https://wiki.cemu.info/api.php?action=feedcontributions&user=Darkemaste&feedformat=atomCemu Wiki - User contributions [en]2024-03-28T22:31:44ZUser contributionsMediaWiki 1.39.6https://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=11794Graphic Card Compatibility2019-09-06T03:34:58Z<p>Darkemaste: Added recently confirmed and discovered bugs. (AMD - [Skylanders: Superchargers], [Skylanders: Imaginators], Nvidia - [Captain Toad Treasure Tracker], [Hyrule Warriors]</p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. (and is required for certain titles to work properly)<br />
<br />
'''Update 2:''' As of Cemu 1.14.0 the remaining visual bugs introduced on AMD GPUs in Cemu 1.8.0 are now fixed/now puts AMD GPUs back on visual parity with Cemu 1.7.5. Further testing for Nvidia would be greatly appreciated. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet, however a driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark results available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
[[File:BotWnvdesync1.gif|490px]] [[File:BotWnvdesync2.gif|490px]] [[File:Botwsandwalls.png|450px|align]]<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big> Broken/vertical clouds and fog appearing flat/not rendered properly<br />
</big>'''<br />
[[File:Botwnvclouds.png|450px]] [[File:Botwnvclouds2.png|450px]] [[File:Botwamdclouds.gif|490px]] [[File:Botwnvfogbubble1.png|450px]] [[File:Botwnvfogbubble2.png|450px]]<br />
<br />
There is no proper fix for that yet. These are '''NOT''' effected by enabling ''Full sync at GX2DrawDone()'' or other partial workarounds. <br />
<br />
Note: Latter is on AMD GPU for visual comparison. <br />
<br />
<br />
* '''<big>Flickering black textures on leaves<br />
</big>'''<br />
[[File:Botwnvleaves.gif|490px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Donkey Kong Country: Tropical Freeze''' =<br />
<br />
<br> <br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
<br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big> Broken fog/smoke/dust effects in certain stages</big>'''<br />
<br />
[[File:DKCTFnvfog1.png|430px|align]] [[File:DKCTFnvfog2.png|450px|align]] [[File:DKCTFamdfog.png|450px|align]]<br />
<br />
There is no proper fix for that yet. Fog/smoke/dust effects may also intermittently/occasionally become missing instead of not being rendered properly. <br />
<br />
Note: Latter is on AMD GPU for visual comparison. <br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:SEV2nv.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:Hwdlnv1.jpg|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
<br />
<br />
* '''<big>Broken textures/white glow effect from certain characters</big>'''<br />
[[File:Hwdlnv1.jpg|450px]] [[File:Hwdlamd1.png|450px]]<br />
<br />
There is no proper fix for that yet. These are '''NOT''' effected by current partial workarounds. <br />
<br />
Note: Latter is on AMD GPU for visual comparison. <br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>'''<br />
[[File:Pmcsnv1.png|450px]] [[File:Pmcsnv4.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
<br><br />
|}<br />
<br />
= '''Ducktales: Remastered''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing particle and lighting effects</big>'''<br />
[[File:NvDRfire&rain.png|450px]] [[File:AmdDRfire&rain.gif|490px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
Note: Latter is on AMD GPU for visual comparison.<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Captain Toad: Treasure Tracker''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive brightness in certain stages</big>'''<br />
[[File:Ctttnv1.png|450px]] [[File:Ctttamd1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
Note: Latter is on AMD GPU for visual comparison.<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Skylanders: Superchargers''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures & particle effects rendering over all textures</big>'''<br />
[[File:Ssamdwindows1.png|450px]] [[File:Ssamdlinux1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
Note: Latter is on AMD GPU in Linux on Mesa for visual comparison. (This is a semi-recent regression for AMD Windows)<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Skylanders: Imaginators''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Particle effects rendering over all textures</big>'''<br />
[[File:Siamdwindows1.jpg|450px]] [[File:Sinvwindows1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
Note: Latter is on Nvidia GPU for visual comparison. (This is a semi-recent regression for AMD Windows)<br />
</div><br />
<br><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Siamdwindows1.jpg&diff=11793File:Siamdwindows1.jpg2019-09-06T03:21:15Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Sinvwindows1.png&diff=11792File:Sinvwindows1.png2019-09-06T03:20:20Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Ssamdlinux1.png&diff=11790File:Ssamdlinux1.png2019-09-06T02:53:15Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Ssamdwindows1.png&diff=11789File:Ssamdwindows1.png2019-09-06T02:52:17Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Hwdlamd1.png&diff=11788File:Hwdlamd1.png2019-09-06T02:32:00Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Hwdlnv1.jpg&diff=11787File:Hwdlnv1.jpg2019-09-06T02:31:15Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Ctttamd1.png&diff=11786File:Ctttamd1.png2019-09-06T02:20:17Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Ctttnv1.png&diff=11785File:Ctttnv1.png2019-09-06T02:14:12Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=11707Graphic Card Compatibility2019-08-22T03:55:37Z<p>Darkemaste: Removed SSM Grid bug which turned out to be CPU-related rather than GPU, added now confirmed BotW bug, re-added PM:CS bug due to recent reports.</p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. (and is required for certain titles to work properly)<br />
<br />
'''Update 2:''' As of Cemu 1.14.0 the remaining visual bugs introduced on AMD GPUs in Cemu 1.8.0 are now fixed/now puts AMD GPUs back on visual parity with Cemu 1.7.5. Further testing for Nvidia would be greatly appreciated. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet, however a driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark results available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
[[File:BotWnvdesync1.gif|490px]] [[File:BotWnvdesync2.gif|490px]] [[File:Botwsandwalls.png|450px|align]]<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big> Broken/vertical clouds and fog appearing flat/not rendered properly<br />
</big>'''<br />
[[File:Botwnvclouds.png|450px]] [[File:Botwnvclouds2.png|450px]] [[File:Botwamdclouds.gif|490px]] [[File:Botwnvfogbubble1.png|450px]] [[File:Botwnvfogbubble2.png|450px]]<br />
<br />
There is no proper fix for that yet. These are '''NOT''' effected by enabling ''Full sync at GX2DrawDone()'' or other partial workarounds. <br />
<br />
Note: Latter is on AMD GPU for visual comparison. <br />
<br />
<br />
* '''<big>Flickering black textures on leaves<br />
</big>'''<br />
[[File:Botwnvleaves.gif|490px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Donkey Kong Country: Tropical Freeze''' =<br />
<br />
<br> <br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
<br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big> Broken fog/smoke/dust effects in certain stages</big>'''<br />
<br />
[[File:DKCTFnvfog1.png|430px|align]] [[File:DKCTFnvfog2.png|450px|align]] [[File:DKCTFamdfog.png|450px|align]]<br />
<br />
There is no proper fix for that yet. Fog/smoke/dust effects may also intermittently/occasionally become missing instead of not being rendered properly. <br />
<br />
Note: Latter is on AMD GPU for visual comparison. <br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:SEV2nv.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>'''<br />
[[File:Pmcsnv1.png|450px]] [[File:Pmcsnv4.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}<br />
<br />
= '''Ducktales: Remastered''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing particle and lighting effects</big>'''<br />
[[File:NvDRfire&rain.png|450px]] [[File:AmdDRfire&rain.gif|490px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
Note: Latter is on AMD GPU for visual comparison.<br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Pmcsnv4.png&diff=11706File:Pmcsnv4.png2019-08-22T03:44:25Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Botwnvleaves.gif&diff=11704File:Botwnvleaves.gif2019-08-22T03:33:40Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=New_Super_Mario_Bros._U&diff=11059New Super Mario Bros. U2019-05-26T03:22:45Z<p>Darkemaste: Polaris series-specific issue was fixed and noted workaround no longer exists anyway.</p>
<hr />
<div>{{Infobox VG<br />
|title = New Super Mario Bros. U<br />
|image = [[File:NSMBU_BoxArt.jpg|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = Super Mario<br />
|released = {{vgrelease|NA=November 18, 2012|PAL=November 30, 2012|JP=December 8, 2012}}<br />
|genre = Platform<br />
|modes = Single-player, Multiplayer (5)<br />
|input = GamePad, Pro Controller, Wii Remote, Classic Controller Pro<br />
|wikipedia = New_Super_Mario_Bros._U<br />
|rating = Playable<br />
}}<br />
'''New Super Mario Bros. U''' is the fourth title in Nintendo's "New Super Mario Bros." lineup, and the seventeenth overall in the "Super Mario" series. Since launching with the Wii U in 2012, it sold 5.34 million units, making it one of the highest-grossing Wii U games to date (second only to [[Mario Kart 8]]). It's your standard fare 2D Mario sidescroller; Bowser kidnaps the Princess, Mario must work his way through 8 themed worlds to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasis on sloped terrain.<br />
<br />
== Known Issues ==<br />
=== External files ===<br />
Both New Super Mario Bros. U and [[New Super Luigi U]] require four files not provided by the emulator to pass the start screen: <br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! filename !! size in bytes<br />
|-<br />
| FFLResHigh.dat || style="text-align:right" | 3,871,104<br />
|-<br />
| FFLResHighLG.dat || style="text-align:right" | 3,856,000<br />
|-<br />
| FFLResMiddle.dat || style="text-align:right" | 1,490,368<br />
|-<br />
| FFLResMiddleLG.dat || style="text-align:right" | 1,489,600<br />
|}<br />
<br />
These files must be dumped from your Wii U. [[Tutorial:Online Play#Dumping the required online files for Cemu|You can use the online guide]] but in the end dump the required files from the path:<br />
<br />
storage_mlc\sys\title\0005001b\10056000\content<br />
<br />
put them in the same path in your cemu <code>mlc01</code> structure.<br />
<br />
'''Alternatively, you can use the "Crash Fix" workaround graphic pack to fix this.'''<br />
<br />
=== Blooper's Secret Lair Freeze ===<br />
On Acorn Plains - Blooper's Secret Lair the game will freeze when the player gets to the second star coin. The only way to unfreeze the game is to restart.<br />
<br />
=== Motion Controls Required To Complete World 7 ===<br />
In order to get past the last level in World 7 you will need to have a source of motion control configuration as it is needed to advance past this level. There are other ways around this but applying motion controls would be most convenient.<br />
<br />
== Configuration ==<br />
This game does not require non-default settings other than the additional files listed above to run properly. There are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|XkY9sLN5iSs|400|inline|Since fairly early on, NSMBU has actually been running very well in Cemu (other than the obligatory invisible coins and music tracks playing all at once)|frame}}<br />
{{#ev:youtube|kkt1q0Vj_0M|400|inline|Now, however, the game runs nearly flawlessly on most PCs!|frame}}<br />
{{#ev:youtube|eyjHHEyDfgA|400|inline|[https://youtu.be/eyjHHEyDfgA New Super Mario Bros. U on 1.6.1 AMD GPU]|frame}}<br />
{{#ev:youtube|kuCdh7OUZ5w|400|inline|[https://youtu.be/kuCdh7OUZ5w Cemu Emulator 1.12: New Super Mario Bros. U]|frame}}<br />
{{#ev:youtube|vVNjWpO0IK0|400|inline|[https://youtu.be/vVNjWpO0IK0 Cemu 1.12.0d New SUPER MARIO BROS. U - 4k]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 2100 @ 3.3GHz|GPU=NVIDIA GeForce GT 430|user=fernando51|FPS=20-30|rating=Runs|notes=Coins are invisible, music does not loop properly.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K|GPU=NVIDIA GeForce GTX 960|user=fraggz99|FPS=30-60|rating=Runs|notes=30 on menus and map, 60 in levels but stutters and has screen tear.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=20-60|rating=Runs|notes=20-30fps in overworld, 60fps in levels with little stutter. Coins are *visible*}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=AMD FX 6300 3.5GHz|GPU=NVIDIA Geforce GTX 750 Ti|user=maxdamage|FPS=27-30|rating=Loads|notes=Crashes after accepting title screen}}<br />
{{testline|version=1.4.0c|OS=Windows10|region=USA|CPU=Intel Core i7-4510U |GPU=NVIDIA GeForce 840M|user=someGuyInHisRoom|FPS=30-60|rating=Playable|notes=On menus 30-40 FPS and on most levels close to 60}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=30|rating=Playable|notes=15 fps in Map World}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 3.3GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=35-47|rating=Playable|notes=20-30fps in overworld, 45+ FPS in levels w/ minor stutter. Coins are *visible*}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=AMD A10-5800k|GPU=AMD Radeon R9 270x|user=Wolffangcry12|FPS=30-40|rating=Playable|notes=World Map frame drops to 20 fps ;minor sound problems ; }}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 970|user=Niiiz|FPS=30-60|rating=Playable|notes=Heavy frequent stutters, coins are invisible, various audio glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Xeon 1231v3 @ 3,8GHz|GPU=Nvidia Geforce GTX 980|user=Dennis|FPS=60|rating=Playable|notes=Some Crashes but good playable now its time for Wiimote Controller plugin}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i5 6600|GPU=NVIDIA GeForce GTX 660|user=bobby mcgee|FPS=50|rating=Playable|notes=Fine but frequent stutter}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=N/A|rating=Loads|notes=Game crashes after start menu.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=60|rating=Loads|notes=Crashes after the Character Selection Screen}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD A10 5800k|GPU=AMD Radeon R9 270x|user=Wolffangcry12|FPS=40|rating=Runs|notes=Better Fps in world map and levels ; sometimes the game freezes on level selection; some minor graphics gliches ;}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=30fps in overworld, 60fps in levels with minor stutter. Coins are *visible*}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i3 3217U|GPU=Nvidia GeForce GT 720m|user=Alok Awasthi|FPS=47|rating=Playable|notes=Playable. Coins not visible. 20 fps at title screen and 47-48 fps in game.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core 4790K @4.0 GHz|GPU=Nvidia GTX 970|user=xR0B1N|FPS=N/A|rating=Loads|notes=When first button pressed, emulator crashes (cemu.exe has stopped working [...])}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel G2020 @ 2.9Ghz|GPU=Intel HD|user=|FPS=15-20|rating=Runs|notes=none}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i3 41300T @ 2.9 GHz|GPU=Nvidia GeForce GPU [GTX 860m variant 2GB]|user=Bluey|FPS=30-60|rating=Playable|notes=30 FPS on overworld, can't see feet on overworld. 60 FPS in-level. Coins are invisible, yoshi music always playing even when you're not on yoshi. Some sounds are glitched and "pixelated"; sometimes music only comes out in the right ear and sounds glitched. You can complete the whole game though.}}<br />
{{testline|version=1.4.1|OS=windows 7|region=USA|CPU=Intel pentium g2030|GPU=AMD Radeon R7 250x|user=carl|FPS=53|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce GTX 660|user=BocuD|FPS=60|rating=Perfect|notes=Sound is sometimes glitchy}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=EUR|CPU=Intel Core i5 4590|GPU=AMD Radeon R9 280|user=LitchiTheCat|FPS=60|rating=Playable|notes=60 FPS ingame only}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-2670QM |GPU=NIVDIA GeForce GT 525M|user=ElyosOfTheAbyss|FPS=N/A|rating=Loads|notes=CEMU stops responding after title screen}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GTX 970|user=PTKickass|FPS=60|rating=Playable|notes=Coins are not rendered in Nvidia cards. Music is a mess, but still enjoyable :P}}<br />
{{testline|version=1.4.2|OS=Windows 7|region=USA|CPU=Intel Core i7 2600K @ 3.40GHz|GPU=2GB NVIDIA GeForce GTX 660 Ti (EVGA)|user=retg65e165|FPS=38|rating=Playable}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 |GPU=Nvidia|user=joao paulo|FPS=60|rating=Playable}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=30fps in overworld, 60fps in levels with very minor stutter. Coins are *visible*}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD Radeon R9 380 4GB|user=Naridar|FPS=60|rating=Loads|notes=Game crashes with a "Cemu.exe has stopped working" after pressing start on title screen. Same for EUR version}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Aside from multiple controller support via Wii U Pro/classic controllers in input settings, no major changes from 1.4.2}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Xeon X5570 2.93GHz @ 3.3GHz|GPU=Amd Radeon HD 7970|user=SirGarmaples|FPS=50|rating=Playable}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=EUR|CPU=Amd FX-4300|GPU=Nvidia GTX 660|user=rezony|FPS=59|rating=Perfect}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=A10 77O0K|GPU=AMD Radeon R9 270x|user=DSSXe|FPS=20|rating=Playable}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx|GPU=Nvidia GTX 880m x2 SLI|user=Cybertronicgames|FPS=60 fps|rating=Playable|notes=}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx @ 3.2 GHz|GPU=Nvidia GTX 880m x2 SLI|user=Bob justbob|FPS=60 FPS|rating=Playable}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Certain music now seems to loop properly, Overworld is now 30-60fps. No other major changes from 1.5.0.}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel i3 2nd Gen Mobile 2330m 2.2ghz|GPU=Nvidia Geforce Gt 410m 512mb|user=BHUS|FPS=30|rating=Unplayable}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 960|user=timm12|FPS=60|rating=Loads|notes=Game loads but crashes after pressing play on the title screen.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=30 FPS on overworld; 60 FPS in gameplay|rating=Playable|notes=Level selection lag is no big deal. If things look darkened, a restart of Cemu should fix that. (Coins are also visible)}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia GeForce GT 705|user=BocuD|FPS=40|rating=Playable|notes=Coins invisible}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=45 FPS|rating=Playable|notes=performance loss with build 1.5.2 and some graphical glitch are visible too. }}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700K@4.00Ghz|GPU=AMD R9 290|user=yener90|FPS=60|rating=Playable|notes=Some V-Sync issues and 3D shining issue sometimes. But it works nearly perfect!}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-4700 MQ @2.40 GHZ|GPU=Nvidia GT 755m|user=kreedzsenpai|FPS=60|rating=Playable|notes=Game has coins that are invisible and sometimes there's a small fps drop to around half but gets back to 60FPS}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 4460|GPU=Nvidia GTX 970|user=Ashif|FPS=40-55|rating=Runs|notes=Stutters a lot, lots of visual glitches, audio a little stuttery, playable with stutters but would recommend waiting if you want a serious play through that goes smooth without errors or frustrating visuals and audio }}<br />
{{testline|version=1.5.2|OS=Windows 8.1|region=USA|CPU=AMD FX-8350 @ 5.1GHz|GPU=nVidia GTX 770|user=fanta34|FPS=60|rating=Loads|notes=CEMU crashes after pressing 2 on the title screen.}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD Phenom II X4 810|GPU=AMD Radeon 6750 DDR3|user=bio3c|FPS=20-30 world-view in-game mostly 60|rating=Playable|notes=just after a cinematic fps drops while transitioning to UI elements}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.5Ghz|GPU=NVIDIA GeForce GTX 1080|user=truedread|FPS=50-60|rating=Loads|notes=Game loads, crashes right after ground-pound on title screen}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k|GPU=Radeon R9 290x 8Gb|user=Djdat|FPS=N/A|rating=Loads|notes=Crashes when pressing start on the main menu.}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=AMD FX-6100|GPU=Nvidia GT 630|user=Tertey|FPS=50|rating=Playable|notes=While playing level loading does lagspikes}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Xeon E5-1620 v3|GPU=Nvidia GTX 980|user=TehPlayar|FPS=N/A|rating=Unplayable|notes=CEMU crashes after loading rpx file}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Xeon E5-1620 v3 @3.50GHz|GPU=Nvidia GTX 980|user=TehPlayar|FPS=58|rating=Playable|notes=Sound glitches sometimes crash fixed probably due to path containing letter Ł}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=AMD FX-8320|GPU=AMD Radeon R9 280X|user=Cherry9-8|FPS=25-35 on map; 50-60 on levels|rating=Playable|notes=While travelling around world map, some parts of the map move like stop-motion. + There's no controls to Tilt the Wii U gamepad, so you can't pass World 8-1.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 3770 @ 3.40 GHz|GPU=Nvidia GTX 1070 8gb|user=Alek Josue|FPS=60|rating=Playable|notes=The fps drop to 25 on every cutscene, but once I enter a level, it runs perfectly, no drops from 60 fps, no stuttering, the sound quality is amazing and there are no graffical issues at all, already on the world 3 :D!}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=AMD Athlon II X2 240|GPU=GeForce GTX 650 1GB Edition|user=MyNameIsDefault|FPS=7-40 FPS|rating=Loads|notes=After downloading (what I'm assuming was) a save file, I was able to progress past the title screen. Loading times seemed long (30 seconds). While watching the little intro cinematic, there were constant stutters (but when it wasn't stuttering, the FPS was amazing), then my nvidia driver crashed while overclocked and on stock speeds. Further attempts show no changing this. Surprised my potato emulated it as well as it did.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k |GPU=Amd HD7950 3GB|user=TheStarbox|FPS=45-60|rating=Perfect|notes=working like a charm}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=EUR|CPU=lntel(R) pentium(R) b960 @ 2.20GHz|GPU=NVIDIA GeForce 610M |user=abdli|FPS=FPS 60|rating=Unplayable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-3820|GPU=AMD R9 390|user=Kd0g76|FPS=40-50|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i5|GPU=Intel HD 520|user=Wuhey|FPS=N/A|rating=Loads|notes=crashes before the game start}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i4590|GPU=Nvidia GTX 970|user=Ikaruga|FPS=60|rating=Playable|notes=Sound is almost perfect, has issues when Mario gets a power up though. Framerate is mostly stable at 60 but there are certain CPU usage spikes every few seconds(when running) to 100% normally it's at around 80% according to afterburner. When the spikes happen the game freezes for a very short period of time to then instantly run at 60FPS again. It's playable but not really fun.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i7 5820k|GPU=AMD Radeon HD 5870|user=eKorn|FPS=50-60|rating=Loads|notes=Game crashes on pressing start on title screen}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i3-3110M|GPU=HD 4000 (iGPU)|user=RobiNERD|FPS=~40 (~20 on world map)|rating=Playable}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 970|user=3D2Y Bandicoot|FPS=60|rating=Perfect}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core-i5 5200U 2.7ghz|GPU=Geforce GT920M|user=AeHoow|FPS=55-60|rating=Perfect|notes=Perfect FPS (just a little laggy on some CGs), perfect audio and minor visual glitches.}}<br />
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Intel Core i5 2500k|GPU=AMD R9 290 Crossfire (x2)|user=itsjusttime|FPS=25 to 30 fps during stage selection / 50 to 60fps during game play mostly 60 |rating=Playable|notes=whats needs to be fixed is the 30fps during the stage selection / and the little glitches during game play but mostly this game is 97% playable }}<br />
{{testline|version=1.5.6b|OS=Windows 8.1|region=EUR|CPU=Intel Xeon E5450 @ 3.6GHz|GPU=NVIDIA GeForce GTX 650 Ti|user=KaleidonKep99|FPS=60|rating=Perfect}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core 2 Duo E8200|GPU=Nvidia GTX 650 1GB|user=The Blue Shells|FPS=58/60|rating=Playable}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Certain objects in certain themes/levels seems to be shaking when running, other than that no major changes from 1.5.1}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes after pressin "A" button during attract mode}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i7|GPU=intel HD graphics 5000|user=hobbettoh|FPS=60|rating=Unplayable}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Shaking objects bug introduced in 1.6.0 is now fixed, other than that no major changes. }}<br />
{{testline|version=1.6.3|OS=Windows 10|region=USA|CPU=AMD A8 7410 @ 2.2GHz|GPU=AMD Radeon R7 M440|user=Lsc|FPS=29-60|rating=Playable|notes=Objects still shaking while Mario running. }}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ 3.5GHz|GPU=Nvidia GT 730 GDDR5|user=Raptorbk|FPS=40-60|rating=Playable|notes= Some shadows on the ground seems to be Shaking}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD A10 5800K 3.8GHz|GPU=Nvidia GTX 660|user=Deelish|FPS=35-60|rating=Playable|notes= Cemu freezes randomly in water levels depending on how you play through them. Mario glitches in and out when selecting Begin Story Mode?.}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=USA|CPU=AMD A10 5800K 3.8GHz|GPU=Nvidia GTX 660|user=Deelish|FPS=35-60|rating=Playable|notes= Mario glitch fixed. Cemu still freezes in water levels while audio keeps playing. }}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=USA|CPU=Intel Pentium G4560 3.5GHz|GPU=AMD RX 470|user=BayoNX19|FPS=0|rating=Loads|notes= Game no longer goes past title screen. Application softlocks, even with required files added to Cemu. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes= Cemuhook installed. Only World 1 Tested }}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K|GPU=GTX 1080Ti|user=outlyer|FPS=60|rating=Playable|notes=Crashes upon obtaining tbe acorn in World 1-1, appears to be sound related. }}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=Game worked better with V1.9 of Cemu! In 1.10 it randomly crashes in Leves (for example getting Mushrooms and more...). Hopefully fixed in a new Cemu Version! For now better use V1.9.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=GTX 1080|user=ultrameatboy|FPS=60|rating=Playable|notes=Same issue as outlyer, crashes upon picking up any acorn in 1-1, have not tested in any other levels. }}<br />
{{testline|version=1.10.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600k|GPU=GTX 1070|user=roesch|FPS=60|rating=Playable|notes=No issues with acorns. Would give a Perfect rating, but only tried the first two levels, issues may lie ahead.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i7 8700K|GPU=Intel UHD 630|user=zachhilman|FPS=55-60|rating=Playable|notes=Only played first two levels.}}<br />
{{testline|version=1.11.4b|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K|GPU=Nvidia GTX 970|user=Alinach120602|FPS=60|rating=Perfect|notes=Runs great even with [https://slashiee.github.io/cemu_graphic_packs/ 4K Graphics Pack]. I recommend using the Single-core recompiler there just is no point in using more than one core.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 x64|region=USA|CPU=Intel Core i7 3700 @ 3.9GHz|GPU=AMD RX 560 OC 2Gb|user=Eric-of-The-Sun|FPS=60|rating=Perfect|notes=Runs great. Find a complete transferable shader cache and you won't see any stuttering. Performance is buttery smooth, so I recommend using the Single-core recompiler there just is no point in using more than one core. Only Worlds 1 and 2 were tested.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 x64|region=EUR|CPU=Intel Core i7-4710HQ @ 2.5GHz|GPU=NVIDIA GTX 970m|user=cdxxx|FPS=60|rating=Perfect|notes=Went through a 100% run (5 stars on the savefile) from scratch with no issues or stuttering at all.}}<br />
{{testend}}<br />
{{testsection|1.12.0d}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=60|rating=Perfect|notes= to prevent the CTD after start screen, dump the external files}}<br />
{{testend}}<br />
{{testsection|1.15.0e}}<br />
{{testline|version=1.15.0e|OS=Windows 10 x64|region=USA|CPU=AMD Ryzen 5 1500x|GPU=AMD Radeon HD 6970|user=TheOneCode|FPS=59.50|rating=Playable|notes=Many visual glitches and errors. some backgrounds were voids and others incomplete. Otherwise, no stutters, just small drops of <1 fps.}}<br />
{{testend}}<br />
{{testsection|1.15.1}}<br />
{{testline|version=1.15.1e|OS=Windows 10 x64|region=USA|CPU=Intel i5-9600k @ 4.3Ghz|GPU=Intel UHD 630|user=jkcoxson|FPS=60|rating=Playable|notes=This game runs well except for the occasional stutters. Occasionally drops to around 58 FPS but over very nice for Intel GPU.}}<br />
{{testline|version=1.15.1e|OS=Windows 10 x64|region=USA|CPU=Intel i3-4150 @ 3.5Ghz|GPU=Nvidia GTX 1050|user=kdesktop|FPS=60|rating=Perfect|notes=I finished the whole game with my brother. We can not see any errors or failures and the game is always stable at 60fps. Using the latest versions of the cemuhook and 1080p Graphic Pack.}}</div>Darkemastehttps://wiki.cemu.info/index.php?title=The_LEGO_Movie_Videogame&diff=10776The LEGO Movie Videogame2019-03-08T06:26:08Z<p>Darkemaste: Created page with "{{Infobox VG |title = The Lego Movie Videogame |type = '''Lego Video game''' |image = 295px <!-- Try to keep the name of the boxart as short as pos..."</p>
<hr />
<div>{{Infobox VG<br />
|title = The Lego Movie Videogame<br />
|type = '''Lego Video game'''<br />
|image = [[File:LegoMovieCover.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = TT Games<br />
|publisher = WB Games<br />
|series = Lego <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA= February 7, 2014|PAL=February 14, 2014|JP=November 6, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action, Adventure, Puzzles <br />
|modes = <br />
|input = <br />
|wikipedia = The Lego Movie Videogame<br />
|rating = Loads<br />
}}<br />
'''The Lego Movie Videogame''' is a Lego-themed action-adventure video game developed by TT Fusion. Published by Warner Bros. Interactive Entertainment in 2014. It follows the plot of the animated film The Lego Movie. The game was published by Warner Bros. Interactive Entertainment and released alongside the film in 2014 for Microsoft Windows, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, and Xbox One,[1] and on 16 October 2014 for Mac OS X by Feral Interactive. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:service|id|dimensions|alignment|description|container}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --><br />
OR<br />
{{#evt:service=[service]<br />
|id=[id]<br />
|dimensions=[dimensions]<br />
|alignment=[alignment]<br />
|description=[description]<br />
|container=[container]<br />
}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|[version]|collapsed}} <!-- Testing on previous versions, grouped by major revision, i.e. 1.4, 1.5 --><br />
{{testend}}<br />
{{testsection|version=|collapsed}} <!-- Testing on all previous minor revisions of current major revision, i.e. 1.6. For version, either is acceptible. You can specify version=1.6 or just 1.6. --><br />
{{testend}}<br />
{{testsection|version=}} <!-- Latest minor revision, i.e. 1.6.1, 1.5.6b, etc --><br />
{{testend}}<br />
{{testsection|1.12.x}}<br />
{{testline|version=1.12.1|OS=Windows 10|region=US|CPU=Intel Core i5 73000HQ @ 2.50GHz|GPU=nVidia GTX 1050 2GB|user=grimtnt|FPS=30|rating=Unplayable|notes= Cemu crashes after loading shaders, and crashes on half load when using precompiled shader packs, cannot get to title screen or ingame}}<br />
{{testend}}<br />
{{testend}}</div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=10771Graphic Card Compatibility2019-03-05T07:43:25Z<p>Darkemaste: Added images for recently discovered BotW bug and a confirmed prior bug, removed a bug that has apparently been fixed. (Nvidia - [Deus Ex: Human Revolution] Lighting changing colors with movement bug)</p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. (and is required for certain titles to work properly)<br />
<br />
'''Update 2:''' As of Cemu 1.14.0 the remaining visual bugs introduced on AMD GPUs in Cemu 1.8.0 are now fixed/now puts AMD GPUs back on visual parity with Cemu 1.7.5. Further testing for Nvidia would be greatly appreciated. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet, however a driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark results available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
[[File:BotWnvdesync1.gif|490px]] [[File:BotWnvdesync2.gif|490px]] [[File:Botwsandwalls.png|450px|align]]<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big> Broken/vertical clouds and fog appearing flat/not rendered properly<br />
</big>'''<br />
[[File:Botwnvclouds.png|450px]] [[File:Botwnvclouds2.png|450px]] [[File:Botwamdclouds.gif|490px]] [[File:Botwnvfogbubble1.png|450px]] [[File:Botwnvfogbubble2.png|450px]]<br />
<br />
There is no proper fix for that yet. These are '''NOT''' effected by enabling ''Full sync at GX2DrawDone()'' or other partial workarounds. <br />
<br />
Note: Latter is on AMD GPU for visual comparison. <br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Donkey Kong Country: Tropical Freeze''' =<br />
<br />
<br> <br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
<br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big> Broken fog/smoke/dust effects in certain stages</big>'''<br />
<br />
[[File:DKCTFnvfog1.png|430px|align]] [[File:DKCTFnvfog2.png|450px|align]] [[File:DKCTFamdfog.png|450px|align]]<br />
<br />
There is no proper fix for that yet. Fog/smoke/dust effects may also intermittently/occasionally become missing instead of not being rendered properly. <br />
<br />
Note: Latter is on AMD GPU for visual comparison. <br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:SEV2nv.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}<br />
<br />
= '''Ducktales: Remastered''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing particle and lighting effects</big>'''<br />
[[File:NvDRfire&rain.png|450px]] [[File:AmdDRfire&rain.gif|490px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
Note: Latter is on AMD GPU for visual comparison.<br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=File:DKCTFnvfog2.png&diff=10770File:DKCTFnvfog2.png2019-03-03T21:51:58Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:DKCTFamdfog.png&diff=10769File:DKCTFamdfog.png2019-03-03T19:53:19Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:DKCTFnvfog1.png&diff=10768File:DKCTFnvfog1.png2019-03-03T19:51:47Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Botwamdclouds.gif&diff=10767File:Botwamdclouds.gif2019-03-03T19:31:46Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Botwnvfogbubble2.png&diff=10766File:Botwnvfogbubble2.png2019-03-03T19:30:21Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Botwnvfogbubble1.png&diff=10765File:Botwnvfogbubble1.png2019-03-03T19:29:49Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Botwnvclouds2.png&diff=10764File:Botwnvclouds2.png2019-03-03T19:27:27Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=10761Graphic Card Compatibility2019-03-02T17:26:51Z<p>Darkemaste: Replaced previous desync video which is no longer available on YT.</p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. (and is required for certain titles to work properly)<br />
<br />
'''Update 2:''' As of Cemu 1.14.0 the remaining visual bugs introduced on AMD GPUs in Cemu 1.8.0 are now fixed/now puts AMD GPUs back on visual parity with Cemu 1.7.5. Further testing for Nvidia would be greatly appreciated. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet, however a driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark results available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
[[File:BotWnvdesync1.gif|490px]] [[File:BotWnvdesync2.gif|490px]] [[File:Botwsandwalls.png|450px|align]]<br />
<br />
<br />
<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big> Certain clouds/fog appearing flat/not rendered properly<br />
</big>'''<br />
[[File:Botwnvclouds.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
Note: These are not effected by enabling ''Full sync at GX2DrawDone()'' or other apartial workarounds. <br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Deus Ex: Human Revolution''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Lighting changing colors with movement</big>'''<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:SEV2nv.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}<br />
<br />
= '''Ducktales: Remastered''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing particle and lighting effects</big>'''<br />
[[File:NvDRfire&rain.png|450px]] [[File:AmdDRfire&rain.gif|490px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
Note: Latter is on AMD GPU for visual comparison.<br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=File:BotWnvdesync2.gif&diff=10760File:BotWnvdesync2.gif2019-03-02T17:14:41Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:BotWnvdesync1.gif&diff=10759File:BotWnvdesync1.gif2019-03-02T17:14:36Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=10472Graphic Card Compatibility2019-01-07T16:11:03Z<p>Darkemaste: </p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. (and is required for certain titles to work properly)<br />
<br />
'''Update 2:''' As of Cemu 1.14.0 the remaining visual bugs introduced on AMD GPUs in Cemu 1.8.0 are now fixed/now puts AMD GPUs back on visual parity with Cemu 1.7.5. Further testing for Nvidia would be greatly appreciated. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet, however a driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark results available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
{{#ev:youtube|ZFqJBCdwj-M|450|left|[https://youtu.be/ZFqJBCdwj-M Nvidia Lynel Frozen]|frame}} [[File:Botwsandwalls.png|450px|align]]<br />
<br />
<br />
<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big> Certain clouds/fog appearing flat/not rendered properly<br />
</big>'''<br />
[[File:Botwnvclouds.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Deus Ex: Human Revolution''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Lighting changing colors with movement</big>'''<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:SEV2nv.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}<br />
<br />
= '''Ducktales: Remastered''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing particle and lighting effects</big>'''<br />
[[File:NvDRfire&rain.png|450px]] [[File:AmdDRfire&rain.gif|490px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
Note: Latter is on AMD GPU for visual comparison.<br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=File:AmdDRfire%26rain.gif&diff=10471File:AmdDRfire&rain.gif2019-01-07T15:58:35Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:NvDRfire%26rain.png&diff=10470File:NvDRfire&rain.png2019-01-07T15:49:41Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=10466Graphic Card Compatibility2019-01-07T05:02:56Z<p>Darkemaste: Recently discovered BotW bug and a confirmed prior bug.</p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. (and is required for certain titles to work properly)<br />
<br />
'''Update 2:''' As of Cemu 1.14.0 the remaining visual bugs introduced on AMD GPUs in Cemu 1.8.0 are now fixed/now puts AMD GPUs back on visual parity with Cemu 1.7.5. Further testing for Nvidia would be greatly appreciated. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet, however a driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark results available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
{{#ev:youtube|ZFqJBCdwj-M|450|left|[https://youtu.be/ZFqJBCdwj-M Nvidia Lynel Frozen]|frame}} [[File:Botwsandwalls.png|450px|align]]<br />
<br />
<br />
<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big> Certain clouds/fog appearing flat/not rendered properly<br />
</big>'''<br />
[[File:Botwnvclouds.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Deus Ex: Human Revolution''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Lighting changing colors with movement</big>'''<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:SEV2nv.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}<br />
<br />
= '''Ducktales: Remastered''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing particle and lighting effects</big>'''<br />
[[File:.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Botwnvclouds.png&diff=10465File:Botwnvclouds.png2019-01-07T01:20:15Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=Serfrosts_Cemu_Setup_Guide&diff=10011Serfrosts Cemu Setup Guide2018-11-01T03:53:10Z<p>Darkemaste: </p>
<hr />
<div><hr><br />
<hr><br />
<br><br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<span style="color:#FFFFFF"><big>'''Wanting to add mods to Breath of the Wild on CEMU? [https://gamebanana.com/tuts/12493 Click Here]'''</big></span></div><br />
|}<br />
<br><br />
<hr><br />
<hr><br />
<br><br />
<center><big>'''<big>Welcome!</big>'''</big><br><br />
Guess you're wanting to try Cemu? Please make use of the Table of Contents and do not skip through information!<br><br />
Consider reading all of the sections to get a good understanding. If you're able to do that, any game should be<br> <br />
of little difficulty to run, as long as it's rated well on the Compatibility List linked below. Additionally, if the game<br> <br />
does not run as desired, please review the game's designated page on the Compatibility List to see why.<br />
<br><br />
<br><br />
'''[http://compat.cemu.info/ [ Official CEMU Compatibility List ] ]'''<br />
<br><br />
<br><br />
'''Breath of the Wild exclusive sections are labeled as such, so take note.'''</center><br />
<br><br />
<br><br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="0";<br />
| style="width:75%;vertical-align: top; border:0px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:0px solid #00FFFF;"></div><br />
<div style="margin:0px;text-align:center"><br />
<span style="color:#FFFFFF"><center><br>'''Written & Managed by Serfrost - Special Thanks to Darkemaster and the CEMU Community'''<br><br />
Appreciate this guide? Consider donating, as I don't have an income; anything would mean a lot!<br><br />
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=H54CLQE5HRQ76 '''=== PayPal Donation Page ===''']<br><br></center><br />
|}<br />
<br><br />
<br><br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<big><br />
Last Edit: 10.31.2018<br />
<br />
CEMU Version 1.14.0c<br />
AMD GPU Users - Current version /or/ 1.12.0d<br />
<br />
Cemuhook v0.5.7.0 or newer.<br />
AMD GPU Users - Current version /or/ 0.5.6.4 for 1.12.0d<br />
<br />
BotW Update v1.5.0 (v208) + DLC is recommended.<br />
<small>Please note that the game '''must''' have Update Data applied '''to boot at all'''.</small><br />
|}<br />
<br><br />
<hr><br />
<hr><br />
<br><br />
<br />
= '''<big>Cemu's Recommended Settings</big>''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
<br />
=='''Prerequisites'''==<br />
<br><br />
:* '''Extract CEMU to a Proper Destination'''<br />
:: [http://cemu.info/#download CEMU Webpage]<br />
:* '''Microsoft Visual C++ 2017 X64 Redistributable'''<br />
:: [https://aka.ms/vs/15/release/vc_redist.x64.exe Click Here]<br />
:* '''Cemuhook'''<br />
:: [[Serfrosts_Cemu_Setup_Guide#Cemuhook|Click Here]]<br />
<br />
=='''Cemu's Properties Settings'''==<br />
<br />
Please see '''[[Serfrosts_Cemu_Setup_Guide#Setup|CEMU Setup]]''' to view how to properly configure both Cemu's EXE and any shortcuts to the emulator.<br />
<br />
=='''GPU Settings'''==<br />
:{| class="wikitable"<br />
|-<br />
| Recommended settings for your GPU Driver can be found here:<br />
<br />
* [[http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide#NVIDIA_GPU_Settings NVIDIA GPU Settings]]<br />
* [[http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide#AMD_GPU_Settings AMD GPU Settings]]<br />
<br />
* [[http://compat.cemu.info/wiki/Graphic_Card_Compatibility GPU Compatibility Issues]]<br />
|-<br />
|}<br />
<br />
:{| class="wikitable"<br />
|-<br />
| iGPU (Intel Integrated Graphics) Users who experience problems can try this: (Keep in mind this will likely cause other games to fail to boot that would previously.)<br />
<br />
Users should create a CEMU shortcut, edit its properties, adding -nolegacy to their Target: [https://cdn.discordapp.com/attachments/362439568311713802/504156142302396416/unknown.png '''[ See Here ]''']<br />
<br />
If the issue persists, it's one of the following: update your iGPU driver, the game will not work for that specific iGPU, or your iGPU is too old to support OpenGL 4.5<br />
|-<br />
|}<br />
<br />
=='''Options → General Settings'''==<br />
<br />
==='''General Tab'''===<br />
<br />
:: '''Interface:'''<br />
::: '''Language:''' <br />
::::* Recommended: '''User Preference'''<br />
::::* <code>Translates CEMU's UI to the users' preferred language.</code><br />
::: '''Discord Presence:''' <br />
::::* <code>Enables Discord Rich Presence when users view your status; shows what Wii U game you're playing, etc.</code><br />
::: '''Fullscreen Menu Bar:''' <br />
::::* <code>Enables the menu bar for options while in Fullscreen.</code><br />
<br />
:: '''MLC Path:'''<br />
:::* <code>Optionally change where installed Game Updates, DLC, Save Files, Mods, and Wii U NAND (Online) information is stored.</code><br />
::::<code>Default location is X:\*\Cemu Folder\mlc01\</code><br />
<br />
:: '''Game Paths:'''<br />
:::* <code>Where your games are stored. You can have multiple paths.</code><br />
<br />
==='''Graphics Tab'''===<br />
<br />
:: '''Misc:'''<br />
::: '''VSync:''' <br />
::::* Recommended: '''Enabled'''<br />
:::::<code>Should only be turned off if you're using Gsync or Freesync.</code><br />
::: '''Full sync at GX2DrawDone:''' <br />
::::* Recommended: '''Enabled'''<br />
:::::<code>Syncs the CPU and GPU, much like the Wii U. Will help prevent games from breaking.</code><br />
::: '''Use Separable Shaders:''' <br />
::::* Recommended: '''Enabled'''<br />
:::::<code>Last I heard, this option will be removed soon. Mainly for testing purposes.</code><br />
::: '''Disable Precompiled Shaders:''' <br />
::::* Recommended: '''Disabled'''<br />
::::: <code>Enable this if you use an NVIDIA GPU and CEMU acts as if you do not have a shaderCache.</code><br />
::::: <code>(Intermittent pausing & stuttering even after you waited for the Transferrable Cache to compile.)</code><br />
<br />
:: '''Upscale Filter:'''<br />
:::* Recommended: '''Bilinear'''<br />
:::: <code>Test both to see which scales better for you in contrast to any performance hit.</code><br />
<br />
:: '''Fullscreen Scaling:'''<br />
:::* Recommended: '''Keep Aspect Ratio'''<br />
::::<code>"Stretch" may be good for uncommon display resolutions.</code><br />
<br />
==='''Audio Tab'''===<br />
<br />
:: '''General:'''<br />
::: '''API:''' <br />
::::* Recommended: '''XAudio2'''<br />
:::::<code>You can test the alternative option if you desire.</code><br />
::: '''Latency:''' <br />
::::* Recommended: '''48ms'''<br />
::::: <code>If you notice crackling audio in games, you should try increasing the latency until it stops.</code><br />
<br />
:: '''TV:'''<br />
::: '''Device:''' <br />
::::* <code>Select which audio device you wish to use for Audio Output.</code><br />
::: '''Channels:''' <br />
::::* <code>Stereo is the only option available.</code><br />
::: '''Volume:''' <br />
::::* Recommended: '''90% ~ Max'''<br />
:::::<code>It was said long ago that maxing the volume can cause audio distortion.</code><br />
<br />
----<br />
<br />
=='''Menu Bar (Options / CPU / Debug) Settings'''==<br />
<br />
==='''Options Menu'''===<br />
:: '''GX2SetGPUFence skip (HACK):'''<br />
:::* Recommended: '''Disabled'''<br />
:::: <code>Meant only for BotW, additionally FPS++ and Static FPS++ will handle this without you touching it.</code><br />
:: '''GPU Buffer Cache Accuracy:'''<br />
:::* Recommended: '''Low'''<br />
:::: <code>Few games require High, change it on a per-game basis, always keep it Low otherwise.</code><br />
:::: <code>You may set this with a GameProfile by placing the following line under [Graphics] : GPUBufferCacheAccuracy = # ; 2=Low, 1=Mid, 0=High</code><br />
:: '''Experimental:'''<br />
::: '''Use RDTSC:'''<br />
::::* Recommended: '''Enabled'''<br />
::::: <code>Enables Cemu's more accurate CPU & Audio timing mode.</code><br />
<br />
==='''CPU Menu'''===<br />
<br />
:: '''Mode:''' (Dependent on your CPU type.)<br />
::: '''Single Core:'''<br />
::::* '''Recommended for most games, the other choices will likely freeze the game.''' <br />
:::::<code>Additionally, recommended for Dual Core CPU owners.</code><br />
::: '''Dual Core:'''<br />
::::* '''On few supported games:''' 4-Core+ CPUs can see a performance gain.<br />
:::::<code>Breath of the Wild is supported.</code><br />
::: '''Triple Core:'''<br />
::::* '''On few supported games:''' 6-Core+ CPUs can see a performance gain.<br />
::::: <code>Quad Core CPUs can see better FPS Stability, but 2~8 FPS less on average; possibly increased core temperatures.</code><br />
:::::<code>Breath of the Wild is supported.</code><br />
<br />
:: '''Timer:'''<br />
:::* Required: '''Host Based'''<br />
:::: <code>'''Cycle Based''' is for debugging games, testing crashes and freezes. Try this if you freeze in a game, etc.</code><br />
<br />
:: '''Affinity:'''<br />
:::* <code>Test each option in-game to see what benefits your performance the most, stick with it for all games.</code><br />
<br />
==='''Debug'''=== <br />
'''(These options will only be enabled with Cemuhook added to Cemu)'''<br />
<br />
:: '''Custom Timer:'''<br />
:::* Recommended: '''RDTSC or QPC'''<br />
<br />
:: '''MM Timer Accuracy:'''<br />
:::* Recommended: '''1ms or Highest'''<br />
:::: <code>(Seeing a performance difference is unlikely, but you can test in-game.)</code><br />
<br />
|}<br />
<br />
= '''<big>CEMU's Requirements?</big>''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
== '''CPU''' ==<br />
<br />
We recommend INTEL or AMD Ryzen series Processors. Generally speaking for Breath of the Wild and almost any CPU, you want to be over 4.0GHz.<br />
<br />
Pre-Ryzen AMD CPUs are so-so, but with the new Dual Core or Triple Core Recompiler options, performance should be better in any applicable games.<br />
<br />
''You can check out Darkemaster's AMD FX Compatibility Video list for Cemu 1.12.0 [https://pay.reddit.com/r/cemu/comments/8gwbak/cemu_1120_amd_edition/ [Here<nowiki>]</nowiki>]''<br />
<br />
[[ Single Thread IPC and Overclocking are the most important factors for how well CEMU will perform on your PC! ]]<br />
<br />
{| class="wikitable"<br />
|-<br />
| <br>'''This list ranks CPUs for Single Thread IPC:'''<br />
<br />
'''https://www.cpubenchmark.net/singleThread.html'''<br />
<br><br><br />
|-<br />
|}<br />
<br />
[[ I wouldn't recommend going under a score of ( 2,000 ) if you plan to play Breath of the Wild at 30FPS (Native Wii U Framerate) ]]<br />
<br />
'''Experimental Multi-Core Recompiler'''<br />
<br />
This experimental setting allows extra cores to be utilized for PPC CPU emulation instead of 1, however not many games actually utilize multiple PPC cores '''and currently causes stability issues/crashes or offers no benefit for most titles.'''<br />
<br />
{| class="wikitable"<br />
|-<br />
| Dual Core Recompiler requires a minimum of 4 cores+threads available and is not recommended for Dual Core (2 cores+threads) CPUs; system instability.<br />
<br />
Triple Core Recompiler requires a minimum of 6 cores+threads available and is not practical to use on pre-8th generation i5 and pre-6th generation i7 Intel CPUs. <br />
|-<br />
|}<br />
<br />
== '''RAM''' ==<br />
<br />
We recommend at least 8GB RAM for most games, but preferably 16GB+.<br />
<br />
If you run out of RAM and have a very slow SATA HDD, you are either likely to stutter relentlessly in-game or you may possibly have Crashes.<br />
<br />
Solid State Drives (SSD) are a boon to users with lesser amounts of RAM, as your PC will push data to the PageFile on your SSD if you set it to do so. They are much faster than SATA drives.<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''PageFile''': A pagefile (virtual memory) is essential to have in order to avoid crashing when running out of available RAM. Instead of crashing immediately when exceeding RAM limit, you may experience lower performance when a pagefile is used and may also experience additional in-game stutter when swapping. One way to see if one is using a pagefile while using Cemu is to see their "total commit size" in task manager and pay attention to if the number shown being used exceeds the amount of physical RAM installed within your PC, as pagefile usage is typically '''not shown under RAM usage statistics'''.<br><br />
Your GPU vendor can also play a role in what your RAM usage will be in Cemu and will determine how essential a pagefile is, or how often it will be used, if at all.<br />
|-<br />
|}<br />
<br />
It is recommended to have a pagefile on an SSD or the fastest drive available, and to leave pagefile size as <code>System managed size</code>. Altering your pagefile size may cause your PC to become unstable, resulting in crashes of your entire system.<br />
<br />
Alternatively, some users suggest to have a custom size of .5 times your physical RAM as <code>Initial size(MB)</code> and 1.5 times your physical RAM as <code>Maximum size(MB)</code>. Research is highly recommended before changing your pagefile settings.<br />
<br />
== '''GPU''' ==<br />
<br />
'''NVIDIA GPUs''' are recommended; they can take some strain off of your CPU and have better performance through threaded optimization/OGL multi-threading when under heavy CPU workloads.<br />
<br />
'''AMD GPUs''' perform great for all '''but''' the heaviest of games, they are '''negatively''' influenced by CPU bottlenecks. This may all change with Vulkan implementation in the future.<br />
<br />
'''Intel Integrated Graphics (iGPUs)''' are not officially supported but have decent compatibility.<br />
<br />
{| class="wikitable"<br />
|-<br />
| A comprehensive list of all known current GPU-vendor specific bugs and available workarounds in Cemu can be found here - [[Graphic Card Compatibility|GPU Compatibility List]]<br />
|-<br />
|}<br />
GPU power and available VRAM is not very important unless you want to increase your game's internal resolution or reaching higher FPS limitiations. If you lose noticeable performance when playing at a higher resolution it means you are GPU/VRAM limited and your graphics card/VRAM amount is not sufficient to maintain said resolution without a performance loss. It is possible to be GPU/VRAM limited at native resolution with weaker/1GB-2GB GPUs and iGPUs, to determine if you are when under these conditions lower resolution and see if performance improves. <br />
<br />
{| class="wikitable"<br />
|-<br />
| '''[BotW]''' For 4k @ 30FPS or 1440p (2k) @ 60FPS <br><br />
It is recommended to use a modern GPU with at minimum 4GB VRAM. <br><br />
Reaching 60FPS is almost entirely determined by your CPU. <br><br />
Most users will not obtain 60FPS even with optimal settings. <br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''[Any Game]''' Standard Gameplay at 720p / 1080p Native Wii U Resolution <br><br />
We recommend anything in range of a NVIDIA GTX 600 or AMD HD 7000 series or above. <br />
|}<br />
</big></div><br />
|}<br />
<br />
= '''Dumping Wii U Games for use with CEMU''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
<br />
A tutorial for dumping Games, Updates, and DLC is located here: [http://compat.cemu.info/wiki/Getting_Started#Dumping_game_files Click Here]<br />
<br />
After dumping your games we suggest converting them to Loadiine (RPX) format with UWizard. Title Keys required!<br />
<br />
'''We do not support any other means of obtaining copyrighted content!'''<br />
</big></div><br />
|}<br />
<br />
= '''Using CEMU's Online Mode''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
This requires Cemu 1.11.1 or newer.<br />
Currently supports Smash Bros, Mario Kart 8, Splatoon, Super Mario Maker, and others.<br />
<br />
To connect online you'll require your Wii U with Homebrew, and a way to dump files from your Wii U NAND onto your SD Card.<br />
Follow this guide from Flocker [http://compat.cemu.info/wiki/Tutorial:Online_Play Click Here] </big></div><br />
|}<br />
<br />
= '''Local Co-op Online (Parsec)''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
Check out this thread and video to get started; decent internet connection recommended. [https://www.reddit.com/r/cemu/comments/6seqp4/how_to_play_local_coop_wii_u_games_online_with/ [Click Here<nowiki>]</nowiki>] <br />
</big></div><br />
|}<br />
<br />
= '''Downloading & Updating CEMU''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
== '''Setup''' ==<br />
<br />
<center>'''[[Serfrosts_Cemu_Setup_Guide#Cemu.27s_Recommended_Settings|[ Click here to return to CEMU's Recommended Settings ] (Top)]]'''</center><br />
<br />
Download Cemu from http://cemu.info/ and extract to a folder in one of these locations:<br />
<br />
Recommended: SSD Storage<br />
<br />
a. ) Desktop<br />
b. ) Your C:\ Drive Root<br />
c. ) An alternative internal storage drive.<br />
<br />
d. ) An external storage device.<br />
Note: Not recommended unless USB 3.0 or 3.1; will still be slow, probably.<br />
<br />
'''Do NOT put it in your Program Files or other system directories, Cemu will lack file permissions!'''**<br />
<br />
:*Open the folder, right-click on <code>Cemu.exe -> Properties -> Compatibility</code><br />
<br />
:*If available, enable the option resembling:<br><br />
<br />
::<code>Change high DPI settings</code><br />
<br />
::<code>Override high DPI scaling behavior. Scaling performed by: Application</code><br />
<br />
:*If available, enable <code>Disable fullscreen optimizations</code><br />
<br />
:*Lastly, enable <code>Run this program as an administrator</code> (This is to ensure you have full permissions.)<br />
<br />
:*<code>Apply</code>, then click <code>OK</code>.<br />
<br />
== '''Updating''' ==<br />
<br />
Updating Cemu is simple, just download it normally and then replace <code>Cemu.exe</code> within its folder.<br />
<br />
:*If you manually created any gameProfiles or made edits, it might be a good idea to keep a backup of this folder; your decision.<br />
<br />
:*It may also be a good idea to delete your <code>Precompiled shaderCache</code> when updating Cemu.<br />
<br />
:*Deleting your <code>Precompiled shaderCache</code> will require you to wait for a longer period when launching a game for the first launch.<br />
<br />
== '''Archive of Cemu Releases''' ==<br />
You can copy the download link from Cemu's download page, paste into your URL bar, and edit the version number to point to the version you wish to download.<br />
:*Choosing of a/b/c/d+ versions not available for download while using this method.</big></div><br />
|}<br />
<br />
= '''Updating Games & adding DLC''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<big><br />
<br />
=== Easy Mode ===<br />
<br />
<code>[File > Install game update or DLC]</code><br />
<br />
With the Update and/or DLC in decrypted/unpacked RPX format (Loadiine Format / 3 separate folders,) use this option and navigate to the <code>Meta folder</code>.<br />
<br />
Open the <code>Meta.xml</code> either the Update and CEMU will move the files where they need to be. Repeat the method to do the same for DLC.<br />
<br />
=== Manual Mode ===<br />
<br />
Adding updates to the right directory - [http://compat.cemu.info/wiki/Tutorial:How_to_update_a_game Click Here]<br />
<br />
Adding the DLC to the right directory - [http://compat.cemu.info/wiki/Tutorial:How_to_install_a_DLC Click Here]<br />
<br />
|}<br />
<br />
= '''ShaderCache''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
Transferable shaders are dumped Wii U shaders + some render state info. It's the raw input needed for shader translation and can be transferred across different computers to different Cemu installations. <br />
{| class="wikitable"<br />
|-<br />
| '''<big>Download links are prohibited.</big>'''<br />
|}<br />
Transferable ShaderCache becomes Precompiled ShaderCache once you load the game. Precompiled shadercache is an extra cache layer to speed up shader cache loading.<br />
Each time you encounter a new effect or piece of environment in a game you will freeze temporarily and it will save those shaders into your Precompiled and Transferable Cache. You should not freeze again after encountering that shader.<br />
<br />
Transferable ShaderCaches are stored as <code>.bin files</code>in <code>\Cemu\shaderCache\transferable</code> while Precompiled Shadercaches are stored in <code>\Cemu\shaderCache\precompiled</code>. These files are named to match the RPX hash of a title and is displayed in Cemu's titlebar when a game is loaded. Conventional shaders have an additional <code>_J</code> suffix <br />
<br />
-<br />
<br />
Is there any benefit to building your own?<br />
<br />
You will be able to ensure there is not any duplicate cache data from Breath of the Wild (if you make your own,) as the Game Update from 1.3.1 to 1.4.0 invalidated caches; (Transferrable Cache that was made collectively with both -/1.3.1 and 1.4.0/+, together, will contain duplicates that will not be detected by Cemu or Nosklo's tool, effectively bloating your RAM). Non-bloated cache for Breath of the wild should be roughly 9650 shaders. All other known games should be fine and should not experience this problem.<br />
<br />
The majority of caches you can find online will be accompanied by errors you won't be able to fix without Nosklo's Shader Utilities tool; '''[https://github.com/nosklo/cemu_utils/releases/download/4/shaderutils_exe_v4_win64.7z Download]''' - You can find the corrupt shaders when viewing your log.txt within Cemu's folder after loading the game in the emulator, reaching the title screen. "Open" and then "Unpack" the Transferrable Cache with the tool, remove the shaders named in log.txt, then select "Open" again within the tool and repack the cache by selecting all of the singular extracted shaders at the same time. Replace your older cache that was corrupt. Test the cache again by loading the game and checking log.txt once more.<br />
<br />
Additionally, it's likely you will have to rename the cache to match the name your game requires, as when people merge Games + Updates together, it changes the Cache ID. The required ID can be found in log.txt and/or in Cemu's window title bar after the game has been loaded.<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Note 1:''' Older Transferable ShaderCaches from pre-1.8.0 will not work with newer Cemu versions.<br />
|-<br />
| '''Note 2:''' (Not Recommended!) As of Cemu 1.11.6 Conventional Shaders from pre-1.8.0 have been reintroduced, and can be enabled by disabling <code>Use separable shaders</code> Options > General Options.<br />
|}<br />
</big></div><br />
|}<br />
<br />
= '''Cemuhook''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
<br />
<center>'''[[Serfrosts_Cemu_Setup_Guide#Cemu.27s_Recommended_Settings|[ Click here to return to CEMU's Recommended Settings ] (Top)]]'''</center><br />
<br />
Download Cemuhook by Rajkosto from: https://sshnuke.net/cemuhook/ <br />
<br />
Extract ALL contents of the Cemuhook ZIP / Archive into your Cemu folder.<br />
<br />
When opening Cemu, make sure to download your Shared Fonts. <br />
<br />
{| class="wikitable"<br />
|-<br />
| Open Cemu > Download the Shared Fonts with the link that appears in the main window.<br />
|-<br />
|}<br />
<br />
[[File:Cemuhooksharedfontsdllink.png|1040px]]<br />
<br />
'''These are REQUIRED''' for various titles to function correctly, such as Super Smash Bros. Wii U, Mario Tennis: Ultra Smash, and Super Mario Maker<br />
<br />
:'''Cemuhook also allows the following:'''<br />
<br />
::* Extended Debug Mode with Extra Options, some required for various games. (QPC Mode)<br />
<br />
::* Allows you to set up a Gyro-enabled Device / Controller / Phone to use with Motion Control games.<br />
<br />
::* Allows in-game cutscenes to play on various titles instead of crashing or a glitchy green-screen.<br />
<br />
::* Lets you play games in fast-forward or slow-motion mode under Debug.<br />
<br />
== '''Motion Controls''' ==<br />
<br />
{| class="wikitable"<br />
|-<br />
| Motion Controls with Cemuhook using '''DS3''' / '''DS4''' / '''Android Phone''', by Rajkosto: [https://cemuhook.sshnuke.net/padudpserver.html Click Here]<br />
|-<br />
| Motion Controls with '''Wiimotes''', using WiimoteHook, by Epigramx: [https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wiimote-Cemu-support-Wii-Wheel-for-Mario-Kart-8-edition Click Here]<br />
|-<br />
| '''Switch Pro Controller''' and '''Joycon''' Motion Support using BetterJoyForCemu, by Davidobot: [https://github.com/Davidobot/BetterJoyForCemu/releases Click Here]<br />
|-<br />
| Motion Controls with '''Steam Controller''': [https://www.reddit.com/r/cemu/comments/76hzer/steam_gyro_for_cemuhook_release/ Click Here]<br />
|-<br />
| Motion Controls with '''Windows Phones & Tablets''', UWP MotionSource App: [https://www.reddit.com/r/cemu/comments/77ovce/uwp_motionsource_app_for_win10_phones_and_tablets/ Click Here]<br />
|-<br />
| Motion Controls with '''iOS devices''' (iPhones, iPads, etc) MotionSource App: [https://www.reddit.com/r/cemu/comments/7b6edz/motionsource_for_ios_devices/ Click Here]<br />
|-<br />
| Motion Controls with '''iOS devices''' (iPhones, iPads, etc) No App Installation Requirement: [https://www.reddit.com/r/cemu/comments/7o4oyh/use_iphone_gyro_in_cemu_without_installing/ Click Here]<br />
|}<br />
</big></div><br />
|}<br />
<br />
= '''Graphic Packs''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><br />
{| class="wikitable"<br />
|-<br />
|Grab your packs from here, make sure to unzip the archive after downloading. Place them into your graphicPacks folder.<br />
|-<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <center>'''DELETE YOUR OLD PACKS FIRST'''</center><br />
|- <br />
| <br>'''GraphicPacks Download:''' '''[https://slashiee.github.io/cemu_graphic_packs/ Click Here]'''<br><br><br />
|-<br />
| <center>'''DELETE YOUR OLD PACKS FIRST'''</center><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
|Keep in mind the higher resolution you go, the more likely you will lose FPS.<br />
|-<br />
|}<br />
<br />
= '''[BotW] Graphic Pack Descriptions''' =<br />
{| class="wikitable"<br />
|-<br />
|'''Average Users - GPU Fix Packs + AA Enabled, 1440p Resolution, Shadows @ Medium, LWZX, Clarity + my preset (Serfrost), and Dynamic FPS++ (or) Static FPS'''<br />
|-<br />
|}<br />
== '''CEMU 1.14.0 Graphic Packs''' ==<br />
<br />
: '''Graphics:'''<br />
<br />
::* '''Anti-Aliasing'''<br />
:::: <code>Select an Anti-Aliasing mode which helps eliminate the stair-stepping effect in order to obtain smoother textures & models.</code><br />
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code><br />
<br />
::* '''Resolution'''<br />
:::: <code>The best but heaviest form of Anti-Aliasing. Allows you to select a resolution preset on the right-hand drop-down menu.</code><br />
:::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code><br />
<br />
::* '''Shadow Resolution'''<br />
:::: <code>Allows you to select a shadow resolution preset on the right-hand drop-down menu.</code><br />
:::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code><br />
<br />
<br />
: '''Modifications:'''<br />
<br />
::* '''Monochromia (Incompatible with Clarity)'''<br />
:::: <code>(Currently Unstable) This is one you would want to try for yourself. Think of lots of grey but with a splash of color that fades in as you get closer.</code><br />
<br />
::* '''Cheats'''<br />
:::: <code>You can edit this pack in its folder to enable a set of cheats for the game.</code><br />
<br />
::* '''Divine Laser Beams Customizer'''<br />
:::: <code>Allows you to disable or change the color of the Red Beams that emit from defeated Divine Beasts.</code><br />
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code><br />
<br />
::* '''Dynamic FPS++ (Xalphenos)'''<br />
:::: <code>Allows users to dynamically reach the peak FPS their system can handle.</code><br />
<br />
::* '''Glow Lights Colors'''<br />
:::: <code>Requires manual editing of the graphic pack. Allows changing the light source color on various Sheikah objects.</code><br />
<br />
::* '''Static FPS (Epigramx)'''<br />
:::: <code>[[Serfrosts_Cemu_Setup_Guide#.5BBotW.5D_Epigramx.27s_Static_FPS.2B.2B_Mods|See the specific section in this guide for an explanation.]] [Recommended Read]</code><br />
<br />
<br />
: '''Enhancements:'''<br />
<br />
::* '''No Depth of Field'''<br />
:::: <code>Removes the blur effect when you focus an enemy during battles as well as when using the camera rune.</code><br />
<br />
::* '''Clarity'''<br />
:::: <code>Allows you to select a [Color+Tonemap+Brightness+Contrast] preset from the right-hand drop-down menu.</code><br />
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code><br />
<br />
::* '''Enhanced Reflections'''<br />
:::: <code>Increases the ability of Shrine walls & objects to reflect light or mirror objects. May cause a performance hit.</code><br />
<br />
<br />
: '''Workaround:'''<br />
<br />
::* '''AMD Shadows'''<br />
:::: <code>A necessary fix for almost all AMD GPUs and Intel iGPUs. AMD GPUs on Linux should not require this. (See the Extra section of the guide.)</code><br />
<br />
::* '''Kakariko Torch Shadows'''<br />
:::: <code>Fixes the square lighting around torches in the village.</code><br />
<br />
::* '''LWZX Crash Workaround'''<br />
:::: <code>Not necessary if you use General Settings > Full sync at GX2DrawDone(); otherwise it will prevent certain crashes.</code><br />
<br />
::* '''NVIDIA Explosion Smoke'''<br />
:::: <code>Before, smoke effects would be rotated incorrectly and flat. This fixes that.</code><br />
</div><br />
|}<br />
<br />
= '''NVIDIA GPU Settings''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
<br />
'''[[Serfrosts_Cemu_Setup_Guide#Cemu.27s_Recommended_Settings|[ Click here to return to CEMU's Recommended Settings ] (Top)]]'''<br />
<br />
Recommended Nvidia Control Panel settings - <br />
<br />
[[File:Nvctrlpanel1.png|450px]] [[File:Nvctrlpanel2.png|450px]] [[File:Nvctrlpanel3.png|450px]]<br />
<br />
Alternatively for more options, download Nvidia Profile Inspector -https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts<br />
<br />
Open Nvidia Profile Inspector and create a new Profile for CEMU. Attach the CEMU .exe to the profile.<br />
<br />
Make your changes and Apply. Cemu must be restarted before changes can take effect.<br />
<br />
[[File:Nvprofileinspector.png|750px]]<br />
<br />
<small><small>Credit to xElite_V/Carl for provided images.</small></small><br />
<br />
'''[[Serfrosts_Cemu_Setup_Guide#Cemu.27s_Recommended_Settings|[ Click here to return to CEMU's Recommended Settings ] (Top)]]'''<br />
</big></div><br />
|}<br />
<br />
= '''AMD GPU Settings''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
<br />
'''[[Serfrosts_Cemu_Setup_Guide#Cemu.27s_Recommended_Settings|[ Click here to return to CEMU's Recommended Settings ] (Top)]]'''<br />
<br />
Recommended Radeon Settings and graphic profile - <br />
<br />
[[File:Amdrs1.png]] <br />
<br />
[[File:Amdrs2.png]]<br />
<br />
'''[[Serfrosts_Cemu_Setup_Guide#Cemu.27s_Recommended_Settings|[ Click here to return to CEMU's Recommended Settings ] (Top)]]'''<br />
</big></div><br />
|}<br />
<br />
= '''Extra''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
<br />
== '''Laptops with Dual Graphic Cards''' ==<br />
<br />
Ensure your laptop is using your desired GPU for Cemu, otherwise you will likely be using Intel Integrated Graphics (iGPU)<br />
<br />
Nvidia Users: Open <code>Nvidia Control Panel</code> > <code>Manage 3D Settings</code> > <code>Program Settings</code> > Set the preferred GPU for CEMU.exe<br />
<br />
AMD Users: If you know how to change this setting for AMD users, please shoot me a message on Discord so I can add it here. Serfrost#7643<br />
<br />
== '''AMD Users + Linux (Better Performance)''' ==<br />
<br />
AMD's lack of performance is due to their deprecated Windows OpenGL support since moving their attention to the Vulkan API. Had AMD added additional compatibility extensions it would not have the problems it does, and to be fair, it's mainly Breath of the Wild that is effected. Will AMD ever improve their OpenGL driver support?--We don't know. Probably not.<br />
<br />
In the meantime, Linux users can use MESA drivers for AMD which aren't applicable to Windows systems, seeing anywhere between a 25~50% performance increase in contrast.<br />
<br />
'''Courtesy of Discord user Johngalt#5368 -'''<br />
:{| class="wikitable"<br />
|-<br />
|'''https://github.com/CEMULinux/cemutil'''<br />
|-<br />
|}<br />
<br />
:It's pretty much streamline from there.<br />
<br />
: ''' Linux: Currently, Cemu 1.14.0 breaks compatibility with New Super Mario Bros. U on AMD Vega 8 GPUs'''<br />
<br />
:Further support for Linux related questions can all be discussed within our Official Discord in the #Linux channel.<br />
<br />
== '''Vulkan Support?''' ==<br />
<br />
:{| class="wikitable"<br />
|-<br />
|'''Cemu's Vulkan support is estimated to begin between Q1 to Q3 of 2019'''<br />
|-<br />
|}<br />
<br />
:Further information regarding Vulkan can be found by searching Cemu's Discord: Search <code>from: Exzap#0700 has: vulkan</code><br />
<br />
== '''Gamecube Controller Support?''' ==<br />
<br />
The Mayflash Adapter is natively supported; and though not natively supported, the Official Adapter can be used via: [https://www.reddit.com/r/cemu/comments/84isoe/to_anyone_with_a_wii_u_gcn_adapter_this_program/ Here]<br />
<br />
Exzap and Petergov plan to add native support for the Official Wii U Gamecube Adapter at some point.<br />
<br />
== '''Windows PC Optimizations''' ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Windows 10 Users:<br />
|-<br />
| Open Msconfig ( Win Key + R > Type " msconfig.exe " > Press Enter > Navigate to " Services " )<br />
Disable the Following:<br />
|-<br />
| <br />
Xbox Accessory Management Service<br />
Xbox Live Auth Manager<br />
Xbox Live Game Save<br />
Xbox Live Networking Service<br />
|-<br />
| Apply changes & restart your PC.<br />
|}<br />
<br />
These services are unnecessary for Cemu and you can see a rough 1~5 FPS increase. <br />
For games you want to use them with, make sure to enable the services again.<br />
<br />
Additionally, make sure all background programs that are running are closed before running CEMU. <br />
Simply having Discord, Firefox, or Google Chrome open can decrease your performance.<br />
<br />
'''I recommend the following:'''<br />
<br />
:* '''Process Explorer''': [https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer Click Here] (A more powerful Task Manager)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Disable OSD Monitoring Programs (On-Screen Displays):<br />
|-<br />
| Using OSDs may cause FPS drops while using CEMU. Make sure they're disabled. This includes Nvidia's overlays, Win10 Xbox Game Bar, Steam Overlay, and other types of rendering software.<br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Playing BotW? Only have 8GB of RAM? Try this:<br />
|-<br />
| Within CEMU, right-click your game and go to its GameProfile<br />
<br />
Under <code>[Graphics]</code>, edit the Line:<br />
<br />
<code>accurateShaderMul = true</code> changing "true" to "min"<br />
<br />
'''Note:''' This may disable some textures, however it can save quite a bit of RAM.<br><br />
( i.e. Going from 12GB free required to 8GB free required. )<br><br />
<br />
Go to your <code>*\shaderCache\Precompiled\</code> folder and delete the cache for the game.<br><br />
<code>(Seen in log.txt after running the most recent game in question.)</code><br />
<br />
I recommend clearing the GLCache in %localappdata% \ Nvidia|AMD \ GLCache<br />
<br />
<code>Win Key + R --> %localappdata%</code><br />
|}<br />
<br />
== '''GPU Driver Updates & Downgrades, Corruption?''' ==<br />
<br />
Each time after '''updating''' or '''downgrading''' your GPU Driver, you will need to delete your '''Precompiled shaderCache'''.<br />
<br />
I recommend clearing the GLCache in %localappdata% \ Nvidia|AMD \ GLCache<br />
<br />
<code>Win Key + R --> %localappdata%</code><br />
<br />
Always make sure to be using the newest, or otherwise, '''most stable''' GPU Driver to date. If you have some issues, make sure it isn't your driver. <br />
<br />
If you think your driver is corrupted or your driver isn't behaving as expected, you can use DDU to uninstall your drivers in Safe Mode. Restart your computer. Reinstall your driver of choice afterwards.<br />
<br />
[http://www.guru3d.com/files-details/display-driver-uninstaller-download.html Display Driver Uninstaller Download]<br />
<br />
'''Note:''' If reinstalling your driver does not fix the issue, '''make sure to view the other bugs mentioned below.''' Ask on the Cemu Discord if any other users are having problems after changing GPU Drivers.<br />
<br />
== '''[BotW] Xalphenos's FPS++''' ==<br />
<br />
Now included in the Graphic Packs included from [https://slashiee.github.io/cemu_graphic_packs/ [The Github Website<nowiki>]</nowiki>]<br />
[https://ci.appveyor.com/project/slashiee/cemu-graphic-packs/build/artifacts [Appveyor Link<nowiki>]</nowiki>]<br />
{| class="wikitable"<br />
|-<br />
| Supports BotW v1.4.0, v1.4.1, v1.5.0<br />
|-<br />
| '''Cemuhook required.'''<br />
|-<br />
| Make sure to disable any FPS limiters or vsyncs that force 30FPS unless you only want 30FPS.<br />
If you only want 30FPS, I recommend Epigramx's Static 30FPS Mod for FPS++ instead (Higher stablility.)<br />
<br />
If you experience slow-motion, please switch to standard FPS++<br />
|}<br />
<br />
Simply drag and drop the extracted file from the ZIP to your <code>graphicPacks</code> folder.<br />
<br><br />
{| class="wikitable"<br />
|-<br />
| Open CEMU > Options > Graphic Packs > Enable "The Legend of Zelda Breath of the Wild - FPS++"<br />
|-<br />
|}<br />
<br />
== '''[BotW] Epigramx's Static FPS++ Mods''' ==<br />
<br />
{| class="wikitable"<br />
|-<br />
| Supports BotW v1.4.0, v1.4.1, v1.5.0<br />
|-<br />
| '''Cemuhook required.'''<br />
|-<br />
| Make sure to disable any FPS limiters or vsyncs as this uses its own FPS limit and vsync variable.<br />
|}<br />
Link's shaky animation and laggy camera movement, (in short, due to frame-pacing), is from the "Dynamic FPS Mod", FPS++, from Xalphenos. The dynamic feature was put in place for those who cannot maintain stable framerates. <br />
<br>'''It allows the game to play in full speed even if you can't maintain your FPS, as most people cannot with mid or lower-end hardware.'''<br />
<br />
Epigramx has since simplified FPS++, dropping the dynamic feature in order to be more reliable with different permanent FPS limits, you can fix the frame-pacing so long as you don't, at any time, go below that FPS limit you set by using one of his packs; '''if you can't maintain a steady maximum, you'll go in slow motion.'''<br />
<br />
If you set one of these up and go below the FPS required you will have the game slowed down and not at normal speed, this is why Xalphenos mandated FPS++ be dynamic so that it can change freely; that said, if you continue to use FPS++ you will experience that juddery/shaky animation type. This is normal and happens with everyone. <br />
<br />
{| class="wikitable"<br />
|-<br />
| For example, if you never drop below 40FPS, '''including in towns or in battle''', you can make use of Epigramx's 40FPS lock. This will remove the shaky / stuttering animations of Link and the camera. '''However, if you cannot maintain even 30FPS, you should just use Xalphenos's FPS++''' and deal with the shaky Link animations, in my opinion.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! FPS Mods !! Info !! Slow motion? !! Allows 60+ FPS? !! Physics fixed over 30FPS?<br />
|-<br />
| Xalphenos's FPS++ || Allows varying FPS but with pacing issues. || Will not happen. || Yes || Not yet.<br />
|-<br />
| Epigramx's Static FPS || Limits FPS and balances pacing. || Yes, if you go below your specified FPS. || Yes, with the right version or your edited one. || Yes, for the most part.<br />
|}<br />
So the decision is yours.<br />
<br />
== '''[BotW] GX2DrawDone() for Accurate Emulation''' ==<br />
<br />
Located at: <code>Options > General Options</code><br />
<br />
This option is recommended to help avoid potential CPU<->GPU desync issues and accurately emulate the CPU<->GPU sync behavior that most games expect.<br />
<br />
Keep in mind that the higher the resolution you use in-game, the more of a performance hit you will take.<br />
<br />
:'''Issues it fixes include but are not limited to:'''<br />
<br />
::* Stuttery NPCs at a distance, including enemies and wildlife. <br />
<br />
::* The Camera Rune being unable to detect objects for photos. <br />
<br />
::* Possible rune-related crashes. <br />
<br />
::* Fixes Rain / Wet Surface Detection <br />
<br />
::* Constant Blood Moons at the wrong periods of time. (aka Blood Moon spam)<br />
<br />
== '''[BotW] Graphic Bugs, Glitches & Problems''' ==<br />
<br />
<br />
'''Slashiee's Compilation of Bugs & Fixes'''<br />
<br />
<code>First of all</code>, if you're experiencing any weird anomalies with graphics, check out '''Slashiee's FAQ - [https://slashiee.github.io/cemu_graphic_packs/botw [Click Here<nowiki>]</nowiki>]'''<br />
<br />
'''[BotW] Other Graphic Problems:'''<br />
<br />
If you encounter any strange artifacts or issues that don't disappear with a restart of Cemu, you can try deleting your Precompiled cache and rebuilding it. If it's still in error, it may be your Transferable shaderCache; delete it for the specific game and then you may try building your own--if that's too much of a hassle, you can find one online but you may end up with the same problem; we do not provide links as this is considered a form of piracy! If still persistent, that's when you would want to try getting assistance or trying the GPU Driver Re-installation fix located in [http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide#GPU_Driver_Updates_.26_Downgrades.2C_Corruption.3F the section] above.<br />
<br />
'''Other Glitches:'''<br />
<br />
::'''Slate Runes cause the game to crash.''' <br />
::::Enable <code>Options > General Options > Full Sync at GX2DrawDone()</code><br />
<br />
::'''Enemies/NPCs are stuttering & freeze when I'm not near them.'''<br />
::::Enable <code>Options > General Options > Full Sync at GX2DrawDone()</code><br />
<br />
::'''The Camera Rune doesn't recognize items and other objects.'''<br />
::::Enable <code>Options > General Options > Full Sync at GX2DrawDone()</code><br />
|}<br />
<br />
= '''Bugs and glitches should be reported on our Discord!''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
<br />
For quick and reliable support, feel welcome to come by the Discord. https://discord.gg/5psYsup<br />
<br />
'''<big>MAKE SURE TO READ THE RULES IN #WELCOME -- PIRACY IS NOT SUPPORTED</big>'''<br />
<br />
Message me on Discord if you have any questions regarding the Guide. Thank you.<br />
</big></div><br />
|}<br />
<br />
= '''Donate?''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="0";<br />
| style="width:75%;vertical-align: top; border:0px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:0px solid #00FFFF;"></div><br />
<div style="margin:0px;text-align:center"><br />
<span style="color:#FFFFFF"><center><br>'''Appreciate this guide? Consider donating, as I don't have an income; anything would mean a lot!'''<br><br />
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=H54CLQE5HRQ76 '''=== PayPal Donation Page ===''']<br><br></center><br />
|}<br />
<br><br />
<hr><br />
<hr><br />
<br><br />
[[Category:List_of_tutorials]]</div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=9987Graphic Card Compatibility2018-10-31T05:11:31Z<p>Darkemaste: Removed tiled cache bugs specific to Nvidia fixed in 1.14.0. (further confirmation is appreciated) (Nvidia - [BotW], [Poject Zero/Fatal Frame], [MH3U], [Paper Mario], [Devil's Third]) Updated "Special Notice".</p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. (and is required for certain titles to work properly)<br />
<br />
'''Update 2:''' As of Cemu 1.14.0 the remaining visual bugs introduced on AMD GPUs in Cemu 1.8.0 are now fixed/now puts AMD GPUs back on visual parity with Cemu 1.7.5. Further testing for Nvidia would be greatly appreciated. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet, however a driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark results available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
{{#ev:youtube|ZFqJBCdwj-M|450|left|[https://youtu.be/ZFqJBCdwj-M Nvidia Lynel Frozen]|frame}} [[File:Botwsandwalls.png|450px|align]]<br />
<br />
<br />
<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Deus Ex: Human Revolution''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Lighting changing colors with movement</big>'''<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:SEV2nv.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=9986Graphic Card Compatibility2018-10-31T04:49:27Z<p>Darkemaste: Removed bugs that were fixed in 1.14.0. (AMD - [MK8] "Multiple shadows", [Splatoon] "Faded/missing colors", Nvidia - [BotW] "Shrine monk" & teleport bug, [MK8] Broken Shadows, [Project Zero/Fatal Frame] Crashing when going in-game.</p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option.<br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet., however recent driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark result available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Artifacts on lava, water, and reflective surfaces</big>'''<br />
[[File:Botwnvlava.jpg|450px]] [[File:Botwnvwater.png|450px]] [[File:Botwnvfrost.png|450px]]<br />
<br />
[[File:Botwnvfrosttalus.gif]]<br />
<br />
A partial workaround is available, follow [https://redd.it/6qwmon this guide] to ''reduce'' the issue. A partial workaround to ''fix'' this issue is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIAGlitchArtifacts workaround graphic pack]<br />
<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
{{#ev:youtube|ZFqJBCdwj-M|450|left|[https://youtu.be/ZFqJBCdwj-M Nvidia Lynel Frozen]|frame}} [[File:Botwsandwalls.png|450px|align]]<br />
<br />
<br />
<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Project Zero: Maiden of Black Water / Fatal Frame: Maiden of Black Water''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/scrambled text and UI elements </big>'''<br />
[[File:Projectzeronvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Monster Hunter Ultimate 3''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen </big>'''<br />
[[File:MH3Unvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Deus Ex: Human Revolution''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Lighting changing colors with movement</big>'''<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:SEV2nv.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>'''<br />
[[File:Pmcsnv1.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts on particle effects and blocky artifacts on full screen effects.</big>'''<br />
[[File:DTnvtc1.jpg|450px]] [[File:DTnvtc2.jpg|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=9985Graphic Card Compatibility2018-10-31T04:36:23Z<p>Darkemaste: Removed various bugs that were overdue to be removed/fixed well before 1.14.0. (AMD - [BotW] "light rings" on ambient/dynamic lighting / Nvidia - [MH3U] Black textures / Intel iGPU - [BotW] Extreme brightness, [MH3U] Black textures)</p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet., however recent driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark result available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Artifacts on lava, water, and reflective surfaces</big>'''<br />
[[File:Botwnvlava.jpg|450px]] [[File:Botwnvwater.png|450px]] [[File:Botwnvfrost.png|450px]]<br />
<br />
[[File:Botwnvfrosttalus.gif]]<br />
<br />
A partial workaround is available, follow [https://redd.it/6qwmon this guide] to ''reduce'' the issue. A partial workaround to ''fix'' this issue is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIAGlitchArtifacts workaround graphic pack]<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
{{#ev:youtube|ZFqJBCdwj-M|450|left|[https://youtu.be/ZFqJBCdwj-M Nvidia Lynel Frozen]|frame}} [[File:Botwsandwalls.png|450px|align]]<br />
<br />
<br />
<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big>Black squares and/or missing textures around monks in shrines, when teleporting, or when using ancient equipment.<br />
</big>'''<br />
[[File:Botwnv1112ancientparticles2.gif]] [[File:Botwnv1112ancientparticles3.gif]] <br />
<br />
[[File:Botwnv1112ancientparticles4.png|450px]] [[File:Botwnv1112ancientparticles3.png|250px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
Note: The back squares appear white instead when using "accurateShaderMul = min" inside a gameprofile, and can appear red instead when using different clarity graphic pack presets.<br />
<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Project Zero: Maiden of Black Water / Fatal Frame: Maiden of Black Water''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/scrambled text and UI elements </big>'''<br />
[[File:Projectzeronvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
<br />
* '''<big>Crashing when going in-game</big>'''<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.12.0 until this issue is fixed. <br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Monster Hunter Ultimate 3''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen </big>'''<br />
[[File:MH3Unvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Deus Ex: Human Revolution''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Lighting changing colors with movement</big>'''<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Broken shadows in certain courses<br />
</big>'''<br />
<br />
{{#ev:youtube|h05Tq7AqYHk|450|inline|[https://youtu.be/h05Tq7AqYHk 1.8.0+ MK8]|frame}} {{#ev:youtube|V8VB5o4LhlY|450|inline|[https://youtu.be/V8VB5o4LhlY 1.7.5 MK8]|frame}} <br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
<br />
Note: [https://youtu.be/V8VB5o4LhlY Is not present in Cemu 1.7.5] <br />
</div><br />
<br><br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Multiple shadows in certain courses</big>'''<br />
<br />
[[File:MK8amdshadows.png|450px]]<br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
<br> <br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Faded/missing colors on certain objects</big>'''<br />
<br />
[[File:Splatoonamdorbs180.png|450px]] [[File:Splatoonamdorbs175.png|450px]]<br />
<br />
There is no proper fix for that yet. (see '''Special Notice''')<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:SEV2nv.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>'''<br />
[[File:Pmcsnv1.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts on particle effects and blocky artifacts on full screen effects.</big>'''<br />
[[File:DTnvtc1.jpg|450px]] [[File:DTnvtc2.jpg|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=9984Graphic Card Compatibility2018-10-31T03:13:29Z<p>Darkemaste: Removed "Xenoblade Chronicles X" section entirely from this page as both AMD/Nvidia GPUs now have bug parity/the same level of excessive brightness as of 1.14.0. (now a general bug) "Sniper Elite V2" broken lighting AMD bug also fixed and removed.</p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet., however recent driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark result available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Artifacts on lava, water, and reflective surfaces</big>'''<br />
[[File:Botwnvlava.jpg|450px]] [[File:Botwnvwater.png|450px]] [[File:Botwnvfrost.png|450px]]<br />
<br />
[[File:Botwnvfrosttalus.gif]]<br />
<br />
A partial workaround is available, follow [https://redd.it/6qwmon this guide] to ''reduce'' the issue. A partial workaround to ''fix'' this issue is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIAGlitchArtifacts workaround graphic pack]<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
{{#ev:youtube|ZFqJBCdwj-M|450|left|[https://youtu.be/ZFqJBCdwj-M Nvidia Lynel Frozen]|frame}} [[File:Botwsandwalls.png|450px|align]]<br />
<br />
<br />
<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big>Black squares and/or missing textures around monks in shrines, when teleporting, or when using ancient equipment.<br />
</big>'''<br />
[[File:Botwnv1112ancientparticles2.gif]] [[File:Botwnv1112ancientparticles3.gif]] <br />
<br />
[[File:Botwnv1112ancientparticles4.png|450px]] [[File:Botwnv1112ancientparticles3.png|250px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
Note: The back squares appear white instead when using "accurateShaderMul = min" inside a gameprofile, and can appear red instead when using different clarity graphic pack presets.<br />
<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
<br />
* '''<big>Occasional light rings on ambient/dynamic lighting</big>'''<br />
[[File:Botwamdlightringsa.png|450px]] [[File:Botwamdlightringsb.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDLights workaround graphic pack]. <br />
<br />
Note: Is not present on Wine/Linux. Is only briefly present when it occurs and does not appear again afterwards. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Intel iGPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive/extreme brightness</big>'''<br />
[[File:Botwinteligpu1.png|450px]] [[File:Botwinteligpu2.png|450px]]<br />
<br />
There is no proper fix yet. <br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Project Zero: Maiden of Black Water / Fatal Frame: Maiden of Black Water''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/scrambled text and UI elements </big>'''<br />
[[File:Projectzeronvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
<br />
* '''<big>Crashing when going in-game</big>'''<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.12.0 until this issue is fixed. <br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br />
= '''Monster Hunter Ultimate 3''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen </big>'''<br />
[[File:MH3Unvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Black textures on character models and terrain </big>'''<br />
[[File:MH3Unvblackout.jpg|450px]]<br />
<br />
Update to the latest drivers<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Intel iGPU-Specific Bugs ==<br />
<br />
* '''<big>Black textures on terrain</big>'''<br />
[[File:MH3Uintelblackout.jpg|450px]]<br />
<br />
There is no proper fix for that yet<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Deus Ex: Human Revolution''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Lighting changing colors with movement</big>'''<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Broken shadows in certain courses<br />
</big>'''<br />
<br />
{{#ev:youtube|h05Tq7AqYHk|450|inline|[https://youtu.be/h05Tq7AqYHk 1.8.0+ MK8]|frame}} {{#ev:youtube|V8VB5o4LhlY|450|inline|[https://youtu.be/V8VB5o4LhlY 1.7.5 MK8]|frame}} <br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
<br />
Note: [https://youtu.be/V8VB5o4LhlY Is not present in Cemu 1.7.5] <br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Multiple shadows in certain courses</big>'''<br />
<br />
[[File:MK8amdshadows.png|450px]]<br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
<br> <br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Faded/missing colors on certain objects</big>'''<br />
<br />
[[File:Splatoonamdorbs180.png|450px]] [[File:Splatoonamdorbs175.png|450px]]<br />
<br />
There is no proper fix for that yet. (see '''Special Notice''')<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:SEV2nv.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>'''<br />
[[File:Pmcsnv1.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts on particle effects and blocky artifacts on full screen effects.</big>'''<br />
[[File:DTnvtc1.jpg|450px]] [[File:DTnvtc2.jpg|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=9272Graphic Card Compatibility2018-07-25T23:17:11Z<p>Darkemaste: </p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet., however recent driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark result available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Artifacts on lava, water, and reflective surfaces</big>'''<br />
[[File:Botwnvlava.jpg|450px]] [[File:Botwnvwater.png|450px]] [[File:Botwnvfrost.png|450px]]<br />
<br />
[[File:Botwnvfrosttalus.gif]]<br />
<br />
A partial workaround is available, follow [https://redd.it/6qwmon this guide] to ''reduce'' the issue. A partial workaround to ''fix'' this issue is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIAGlitchArtifacts workaround graphic pack]<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
{{#ev:youtube|ZFqJBCdwj-M|450|left|[https://youtu.be/ZFqJBCdwj-M Nvidia Lynel Frozen]|frame}} [[File:Botwsandwalls.png|450px|align]]<br />
<br />
<br />
<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big>Black squares and/or missing textures around monks in shrines, when teleporting, or when using ancient equipment.<br />
</big>'''<br />
[[File:Botwnv1112ancientparticles2.gif]] [[File:Botwnv1112ancientparticles3.gif]] <br />
<br />
[[File:Botwnv1112ancientparticles4.png|450px]] [[File:Botwnv1112ancientparticles3.png|250px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
Note: The back squares appear white instead when using "accurateShaderMul = min" inside a gameprofile, and can appear red instead when using different clarity graphic pack presets.<br />
<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
<br />
* '''<big>Occasional light rings on ambient/dynamic lighting</big>'''<br />
[[File:Botwamdlightringsa.png|450px]] [[File:Botwamdlightringsb.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDLights workaround graphic pack]. <br />
<br />
Note: Is not present on Wine/Linux. Is only briefly present when it occurs and does not appear again afterwards. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Intel iGPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive/extreme brightness</big>'''<br />
[[File:Botwinteligpu1.png|450px]] [[File:Botwinteligpu2.png|450px]]<br />
<br />
There is no proper fix yet. <br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Project Zero: Maiden of Black Water / Fatal Frame: Maiden of Black Water''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/scrambled text and UI elements </big>'''<br />
[[File:Projectzeronvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
<br />
* '''<big>Crashing when going in-game</big>'''<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.12.0 until this issue is fixed. <br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br />
= '''Monster Hunter Ultimate 3''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen </big>'''<br />
[[File:MH3Unvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Black textures on character models and terrain </big>'''<br />
[[File:MH3Unvblackout.jpg|450px]]<br />
<br />
Update to the latest drivers<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Intel iGPU-Specific Bugs ==<br />
<br />
* '''<big>Black textures on terrain</big>'''<br />
[[File:MH3Uintelblackout.jpg|450px]]<br />
<br />
There is no proper fix for that yet<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Xenoblade Chronicles X''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive brightness (aka "over bloom")</big>'''<br />
[[File:XCX4knvob.png|450px]] [[File:XCX4kogdevs.jpg|450px]]<br />
<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness workaround graphic pack], "const float exposure = 0.52" recommended for NVIDIA.<br />
<br />
Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Extreme brightness (aka "super bloom")</big>'''<br />
[[File:XCX4kamdsb.png|450px]][[File:XCX4kogdevs.jpg|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness graphic pack],"const float exposure = 0.25" recommended for AMD.<br />
<br />
Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Deus Ex: Human Revolution''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Lighting changing colors with movement</big>'''<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Broken shadows in certain courses<br />
</big>'''<br />
<br />
{{#ev:youtube|h05Tq7AqYHk|450|inline|[https://youtu.be/h05Tq7AqYHk 1.8.0+ MK8]|frame}} {{#ev:youtube|V8VB5o4LhlY|450|inline|[https://youtu.be/V8VB5o4LhlY 1.7.5 MK8]|frame}} <br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
<br />
Note: [https://youtu.be/V8VB5o4LhlY Is not present in Cemu 1.7.5] <br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Multiple shadows in certain courses</big>'''<br />
<br />
[[File:MK8amdshadows.png|450px]]<br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
<br> <br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Faded/missing colors on certain objects</big>'''<br />
<br />
[[File:Splatoonamdorbs180.png|450px]] [[File:Splatoonamdorbs175.png|450px]]<br />
<br />
There is no proper fix for that yet. (see '''Special Notice''')<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:SEV2nv.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken Lighting </big>'''<br />
<br />
[[File:SEV2amd1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>'''<br />
[[File:Pmcsnv1.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts on particle effects and blocky artifacts on full screen effects.</big>'''<br />
[[File:DTnvtc1.jpg|450px]] [[File:DTnvtc2.jpg|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=File:SEV2nv.png&diff=9271File:SEV2nv.png2018-07-25T23:16:35Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=9270Graphic Card Compatibility2018-07-25T23:14:10Z<p>Darkemaste: </p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet., however recent driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark result available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Artifacts on lava, water, and reflective surfaces</big>'''<br />
[[File:Botwnvlava.jpg|450px]] [[File:Botwnvwater.png|450px]] [[File:Botwnvfrost.png|450px]]<br />
<br />
[[File:Botwnvfrosttalus.gif]]<br />
<br />
A partial workaround is available, follow [https://redd.it/6qwmon this guide] to ''reduce'' the issue. A partial workaround to ''fix'' this issue is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIAGlitchArtifacts workaround graphic pack]<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
{{#ev:youtube|ZFqJBCdwj-M|450|left|[https://youtu.be/ZFqJBCdwj-M Nvidia Lynel Frozen]|frame}} [[File:Botwsandwalls.png|450px|align]]<br />
<br />
<br />
<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big>Black squares and/or missing textures around monks in shrines, when teleporting, or when using ancient equipment.<br />
</big>'''<br />
[[File:Botwnv1112ancientparticles2.gif]] [[File:Botwnv1112ancientparticles3.gif]] <br />
<br />
[[File:Botwnv1112ancientparticles4.png|450px]] [[File:Botwnv1112ancientparticles3.png|250px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
Note: The back squares appear white instead when using "accurateShaderMul = min" inside a gameprofile, and can appear red instead when using different clarity graphic pack presets.<br />
<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
<br />
* '''<big>Occasional light rings on ambient/dynamic lighting</big>'''<br />
[[File:Botwamdlightringsa.png|450px]] [[File:Botwamdlightringsb.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDLights workaround graphic pack]. <br />
<br />
Note: Is not present on Wine/Linux. Is only briefly present when it occurs and does not appear again afterwards. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Intel iGPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive/extreme brightness</big>'''<br />
[[File:Botwinteligpu1.png|450px]] [[File:Botwinteligpu2.png|450px]]<br />
<br />
There is no proper fix yet. <br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Project Zero: Maiden of Black Water / Fatal Frame: Maiden of Black Water''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/scrambled text and UI elements </big>'''<br />
[[File:Projectzeronvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
<br />
* '''<big>Crashing when going in-game</big>'''<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.12.0 until this issue is fixed. <br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br />
= '''Monster Hunter Ultimate 3''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen </big>'''<br />
[[File:MH3Unvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Black textures on character models and terrain </big>'''<br />
[[File:MH3Unvblackout.jpg|450px]]<br />
<br />
Update to the latest drivers<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Intel iGPU-Specific Bugs ==<br />
<br />
* '''<big>Black textures on terrain</big>'''<br />
[[File:MH3Uintelblackout.jpg|450px]]<br />
<br />
There is no proper fix for that yet<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Xenoblade Chronicles X''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive brightness (aka "over bloom")</big>'''<br />
[[File:XCX4knvob.png|450px]] [[File:XCX4kogdevs.jpg|450px]]<br />
<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness workaround graphic pack], "const float exposure = 0.52" recommended for NVIDIA.<br />
<br />
Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Extreme brightness (aka "super bloom")</big>'''<br />
[[File:XCX4kamdsb.png|450px]][[File:XCX4kogdevs.jpg|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness graphic pack],"const float exposure = 0.25" recommended for AMD.<br />
<br />
Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Deus Ex: Human Revolution''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Lighting changing colors with movement</big>'''<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Broken shadows in certain courses<br />
</big>'''<br />
<br />
{{#ev:youtube|h05Tq7AqYHk|450|inline|[https://youtu.be/h05Tq7AqYHk 1.8.0+ MK8]|frame}} {{#ev:youtube|V8VB5o4LhlY|450|inline|[https://youtu.be/V8VB5o4LhlY 1.7.5 MK8]|frame}} <br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
<br />
Note: [https://youtu.be/V8VB5o4LhlY Is not present in Cemu 1.7.5] <br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Multiple shadows in certain courses</big>'''<br />
<br />
[[File:MK8amdshadows.png|450px]]<br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
<br> <br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Faded/missing colors on certain objects</big>'''<br />
<br />
[[File:Splatoonamdorbs180.png|450px]] [[File:Splatoonamdorbs175.png|450px]]<br />
<br />
There is no proper fix for that yet. (see '''Special Notice''')<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken Lighting </big>'''<br />
<br />
[[File:SEV2amd1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>'''<br />
[[File:Pmcsnv1.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts on particle effects and blocky artifacts on full screen effects.</big>'''<br />
[[File:DTnvtc1.jpg|450px]] [[File:DTnvtc2.jpg|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=9184Graphic Card Compatibility2018-06-28T22:54:46Z<p>Darkemaste: </p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet., however recent driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark result available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Artifacts on lava, water, and reflective surfaces</big>'''<br />
[[File:Botwnvlava.jpg|450px]] [[File:Botwnvwater.png|450px]] [[File:Botwnvfrost.png|450px]]<br />
<br />
[[File:Botwnvfrosttalus.gif]]<br />
<br />
A partial workaround is available, follow [https://redd.it/6qwmon this guide] to ''reduce'' the issue. A partial workaround to ''fix'' this issue is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIAGlitchArtifacts workaround graphic pack]<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
{{#ev:youtube|ZFqJBCdwj-M|450|left|[https://youtu.be/ZFqJBCdwj-M Nvidia Lynel Frozen]|frame}} [[File:Botwsandwalls.png|450px|align]]<br />
<br />
<br />
<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big>Black squares and/or missing textures around monks in shrines, when teleporting, or when using ancient equipment.<br />
</big>'''<br />
[[File:Botwnv1112ancientparticles2.gif]] [[File:Botwnv1112ancientparticles3.gif]] <br />
<br />
[[File:Botwnv1112ancientparticles4.png|450px]] [[File:Botwnv1112ancientparticles3.png|250px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
Note: The back squares appear white instead when using "accurateShaderMul = min" inside a gameprofile, and can appear red instead when using different clarity graphic pack presets.<br />
<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
<br />
* '''<big>Occasional light rings on ambient/dynamic lighting</big>'''<br />
[[File:Botwamdlightringsa.png|450px]] [[File:Botwamdlightringsb.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDLights workaround graphic pack]. <br />
<br />
Note: Is not present on Wine/Linux. Is only briefly present when it occurs and does not appear again afterwards. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Intel iGPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive/extreme brightness</big>'''<br />
[[File:Botwinteligpu1.png|450px]] [[File:Botwinteligpu2.png|450px]]<br />
<br />
There is no proper fix yet. <br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Project Zero: Maiden of Black Water / Fatal Frame: Maiden of Black Water''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/scrambled text and UI elements </big>'''<br />
[[File:Projectzeronvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br />
= '''Monster Hunter Ultimate 3''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen </big>'''<br />
[[File:MH3Unvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Black textures on character models and terrain </big>'''<br />
[[File:MH3Unvblackout.jpg|450px]]<br />
<br />
Update to the latest drivers<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Intel iGPU-Specific Bugs ==<br />
<br />
* '''<big>Black textures on terrain</big>'''<br />
[[File:MH3Uintelblackout.jpg|450px]]<br />
<br />
There is no proper fix for that yet<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Xenoblade Chronicles X''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive brightness (aka "over bloom")</big>'''<br />
[[File:XCX4knvob.png|450px]] [[File:XCX4kogdevs.jpg|450px]]<br />
<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness workaround graphic pack], "const float exposure = 0.52" recommended for NVIDIA.<br />
<br />
Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Extreme brightness (aka "super bloom")</big>'''<br />
[[File:XCX4kamdsb.png|450px]][[File:XCX4kogdevs.jpg|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness graphic pack],"const float exposure = 0.25" recommended for AMD.<br />
<br />
Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Deus Ex: Human Revolution''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Lighting changing colors with movement</big>'''<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Broken shadows in certain courses<br />
</big>'''<br />
<br />
{{#ev:youtube|h05Tq7AqYHk|450|inline|[https://youtu.be/h05Tq7AqYHk 1.8.0+ MK8]|frame}} {{#ev:youtube|V8VB5o4LhlY|450|inline|[https://youtu.be/V8VB5o4LhlY 1.7.5 MK8]|frame}} <br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
<br />
Note: [https://youtu.be/V8VB5o4LhlY Is not present in Cemu 1.7.5] <br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Multiple shadows in certain courses</big>'''<br />
<br />
[[File:MK8amdshadows.png|450px]]<br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
<br> <br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Faded/missing colors on certain objects</big>'''<br />
<br />
[[File:Splatoonamdorbs180.png|450px]] [[File:Splatoonamdorbs175.png|450px]]<br />
<br />
There is no proper fix for that yet. (see '''Special Notice''')<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures</big>'''<br />
<br />
[[File:SEV2amd1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>'''<br />
[[File:Pmcsnv1.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts on particle effects and blocky artifacts on full screen effects.</big>'''<br />
[[File:DTnvtc1.jpg|450px]] [[File:DTnvtc2.jpg|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
</div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=Graphic_Card_Compatibility&diff=9183Graphic Card Compatibility2018-06-28T22:49:10Z<p>Darkemaste: updated for 1.12.2 public release & added some missing data</p>
<hr />
<div><center><big>'''Welcome!'''<br> This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu. <br><br />
If a workaround exists, instructions or a guide will noted if available. </big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Special Notice:'''</big> <br> <!-- use css box here --> <br />
'''As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many) <br />
<br />
'''These issues are known and are currently being looked into.'''<br />
<br />
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. <br />
'''<br />
</div><br />
<br><br />
|}<br />
<br />
= '''The Legend of Zelda: Breath of the Wild''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive amount of RAM used for shadercache</big>'''<br />
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/<br />
<br />
There is no proper fix for that yet., however recent driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.<br />
<br />
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark result available [https://i.imgur.com/nRAnpVs.png here].<br />
<br />
<br />
* '''<big>Artifacts on lava, water, and reflective surfaces</big>'''<br />
[[File:Botwnvlava.jpg|450px]] [[File:Botwnvwater.png|450px]] [[File:Botwnvfrost.png|450px]]<br />
<br />
[[File:Botwnvfrosttalus.gif]]<br />
<br />
A partial workaround is available, follow [https://redd.it/6qwmon this guide] to ''reduce'' the issue. A partial workaround to ''fix'' this issue is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIAGlitchArtifacts workaround graphic pack]<br />
<br />
* '''<big>Various particles/particle effects not rendered or not rendered properly<br />
</big>'''<br />
[[File:Botwnvsmoke.png|450px]]<br />
<br />
A partial workaround for some of these effects is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIASmoke workaround graphic pack].<br />
<br />
<br />
* '''<big>Occasional distant enemy AI freezing, sand walls, and broken steam/clouds<br />
</big>'''<br />
<br />
{{#ev:youtube|ZFqJBCdwj-M|450|left|[https://youtu.be/ZFqJBCdwj-M Nvidia Lynel Frozen]|frame}} [[File:Botwsandwalls.png|450px|align]]<br />
<br />
<br />
<br />
<br />
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.<br />
<br />
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/<br />
<br />
<br />
* '''<big>Black squares and/or missing textures around monks in shrines, when teleporting, or when using ancient equipment.<br />
</big>'''<br />
[[File:Botwnv1112ancientparticles2.gif]] [[File:Botwnv1112ancientparticles3.gif]] <br />
<br />
[[File:Botwnv1112ancientparticles4.png|450px]] [[File:Botwnv1112ancientparticles3.png|250px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
Note: The back squares appear white instead when using "accurateShaderMul = min" inside a gameprofile, and can appear red instead when using different clarity graphic pack presets.<br />
<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Additional shadows on grass at certain camera angles/distances</big>'''<br />
[[File:Botwamdgrassshadows.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDShadows workaround graphic pack]. <br />
<br />
Appears to be related to the game's poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch] and is '''NOT''' considered a bug.<br />
<br />
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.<br />
<br />
<br />
* '''<big>Occasional light rings on ambient/dynamic lighting</big>'''<br />
[[File:Botwamdlightringsa.png|450px]] [[File:Botwamdlightringsb.png|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDLights workaround graphic pack]. <br />
<br />
Note: Is not present on Wine/Linux. Is only briefly present when it occurs and does not appear again afterwards. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Intel iGPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive/extreme brightness</big>'''<br />
[[File:Botwinteligpu1.png|450px]] [[File:Botwinteligpu2.png|450px]]<br />
<br />
There is no proper fix yet. <br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Project Zero: Maiden of Black Water / Fatal Frame: Maiden of Black Water''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/scrambled text and UI elements </big>'''<br />
[[File:Projectzeronvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br />
= '''Monster Hunter Ultimate 3''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen </big>'''<br />
[[File:MH3Unvartifacts.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Black textures on character models and terrain </big>'''<br />
[[File:MH3Unvblackout.jpg|450px]]<br />
<br />
Update to the latest drivers<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Intel iGPU-Specific Bugs ==<br />
<br />
* '''<big>Black textures on terrain</big>'''<br />
[[File:MH3Uintelblackout.jpg|450px]]<br />
<br />
There is no proper fix for that yet<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Xenoblade Chronicles X''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Excessive brightness (aka "over bloom")</big>'''<br />
[[File:XCX4knvob.png|450px]] [[File:XCX4kogdevs.jpg|450px]]<br />
<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness workaround graphic pack], "const float exposure = 0.52" recommended for NVIDIA.<br />
<br />
Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Extreme brightness (aka "super bloom")</big>'''<br />
[[File:XCX4kamdsb.png|450px]][[File:XCX4kogdevs.jpg|450px]]<br />
<br />
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness graphic pack],"const float exposure = 0.25" recommended for AMD.<br />
<br />
Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Mario Maker''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Missing edit grid/various effects</big>'''<br />
[[File:SMMnvgrid.png|450px]]<br />
<br />
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Deus Ex: Human Revolution''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Lighting changing colors with movement</big>'''<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Super Smash Bros. U''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
<br />
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''<br />
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}} <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
There is no proper fix for that yet. (See '''Special Notice''')<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Mario Kart 8''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken/flickering textures on ground in certain courses</big>'''<br />
[[File:MK8nvground.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Broken shadows in certain courses<br />
</big>'''<br />
<br />
{{#ev:youtube|h05Tq7AqYHk|450|inline|[https://youtu.be/h05Tq7AqYHk 1.8.0+ MK8]|frame}} {{#ev:youtube|V8VB5o4LhlY|450|inline|[https://youtu.be/V8VB5o4LhlY 1.7.5 MK8]|frame}} <br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
<br />
Note: [https://youtu.be/V8VB5o4LhlY Is not present in Cemu 1.7.5] <br />
</div><br />
<br><br />
<br />
|}<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Multiple shadows in certain courses</big>'''<br />
<br />
[[File:MK8amdshadows.png|450px]]<br />
<br />
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Splatoon''' =<br />
<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken shadows in Inkopolis</big>'''<br />
[[File:AGME-0.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
* '''<big>Improper or missing lighting/light effects </big>'''<br />
[[File:Splatnvlight.jpg|450px]]<br />
<br />
There is no proper fix for that yet.<br />
</div><br />
<br><br />
|}<br />
<br />
<br> <br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Faded/missing colors on certain objects</big>'''<br />
<br />
[[File:Splatoonamdorbs180.png|450px]] [[File:Splatoonamdorbs175.png|450px]]<br />
<br />
There is no proper fix for that yet. (see '''Special Notice''')<br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Sniper Elite V2''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken particles/particle effects</big>'''<br />
[[File:|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== AMD GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures</big>'''<br />
<br />
[[File:SEV2amd1.png|450px]]<br />
<br />
There is no proper fix for that yet. <br />
<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
= '''Hyrule Warriors''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Broken textures/white glow when hitting enemies</big>'''<br />
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].<br />
|}<br />
<br />
= '''Paper Mario: Color Splash''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>'''<br />
[[File:Pmcsnv1.png|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''<br />
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]<br />
<br />
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
= '''Devil's Third''' =<br />
<br> <br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |<br />
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div><br />
<div style="margin:5px;text-align:left"> <!-- use css box here --> <br />
== Nvidia GPU-Specific Bugs ==<br />
<br />
* '''<big>Artifacts on particle effects and blocky artifacts on full screen effects.</big>'''<br />
[[File:DTnvtc1.jpg|450px]] [[File:DTnvtc2.jpg|450px]]<br />
<br />
A workaround is available [https://redd.it/6qwmon here].<br />
<br />
* '''<big>Flickering black textures on certain objects</big>'''<br />
[[File:DT1112nv1.png|450px]]<br />
<br />
There is no proper fix for that yet.<br />
<br />
</div><br />
<br><br />
|}<br />
<br />
<br />
</div><br />
<br><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=File:SEV2amd1.png&diff=9181File:SEV2amd1.png2018-06-28T22:15:07Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Pmcsnv3.png&diff=9180File:Pmcsnv3.png2018-06-28T21:10:15Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:Pmcsnv2.png&diff=9179File:Pmcsnv2.png2018-06-28T21:09:53Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=9178Devil's Third2018-06-28T19:11:40Z<p>Darkemaste: </p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Runs<br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}</div>Darkemastehttps://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=9177Devil's Third2018-06-28T18:56:34Z<p>Darkemaste: </p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Runs<br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Artifacts on particle effects and blocky artifacts on screen effects on NVIDIA GPUs. This can be fixed by following [https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}</div>Darkemastehttps://wiki.cemu.info/index.php?title=File:DTnvtc2.jpg&diff=9176File:DTnvtc2.jpg2018-06-28T18:46:15Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=File:DTnvtc1.jpg&diff=9175File:DTnvtc1.jpg2018-06-28T18:45:38Z<p>Darkemaste: </p>
<hr />
<div></div>Darkemastehttps://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=9174Devil's Third2018-06-28T18:41:06Z<p>Darkemaste: </p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Runs<br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Blocky artifacts on particle effects on NVIDIA GPUs. This can be fixed by following [https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}</div>Darkemastehttps://wiki.cemu.info/index.php?title=Serfrosts_Cemu_Setup_Guide&diff=9028Serfrosts Cemu Setup Guide2018-06-01T22:28:34Z<p>Darkemaste: /* Graphic Packs that Effect Performance and/or Gamespeed: */</p>
<hr />
<div><center><big>'''<big>Welcome!</big>'''</big><br>Guess you're wanting to try Cemu? If you're short on time, please come back when you can provide your full attention. Please read all sections to make sure you have a good understanding. If you can memorize most information in this guide, any game outside Breath of the Wild should be of little difficulty to run, as long as it's rated well on the [http://compat.cemu.info/ Official Cemu Compatibility List Webpage]. That said, Breath of the Wild exclusive sections are labeled as such, so take notice.</center><br><br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="0";<br />
| style="width:75%;vertical-align: top; border:0px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:0px solid #00FFFF;"></div><br />
<div style="margin:0px;text-align:center"><br />
<span style="color:#FFFFFF"><center>'''Credit to Serfrost for creating this guide'''<br><small>If you appreciate this guide, please consider donating to me. Any spare change is greatly appreciated and I'd love you. :] Click ---> [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=H54CLQE5HRQ76 PayPal Donation Page]</small></center></span></div><br />
|}<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<span style="color:#FFFFFF"><big>Modding Breath of the Wild on CEMU? [https://gamebanana.com/tuts/12493 Click here]</big></span></div><br />
|}<br />
<br />
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| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #808080" |<br />
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<div style="margin:5px;text-align:center"><br />
<big><br />
Last Edit: 4.26.2018 (Cemu 1.12.0 Release)<br />
<br />
CEMU Version 1.12.0 or newer.'''<br />
<br />
Cemuhook v0.5.6.4 or newer.<br />
<br />
BotW v1.4.0 (v176) ~ v1.5.0 (v208) + DLC 3.0 (Champion's Ballad) are supported.<br />
<small>v1.5.0 will not support a few mods released for the game; v1.4.0 & v1.4.1 are fine.</small><br />
<br />
Outdated - BotW v1.0.0 (v33) ~ v1.3.3 (v144) + DLC 2.0 / DLC 2.1 are supported.<br />
<small>Vanilla v0.9.0 will not boot.</small></big><br />
</div><br />
|}<br />
<br />
= '''<big>What are the Requirements?</big>''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
== '''CPU''' ==<br />
<br />
We recommend Intel or AMD Ryzen series Processors. Generally speaking for Breath of the Wild and almost any CPU, you want to be over 4.0GHz.<br />
Pre-Ryzen AMD CPUs are so-so, but with the new Dual Core or Triple Core Recompiler options, performance should be better.<br />
''You can check out Darkemaster's AMD FX Compatibility Video list for Cemu 1.12.0 [https://pay.reddit.com/r/cemu/comments/8gwbak/cemu_1120_amd_edition/ [Here<nowiki>]</nowiki>]''<br />
<br />
For Intel Users: You can check out this thread to get a figure on where your CPU Ranks to newer and older models, this was before Multicore options were implemented: <br />
https://www.reddit.com/r/cemu/comments/6sdgic/while_we_are_on_the_subject_of_cemu_optimization/<br />
<br />
If you want to try and test your CPU against Cemu user's scores with CPU overclocking enabled, you can use Cinebench, again most of these were before Multicore options were implemented: <br />
https://www.reddit.com/r/cemu/comments/6rp7j4/benchmarking_for_30fps_in_zelda/<br />
<br />
==== Experimental Multi-Core Recompiler ====<br />
<br />
This experimental setting allows up to 3 cores for PPC CPU emulation instead of 1, however not many games actually utilize multiple PPC cores and currently causes stability issues or offers no benefit for most titles.<br />
<br />
{| class="wikitable"<br />
|-<br />
| Triple Core Recompiler requires a minimum of 6 cores+threads available and is not practical to use on pre-8th generation i5 and pre-6th generation i7 Intel CPUs. <br />
Dual Core Recompiler is not recommended for dual core or 2cores/4threads CPUs.<br />
|-<br />
|}<br />
== '''RAM''' ==<br />
<br />
We recommend at least 8GB RAM for most games, but preferably 16GB+.<br />
<br />
Solid State Drives (SSD) help in this regard for when shaders are paged/swapped.<br />
<br />
==== Pagefile ====<br />
<br />
A pagefile (virtual memory) is essential to have to avoid crashing when running out of available system memory, or RAM. Instead of crashing when exceeding RAM limit, you may experience lower performance when a pagefile is used and may also experience additional micro-stutter when swapping. One way to see if one is using a pagefile while using Cemu is to see their total commit size in task manager and note if the number shown exceeds the amount of physical RAM available, as pagefile usage is typically not shown under RAM usage statistics. Your GPU vendor can also play a role in what your RAM usage will be in Cemu and will determine how essential a pagefile is, or how often it will be used, if at all.<br />
<br />
It is recommended to have a pagefile on an SSD or the fastest drive available, and to leave pagefile size as <code>System managed size</code>. <br />
<br />
Alternatively, some users suggest to have a custom size of .5 times your physical RAM as <code>Initial size(MB)</code> and 1.5 times your physical RAM as <code>Maximum size(MB)</code>.<br />
<br />
== '''GPU''' ==<br />
<br />
'''NVIDIA GPUs''' can take some strain off of your CPU and have better performance through threaded optimization/OGL multithreading when under heavy CPU workloads/when CPU limited and you have extra cores/threads available.<br />
<br />
'''AMD GPUs''' perform the same when not under heavy CPU workloads/when not CPU limited and have the greatest compatibility with Cemu in general/are the least likely to have bugs when new titles or features work and requires the least user-side workarounds.<br />
<br />
'''Intel Integrated Graphics (iGPU)''' is not officially supported but has decent compatibility. See [https://docs.google.com/spreadsheets/d/1xQoAemuSdU2HBukt8vetONY4scKKfWEc0iM7WBB7DBc/edit#gid=0 BenjaminLSR's iGPU Compatibility list]<br />
<br />
{| class="wikitable"<br />
|-<br />
| A comprehensive list of all known current GPU-vendor specific bugs and available workarounds in Cemu can be found here - [[Graphic Card Compatibility|Graphic Card Compatibility]]<br />
|-<br />
|}<br />
GPU power and available VRAM is not very important unless you want to increase your game's internal resolution or reaching higher FPS limitiations. If you lose noticeable performance when playing at a higher resolution it means you are GPU/VRAM limited and your graphics card/VRAM amount is not sufficient to maintain said resolution without a performance loss. It is possible to be GPU/VRAM limited at native resolution with weaker/1GB-2GB GPUs and iGPUs, to determine if you are when under these conditions lower resolution and see if performance improves. <br />
<br />
<br />
'''[BotW]''' For 4k @ 30FPS or 1440p (2k) @ 60FPS it is recommended to use a modern GPU with at minimum 4GB VRAM. Reaching 60FPS almost entirely determined by your CPU. Most users will not obtain 60FPS, and even less can do so with accurate settings. <br />
<br />
'''[Any Game]''' For standard gameplay at 720p / 1080p native Wii U resolution, I recommend anything from the Nvidia GTX 600 or AMD HD 7000 series and above. <br />
<br></big></div><br />
|}<br />
= '''Dumping Wii U Games for use with Cemu - Homebrew Required - [We don't support Piracy!]''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
It's possible to dump the game and then Update Data from your Wii U using<br />
[https://gbatemp.net/threads/wudump-dump-raw-images-from-a-wiiu-game-disc.451736/ WUDump] or alternatively [https://gbatemp.net/threads/ftpiiu.416907/ FTPiiu Everywhere]<br />
(1a.) To compress WUD to WUX: [https://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/ WUD Compression Tool] (This saves you oodles of HDD space.)<br />
(1b.) Alternatively if you want RPX, unpack** with [https://gbatemp.net/threads/uwizard-all-in-one-wii-u-pc-program.386508/ Uwizard]<br />
(2.) To unpack** Update Data in WUD format: [https://gbatemp.net/threads/uwizard-all-in-one-wii-u-pc-program.386508/ Uwizard]<br />
<br />
'''Note:''' Common Key / Title Keys are required. <br />
Make sure to save the Title Keys and Common Key in your .Cemu\Keys.txt in the correct format.<br />
<br />
'''When updating, the Vanilla Game and Update Data must be kept separate! Do not overwrite game files with updates!'''<br />
</big><br></div><br />
|}<br />
= '''Using Cemu's Online Mode (Connect to Nintendo's Native Servers)''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
This requires Cemu 1.11.1 or newer.<br />
Currently supports Smash Bros, Mario Kart 8, Splatoon, Super Mario Maker, and others.<br />
<br />
To connect online you'll require your Wii U with Homebrew, and a way to dump files from your Wii U NAND onto your SD Card.<br />
Follow this guide from Flocker [https://www.reddit.com/r/cemu/comments/7bic6u/a_complete_tutorial_to_playing_online_on_cemu/ Click Here] </big></div><br><br />
|}<br />
<br />
= '''Playing Cemu with Local Co-op Online (Parsec)''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
Check out this thread and video to get started; decent internet connection recommended. [https://www.reddit.com/r/cemu/comments/6seqp4/how_to_play_local_coop_wii_u_games_online_with/ [Click Here<nowiki>]</nowiki>] <br />
</big><br></div><br />
|}<br />
= '''Downloading & Updating Cemu for Public Releases''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
== Setup: ==<br />
<br />
Download Cemu from http://cemu.info/ and extract to a folder in one of these locations:<br />
<br />
a. ) Desktop<br />
b. ) Your C:\ Drive, root directory<br />
c. ) A separate Storage Device.<br />
<br />
'''Do NOT put it in your Program Files or other system directories, Cemu will lack file permissions!'''**<br />
<br />
Open the folder, right-click on <code>Cemu.exe -> Properties -> Compatibility</code><br />
<br />
If available, enable the option resembling :<br />
<br />
<code>Override high DPI scaling behavior. Scaling performed by: Application</code><br />
<br />
If available, enable <code>Disable fullscreen optimizations</code><br />
<br />
Lastly, enable <code>Run this program as an administrator.</code> (This is to ensure you have full permissions.)<br />
<br />
Apply, then click <code>OK</code>.<br />
<br />
== Updating: ==<br />
<br />
Updating Cemu is simple, just download and replace the <code>gameProfiles Folder</code> & <code>Cemu.exe</code><br />
<br />
You may want to keep a backup of your Cemu folder before alterations, just to be safe!<br />
<br />
It may also be a good idea to delete your <code>Precompiled shaderCache</code> and maybe <code>Settings.bin</code> file when updating Cemu.<br />
<br />
Deleting your <code>Precompiled shaderCache</code> will require you to wait for a longer period when launching a game.<br />
<br />
If deleting the <code>Settings.bin</code> file, you will need to redo your Options & Debug settings within Cemu.<br />
<br />
== Archive of Previous Cemu Releases: ==<br />
QwerkyPengwen has compiled an archive of Cemu Versions, [https://www.reddit.com/r/cemu/comments/83ps94/cemu_build_version_archive_an_unofficial_list_by/ [Click Here<nowiki>]</nowiki>] <br />
</big><br></div><br />
|}<br />
= '''Updating for Games & DLC''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
<br />
== Easy Mode: ==<br />
<br />
Instead of the guides below, you can now use Cemu's <code>[File > Install game update or DLC]</code> option.<br />
With the Update and/or DLC in decrypted/unpacked format (Loadiine Format / 3 separate folders,) use this option and navigate to the <code>Meta folder</code>.<br />
Open the <code>Meta.xml</code> file and Cemu will install either the Update or the DLC of your choice to the correct directory.<br />
<br />
== Manual Mode: ==<br />
<br />
Adding updates to the right directory - http://compat.cemu.info/wiki/Tutorial:How_to_update_a_game<br />
<br />
Adding the DLC to the right directory - http://compat.cemu.info/wiki/Tutorial:How_to_install_a_DLC<br />
</big><br></div><br />
|}<br />
<br />
= '''ShaderCache''' =<br />
<br />
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| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
Transferable shaders are dumped Wii U shaders + some render state info. It's the raw input needed for shader translation and can be transferred across different computers to different Cemu installations. <br />
{| class="wikitable"<br />
|-<br />
| '''<big>Download links are prohibited.</big>'''<br />
|}<br />
Transferable ShaderCache becomes Precompiled ShaderCache once you load the game. Precompiled shadercache is an extra cache layer to speed up shader cache loading.<br />
Each time you encounter a new effect or piece of environment in a game you will freeze temporarily and it will save those shaders into your Precompiled and Transferable Cache. You should not freeze again after encountering that shader.<br />
<br />
Transferable ShaderCaches are stored as <code>.bin files</code>in <code>\Cemu\shaderCache\transferable</code> while Precompiled Shadercaches are stored in <code>\Cemu\shaderCache\precompiled</code>. These files are named to match the RPX hash of a title and is displayed in Cemu's titlebar when a game is loaded. Conventional shaders have an additional <code>_J</code> suffix <br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Note 1:''' Older Transferable ShaderCaches from pre-1.8.0 will not work with newer Cemu versions.<br />
|-<br />
| '''Note 2:''' Some games will not keep the same ShaderCache structure after updating the game ( i.e. Breath of the Wild, ) so you may have to rebuild a Transferable Cache for the game after updating that game and then playing, building your Shaders from 0 once again.<br />
|-<br />
| '''Note 3:''' As of Cemu 1.11.6 Conventional Shaders from pre-1.8.0 have been reintroduced, and can be enabled by disabling <code>Use separable shaders</code> under Experimental settings.<br />
|}<br />
</big><br></div><br />
|}<br />
= '''[BotW] - GX2DrawDone() for Accurate Emulation''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
<br />
Located at: <code>Options > Experimental > Full sync at GX2DrawDone()</code><br />
<br />
This option is recommended to help avoid potential CPU<->GPU desync issues and accurately emulate the CPU<->GPU sync behavior that most games expect.<br />
<br />
Keep in mind that the higher the resolution you use in-game, the more of a performance hit you will take.<br />
<br />
Issues it fixes include but are not limited to:<br />
<br />
<code>Stuttery NPCs at a distance, including enemies and wildlife. <br />
<br />
The Camera Rune being unable to detect objects for photos. <br />
<br />
Possible rune-related crashes. <br />
<br />
Fixes Rain / Wet Surface Detection <br />
<br />
Constant Blood Moons at the wrong periods of time. (aka Blood Moon spam)</code><br />
</big><br></div><br />
|}<br />
= '''Cemuhook''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
Download Cemuhook from https://sshnuke.net/cemuhook/ <br />
<br />
Extract ALL contents of the Cemuhook ZIP / Archive into your Cemu folder.<br />
<br />
When opening Cemu, make sure to download your Shared Fonts. <code>Open Cemu > Download the Shared Fonts with the link that appears in the main window.</code><br />
[[File:Cemuhooksharedfontsdllink.png|1040px]]<br />
<br />
These are used to display in-game text in some titles, such as Super Smash Bros. Wii U, Mario Tennis: Ultra Smash, and Super Mario Maker<br />
<br />
'''Cemuhook also allows the following:'''<br />
<br />
Extended Debug Mode with Extra Options, some required for various games. (QPC Mode)<br />
<br />
Allows you to set up a Gyro-enabled Device / Controller / Phone to use with Motion Control games.<br />
<br />
Allows in-game cutscenes to play on various titles instead of crashing or a glitchy green-screen.<br />
<br />
Lets you play games in fast-forward or slow-motion mode under Debug.<br />
<br />
== '''Motion Controls:''' ==<br />
<br />
{| class="wikitable"<br />
|-<br />
| Motion Controls with Cemuhook using '''DS3''' / '''DS4''' / '''Android Phone''', by Rajkosto: [https://www.reddit.com/r/cemu/comments/6sdy3r/cemuhook_now_supports_gyro_movement_with_android/ Click Here]<br />
|-<br />
| Motion Controls with '''Wiimotes''', using WiimoteHook, by Epigramx: [https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wiimote-Cemu-support-Wii-Wheel-for-Mario-Kart-8-edition Click Here]<br />
|-<br />
| '''Switch Pro Controller''' and '''Joycon''' Motion Support using BetterJoyForCemu, by Davidobot: [https://github.com/Davidobot/BetterJoyForCemu/releases Click Here]<br />
|-<br />
| Motion Controls with '''Steam Controller''': [https://www.reddit.com/r/cemu/comments/76hzer/steam_gyro_for_cemuhook_release/ Click Here]<br />
|-<br />
| Motion Controls with '''Windows Phones & Tablets''', UWP MotionSource App: [https://www.reddit.com/r/cemu/comments/77ovce/uwp_motionsource_app_for_win10_phones_and_tablets/ Click Here]<br />
|-<br />
| Motion Controls with '''iOS devices''' (iPhones, iPads, etc) MotionSource App: [https://www.reddit.com/r/cemu/comments/7b6edz/motionsource_for_ios_devices/ Click Here]<br />
|-<br />
| Motion Controls with '''iOS devices''' (iPhones, iPads, etc) No App Installation Requirement: [https://www.reddit.com/r/cemu/comments/7o4oyh/use_iphone_gyro_in_cemu_without_installing/ Click Here]<br />
|}<br />
</big><br></div><br />
|}<br />
= '''Graphic Packs''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><br />
Grab your packs from here, make sure to unzip the archive after downloading. Place them into your graphicPacks folder.<br />
[https://slashiee.github.io/cemu_graphic_packs/ The Github Website]<br />
[https://ci.appveyor.com/project/slashiee/cemu-graphic-packs/build/artifacts Appveyor Link]<br />
<br />
Graphic Packs can drastically increase your game quality, and should have little to no impact on performance.<br />
Any pack should work fine with little to no performance hit; resolution packs for better quality are an exception.<br />
<br />
'''[BotW]''' - I recommend the 1440p Resolution, Clarity GFX + my personal preset, and FPS++ or Static FPS packs.<br />
Keep in mind the higher resolution you go, the more likely you will lose FPS.<br />
<br />
=== [BotW] Graphic Pack Descriptions: ===<br />
==== Graphic Packs that Fix Problems: ====<br />
{| class="wikitable"<br />
|-<br />
| '''Nvidia Explosion Smoke -''' Before, smoke effects would be rotated incorrectly and flat. This fixes that.<br />
|-<br />
| '''NVIDIA Glitch Artifacts Workaround -''' This pack contains a workaround for the glitch/blockish artifacts found on lava, water or reflections.<br />
|-<br />
| '''AMD Shadows -''' Used to fix box shadow creating additional shadows on grass at certain angles/from being visible when it shouldn't be.<br />
|-<br />
| '''AMD Light Circle fix -''' Used to fix potential light rings/improper banding from various dynamic lighting sources.<br />
|-<br />
| '''Square Kakariko Torch Shadows Fix -''' Lightsources appear boxy when reflecting on the ground. This fixes that.<br />
|-<br />
| '''LWZX Crash Workaround -''' Used to fix crashes while playing. Always keep this enabled.<br />
|}<br />
<br />
==== Graphic Packs that Effect Performance and/or Gamespeed: ====<br />
{| class="wikitable"<br />
|-<br />
| '''FPS++''' - A patch by Xalphenos, founder of the FPS patch, that allows users to dynamically reach the peak FPS their system can handle and also keeps users at 100% game speed no matter what FPS they are currently at. Under normal circumstances you would be in slow motion when under 30FPS and in "fast-motion" when above 30FPS ... this prevents that. However, please note that you may have some animation issues. You may also read more about this in the section devoted to Epigramx's Static FPS Mods.<br />
|-<br />
| '''30FPS Lock''' - When used in combination with FPS++, locks your Vsync Frequency to 30 in order to provide 30FPS instead of going over; by user's preference.<br />
|-<br />
| '''Epigramx's Static FPS Mods''' - [[Serfrosts_Cemu_Setup_Guide#.5BBotW.5D_Epigramx.27s_Static_FPS_Mods|See the specific section in this guide for an explanation]]. [recommended read]<br />
|}<br />
<br />
==== Graphic Packs that offer Better Visual Quality and Additional Customization: ====<br />
{| class="wikitable"<br />
|-<br />
| '''Resolution Packs''' - Used to bump up Cemu's resolution output. Can increase viewing quality on any display, even if you're on 1080p, 4k will look a lot better overall due to downsampling. They do have hefty performance costs if your GPU is not adequate for the job. Unless specified with a shadow pack, Shadows also scale to the resolution you set with these.<br />
|-<br />
| '''No Anti-Aliasing''' - Removes Anti-Aliasing but makes the edges of 3D objects pixilated and jagged. Does not improve performance one way or the other; I personally do not recommend using this unless you want to test it for yourself.<br />
|-<br />
| '''FXAA''' - Blurs over the entire image to try and smooth out lower resolutions, makes them appear less blocky on higher resolution displays.<br />
|-<br />
| '''No Depth of Field''' - Removes the blur effect that happens around the central point when you focus an enemy during battles, and when using camera. Should have no effect in performance except in very high resolution packs (4k+)<br />
|-<br />
| '''LOD Bias''' - Allows adjusting the Level of Detail bias. You can adjust the value from -16 to +16, negative values means more detail. Should not affect performance. Remember that too much detail in the distance looks ugly if you don't have enough resolution to show them anyway.<br />
|-<br />
| '''Regular Shadows''' - Standard resolution shadows for everything. (x1, aka 720p, better performance.)<br />
|-<br />
| '''High Shadows''' - High resolution shadows for everything. (x16, aka near 10k res, expect worse performance.)<br />
|-<br />
| '''Clarity''' - A shader-based filter for color adjustments, like Reshade but without the glitches and heavy performance hit. Open the text file and select a preset by using a number in the defined area. Includes a Contrasty-like preset as well. There is a text guide included on how to create your own preset and also how to edit a current one to better fit your preferences; make sure to check it out!<br />
|-<br />
| '''Contrasty''' - "Clarity Lite" essentially, also Clarity's predecessor. Gives you the default game but you can edit a few values to change color saturation, etc. If you want the game's default foggy and bright feel but with slightly more color saturation, this is your safe bet; just edit the value and test it after each time you edit.<br />
|-<br />
| '''Monochromia Sin City''' - Special mod by Kiri. Try it out. Not for general use, think of it as a special game color mode. Do not use with Clarity or Contrasty, it will conflict!<br />
|-<br />
| '''Divine Laser Beam Customizer''' - Can make their beams rainbow or different colors, or make them entirely invisible. Requires personal configuration.<br />
|-<br />
| '''Glow Lights Color Mod''' - Changes the Orange and Blue colors of shrines and other stuff to be alternative colors. Requires personal configuration.<br />
|-<br />
| '''Smooth Shrine Glow''' - Smoothes out the pixilated edges of shrines when using higher resolution graphic packs. Not included in the Github because of some issues that would, probably, make it visually unappealing. Makes towers and shrines harshly bright and pixilated when viewed from a distance. Description is here for completion.<br />
|-<br />
| '''Pro+ HUD''' - When using the Pro HUD in the options in-game, lets all HUD elements be turned off.<br />
|-<br />
| '''Minimalistic GUI''' - Replaces Clean Camera Rune in the Github, can be used to mimic the features of the Clean Camera Rune pack when editing certain options; does have drawbacks. A pack by Crementif that changes most of the menus to be more modern in approach. Essentially it gives you a cleaner view. There are a few unimportant glitches like the Map background turning white.<br />
|-<br />
| '''No MM Triforce''' - When playing Master Mode, removes the Triforce at the bottom-left of the screen. May glitch into a black square on Nvidia systems.<br />
|}<br />
<br></div><br />
|}<br />
<br />
= '''Nvidia Control Panel and Tweaks with NVPI (Nvidia Profile Inspector)''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
Recommended Nvidia Control Panel settings - <br />
<br />
[[File:Nvctrlpanel1.png|450px]] [[File:Nvctrlpanel2.png|450px]] [[File:Nvctrlpanel3.png|450px]]<br />
<br />
Download Nvidia Profile Inspector -https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts<br />
<br />
Open Nvidia Profile Inspector:<br />
Edit your Global Profile, these options should be beneficial to games in general.<br />
The "Common" section:<br />
"Multi-display/mixed-GPU Acceleration" : set to "Single Display Performance Mode"<br />
"Power Management Mode" : set to "Prefer Maximum Performance"<br />
"Threaded Optimization" : set to "On"<br />
Apply changes. Cemu must be restarted before changes can take effect.<br />
<br />
[[File:Nvprofileinspector.png|750px]]<br />
<br />
<small><small>Credit to xElite_V/Carl for provided images.</small></small><br />
</big><br></div><br />
|}<br />
= '''AMD Radeon Settings''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
Recommended Radeon Settings and graphic profile - <br />
<br />
[[File:Amdrs1.png]] <br />
<br />
[[File:Amdrs2.png]]<br />
</big><br></div><br />
|}<br />
= '''[BotW] Xalphenos's Dynamic FPS Patch''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
Now included in the Graphic Packs included from [https://slashiee.github.io/cemu_graphic_packs/ [The Github Website<nowiki>]</nowiki>]<br />
[https://ci.appveyor.com/project/slashiee/cemu-graphic-packs/build/artifacts [Appveyor Link<nowiki>]</nowiki>]<br />
{| class="wikitable"<br />
|-<br />
| Supports BotW v1.3.0, v1.3.1, v1.3.3, v1.4.0, v1.4.1, v1.5.0<br />
|-<br />
| Cemuhook required.<br />
|-<br />
| Make sure to disable any FPS limiters or vsyncs that force 30FPS unless you only want 30FPS.<br />
|}<br />
<br />
Simply drag and drop the extracted file from the ZIP to your <code>graphicPacks</code> folder.<br />
<code>Open Cemu > Options > Graphic Packs > Enable "BotW FPS++"</code><br />
<br />
</big><br></div><br />
|}<br />
= '''[BotW] Epigramx's Static FPS Mods''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
{| class="wikitable"<br />
|-<br />
| Supports BotW v1.4.0, v1.4.1, v1.5.0<br />
|-<br />
| Cemuhook required.<br />
|-<br />
| Make sure to disable any FPS limiters or vsyncs as this uses its own FPS limit and vsync variable.<br />
|}<br />
Link's shaky animation and laggy camera movement, (in short, due to frame-pacing), is from the "Dynamic FPS Mod", FPS++, from Xalphenos. The dynamic feature was put in place for those who cannot maintain stable framerates. '''It allows the game to play in full speed even if you can't maintain your FPS, as most people cannot with mid or lower-end hardware.'''<br />
<br />
Epigramx has since simplified FPS++, dropping the dynamic feature in order to be more reliable with different permanent FPS limits, you can fix the frame-pacing so long as you don't, at any time, go below that FPS limit you set by using one of his packs; '''if you can't maintain a steady maximum, you'll go in slow motion.'''<br />
<br />
If you set one of these up and go below the FPS required you will have the game slowed down and not at normal speed, this is why Xalphenos mandated FPS++ be dynamic so that it can change freely; that said, if you continue to use FPS++ you will experience that juddery/shaky animation type. This is normal and happens with everyone. <br />
<br />
{| class="wikitable"<br />
|-<br />
| For example, if you never drop below 40FPS, '''including in towns or in battle''', you can make use of Epigramx's 40FPS lock. This will remove the shaky / stuttering animations of Link and the camera. '''However, if you cannot maintain even 30FPS, you should just use Xalphenos's FPS++''' and deal with the shaky Link animations, in my opinion.<br />
|}<br />
<br />
To clarify, there is only FPS++ from Xalphenos and then Epigramx's Static mod of the aforementioned. There is no BSoD FPS Unlocker (which is literally a renamed FPS++ from Xalphenos) We do not name things "unlockers" because of confusion, where people think it will automatically run @ 60 even though your hardware is the reason it will or will not.<br />
<br />
{| class="wikitable"<br />
|-<br />
! FPS Mods !! Info !! Slow motion? !! Allows 60+ FPS? !! Physics fixed over 30FPS?<br />
|-<br />
| Xalphenos's FPS++ || Allows varying FPS but with pacing issues. || Will not happen. || Yes || Not yet.<br />
|-<br />
| Epigramx's Static FPS || Limits FPS and balances pacing. || Yes, if you go below your specified FPS. || Yes, with the right version or your edited one. || Yes, for the most part.<br />
|}<br />
So the decision is yours.<br />
<br />
<br />
'''Epigramx's list of Static FPS versions:''' [https://forum.cemu.info/showthread.php/421-BotW-static-FPS-mod-to-prevent-judder-multiple-versions-are-included (Click Here)]<br />
<br />
If you wish to make your own version for a custom FPS, please read the readme.txt as follows:<br />
<br />
{| class="wikitable"<br />
|-<br />
| This is based on an extreme simplification of the FPS++ mod by Xalphenos; it drops Dynamic FPS to prevent graphics judder. The Rajkosto "best fence" method is also included for performance and stability. Judder was easily noticeable when Link paraglides; the caveat is that the user must pick a target FPS that they can maintain. <br />
<br />
It improves over previous static mods in that it allows ANY value as a static fps target and it includes the stamina fix.I've also figured a fix for the physics of arrow projectiles so they are consistent at velocity/distance. To use it simply grab one of the provided versions or edit one with these changes: <br />
a) <code>rules.txt</code> frequency and name <br />
b) divide 30 by the target FPS <br />
c) use the result of that calculation and the target FPS in <code>patches.txt</code><br />
|} <br />
<br />
'''A small tutorial by faW4t:'''<br />
<br />
If I want to set the Static FPS limit to, let's say <code>50</code>, we do the following:<br />
{| class="wikitable"<br />
|-<br />
| Open <code>rules.txt</code> and set, under <code>[Control]</code>, the value of <code>vsyncFrequency</code> to <code>50</code> and optionally <code>name</code> to <code>BotW ANY FPS mod; static 50FPS</code><br />
Dividing 30 / 50, resulting in <code>0.6</code><br />
<br />
Then opening <code>patches.txt</code>, searching for the variable <code>0x00000000</code> in <code>[BotwFPSV208]</code> ( v1.5.0 ) or <code>[BotwFPSv176V192]</code> ( v1.4.0 / v1.4.1 ) and setting it to <code>.float 0.6</code><br />
<br />
The same with <code>0x18</code> on the respected game version, setting it to <code>.float 50</code> for 50FPS<br />
|}<br />
<br />
These steps will give you the custom version you want if they are not provided.<br />
</big><br></div><br />
|}<br />
= '''Extra''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
== '''Gamecube Controller Support?''' ==<br />
<br />
They are not natively supported however the Official Adapter and Mayflash Adapter can be used -<br />
I personally use this: [https://www.reddit.com/r/cemu/comments/84isoe/to_anyone_with_a_wii_u_gcn_adapter_this_program/ Here]<br />
<br />
== Laptops: A risky way to get better FPS & Performance ==<br />
<br />
Gaming Laptop users should take a look at this thread for information on CPU / GPU throttling:<br />
https://www.reddit.com/r/cemu/comments/73xoex/possible_fps_gain_for_intelgaming_laptop_users/<br />
<br />
== Cemu Options & Windows Optimizations: ==<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Options > GPU Buffer Cache Accuracy:<br />
|-<br />
| Test each setting out to get a feel for what it needs to be set to. BotW and most others require Low. <br />
<br />
Setting this too high on various titles will give you large performance drops.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! CPU Affinity:<br />
|-<br />
| For Hyperthreading CPUs with 4+ Physical cores & 4+ Logical cores:<br />
With Cemuhook installed, you can try setting your CPU affinity settings in Cemu under CPU > Affinity<br />
<br />
Try Even or Odd, if available; whichever gives you the best performance.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Windows 10 Users:<br />
|-<br />
| Open Msconfig ( Win Key + R > Type " msconfig.exe " > Press Enter > Navigate to " Services " )<br />
Disable the Following:<br />
|-<br />
| <br />
Xbox Accessory Management Service<br />
Xbox Live Auth Manager<br />
Xbox Live Game Save<br />
Xbox Live Networking Service<br />
|-<br />
| Apply changes & restart.<br />
|}<br />
<br />
<br />
These are unnecessary for Cemu and you can see a rough 1~5 FPS increase. For games you want to use them with, make sure to enable the services again. Turning off Nvidia services for streaming, etc, may also be of some benefit.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Disable OSD Monitoring Programs (On-Screen Displays):<br />
|-<br />
| Using OSDs may cause FPS drops when trying to play games on Cemu. Make sure they're disabled. This includes Nvidia, Xbox, Steam, some recording software, and others.<br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Low RAM with Nvidia? Try this:<br />
|-<br />
| Navigate to .\Cemu\gameProfiles\ [[your_botw_profile]]<br />
<br />
Under <code>[Graphics]</code>, add the Line:<br />
<br />
<code>accurateShaderMul = min</code><br />
<br />
'''Note:''' This disables some textures and makes fireballs disappear, however it can save quite a bit of RAM. ( i.e. Going from 12GB free required to 8GB free required. ) When and if you try this, you will have to recompile your shaderCache again. So before you do this, make sure to make a backup of your original default shaderCache in your <code>Cemu Folder\shaderCache\Precompiled</code> ( For if and when you want to switch back to <code>= true</code> )<br />
|}<br />
<br />
== GPU Driver Updates & Downgrades: ==<br />
<br />
Each time after updating or downgrading your GPU Driver, you will need to delete your Precompiled shaderCache.<br />
<br />
Always make sure to be using the newest, or otherwise, most stable GPU Driver to date. If you have some issues, make sure it isn't your driver. If you think your driver is corrupted, you can use DDU to uninstall your drivers entirely. Restart your computer. Reinstall your driver afterwards.<br />
<br />
[http://www.guru3d.com/files-details/display-driver-uninstaller-download.html Display Driver Uninstaller Download]<br />
<br />
== [BotW] Graphic Bugs, Glitches & Problems: ==<br />
<br />
'''Slashiee's Compilation of Bugs & Fixes:'''<br />
<br />
If you're experiencing any weird anomalies with graphics, check out Slashiee's FAQ - [https://slashiee.github.io/cemu_graphic_packs/botw [Click Here<nowiki>]</nowiki>]<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Using Dual/Triple Core Recompiler makes my loading times feel slow --''' Enable.. <code>Debug > Custom Timers > QPC x1</code> Cemuhook Required<br />
|-<br />
| '''Runes can crash upon use on an object. --''' Enable.. <code>Options > Experimental > Full Sync at GX2DrawDone()</code><br />
|-<br />
| '''Enemies/NPCs are stuttery & freeze when I'm not near them. --''' Enable.. <code>Options > Experimental > GX2DrawDone()</code><br />
|-<br />
| '''The Camera doesn't recognize items and other objects. --''' Enable.. <code>Options > Experimental > GX2DrawDone()</code><br />
|}<br />
<br />
<br />
'''[BotW] Other Graphic Problems:'''<br />
<br />
If you encounter any strange artifacts or issues that don't disappear with a restart of Cemu, you can try deleting your Precompiled cache and rebuilding it. If it's still in error, it may be your Transferable shaderCache; delete it for the specific game and then you may try building your own--if that's too much of a hassle, you can find one online but you may end up with the same problem. If still persistent, that's when you would want to try getting assistance or trying the GPU Driver Re-installation fix located in [http://compat.cemu.info/w/index.php?title=Serfrosts_Cemu_Setup_Guide&action=submit#GPU_Driver_Updates_.26_Downgrades: section #15.4] above.<br />
<br />
== AMD Users + Mesa Mild: ==<br />
<br />
AMD's lack of performance is due to their depreciated OpenGL support since moving their attention to the Vulkan API. Had AMD finished OpenGL compatibility it would not have the problems it does, and to be fair, it's mainly Breath of the Wild that is effected. Will AMD ever improve their OpenGL driver support?--We don't know, however Cemu does plan to incorporate Vulkan in due time, but not in the near future. In the meantime, Linux users can use custom user-built drivers for AMD that aren't applicable to Windows systems; the information I have is below. (Please do not bug the Cemu Developers about Vulkan.)<br />
<br />
As a precaution, I don't recommend diving into this unless you are comfortable with Linux, but the option is here for you.<br />
<br />
[https://github.com/mikakev1/mesa_mild_compatibility [Mesa Mild Compatibility Github<nowiki>]</nowiki>]<br />
Epigramx 's quick guide to setting up Mesa Mild on Linux. [https://forum.cemu.info/showthread.php/492-Mesa-mild-manual-compilation-instructions-(to-avoid-docker-and-the-like [Click Here<nowiki>]</nowiki>]<br />
Further support for AMD related questions and Mesa Mild can be discussed within our Official Discord (linked below.)<br />
<br />
== Bugs and glitches should be reported in the Weekly Troubleshooting Thread ==<br />
<br />
For quick and reliable support, feel welcome to come by the Discord. https://discord.gg/5psYsup<br />
<br />
'''MAKE SURE TO READ THE RULES IN #WELCOME''' >:)<br />
<br />
Please let me know if I missed anything~<br />
</big></div><br />
|}<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="0";<br />
| style="width:75%;vertical-align: top; border:0px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:0px solid #00FFFF;"></div><br />
<div style="margin:0px;text-align:center"><br />
<span style="color:#FFFFFF"><center>'''Credit to Serfrost for creating this guide'''<br><small>If you appreciate this guide, please consider donating to me. Any spare change is greatly appreciated and I'd love you. :] Click ---> [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=H54CLQE5HRQ76 PayPal Donation Page]</small></center></span></div><br />
|}</div>Darkemastehttps://wiki.cemu.info/index.php?title=Serfrosts_Cemu_Setup_Guide&diff=9027Serfrosts Cemu Setup Guide2018-06-01T22:27:58Z<p>Darkemaste: /* Graphic Packs that Effect Performance and/or Gamespeed: */</p>
<hr />
<div><center><big>'''<big>Welcome!</big>'''</big><br>Guess you're wanting to try Cemu? If you're short on time, please come back when you can provide your full attention. Please read all sections to make sure you have a good understanding. If you can memorize most information in this guide, any game outside Breath of the Wild should be of little difficulty to run, as long as it's rated well on the [http://compat.cemu.info/ Official Cemu Compatibility List Webpage]. That said, Breath of the Wild exclusive sections are labeled as such, so take notice.</center><br><br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="0";<br />
| style="width:75%;vertical-align: top; border:0px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:0px solid #00FFFF;"></div><br />
<div style="margin:0px;text-align:center"><br />
<span style="color:#FFFFFF"><center>'''Credit to Serfrost for creating this guide'''<br><small>If you appreciate this guide, please consider donating to me. Any spare change is greatly appreciated and I'd love you. :] Click ---> [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=H54CLQE5HRQ76 PayPal Donation Page]</small></center></span></div><br />
|}<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<span style="color:#FFFFFF"><big>Modding Breath of the Wild on CEMU? [https://gamebanana.com/tuts/12493 Click here]</big></span></div><br />
|}<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<big><br />
Last Edit: 4.26.2018 (Cemu 1.12.0 Release)<br />
<br />
CEMU Version 1.12.0 or newer.'''<br />
<br />
Cemuhook v0.5.6.4 or newer.<br />
<br />
BotW v1.4.0 (v176) ~ v1.5.0 (v208) + DLC 3.0 (Champion's Ballad) are supported.<br />
<small>v1.5.0 will not support a few mods released for the game; v1.4.0 & v1.4.1 are fine.</small><br />
<br />
Outdated - BotW v1.0.0 (v33) ~ v1.3.3 (v144) + DLC 2.0 / DLC 2.1 are supported.<br />
<small>Vanilla v0.9.0 will not boot.</small></big><br />
</div><br />
|}<br />
<br />
= '''<big>What are the Requirements?</big>''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
== '''CPU''' ==<br />
<br />
We recommend Intel or AMD Ryzen series Processors. Generally speaking for Breath of the Wild and almost any CPU, you want to be over 4.0GHz.<br />
Pre-Ryzen AMD CPUs are so-so, but with the new Dual Core or Triple Core Recompiler options, performance should be better.<br />
''You can check out Darkemaster's AMD FX Compatibility Video list for Cemu 1.12.0 [https://pay.reddit.com/r/cemu/comments/8gwbak/cemu_1120_amd_edition/ [Here<nowiki>]</nowiki>]''<br />
<br />
For Intel Users: You can check out this thread to get a figure on where your CPU Ranks to newer and older models, this was before Multicore options were implemented: <br />
https://www.reddit.com/r/cemu/comments/6sdgic/while_we_are_on_the_subject_of_cemu_optimization/<br />
<br />
If you want to try and test your CPU against Cemu user's scores with CPU overclocking enabled, you can use Cinebench, again most of these were before Multicore options were implemented: <br />
https://www.reddit.com/r/cemu/comments/6rp7j4/benchmarking_for_30fps_in_zelda/<br />
<br />
==== Experimental Multi-Core Recompiler ====<br />
<br />
This experimental setting allows up to 3 cores for PPC CPU emulation instead of 1, however not many games actually utilize multiple PPC cores and currently causes stability issues or offers no benefit for most titles.<br />
<br />
{| class="wikitable"<br />
|-<br />
| Triple Core Recompiler requires a minimum of 6 cores+threads available and is not practical to use on pre-8th generation i5 and pre-6th generation i7 Intel CPUs. <br />
Dual Core Recompiler is not recommended for dual core or 2cores/4threads CPUs.<br />
|-<br />
|}<br />
== '''RAM''' ==<br />
<br />
We recommend at least 8GB RAM for most games, but preferably 16GB+.<br />
<br />
Solid State Drives (SSD) help in this regard for when shaders are paged/swapped.<br />
<br />
==== Pagefile ====<br />
<br />
A pagefile (virtual memory) is essential to have to avoid crashing when running out of available system memory, or RAM. Instead of crashing when exceeding RAM limit, you may experience lower performance when a pagefile is used and may also experience additional micro-stutter when swapping. One way to see if one is using a pagefile while using Cemu is to see their total commit size in task manager and note if the number shown exceeds the amount of physical RAM available, as pagefile usage is typically not shown under RAM usage statistics. Your GPU vendor can also play a role in what your RAM usage will be in Cemu and will determine how essential a pagefile is, or how often it will be used, if at all.<br />
<br />
It is recommended to have a pagefile on an SSD or the fastest drive available, and to leave pagefile size as <code>System managed size</code>. <br />
<br />
Alternatively, some users suggest to have a custom size of .5 times your physical RAM as <code>Initial size(MB)</code> and 1.5 times your physical RAM as <code>Maximum size(MB)</code>.<br />
<br />
== '''GPU''' ==<br />
<br />
'''NVIDIA GPUs''' can take some strain off of your CPU and have better performance through threaded optimization/OGL multithreading when under heavy CPU workloads/when CPU limited and you have extra cores/threads available.<br />
<br />
'''AMD GPUs''' perform the same when not under heavy CPU workloads/when not CPU limited and have the greatest compatibility with Cemu in general/are the least likely to have bugs when new titles or features work and requires the least user-side workarounds.<br />
<br />
'''Intel Integrated Graphics (iGPU)''' is not officially supported but has decent compatibility. See [https://docs.google.com/spreadsheets/d/1xQoAemuSdU2HBukt8vetONY4scKKfWEc0iM7WBB7DBc/edit#gid=0 BenjaminLSR's iGPU Compatibility list]<br />
<br />
{| class="wikitable"<br />
|-<br />
| A comprehensive list of all known current GPU-vendor specific bugs and available workarounds in Cemu can be found here - [[Graphic Card Compatibility|Graphic Card Compatibility]]<br />
|-<br />
|}<br />
GPU power and available VRAM is not very important unless you want to increase your game's internal resolution or reaching higher FPS limitiations. If you lose noticeable performance when playing at a higher resolution it means you are GPU/VRAM limited and your graphics card/VRAM amount is not sufficient to maintain said resolution without a performance loss. It is possible to be GPU/VRAM limited at native resolution with weaker/1GB-2GB GPUs and iGPUs, to determine if you are when under these conditions lower resolution and see if performance improves. <br />
<br />
<br />
'''[BotW]''' For 4k @ 30FPS or 1440p (2k) @ 60FPS it is recommended to use a modern GPU with at minimum 4GB VRAM. Reaching 60FPS almost entirely determined by your CPU. Most users will not obtain 60FPS, and even less can do so with accurate settings. <br />
<br />
'''[Any Game]''' For standard gameplay at 720p / 1080p native Wii U resolution, I recommend anything from the Nvidia GTX 600 or AMD HD 7000 series and above. <br />
<br></big></div><br />
|}<br />
= '''Dumping Wii U Games for use with Cemu - Homebrew Required - [We don't support Piracy!]''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
It's possible to dump the game and then Update Data from your Wii U using<br />
[https://gbatemp.net/threads/wudump-dump-raw-images-from-a-wiiu-game-disc.451736/ WUDump] or alternatively [https://gbatemp.net/threads/ftpiiu.416907/ FTPiiu Everywhere]<br />
(1a.) To compress WUD to WUX: [https://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/ WUD Compression Tool] (This saves you oodles of HDD space.)<br />
(1b.) Alternatively if you want RPX, unpack** with [https://gbatemp.net/threads/uwizard-all-in-one-wii-u-pc-program.386508/ Uwizard]<br />
(2.) To unpack** Update Data in WUD format: [https://gbatemp.net/threads/uwizard-all-in-one-wii-u-pc-program.386508/ Uwizard]<br />
<br />
'''Note:''' Common Key / Title Keys are required. <br />
Make sure to save the Title Keys and Common Key in your .Cemu\Keys.txt in the correct format.<br />
<br />
'''When updating, the Vanilla Game and Update Data must be kept separate! Do not overwrite game files with updates!'''<br />
</big><br></div><br />
|}<br />
= '''Using Cemu's Online Mode (Connect to Nintendo's Native Servers)''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
This requires Cemu 1.11.1 or newer.<br />
Currently supports Smash Bros, Mario Kart 8, Splatoon, Super Mario Maker, and others.<br />
<br />
To connect online you'll require your Wii U with Homebrew, and a way to dump files from your Wii U NAND onto your SD Card.<br />
Follow this guide from Flocker [https://www.reddit.com/r/cemu/comments/7bic6u/a_complete_tutorial_to_playing_online_on_cemu/ Click Here] </big></div><br><br />
|}<br />
<br />
= '''Playing Cemu with Local Co-op Online (Parsec)''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
Check out this thread and video to get started; decent internet connection recommended. [https://www.reddit.com/r/cemu/comments/6seqp4/how_to_play_local_coop_wii_u_games_online_with/ [Click Here<nowiki>]</nowiki>] <br />
</big><br></div><br />
|}<br />
= '''Downloading & Updating Cemu for Public Releases''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
== Setup: ==<br />
<br />
Download Cemu from http://cemu.info/ and extract to a folder in one of these locations:<br />
<br />
a. ) Desktop<br />
b. ) Your C:\ Drive, root directory<br />
c. ) A separate Storage Device.<br />
<br />
'''Do NOT put it in your Program Files or other system directories, Cemu will lack file permissions!'''**<br />
<br />
Open the folder, right-click on <code>Cemu.exe -> Properties -> Compatibility</code><br />
<br />
If available, enable the option resembling :<br />
<br />
<code>Override high DPI scaling behavior. Scaling performed by: Application</code><br />
<br />
If available, enable <code>Disable fullscreen optimizations</code><br />
<br />
Lastly, enable <code>Run this program as an administrator.</code> (This is to ensure you have full permissions.)<br />
<br />
Apply, then click <code>OK</code>.<br />
<br />
== Updating: ==<br />
<br />
Updating Cemu is simple, just download and replace the <code>gameProfiles Folder</code> & <code>Cemu.exe</code><br />
<br />
You may want to keep a backup of your Cemu folder before alterations, just to be safe!<br />
<br />
It may also be a good idea to delete your <code>Precompiled shaderCache</code> and maybe <code>Settings.bin</code> file when updating Cemu.<br />
<br />
Deleting your <code>Precompiled shaderCache</code> will require you to wait for a longer period when launching a game.<br />
<br />
If deleting the <code>Settings.bin</code> file, you will need to redo your Options & Debug settings within Cemu.<br />
<br />
== Archive of Previous Cemu Releases: ==<br />
QwerkyPengwen has compiled an archive of Cemu Versions, [https://www.reddit.com/r/cemu/comments/83ps94/cemu_build_version_archive_an_unofficial_list_by/ [Click Here<nowiki>]</nowiki>] <br />
</big><br></div><br />
|}<br />
= '''Updating for Games & DLC''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
<br />
== Easy Mode: ==<br />
<br />
Instead of the guides below, you can now use Cemu's <code>[File > Install game update or DLC]</code> option.<br />
With the Update and/or DLC in decrypted/unpacked format (Loadiine Format / 3 separate folders,) use this option and navigate to the <code>Meta folder</code>.<br />
Open the <code>Meta.xml</code> file and Cemu will install either the Update or the DLC of your choice to the correct directory.<br />
<br />
== Manual Mode: ==<br />
<br />
Adding updates to the right directory - http://compat.cemu.info/wiki/Tutorial:How_to_update_a_game<br />
<br />
Adding the DLC to the right directory - http://compat.cemu.info/wiki/Tutorial:How_to_install_a_DLC<br />
</big><br></div><br />
|}<br />
<br />
= '''ShaderCache''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
Transferable shaders are dumped Wii U shaders + some render state info. It's the raw input needed for shader translation and can be transferred across different computers to different Cemu installations. <br />
{| class="wikitable"<br />
|-<br />
| '''<big>Download links are prohibited.</big>'''<br />
|}<br />
Transferable ShaderCache becomes Precompiled ShaderCache once you load the game. Precompiled shadercache is an extra cache layer to speed up shader cache loading.<br />
Each time you encounter a new effect or piece of environment in a game you will freeze temporarily and it will save those shaders into your Precompiled and Transferable Cache. You should not freeze again after encountering that shader.<br />
<br />
Transferable ShaderCaches are stored as <code>.bin files</code>in <code>\Cemu\shaderCache\transferable</code> while Precompiled Shadercaches are stored in <code>\Cemu\shaderCache\precompiled</code>. These files are named to match the RPX hash of a title and is displayed in Cemu's titlebar when a game is loaded. Conventional shaders have an additional <code>_J</code> suffix <br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Note 1:''' Older Transferable ShaderCaches from pre-1.8.0 will not work with newer Cemu versions.<br />
|-<br />
| '''Note 2:''' Some games will not keep the same ShaderCache structure after updating the game ( i.e. Breath of the Wild, ) so you may have to rebuild a Transferable Cache for the game after updating that game and then playing, building your Shaders from 0 once again.<br />
|-<br />
| '''Note 3:''' As of Cemu 1.11.6 Conventional Shaders from pre-1.8.0 have been reintroduced, and can be enabled by disabling <code>Use separable shaders</code> under Experimental settings.<br />
|}<br />
</big><br></div><br />
|}<br />
= '''[BotW] - GX2DrawDone() for Accurate Emulation''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
<br />
Located at: <code>Options > Experimental > Full sync at GX2DrawDone()</code><br />
<br />
This option is recommended to help avoid potential CPU<->GPU desync issues and accurately emulate the CPU<->GPU sync behavior that most games expect.<br />
<br />
Keep in mind that the higher the resolution you use in-game, the more of a performance hit you will take.<br />
<br />
Issues it fixes include but are not limited to:<br />
<br />
<code>Stuttery NPCs at a distance, including enemies and wildlife. <br />
<br />
The Camera Rune being unable to detect objects for photos. <br />
<br />
Possible rune-related crashes. <br />
<br />
Fixes Rain / Wet Surface Detection <br />
<br />
Constant Blood Moons at the wrong periods of time. (aka Blood Moon spam)</code><br />
</big><br></div><br />
|}<br />
= '''Cemuhook''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
Download Cemuhook from https://sshnuke.net/cemuhook/ <br />
<br />
Extract ALL contents of the Cemuhook ZIP / Archive into your Cemu folder.<br />
<br />
When opening Cemu, make sure to download your Shared Fonts. <code>Open Cemu > Download the Shared Fonts with the link that appears in the main window.</code><br />
[[File:Cemuhooksharedfontsdllink.png|1040px]]<br />
<br />
These are used to display in-game text in some titles, such as Super Smash Bros. Wii U, Mario Tennis: Ultra Smash, and Super Mario Maker<br />
<br />
'''Cemuhook also allows the following:'''<br />
<br />
Extended Debug Mode with Extra Options, some required for various games. (QPC Mode)<br />
<br />
Allows you to set up a Gyro-enabled Device / Controller / Phone to use with Motion Control games.<br />
<br />
Allows in-game cutscenes to play on various titles instead of crashing or a glitchy green-screen.<br />
<br />
Lets you play games in fast-forward or slow-motion mode under Debug.<br />
<br />
== '''Motion Controls:''' ==<br />
<br />
{| class="wikitable"<br />
|-<br />
| Motion Controls with Cemuhook using '''DS3''' / '''DS4''' / '''Android Phone''', by Rajkosto: [https://www.reddit.com/r/cemu/comments/6sdy3r/cemuhook_now_supports_gyro_movement_with_android/ Click Here]<br />
|-<br />
| Motion Controls with '''Wiimotes''', using WiimoteHook, by Epigramx: [https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wiimote-Cemu-support-Wii-Wheel-for-Mario-Kart-8-edition Click Here]<br />
|-<br />
| '''Switch Pro Controller''' and '''Joycon''' Motion Support using BetterJoyForCemu, by Davidobot: [https://github.com/Davidobot/BetterJoyForCemu/releases Click Here]<br />
|-<br />
| Motion Controls with '''Steam Controller''': [https://www.reddit.com/r/cemu/comments/76hzer/steam_gyro_for_cemuhook_release/ Click Here]<br />
|-<br />
| Motion Controls with '''Windows Phones & Tablets''', UWP MotionSource App: [https://www.reddit.com/r/cemu/comments/77ovce/uwp_motionsource_app_for_win10_phones_and_tablets/ Click Here]<br />
|-<br />
| Motion Controls with '''iOS devices''' (iPhones, iPads, etc) MotionSource App: [https://www.reddit.com/r/cemu/comments/7b6edz/motionsource_for_ios_devices/ Click Here]<br />
|-<br />
| Motion Controls with '''iOS devices''' (iPhones, iPads, etc) No App Installation Requirement: [https://www.reddit.com/r/cemu/comments/7o4oyh/use_iphone_gyro_in_cemu_without_installing/ Click Here]<br />
|}<br />
</big><br></div><br />
|}<br />
= '''Graphic Packs''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><br />
Grab your packs from here, make sure to unzip the archive after downloading. Place them into your graphicPacks folder.<br />
[https://slashiee.github.io/cemu_graphic_packs/ The Github Website]<br />
[https://ci.appveyor.com/project/slashiee/cemu-graphic-packs/build/artifacts Appveyor Link]<br />
<br />
Graphic Packs can drastically increase your game quality, and should have little to no impact on performance.<br />
Any pack should work fine with little to no performance hit; resolution packs for better quality are an exception.<br />
<br />
'''[BotW]''' - I recommend the 1440p Resolution, Clarity GFX + my personal preset, and FPS++ or Static FPS packs.<br />
Keep in mind the higher resolution you go, the more likely you will lose FPS.<br />
<br />
=== [BotW] Graphic Pack Descriptions: ===<br />
==== Graphic Packs that Fix Problems: ====<br />
{| class="wikitable"<br />
|-<br />
| '''Nvidia Explosion Smoke -''' Before, smoke effects would be rotated incorrectly and flat. This fixes that.<br />
|-<br />
| '''NVIDIA Glitch Artifacts Workaround -''' This pack contains a workaround for the glitch/blockish artifacts found on lava, water or reflections.<br />
|-<br />
| '''AMD Shadows -''' Used to fix box shadow creating additional shadows on grass at certain angles/from being visible when it shouldn't be.<br />
|-<br />
| '''AMD Light Circle fix -''' Used to fix potential light rings/improper banding from various dynamic lighting sources.<br />
|-<br />
| '''Square Kakariko Torch Shadows Fix -''' Lightsources appear boxy when reflecting on the ground. This fixes that.<br />
|-<br />
| '''LWZX Crash Workaround -''' Used to fix crashes while playing. Always keep this enabled.<br />
|}<br />
<br />
==== Graphic Packs that Effect Performance and/or Gamespeed: ====<br />
{| class="wikitable"<br />
|-<br />
| '''FPS++''' - A patch by Xalphenos, founder of the FPS patch, that allows users to dynamically reach the peak FPS their system can handle and also keeps users at 100% game speed no matter what FPS they are currently at. Under normal circumstances you would be in slow motion when under 30FPS and in "fast-motion" when above 30FPS ... this prevents that. However, please note that you may have some animation issues. You may also read more about this in the section devoted to Epigramx's Static FPS Mods.<br />
|-<br />
| '''30FPS Lock''' - When used in combination with FPS++, locks your Vsync Frequency to 30 in order to provide 30FPS instead of going over; by user's preference.<br />
|-<br />
| '''Epigramx's Static FPS Mods''' - [[[Serfrosts_Cemu_Setup_Guide#.5BBotW.5D_Epigramx.27s_Static_FPS_Mods|See the specific section in this guide for an explanation]]]. [recommended read]<br />
|}<br />
<br />
==== Graphic Packs that offer Better Visual Quality and Additional Customization: ====<br />
{| class="wikitable"<br />
|-<br />
| '''Resolution Packs''' - Used to bump up Cemu's resolution output. Can increase viewing quality on any display, even if you're on 1080p, 4k will look a lot better overall due to downsampling. They do have hefty performance costs if your GPU is not adequate for the job. Unless specified with a shadow pack, Shadows also scale to the resolution you set with these.<br />
|-<br />
| '''No Anti-Aliasing''' - Removes Anti-Aliasing but makes the edges of 3D objects pixilated and jagged. Does not improve performance one way or the other; I personally do not recommend using this unless you want to test it for yourself.<br />
|-<br />
| '''FXAA''' - Blurs over the entire image to try and smooth out lower resolutions, makes them appear less blocky on higher resolution displays.<br />
|-<br />
| '''No Depth of Field''' - Removes the blur effect that happens around the central point when you focus an enemy during battles, and when using camera. Should have no effect in performance except in very high resolution packs (4k+)<br />
|-<br />
| '''LOD Bias''' - Allows adjusting the Level of Detail bias. You can adjust the value from -16 to +16, negative values means more detail. Should not affect performance. Remember that too much detail in the distance looks ugly if you don't have enough resolution to show them anyway.<br />
|-<br />
| '''Regular Shadows''' - Standard resolution shadows for everything. (x1, aka 720p, better performance.)<br />
|-<br />
| '''High Shadows''' - High resolution shadows for everything. (x16, aka near 10k res, expect worse performance.)<br />
|-<br />
| '''Clarity''' - A shader-based filter for color adjustments, like Reshade but without the glitches and heavy performance hit. Open the text file and select a preset by using a number in the defined area. Includes a Contrasty-like preset as well. There is a text guide included on how to create your own preset and also how to edit a current one to better fit your preferences; make sure to check it out!<br />
|-<br />
| '''Contrasty''' - "Clarity Lite" essentially, also Clarity's predecessor. Gives you the default game but you can edit a few values to change color saturation, etc. If you want the game's default foggy and bright feel but with slightly more color saturation, this is your safe bet; just edit the value and test it after each time you edit.<br />
|-<br />
| '''Monochromia Sin City''' - Special mod by Kiri. Try it out. Not for general use, think of it as a special game color mode. Do not use with Clarity or Contrasty, it will conflict!<br />
|-<br />
| '''Divine Laser Beam Customizer''' - Can make their beams rainbow or different colors, or make them entirely invisible. Requires personal configuration.<br />
|-<br />
| '''Glow Lights Color Mod''' - Changes the Orange and Blue colors of shrines and other stuff to be alternative colors. Requires personal configuration.<br />
|-<br />
| '''Smooth Shrine Glow''' - Smoothes out the pixilated edges of shrines when using higher resolution graphic packs. Not included in the Github because of some issues that would, probably, make it visually unappealing. Makes towers and shrines harshly bright and pixilated when viewed from a distance. Description is here for completion.<br />
|-<br />
| '''Pro+ HUD''' - When using the Pro HUD in the options in-game, lets all HUD elements be turned off.<br />
|-<br />
| '''Minimalistic GUI''' - Replaces Clean Camera Rune in the Github, can be used to mimic the features of the Clean Camera Rune pack when editing certain options; does have drawbacks. A pack by Crementif that changes most of the menus to be more modern in approach. Essentially it gives you a cleaner view. There are a few unimportant glitches like the Map background turning white.<br />
|-<br />
| '''No MM Triforce''' - When playing Master Mode, removes the Triforce at the bottom-left of the screen. May glitch into a black square on Nvidia systems.<br />
|}<br />
<br></div><br />
|}<br />
<br />
= '''Nvidia Control Panel and Tweaks with NVPI (Nvidia Profile Inspector)''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
Recommended Nvidia Control Panel settings - <br />
<br />
[[File:Nvctrlpanel1.png|450px]] [[File:Nvctrlpanel2.png|450px]] [[File:Nvctrlpanel3.png|450px]]<br />
<br />
Download Nvidia Profile Inspector -https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts<br />
<br />
Open Nvidia Profile Inspector:<br />
Edit your Global Profile, these options should be beneficial to games in general.<br />
The "Common" section:<br />
"Multi-display/mixed-GPU Acceleration" : set to "Single Display Performance Mode"<br />
"Power Management Mode" : set to "Prefer Maximum Performance"<br />
"Threaded Optimization" : set to "On"<br />
Apply changes. Cemu must be restarted before changes can take effect.<br />
<br />
[[File:Nvprofileinspector.png|750px]]<br />
<br />
<small><small>Credit to xElite_V/Carl for provided images.</small></small><br />
</big><br></div><br />
|}<br />
= '''AMD Radeon Settings''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><big><br />
Recommended Radeon Settings and graphic profile - <br />
<br />
[[File:Amdrs1.png]] <br />
<br />
[[File:Amdrs2.png]]<br />
</big><br></div><br />
|}<br />
= '''[BotW] Xalphenos's Dynamic FPS Patch''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
Now included in the Graphic Packs included from [https://slashiee.github.io/cemu_graphic_packs/ [The Github Website<nowiki>]</nowiki>]<br />
[https://ci.appveyor.com/project/slashiee/cemu-graphic-packs/build/artifacts [Appveyor Link<nowiki>]</nowiki>]<br />
{| class="wikitable"<br />
|-<br />
| Supports BotW v1.3.0, v1.3.1, v1.3.3, v1.4.0, v1.4.1, v1.5.0<br />
|-<br />
| Cemuhook required.<br />
|-<br />
| Make sure to disable any FPS limiters or vsyncs that force 30FPS unless you only want 30FPS.<br />
|}<br />
<br />
Simply drag and drop the extracted file from the ZIP to your <code>graphicPacks</code> folder.<br />
<code>Open Cemu > Options > Graphic Packs > Enable "BotW FPS++"</code><br />
<br />
</big><br></div><br />
|}<br />
= '''[BotW] Epigramx's Static FPS Mods''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
{| class="wikitable"<br />
|-<br />
| Supports BotW v1.4.0, v1.4.1, v1.5.0<br />
|-<br />
| Cemuhook required.<br />
|-<br />
| Make sure to disable any FPS limiters or vsyncs as this uses its own FPS limit and vsync variable.<br />
|}<br />
Link's shaky animation and laggy camera movement, (in short, due to frame-pacing), is from the "Dynamic FPS Mod", FPS++, from Xalphenos. The dynamic feature was put in place for those who cannot maintain stable framerates. '''It allows the game to play in full speed even if you can't maintain your FPS, as most people cannot with mid or lower-end hardware.'''<br />
<br />
Epigramx has since simplified FPS++, dropping the dynamic feature in order to be more reliable with different permanent FPS limits, you can fix the frame-pacing so long as you don't, at any time, go below that FPS limit you set by using one of his packs; '''if you can't maintain a steady maximum, you'll go in slow motion.'''<br />
<br />
If you set one of these up and go below the FPS required you will have the game slowed down and not at normal speed, this is why Xalphenos mandated FPS++ be dynamic so that it can change freely; that said, if you continue to use FPS++ you will experience that juddery/shaky animation type. This is normal and happens with everyone. <br />
<br />
{| class="wikitable"<br />
|-<br />
| For example, if you never drop below 40FPS, '''including in towns or in battle''', you can make use of Epigramx's 40FPS lock. This will remove the shaky / stuttering animations of Link and the camera. '''However, if you cannot maintain even 30FPS, you should just use Xalphenos's FPS++''' and deal with the shaky Link animations, in my opinion.<br />
|}<br />
<br />
To clarify, there is only FPS++ from Xalphenos and then Epigramx's Static mod of the aforementioned. There is no BSoD FPS Unlocker (which is literally a renamed FPS++ from Xalphenos) We do not name things "unlockers" because of confusion, where people think it will automatically run @ 60 even though your hardware is the reason it will or will not.<br />
<br />
{| class="wikitable"<br />
|-<br />
! FPS Mods !! Info !! Slow motion? !! Allows 60+ FPS? !! Physics fixed over 30FPS?<br />
|-<br />
| Xalphenos's FPS++ || Allows varying FPS but with pacing issues. || Will not happen. || Yes || Not yet.<br />
|-<br />
| Epigramx's Static FPS || Limits FPS and balances pacing. || Yes, if you go below your specified FPS. || Yes, with the right version or your edited one. || Yes, for the most part.<br />
|}<br />
So the decision is yours.<br />
<br />
<br />
'''Epigramx's list of Static FPS versions:''' [https://forum.cemu.info/showthread.php/421-BotW-static-FPS-mod-to-prevent-judder-multiple-versions-are-included (Click Here)]<br />
<br />
If you wish to make your own version for a custom FPS, please read the readme.txt as follows:<br />
<br />
{| class="wikitable"<br />
|-<br />
| This is based on an extreme simplification of the FPS++ mod by Xalphenos; it drops Dynamic FPS to prevent graphics judder. The Rajkosto "best fence" method is also included for performance and stability. Judder was easily noticeable when Link paraglides; the caveat is that the user must pick a target FPS that they can maintain. <br />
<br />
It improves over previous static mods in that it allows ANY value as a static fps target and it includes the stamina fix.I've also figured a fix for the physics of arrow projectiles so they are consistent at velocity/distance. To use it simply grab one of the provided versions or edit one with these changes: <br />
a) <code>rules.txt</code> frequency and name <br />
b) divide 30 by the target FPS <br />
c) use the result of that calculation and the target FPS in <code>patches.txt</code><br />
|} <br />
<br />
'''A small tutorial by faW4t:'''<br />
<br />
If I want to set the Static FPS limit to, let's say <code>50</code>, we do the following:<br />
{| class="wikitable"<br />
|-<br />
| Open <code>rules.txt</code> and set, under <code>[Control]</code>, the value of <code>vsyncFrequency</code> to <code>50</code> and optionally <code>name</code> to <code>BotW ANY FPS mod; static 50FPS</code><br />
Dividing 30 / 50, resulting in <code>0.6</code><br />
<br />
Then opening <code>patches.txt</code>, searching for the variable <code>0x00000000</code> in <code>[BotwFPSV208]</code> ( v1.5.0 ) or <code>[BotwFPSv176V192]</code> ( v1.4.0 / v1.4.1 ) and setting it to <code>.float 0.6</code><br />
<br />
The same with <code>0x18</code> on the respected game version, setting it to <code>.float 50</code> for 50FPS<br />
|}<br />
<br />
These steps will give you the custom version you want if they are not provided.<br />
</big><br></div><br />
|}<br />
= '''Extra''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:left"><big><br />
== '''Gamecube Controller Support?''' ==<br />
<br />
They are not natively supported however the Official Adapter and Mayflash Adapter can be used -<br />
I personally use this: [https://www.reddit.com/r/cemu/comments/84isoe/to_anyone_with_a_wii_u_gcn_adapter_this_program/ Here]<br />
<br />
== Laptops: A risky way to get better FPS & Performance ==<br />
<br />
Gaming Laptop users should take a look at this thread for information on CPU / GPU throttling:<br />
https://www.reddit.com/r/cemu/comments/73xoex/possible_fps_gain_for_intelgaming_laptop_users/<br />
<br />
== Cemu Options & Windows Optimizations: ==<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Options > GPU Buffer Cache Accuracy:<br />
|-<br />
| Test each setting out to get a feel for what it needs to be set to. BotW and most others require Low. <br />
<br />
Setting this too high on various titles will give you large performance drops.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! CPU Affinity:<br />
|-<br />
| For Hyperthreading CPUs with 4+ Physical cores & 4+ Logical cores:<br />
With Cemuhook installed, you can try setting your CPU affinity settings in Cemu under CPU > Affinity<br />
<br />
Try Even or Odd, if available; whichever gives you the best performance.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Windows 10 Users:<br />
|-<br />
| Open Msconfig ( Win Key + R > Type " msconfig.exe " > Press Enter > Navigate to " Services " )<br />
Disable the Following:<br />
|-<br />
| <br />
Xbox Accessory Management Service<br />
Xbox Live Auth Manager<br />
Xbox Live Game Save<br />
Xbox Live Networking Service<br />
|-<br />
| Apply changes & restart.<br />
|}<br />
<br />
<br />
These are unnecessary for Cemu and you can see a rough 1~5 FPS increase. For games you want to use them with, make sure to enable the services again. Turning off Nvidia services for streaming, etc, may also be of some benefit.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Disable OSD Monitoring Programs (On-Screen Displays):<br />
|-<br />
| Using OSDs may cause FPS drops when trying to play games on Cemu. Make sure they're disabled. This includes Nvidia, Xbox, Steam, some recording software, and others.<br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Low RAM with Nvidia? Try this:<br />
|-<br />
| Navigate to .\Cemu\gameProfiles\ [[your_botw_profile]]<br />
<br />
Under <code>[Graphics]</code>, add the Line:<br />
<br />
<code>accurateShaderMul = min</code><br />
<br />
'''Note:''' This disables some textures and makes fireballs disappear, however it can save quite a bit of RAM. ( i.e. Going from 12GB free required to 8GB free required. ) When and if you try this, you will have to recompile your shaderCache again. So before you do this, make sure to make a backup of your original default shaderCache in your <code>Cemu Folder\shaderCache\Precompiled</code> ( For if and when you want to switch back to <code>= true</code> )<br />
|}<br />
<br />
== GPU Driver Updates & Downgrades: ==<br />
<br />
Each time after updating or downgrading your GPU Driver, you will need to delete your Precompiled shaderCache.<br />
<br />
Always make sure to be using the newest, or otherwise, most stable GPU Driver to date. If you have some issues, make sure it isn't your driver. If you think your driver is corrupted, you can use DDU to uninstall your drivers entirely. Restart your computer. Reinstall your driver afterwards.<br />
<br />
[http://www.guru3d.com/files-details/display-driver-uninstaller-download.html Display Driver Uninstaller Download]<br />
<br />
== [BotW] Graphic Bugs, Glitches & Problems: ==<br />
<br />
'''Slashiee's Compilation of Bugs & Fixes:'''<br />
<br />
If you're experiencing any weird anomalies with graphics, check out Slashiee's FAQ - [https://slashiee.github.io/cemu_graphic_packs/botw [Click Here<nowiki>]</nowiki>]<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Using Dual/Triple Core Recompiler makes my loading times feel slow --''' Enable.. <code>Debug > Custom Timers > QPC x1</code> Cemuhook Required<br />
|-<br />
| '''Runes can crash upon use on an object. --''' Enable.. <code>Options > Experimental > Full Sync at GX2DrawDone()</code><br />
|-<br />
| '''Enemies/NPCs are stuttery & freeze when I'm not near them. --''' Enable.. <code>Options > Experimental > GX2DrawDone()</code><br />
|-<br />
| '''The Camera doesn't recognize items and other objects. --''' Enable.. <code>Options > Experimental > GX2DrawDone()</code><br />
|}<br />
<br />
<br />
'''[BotW] Other Graphic Problems:'''<br />
<br />
If you encounter any strange artifacts or issues that don't disappear with a restart of Cemu, you can try deleting your Precompiled cache and rebuilding it. If it's still in error, it may be your Transferable shaderCache; delete it for the specific game and then you may try building your own--if that's too much of a hassle, you can find one online but you may end up with the same problem. If still persistent, that's when you would want to try getting assistance or trying the GPU Driver Re-installation fix located in [http://compat.cemu.info/w/index.php?title=Serfrosts_Cemu_Setup_Guide&action=submit#GPU_Driver_Updates_.26_Downgrades: section #15.4] above.<br />
<br />
== AMD Users + Mesa Mild: ==<br />
<br />
AMD's lack of performance is due to their depreciated OpenGL support since moving their attention to the Vulkan API. Had AMD finished OpenGL compatibility it would not have the problems it does, and to be fair, it's mainly Breath of the Wild that is effected. Will AMD ever improve their OpenGL driver support?--We don't know, however Cemu does plan to incorporate Vulkan in due time, but not in the near future. In the meantime, Linux users can use custom user-built drivers for AMD that aren't applicable to Windows systems; the information I have is below. (Please do not bug the Cemu Developers about Vulkan.)<br />
<br />
As a precaution, I don't recommend diving into this unless you are comfortable with Linux, but the option is here for you.<br />
<br />
[https://github.com/mikakev1/mesa_mild_compatibility [Mesa Mild Compatibility Github<nowiki>]</nowiki>]<br />
Epigramx 's quick guide to setting up Mesa Mild on Linux. [https://forum.cemu.info/showthread.php/492-Mesa-mild-manual-compilation-instructions-(to-avoid-docker-and-the-like [Click Here<nowiki>]</nowiki>]<br />
Further support for AMD related questions and Mesa Mild can be discussed within our Official Discord (linked below.)<br />
<br />
== Bugs and glitches should be reported in the Weekly Troubleshooting Thread ==<br />
<br />
For quick and reliable support, feel welcome to come by the Discord. https://discord.gg/5psYsup<br />
<br />
'''MAKE SURE TO READ THE RULES IN #WELCOME''' >:)<br />
<br />
Please let me know if I missed anything~<br />
</big></div><br />
|}<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="0";<br />
| style="width:75%;vertical-align: top; border:0px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:0px solid #00FFFF;"></div><br />
<div style="margin:0px;text-align:center"><br />
<span style="color:#FFFFFF"><center>'''Credit to Serfrost for creating this guide'''<br><small>If you appreciate this guide, please consider donating to me. Any spare change is greatly appreciated and I'd love you. :] Click ---> [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=H54CLQE5HRQ76 PayPal Donation Page]</small></center></span></div><br />
|}</div>Darkemaste