https://wiki.cemu.info/api.php?action=feedcontributions&user=Jaleswiftpaw&feedformat=atomCemu Wiki - User contributions [en]2024-03-29T07:40:08ZUser contributionsMediaWiki 1.39.6https://wiki.cemu.info/index.php?title=Star_Fox_Zero&diff=12369Star Fox Zero2020-01-19T01:19:33Z<p>Jaleswiftpaw: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Star Fox Zero<br />
|image = [[File:Star_Fox_Zero_NA.png|295px]]<!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Nintendo EPD, PlatinumGames<br />
|publisher = Nintendo<br />
|series = Star Fox <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|JP=April 21, 2016|NA=April 22, 2016|EU=April 22, 2016|AUS=April 23, 2016}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Scrolling shooter<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad, Wii MotionPlus + Nunchuk, Pro Controller<br />
|wikipedia = Star_Fox_Zero<br />
|rating = Playable <!-- Unplayable, Loads, Runs, Playable, Perfect --><br />
}}<br />
'''Star Fox Zero''' is a 3D scrolling shooter video game developed by Nintendo and PlatinumGames for the Wii U. The sixth installment in the Star Fox series, Star Fox Zero was stated by lead producer and supervising director Shigeru Miyamoto as being neither a prequel nor a strict remake of Star Fox 64, while Nintendo later reiterated it was not a prequel while also stating that it was also not a sequel. A standalone tower defense game, Star Fox Guard, was bundled with Star Fox Zero as a separate disc in Zero's initial print or as a digital download code in later prints. After a delay from November 2015, the game was released worldwide in April 2016, to mixed critical reception.<br />
<br />
== Known Issues ==<br />
Some frame drops and a lot of audio problems.<br />
<br />
As of CEMU v1.11 it will crash on random menus, depending on minor version.<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly.<br />
<br />
== Gameplay Videos ==<br />
<!-- Limited to 5 videos --><br />
{{#ev:youtube|v-FUUl18JMc|300|inline|[https://youtu.be/v-FUUl18JMc Star Fox Zero - Cemu 1.7.2 - Gameplay+FPS]|frame}}<br />
{{#ev:youtube|6ir5VLQd1B0|300|inline|[https://youtu.be/6ir5VLQd1B0 CEMU v1.11.4b Star Fox Zero Test]|frame}}<br />
{{#ev:youtube|H9B3WxeP6to|300|inline|[https://youtu.be/H9B3WxeP6to Cemu Emulator 1.12: Star Fox Zero]|frame}}<br />
{{#ev:youtube|zsbqGLaKDvE|300|inline|[https://youtu.be/zsbqGLaKDvE Star Fox Zero on Cemu 1.13.1 - 7700K + GTX 970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}} <!-- Testing on previous versions, grouped by major revision, i.e. 1.4, 1.5 --><br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K @ 4.0GHz|GPU=NVIDIA GeForce GTX 970|user=Drakonas|FPS=60|rating=Loads|notes=Game loads, and Star Fox Zero loading screen log plays at beautiful 60FPS, but after that there's an infinite semi-black screen with very-very light big bubble-like fuzz in the background. You can barely see it.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=Intel Core i5|GPU=NVIDIA GeForce GTX 750TI|user=AwesomeFaceTM|FPS=60|rating=Loads|notes=Running in re compiler mode eventually (after at least 15 minutes of waiting) shows the full Starfox logo...and then infinite loading}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K|GPU=AMD 7870 XT|user=Hive51|FPS=60|rating=Loads|notes=Loading takes a while. I can see the StarFox logo and then it stays blocked on it. Test EUR and USD version: same issue.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7 2600 @ 3.4Ghz|GPU=NVIDIA GeForce GTX 660|user=aaron|FPS=20-60|rating=Loads|notes=game loads up fine then after the start screen the screen goes blank and it says 60fps}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K|GPU=NVIDIA GeForce GTX 1070|user=AndreTrek|FPS=45|rating=Playable|notes=The game is actually pretty playable, the only major issues i can see are that the audio is completely broken and the fact that the game relies on motion controls (though you can get by without using them for the most part). There are also some minor graphical glitches, but they don't really get in the way of playing the game.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9390|user=Darkemaste|FPS=35-45|rating=Runs|notes=Takes a while to load, major audio issues (distorted audio) and occasional stutter. Other than that performance is surprisingly decent.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=Intel Core i7 920|GPU=NVIDIA GeForce GTX 970|user=Asper|FPS=30|rating=Playable|notes=}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Increased overall performance/stability. Distorted audio does not seem to apply in walker mode, transforming to arwing mode causes distorted audio again. (appears to be 50-60fps in training mode)}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Lighting issue is now present, (excessively bright) appears to be AMD-GPU specific.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Lighting issue is no longer present, no major changes from 1.6.3 otherwise.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=45-60|rating=Unplayable|notes=Simply does not start and the black loading screen glitch appears to be present.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=USA|CPU=Intel Core i7-7700|GPU=Nvidia GTX 1060|user=Ethorsen|FPS=N/A|rating=Unplayable|notes=Black screen on loading. Must be played with 1.7.2.}}<br />
{{testline|version=1.8.1b|OS=Linux|region=EUR|CPU=Intel Core i7-5775C|GPU=Nvidia GTX 1060|user=Enverex|FPS=N/A|rating=Unplayable|notes=Black screen. Doesn't load.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i7-4710MQ CPU @ 2.50GHz|GPU=Nvidia GeForce 940m|user=GARNER2015|FPS=50-60|rating=Playable|notes=Lots of light flickering.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-8700K CPU @ 4.70GHz|GPU=Nvidia GTX 1070 ti|user=Elgrlc|FPS=60|rating=Playable|notes=Runs perfectly with gx2drawdone, otherwise flickering. Cemuhook motion DS4 controls working fine. Do not go over to 1.11.4-1.12.0d for this game, it crashes.}}<br />
{{testline|version=1.11.4|OS=Windows 10|region=US|CPU=Intel Core i5-4570 CPU @ 3.20GHz|GPU=Nvidia GeForce 970|user=kanonopc|FPS=0|rating=Loads|notes=Crashes when in audio screen.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 (64-Bit)|region=USA|CPU=AMD FX-9370|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Runs|notes=Loads and runs great, no graphical issues. Crashes when attempting to start a mission.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=US|CPU=Intel Core i7-8700K CPU @ 4.70GHz|GPU=Nvidia GTX 1070 ti|user=Elgrlc|FPS=0|rating=Loads|notes=Crashes as Peppy first speaks. Using a save, it crashes 1 min into gameplay.}}<br />
{{testline|version=1.12.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=GTX 750 Ti|user=chriztr|FPS=60|rating=Loads|notes=Still crashes when the first text-box appears.}}<br />
{{testend}}<br />
{{testsection|1.15.x}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= AMD Ryzen 5 1600 @ 4.2GHz|GPU=Nvidia RTX 2080 ti|user=blue2kid3|FPS=0|rating=Unplayable|notes=Hangs as soon as you load it, endlessly says loading.}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= AMD FX 8350 @ 4.4ghz|GPU=Nvidia gtx 780|user=JimmyBizzle87|FPS=60|rating=Playable|notes=runs great.}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=0|rating=Unplayable|notes=Hangs as soon as you load it.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=60|rating=Playable|notes=FOUND THE PROBLEM....DO NOT INSTALL CEMUHOOK AND IT RUNS 60FPS ON ALL VERSIONS -_-}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=60|rating=Playable|notes= Game runs at a smooth 60FPS. Some light flickering in the map screen. Used DS4Windows for gyro/motion controls}}<br />
{{testline|version=1.15.20|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 2600X|GPU=Nvidia GTX 660 2GB|user=JaleSwiftpaw|FPS=50~60|rating=Playable|notes=Perhaps the most stable version with minor bugs. Other versions won't boot and have broken dialogues. Works well with Cemuhook too.}}<br />
{{testend}}<br />
{{testsection|1.16}}<br />
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 2600X|GPU=Nvidia GTX 660 2GB|user=JaleSwiftpaw|FPS=N/A|rating=Unplayable|notes=Stuck on loading screen, seems to be broken. Runs flawlessly on version 1.15.20.}}</div>Jaleswiftpawhttps://wiki.cemu.info/index.php?title=Star_Fox_Zero&diff=12368Star Fox Zero2020-01-19T01:12:23Z<p>Jaleswiftpaw: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Star Fox Zero<br />
|image = [[File:Star_Fox_Zero_NA.png|295px]]<!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Nintendo EPD, PlatinumGames<br />
|publisher = Nintendo<br />
|series = Star Fox <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|JP=April 21, 2016|NA=April 22, 2016|EU=April 22, 2016|AUS=April 23, 2016}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Scrolling shooter<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad, Wii MotionPlus + Nunchuk, Pro Controller<br />
|wikipedia = Star_Fox_Zero<br />
|rating = Playable <!-- Unplayable, Loads, Runs, Playable, Perfect --><br />
}}<br />
'''Star Fox Zero''' is a 3D scrolling shooter video game developed by Nintendo and PlatinumGames for the Wii U. The sixth installment in the Star Fox series, Star Fox Zero was stated by lead producer and supervising director Shigeru Miyamoto as being neither a prequel nor a strict remake of Star Fox 64, while Nintendo later reiterated it was not a prequel while also stating that it was also not a sequel. A standalone tower defense game, Star Fox Guard, was bundled with Star Fox Zero as a separate disc in Zero's initial print or as a digital download code in later prints. After a delay from November 2015, the game was released worldwide in April 2016, to mixed critical reception.<br />
<br />
== Known Issues ==<br />
Some frame drops and a lot of audio problems.<br />
<br />
As of CEMU v1.11 it will crash on random menus, depending on minor version.<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly.<br />
<br />
== Gameplay Videos ==<br />
<!-- Limited to 5 videos --><br />
{{#ev:youtube|v-FUUl18JMc|300|inline|[https://youtu.be/v-FUUl18JMc Star Fox Zero - Cemu 1.7.2 - Gameplay+FPS]|frame}}<br />
{{#ev:youtube|6ir5VLQd1B0|300|inline|[https://youtu.be/6ir5VLQd1B0 CEMU v1.11.4b Star Fox Zero Test]|frame}}<br />
{{#ev:youtube|H9B3WxeP6to|300|inline|[https://youtu.be/H9B3WxeP6to Cemu Emulator 1.12: Star Fox Zero]|frame}}<br />
{{#ev:youtube|zsbqGLaKDvE|300|inline|[https://youtu.be/zsbqGLaKDvE Star Fox Zero on Cemu 1.13.1 - 7700K + GTX 970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}} <!-- Testing on previous versions, grouped by major revision, i.e. 1.4, 1.5 --><br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K @ 4.0GHz|GPU=NVIDIA GeForce GTX 970|user=Drakonas|FPS=60|rating=Loads|notes=Game loads, and Star Fox Zero loading screen log plays at beautiful 60FPS, but after that there's an infinite semi-black screen with very-very light big bubble-like fuzz in the background. You can barely see it.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=Intel Core i5|GPU=NVIDIA GeForce GTX 750TI|user=AwesomeFaceTM|FPS=60|rating=Loads|notes=Running in re compiler mode eventually (after at least 15 minutes of waiting) shows the full Starfox logo...and then infinite loading}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K|GPU=AMD 7870 XT|user=Hive51|FPS=60|rating=Loads|notes=Loading takes a while. I can see the StarFox logo and then it stays blocked on it. Test EUR and USD version: same issue.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7 2600 @ 3.4Ghz|GPU=NVIDIA GeForce GTX 660|user=aaron|FPS=20-60|rating=Loads|notes=game loads up fine then after the start screen the screen goes blank and it says 60fps}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K|GPU=NVIDIA GeForce GTX 1070|user=AndreTrek|FPS=45|rating=Playable|notes=The game is actually pretty playable, the only major issues i can see are that the audio is completely broken and the fact that the game relies on motion controls (though you can get by without using them for the most part). There are also some minor graphical glitches, but they don't really get in the way of playing the game.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9390|user=Darkemaste|FPS=35-45|rating=Runs|notes=Takes a while to load, major audio issues (distorted audio) and occasional stutter. Other than that performance is surprisingly decent.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=Intel Core i7 920|GPU=NVIDIA GeForce GTX 970|user=Asper|FPS=30|rating=Playable|notes=}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Increased overall performance/stability. Distorted audio does not seem to apply in walker mode, transforming to arwing mode causes distorted audio again. (appears to be 50-60fps in training mode)}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Lighting issue is now present, (excessively bright) appears to be AMD-GPU specific.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Lighting issue is no longer present, no major changes from 1.6.3 otherwise.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=45-60|rating=Unplayable|notes=Simply does not start and the black loading screen glitch appears to be present.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=USA|CPU=Intel Core i7-7700|GPU=Nvidia GTX 1060|user=Ethorsen|FPS=N/A|rating=Unplayable|notes=Black screen on loading. Must be played with 1.7.2.}}<br />
{{testline|version=1.8.1b|OS=Linux|region=EUR|CPU=Intel Core i7-5775C|GPU=Nvidia GTX 1060|user=Enverex|FPS=N/A|rating=Unplayable|notes=Black screen. Doesn't load.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i7-4710MQ CPU @ 2.50GHz|GPU=Nvidia GeForce 940m|user=GARNER2015|FPS=50-60|rating=Playable|notes=Lots of light flickering.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-8700K CPU @ 4.70GHz|GPU=Nvidia GTX 1070 ti|user=Elgrlc|FPS=60|rating=Playable|notes=Runs perfectly with gx2drawdone, otherwise flickering. Cemuhook motion DS4 controls working fine. Do not go over to 1.11.4-1.12.0d for this game, it crashes.}}<br />
{{testline|version=1.11.4|OS=Windows 10|region=US|CPU=Intel Core i5-4570 CPU @ 3.20GHz|GPU=Nvidia GeForce 970|user=kanonopc|FPS=0|rating=Loads|notes=Crashes when in audio screen.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 (64-Bit)|region=USA|CPU=AMD FX-9370|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Runs|notes=Loads and runs great, no graphical issues. Crashes when attempting to start a mission.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=US|CPU=Intel Core i7-8700K CPU @ 4.70GHz|GPU=Nvidia GTX 1070 ti|user=Elgrlc|FPS=0|rating=Loads|notes=Crashes as Peppy first speaks. Using a save, it crashes 1 min into gameplay.}}<br />
{{testline|version=1.12.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=GTX 750 Ti|user=chriztr|FPS=60|rating=Loads|notes=Still crashes when the first text-box appears.}}<br />
{{testend}}<br />
{{testsection|1.15.x}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= AMD Ryzen 5 1600 @ 4.2GHz|GPU=Nvidia RTX 2080 ti|user=blue2kid3|FPS=0|rating=Unplayable|notes=Hangs as soon as you load it, endlessly says loading.}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= AMD FX 8350 @ 4.4ghz|GPU=Nvidia gtx 780|user=JimmyBizzle87|FPS=60|rating=Playable|notes=runs great.}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=0|rating=Unplayable|notes=Hangs as soon as you load it.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=60|rating=Playable|notes=FOUND THE PROBLEM....DO NOT INSTALL CEMUHOOK AND IT RUNS 60FPS ON ALL VERSIONS -_-}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=60|rating=Playable|notes= Game runs at a smooth 60FPS. Some light flickering in the map screen. Used DS4Windows for gyro/motion controls}}<br />
{{testend}}<br />
{{testsection|1.16}}<br />
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 2600X|GPU=Nvidia GTX 660 2GB|user=JaleSwiftpaw|FPS=N/A|rating=Unplayable|notes=Stuck on loading screen, seems to be broken. Runs flawlessly on version 1.15.20.}}</div>Jaleswiftpawhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=12367The Legend of Zelda: Breath of the Wild2020-01-19T01:05:51Z<p>Jaleswiftpaw: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
= Known Issues =<br />
<br />
These issues assume that you are using the [[How to install and update Cemu|latest public Cemu build]], on latest [[Cemuhook]] and latest [[Graphic packs]] so have all three updated before going on.<br />
<br />
==FPS issues==<br />
<br />
=== FPS "stuttering"(stalling/freezing) ===<br />
This is perfectly normal if the emulator is still building an OpenGL shaders cache or a Vulkan pipeline cache. If there is a GPU driver update the stalling may return for Vulkan because the transferable doesn't cover all its caching needs. If otherwise it still stutters it may be a system that run out of RAM and now it covers its memory needs by using a drive.<br />
<br />
=== Low FPS ===<br />
<br />
This can be normal on slow machines. However there are very drastic ways to improve that in Cemu. Keep in mind though that BotW is most accurate at exactly 30FPS.<br />
<br />
==== Solution: Use FPS++ or static FPS++ ====<br />
<br />
[[FPS++]] is an assembly mod in the form of a set of graphic packs to both boost performance and make the timestep of BotW dynamic and it is the main way to play with high FPS for BotW. Alternatively for more accuracy use the static fps mod but the target fps should be reached in that case for the physics to feel correct. For the most accuracy and the fewest bugs the game should either run statically at 30FPS or without an fps mod at all.<br />
<br />
==== Solution: Run a multicore recompiler====<br />
<br />
If the CPU can handle it, you can use the Dualcore/Triplecore Recompiler setting in the gameprofile or under CPU>Mode.<br />
<br />
See the chart at the [[The Legend of Zelda: Breath of the Wild#Configuration|Configuration]] section to determine what Recompiler mode is best for your CPU.<br />
<br />
==== Other solutions to low FPS ====<br />
Full syncing at DrawDone() can be disabled for OpenGL (it will introduce bugs if GPU load isn't too low). The resolution of the game can be set to lower with a graphic pack especially if the GPU can't handle it. The FPS++ mod can be set to use a more inaccurate "fence skipping" method.<br />
<br />
=== Issues arising by using FPS++ or static FPS++ ===<br />
<br />
Note: Various of these issues exist both on higher and lower than 30 FPS but in an equivalent way, because the game expects a constant timestep for these features. Most of these will be solved by setting the FPS++ limit to 30 and you reach the limit. If they still persist try the static fps mod at preset 30 or no fps mod at all.<br />
<br />
====Main issues====<br />
<br />
*Some cutscenes, especially in the Rito Village / Bird Divine Beast & Boss can cause the game to freeze.<br />
*Gerudo Divine Beast - Thunderblight Ganon will leave the fighting area and not return at higher than 30 FPS<br />
*2 or 3 Flurry-Rush attacks will not connect with an enemy.<br />
*Some physics have more intensity on higher than 30 FPS. i.e. shield surfing, ragdolling, pushing a raft with a leaf, etc.<br />
*Shrines that spawn objects in water for them to float may cause the object to be stuck under the water surface.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link.<br />
*Master Cycle boost will not work.<br />
*Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are.<br />
*Menu cursor in Inventory or Quickslot has increased speed. - (Becomes hard to control when over 60FPS)<br />
*When there is a camera change in cutscenes, there might be a wrong frame in between.<br />
*The speed of balloons at the korok seed/pinwheel archery mini-game expects a constant timestep<br />
*Collision detection appears to partly rely on a certain timestep. For example an arrow might go through a blocking-fence if Link is too close to it on high FPS.<br />
<br />
====Possible issues:====<br />
*Possible: NPCs routing will be off and they might get stuck in a routing loop; going in circles.<br />
*Possible: Some shrine requirements may fail to trigger, such as Blood Moon and the Gerudo Tower shrine that is reliant on the shadow placement.<br />
<br />
====Previous FPS++ issues now fixed====<br />
*Arrow/projectile travel distance varying based on FPS has been fixed.<br />
*Music looping varying based on FPS has been fixed.<br />
*Stamina meter draining or refilling too quickly during actions has been fixed.<br />
*Map Screen cursor panning & control speed is now normalized.<br />
<br />
=="Milk water", "Rainbow/Confetti textures", and random game crashes==<br />
These might fix if full sync at DrawDone() is enabled (at Options->Graphics) which is forced enabled for the Vulkan backend right now. That option will have a small performance impact but it becomes zero if the PC GPU load is extremely low to the point of always be done rendering before the emulated CPU expects results. Some of these bugs were previously thought to be caused by fence skipping so you could experiment with fence skipping presets of FPS++ if DrawDone() syncing doesn't seem enough to you.<br />
<br />
==Green videos==<br />
On old versions of Cemu [[Cemuhook]] was required. If they still appear green (common on linux) [[Cemuhook]]'s H264 support should be enabled under the Debug menu. <br />
<br />
==Issues solved only by updating software or upgrading hardware or updating the game==<br />
<br />
===Outdated hardware issues===<br />
Various graphical glitches can be solved only with a newer GPU that includes newer OpenGL or Vulkan drivers. Some CPUs are too slow even for achieving the default 30FPS. All CPUs must be x86_64.<br />
<br />
===Outdated or corrupt software issues===<br />
The graphics drivers must support the OpenGL or Vulkan features required which can improve on another OS (e.g. linux has better AMD drivers for both APIs). Cemu should be latest, Cemuhook should be latest and Graphic packs should be latest.<br />
<br />
===Outdated or corrupt game issues===<br />
The game itself should be updated to the latest version. The files of it should not be corrupted. To avoid corruption always keep base game and update separate and follow the proper procedure to install it for Cemu.<br />
<br />
== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ==<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** With NVIDIA GPUs if you have 8 or more gigs of system RAM this is not needed.<br />
*** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
==Vulkan & OpenGL issues==<br />
<br />
=== Drifting particles ===<br />
*There is currently no way to fix this. For example: Water splashes and Links Sweat.<br />
<br />
==Vulkan-only issues==<br />
===At the completion of Divine Beast Vah Ruta Cemu crashes===<br />
A fix is to run that part with the OpenGL backend.<br />
<br />
==OpenGL-only issues==<br />
<br />
=== Shadows are not rendered correctly on AMD & Intel GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows'' though this doesn't completely fix the issue.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*This only happens with the game profile setting <code>accurateShaderMul = true</code><br />
**There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''.<br />
**ShaderMul set to Min will resolve this issue at the cost of other effects being broken.<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Clouds oriented vertically instead of horizontally on Nvidia ===<br />
*There is currently no way to fix this.<br />
<br />
=== Fog is incorrectly rendered in a dome shape within Faron Woods ===<br />
*There is currently no way to fix this.<br />
<br />
== Enemy AI & NPC freezes ==<br />
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option.<br />
*Alternatively, this can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
**This issue only occurs with NVIDIA GPUs.<br />
<br />
= Configuration =<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from the '''''[https://slashiee.github.io/cemu_graphic_packs/ community gfx pack repo.]'''''<br />
<br />
==Profile settings==<br />
You can edit them by right clicking the game on the game list of Cemu but leave most of them at the default settings. Make sure you actually use the default game profile. In order to do that when you first install Cemu also extract the profiles folder from the zip.<br />
<br />
===CPU recompiler setting===<br />
<br />
*Use one of the recommended settings below provided your CPU does not thermal throttle with increases of load'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler, or Dualcore-Recompiler if the rest of the system doesn't take much cpu time<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Dualcore-Recompiler, or Triplecore-Recompiler if the rest of the system doesn't take much cpu time<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
==Other settings==<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default and forced on the Vulkan backend) which fixes bugs unless the GPU load is extremely low in which case it would not have an impact anyway<br />
<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms''' (irrelevant on Cemu versions without a host timer anymore)<br />
'''Custom Timer: Cemu Default'''<br />
'''Use Cemuhook H264: Enabled''' <br />
<br />
*Recommended Graphics Packs to enable (they usually require Cemuhook for assembly patching):<br />
'''LWZX Crash Workaround''' (irrelevant if DrawDone() full syncing is enabled) <br />
'''Any AMD/NVIDIA/Intel fixes depending on your GPU'''<br />
'''FPS++'s 4 Separate GraphicPacks, Enabled''' (for more accuracy look into the static version of the mod instead but the target fps must be maintained in that case)<br />
'''Clouds, fixes the Cloud Streaks in the sky.'''<br />
<br />
=Versions=<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
== UPDATES ==<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
== DLC ==<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
= Gameplay Videos =<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|zPiFlmaiquk|400|inline|[https://youtu.be/zPiFlmaiquk The Legend of Zelda: Breath of the Wild on Cemu 1.16.0 - GTX 1080]|frame}}<br />
<br />
= Testing =<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15|collapsed}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [[Zalnor]]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />'''''[[Cemuhook|Cemuhook:]]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}<br />
{{testline|version=1.15.0e|OS=Win10 v1803 |region=EU|CPU=Intel Core-i7-3770|GPU=AMD Radeon R9 200 series|user=Daemon_necis|FPS=60|rating=Playable|notes=The game plays just about perfectly.}}<br />
{{testline|version=1.15.12d|OS=Windows 10 v1803 (x64)<br/>RAM: 16 GB|region=US|CPU=Intel Core-i7-4710HQ |GPU=NIVIDIA GTX 980M|user=Mored1984|FPS=20-50|rating=Playable|notes='''Graphic pack:'''<br />
* '''Dynamic (FPS++) =''' Enable<br />
* '''No Depth of Field =''' Enable<br />
* '''LOD Bias =''' Extreme<br />
* '''Enhanced Reflections =''' Enable<br />
* '''Kakariko Torch Shadows =''' Enable<br />
* '''LWZX Crash =''' Enable<br />
* '''NIVIDIA Explosion Smoke =''' Enable<br />
* '''Anti-Aliasing =''' Nividia FXAA<br />
* '''Internal Resolution =''' 1920x1080 (16:9)<br />
* '''Shadow Resolution =''' Low}}<br />
{{testline|version=1.15.3b|OS=Win10 v1809 |region=EU|CPU=Intel Core-i7-8700k|GPU=NVIDIA RTX 2080|user=Zolee|FPS=72|rating=Playable|notes=Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor}}<br />
{{testline|version=1.15.5c|OS=Windows 10 Educational |region=USA |CPU=Intel Core i5 9600k @ 4.7 GHz|GPU=NVIDIA GTX 1060 6GB|user=jkcoxson|FPS=60|rating=Playable|notes=Using cemuhook with recommended settings. Stutters during new animations, but after that they work fine. '''There is a glitch with the orange pillars that won't allow progression through certain shrines.'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1903(x64) |region=EU |CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA RTX 2070 8GB|user=ElBananaa|FPS=75|rating=Playable|notes=Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. '''FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1607(x64) |region=eu |CPU=Amd FX 8350 @ 4.4 GHz|GPU=NVIDIA gTX 780 3GB|user=JimmyBizzle87|FPS=30|rating=Playable|notes=cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^'''}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=40-60|rating=Playable|notes=Run the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EU|CPU=AMD Ryzen 5 3600X |GPU=AMD RX 580|user=Ripperx991|FPS=45-<60|rating=Playable|notes=Coming from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.}}<br />
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=30-53<br />
'''60 in shrines'''|rating=Playable|notes=<br />
Runs great!<br />
* Dualcore recompiler<br />
* MM timer accuracy '''1ms'''<br />
* enabled '''QPC'''<br />
* Shader mul accuracy = '''minimal'''<br />
* GPU buffer cache accuracy = '''low'''<br />
* '''enabled''' extended texture readback<br />
* '''disabled''' full sync GX2DrawDone<br />
* Graphic packs - '''1440p''' resolution, '''no depth of field''', fps++ '''all enabled'''<br />
Nvidia 3D settings<br />
* Anisotropic filtering - '''off'''<br />
* Maximum pre-rendered frames - '''2'''<br />
* OpenGL rendering GPU - '''gtx 1060 6gb'''<br />
* power management mode - '''prefer maximum performance'''<br />
* threaded optimization - '''on'''<br />
* triple buffering - '''on'''<br />
Windows power options<br />
* high performance<br />
}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=~60|rating=Playable|notes= 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen.<br />
<br />
Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS}}<br />
{{testend}}<br />
{{testsection|1.16}}<br />
{{testline|version=1.16.0d|OS=Windows 10 LTSC 1809|region=USA|CPU=i7 2700k @ 4.50GHz|GPU=Nvidia GTX 1080 8GB (ROG Strix OC Edition)|user=Serfrost|FPS=45~60+|rating=Playable|notes=<br />
'''OpenGL:'''<br />
<br />
Works as desired on OpenGL with Nvidia with workaround graphicPacks for the GPU.<br />
Works as desired on AMD with OpenGL as long as your CPU can handle AMD's lack of Multithreading support for OpenGL, in addition to workaround graphicPacks for the GPU.<br />
Will not work with iGPUs on OpenGL since (Cemu 1.15.9), recc. (Cemu 1.13.2).<br />
<br />
'''Vulkan:'''<br />
<br />
Works as desired with some graphical issues on Nvidia and AMD; AMD must use the latest drivers.<br />
Vulkan on iGPUs works as long as the iGPU model supports Vulkan, graphical issues will be present as well.<br />
<br />
Performance on Vulkan is much better for AMD and iGPUs, but not as fast as OpenGL on Nvidia as of current.<br />
<br />
'''General:'''<br />
<br />
Ensure Cemuhook is up-to-date, enable Debug > Use Cemuhook H264, make sure to enable FPS++'s four graphicPacks.<br />
GX2DrawDone() is no longer a togglable option in (Cemu 1.16.0d) as per development decision by the Devs.<br />
Thread Quantum can be set to max but users should be aware of possible audio related issues.<br />
Users should set the correct GameProfile setting for their CPU Recompiler.<br />
Debug > Custom Timer should be set to Cemu Default.<br />
<br />
Review my guide for any other concerns: http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide}}<br />
<br />
{{testline|version=1.16.1|OS=Windows 10 Education 1809|region=USA|CPU=i5 8600k @ 5.00GHz|GPU= AMD RX 570 8 GB @ 1400MHz GPU and 2135MHz Memory |user=Gman|FPS=60+|rating=Playable|notes=<br />
'''Vulkan:'''<br />
Runs great! 1.16.1 increases my average GPU usage due to the lower CPU usage (previously the bottleneck). Unlocking the framerate shows a minimum of 60fps in the most demanding of areas (villages).<br />
*Triple-core recompiler<br />
*MM timer accuracy 1ms<br />
*enabled QPC<br />
*Shader mul accuracy = true<br />
*GPU buffer cache accuracy = low<br />
*enabled full sync GX2DrawDone<br />
*Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++}}<br />
{{testline|version=1.16.1|OS=Windows 10 Pro x64 1909|region=USA|CPU=AMD Ryzen 5 2600X|GPU= Nvidia GeForce GTX 660 2GB|user=JaleSwiftpaw|FPS=30 original framerate (stable)<br><br />
45 unlocked framerate|rating=Playable|notes=Perfectly playable from start to finish. May require a few tweaks for it to work at full speed, especially by enabling triple core recompiler. Dualshock 4 recommended for gyro features, Full sync at GX2DrawDone() enabled for the camera rune to work properly. Full HD (1080p) resolution.}}<br />
{{testend}}<br />
<br />
[[Category:Breath of the Wild]]</div>Jaleswiftpawhttps://wiki.cemu.info/index.php?title=Donkey_Kong_Country:_Tropical_Freeze&diff=12366Donkey Kong Country: Tropical Freeze2020-01-19T00:48:05Z<p>Jaleswiftpaw: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Donkey Kong Country: Tropical Freeze<br />
|type = <br />
|image = [[File:DKC5_box_art.jpg|295px]]<br />
|developer = Retro Studios, Monster Games<br />
|publisher = Nintendo<br />
|series = Donkey Kong Country<br />
|released = {{vgrelease|JP=February 14, 2014|NA=February 21, 2014|EU=February 21, 2014|AUS=February 22, 2014}}<br />
|genre = Platformer<br />
|modes = Single-player, multiplayer (2)<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk <br />
|wikipedia = Donkey_Kong_Country:_Tropical_Freeze<br />
|rating = Playable<br />
}}<br />
'''Donkey Kong Country: Tropical Freeze''' is a 2014 side-scrolling platformer video game developed by Retro Studios, with assistance from Monster Games, and published by Nintendo. The fifth installment in the main Donkey Kong Country series, and the first in high-definition, Donkey Kong Country: Tropical Freeze is the direct sequel to the 2010 Wii game, Donkey Kong Country Returns. It was released in Japan under the alternative title '''Donkey Kong: Tropical Freeze'''.<br />
<br />
== Known Issues ==<br />
=== I̶n̶t̶r̶o̶/̶O̶p̶e̶n̶i̶n̶g̶ ̶C̶u̶t̶s̶c̶e̶n̶e̶ ===<br />
The intro/opening video when starting a new save does not play properly (video playback is not supported in Cemu). Can be bypassed by using a save file or simply waiting until the video is over (you can also replace the intro.mp4 video with a short one).<br />
<br />
=== Wii U Pro Controller Input/Multiplayer ===<br />
Wii U Pro Controller/Player 2 input is currently not detected. A workaround can be used instead:<br />
{{#ev:youtube|6lRYm9yWzC0|500|inline|Pro Controller workaround|frame}}<br />
<br />
=== Vendor-Specific Issues ===<br />
Various bugs specific to NVIDIA GPUs, including glitched pick-ups (ie. bananas/coins) and improperly rendered textures with specific characters/objects.<br />
<br />
=== Funky's Fly 'n' Buy ===<br />
If you are stuck in the loading screen when trying to enter Funky's Fly 'n' Buy, a workaround is using the CPU mode "single-core interpreter". It is not recommend using this CPU mode to play the whole game because of much worse performance.<br />
<br />
== Configuration ==<br />
When the game asks when you want to play, choose Television otherwise you will have a black screen.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|YI2Q6FxZkg4|400|inline|[https://youtu.be/YI2Q6FxZkg4 Cemu 1.15.2 - Fully playable again - GTX 1060 6GB]|frame}}<br />
{{#ev:youtube|_j-awpKNraA|400|inline|[https://youtu.be/_j-awpKNraA Donkey Kong Country: Tropical Freeze on 1.7.4 AMD GPU]|frame}}<br />
{{#ev:youtube|MTs1Q8Fj9lA|400|inline|[https://youtu.be/MTs1Q8Fj9lA Cemu Emulator 1.12: Donkey Kong Country: Tropical Freeze]|frame}}<br />
{{#ev:youtube|_jMQUj3U5lE|400|inline|[https://youtu.be/_jMQUj3U5lE Cemu Emulator 1.12 - 980ti - 1440p]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=NVIDIA GeForce GTX 760 |user=Moi75ts|FPS=N/A|rating=Unplayable|notes=Stuck on black "Loading" Screen }}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=N/A|rating=Loads|notes=Hangs in visible loading screen, ultimately freezes. (no pun intended) }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD FX-6300|GPU=AMD Radeon HD 7800 2GB|user=nachopique|FPS=5 - 9|rating=Loads|notes=No sound. Gets in Menu 5-9 fps and grafical issues on letters. When finished loading In-game shows a black screen at 60 fps.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Loads|notes=~10fps in title screen and menus, hangs in black screen at 250+fps after selecting file/controls. (missed potential "freeze" pun)}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Loads|notes=~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen after selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas. (Eventually freezes after waiting several minutes, but does not crash.)}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-60|rating=Runs|notes=20fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. Previously mentioned moving green/red static screen can be bypassed using a save file. <br />
Can get in game and is consistent 15 fps with full audio until you try to progress to another area where it freezes with music still playing. (Cemu does not crash) <br />
No character texture/audio issues to speak of, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Runs|notes=50-60fps in title screen, 50-60fps in menus/cutscenes, 20fps in overworld/in-game. No other major changes from 1.5.0<br />
No character texture/audio issues so far, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700K@4.00Ghz|GPU=AMD R9 290|user=yener90|FPS=60|rating=Loads|notes=While loading, you can hear sound, but have a screen glitch, which move: http://i.imgur.com/ZRrKTNG.jpg?1. After the sound ended, it freezes.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc|user=OmegaForceYT|FPS=35/45 FPS |rating=Playable|notes=Texture Issues/Slowdowns on Some Times }}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Core i5-4690 3.5GHz|GPU=Nvidia GeForce GTX 960 4GB|user=Malkierian|FPS=50-60|rating=Playable|notes=Character texture glitches, slowdowns on big effects/level changes, or on certain levels. Beginning cutscene totally unwatchable.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=50-60|rating=Playable|notes=It does not work the control and can not play, but videos play an music works perfectly}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=50-60|rating=Loads|notes=The game not detected gamepad and when tick full screen, crash windows}}<br />
{{testline|version=1.6.0|OS=WIndows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeonn R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=50-60fps in title screen, menus/cutscenes, *and* in overworld, 45-60fps in-game. Text is now displayed correctly. <br />
It appears enabling ""overwrite vertex buffer size"" significantly lowers performance in this title, (possibly AMD-specific?) previously had it enabled in past submissions. <br />
Wii U Pro controller input settings still not detected. (no multiplayer)}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=Intel Core i5-4460|GPU=Intel HD 7800|user=Jakub|FPS=55|rating=Playable|notes=Seems to run faster in fullscreen mode}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Coloured impossible to play screen with sound and music}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 970 SC ACX 2.0|user=Chiyo|FPS=60|rating=Runs|notes=Graphical glitches including static, lines appearing when collecting bananas, and entire screen going black except for the HUD. Occasional crashes.}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=55-60|rating=Playable|notes=60fps in title screen, menus/cutscenes, *and* in overworld, 55-60fps in-game. <br />
Wii U Pro controller input settings still not detected. (no multiplayer) Nearly perfect otherwise, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=Consistent 60fps in-game, 2nd player input still not detected. Nearly perfect, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.6.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=Nvidia GTX 750 Ti 2GB|user=chriztr|FPS=50-60|rating=Playable|notes=The game runs more or less great except for some levels that have a lot of thing happening in the background. This sometimes drags the fps down to 15, making it hard to complete the level. (at least if you die constantly at the same spot as I do)}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.6.2}}<br />
{{testline|version=1.6.4|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.6.3}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i3-5005 CPU@2.00ghz|GPU=Intel HD Graphics 5500|user=Rigo|FPS=30-60|rating=Runs|notes=Game is playable besides some slowdowns, but some characters (like DK or some enemies) are invisible, making it difficult to play.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=AMD FX 8320 @ 3.5GHz|GPU=Nvidia GTX 1060|user=deathzero021|FPS=6-60|rating=Runs|notes=Very slow in some levels, making the game mostly unplayable for me. }}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.6.4. Nearly perfect, appears to be AMD GPU-specific.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia GTX 970|user=dubstepranger|FPS=N/A|rating=Runs|notes=Game does not detect Wii U Classic Controller and still does not detect Wii U Pro controller. Game runs smoothly until about 15 minutes into gameplay when framerate drops from consistent 50-60 to <10FPS.}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=Greatly improved performance in slowdown stages/areas, though still somewhat present in certain specific spots. Other than that no major changes from 1.7.1. }}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=AMD FX9590|GPU=Nvidia GTX 1070|user=onedementedsmurf|FPS=30-60|rating=Playable|notes=Game runs smoothly @60fps until getting a second character, then drops to 30-50fps.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 980|user=macbeef|FPS=30-60|rating=Playable|notes=Game runs smoothly. 2 Player Mode works with that trick... Its not that handy, but working still. https://www.youtube.com/watch?v=6lRYm9yWzC0}}<br />
{{testline|version=1.8.0b|OS=Windows 7|region=EUR|CPU=Intel i5 7600|GPU=Nvidia GTX 1060|user=Furoryan|FPS=30-60|rating=Playable|notes=There's a problem with shader cache, if you try to load "Funky's Fly 'N' Buy" too early (just after level 1-2). Use a transferable sharder cache file as a workaround, or don't load Funky's Fly 'N' Buy before level 1-4 is cleared.}}<br />
{{testline|version=1.8.2b|OS=Windows 7|region=EUR|CPU=Intel i5 4570|GPU=AMD RX 480 8GB Nitro+OC|user=AngeLusFr|FPS=30-60|rating=Playable|notes=Perfectly playable, only some lite visual bug and some freeze.<br />
Note : when the game ask where you want to play chose Television otherwise you will have a black screen}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790k @ 4.6GHz|GPU=nVidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=Very well playable. To play the game you need to change the settings to Gamepad, not ProController.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=30-60|rating=Playable|notes=Minimal graphical issues. Runs identical to EUR version.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 8.1|region=USA|CPU=Intel Core i5 4670K @ 3.4~3.8GHz|GPU=NVidia GTX 1060 6GB|user=pedrofleck|FPS=40-60|rating=Playable|notes=Game is playable, but with unstable FPS even in 720p it's pretty hard considering it's a DK game. In 1.7.2 it works with 60FPS in 1080p, so if you got a mid-range computer like me, try an older version for this game.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=NVidia GTX 1070|user=Mononoko|FPS=Mostly 60|rating=Playable|notes=Game is very playable. Cut scene played at beginning (with corrupt sound), and there are certain shadows that do not load, but besides those small issues, the game runs great.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770|GPU=NVidia GTX 980ti|user=Sonicarrow|FPS=Mostly 50-60|rating=Playable|notes=Game is very playable in 1080p/1440p. Cut scene at beginning with corrupt sound}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64 (Spring Update)|region=EUR|CPU=AMD FX-8320E @3.6Ghz|GPU=NVidia GTX 1060 6GB SC|user=Neimex23|FPS= 25-30 (45-60)|rating=Playable|notes= Cut scene at beginning have corrupt sound, In the game its present a slow motion that happen because the fps drop to 30fps or less, but in my couse is present in 30-40fps, this if the option: GPUBufferCacheAccuracy = 0, if change this value to 1, the fps rate is 45-60fps, but have visual gliches. Amd cpu always...}}<br />
{{testend}}<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.1d|OS=Windows 10|region=EUR|CPU=Intel Core i5 7400 @ 3GHz|GPU=NVidia GTX 1060 6GB|user=Squesh|FPS=20-60|rating=Runs|notes=At least on what is considered to be mid-range hardware, the game is almost unplayable. More demanding levels later in the game suffer performance-wise, and picking up a buddy results in abysmal frame rates in later stages (sometimes in the 20's).}}<br />
{{testend}}<br />
{{testsection|1.15|collapsed}}<br />
{{testline|version=1.15.0e|OS=Windows 7 Ultimate x64|region=USA|CPU=Intel Core i7 6700k @ 4GHz|GPU=NVidia GTX 1070ti 8GB|user=Billcox|FPS=30-60|rating=Playable|notes=CemuHook, Shader Cache, 1080p Graphics pack etc. Majority of the game runs at 60fps, can drop to between 40 and 50 depending on the level, particularly more demanding levels with lots going on (i.e. Cliffside Slide). Last boss unfortunately played at 25-30fps. Definitely playable throughout albeit with some fps ups and downs. Bizarre bug where it wouldn't recognise directional movement on Wii U GamePad input but it would on Pro Controller. Funky's Shop can also fail to load sometimes (seems to be random). Pretty good overall and definitely worth playing!}}<br />
{{testline|version=1.15.2|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 1060 6GB|user=chriztr|FPS=60|rating=Playable|notes=After the recent optimization of the GPU Buffer it's back at full speed everywhere when compared to previous builds.}}<br />
{{testline|version=1.15.2d|OS=Windows 10|region=USA|CPU=Intel Core i3 4150 @ 3.50GHz|GPU=nVidia GTX 1050 2GB|user=kdesktop|FPS=50-60|rating=Playable|notes=I finished the whole main story. 99% of the time gets 60fps, some areas drop to 50fps. There are minor flaws in the Background on certain levels, nothing that prevents gameplay}}<br />
{{testline|version=1.15.10|OS=Windows 10 Pro|region=USA|CPU=AMD Ryzen 2600 @ 3.4GHz|GPU=NVidia GTX 1070Ti 8GB|user=PolarIceCaps|FPS=57-60|rating=Playable|notes=Video Playback works perfectly, runs at 60FPS majority of the time with a few drops here and there. Works with Low Cache Accuracy too.}} <br />
{{testend}}<br />
{{testsection|1.16}}<br />
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=60|rating=Playable|notes=Mode Vulkan - Has glitched pick-ups}}<br />
{{testline|version=1.16.1|OS=Windows 10 x64 1909|region=USA|CPU=AMD Ryzen 5 2600X|GPU=NVidia GTX 660 2GB|user=JaleSwiftpaw|FPS=60|rating=Runs|notes=OpenGL: Game freezes after a few minutes (doesn't crash, just freezes), Vulkan: Freezes on loading screen. Perhaps this game doesn't work with older GPUs.}}<br />
{{testline|version=1.16.1|OS=Windows 10 x64 1909|region=EUR|CPU=AMD 2700X DDR4 16Go|GPU=NVIDIA GTX970 (Driver 441.66)|user=Xetron4|FPS=60|rating=Playable|notes=Mode Vulkan - Works Great (No test before 1.16.1 & OpenGL) - no crash but big glitchs with bananas & coins - Game Time = 1h}}<br />
{{testend}}</div>Jaleswiftpawhttps://wiki.cemu.info/index.php?title=Donkey_Kong_Country:_Tropical_Freeze&diff=12338Donkey Kong Country: Tropical Freeze2020-01-15T22:19:38Z<p>Jaleswiftpaw: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Donkey Kong Country: Tropical Freeze<br />
|type = <br />
|image = [[File:DKC5_box_art.jpg|295px]]<br />
|developer = Retro Studios, Monster Games<br />
|publisher = Nintendo<br />
|series = Donkey Kong Country<br />
|released = {{vgrelease|JP=February 14, 2014|NA=February 21, 2014|EU=February 21, 2014|AUS=February 22, 2014}}<br />
|genre = Platformer<br />
|modes = Single-player, multiplayer (2)<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk <br />
|wikipedia = Donkey_Kong_Country:_Tropical_Freeze<br />
|rating = Playable<br />
}}<br />
'''Donkey Kong Country: Tropical Freeze''' is a 2014 side-scrolling platformer video game developed by Retro Studios, with assistance from Monster Games, and published by Nintendo. The fifth installment in the main Donkey Kong Country series, and the first in high-definition, Donkey Kong Country: Tropical Freeze is the direct sequel to the 2010 Wii game, Donkey Kong Country Returns. It was released in Japan under the alternative title '''Donkey Kong: Tropical Freeze'''.<br />
<br />
== Known Issues ==<br />
=== I̶n̶t̶r̶o̶/̶O̶p̶e̶n̶i̶n̶g̶ ̶C̶u̶t̶s̶c̶e̶n̶e̶ ===<br />
The intro/opening video when starting a new save does not play properly (video playback is not supported in Cemu). Can be bypassed by using a save file or simply waiting until the video is over (you can also replace the intro.mp4 video with a short one).<br />
<br />
=== Wii U Pro Controller Input/Multiplayer ===<br />
Wii U Pro Controller/Player 2 input is currently not detected. A workaround can be used instead:<br />
{{#ev:youtube|6lRYm9yWzC0|500|inline|Pro Controller workaround|frame}}<br />
<br />
=== Vendor-Specific Issues ===<br />
Various bugs specific to NVIDIA GPUs, including glitched pick-ups (ie. bananas/coins) and improperly rendered textures with specific characters/objects.<br />
<br />
=== Funky's Fly 'n' Buy ===<br />
If you are stuck in the loading screen when trying to enter Funky's Fly 'n' Buy, a workaround is using the CPU mode "single-core interpreter". It is not recommend using this CPU mode to play the whole game because of much worse performance.<br />
<br />
== Configuration ==<br />
When the game asks when you want to play, choose Television otherwise you will have a black screen.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|YI2Q6FxZkg4|400|inline|[https://youtu.be/YI2Q6FxZkg4 Cemu 1.15.2 - Fully playable again - GTX 1060 6GB]|frame}}<br />
{{#ev:youtube|_j-awpKNraA|400|inline|[https://youtu.be/_j-awpKNraA Donkey Kong Country: Tropical Freeze on 1.7.4 AMD GPU]|frame}}<br />
{{#ev:youtube|MTs1Q8Fj9lA|400|inline|[https://youtu.be/MTs1Q8Fj9lA Cemu Emulator 1.12: Donkey Kong Country: Tropical Freeze]|frame}}<br />
{{#ev:youtube|_jMQUj3U5lE|400|inline|[https://youtu.be/_jMQUj3U5lE Cemu Emulator 1.12 - 980ti - 1440p]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=NVIDIA GeForce GTX 760 |user=Moi75ts|FPS=N/A|rating=Unplayable|notes=Stuck on black "Loading" Screen }}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=N/A|rating=Loads|notes=Hangs in visible loading screen, ultimately freezes. (no pun intended) }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD FX-6300|GPU=AMD Radeon HD 7800 2GB|user=nachopique|FPS=5 - 9|rating=Loads|notes=No sound. Gets in Menu 5-9 fps and grafical issues on letters. When finished loading In-game shows a black screen at 60 fps.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Loads|notes=~10fps in title screen and menus, hangs in black screen at 250+fps after selecting file/controls. (missed potential "freeze" pun)}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Loads|notes=~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen after selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas. (Eventually freezes after waiting several minutes, but does not crash.)}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-60|rating=Runs|notes=20fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. Previously mentioned moving green/red static screen can be bypassed using a save file. <br />
Can get in game and is consistent 15 fps with full audio until you try to progress to another area where it freezes with music still playing. (Cemu does not crash) <br />
No character texture/audio issues to speak of, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Runs|notes=50-60fps in title screen, 50-60fps in menus/cutscenes, 20fps in overworld/in-game. No other major changes from 1.5.0<br />
No character texture/audio issues so far, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700K@4.00Ghz|GPU=AMD R9 290|user=yener90|FPS=60|rating=Loads|notes=While loading, you can hear sound, but have a screen glitch, which move: http://i.imgur.com/ZRrKTNG.jpg?1. After the sound ended, it freezes.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc|user=OmegaForceYT|FPS=35/45 FPS |rating=Playable|notes=Texture Issues/Slowdowns on Some Times }}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Core i5-4690 3.5GHz|GPU=Nvidia GeForce GTX 960 4GB|user=Malkierian|FPS=50-60|rating=Playable|notes=Character texture glitches, slowdowns on big effects/level changes, or on certain levels. Beginning cutscene totally unwatchable.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=50-60|rating=Playable|notes=It does not work the control and can not play, but videos play an music works perfectly}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=50-60|rating=Loads|notes=The game not detected gamepad and when tick full screen, crash windows}}<br />
{{testline|version=1.6.0|OS=WIndows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeonn R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=50-60fps in title screen, menus/cutscenes, *and* in overworld, 45-60fps in-game. Text is now displayed correctly. <br />
It appears enabling ""overwrite vertex buffer size"" significantly lowers performance in this title, (possibly AMD-specific?) previously had it enabled in past submissions. <br />
Wii U Pro controller input settings still not detected. (no multiplayer)}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=Intel Core i5-4460|GPU=Intel HD 7800|user=Jakub|FPS=55|rating=Playable|notes=Seems to run faster in fullscreen mode}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Coloured impossible to play screen with sound and music}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 970 SC ACX 2.0|user=Chiyo|FPS=60|rating=Runs|notes=Graphical glitches including static, lines appearing when collecting bananas, and entire screen going black except for the HUD. Occasional crashes.}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=55-60|rating=Playable|notes=60fps in title screen, menus/cutscenes, *and* in overworld, 55-60fps in-game. <br />
Wii U Pro controller input settings still not detected. (no multiplayer) Nearly perfect otherwise, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=Consistent 60fps in-game, 2nd player input still not detected. Nearly perfect, appears to be AMD GPU- specific. }}<br />
{{testline|version=1.6.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=Nvidia GTX 750 Ti 2GB|user=chriztr|FPS=50-60|rating=Playable|notes=The game runs more or less great except for some levels that have a lot of thing happening in the background. This sometimes drags the fps down to 15, making it hard to complete the level. (at least if you die constantly at the same spot as I do)}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.6.2}}<br />
{{testline|version=1.6.4|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.6.3}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i3-5005 CPU@2.00ghz|GPU=Intel HD Graphics 5500|user=Rigo|FPS=30-60|rating=Runs|notes=Game is playable besides some slowdowns, but some characters (like DK or some enemies) are invisible, making it difficult to play.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=AMD FX 8320 @ 3.5GHz|GPU=Nvidia GTX 1060|user=deathzero021|FPS=6-60|rating=Runs|notes=Very slow in some levels, making the game mostly unplayable for me. }}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.6.4. Nearly perfect, appears to be AMD GPU-specific.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia GTX 970|user=dubstepranger|FPS=N/A|rating=Runs|notes=Game does not detect Wii U Classic Controller and still does not detect Wii U Pro controller. Game runs smoothly until about 15 minutes into gameplay when framerate drops from consistent 50-60 to <10FPS.}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=Greatly improved performance in slowdown stages/areas, though still somewhat present in certain specific spots. Other than that no major changes from 1.7.1. }}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=AMD FX9590|GPU=Nvidia GTX 1070|user=onedementedsmurf|FPS=30-60|rating=Playable|notes=Game runs smoothly @60fps until getting a second character, then drops to 30-50fps.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 980|user=macbeef|FPS=30-60|rating=Playable|notes=Game runs smoothly. 2 Player Mode works with that trick... Its not that handy, but working still. https://www.youtube.com/watch?v=6lRYm9yWzC0}}<br />
{{testline|version=1.8.0b|OS=Windows 7|region=EUR|CPU=Intel i5 7600|GPU=Nvidia GTX 1060|user=Furoryan|FPS=30-60|rating=Playable|notes=There's a problem with shader cache, if you try to load "Funky's Fly 'N' Buy" too early (just after level 1-2). Use a transferable sharder cache file as a workaround, or don't load Funky's Fly 'N' Buy before level 1-4 is cleared.}}<br />
{{testline|version=1.8.2b|OS=Windows 7|region=EUR|CPU=Intel i5 4570|GPU=AMD RX 480 8GB Nitro+OC|user=AngeLusFr|FPS=30-60|rating=Playable|notes=Perfectly playable, only some lite visual bug and some freeze.<br />
Note : when the game ask where you want to play chose Television otherwise you will have a black screen}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790k @ 4.6GHz|GPU=nVidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=Very well playable. To play the game you need to change the settings to Gamepad, not ProController.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=30-60|rating=Playable|notes=Minimal graphical issues. Runs identical to EUR version.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 8.1|region=USA|CPU=Intel Core i5 4670K @ 3.4~3.8GHz|GPU=NVidia GTX 1060 6GB|user=pedrofleck|FPS=40-60|rating=Playable|notes=Game is playable, but with unstable FPS even in 720p it's pretty hard considering it's a DK game. In 1.7.2 it works with 60FPS in 1080p, so if you got a mid-range computer like me, try an older version for this game.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=NVidia GTX 1070|user=Mononoko|FPS=Mostly 60|rating=Playable|notes=Game is very playable. Cut scene played at beginning (with corrupt sound), and there are certain shadows that do not load, but besides those small issues, the game runs great.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770|GPU=NVidia GTX 980ti|user=Sonicarrow|FPS=Mostly 50-60|rating=Playable|notes=Game is very playable in 1080p/1440p. Cut scene at beginning with corrupt sound}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64 (Spring Update)|region=EUR|CPU=AMD FX-8320E @3.6Ghz|GPU=NVidia GTX 1060 6GB SC|user=Neimex23|FPS= 25-30 (45-60)|rating=Playable|notes= Cut scene at beginning have corrupt sound, In the game its present a slow motion that happen because the fps drop to 30fps or less, but in my couse is present in 30-40fps, this if the option: GPUBufferCacheAccuracy = 0, if change this value to 1, the fps rate is 45-60fps, but have visual gliches. Amd cpu always...}}<br />
{{testend}}<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.1d|OS=Windows 10|region=EUR|CPU=Intel Core i5 7400 @ 3GHz|GPU=NVidia GTX 1060 6GB|user=Squesh|FPS=20-60|rating=Runs|notes=At least on what is considered to be mid-range hardware, the game is almost unplayable. More demanding levels later in the game suffer performance-wise, and picking up a buddy results in abysmal frame rates in later stages (sometimes in the 20's).}}<br />
{{testend}}<br />
{{testsection|1.15|collapsed}}<br />
{{testline|version=1.15.0e|OS=Windows 7 Ultimate x64|region=USA|CPU=Intel Core i7 6700k @ 4GHz|GPU=NVidia GTX 1070ti 8GB|user=Billcox|FPS=30-60|rating=Playable|notes=CemuHook, Shader Cache, 1080p Graphics pack etc. Majority of the game runs at 60fps, can drop to between 40 and 50 depending on the level, particularly more demanding levels with lots going on (i.e. Cliffside Slide). Last boss unfortunately played at 25-30fps. Definitely playable throughout albeit with some fps ups and downs. Bizarre bug where it wouldn't recognise directional movement on Wii U GamePad input but it would on Pro Controller. Funky's Shop can also fail to load sometimes (seems to be random). Pretty good overall and definitely worth playing!}}<br />
{{testline|version=1.15.2|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 1060 6GB|user=chriztr|FPS=60|rating=Playable|notes=After the recent optimization of the GPU Buffer it's back at full speed everywhere when compared to previous builds.}}<br />
{{testline|version=1.15.2d|OS=Windows 10|region=USA|CPU=Intel Core i3 4150 @ 3.50GHz|GPU=nVidia GTX 1050 2GB|user=kdesktop|FPS=50-60|rating=Playable|notes=I finished the whole main story. 99% of the time gets 60fps, some areas drop to 50fps. There are minor flaws in the Background on certain levels, nothing that prevents gameplay}}<br />
{{testline|version=1.15.10|OS=Windows 10 Pro|region=USA|CPU=AMD Ryzen 2600 @ 3.4GHz|GPU=NVidia GTX 1070Ti 8GB|user=PolarIceCaps|FPS=57-60|rating=Playable|notes=Video Playback works perfectly, runs at 60FPS majority of the time with a few drops here and there. Works with Low Cache Accuracy too.}} <br />
{{testend}}<br />
{{testsection|1.16}}<br />
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=60|rating=Playable|notes=Vulkan API, has glitched pick-ups}}<br />
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 2600X|GPU=NVidia GTX 660 2GB|user=JaleSwiftpaw|FPS=60|rating=Runs|notes=Game freezes after a few minutes (doesn't crash, just freezes)}}<br />
{{testend}}</div>Jaleswiftpaw