seemingly locked to 30fps in-game. Minor stutter and sound glitches.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Runs|notes=Green screen during intro, 30fps in-game and in in cutscenes/in-game tutorials. (set to EUR) Seemingly locked to 30fps everywhere. Minor stutter and sound glitches. Controls seems to have changed slightly from 1.4.1. }}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel G3450|GPU=nVidia Geforce 750 Ti|user=postscarce|FPS=N/A|rating=Loads}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Loads|notes=Now seems to freeze/hang in black screen after loading screen. (Cemu does not crash)}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770S|GPU=Nvidia GeForce GTX 1080|user=Lonksys|FPS=30|rating=Unplayable}}<br />
{{testline|version=1.5.6|OS=Windows 10 |region=USA|CPU=intel core i5-4590 @3.30 |GPU=Nvidia GTX 980|user=Xenvas666|FPS=N/A|rating=Unplayable|notes=I hit load and it went straight to a black screen and after a couple of seconds Cemu crashes.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=N/A|rating=Unplayable|notes=Crash on load.}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590 @ 3.30GHz|GPU=Nvidia Gtx 970|user=Xenvas|FPS=30|rating=Loads|notes=It does the little loading icon in the corner, but then when it takes that away its black screen and no sound... though it still says 30 fps in the top area with actual crash.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590 @ 3.30|GPU=Nvidia GTX 970|user=Xenvas|FPS=20-30|rating=Playable|notes=There is the issue with the first day, but other than that, just some lag in larger areas.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Green screen with slowed audio during intro, constant 30fps in-game and in in-game tutorials. No major changes from 1.5.6, appears to be AMD-GPU specific. }}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=12|rating=Runs|notes=Cannot proceed after "look at gamepad}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD A8 5500 @ 3.2GHz |GPU=AMD Radeon HD 7560D |user=ReaperDeath|FPS=15-30|rating=Playable|notes=Once the tutorial is bypassed the game seems playable. Gamepad mode(Select) Has weird lighting glitches. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=No major changes from 1.6.0}}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX 8320 @ 3.5GHz|GPU=GTX 1070|user=Elite|FPS=30|rating=Playable|notes= Opening cutscene is solid green with audio. Occasional slow-down, unable to proceed after having to look at the game-pad due to un-emulated hardware.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Hyrule_Warriors&diff=2997Hyrule Warriors2017-04-28T05:07:28Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Hyrule Warriors<br />
|image = [[File:Hyrule Warriors.png|295px]]<br />
|developer = Omega Force, Team Ninja<br />
|publisher = Koei Tecmo, Nintendo<br />
|series = The Legend of Zelda, Dynasty Warriors<br />
|released = {{vgrelease|JP=August 14, 2014|EU=September 19, 2014|AUS=September 20, 2014|NA=September 26, 2014 }}<br />
|genre = Hack and slash<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GamePad<br />
|rating = Loads<br />
|wikipedia = Hyrule_Warriors<br />
}}<br />
'''Hyrule Warriors''' is a Zelda spinoff in the style of the Dynasty Warriors games<br />
<br />
== Known Issues ==<br />
=== First cutscene solid green ===<br />
When starting a new game the intro cutscene will be solid green with working sound, but it can be skippable by pressing +.<br />
<br />
=== Crashes after first load ===<br />
After the first cutscene the game will show loading screen, but always crash after it, rendering it unplayable<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Videos ==<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=US|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=30|rating=Loads|notes=Menus run at their 30FPS cap, not possible to test beyond that.}}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=60|rating=Loads|notes=Only loads menu with bugged audio and the game running at double speed and missing the start menu background}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 1070|user=Elite|FPS=60|rating=Loads|notes= Identical issues as in 1.7.2c.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=N/A|rating=Unplayable|notes=Crashes the moment it launches.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=One_Piece:_Unlimited_World_Red&diff=2973One Piece: Unlimited World Red2017-04-24T00:01:59Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = One Piece: Unlimited World Red<br />
|image = [[File:One Piece Unlimited World RED cover art.jpeg|295px]]<br />
|developer = Ganbarion<br />
|publisher = Bandai Namco Games<br />
|series = One Piece<br />
|released = {{vgrelease|JP=June 12, 2014|AUS= June 26, 2014|EU=June 27, 2014|NA= July 8, 2014|}} <br />
|genre = Action-adventure<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad, Pro Controller, Wii Remote, Classic Controller <br />
|wikipedia = One_Piece:_Unlimited_World_Red<br />
|rating = Unplayable<br />
}}<br />
'''One Piece: Unlimited World Red''' is an Action/Adventure video game based on the famous One Piece manga and anime. This is the thirty-sixth video game based on the series, and the fifth title in the Unlimited sub-series. It was released for the Nintendo 3DS in Japan on November 21, 2013 and released for additional platforms and in more regions the following year.<br />
== Known Issues ==<br />
=== Improper Cut-Scenes ===<br />
Specific cut-scenes do not render properly. (typically 2D cut-scenes) These cut-scenes can be skipped however.<br />
<br />
=== Crashes ===<br />
Crash on booting is fixed in 1.7.5<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. <br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|lcB4ovG-KPA|450|inline|[https://youtu.be/lcB4ovG-KPA One Piece: Unlimited World Red on 1.5.5 Nvidia GPU]|frame}}<br />
{{#ev:youtube|JMy5rhuQT-c|450|inline|[https://youtu.be/JMy5rhuQT-c One Piece: Unlimited World Red on 1.6.1 AMD GPU]|frame}}<br />
{{#ev:youtube|ieNgVnxtmpQ|450|inline|[https://youtu.be/ieNgVnxtmpQ One Piece: Unlimited World Red on 1.6.3 AMD GPU]|frame}}<br />
{{#ev:youtube|08jklJjeP7U|450|inline|[https://youtu.be/08jklJjeP7U One Piece: Unlimited World Red on 1.7.0 Nvidia GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=NVIDIA GTX 780|user=PolarKoala|FPS=30|rating=Playable|notes=Text and cut-scenes don't render properly. Advance knowledge of game is probably necessary. (30fps is what the game naturally caps at)}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7 4770k|GPU=NVIDIA GTX 780|user=PolarKoala|FPS=30|rating=Playable|notes=Text now displays correctly. Many cut-scenes that were previously black display now. The loading times have increased, but the framerate has remained stable since the last release. The game can probably be played start-to-finish, if you're willing to accept a few missing cinematics.}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Constant 30fps in menus and in-game, certain cut-scenes do not render properly. Minor audio issues.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=25|rating=Runs|notes=Some glitches}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=No major changes from 1.6.0}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=No major changes}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=No major changes from 1.6.2}}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Loads|notes=Now crashes Cemu when loading. :(}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes upon trying to load}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Paper_Mario:_Color_Splash&diff=2809Paper Mario: Color Splash2017-03-31T20:54:58Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Paper Mario: Color Splash<br />
|type = <br />
|image = [[File:PaperMarioColorSplash.png|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Intelligent Systems<br />
|publisher = Nintendo<br />
|series = Paper Mario <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=October 7, 2016|EU=October 7, 2016|AUS=October 8, 2016|JP=October 13, 2016}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad<br />
|wikipedia = Paper_Mario:_Color_Splash<br />
|rating = Playable<br />
}}<br />
'''Paper Mario: Color Splash''' is the sequel to ''Paper Mario: Sticker Star'' for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.<br />
<br />
== Known Issues ==<br />
<br />
Runs, but often with visual glitches. Characters do not draw properly when facing stage right.<br />
<br />
== Configuration ==<br />
<br />
<!-- == Gameplay Videos == --><br />
<!-- {{#ev:service|id|dimensions|alignment|description|container}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. <br />
OR<br />
{{#evt:service=[service]<br />
|id=[id]<br />
|dimensions=[dimensions]<br />
|alignment=[alignment]<br />
|description=[description]<br />
|container=[container]<br />
}} --><br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.6.0|collapsed}}<br />
{{testline|version=1.6.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460s|GPU=Nvidia GTX 750 Ti|user=MrSyrux|FPS=0|rating=Unplayable|notes=Doesn't load yet.}}<br />
{{testend}}<br />
{{testsection|version=1.7.0}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1070|user=Sayuri|FPS=30|rating=Runs|notes=Game is playable, albeit with mild to heavy visual glitches, until the first fight with the three Shy Guys, which is impossible to get through because the battle system uses the Wii U Gamepad's touchscreen, and Cemu does not yet have a Gamepad display.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1060|user=ToppestOfDogs|FPS=30|rating=Playable|notes=Plays with small to medium visual glitches. Press tab to view the gamepad screen, and click on the screen to use the touch screen. You can also enable off TV mode and press CTRL+Tab to permanently switch to the gamepad so that you don't have to keep switching.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Pentium processor J2900|GPU=Intel(R) HD Graphics|user=ItsGameBoy|FPS=2.37-5.94|rating=Runs|notes=The game is somewhat playable, although there are some visual glitches, such as Paper Mario and the toads appear to be silhouettes, Princess Peach appears to be yellow and surrounded by a black border, and Huey appears to be invisible in paper form. The hammer Paper Mario uses and the shy guys are also silhouettes. Every time the game loads an object, it freezes until it successfully loads it. The biggest downside is that when encountering a battle, the battle appears black, which would be harder to attack.}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Paper_Mario:_Color_Splash&diff=2808Paper Mario: Color Splash2017-03-31T20:54:48Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Paper Mario: Color Splash<br />
|type = <br />
|image = [[File:PaperMarioColorSplash.png|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Intelligent Systems<br />
|publisher = Nintendo<br />
|series = Paper Mario <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=October 7, 2016|EU=October 7, 2016|AUS=October 8, 2016|JP=October 13, 2016}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad<br />
|wikipedia = Paper_Mario:_Color_Splash<br />
|rating = Playable<br />
}}<br />
'''Paper Mario: Color Splash''' is the sequel to ''Paper Mario: Sticker Star'' for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.<br />
<br />
== Known Issues ==<br />
<br />
Runs, but often with visual glitches. Characters do not draw properly when facing stage right.<br />
<br />
== Configuration ==<br />
<br />
<!-- == Gameplay Videos == --><br />
<!-- {{#ev:service|id|dimensions|alignment|description|container}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. <br />
OR<br />
{{#evt:service=[service]<br />
|id=[id]<br />
|dimensions=[dimensions]<br />
|alignment=[alignment]<br />
|description=[description]<br />
|container=[container]<br />
}} --><br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.6.0|collapse}}<br />
{{testline|version=1.6.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460s|GPU=Nvidia GTX 750 Ti|user=MrSyrux|FPS=0|rating=Unplayable|notes=Doesn't load yet.}}<br />
{{testend}}<br />
{{testsection|version=1.7.0}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1070|user=Sayuri|FPS=30|rating=Runs|notes=Game is playable, albeit with mild to heavy visual glitches, until the first fight with the three Shy Guys, which is impossible to get through because the battle system uses the Wii U Gamepad's touchscreen, and Cemu does not yet have a Gamepad display.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1060|user=ToppestOfDogs|FPS=30|rating=Playable|notes=Plays with small to medium visual glitches. Press tab to view the gamepad screen, and click on the screen to use the touch screen. You can also enable off TV mode and press CTRL+Tab to permanently switch to the gamepad so that you don't have to keep switching.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Pentium processor J2900|GPU=Intel(R) HD Graphics|user=ItsGameBoy|FPS=2.37-5.94|rating=Runs|notes=The game is somewhat playable, although there are some visual glitches, such as Paper Mario and the toads appear to be silhouettes, Princess Peach appears to be yellow and surrounded by a black border, and Huey appears to be invisible in paper form. The hammer Paper Mario uses and the shy guys are also silhouettes. Every time the game loads an object, it freezes until it successfully loads it. The biggest downside is that when encountering a battle, the battle appears black, which would be harder to attack.}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=New_Super_Mario_Bros._U&diff=2807New Super Mario Bros. U2017-03-31T20:54:13Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = New Mario Bros. U<br />
|image = [[File:NSMBU_BoxArt.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = Super Mario<br />
|released = {{vgrelease|NA=November 18, 2012|PAL=November 30, 2012|JP=November 8, 2012}} <!-- Put them in chronological order left-to-right. Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Platformer<br />
|modes = Single-player, Multiplayer (5)<br />
|input = GamePad, Wii Remote, Pro Controller, Classic Controller<br />
|wikipedia = New_Super_Mario_Bros._U<br />
|rating = Playable <!-- Unplayable, Loads, Runs, Playable, Perfect --><br />
}}<br />
'''New Super Mario Bros. U''' is the fourth title in Nintendo's "New Super Mario Bros." lineup, and the seventeenth overall in the "Super Mario" series. Since launching with the Wii U in 2012, it sold 5.34 million units, making it one of the highest-grossing Wii U games to date (second only to [[Mario Kart 8]]). It's your standard fare 2D Mario sidescroller; Bowser kidnaps the Princess, Mario must work his way through 8 themed worlds to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasis on sloped terrain.<br />
<br />
== Known Issues ==<br />
=== External files ===<br />
Both New Super Mario Bros. U and [[New Super Luigi U]] require four files not provided by the emulator to pass the start screen. The files are named as follows:<br />
FFLResMiddleLG.dat<br />
FFLResMiddle.dat<br />
FFLResHighLG.dat<br />
FFLResHigh.dat<br />
<br />
For legal reasons, we cannot provide these files. They can, however, be found easily either by downloading them off of the Nintendo Update Service with a tool like NEW NUSGrabber GUI or searching for them on Google. After obtaining the files, paste them into<br />
(cemu directory)\mlc01\sys\title\0005001b\10056000\content<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. <br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|RPP8_y3-xhk|400|inline|[https://youtu.be/RPP8_y3-xhk New Super Mario Bros. U on 1.4.0c AMD GPU]|frame}}<br />
{{#ev:youtube|XkY9sLN5iSs|400|inline|Since fairly early on, NSMBU has actually been running very well in Cemu (other than the obligatory invisible coins and music tracks playing all at once)|frame}}<br />
{{#ev:youtube|kkt1q0Vj_0M|400|inline|Now, however, the game runs nearly flawlessly on most PCs!|frame}}<br />
{{#ev:youtube|eyjHHEyDfgA|400|inline|[https://youtu.be/eyjHHEyDfgA New Super Mario Bros. U on 1.6.1 AMD GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 2100 @ 3.3GHz|GPU=NVIDIA GeForce GT 430|user=fernando51|FPS=20-30|rating=Runs|notes=Coins are invisible, music does not loop properly.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K|GPU=NVIDIA GeForce GTX 960|user=fraggz99|FPS=30-60|rating=Runs|notes=30 on menus and map, 60 in levels but stutters and has screen tear.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=20-60|rating=Runs|notes=20-30fps in overworld, 60fps in levels with little stutter. Coins are *visible*}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=AMD FX 6300 3.5GHz|GPU=NVIDIA Geforce GTX 750 Ti|user=maxdamage|FPS=27-30|rating=Loads|notes=Crashes after accepting title screen}}<br />
{{testline|version=1.4.0c|OS=Windows10|region=USA|CPU=Intel Core i7-4510U |GPU=NVIDIA GeForce 840M|user=someGuyInHisRoom|FPS=30-60|rating=Playable|notes=On menus 30-40 FPS and on most levels close to 60}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=30|rating=Playable|notes=15 fps in Map World}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 3.3GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=35-47|rating=Playable|notes=20-30fps in overworld, 45+ FPS in levels w/ minor stutter. Coins are *visible*}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=AMD A10-5800k|GPU=AMD Radeon R9 270x|user=Wolffangcry12|FPS=30-40|rating=Playable|notes=World Map frame drops to 20 fps ;minor sound problems ; }}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 970|user=Niiiz|FPS=30-60|rating=Playable|notes=Heavy frequent stutters, coins are invisible, various audio glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Xeon 1231v3 @ 3,8GHz|GPU=Nvidia Geforce GTX 980|user=Dennis|FPS=60|rating=Playable|notes=Some Crashes but good playable now its time for Wiimote Controller plugin}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i5 6600|GPU=NVIDIA GeForce GTX 660|user=bobby mcgee|FPS=50|rating=Playable|notes=Fine but frequent stutter}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=N/A|rating=Loads|notes=Game crashes after start menu.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=60|rating=Loads|notes=Crashes after the Character Selection Screen}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD A10 5800k|GPU=AMD Radeon R9 270x|user=Wolffangcry12|FPS=40|rating=Runs|notes=Better Fps in world map and levels ; sometimes the game freezes on level selection; some minor graphics gliches ;}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=30fps in overworld, 60fps in levels with minor stutter. Coins are *visible*}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i3 3217U|GPU=Nvidia GeForce GT 720m|user=Alok Awasthi|FPS=47|rating=Playable|notes=Playable. Coins not visible. 20 fps at title screen and 47-48 fps in game.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core 4790K @4.0 GHz|GPU=Nvidia GTX 970|user=xR0B1N|FPS=N/A|rating=Loads|notes=When first button pressed, emulator crashes (cemu.exe has stopped working [...])}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel G2020 @ 2.9Ghz|GPU=Intel HD|user=|FPS=15-20|rating=Runs|notes=none}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i3 41300T @ 2.9 GHz|GPU=Nvidia GeForce GPU [GTX 860m variant 2GB]|user=Bluey|FPS=30-60|rating=Playable|notes=30 FPS on overworld, can't see feet on overworld. 60 FPS in-level. Coins are invisible, yoshi music always playing even when you're not on yoshi. Some sounds are glitched and "pixelated"; sometimes music only comes out in the right ear and sounds glitched. You can complete the whole game though.}}<br />
{{testline|version=1.4.1|OS=windows 7|region=USA|CPU=Intel pentium g2030|GPU=AMD Radeon R7 250x|user=carl|FPS=53|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce GTX 660|user=BocuD|FPS=60|rating=Perfect|notes=Sound is sometimes glitchy}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=EUR|CPU=Intel Core i5 4590|GPU=AMD Radeon R9 280|user=LitchiTheCat|FPS=60|rating=Playable|notes=60 FPS ingame only}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-2670QM |GPU=NIVDIA GeForce GT 525M|user=ElyosOfTheAbyss|FPS=N/A|rating=Loads|notes=CEMU stops responding after title screen}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GTX 970|user=PTKickass|FPS=60|rating=Playable|notes=Coins are not rendered in Nvidia cards. Music is a mess, but still enjoyable :P}}<br />
{{testline|version=1.4.2|OS=Windows 7|region=USA|CPU=Intel Core i7 2600K @ 3.40GHz|GPU=2GB NVIDIA GeForce GTX 660 Ti (EVGA)|user=retg65e165|FPS=38|rating=Playable}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 |GPU=Nvidia|user=joao paulo|FPS=60|rating=Playable}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=30fps in overworld, 60fps in levels with very minor stutter. Coins are *visible*}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD Radeon R9 380 4GB|user=Naridar|FPS=60|rating=Loads|notes=Game crashes with a "Cemu.exe has stopped working" after pressing start on title screen. Same for EUR version}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Aside from multiple controller support via Wii U Pro/classic controllers in input settings, no major changes from 1.4.2}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Xeon X5570 2.93GHz @ 3.3GHz|GPU=Amd Radeon HD 7970|user=SirGarmaples|FPS=50|rating=Playable}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=EUR|CPU=Amd FX-4300|GPU=Nvidia GTX 660|user=rezony|FPS=59|rating=Perfect}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=A10 77O0K|GPU=AMD Radeon R9 270x|user=DSSXe|FPS=20|rating=Playable}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx|GPU=Nvidia GTX 880m x2 SLI|user=Cybertronicgames|FPS=60 fps|rating=Playable|notes=}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx @ 3.2 GHz|GPU=Nvidia GTX 880m x2 SLI|user=Bob justbob|FPS=60 FPS|rating=Playable}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Certain music now seems to loop properly, Overworld is now 30-60fps. No other major changes from 1.5.0.}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel i3 2nd Gen Mobile 2330m 2.2ghz|GPU=Nvidia Geforce Gt 410m 512mb|user=BHUS|FPS=30|rating=Unplayable}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 960|user=timm12|FPS=60|rating=Loads|notes=Game loads but crashes after pressing play on the title screen.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=30 FPS on overworld; 60 FPS in gameplay|rating=Playable|notes=Level selection lag is no big deal. If things look darkened, a restart of Cemu should fix that. (Coins are also visible)}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia GeForce GT 705|user=BocuD|FPS=40|rating=Playable|notes=Coins invisible}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=45 FPS|rating=Playable|notes=performance loss with build 1.5.2 and some graphical glitch are visible too. }}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700K@4.00Ghz|GPU=AMD R9 290|user=yener90|FPS=60|rating=Playable|notes=Some V-Sync issues and 3D shining issue sometimes. But it works nearly perfect!}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-4700 MQ @2.40 GHZ|GPU=Nvidia GT 755m|user=kreedzsenpai|FPS=60|rating=Playable|notes=Game has coins that are invisible and sometimes there's a small fps drop to around half but gets back to 60FPS}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 4460|GPU=Nvidia GTX 970|user=Ashif|FPS=40-55|rating=Runs|notes=Stutters a lot, lots of visual glitches, audio a little stuttery, playable with stutters but would recommend waiting if you want a serious play through that goes smooth without errors or frustrating visuals and audio }}<br />
{{testline|version=1.5.2|OS=Windows 8.1|region=USA|CPU=AMD FX-8350 @ 5.1GHz|GPU=nVidia GTX 770|user=fanta34|FPS=60|rating=Loads|notes=CEMU crashes after pressing 2 on the title screen.}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD Phenom II X4 810|GPU=AMD Radeon 6750 DDR3|user=bio3c|FPS=20-30 world-view in-game mostly 60|rating=Playable|notes=just after a cinematic fps drops while transitioning to UI elements}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.5Ghz|GPU=NVIDIA GeForce GTX 1080|user=truedread|FPS=50-60|rating=Loads|notes=Game loads, crashes right after ground-pound on title screen}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k|GPU=Radeon R9 290x 8Gb|user=Djdat|FPS=N/A|rating=Loads|notes=Crashes when pressing start on the main menu.}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=AMD FX-6100|GPU=Nvidia GT 630|user=Tertey|FPS=50|rating=Playable|notes=While playing level loading does lagspikes}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Xeon E5-1620 v3|GPU=Nvidia GTX 980|user=TehPlayar|FPS=N/A|rating=Unplayable|notes=CEMU crashes after loading rpx file}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Xeon E5-1620 v3 @3.50GHz|GPU=Nvidia GTX 980|user=TehPlayar|FPS=58|rating=Playable|notes=Sound glitches sometimes crash fixed probably due to path containing letter Ł}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=AMD FX-8320|GPU=AMD Radeon R9 280X|user=Cherry9-8|FPS=25-35 on map; 50-60 on levels|rating=Playable|notes=While travelling around world map, some parts of the map move like stop-motion. + There's no controls to Tilt the Wii U gamepad, so you can't pass World 8-1.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 3770 @ 3.40 GHz|GPU=Nvidia GTX 1070 8gb|user=Alek Josue|FPS=60|rating=Playable|notes=The fps drop to 25 on every cutscene, but once I enter a level, it runs perfectly, no drops from 60 fps, no stuttering, the sound quality is amazing and there are no graffical issues at all, already on the world 3 :D!}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=AMD Athlon II X2 240|GPU=GeForce GTX 650 1GB Edition|user=MyNameIsDefault|FPS=7-40 FPS|rating=Loads|notes=After downloading (what I'm assuming was) a save file, I was able to progress past the title screen. Loading times seemed long (30 seconds). While watching the little intro cinematic, there were constant stutters (but when it wasn't stuttering, the FPS was amazing), then my nvidia driver crashed while overclocked and on stock speeds. Further attempts show no changing this. Surprised my potato emulated it as well as it did.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k |GPU=Amd HD7950 3GB|user=TheStarbox|FPS=45-60|rating=Perfect|notes=working like a charm}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=EUR|CPU=lntel(R) pentium(R) b960 @ 2.20GHz|GPU=NVIDIA GeForce 610M |user=abdli|FPS=FPS 60|rating=Unplayable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-3820|GPU=AMD R9 390|user=Kd0g76|FPS=40-50|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i5|GPU=Intel HD 520|user=Wuhey|FPS=N/A|rating=Loads|notes=crashes before the game start}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i4590|GPU=Nvidia GTX 970|user=Ikaruga|FPS=60|rating=Playable|notes=Sound is almost perfect, has issues when Mario gets a power up though. Framerate is mostly stable at 60 but there are certain CPU usage spikes every few seconds(when running) to 100% normally it's at around 80% according to afterburner. When the spikes happen the game freezes for a very short period of time to then instantly run at 60FPS again. It's playable but not really fun.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i7 5820k|GPU=AMD Radeon HD 5870|user=eKorn|FPS=50-60|rating=Loads|notes=Game crashes on pressing start on title screen}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i3-3110M|GPU=HD 4000 (iGPU)|user=RobiNERD|FPS=~40 (~20 on world map)|rating=Playable}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 970|user=3D2Y Bandicoot|FPS=60|rating=Perfect}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core-i5 5200U 2.7ghz|GPU=Geforce GT920M|user=AeHoow|FPS=55-60|rating=Perfect|notes=Perfect FPS (just a little laggy on some CGs), perfect audio and minor visual glitches.}}<br />
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Intel Core i5 2500k|GPU=AMD R9 290 Crossfire (x2)|user=itsjusttime|FPS=25 to 30 fps during stage selection / 50 to 60fps during game play mostly 60 |rating=Playable|notes=whats needs to be fixed is the 30fps during the stage selection / and the little glitches during game play but mostly this game is 97% playable }}<br />
{{testline|version=1.5.6b|OS=Windows 8.1|region=EUR|CPU=Intel Xeon E5450 @ 3.6GHz|GPU=NVIDIA GeForce GTX 650 Ti|user=KaleidonKep99|FPS=60|rating=Perfect}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core 2 Duo E8200|GPU=Nvidia GTX 650 1GB|user=The Blue Shells|FPS=58/60|rating=Playable}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Certain objects in certain themes/levels seems to be shaking when running, other than that no major changes from 1.5.1}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes after pressin "A" button during attract mode}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i7|GPU=intel HD graphics 5000|user=hobbettoh|FPS=60|rating=Unplayable}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Shaking objects bug introduced in 1.6.0 is now fixed, other than that no major changes. }}<br />
{{testline|version=1.6.3|OS=Windows 10|region=USA|CPU=AMD A8 7410 @ 2.2GHz|GPU=AMD Radeon R7 M440|user=Lsc|FPS=29-60|rating=Playable|notes=Objects still shaking while Mario running. }}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ 3.5GHz|GPU=Nvidia GT 730 GDDR5|user=Raptorbk|FPS=40-60|rating=Playable|notes= Some shadows on the ground seems to be Shaking}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD A10 5800K 3.8GHz|GPU=Nvidia GTX 660|user=Deelish|FPS=35-60|rating=Playable|notes= Cemu freezes randomly in water levels depending on how you play through them. Mario glitches in and out when selecting Begin Story Mode?.}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=USA|CPU=AMD A10 5800K 3.8GHz|GPU=Nvidia GTX 660|user=Deelish|FPS=35-60|rating=Playable|notes= Mario glitch fixed. Cemu still freezes in water levels while audio keeps playing. }}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Hyrule_Warriors&diff=2804Hyrule Warriors2017-03-31T20:53:02Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Hyrule Warriors<br />
|image = [[File:Hyrule Warriors.png|295px]]<br />
|developer = Omega Force, Team Ninja<br />
|publisher = Koei Tecmo, Nintendo<br />
|series = The Legend of Zelda, Dynasty Warriors<br />
|released = {{vgrelease|JP=August 14, 2014|EU=September 19, 2014|AUS=September 20, 2014|NA=September 26, 2014 }}<br />
|genre = Hack and slash<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GamePad<br />
|rating = Unplayable<br />
|wikipedia = Hyrule_Warriors<br />
}}<br />
'''Hyrule Warriors''' is a Zelda spinoff in the style of the Dynasty Warriors games<br />
<br />
== Known Issues ==<br />
=== First cutscene solid green ===<br />
When starting a new game the intro cutscene will be solid green with working sound, but it can be skippable by pressing +.<br />
<br />
=== Crashes after first load ===<br />
After the first cutscene the game will show loading screen, but always crash after it, rendering it unplayable<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Videos ==<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=US|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=30|rating=Loads|notes=Menus run at their 30FPS cap, not possible to test beyond that.}}<br />
{{testend}}<br />
{{testsection|1.7.0}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=60|rating=Loads|notes=Only loads menu with bugged audio and the game running at double speed and missing the start menu background}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 1070|user=Elite|FPS=60|rating=Loads|notes= Identical issues as in 1.7.2c.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Donkey_Kong_Country:_Tropical_Freeze&diff=2803Donkey Kong Country: Tropical Freeze2017-03-31T20:52:43Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Donkey Kong Country: Tropical Freeze<br />
|type = <br />
|image = [[File:DKC5_box_art.jpg|295px]]<br />
|developer = Retro Studios, Monster Games<br />
|publisher = Nintendo<br />
|series = Donkey Kong Country<br />
|released = {{vgrelease|JP=February 14, 2014|NA=February 21, 2014|EU=February 21, 2014|AUS=February 22, 2014}}<br />
|genre = Platformer<br />
|modes = Single-player, multiplayer (2)<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk <br />
|wikipedia = Donkey_Kong_Country:_Tropical_Freeze<br />
|rating = Playable<br />
}}<br />
'''Donkey Kong Country: Tropical Freeze''' is a 2014 side-scrolling platformer video game developed by Retro Studios, with assistance from Monster Games, and published by Nintendo. The fifth installment in the main Donkey Kong Country series, and the first in high-definition, Donkey Kong Country: Tropical Freeze is the direct sequel to the 2010 Wii game, Donkey Kong Country Returns. It was released in Japan under the alternative title '''Donkey Kong: Tropical Freeze'''.<br />
<br />
== Known Issues ==<br />
<br />
=== Intro/Opening Cutscene ===<br />
The intro/opening video when starting a new save does not play properly. (video playback is not supported in Cemu) Can be bypassed by using a save file or simply waiting until the video is over. (you can also replace the intro.mp4 video with a short one)<br />
{{#ev:youtube|XOjlhR0YhR0|500|inline|This what the intro video ''should'' look like|frame}}<br />
<br />
=== Wii U Pro controller Input/Multiplayer ===<br />
Wii U Pro controller/Player 2 input is currently not detected.<br />
<br />
=== Vendor-Specific Issues ===<br />
Various bugs specific to Nvidia GPUs, including glitched pick-ups (ie~ bananas/coins) and improperly rendered textures with specific characters/objects.<br />
<br />
== Configuration ==<br />
This game requires "GPU buffer cache accuracy" set to "High(Slow)" to run properly. <br />
<br />
== Gameplay Vidoes ==<br />
<br />
{{#ev:youtube|r5C9Gpu46Hs|400|inline|[https://youtu.be/r5C9Gpu46Hs Donkey Kong Country: Tropical Freeze on 1.5.0 AMD GPU]|frame}}<br />
{{#ev:youtube|At3NdyMOWdw|400|inline|[https://youtu.be/At3NdyMOWdw Donkey Kong Country: Tropical Freeze on 1.5.4 Nvidia GPU]|frame}}<br />
{{#ev:youtube|3P7wPzCbibY|400|inline|[https://youtu.be/3P7wPzCbibY Donkey Kong Country: Tropical Freeze on 1.5.6 AMD GPU]|frame}}<br />
{{#ev:youtube|9an9BpAvAb0|400|inline|[https://youtu.be/9an9BpAvAb0 Donkey Kong Country: Tropical Freeze on 1.6.2 AMD GPU]|frame}}<br />
{{#ev:youtube|D4Wo9qrBeHE|400|inline|[https://youtu.be/D4Wo9qrBeHE Donkey Kong Country: Tropical Freeze on 1.6.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|588VWYGH-YY|400|inline|[https://youtu.be/588VWYGH-YY Donkey Kong Country: Tropical Freeze on 1.6.3 AMD GPU]|frame}}<br />
{{#ev:youtube|5iQ9Xb2nsF8|400|inline|[https://youtu.be/5iQ9Xb2nsF8 Donkey Kong Country: Tropical Freeze on 1.6.3 Nvidia GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=NVIDIA GeForce GTX 760 |user=Moi75ts|FPS=N/A|rating=Unplayable|notes=Stuck on black "Loading" Screen }}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=N/A|rating=Loads|notes=Hangs in visible loading screen, ultimately freezes. (no pun intended) }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD FX-6300|GPU=AMD Radeon HD 7800 2GB|user=nachopique|FPS=5 - 9|rating=Loads|notes=No sound. Gets in Menu 5-9 fps and grafical issues on letters. When finished loading In-game shows a black screen at 60 fps.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Loads|notes=~10fps in title screen and menus, hangs in black screen at 250+fps after selecting file/controls. (missed potential "freeze" pun)}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Loads|notes=~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen after selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas. (Eventually freezes after waiting several minutes, but does not crash.)}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-60|rating=Runs|notes=20fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. Previously mentioned moving green/red static screen can be bypassed using a save file. <br />
Can get in game and is consistent 15 fps with full audio until you try to progress to another area where it freezes with music still playing. (Cemu does not crash) <br />
No character texture/audio issues to speak of, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Runs|notes=50-60fps in title screen, 50-60fps in menus/cutscenes, 20fps in overworld/in-game. No other major changes from 1.5.0<br />
No character texture/audio issues so far, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700K@4.00Ghz|GPU=AMD R9 290|user=yener90|FPS=60|rating=Loads|notes=While loading, you can hear sound, but have a screen glitch, which move: http://i.imgur.com/ZRrKTNG.jpg?1. After the sound ended, it freezes.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc|user=OmegaForceYT|FPS=35/45 FPS |rating=Playable|notes=Texture Issues/Slowdowns on Some Times }}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Core i5-4690 3.5GHz|GPU=Nvidia GeForce GTX 960 4GB|user=Malkierian|FPS=50-60|rating=Playable|notes=Character texture glitches, slowdowns on big effects/level changes, or on certain levels. Beginning cutscene totally unwatchable.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=50-60|rating=Playable|notes=It does not work the control and can not play, but videos play an music works perfectly}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=50-60|rating=Loads|notes=The game not detected gamepad and when tick full screen, crash windows}}<br />
{{testline|version=1.6.0|OS=WIndows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeonn R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=50-60fps in title screen, menus/cutscenes, *and* in overworld, 45-60fps in-game. Text is now displayed correctly. <br />
It appears enabling ""overwrite vertex buffer size"" significantly lowers performance in this title, (possibly AMD-specific?) previously had it enabled in past submissions. <br />
Wii U Pro controller input settings still not detected. (no multiplayer)}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=Intel Core i5-4460|GPU=Intel HD 7800|user=Jakub|FPS=55|rating=Playable|notes=Seems to run faster in fullscreen mode}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Coloured impossible to play screen with sound and music}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 970 SC ACX 2.0|user=Chiyo|FPS=60|rating=Runs|notes=Graphical glitches including static, lines appearing when collecting bananas, and entire screen going black except for the HUD. Occasional crashes.}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=55-60|rating=Playable|notes=60fps in title screen, menus/cutscenes, *and* in overworld, 55-60fps in-game. <br />
Wii U Pro controller input settings still not detected. (no multiplayer) Nearly perfect otherwise, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=Consistent 60fps in-game, 2nd player input still not detected. Nearly perfect, appears to be AMD GPU- specific. }}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU= Intel Core i5-4460|GPU=Nvidia GTX 970|user=dubstepranger|FPS=N/A|rating=Runs|notes=Game does not detect Wii U Classic Controller and still does not detect Wii U Pro controller. Game runs smoothly until about 15 minutes into gameplay when framerate drops from consistent 50-60 to <10FPS.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Super_Mario_3D_World&diff=2802Super Mario 3D World2017-03-31T20:51:57Z<p>Bloodhorde: </p>
<hr />
<div>{{stub}}<br />
{{Infobox VG<br />
|title = Super Mario 3D World<br />
|image = [[File:Super Mario 3D World.jpg|295px]]<br />
|developer = Nintendo EAD Tokyo, 1-UP Studio<br />
|publisher = Nintendo<br />
|series = Super Mario<br />
|released = {{vgrelease|JP=November 21, 2013|NA=November 22, 2013|EU=November 29, 2013|AUS=November 30, 2013 }} <br />
|genre = Platformer<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GamePad, Pro Controller<br />
|rating = Playable<br />
|wikipedia = Super_Mario_3D_World<br />
}}<br />
'''Super Mario 3D World''' is a 3D platformer and Sequel to the 3DS game Super Mario 3D Land. The game follows Mario and friends attempting to rescue fairy-like creatures called Sprixies from Bowser, who invades the realm known as the Sprixie Kingdom. It received critical acclaim, with its level design, multiplayer, visuals and music all receiving high praise.<br />
== Known Issues ==<br />
The switchboards fall through on at least two of the worlds. In order to fix this without needing to use the interpreter CPU mode, make a file named <code>0005000010145c00.ini</code> (USA version) or <code>0005000010145c00.ini</code> (PAL version) in the <code>gameProfiles</code> folder where Cemu is installed, and put the following inside it:<br />
<pre># Super Mario 3D World (USA/PAL)<br />
<br />
[CPU]<br />
emulateSinglePrecision = true</pre><br />
<br />
This will fix the issue while keeping most, if not all, of the speed.<br />
<br />
''Fix already included in CEMU 1.7.2 and later''<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. Optional there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|O3ziNy_EUbU|400|inline|[https://youtu.be/O3ziNy_EUbU Super Mario 3D World on 1.4.1 AMD GPU]|frame}}<br />
{{#ev:youtube|_Cf2O_CxUNg|400|inline|[https://youtu.be/_Cf2O_CxUNg Super Mario 3D World on 1.6.1 AMD GPU]|frame}}<br />
{{#ev:youtube|FqCid3Wbd9g|400|inline|[https://youtu.be/FqCid3Wbd9g Super Mario 3D World on 1.6.1 Nvidia GPU]|frame}}<br />
{{#ev:youtube|Hwi10vjZOqg|400|inline|[https://youtu.be/Hwi10vjZOqg Super Mario 3D World on 1.6.2 AMD GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|user=chrisfand|FPS=40-60|rating=Playable|notes=Stuttering and also broken shadows from clouds.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4440 @ 3.3GHz|GPU=NVIDIA GeForce GTX 960|user=fbkpo|FPS=40-55|rating=Playable|notes=Some stuttering and bad lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core 2 Duo E8500|GPU=NVIDIA GeForce GTX 960|user=HerØpØn|FPS=35-40|rating=Playable|notes=Lightning bugs, minor sound issues}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=45-60|rating=Playable|notes=Lighting errors, sound glitches, minor slowdown, broken shadows, but overall VERY playable}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 2320 @ 3.40 GHz|GPU=AMD Radeon R9 380|user=smax904|FPS=15-50|rating=Playable|notes=Broken lightning; brocken cloud shadows; some sound effects are broken;}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=40-60|rating=Playable|notes=Some stutter, broken shadows and poor lighting}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k @ 4.2GHz|GPU=NVIDIA GeForce GTX-970|user=Crystal3lf|FPS=40|rating=Playable|notes=Sluggish gameplay but quite playable}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460|user=kikidark|FPS=25|rating=Playable|notes=20-30 fps in overworld 25-30 in levels}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|user=LuismaSP89|FPS=45-60|rating=Playable|notes=Stutter and slow, but nearly playable.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K @ 4.1Ghz|GPU=NVIDIA GeForce GTX 970|user=Colgate|FPS=50-60|rating=Playable|notes=Has better performance and less slowdown on levels than 1.4.0c, graphical hitches remain, and stuttering on loads/powerups.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=50-60|rating=Playable|notes=Stutters and sluggish shadows, lighting and rendering. But all aside, it's playable. One level with a dinosaur where you swim with it; drops high framerates.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460|user=kikidark|FPS=30|rating=Playable|notes=Some leves can be played at 40+ fps}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=AMD FX 8350 @ 4.2GHz|GPU=NVIDIA GeForce GTX 760|user=noah1831|FPS=20-60|rating=Playable|notes=Random sound issues and freezes, especially when a new entity is created on screen.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 970|user=Niiiz|FPS=20-30|rating=Playable|notes=Frequent stuttering, sky is missing, texture glitches, shadow glitches, laggy during any change in screen like shell bounce, block break, etc.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD A10 5800k|GPU=AMD Radeon R9 270x|user=Wolffangcry12|FPS=28-35|rating=Runs|notes=Better FPS ; Still gliches on levels ; Some lightning problems and bugs ;}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.2GHz|GPU=NVIDIA GeForce GTX 760|user=noah1831|FPS=45-60|rating=Playable|notes=Graphical and sound glitches still occur as bad as previous version, but lag spikes are less frequent and less severe.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=40-60|rating=Playable|notes=Some stutter, broken cloud shadows and minor lighting issues. Greatly improved stability from 1.4.0c.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4770 @ 3,40 GHz|GPU=NVidia GeForce GTX 970|user=007checker|FPS=N/A|rating=Unplayable|notes=CEMU crashes after some seconds while loading}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i3|GPU=Nvidia GeForce 920m|user=adrian josh|FPS=N/A|rating=Unplayable|notes=}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3570k|GPU=AMD Radeon HD 7870|user=Gundark|FPS=40-60|rating=Playable|notes=Bug with recompiler on two spots in game ( falling platforms ), bugs with shadows, at the end of game lower fps in overworld.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-5820k @ 4.2Ghz|GPU=AMD R9-290 Tri-x x2(Crossfire)|user=M-Gardevoir|FPS=55|rating=Runs|notes=}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 3770|GPU=Nvidia GTX 650 1GB|user=Mureb|FPS=50-60|rating=Playable|notes=Game runs fine. The first level has some shadow glitches, but the second one is pretty much perfect. Solid 55fps inside levels. CPU usage on ~25% and GPU usage on ~60%.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core2Duo|GPU=Radeon HD 5450|user=Jolty|FPS=15~20|rating=Playable|notes=}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=40-60|rating=Playable|notes=Very minor stutter, broken cloud shadows and minor lighting issues. No major changes from 1.4.1}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD Radeon R9 380 4GB|user=Naridar|FPS=50-60|rating=Runs|notes=Some levels have noticably lower/more fluctuating FPS (1-5 in particular), lack of microphone blow prevents completion of 2-2.}}<br />
{{testline|version=|1.4.2bOS=Windows 7|region=USA|CPU=Intel i5-4690k|GPU=Asus GTX 970|user=nospr|FPS=30fps|rating=Playable|notes=Seems to run at about 50% the normal speed of the game. Playable, but it feels like it's on permanent slow motion.}}<br />
{{testline|version=1.4.2|OS=Windows 8.1|region=USA|CPU=Intel Core i5-5200U @ 2.20Ghz|GPU=Nvidia Geforce 920M (Intel IGPU doesn't work)|user=rossaline|FPS=Average 30, sometimes hits 45-60 mark.|rating=Playable|notes="Sound glitches (some sounds played incorrectly, most of the times are loud or laggy)<br />
Graphical glitches (few levels are too bright, problems with shadows & textures, some make drop the FPS)<br />
Weird slow-mo that sometimes fixes itself after few minutes/hours of playing.<br />
No support for microphone blowing but 2-2 can be beaten."}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
<br />
<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=40-60|rating=Playable|notes=Cloud shadows are improved and not an issue at all/broken on some levels tested and better lighting in general. Can now select/use Wii U Pro controllers properly/natively instead of gamepad via in-game options and all buttons seem to work without any issues.}}<br />
{{testline|version=1.5.0|OS=Windows 8.1|region=USA|CPU=Intel Core i5-5200U @ 2.20Ghz|GPU=Nvidia Geforce 920M|user=rossaline|FPS=30 (max. 45, min. 15)|rating=Playable|notes=There are still some audio (sounds played incorrectly) and graphical glitches (bright worlds/levels & shadow problems being most noticeable).<br />
The slow-mo seems to be weaker.<br />
Often drops to 15 fps. Experienced it before in 1.4.2b but it was rare there.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 3820 @4.3ghz|GPU=Nvidia GTX 680M|user=Pol40|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7-6820HK @ 798MHz|GPU=Nvida GTX 980|user=Poof|FPS=50-60|rating=Runs|notes=Some levels impossible to complete due to lacking features (Breathing) / Physics glitches. Cannot go past 3-7 due to platforms bugging out and falling through the world where they'd normally stand still.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7-4700HQ|GPU=NVIDIA GeForce GTX 850M DDR3|user=darkzora97|FPS=10-20 in World 1-5, 50-60 in everywhere else|rating=Playable|notes=Lack of shadows in 2-3 in the section after checkpoint, lack of mic emulation for 2-2 and 1-Captain Toad (2-2 and 2-3 are difficult to complete; 1-Captain Toad is impossible), minor audio issues, significant FPS drops in most of world 1-5. From 1.4.2b multiplayer is supported and FPS doesn't really change from singleplayer.}}<br />
{{testline|version=1.5.0|OS=Windows 7 |region=USA|CPU=AMD FX-4300|GPU=Nvidia GTX 660|user=rezony|FPS=40|rating=Playable}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz|GPU=AMD Radeon HD 6670|user=MasterMario97|FPS=40-60|rating=Playable|notes=A significant performance boost over the previous version. Backgrounds still black/can't be drawn correctly}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX-8350|GPU=Nvidia GTX 970|user=Niiiz|FPS=55-60|rating=Playable|notes=Huge improvement but frames still dip to 15 or less in certain areas of certain levels. }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core 2 Quad Q9400|GPU=Nvidia GTX 750 Ti|user=P_G09|FPS=29|rating=Playable|notes=game works well but in sometimes it drops to 11 FPS}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i3 3220|GPU=AMD Radeon HD 5670|user=Azra|FPS=30-50|rating=Playable}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD-FX 6300|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=30-60 FPS (Depends on each levels demands|rating=Runs|notes=There are lag on some levels and lag on stage selection<br />
Some issues with Cemu itself:<br />
Some levels require microphone.<br />
Switch platforms fall off and respawn continuously and are impossible to bypass<br />
The whole game is possible to beat, but will be stopped at the last level of this first Bonus World by switch platform glitch}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7 4720HQ|GPU=Nvidia GTX 960M|user=oph|FPS=50-60|rating=Playable|notes=Game runs buttery smooth other than levels with the blue switches on them World 1 - 5 is choppy until you activate all of the switches on the screen. }}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel Core i3-6100 @ 3.70 GHz|GPU=NVIDIA GeForce GTX 550 Ti|user=Piddle|FPS=40-60|rating=Runs|notes=Brief, low (30 or less) FPS during particle explosions. Lighting, shadow, and some texture popping issues. Circus stage unplayable due to extreme amounts of stuttering. Sounds being cut out particularly during cut scenes.}}<br />
{{testline|version=1.5.2|OS=Windows 8|region=USA|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=Nvidia Geforce GTX 650 Ti|user=Killer4Free|FPS=N/A|rating=Unplayable|notes=Crashes on startup}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570|GPU=NVIDIA GTX 970|user=revdath|FPS=40|rating=Playable}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4710HQ|GPU=Nvidia GTX 860M|user=that_90s_guy|FPS=55|rating=Playable|notes=Butter smooth 60fps in most levels but the overworld, except in some minor areas.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 290x|user=Jeronimo654|FPS=40-50|rating=Playable|notes=A few light and sound glitches and 40-50FPS are still kinda slow but it's playable.}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD Phenom II X4 810|GPU=AMD Radeon 6750 DDR3 |user=bio3c|FPS=mostly 30 or worse (sound) 60 (nosound) build|rating=Playable|notes=horrible performance in stages like Switch Scramble Circus}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=NVIDIA GeForce GTX 1080|user=truedread|FPS=50-60|rating=Playable|notes=Stuttering at times, texture issues, and music glitches but very playable}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 3570|GPU=Nvidia GTX660Ti SC|user=Avecesar91|FPS=20~60|rating=Runs|notes=Estaría bueno que agregaran la opción "soplar el micrófono" mediante un botón.}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i5 4690K 3.5 Ghz|GPU=AMD Radeon R9 280 3GB|user=MAVLL|FPS=55 Fps|rating=Playable|notes=I get mostly 60 fps. But for some moments i see 50 fps, so i put an avergare. I'm in the World 3 already now i can blow. Note: Would be great if the Middle button for my Xbx 360 wireless (The Microsoft Button) can be mapped. I know you will Do :-) }}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 6700k |GPU=Nvidia GTX 1070|user=AwesomeFaceTM|FPS=30|rating=Playable|notes=no more lag spikes! however the bloom/glossy effect was removed and I thought that made the game look a whole lot better.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i5 6400 (non-k) @ 4.05Ghz|GPU=AMD RX480|user=Surnavis|FPS=55-60|rating=Playable|notes=some stages drop to 30FPS become slow motion. when play with 2 player sometime freeze in the world (need to close and open cemu [able to continue the game])}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i5-4440|GPU=Nvidia Gtx 960|user=AndresCedano|FPS=55-60|rating=Playable}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k|GPU=Nvidia GTX 760|user=pixelgrinder|FPS=60|rating=Playable|notes=Completed de game with minor glitches, in the final tower one green ladder has a weird black texture but thats all.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4590S @ 3.00 GHz|GPU=NVidia Quadro K620|user=Tabish3304|FPS=50-60|rating=Playable|notes=The platforms in world 3-7 glitch and fall making the level hard(still finishable)/ fps drops down drastically on random but rare occasions.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i5 4590|GPU=Nvidia GTX 970|user=Ikaruga|FPS=60|rating=Playable|notes=Minor glitches like screen flickering appear from time to time, when Stars appear the game slows down to about 20fps for a short time, still very playable.}}<br />
{{testline|version=1.5.4|OS=Windows 7|region=USA|CPU=Intel Xeon E5462|GPU=Nvidia GTX 750Ti (Reference)|user=Lazura|FPS=30|rating=Perfect|notes=Runs at half speed most of the time, other than than very playable.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=AMD Athlon X4 760K 3.6Ghz|GPU=AMD Radeon HD 7790 OC|user=Adriiii1|FPS=55|rating=Playable|notes=8GB RAM 1666Mhz}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=EUR|CPU=Intel Core i3-4150|GPU=NVIDIA Geforce GT 710|user=InfectaDoEmulators|FPS=58 - 60|rating=Playable|notes=After Completing Level Ground Disappears But Other Entities (Ex.Flag Pole) Stays}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i7|GPU=asus gtx 1070 strix gaming|user=seth bones|FPS=59|rating=Playable}}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2400 @3.1 Ghz|GPU=Nvidia Geforce GT720 2GB|user=Mambila2001|FPS=30-55|rating=Perfect|notes=Always fluid, except on some stages full of effects like in the first world}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i5 3570K|GPU=Nvidia Geforge GTX 1070|user=Adramelech|FPS=30-60|rating=Playable|notes=The game is almost fully playable, some slowdown on spec areas}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel m2020 2.4ghz|GPU=Nvidia GT 720M|user=RetroGamer|FPS=30|rating=Runs|notes=i get 30fps with some drops/freezes and slowdowns but kinda playable on such a low end pc}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=56|rating=Playable|notes=Every once in a while, FPS drops to ~15-20 for a period of time. Still playable, though.}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 3770|GPU=GTX 960 2GB|user=Mureb|FPS=60|rating=Playable|notes=Runs pretty great, 55-60 besides the usual shader stutter. }}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=AMD Radeon R9 390|user=GrandestofDads|FPS=50–60|rating=Playable|notes=Some Switchboards (the platforms moved by standing on one side) in World 3–7 (Switchboard Falls) and World Star–9 (Cosmic Cannon Cluster) constantly fall, making it impossible to ride on them. This can be fixed by closing and reopening the emulator; switching to the CPU interpreter (CPU > Mode > Single core interpreter); playing the level; and repeating steps 1 and 2, this time switching to the recompiler.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i5-6300HQ @ 2.3GHz|GPU=NVDIA GeForce GTX 960M|user=passerby1234|FPS=40-50|rating=Playable|notes=Almost fully playable, sometimes there is few stutters and frame drops}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core-i5 5200U 2.7ghz|GPU=Geforce GT920M 2GB|user=AeHoow|FPS=50-55|rating=Playable|notes=Almost perfect FPS, minor visual bugs and sounds are now running perfectly}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5GHz|GPU=Nvidia GTX 960 v368.81|user=Malkierian|FPS=57|rating=Playable|notes=THIS IS AN UPDATE. No change on game-breaking bugs (2-3 switchboards on Switchboard Falls fall through and spawn continuously). Slowdown during fire or reflective sections of the game is slightly improved.}}<br />
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Intel Core i3-6100 @ 3.70 GHz|GPU=AMD Radeon RX 470 4GB|user=Piddle|FPS=40-60|rating=Runs|notes=W1-5 still unplayable due to extreme amounts of stuttering. Background objects/textures disappear after the level beat character posing. White and black smoke from running or otherwise is flat and see-through. Audio crackles and pops a lot from explosive sounds like pow blocks.}}<br />
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Intel Core i7-2600|GPU=Nvidia GTX 670 2GB|user=themacmeister|FPS=20-60|rating=Playable|notes=Severe slowdown in two levels (shaders?). Snow level so bright almost unplayable, switch button level extremely slow... very playable otherwise...}}<br />
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Intel Core i7 2600 3.8 Ghz|GPU=Nvidia Geforce gt 640|user=asanava18|FPS=50-60|rating=Playable|notes=Near perfect, with a few slowdowns and low framerate in world 1-5 (15-30 fps)}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=AMD FX 4350 @ 4.2 GHz|GPU=Nvidia GeForce GTX 770|user=Sander|FPS=20-60|rating=Playable|notes=Only played through the first level so far. Saw some shader issues and experienced slowdowns, but could complete the level just fine}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i3-3110M|GPU=HD 4000 (iGPU)|user=RobiNERD|FPS=~60|rating=Loads|notes=Logo shows up controller screen too, music starts game crahes with black screen}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 970|user=3D2Y Bandicoot|FPS=60|rating=Playable|notes=Random little stuttering. Sound: Music is good, but some effects are disturbed.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=55-60|rating=Runs|notes=UPDATE: The only reasons it gets Semi-Playable are that it slows down greatly in fire-heavy or mirrored stages, and and the falling platform bug prevents the last level Star World level from being completed. Otherwise very playable.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Gh|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=6 - 60|rating=Playable|notes=It works well, but the fps go up and down very fast, music and perfect controls}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=intel core i5-4590 @3.30 |GPU=Nvidia GTX 980|user=Xenvas666|FPS=30-60|rating=Playable|notes=Some stutter and a couple of graphical issues but very minor and can be worked around.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD FX 8350|GPU=AMD R9 280x|user=DragonSeth|FPS=30-60|rating=Runs}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=50-60|rating=Playable|notes=Still major FPS dips while the texture cache fills, most notably when running in overworld maps, but no dips once the cache is done. The lighting is pretty much perfect now. Slowdowns in fire-heavy or mirrored sections are noticeably reduced. Still have problems with the switchboards in 3-7 and Star-8, but the two at the end of 3-7, which were falling in 1.5.6b, are working properly now. Making progress.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590 @ 3.30|GPU=Nvidia GTX 970|user=Xenvas|FPS=30-60|rating=Playable|notes=Lags in different areas that it used to lag in, wide shots lag less, whereas close up shots lag more than before, some of the same issues as before but still playable}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7 6700hq 2.6Ghz|GPU=Nvidia gtx 950m|user=wakka|FPS=55-60|rating=Playable|notes=little glitches ,, sometimes frames drop to 20 ,, but its playable }}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590|GPU=Nvidia GTX 960|user=timm12|FPS=50-60|rating=Playable|notes=The game can be completed, but there are minor graphical glitches, including torches not showing flames and the foreground becoming invisible when clearing a level. Additionally, in World 3-7, the CPU needs to be to set to single core interpreter mode in order to not glitch.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Minor stutter, slow downs in areas with multiple explosions or heavy lighting. Using ""[CPU]<br />
emulateSinglePrecision = true"" in gameprofile config. fixes falling platforms including the final level in Star world. }}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=35|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=intel core I7 5500U 2,4GHz|GPU=Nvidia Geforce 830m|user=RenanZX|FPS=30-60|rating=Playable|notes=have some slow downs in start menu}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core I7 6700k|GPU=Nvidia GTX 1070|user=LinkvsSangoku|FPS=60|rating=Unplayable|notes=You will have a level with some despawning / fall off the screen platformand reapear(better to use peach and circle jump to pass trhought thoses) Slowdown only for new entries on shader cache.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4460|GPU=Nvidia GTX 950|user=link|FPS=60|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i3 -4160 3.6GHz|GPU=Nvidia GTX 760 2GB|user=kop200|FPS=40-60|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4440|GPU=Nvidia GTX Geforce 660|user=kulawy455|FPS=20|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Minor stutter, improved performance in areas with multiple explosions or heavy lighting.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD A8 5500 @ 3.2GHz |GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=40-50|rating=Playable|notes=Springboards sometimes fall through the ground.}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=No major changes from 1.6.1}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6700HQ @ 2.60GHz |GPU=NVIDIA GeForce GTX 970M |user=Nulla|FPS=40-60|rating=Playable|notes=Great framerates most of the time, but a lot of stuttering/pauses(dynarec having to play catch up?). The emulator does not like the locked walls in world 1-5 and the game will lag severely and encounter a lot of graphical bugs until the switch puzzles are completed and the walls are removed.}}<br />
{{testline|version=1.6.2c|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k (4.7ghz OC)|GPU=Nvidia GTX 970|user=outlassn|FPS=60|rating=Playable|notes=60fps w/ stutters }}<br />
{{testline|version=1.6.3|OS=Windows 10|region=USA|CPU=Intel Core i5-4460s|GPU=Nvidia GTX 750 Ti|user=MrSyrux|FPS=60|rating=Playable|notes=60FPS but with sometimes with FPS Drops, in one Level there is some Stutter and the Glitch and the FPS sometimes falls to 6 FPS but for now that seems to only be for one Level.}}<br />
{{testline|version=1.6.4b|OS=Windows 10|region=USA|CPU=Intel Core i5-6600k (OC to 4.6ghz)|GPU=RX 480 8GB|user=Ninja|FPS=50-60|rating=Playable|notes=60FPS but with Drops, when first starting a level and when alot of FX are on screen. Also a few FX bugs aswell. Video: https://www.youtube.com/watch?v=ypq6bjqy9wQ}}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k|GPU=Nvidia GeForce GTX 1070 8GB|user=Fallen Shinigami|FPS=50-60|rating=Playable|notes=Playing game with 4k texture pack.Still major FPS dips while the texture cache fills, no dips once the cache is done.}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD RX 480 8GB|user=Nerdsinc|FPS=55-60|rating=Playable|notes=Using 4k Texture pack. Occasional FPS dips for texture caching, music is distorted in the first cutscene, but otherwise flawless.}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870 2GB|user=d3rive|FPS=50-60|rating=Playable|notes=Playing without any packs. Drops (~30 fps) appear in some levels, music distorted before caching.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel Core i7 6800k (OC to 4.0Ghz)|GPU=Nvidia 1070 8GB|user=UtterSpartan|FPS=60|rating=Playable|notes=Playing at 4K with pre-installed shader pack. Occasional music corruption, most notably at beginning, but after playing all of World 1 noticing no frame drops but the whole game stuttered into blackness on 1-4. Nearly perfect.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel Core i7 7700|GPU=Nvidia 1080 8GB|user=iarbardv|FPS=60|rating=Playable|notes=some minor fps drops under heavy load.I am currently having no issues with it and already played half of the game.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.5Ghz|GPU=Nvidia 970|user=Crowzer|FPS=60|rating=Playable|notes= Huge FPS drop on one level so far. Beside that, the rest of the game is flawless. Using 4K GraphicPack}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ OC 4.5GHz|GPU=AMD HD 5750|user=dendros77|FPS=50-60|rating=Playable|notes=In order to make this game run with this GPU (thanks to the old legacy drivers 15.7.1 or 16.2.1), you have to run the game in fullscreen the whole time. That's a workaround for the crashing at the start. Music is distorted before levels. Low fps on heavy graphic needs, everything else runs fine.}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Hyrule_Warriors&diff=2745Hyrule Warriors2017-03-31T02:03:26Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Hyrule Warriors<br />
|image = [[File:Hyrule Warriors.png|295px]]<br />
|developer = Omega Force, Team Ninja<br />
|publisher = Koei Tecmo, Nintendo<br />
|series = The Legend of Zelda, Dynasty Warriors<br />
|released = {{vgrelease|JP=August 14, 2014|EU=September 19, 2014|AUS=September 20, 2014|NA=September 26, 2014 }}<br />
|genre = Hack and slash<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GamePad<br />
|rating = Unplayable<br />
|wikipedia = Hyrule_Warriors<br />
}}<br />
'''Hyrule Warriors''' is a Zelda spinoff in the style of the Dynasty Warriors games<br />
<br />
== Known Issues ==<br />
=== First cutscene solid green ===<br />
When starting a new game the intro cutscene will be solid green with working sound, but it can be skippable by pressing +.<br />
<br />
=== Crashes after first load ===<br />
After the first cutscene the game will show loading screen, but always crash after it, rendering it unplayable<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Videos ==<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testend}}<br />
{{testsection|1.6}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=US|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=30|rating=Loads|notes=Menus run at their 30FPS cap, not possible to test beyond that.}}<br />
{{testend}}<br />
{{testsection|1.7.0}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=60|rating=Loads|notes=Only loads menu with bugged audio and the game running at double speed and missing the start menu background}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 1070|user=Elite|FPS=60|rating=Loads|notes= Identical issues as in 1.7.2c.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Hyrule_Warriors&diff=2744Hyrule Warriors2017-03-31T02:03:16Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Hyrule Warriors<br />
|image = [[File:Hyrule Warriors.png|295px]]<br />
|developer = Omega Force, Team Ninja<br />
|publisher = Koei Tecmo, Nintendo<br />
|series = The Legend of Zelda, Dynasty Warriors<br />
|released = {{vgrelease|JP=August 14, 2014|EU=September 19, 2014|AUS=September 20, 2014|NA=September 26, 2014 }}<br />
|genre = Hack and slash<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GamePad<br />
|rating = Loads<br />
|wikipedia = Hyrule_Warriors<br />
}}<br />
'''Hyrule Warriors''' is a Zelda spinoff in the style of the Dynasty Warriors games<br />
<br />
== Known Issues ==<br />
=== First cutscene solid green ===<br />
When starting a new game the intro cutscene will be solid green with working sound, but it can be skippable by pressing +.<br />
<br />
=== Crashes after first load ===<br />
After the first cutscene the game will show loading screen, but always crash after it, rendering it unplayable<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Videos ==<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testend}}<br />
{{testsection|1.6}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=US|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=30|rating=Loads|notes=Menus run at their 30FPS cap, not possible to test beyond that.}}<br />
{{testend}}<br />
{{testsection|1.7.0}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=60|rating=Loads|notes=Only loads menu with bugged audio and the game running at double speed and missing the start menu background}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 1070|user=Elite|FPS=60|rating=Loads|notes= Identical issues as in 1.7.2c.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Injustice:_Gods_Among_Us&diff=2743Injustice: Gods Among Us2017-03-31T02:02:56Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Injustice: Gods Among Us<br />
|image = [[File:IGAU Box.jpg|295px]]<br />
|developer = NetherRealm Studios<br />
|publisher = Warner Bros. Interactive Entertainment<br />
|series = <br />
|released = {{vgrelease|NA=April 16, 2013|EU=April 19, 2013|AU=April 17, 2013}}<br />
|genre = Fighting<br />
|modes = Single-player, Multiplayer<br />
|input = <br />
|wikipedia = Injustice:_Gods_Among_Us<br />
|rating = <br />
}}<br />
'''Injustice: Gods Among Us''' is a fighting video game based upon the fictional universe of DC Comics. The game was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for the PlayStation 3, Xbox 360, and Wii U. It was released in April 2013 in North America, Europe, and Australia, and June 2013 in Japan. An expanded version of the game, titled Injustice: Gods Among Us Ultimate Edition, was released in November 2013 for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Microsoft Windows. A free-to-play mobile app based on Injustice was also released for Android and iOS devices.<br />
<br />
Players select one of several characters from the DC Universe to engage in combat, aiming to knock out their opponent. The game is set in a 2.5D environment; while character models and backgrounds are rendered in three-dimensional graphics, the characters are restricted to fight within a two-dimensional space. Injustice builds upon several aspects from NetherRealm Studios' previous title, Mortal Kombat, including its controls, game mechanics, narrative-driven campaign, and online functionality.<br />
<br />
The storyline is set within an alternate version of the Justice League's universe. In this reality, Superman becomes a tyrant and establishes a new world order after the Joker tricks him into killing Lois Lane and destroying Metropolis. In an effort to stop this, Batman summons counterparts of the League's members from another universe, including his own and Superman's, to join his insurgency and end the totalitarian regime. The game received positive reviews from critics, who praised its story, gameplay mechanics, and use of the DC Comics license. Injustice became the highest selling game in the United States and United Kingdom during the month of its release. The game also won several awards for "Best Fighting Game" in 2013. A sequel titled Injustice 2 is set to be released in May 2017.<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Kirby_and_the_Rainbow_Curse&diff=2742Kirby and the Rainbow Curse2017-03-31T02:01:16Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Kirby and the Rainbow Curse<br />
|image = [[File:Kirby RC Box.jpg|295px]]<br />
|developer = HAL Laboratory, Nintendo SPD<br />
|publisher = Nintendo<br />
|series = Kirby<br />
|released = {{vgrelease|NA=February 20, 2015|EU=May 8, 2015|AUS=May 9, 2015|JP=January 22, 2015}}<br />
|genre = Platformer<br />
|modes = Single-player, Multiplayer<br />
|input = <br />
|wikipedia = Kirby_and_the_Rainbow_Curse<br />
|rating = Runs<br />
}}<br />
'''Kirby and the Rainbow Curse''' is a 2015 platforming video game in the Kirby series, developed by HAL Laboratory for Wii U. The title, which is a follow-up game of the 2005 Nintendo DS title Kirby: Canvas Curse, was released by Nintendo on January 22, 2015 in Japan, February 20, 2015 in North America, May 8, 2015 in Europe and May 9, 2015 in Australia. The game supports the Kirby, Meta Knight, and King Dedede amiibo.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=60|rating=Runs|notes=Turns full screen grey after selecting story mode.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Lost_Reavers&diff=2741Lost Reavers2017-03-31T01:59:26Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Lost Reavers<br />
|image = [[File:Lost Reavers logo.png|295px]]<br />
|developer = Bandai Namco Studios<br />
|publisher = Bandai Namco Entertainment<br />
|series = <br />
|released = {{vgrelease|JP=2 December 2015|WW=28 April 2016}}<br />
|genre = Action<br />
|modes = Multiplayer<br />
|input = <br />
|wikipedia = Lost_Reavers<br />
|rating = Runs<br />
}}<br />
'''Lost Reavers''' is a free-to-play multiplayer online game developed and published by Bandai Namco for the Wii U. The game is distributed via Nintendo eShop, and takes advantage of the Nintendo Network. A public beta test was being held in Japan from 3 September until 13 September, followed by the title's commercial release on 2 December 2015. The game also released internationally on 28 April 2016.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=30|rating=Runs|notes=Flickering screen, cannot communicate with server (multiplayer only).}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Mario_Party_10&diff=2740Mario Party 102017-03-31T01:57:52Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Party 10<br />
|image = [[File:ABAE01.jpg|295px]]<br />
|developer = Nd Cube<br />
|publisher = Nintendo<br />
|series = Mario Party<br />
|released = {{vgrelease|NA=March 20, 2015|EU=March 20, 2015|JP=March 12, 2015|AUS=March 21, 2015}}<br />
|genre = Party<br />
|modes = Single-player, Multiplayer<br />
|input = <br />
|wikipedia = Mario_Party_10<br />
|rating = <br />
}}<br />
'''Mario Party 10''' is a party video game developed by Nd Cube and published by Nintendo for Wii U. It is the tenth "main" game in the Mario Party series, the fourteenth in the franchise, and the first and only game in the series for the Wii U. The game was released worldwide in March 2015.<br />
<br />
Mario Party 10 continues the tradition of the Mario Party series, in which four players, controlled by either human or CPU, compete against each other on a game board by participating in various minigames. Along with the standard competitive modes, the game introduces two new modes called Bowser Party and Amiibo Party.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Monster_Hunter_3_Ultimate&diff=2739Monster Hunter 3 Ultimate2017-03-31T01:57:29Z<p>Bloodhorde: </p>
<hr />
<div>{{stub}}{{low_quality}}<br />
{{Infobox VG<br />
|title = Monster Hunter 3 Ultimate<br />
|type = <br />
|image = [[File:MH3U.jpg|295px]]<br />
|developer = Capcom<br />
|publisher = Capcom<br />
|series = Monster Hunter<br />
|released = {{vgrelease|NA=March 19, 2013|PAL=March 22, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action role-playing<br />
|modes = Single-player, Multiplayer, Co-op (4), Online (4)<br />
|input = GamePad, Pro Controller, Wii Remote, Classic Controller<br />
|wikipedia = <br />
|rating = Unplayable<br />
}}<br />
'''Monster Hunter 3 Ultimate''' is an expansion of the Wii title Monster Hunter 3 (Tri), released on the Nintendo 3DS alongside a Wii U version. The 3DS version was released on December 10, 2011 in Japan as Monster Hunter Tri G and features local wireless play. In Japan, Famitsu announced that Monster Hunter Tri G was confirmed as an expanded Monster Hunter Tri.<br />
<br />
== Known Issues ==<br />
Game boots to a black screen<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}} <!-- Testing on previous versions, grouped by major revision, i.e. 1.4, 1.5 --><br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=i5 4690k|GPU=GTX 1060|user=ToppestOfDogs|FPS=60|rating=Unplayable|notes=Boots to black screen}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @3.5GHz|GPU=GTX 1070|user=Elite|FPS=60|rating=Unplayable|notes=Boots to black screen}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Pokk%C3%A9n_Tournament&diff=2738Pokkén Tournament2017-03-31T01:56:44Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Pokkén Tournament<br />
|type = <br />
|image = [[File:PT.jpg|295px]]<br />
|developer = Bandai Namco Studios<br />
|publisher = The Pokémon Company<br />
|series = Pokémon, Tekken<br />
|released = {{vgrelease|WW=March 18, 2016}}<br />
|genre = Fighting<br />
|modes = Single-player, Multiplayer (2), Online (2)<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk, Classic Controller, Amiibo<br />
|wikipedia = Pokkén_Tournament<br />
|rating = Runs<br />
}}<br />
'''Pokkén Tournament''' is a fighting video game developed by Bandai Namco Studios and published by the Pokemon Company. The game combines gameplay elements from Bandai Namco's Tekken series with characters from Nintendo's Pokemon franchise. It was released for Japanese arcades in July 2015, and worldwide for the Wii U in March 2016.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
== Testing ==<br />
{{Missing_test}}<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=30-60|rating=Runs|notes=Heavily distorted audio, flicking screen, can only see flickering colors during battle.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Tekken_Tag_Tournament_2&diff=2736Tekken Tag Tournament 22017-03-31T01:52:25Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Tekken Tag Tournament 2<br />
|image = [[File:Tekken-Tag-Tournament-2-Wii-U-Edition.jpg|295px]]<br />
|developer = Bandai Namco Games<br />
|publisher = Bandai Namco Games<br />
|series = Tekken<br />
|released = {{vgrelease|NA= November 18, 2012|EU=November 30, 2012|AUS= November 30, 2012|JP=December 8, 2012|}} <br />
|genre = Fighting<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GamePad, Pro Controller, Wii Remote, Classic Controller <br />
|wikipedia = Tekken_Tag_Tournament_2<br />
|rating = Runs<br />
}}<br />
'''Tekken Tag Tournament 2''' is the eighth main installment in the Tekken fighting game series, originally released in Japanese arcades on September 14, 2011. It received an update, subtitled Unlimited, on March 27, 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, accompanied by an extensive promotional campaign. It was also ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition.<br />
<br />
== Known Issues ==<br />
=== Glitched Textures ===<br />
Certain background objects/tiles have corrupted textures which appears similar to artifacting.<br />
<br />
=== Distorted Audio ===<br />
Audio is replaced with a constant static noise.<br />
<br />
=== Vendor-Specific Issues ===<br />
Fighter character models are not rendered/are invisible on Nvidia GPUs. <br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. <br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|EprJo8IQgeY|450|inline|[https://youtu.be/EprJo8IQgeY Tekken Tag Tournament 2 on CEMU 1.6.1 Nvidia GPU]|frame}}<br />
{{#ev:youtube|n-wC1ztGV0Y|450|inline|[https://youtu.be/n-wC1ztGV0Y Tekken Tag Tournament 2 on CEMU 1.6.2 AMD GPU]|frame}}<br />
{{#ev:youtube|b29j0fSr2mo|450|inline|[https://youtu.be/b29j0fSr2mo Tekken Tag Tournament 2 on CEMU 1.6.2 Nvidia GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 3.3GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=N/A|rating=Unplayable|notes=Stuck on black "Loading" Screen during startup}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 3.3GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=60|rating=Loads|notes=Boots Now with Interpreter ONLY(Crashes With Recomiler). Then Stucks at infinite Orange loading Circle at 60FPS.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=15|rating=Loads|notes=Gets to Menu. crashes when arcade mode is selected. CPU Mode interpreter ONLY.}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=2|rating=Runs|notes=Bad colors}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Runs|notes=Many background objects have corrupt textures, distorted audio. Character models are rendered/visible, appears to be AMD GPU specific.}}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=30-60|rating=Runs|notes=Corrupt textures, distorted audio, crashed during 2nd match when opponent tagged.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Tokyo_Mirage_Sessions&diff=2735Tokyo Mirage Sessions2017-03-31T01:52:00Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Tokyo Mirage Sessions ♯FE<br />
|image = [[File:TMS Box Art.png|295px]]<br />
|developer = Atlus<br />
|publisher = Nintendo<br />
|series = Shin Megami Tensei, Fire Emblem<br />
|released = {{vgrelease|NA=June 24, 2016|EU=June 24, 2016|JP=December 26, 2015|AUS=June 25, 2016}}<br />
|genre = Role-playing<br />
|modes = Single-player<br />
|input = <br />
|wikipedia = Tokyo_Mirage_Sessions_♯FE<br />
|rating = Unplayable<br />
}}<br />
'''Tokyo Mirage Sessions ♯FE''' is a crossover role-playing video game developed by Atlus and published by Nintendo for the Wii U home console. The game combines gameplay, narrative and aesthetic elements from Atlus' Shin Megami Tensei and Nintendo's Fire Emblem series. It was released in Japan in December 2015 and in North America, Europe and Australia in June 2016.<br />
<br />
Taking place in modern-day Tokyo and featuring real-life locations such as Shibuya and Harajuku, the game centers around evil beings known as Mirages who seek to harvest an energy known as Performa from humans and are responsible for several disappearances. The story follows a group of teenagers who become allied with friendly Mirages, based on characters from the Fire Emblem series, and merge with them to become Mirage Masters. Under the guise of the Fortuna Entertainment talent agency, the Mirage Masters fight to protect innocent people from the Mirages and find out who is behind the attacks.<br />
<br />
The game was first proposed by Nintendo producer Kaori Ando, who envisioned a crossover between the Fire Emblem and Shin Megami Tensei series. Although initially reluctant due to their workload, Atlus agreed to the collaboration, and much of the early work went into deciding what genre of game it was going to be and how best to incorporate both series while creating an original game. The production period lasted five years. A notable feature was musical numbers produced by Japanese entertainment company Avex Group.<br />
<br />
The game was announced two months after full development began. Due to its Japanese setting and aesthetic, its Western release retains the Japanese voice track with subtitles rather than an English dub. Reception of the game was positive, with unanimous praise going to its battle system, while reactions to the story were mixed to positive, and other issues such as load times were criticized.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Boots to black screen.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Resident_Evil_Revelations&diff=2734Resident Evil Revelations2017-03-31T01:51:41Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil: Revelations<br />
|image = [[File:RER Box Art.jpg|295px]]<br />
|developer = Capcom<br />
|publisher = JP/NA: Capcom, EU: Nintendo<br />
|series = Resident Evil<br />
|released = {{vgrelease|NA=May 21, 2013|EU=May 24, 2013|JP=May 23, 2013}}<br />
|genre = Survival Horror<br />
|modes = Single-player, Multiplayer<br />
|input = <br />
|wikipedia = Resident_Evil:_Revelations<br />
|rating = Loads<br />
}}<br />
'''Resident Evil: Revelations''' is a survival horror video game developed by Capcom and originally released for the Nintendo 3DS handheld game console in early 2012. It is part of the Resident Evil video game series and takes place between the events of Resident Evil 4 and Resident Evil 5. The story of the game follows series protagonists Jill Valentine and Chris Redfield as they try to stop a bioterrorist organization from infecting the Earth's oceans with a virus.<br />
<br />
Resident Evil: Revelations emphasizes survival, evasion, and exploration over fast-paced combat by providing the player with limited ammunition, health, and movement speed. It was designed to bring back the content and horror of the series' roots, while at the same time trying to modernize the gameplay. Resident Evil: Revelations was also the first game to support the Nintendo 3DS Circle Pad Pro outside Japan. The game was a moderate commercial success and received generally positive reviews from video game critics, who praised its graphics, sound effects, and horror setting.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=30|rating=Loads|notes=Turns black after pressing start.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Warriors_Orochi_3_Hyper&diff=2733Warriors Orochi 3 Hyper2017-03-31T01:51:24Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Warriors Orochi 3 Hyper<br />
|image = [[File:WO3 Cover.png|295px]]<br />
|developer = Omega Force<br />
|publisher = Tecmo Koei<br />
|series = Dynasty Warriors, Samurai Warriors, Warriors Orochi<br />
|released = {{vgrelease|NA=November 18, 2012|EU=November 30, 2012|JP=December 8, 2012}}<br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer<br />
|input = <br />
|wikipedia = Warriors_Orochi_3#Warriors_Orochi_3_Hyper<br />
|rating = Unplayable<br />
}}<br />
'''Warriors Orochi 3 Hyper''' was announced at the Tokyo Game Show 2012 as one of the launch titles for the console. Unlike past releases, this port launched outside Japan first. Hyper features a new multiplayer mode called "Duel Mode" in which players battle enemies using three-man teams. Players will also have the option to play the game using a Wii U Pro Controller or the Wii U GamePad. The GamePad can be used to display an expanded mini-map. Local co-op includes an option that allows each player to have a full screen to play on, with one player using the TV screen while the other uses the GamePad's screen. The single player game can also be played on the GamePad's screen without the use of a TV. The game includes all characters from Special, including Rachel and Seimei Abe and adds two new characters: Momiji from the Ninja Gaiden series and a new original character, Shennong.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Resident_Evil_Revelations&diff=2732Resident Evil Revelations2017-03-31T01:51:02Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil: Revelations<br />
|image = [[File:RER Box Art.jpg|295px]]<br />
|developer = Capcom<br />
|publisher = JP/NA: Capcom, EU: Nintendo<br />
|series = Resident Evil<br />
|released = {{vgrelease|NA=May 21, 2013|EU=May 24, 2013|JP=May 23, 2013}}<br />
|genre = Survival Horror<br />
|modes = Single-player, Multiplayer<br />
|input = <br />
|wikipedia = Resident_Evil:_Revelations<br />
|rating = Runs<br />
}}<br />
'''Resident Evil: Revelations''' is a survival horror video game developed by Capcom and originally released for the Nintendo 3DS handheld game console in early 2012. It is part of the Resident Evil video game series and takes place between the events of Resident Evil 4 and Resident Evil 5. The story of the game follows series protagonists Jill Valentine and Chris Redfield as they try to stop a bioterrorist organization from infecting the Earth's oceans with a virus.<br />
<br />
Resident Evil: Revelations emphasizes survival, evasion, and exploration over fast-paced combat by providing the player with limited ammunition, health, and movement speed. It was designed to bring back the content and horror of the series' roots, while at the same time trying to modernize the gameplay. Resident Evil: Revelations was also the first game to support the Nintendo 3DS Circle Pad Pro outside Japan. The game was a moderate commercial success and received generally positive reviews from video game critics, who praised its graphics, sound effects, and horror setting.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=30|rating=Loads|notes=Turns black after pressing start.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Resident_Evil_Revelations&diff=2731Resident Evil Revelations2017-03-31T01:50:50Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil: Revelations<br />
|image = [[File:RER Box Art.jpg|295px]]<br />
|developer = Capcom<br />
|publisher = JP/NA: Capcom, EU: Nintendo<br />
|series = Resident Evil<br />
|released = {{vgrelease|NA=May 21, 2013|EU=May 24, 2013|JP=May 23, 2013}}<br />
|genre = Survival Horror<br />
|modes = Single-player, Multiplayer<br />
|input = <br />
|wikipedia = Resident_Evil:_Revelations<br />
|rating = <br />
}}<br />
'''Resident Evil: Revelations''' is a survival horror video game developed by Capcom and originally released for the Nintendo 3DS handheld game console in early 2012. It is part of the Resident Evil video game series and takes place between the events of Resident Evil 4 and Resident Evil 5. The story of the game follows series protagonists Jill Valentine and Chris Redfield as they try to stop a bioterrorist organization from infecting the Earth's oceans with a virus.<br />
<br />
Resident Evil: Revelations emphasizes survival, evasion, and exploration over fast-paced combat by providing the player with limited ammunition, health, and movement speed. It was designed to bring back the content and horror of the series' roots, while at the same time trying to modernize the gameplay. Resident Evil: Revelations was also the first game to support the Nintendo 3DS Circle Pad Pro outside Japan. The game was a moderate commercial success and received generally positive reviews from video game critics, who praised its graphics, sound effects, and horror setting.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=30|rating=Loads|notes=Turns black after pressing start.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Tekken_Tag_Tournament_2&diff=2730Tekken Tag Tournament 22017-03-31T01:46:10Z<p>Bloodhorde: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Tekken Tag Tournament 2<br />
|image = [[File:Tekken-Tag-Tournament-2-Wii-U-Edition.jpg|295px]]<br />
|developer = Bandai Namco Games<br />
|publisher = Bandai Namco Games<br />
|series = Tekken<br />
|released = {{vgrelease|NA= November 18, 2012|EU=November 30, 2012|AUS= November 30, 2012|JP=December 8, 2012|}} <br />
|genre = Fighting<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GamePad, Pro Controller, Wii Remote, Classic Controller <br />
|wikipedia = Tekken_Tag_Tournament_2<br />
|rating = Runs<br />
}}<br />
'''Tekken Tag Tournament 2''' is the eighth main installment in the Tekken fighting game series, originally released in Japanese arcades on September 14, 2011. It received an update, subtitled Unlimited, on March 27, 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, accompanied by an extensive promotional campaign. It was also ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition.<br />
<br />
== Known Issues ==<br />
=== Glitched Textures ===<br />
Certain background objects/tiles have corrupted textures which appears similar to artifacting.<br />
<br />
=== Distorted Audio ===<br />
Audio is replaced with a constant static noise.<br />
<br />
=== Vendor-Specific Issues ===<br />
Fighter character models are not rendered/are invisible on Nvidia GPUs. <br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. <br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|EprJo8IQgeY|450|inline|[https://youtu.be/EprJo8IQgeY Tekken Tag Tournament 2 on CEMU 1.6.1 Nvidia GPU]|frame}}<br />
{{#ev:youtube|n-wC1ztGV0Y|450|inline|[https://youtu.be/n-wC1ztGV0Y Tekken Tag Tournament 2 on CEMU 1.6.2 AMD GPU]|frame}}<br />
{{#ev:youtube|b29j0fSr2mo|450|inline|[https://youtu.be/b29j0fSr2mo Tekken Tag Tournament 2 on CEMU 1.6.2 Nvidia GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 3.3GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=N/A|rating=Unplayable|notes=Stuck on black "Loading" Screen during startup}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 3.3GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=60|rating=Loads|notes=Boots Now with Interpreter ONLY(Crashes With Recomiler). Then Stucks at infinite Orange loading Circle at 60FPS.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=15|rating=Loads|notes=Gets to Menu. crashes when arcade mode is selected. CPU Mode interpreter ONLY.}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=2|rating=Runs|notes=Bad colors}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Runs|notes=Many background objects have corrupt textures, distorted audio. Character models are rendered/visible, appears to be AMD GPU specific.}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=30-60|rating=Runs|notes=Corrupt textures, distorted audio, crashed during 2nd match when opponent tagged.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Tokyo_Mirage_Sessions&diff=2729Tokyo Mirage Sessions2017-03-31T01:40:39Z<p>Bloodhorde: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Tokyo Mirage Sessions ♯FE<br />
|image = [[File:TMS Box Art.png|295px]]<br />
|developer = Atlus<br />
|publisher = Nintendo<br />
|series = Shin Megami Tensei, Fire Emblem<br />
|released = {{vgrelease|NA=June 24, 2016|EU=June 24, 2016|JP=December 26, 2015|AUS=June 25, 2016}}<br />
|genre = Role-playing<br />
|modes = Single-player<br />
|input = <br />
|wikipedia = Tokyo_Mirage_Sessions_♯FE<br />
|rating = <br />
}}<br />
'''Tokyo Mirage Sessions ♯FE''' is a crossover role-playing video game developed by Atlus and published by Nintendo for the Wii U home console. The game combines gameplay, narrative and aesthetic elements from Atlus' Shin Megami Tensei and Nintendo's Fire Emblem series. It was released in Japan in December 2015 and in North America, Europe and Australia in June 2016.<br />
<br />
Taking place in modern-day Tokyo and featuring real-life locations such as Shibuya and Harajuku, the game centers around evil beings known as Mirages who seek to harvest an energy known as Performa from humans and are responsible for several disappearances. The story follows a group of teenagers who become allied with friendly Mirages, based on characters from the Fire Emblem series, and merge with them to become Mirage Masters. Under the guise of the Fortuna Entertainment talent agency, the Mirage Masters fight to protect innocent people from the Mirages and find out who is behind the attacks.<br />
<br />
The game was first proposed by Nintendo producer Kaori Ando, who envisioned a crossover between the Fire Emblem and Shin Megami Tensei series. Although initially reluctant due to their workload, Atlus agreed to the collaboration, and much of the early work went into deciding what genre of game it was going to be and how best to incorporate both series while creating an original game. The production period lasted five years. A notable feature was musical numbers produced by Japanese entertainment company Avex Group.<br />
<br />
The game was announced two months after full development began. Due to its Japanese setting and aesthetic, its Western release retains the Japanese voice track with subtitles rather than an English dub. Reception of the game was positive, with unanimous praise going to its battle system, while reactions to the story were mixed to positive, and other issues such as load times were criticized.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Boots to black screen.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Warriors_Orochi_3_Hyper&diff=2728Warriors Orochi 3 Hyper2017-03-31T01:39:40Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Warriors Orochi 3 Hyper<br />
|image = [[File:WO3 Cover.png|295px]]<br />
|developer = Omega Force<br />
|publisher = Tecmo Koei<br />
|series = Dynasty Warriors, Samurai Warriors, Warriors Orochi<br />
|released = {{vgrelease|NA=November 18, 2012|EU=November 30, 2012|JP=December 8, 2012}}<br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer<br />
|input = <br />
|wikipedia = Warriors_Orochi_3#Warriors_Orochi_3_Hyper<br />
|rating = <br />
}}<br />
'''Warriors Orochi 3 Hyper''' was announced at the Tokyo Game Show 2012 as one of the launch titles for the console. Unlike past releases, this port launched outside Japan first. Hyper features a new multiplayer mode called "Duel Mode" in which players battle enemies using three-man teams. Players will also have the option to play the game using a Wii U Pro Controller or the Wii U GamePad. The GamePad can be used to display an expanded mini-map. Local co-op includes an option that allows each player to have a full screen to play on, with one player using the TV screen while the other uses the GamePad's screen. The single player game can also be played on the GamePad's screen without the use of a TV. The game includes all characters from Special, including Rachel and Seimei Abe and adds two new characters: Momiji from the Ninja Gaiden series and a new original character, Shennong.<br />
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== Known Issues ==<br />
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== Configuration ==<br />
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== Gameplay Vidoes ==<br />
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== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=ZombiU&diff=2727ZombiU2017-03-31T01:35:01Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:ZombiU.jpg]]<br />
|developer = Ubisoft Montpellier<br />
|publisher = Ubisoft<br />
|released = {{vgrelease|NA=November 08, 2012|PAL=November 30, 2012|JP=December 08, 2012}}<br />
|genre = First-person shooter, Survival horror<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller, Wii Remote + Nunchuk, Classic Controller<br />
|wikipedia = ZombiU<br />
|rating = Loads<br />
}}<br />
'''''ZombiU''''' (known as '''''Zombi''''' on platforms other than the Wii U) is a [[:Category:First-person shooter (Genre)|first-person]] [[:Category:Survival horror (Genre)|survival horror]] [https://www.wikipedia.org/wiki/Video_game video game] developed by [[Ubisoft Montpellier (Developer)|Ubisoft Montpellier]] for [https://www.wikipedia.org/wiki/Wii_U Wii U], [https://www.wikipedia.org/wiki/PlayStation_4 Playstation 4], [https://www.wikipedia.org/wiki/Xbox_One Xbox One] and [https://www.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows]. The game was a [https://www.wikipedia.org/wiki/Launch_game launch game] for the Wii U console, first released in North America on November 18, 2012, and later in the PAL regions on November 30, 2012, and in Japan on December 8, 2012. The player assumes the roles of various humans during the game, as they attempt to survive a zombie apocalypse in [https://www.wikipedia.org/wiki/London London]. It is also packaged with the Wii U ''ZombiU'' bundle; along with the [[:Category:Pro Controller (Input supported)|Wii U Pro Controller]], the special ''ZombiU'' art book, a digital copy of ''[[Nintendo Land]]'', and the contents of the Wii U Deluxe Set.<br />
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== Known Issues ==<br />
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== Configuration ==<br />
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== Gameplay Vidoes ==<br />
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== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4 - 1.5|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Crashes when loading.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Crashes when loading.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Crashes when loading.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=20|rating=Loads|notes=Freezes at first screen "How long will you last?"}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=Zotac GeForce GTX 680 4GB|user=GamerDude27|FPS=20-30|rating=Loads|notes=Game loads but can't proceed past the "Press Start" menu. Game doesn't register the start button.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=Zotac GeForce GTX 680 4GB|user=GamerDude27|FPS=20|rating=Loads|notes=Can't proceed past the "Press Start" menu.}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=Zotac GeForce GTX 680 4GB|user=GamerDude27|FPS=20|rating=Loads|notes=Can't proceed past the "Press Start" menu.}}<br />
{{testend}}<br />
{{testsection|1.7}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.0GHz|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=50|rating=Loads|notes=Turns black after "How long will you survive?.}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Warriors_Orochi_3_Hyper&diff=2723Warriors Orochi 3 Hyper2017-03-31T00:33:24Z<p>Bloodhorde: Created page with "{{Infobox VG |title = Warriors Orochi 3 Hyper |image = 295px |developer = Omega Force |publisher = Tecmo Koei |series = Dynasty Warriors, Samurai Warrio..."</p>
<hr />
<div>{{Infobox VG<br />
|title = Warriors Orochi 3 Hyper<br />
|image = [[File:WO3 Cover.png|295px]]<br />
|developer = Omega Force<br />
|publisher = Tecmo Koei<br />
|series = Dynasty Warriors, Samurai Warriors, Warriors Orochi<br />
|released = {{vgrelease|NA=November 18, 2012|EU=November 30, 2012|JP=December 8, 2012}}<br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer<br />
|input = <br />
|wikipedia = Warriors_Orochi_3#Warriors_Orochi_3_Hyper<br />
|rating = <br />
}}<br />
'''Warriors Orochi 3 Hyper''' was announced at the Tokyo Game Show 2012 as one of the launch titles for the console. Unlike past releases, this port launched outside Japan first. Hyper features a new multiplayer mode called "Duel Mode" in which players battle enemies using three-man teams. Players will also have the option to play the game using a Wii U Pro Controller or the Wii U GamePad. The GamePad can be used to display an expanded mini-map. Local co-op includes an option that allows each player to have a full screen to play on, with one player using the TV screen while the other uses the GamePad's screen. The single player game can also be played on the GamePad's screen without the use of a TV. The game includes all characters from Special, including Rachel and Seimei Abe and adds two new characters: Momiji from the Ninja Gaiden series and a new original character, Shennong.<br />
<br />
== Known Issues ==<br />
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<br />
== Configuration ==<br />
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<br />
== Gameplay Vidoes ==<br />
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<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=File:WO3_Cover.png&diff=2722File:WO3 Cover.png2017-03-31T00:30:54Z<p>Bloodhorde: </p>
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<div>Cover</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Tokyo_Mirage_Sessions&diff=2721Tokyo Mirage Sessions2017-03-31T00:30:21Z<p>Bloodhorde: Created page with "{{Infobox VG |title = Tokyo Mirage Sessions ♯FE |image = 295px |developer = Atlus |publisher = Nintendo |series = Shin Megami Tensei, Fire Emblem |r..."</p>
<hr />
<div>{{Infobox VG<br />
|title = Tokyo Mirage Sessions ♯FE<br />
|image = [[File:TMS Box Art.png|295px]]<br />
|developer = Atlus<br />
|publisher = Nintendo<br />
|series = Shin Megami Tensei, Fire Emblem<br />
|released = {{vgrelease|NA=June 24, 2016|EU=June 24, 2016|JP=December 26, 2015|AUS=June 25, 2016}}<br />
|genre = Role-playing<br />
|modes = Single-player<br />
|input = <br />
|wikipedia = Tokyo_Mirage_Sessions_♯FE<br />
|rating = <br />
}}<br />
'''Tokyo Mirage Sessions ♯FE''' is a crossover role-playing video game developed by Atlus and published by Nintendo for the Wii U home console. The game combines gameplay, narrative and aesthetic elements from Atlus' Shin Megami Tensei and Nintendo's Fire Emblem series. It was released in Japan in December 2015 and in North America, Europe and Australia in June 2016.<br />
<br />
Taking place in modern-day Tokyo and featuring real-life locations such as Shibuya and Harajuku, the game centers around evil beings known as Mirages who seek to harvest an energy known as Performa from humans and are responsible for several disappearances. The story follows a group of teenagers who become allied with friendly Mirages, based on characters from the Fire Emblem series, and merge with them to become Mirage Masters. Under the guise of the Fortuna Entertainment talent agency, the Mirage Masters fight to protect innocent people from the Mirages and find out who is behind the attacks.<br />
<br />
The game was first proposed by Nintendo producer Kaori Ando, who envisioned a crossover between the Fire Emblem and Shin Megami Tensei series. Although initially reluctant due to their workload, Atlus agreed to the collaboration, and much of the early work went into deciding what genre of game it was going to be and how best to incorporate both series while creating an original game. The production period lasted five years. A notable feature was musical numbers produced by Japanese entertainment company Avex Group.<br />
<br />
The game was announced two months after full development began. Due to its Japanese setting and aesthetic, its Western release retains the Japanese voice track with subtitles rather than an English dub. Reception of the game was positive, with unanimous praise going to its battle system, while reactions to the story were mixed to positive, and other issues such as load times were criticized.<br />
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== Known Issues ==<br />
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== Configuration ==<br />
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== Gameplay Vidoes ==<br />
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== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=File:TMS_Box_Art.png&diff=2720File:TMS Box Art.png2017-03-31T00:25:05Z<p>Bloodhorde: </p>
<hr />
<div>Box Art</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Mario_Party_10&diff=2719Mario Party 102017-03-31T00:23:37Z<p>Bloodhorde: </p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Party 10<br />
|image = [[File:ABAE01.jpg|295px]]<br />
|developer = Nd Cube<br />
|publisher = Nintendo<br />
|series = Mario Party<br />
|released = {{vgrelease|NA=March 20, 2015|EU=March 20, 2015|JP=March 12, 2015|AUS=March 21, 2015}}<br />
|genre = Party<br />
|modes = Single-player, Multiplayer<br />
|input = <br />
|wikipedia = Mario_Party_10<br />
|rating = <br />
}}<br />
'''Mario Party 10''' is a party video game developed by Nd Cube and published by Nintendo for Wii U. It is the tenth "main" game in the Mario Party series, the fourteenth in the franchise, and the first and only game in the series for the Wii U. The game was released worldwide in March 2015.<br />
<br />
Mario Party 10 continues the tradition of the Mario Party series, in which four players, controlled by either human or CPU, compete against each other on a game board by participating in various minigames. Along with the standard competitive modes, the game introduces two new modes called Bowser Party and Amiibo Party.<br />
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== Known Issues ==<br />
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== Configuration ==<br />
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== Gameplay Vidoes ==<br />
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== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhordehttps://wiki.cemu.info/index.php?title=Mario_Party_10&diff=2718Mario Party 102017-03-31T00:23:06Z<p>Bloodhorde: Created page with "{{Infobox VG |title = Mario Party 10 |image = 295px |developer = Nd Cube |publisher = Nintendo |series = Mario Party |released = {{vgrelease|NA=March 20, 2..."</p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Party 10<br />
|image = [[File:ABAE01.jpg|295px]]<br />
|developer = Nd Cube<br />
|publisher = Nintendo<br />
|series = Mario Party<br />
|released = {{vgrelease|NA=March 20, 2015|EU=March 20, 2015|JP=March 12, 2015|AUS=March 21, 2015}}<br />
|genre = Party<br />
|modes = Single-player, Multiplayer<br />
|input = <br />
|wikipedia = Mario_Party_10<br />
|rating = <br />
}}<br />
'''Mario Party 10''' is a party video game developed by Nd Cube and published by Nintendo for Wii U. It is the tenth "main" game in the Mario Party series, the fourteenth in the franchise, and the first and only game in the series for the Wii U. The game was released worldwide in March 2015.<br />
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== Known Issues ==<br />
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== Configuration ==<br />
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== Gameplay Vidoes ==<br />
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== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7}}<br />
{{testend}}<br />
{{testend}}</div>Bloodhorde