https://wiki.cemu.info/api.php?action=feedcontributions&user=Unreal&feedformat=atomCemu Wiki - User contributions [en]2024-03-28T22:55:20ZUser contributionsMediaWiki 1.39.6https://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=11949The Legend of Zelda: Breath of the Wild2019-12-23T08:53:53Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
These issues are assuming you are using the latest public Cemu build<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed by building a shader cache or using the Dualcore/Triplecore Recompiler setting in the gameprofile or under CPU>Mode.<br />
**See the chart below to determine what Recompiler mode is best for your CPU.<br />
***NVIDIA GPU users should also set precompiled shaders to be disabled via the game profile or general settings to help prevent this.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** With NVIDIA GPUs if you have 8 or more gigs of system RAM this is not needed.<br />
*** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Shadows are not rendered correctly on AMD & Intel GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows'' though this doesn't completely fix the issue.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*This only happens with the game profile setting <code>accurateShaderMul = true</code><br />
**There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''.<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Enemy AI & NPC freezes ===<br />
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option.<br />
*Alternatively, this can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
**This issue only occurs with NVIDIA GPUs.<br />
<br />
=== Drifting particles ===<br />
*There is currently no way to fix this. For example: Water splashes and Links Sweat.<br />
<br />
=== Fog is incorrectly rendered in a dome shape within Faron Woods ===<br />
*There is currently no way to fix this. <br />
<br />
=== Clouds oriented vertically instead of horizontally on Nvidia ===<br />
*There is currently no way to fix this.<br />
<br />
=== Currently known issues involved with FPS ===<br />
<br />
'''Issues fixed by capping FPS to 30:'''<br />
<br />
*Some cutscenes, especially in the Rito Village / Bird Divine Beast & Boss can cause the game to freeze.<br />
*Gerudo Divine Beast - Thunderblight Ganon will leave the fighting area and not return.<br />
*2 or 3 Flurry-Rush attacks will not connect with an enemy.<br />
*Some physics have more intensity. i.e. shield surfing, ragdolling, pushing a raft with a leaf, etc.<br />
*Shrines that spawn objects in water for them to float may cause the object to be stuck under the water surface.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link.<br />
*Master Cycle boost will not work.<br />
*Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are.<br />
*Menu cursor in Inventory or Quickslot has increased speed. - (Becomes hard to control when over 60FPS)<br />
*When there is a camera change in cutscenes, there might be a wrong frame in between.<br />
<br />
'''Possible misc. issues:'''<br />
*Possible: Cutscenes, blood moons, and sometimes randomly some textures will become corrupt and rainbow-like. (Mostly fixed by using FPS++ Fence Method: Accuracy)<br />
*Possible: NPCs routing will be off and they might get stuck in a routing loop; going in circles.<br />
*Possible: Some shrine requirements may fail to trigger, such as Blood Moon and the Gerudo Tower shrine that is reliant on the shadow placement.<br />
<br />
'''Issues fixed with FPS++ or Static FPS:'''<br />
*Fast or Slow game-engine speed when above or below 30FPS. (slow motion will happen if you go below target Static FPS setting.)<br />
*Arrow/projectile travel distance varying based on FPS has been fixed.<br />
*Music looping varying based on FPS has been fixed.<br />
*Stamina meter draining or refilling too quickly during actions has been fixed.<br />
*Map Screen cursor panning & control speed is now normalized.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from the '''''[https://slashiee.github.io/cemu_graphic_packs/ community gfx pack repo.]'''''<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min #Set this to true if you have more than 8gb of ram on NVIDIA GPU, or 4gb or more on AMD GPU.<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler* (see below)<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
<code>AMD GPU users may disable this without any foreseeable consequence.</code><br />
<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: Cemu Default'''<br />
'''Use Cemuhook H264: Enabled'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++'s 4 Separate GraphicPacks, Enabled'''<br />
'''Clouds, fixes the Cloud Streaks in the sky.'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|zPiFlmaiquk|400|inline|[https://youtu.be/zPiFlmaiquk The Legend of Zelda: Breath of the Wild on Cemu 1.16.0 - GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [[Zalnor]]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />'''''[[Cemuhook|Cemuhook:]]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}<br />
{{testline|version=1.15.0e|OS=Win10 v1803 |region=EU|CPU=Intel Core-i7-3770|GPU=AMD Radeon R9 200 series|user=Daemon_necis|FPS=60|rating=Playable|notes=The game plays just about perfectly.}}<br />
{{testline|version=1.15.12d|OS=Windows 10 v1803 (x64)<br/>RAM: 16 GB|region=US|CPU=Intel Core-i7-4710HQ |GPU=NIVIDIA GTX 980M|user=Mored1984|FPS=20-50|rating=Playable|notes='''Graphic pack:'''<br />
* '''Dynamic (FPS++) =''' Enable<br />
* '''No Depth of Field =''' Enable<br />
* '''LOD Bias =''' Extreme<br />
* '''Enhanced Reflections =''' Enable<br />
* '''Kakariko Torch Shadows =''' Enable<br />
* '''LWZX Crash =''' Enable<br />
* '''NIVIDIA Explosion Smoke =''' Enable<br />
* '''Anti-Aliasing =''' Nividia FXAA<br />
* '''Internal Resolution =''' 1920x1080 (16:9)<br />
* '''Shadow Resolution =''' Low}}<br />
{{testline|version=1.15.3b|OS=Win10 v1809 |region=EU|CPU=Intel Core-i7-8700k|GPU=NVIDIA RTX 2080|user=Zolee|FPS=72|rating=Playable|notes=Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor}}<br />
{{testline|version=1.15.5c|OS=Windows 10 Educational |region=USA |CPU=Intel Core i5 9600k @ 4.7 GHz|GPU=NVIDIA GTX 1060 6GB|user=jkcoxson|FPS=60|rating=Playable|notes=Using cemuhook with recommended settings. Stutters during new animations, but after that they work fine. '''There is a glitch with the orange pillars that won't allow progression through certain shrines.'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1903(x64) |region=EU |CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA RTX 2070 8GB|user=ElBananaa|FPS=75|rating=Playable|notes=Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. '''FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1607(x64) |region=eu |CPU=Amd FX 8350 @ 4.4 GHz|GPU=NVIDIA gTX 780 3GB|user=JimmyBizzle87|FPS=30|rating=Playable|notes=cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^'''}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=40-60|rating=Playable|notes=Run the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EU|CPU=AMD Ryzen 5 3600X |GPU=AMD RX 580|user=Ripperx991|FPS=45-<60|rating=Playable|notes=Coming from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.}}<br />
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=30-53<br />
'''60 in shrines'''|rating=Playable|notes=<br />
Runs great!<br />
* Dualcore recompiler<br />
* MM timer accuracy '''1ms'''<br />
* enabled '''QPC'''<br />
* Shader mul accuracy = '''minimal'''<br />
* GPU buffer cache accuracy = '''low'''<br />
* '''enabled''' extended texture readback<br />
* '''disabled''' full sync GX2DrawDone<br />
* Graphic packs - '''1440p''' resolution, '''no depth of field''', fps++ '''all enabled'''<br />
Nvidia 3D settings<br />
* Anisotropic filtering - '''off'''<br />
* Maximum pre-rendered frames - '''2'''<br />
* OpenGL rendering GPU - '''gtx 1060 6gb'''<br />
* power management mode - '''prefer maximum performance'''<br />
* threaded optimization - '''on'''<br />
* triple buffering - '''on'''<br />
Windows power options<br />
* high performance<br />
}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=~60|rating=Playable|notes= 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen.<br />
<br />
Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS}}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=10372The Legend of Zelda: Breath of the Wild2018-12-21T01:45:30Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
These issues are assuming you are using the latest public Cemu build<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed by building a shader cache or useing the Dualcore/Triplecore Recompiler setting in the gameprofile or under CPU>Mode.<br />
**See the chart below to determine what Recompiler mode is best for your CPU.<br />
***NVIDIA GPU users should also set precompiled shaders to be disabled via the game profile or general settings to help prevent this.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** With NVIDIA GPUs if you have 8 or more gigs of system RAM this is not needed.<br />
*** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Shadows are not rendered correctly on AMD GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD Shadows''.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*This only happens with the game profile setting <code>accurateShaderMul = true</code><br />
**There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''.<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Enemy AI freezes ===<br />
*This can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
***This issue has only been reported on NVIDIA GPUs. This is [https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs].<br />
<br />
=== Currently known issues when above 30fps ===<br />
All below issues increase in severety the higher you go above 30fps. <br />
*Increased game speed. (fixed with FPS++ or static FPS pack)<br />
*Increased arrow gravity. (fixed with FPS++ or Static FPS pack)<br />
*Stamina drains at increased speed when using a Bow's aerial "Bullet-Time" move, to slow down time while above 30FPS.<br />
*Some live cutscenes will freeze the game, such as boss introductions and other.<br />
*Thunderblight Ganon will leave the fighting area and not return.<br />
*Flurry Rush might not connect you to the enemy if far away. <br />
*Music will start playing more then once, this mostly happens in shrines. <br />
*Most physics will appear to have more gravity. (Ex: arrows, ragdolls, ect.)<br />
*Menu cursor has increased speed. <br />
*World map will pan faster. <br />
*Master Cycle boost will not work.<br />
*NPCs routing will be off and they might get stuck in a routing loop.<br />
*Rafts will have increased movement speed when pushed with a Korok Leaf.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link. Not noticeable from behind.<br />
*Some shrine requirements may fail to trigger, such as Blood Moon and the Gerudo Tower shrine that is reliant on the shadow placement; test it.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from [https://slashiee.github.io/cemu_graphic_packs/botw Slashiee's website].<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min #Set this to true if you have more then 8gb of ram on NVIDIA GPU, or 4gb or more on AMD GPU.<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler*<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: QPC, 1x speed'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++ or static FPS mod'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|ik4XEiDT3wY|400|inline|[https://youtu.be/ik4XEiDT3wY The Legend of Zelda: Breath of the Wild on Cemu 1.15.0 - GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [http://forum.cemu.info/member.php/21-Zalnor Zalnor]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />[https://cemuhook.sshnuke.net/ '''''Cemuhook:]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=10371The Legend of Zelda: Breath of the Wild2018-12-21T01:45:15Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
These issues are assuming you are using the latest public Cemu build<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed by building a shader cache or useing the Dualcore/Triplecore Recompiler setting in the gameprofile or under CPU>Mode.<br />
**See the chart below to determine what Recompiler mode is best for your CPU.<br />
***NVIDIA GPU users should also set precompiled shaders to be disabled via the game profile or general settings to help prevent this.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** With NVIDIA GPUs if you have 8 or more gigs of system RAM this is not needed.<br />
*** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Shadows are not rendered correctly on AMD GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD Shadows''.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*This only happens with the game profile setting <code>accurateShaderMul = true</code><br />
**There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''.<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Enemy AI freezes ===<br />
*This can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
***This issue has only been reported on NVIDIA GPUs. This is [https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs].<br />
<br />
=== Currently known issues when above 30fps ===<br />
All below issues increase in severety the higher you go above 30fps. <br />
*Increased game speed. (fixed with FPS++ or static FPS pack)<br />
*Increased arrow gravity. (fixed with FPS++ or Static FPS pack)<br />
*Stamina drains at increased speed when using a Bow's aerial "Bullet-Time" move, to slow down time while above 30FPS.<br />
*Some live cutscenes will freeze the game, such as boss introductions and other.<br />
*Thunderblight Ganon will leave the fighting area and not return.<br />
*Flurry Rush might not connect you to the enemy if far away. <br />
*Music will start playing more then once, this mostly happens in shrines. <br />
*Most physics will appear to have more gravity. (Ex: arrows, ragdolls, ect.)<br />
*Menu cursor has increased speed. <br />
*World map will pan faster. <br />
*Master Cycle boost will not work.<br />
*NPCs routing will be off and they might get stuck in a routing loop.<br />
*Rafts will have increased movement speed when pushed with a Korok Leaf.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link. Not noticeable from behind.<br />
*Some shrine requirements may fail to trigger, such as Blood Moon and the Gerudo Tower shrine that is reliant on the shadow placement; test it.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from [https://slashiee.github.io/cemu_graphic_packs/botw Slashiee's website].<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min #Set this to true if you have more then 8gb of ram on NVIDIA GPU, or 4gb or more on AMD GPU.<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler*<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: QPC, 1x speed'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++ or static FPS mod'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|ik4XEiDT3wY|400|inline|[https://youtu.be/ik4XEiDT3wY The Legend of Zelda: Breath of the Wild on Cemu 1.15.0 - 7700K+GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [http://forum.cemu.info/member.php/21-Zalnor Zalnor]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />[https://cemuhook.sshnuke.net/ '''''Cemuhook:]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=10370The Legend of Zelda: Breath of the Wild2018-12-21T01:44:16Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
These issues are assuming you are using the latest public Cemu build<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed by building a shader cache or useing the Dualcore/Triplecore Recompiler setting in the gameprofile or under CPU>Mode.<br />
**See the chart below to determine what Recompiler mode is best for your CPU.<br />
***NVIDIA GPU users should also set precompiled shaders to be disabled via the game profile or general settings to help prevent this.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** With NVIDIA GPUs if you have 8 or more gigs of system RAM this is not needed.<br />
*** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Shadows are not rendered correctly on AMD GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD Shadows''.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*This only happens with the game profile setting <code>accurateShaderMul = true</code><br />
**There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''.<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Enemy AI freezes ===<br />
*This can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
***This issue has only been reported on NVIDIA GPUs. This is [https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs].<br />
<br />
=== Currently known issues when above 30fps ===<br />
All below issues increase in severety the higher you go above 30fps. <br />
*Increased game speed. (fixed with FPS++ or static FPS pack)<br />
*Increased arrow gravity. (fixed with FPS++ or Static FPS pack)<br />
*Stamina drains at increased speed when using a Bow's aerial "Bullet-Time" move, to slow down time while above 30FPS.<br />
*Some live cutscenes will freeze the game, such as boss introductions and other.<br />
*Thunderblight Ganon will leave the fighting area and not return.<br />
*Flurry Rush might not connect you to the enemy if far away. <br />
*Music will start playing more then once, this mostly happens in shrines. <br />
*Most physics will appear to have more gravity. (Ex: arrows, ragdolls, ect.)<br />
*Menu cursor has increased speed. <br />
*World map will pan faster. <br />
*Master Cycle boost will not work.<br />
*NPCs routing will be off and they might get stuck in a routing loop.<br />
*Rafts will have increased movement speed when pushed with a Korok Leaf.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link. Not noticeable from behind.<br />
*Some shrine requirements may fail to trigger, such as Blood Moon and the Gerudo Tower shrine that is reliant on the shadow placement; test it.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from [https://slashiee.github.io/cemu_graphic_packs/botw Slashiee's website].<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min #Set this to true if you have more then 8gb of ram on NVIDIA GPU, or 4gb or more on AMD GPU.<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler*<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: QPC, 1x speed'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++ or static FPS mod'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU - Teleport animation fixed]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|j4FgcsB-jrs|400|inline|[https://youtu.be/ik4XEiDT3wY The Legend of Zelda: Breath of the Wild on Cemu 1.15.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [http://forum.cemu.info/member.php/21-Zalnor Zalnor]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />[https://cemuhook.sshnuke.net/ '''''Cemuhook:]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=10369The Legend of Zelda: Breath of the Wild2018-12-21T01:43:54Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
These issues are assuming you are using the latest public Cemu build<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed by building a shader cache or useing the Dualcore/Triplecore Recompiler setting in the gameprofile or under CPU>Mode.<br />
**See the chart below to determine what Recompiler mode is best for your CPU.<br />
***NVIDIA GPU users should also set precompiled shaders to be disabled via the game profile or general settings to help prevent this.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** With NVIDIA GPUs if you have 8 or more gigs of system RAM this is not needed.<br />
*** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Shadows are not rendered correctly on AMD GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD Shadows''.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*This only happens with the game profile setting <code>accurateShaderMul = true</code><br />
**There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''.<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Enemy AI freezes ===<br />
*This can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
***This issue has only been reported on NVIDIA GPUs. This is [https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs].<br />
<br />
=== Currently known issues when above 30fps ===<br />
All below issues increase in severety the higher you go above 30fps. <br />
*Increased game speed. (fixed with FPS++ or static FPS pack)<br />
*Increased arrow gravity. (fixed with FPS++ or Static FPS pack)<br />
*Stamina drains at increased speed when using a Bow's aerial "Bullet-Time" move, to slow down time while above 30FPS.<br />
*Some live cutscenes will freeze the game, such as boss introductions and other.<br />
*Thunderblight Ganon will leave the fighting area and not return.<br />
*Flurry Rush might not connect you to the enemy if far away. <br />
*Music will start playing more then once, this mostly happens in shrines. <br />
*Most physics will appear to have more gravity. (Ex: arrows, ragdolls, ect.)<br />
*Menu cursor has increased speed. <br />
*World map will pan faster. <br />
*Master Cycle boost will not work.<br />
*NPCs routing will be off and they might get stuck in a routing loop.<br />
*Rafts will have increased movement speed when pushed with a Korok Leaf.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link. Not noticeable from behind.<br />
*Some shrine requirements may fail to trigger, such as Blood Moon and the Gerudo Tower shrine that is reliant on the shadow placement; test it.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from [https://slashiee.github.io/cemu_graphic_packs/botw Slashiee's website].<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min #Set this to true if you have more then 8gb of ram on NVIDIA GPU, or 4gb or more on AMD GPU.<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler*<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: QPC, 1x speed'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++ or static FPS mod'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|hJHlAIJocKE|300|inline|[https://youtu.be/hJHlAIJocKE The Legend of Zelda: Breath of the Wild on Cemu 1.8.2b - Nvidia GPU]]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|300|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|300|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU - Teleport animation fixed]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|300|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|j4FgcsB-jrs|300|inline|[https://youtu.be/ik4XEiDT3wY The Legend of Zelda: Breath of the Wild on Cemu 1.15.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [http://forum.cemu.info/member.php/21-Zalnor Zalnor]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />[https://cemuhook.sshnuke.net/ '''''Cemuhook:]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Fast_Racing_Neo&diff=10241Fast Racing Neo2018-11-11T18:43:52Z<p>Unreal: /* Gameplay Vidoes */</p>
<hr />
<div>{{Infobox VG<br />
|title = Fast Racing Neo<br />
|type = <br />
|image = [[File:FAST_Racing_Neo_Coverart.png|395px]] <br />
|developer = Shin'en Multimedia<br />
|publisher = Shin'en Multimedia, JP: Arc System Works<br />
|series = Fast Racing<br />
|released = {{vgrelease|NA=December 10, 2015|EU=December 10, 2015|AUS=December 10, 2015|JP=December 22, 2015}} <br />
|genre = Racing, Arcade<br />
|modes = Single-player, multiplayer<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk, Classic Controller <br />
|wikipedia = https://en.wikipedia.org/wiki/Fast_Racing_Neo<br />
|rating = Playable<br />
}}<br />
'''Fast Racing Neo''' is a futuristic racing video game developed by Shin'en Multimedia and released for the Wii U in December 2015. It is often compared to Nintendo's F-Zero franchise. It is the second entry in the series, the first being Fast Racing League released on WiiWare for the Wii.<br />
<br />
== Known Issues ==<br />
Flickering graphics (mostly texture) and a overlaying effect that breaks into four squares depending on the track.<br /><br />
[[File:Vlcsnap-2018-02-25-12h39m26s438.png|500px|thumb|none]]<br />
[[File:Fast Racing Neo.jpg|500px|thumb|none]]<br /><br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
{{#ev:youtube|PoopcCV6BeI|300|inline|[https://www.youtube.com/watch?v=PoopcCV6BeI Fast Racing Neo running on CEMU 1.11.5c]|frame}}<br />
{{#ev:youtube|PBmZD1cMzeQ|300|inline|[https://youtu.be/PBmZD1cMzeQ Cemu 1.12.0d FAST Racing NEO - 1440p]|frame}}<br />
{{#ev:youtube|6tB0tuM3PwI|300|inline|[https://youtu.be/6tB0tuM3PwI Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
{{#ev:youtube|NT8fMRYlx4A|300|inline|[https://www.youtube.com/watch?v=NT8fMRYlx4A FAST Racing NEO running on CEMU 1.14.0 WIP]|frame}}<br />
{{#ev:youtube|bbs3660kAWg|300|inline|[https://youtu.be/bbs3660kAWg Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=AMD Radeon HD 7800 2GB|user=nachopique|FPS=N/A|rating=Unplayable|notes=Stuck at black screen with 60 fps on start}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Unplayable|notes=Hangs at black screen on loading}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=N/A|rating=Unplayable|notes=Crash Emulator/Auto Close When Trying to Boot}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-4770k|GPU=Nvidia GTX 660|user=Kolyasisan|FPS=60|rating=Loads|notes=Works for about 2 seconds after which crashes on the title screen. The game loads blazingly fast. No bugs in graphics or audio were found.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes at the very beginning}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=EUR|CPU=Intel Core i3 4150 @3.50GHz|GPU=AMD Radeon R9 390|user=UltraNew|FPS=N/A|rating=Loads|notes=Game loads, but crashes in title screen/menu.}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i5-7600k|GPU=EVGA GTX 970 SSC|user=Reznoire|FPS=N/A|rating=Runs|notes=Game runs, but with severe lighting issues.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5-2400 @3.1Ghz|GPU=Zotac GTX 1060 3GB|user=ENiGMAXG2|FPS=60 on menu, ~15 ingame|rating=Runs|notes=Game runs, with heavy sound and graphical issues, crashes randomly}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @3.0Ghz|GPU=EVGA GTX 1070 8GB watercooled @ 2 GHz|user=Mikemk|FPS=60 on menu, ~7-15 ingame, with bursts of 20|rating=Runs|notes=Stressful/painful sound glitches when FPS drops below 10, crashes when crossing finish line.}}<br />
{{testend}}<br />
{{testsection|1.8|collapse}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4440 @3.10GHz|GPU=EVGA GTX 960 SSC|user=Amorzinho|FPS=60 on menu|rating=Loads|notes=Game open, but crash after the race load.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60 in menu|rating=Loads|notes=Crashes when entering a race. No crashlog generated.}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.0b|OS=Windows 7|region=USA|CPU=Intel Core i7 4790K @4.50GHz|GPU=GTX 1050TI|user=Cemuumec|FPS=60 on menu|rating=Loads|notes=Menus work, but crashes right before a race loads.}}<br />
{{testend}}<br />
{{testsection|1.10|collapse}}<br />
{{testend}}<br />
{{testsection|1.11|collapse}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=R9 390|user=Zumbuh|FPS=60 on menu|rating=Loads|notes=Crashes during race loading.}}<br />
{{testline|version=1.11.5c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ ~4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60 FPS|rating=Playable|notes=Very playable. Background music is fixed in this build as well as game performance. There is some flickering textures and a graphics overlay that is partly broken, but still doable}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 1400 @ 3.2GHz|GPU=AMD Radeon RX560 2GB|user=Sonikku|FPS=~60 FPS|rating=Playable|notes= Playable. There are graphical issues sometimes (flickering graphics and a overlaying effect) and occasional slowdowns (48-52 fps) but not often.}}<br />
{{testline|version=1.11.5d|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=Runs very well. There are graphical issues sometimes. Cemu crashes whenever I hit an obstacle.The short cutscenes of each track before the races are not shown (a black screen appears).Note:I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=60|rating=Playable|notes=graphical issues sometimes and flickering texture (it depends on the map) }}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=No longer crashes when I hit an obstacle (unlike in 1.11.5d). Lesser graphical issues than 1.11.5d.The short cutscenes of each track before the races are not shown.Note: I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @ 2.7GHz|GPU=Nvidia Geforce GTX 1070 8GB|user=Mikemk|FPS=Smooth 60 FPS most the time, 3-5 when loading tracks|rating=Playable|notes=Cemuhook used. Graphical flickering. Black screen for 20-40 seconds between announcer revealing track and track actually loading. Strange squares when driving over water. EDIT: The map Hibashira Speedway is nearly unplayable, very bad flickering and bloom covering entire screen, and the track popping in right in front of the car.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Fast_Racing_Neo&diff=10240Fast Racing Neo2018-11-11T18:43:40Z<p>Unreal: /* Gameplay Vidoes */</p>
<hr />
<div>{{Infobox VG<br />
|title = Fast Racing Neo<br />
|type = <br />
|image = [[File:FAST_Racing_Neo_Coverart.png|395px]] <br />
|developer = Shin'en Multimedia<br />
|publisher = Shin'en Multimedia, JP: Arc System Works<br />
|series = Fast Racing<br />
|released = {{vgrelease|NA=December 10, 2015|EU=December 10, 2015|AUS=December 10, 2015|JP=December 22, 2015}} <br />
|genre = Racing, Arcade<br />
|modes = Single-player, multiplayer<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk, Classic Controller <br />
|wikipedia = https://en.wikipedia.org/wiki/Fast_Racing_Neo<br />
|rating = Playable<br />
}}<br />
'''Fast Racing Neo''' is a futuristic racing video game developed by Shin'en Multimedia and released for the Wii U in December 2015. It is often compared to Nintendo's F-Zero franchise. It is the second entry in the series, the first being Fast Racing League released on WiiWare for the Wii.<br />
<br />
== Known Issues ==<br />
Flickering graphics (mostly texture) and a overlaying effect that breaks into four squares depending on the track.<br /><br />
[[File:Vlcsnap-2018-02-25-12h39m26s438.png|500px|thumb|none]]<br />
[[File:Fast Racing Neo.jpg|500px|thumb|none]]<br /><br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
{{#ev:youtube|PoopcCV6BeI|300|inline|[https://www.youtube.com/watch?v=PoopcCV6BeI Fast Racing Neo running on CEMU 1.11.5c with proper sound]|frame}}<br />
{{#ev:youtube|PBmZD1cMzeQ|300|inline|[https://youtu.be/PBmZD1cMzeQ Cemu 1.12.0d FAST Racing NEO - 1440p]|frame}}<br />
{{#ev:youtube|6tB0tuM3PwI|300|inline|[https://youtu.be/6tB0tuM3PwI Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
{{#ev:youtube|NT8fMRYlx4A|300|inline|[https://www.youtube.com/watch?v=NT8fMRYlx4A FAST Racing NEO running on CEMU 1.14.0 WIP]|frame}}<br />
{{#ev:youtube|bbs3660kAWg|300|inline|[https://youtu.be/bbs3660kAWg Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=AMD Radeon HD 7800 2GB|user=nachopique|FPS=N/A|rating=Unplayable|notes=Stuck at black screen with 60 fps on start}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Unplayable|notes=Hangs at black screen on loading}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=N/A|rating=Unplayable|notes=Crash Emulator/Auto Close When Trying to Boot}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-4770k|GPU=Nvidia GTX 660|user=Kolyasisan|FPS=60|rating=Loads|notes=Works for about 2 seconds after which crashes on the title screen. The game loads blazingly fast. No bugs in graphics or audio were found.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes at the very beginning}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=EUR|CPU=Intel Core i3 4150 @3.50GHz|GPU=AMD Radeon R9 390|user=UltraNew|FPS=N/A|rating=Loads|notes=Game loads, but crashes in title screen/menu.}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i5-7600k|GPU=EVGA GTX 970 SSC|user=Reznoire|FPS=N/A|rating=Runs|notes=Game runs, but with severe lighting issues.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5-2400 @3.1Ghz|GPU=Zotac GTX 1060 3GB|user=ENiGMAXG2|FPS=60 on menu, ~15 ingame|rating=Runs|notes=Game runs, with heavy sound and graphical issues, crashes randomly}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @3.0Ghz|GPU=EVGA GTX 1070 8GB watercooled @ 2 GHz|user=Mikemk|FPS=60 on menu, ~7-15 ingame, with bursts of 20|rating=Runs|notes=Stressful/painful sound glitches when FPS drops below 10, crashes when crossing finish line.}}<br />
{{testend}}<br />
{{testsection|1.8|collapse}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4440 @3.10GHz|GPU=EVGA GTX 960 SSC|user=Amorzinho|FPS=60 on menu|rating=Loads|notes=Game open, but crash after the race load.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60 in menu|rating=Loads|notes=Crashes when entering a race. No crashlog generated.}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.0b|OS=Windows 7|region=USA|CPU=Intel Core i7 4790K @4.50GHz|GPU=GTX 1050TI|user=Cemuumec|FPS=60 on menu|rating=Loads|notes=Menus work, but crashes right before a race loads.}}<br />
{{testend}}<br />
{{testsection|1.10|collapse}}<br />
{{testend}}<br />
{{testsection|1.11|collapse}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=R9 390|user=Zumbuh|FPS=60 on menu|rating=Loads|notes=Crashes during race loading.}}<br />
{{testline|version=1.11.5c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ ~4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60 FPS|rating=Playable|notes=Very playable. Background music is fixed in this build as well as game performance. There is some flickering textures and a graphics overlay that is partly broken, but still doable}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 1400 @ 3.2GHz|GPU=AMD Radeon RX560 2GB|user=Sonikku|FPS=~60 FPS|rating=Playable|notes= Playable. There are graphical issues sometimes (flickering graphics and a overlaying effect) and occasional slowdowns (48-52 fps) but not often.}}<br />
{{testline|version=1.11.5d|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=Runs very well. There are graphical issues sometimes. Cemu crashes whenever I hit an obstacle.The short cutscenes of each track before the races are not shown (a black screen appears).Note:I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=60|rating=Playable|notes=graphical issues sometimes and flickering texture (it depends on the map) }}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=No longer crashes when I hit an obstacle (unlike in 1.11.5d). Lesser graphical issues than 1.11.5d.The short cutscenes of each track before the races are not shown.Note: I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @ 2.7GHz|GPU=Nvidia Geforce GTX 1070 8GB|user=Mikemk|FPS=Smooth 60 FPS most the time, 3-5 when loading tracks|rating=Playable|notes=Cemuhook used. Graphical flickering. Black screen for 20-40 seconds between announcer revealing track and track actually loading. Strange squares when driving over water. EDIT: The map Hibashira Speedway is nearly unplayable, very bad flickering and bloom covering entire screen, and the track popping in right in front of the car.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Fast_Racing_Neo&diff=10239Fast Racing Neo2018-11-11T18:43:34Z<p>Unreal: /* Gameplay Vidoes */</p>
<hr />
<div>{{Infobox VG<br />
|title = Fast Racing Neo<br />
|type = <br />
|image = [[File:FAST_Racing_Neo_Coverart.png|395px]] <br />
|developer = Shin'en Multimedia<br />
|publisher = Shin'en Multimedia, JP: Arc System Works<br />
|series = Fast Racing<br />
|released = {{vgrelease|NA=December 10, 2015|EU=December 10, 2015|AUS=December 10, 2015|JP=December 22, 2015}} <br />
|genre = Racing, Arcade<br />
|modes = Single-player, multiplayer<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk, Classic Controller <br />
|wikipedia = https://en.wikipedia.org/wiki/Fast_Racing_Neo<br />
|rating = Playable<br />
}}<br />
'''Fast Racing Neo''' is a futuristic racing video game developed by Shin'en Multimedia and released for the Wii U in December 2015. It is often compared to Nintendo's F-Zero franchise. It is the second entry in the series, the first being Fast Racing League released on WiiWare for the Wii.<br />
<br />
== Known Issues ==<br />
Flickering graphics (mostly texture) and a overlaying effect that breaks into four squares depending on the track.<br /><br />
[[File:Vlcsnap-2018-02-25-12h39m26s438.png|500px|thumb|none]]<br />
[[File:Fast Racing Neo.jpg|500px|thumb|none]]<br /><br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
{{#ev:youtube|PoopcCV6BeI|30|inline|[https://www.youtube.com/watch?v=PoopcCV6BeI Fast Racing Neo running on CEMU 1.11.5c with proper sound]|frame}}<br />
{{#ev:youtube|PBmZD1cMzeQ|300|inline|[https://youtu.be/PBmZD1cMzeQ Cemu 1.12.0d FAST Racing NEO - 1440p]|frame}}<br />
{{#ev:youtube|6tB0tuM3PwI|300|inline|[https://youtu.be/6tB0tuM3PwI Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
{{#ev:youtube|NT8fMRYlx4A|300|inline|[https://www.youtube.com/watch?v=NT8fMRYlx4A FAST Racing NEO running on CEMU 1.14.0 WIP]|frame}}<br />
{{#ev:youtube|bbs3660kAWg|300|inline|[https://youtu.be/bbs3660kAWg Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=AMD Radeon HD 7800 2GB|user=nachopique|FPS=N/A|rating=Unplayable|notes=Stuck at black screen with 60 fps on start}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Unplayable|notes=Hangs at black screen on loading}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=N/A|rating=Unplayable|notes=Crash Emulator/Auto Close When Trying to Boot}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-4770k|GPU=Nvidia GTX 660|user=Kolyasisan|FPS=60|rating=Loads|notes=Works for about 2 seconds after which crashes on the title screen. The game loads blazingly fast. No bugs in graphics or audio were found.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes at the very beginning}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=EUR|CPU=Intel Core i3 4150 @3.50GHz|GPU=AMD Radeon R9 390|user=UltraNew|FPS=N/A|rating=Loads|notes=Game loads, but crashes in title screen/menu.}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i5-7600k|GPU=EVGA GTX 970 SSC|user=Reznoire|FPS=N/A|rating=Runs|notes=Game runs, but with severe lighting issues.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5-2400 @3.1Ghz|GPU=Zotac GTX 1060 3GB|user=ENiGMAXG2|FPS=60 on menu, ~15 ingame|rating=Runs|notes=Game runs, with heavy sound and graphical issues, crashes randomly}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @3.0Ghz|GPU=EVGA GTX 1070 8GB watercooled @ 2 GHz|user=Mikemk|FPS=60 on menu, ~7-15 ingame, with bursts of 20|rating=Runs|notes=Stressful/painful sound glitches when FPS drops below 10, crashes when crossing finish line.}}<br />
{{testend}}<br />
{{testsection|1.8|collapse}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4440 @3.10GHz|GPU=EVGA GTX 960 SSC|user=Amorzinho|FPS=60 on menu|rating=Loads|notes=Game open, but crash after the race load.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60 in menu|rating=Loads|notes=Crashes when entering a race. No crashlog generated.}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.0b|OS=Windows 7|region=USA|CPU=Intel Core i7 4790K @4.50GHz|GPU=GTX 1050TI|user=Cemuumec|FPS=60 on menu|rating=Loads|notes=Menus work, but crashes right before a race loads.}}<br />
{{testend}}<br />
{{testsection|1.10|collapse}}<br />
{{testend}}<br />
{{testsection|1.11|collapse}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=R9 390|user=Zumbuh|FPS=60 on menu|rating=Loads|notes=Crashes during race loading.}}<br />
{{testline|version=1.11.5c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ ~4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60 FPS|rating=Playable|notes=Very playable. Background music is fixed in this build as well as game performance. There is some flickering textures and a graphics overlay that is partly broken, but still doable}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 1400 @ 3.2GHz|GPU=AMD Radeon RX560 2GB|user=Sonikku|FPS=~60 FPS|rating=Playable|notes= Playable. There are graphical issues sometimes (flickering graphics and a overlaying effect) and occasional slowdowns (48-52 fps) but not often.}}<br />
{{testline|version=1.11.5d|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=Runs very well. There are graphical issues sometimes. Cemu crashes whenever I hit an obstacle.The short cutscenes of each track before the races are not shown (a black screen appears).Note:I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=60|rating=Playable|notes=graphical issues sometimes and flickering texture (it depends on the map) }}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=No longer crashes when I hit an obstacle (unlike in 1.11.5d). Lesser graphical issues than 1.11.5d.The short cutscenes of each track before the races are not shown.Note: I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @ 2.7GHz|GPU=Nvidia Geforce GTX 1070 8GB|user=Mikemk|FPS=Smooth 60 FPS most the time, 3-5 when loading tracks|rating=Playable|notes=Cemuhook used. Graphical flickering. Black screen for 20-40 seconds between announcer revealing track and track actually loading. Strange squares when driving over water. EDIT: The map Hibashira Speedway is nearly unplayable, very bad flickering and bloom covering entire screen, and the track popping in right in front of the car.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Fast_Racing_Neo&diff=10238Fast Racing Neo2018-11-11T18:43:22Z<p>Unreal: /* Gameplay Vidoes */</p>
<hr />
<div>{{Infobox VG<br />
|title = Fast Racing Neo<br />
|type = <br />
|image = [[File:FAST_Racing_Neo_Coverart.png|395px]] <br />
|developer = Shin'en Multimedia<br />
|publisher = Shin'en Multimedia, JP: Arc System Works<br />
|series = Fast Racing<br />
|released = {{vgrelease|NA=December 10, 2015|EU=December 10, 2015|AUS=December 10, 2015|JP=December 22, 2015}} <br />
|genre = Racing, Arcade<br />
|modes = Single-player, multiplayer<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk, Classic Controller <br />
|wikipedia = https://en.wikipedia.org/wiki/Fast_Racing_Neo<br />
|rating = Playable<br />
}}<br />
'''Fast Racing Neo''' is a futuristic racing video game developed by Shin'en Multimedia and released for the Wii U in December 2015. It is often compared to Nintendo's F-Zero franchise. It is the second entry in the series, the first being Fast Racing League released on WiiWare for the Wii.<br />
<br />
== Known Issues ==<br />
Flickering graphics (mostly texture) and a overlaying effect that breaks into four squares depending on the track.<br /><br />
[[File:Vlcsnap-2018-02-25-12h39m26s438.png|500px|thumb|none]]<br />
[[File:Fast Racing Neo.jpg|500px|thumb|none]]<br /><br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
{{#ev:youtube|PoopcCV6BeI|400|inline|[https://www.youtube.com/watch?v=PoopcCV6BeI Fast Racing Neo running on CEMU 1.11.5c with proper sound]|frame}}<br />
{{#ev:youtube|PBmZD1cMzeQ|400|inline|[https://youtu.be/PBmZD1cMzeQ Cemu 1.12.0d FAST Racing NEO - 1440p]|frame}}<br />
{{#ev:youtube|6tB0tuM3PwI|400|inline|[https://youtu.be/6tB0tuM3PwI Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
{{#ev:youtube|NT8fMRYlx4A|400|inline|[https://www.youtube.com/watch?v=NT8fMRYlx4A FAST Racing NEO running on CEMU 1.14.0 WIP]|frame}}<br />
{{#ev:youtube|bbs3660kAWg|400|inline|[https://youtu.be/bbs3660kAWg Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=AMD Radeon HD 7800 2GB|user=nachopique|FPS=N/A|rating=Unplayable|notes=Stuck at black screen with 60 fps on start}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Unplayable|notes=Hangs at black screen on loading}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=N/A|rating=Unplayable|notes=Crash Emulator/Auto Close When Trying to Boot}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-4770k|GPU=Nvidia GTX 660|user=Kolyasisan|FPS=60|rating=Loads|notes=Works for about 2 seconds after which crashes on the title screen. The game loads blazingly fast. No bugs in graphics or audio were found.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes at the very beginning}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=EUR|CPU=Intel Core i3 4150 @3.50GHz|GPU=AMD Radeon R9 390|user=UltraNew|FPS=N/A|rating=Loads|notes=Game loads, but crashes in title screen/menu.}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i5-7600k|GPU=EVGA GTX 970 SSC|user=Reznoire|FPS=N/A|rating=Runs|notes=Game runs, but with severe lighting issues.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5-2400 @3.1Ghz|GPU=Zotac GTX 1060 3GB|user=ENiGMAXG2|FPS=60 on menu, ~15 ingame|rating=Runs|notes=Game runs, with heavy sound and graphical issues, crashes randomly}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @3.0Ghz|GPU=EVGA GTX 1070 8GB watercooled @ 2 GHz|user=Mikemk|FPS=60 on menu, ~7-15 ingame, with bursts of 20|rating=Runs|notes=Stressful/painful sound glitches when FPS drops below 10, crashes when crossing finish line.}}<br />
{{testend}}<br />
{{testsection|1.8|collapse}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4440 @3.10GHz|GPU=EVGA GTX 960 SSC|user=Amorzinho|FPS=60 on menu|rating=Loads|notes=Game open, but crash after the race load.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60 in menu|rating=Loads|notes=Crashes when entering a race. No crashlog generated.}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.0b|OS=Windows 7|region=USA|CPU=Intel Core i7 4790K @4.50GHz|GPU=GTX 1050TI|user=Cemuumec|FPS=60 on menu|rating=Loads|notes=Menus work, but crashes right before a race loads.}}<br />
{{testend}}<br />
{{testsection|1.10|collapse}}<br />
{{testend}}<br />
{{testsection|1.11|collapse}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=R9 390|user=Zumbuh|FPS=60 on menu|rating=Loads|notes=Crashes during race loading.}}<br />
{{testline|version=1.11.5c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ ~4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60 FPS|rating=Playable|notes=Very playable. Background music is fixed in this build as well as game performance. There is some flickering textures and a graphics overlay that is partly broken, but still doable}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 1400 @ 3.2GHz|GPU=AMD Radeon RX560 2GB|user=Sonikku|FPS=~60 FPS|rating=Playable|notes= Playable. There are graphical issues sometimes (flickering graphics and a overlaying effect) and occasional slowdowns (48-52 fps) but not often.}}<br />
{{testline|version=1.11.5d|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=Runs very well. There are graphical issues sometimes. Cemu crashes whenever I hit an obstacle.The short cutscenes of each track before the races are not shown (a black screen appears).Note:I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=60|rating=Playable|notes=graphical issues sometimes and flickering texture (it depends on the map) }}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=No longer crashes when I hit an obstacle (unlike in 1.11.5d). Lesser graphical issues than 1.11.5d.The short cutscenes of each track before the races are not shown.Note: I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @ 2.7GHz|GPU=Nvidia Geforce GTX 1070 8GB|user=Mikemk|FPS=Smooth 60 FPS most the time, 3-5 when loading tracks|rating=Playable|notes=Cemuhook used. Graphical flickering. Black screen for 20-40 seconds between announcer revealing track and track actually loading. Strange squares when driving over water. EDIT: The map Hibashira Speedway is nearly unplayable, very bad flickering and bloom covering entire screen, and the track popping in right in front of the car.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Mario_Kart_8&diff=10237Mario Kart 82018-11-11T18:42:30Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Kart 8<br />
|image = [[File:MK8_BoxArt.jpg|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=May 30, 2014|EU=May 30, 2014|AUS= May 31, 2014|JP=May 29, 2014}}<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4), Online<br />
|input = GamePad, Pro Controller, Wii Remote, Wii Remote + Nunchuk, Classic Controller<br />
|wikipedia = Mario_Kart_8<br />
|rating = Playable<br />
}}<br />
'''Mario Kart 8''' is a kart racing game and the eighth major installment in the Mario Kart series, developed and published by Nintendo for the Wii U video game console. Like other games in the series, in Mario Kart 8, players control characters from the Mario franchise and participate in kart racing on various race tracks, using items to hinder opponents or gain advantages. While incorporating game mechanics originally featured in earlier Mario Kart games, Mario Kart 8 introduces anti-gravity sections that allow players to drive on walls or ceilings.<br />
<br />
== Known Issues ==<br />
<br />
=== Crashes with Dual-core recompiler and above ===<br />
*The game will crash or freeze after finishing a race on the dual and triple-core recompiler. Use the Single-core recompiler to prevent this.<br />
<br />
=== Crashes with GX2DrawDone() enabled ===<br />
*The game will crash or freeze during/after a race. Disable GX2DrawDone() to prevent this.<br />
<br />
=== Slowdown/99% GPU usage in Toad's Turnpike and Super Bell Highway ===<br />
*This issue occurred in Cemu 1.12.1, 1.12.2 and 1.13.0, but is non-existent in Cemu 1.12.0 and below.<br />
*This severely affects lower end NVIDIA GPUs such as GTX 750 Ti and other equivalents.<br />
*Having a stronger GPU (GTX 1060 or higher) helps tremendously.<br />
*Only temporary fix is to have a separate Cemu 1.12.0 folder for MK8.<br />
'''As of Cemu 1.14.0, this issue is fixed.'''<br />
<br />
=== Mii faces missing ===<br />
*You need to dump the Mii data from your Wii U. The title ID is 0005001B-10056000.<br />
<br />
=== Missing texts ===<br />
*You need a shareddata.bin dump from your Wii U to fix this. Alternatively, you can download [https://sshnuke.net/cemuhook/ Cemuhook] and use sharedFonts.<br />
*Please note that the fonts aren't loaded correctly when starting up the game.<br />
<br />
=== Broken/flickering textures on ground in certain courses on some Nvidia GPUs on some versions of Cemu ===<br />
<br />
=== Crashing on title screen when on Fiji(R9 Fury) series and newer AMD GPUs ===<br />
*Driver 18.4.1 has solved this issue regardless of shader system on Polaris and Vega. Reports are needed for Fiji verification. Older fixes are listed below.<br />
*Crashes on title screen before the checkered flag appears. Fixed by reverting AMD drivers, the latest known driver to work is 17.11.1. (Alternatively the latest drivers, or any drivers past 17.11.1, can be used when using the [https://www.reddit.com/r/cemu/comments/7trdy1/mario_kart_8_amd_polarisfiji_workaround/ Forza Demo workaround])<br />
*Another fix works with Cemu 1.11.6 for some AMD cards by turning off separable shaders (using conventional shaders instead). Tested driver version: Adrenalin Edition 18.3.4 with RX Vega 64 (*Further verification needed)<br />
<br />
=== Shadow issues ===<br />
*Cemu has some shadow issues in past releases (Cemu <= 1.11.5). These can sometimes be remedied by setting <code>accurateShaderMul</code> to <code>true</code> or <code>min</code> in the [[Tutorial:Game Profiles|gameProfile]] and increasing the '''GPU Shader Cache Accuracy''' to Medium or High.<br />
{{#ev:youtube|V8VB5o4LhlY|300|inline|[https://youtu.be/V8VB5o4LhlY shadows in Cemu version 1.7.5]|frame}}<br />
{{#ev:youtube|h05Tq7AqYHk|300|inline|[https://youtu.be/h05Tq7AqYHk shadows in Cemu version 1.11.0]|frame}}<br />
<br />
== Configuration ==<br />
*This game does not require non-default settings to run properly. You can install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]]. Optionally there are [[Tutorial:Graphic pack|graphic packs available]]. <br />
*You are required to dump account files from your Wii U to play online in Cemu, a guide to do so can be found [[Tutorial:Online Play|here]].<br />
==Versions==<br />
<br />
You can check the game version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number <br />
|-<br />
| v4.1 || v64<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| ? || v80 || ?<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|_mFI2O_Ssbk |300|inline|[https://youtu.be/_mFI2O_Ssbk 1.11.0 Mario Kart 8 Online]|frame}}<br />
{{#ev:youtube|E6Z-1SwSUtI|300|inline|[https://youtu.be/E6Z-1SwSUtI 1.11.0 Regional Race]|frame}}<br />
{{#ev:youtube|Rvv9T9jvLYQ|300|inline|[https://youtu.be/Rvv9T9jvLYQ Mario Kart 8 on Cemu 1.11.5]|frame}}<br />
{{#ev:youtube|7lzaJIWC6tQ|300|inline|[https://youtu.be/7lzaJIWC6tQ Cemu Emulator 1.12: Mario Kart 8]|frame}}<br />
{{#ev:youtube|dJhTf2KkSsc|300|inline|[https://youtu.be/dJhTf2KkSsc Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790HQ|GPU=NVIDIA GeForce GTX 970m|user=G30rg3|FPS=40-60|rating=Runs|notes=Slow emulation speed, no lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=AMD FX 8350 @ 4.1GHz|GPU=NVIDIA GeForce GTX 960|user=Tsume|FPS=20-25|rating=Runs}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=30-60|rating=Runs|notes=Stuttering (freezes every few seconds), graphic glitches.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4590 @ 3.3GHz|GPU=AMD Radeon R9 270X|user=Bratwursttester|FPS=30-60|rating=Runs|notes=Slow emulation speed, no lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 8|region=EUR|CPU=Intel Core i5 3350P|GPU=AMD Radeon HD 7750|user=Jelmerro|FPS=25-30|rating=Runs|notes=No lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core 2 Duo E8500|GPU=NVIDIA GeForce GTX 960|user=HerØpØn|FPS=30-35|rating=Runs|notes=30-35 FPS without NPCs, 15 with other players, lightning bugs, graphic glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 2320 @ 3.40 GHz|GPU=AMD Radeon R9 380|user=smax904|FPS=20-45|rating=Runs|notes=Graphic glitches; frequent crashes during loading; lighting sometimes absent, sometimes yellowish; broken shadows}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=20-55|rating=Runs|notes=20-30 fps in most areas, 45-55 fps in dark/covered/narrow areas. Only minor graphic glitches with the sky/background, appears to be AMD GPU specific. }}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5 650 @ 3.2GHz|GPU=NVIDIA GeForce GTX 750 Ti|user=Florens|FPS=15|rating=Runs|notes=When going into Mario Kart TV the miis have no heads}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=EUR|CPU=AMD A10-7850k|GPU=AMD Radeon R9 280X|user=Sebastiangamer|FPS=10|rating=Runs|notes=60fps on first screen, 20fps on menu, 10fps in game. (PM me on reddit if you know why it's so slow)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=20|rating=Runs|notes=20-28 fps in time trial , 12-15 in GP}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 3.3GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=15-20|rating=Runs|notes=Some Graphical Glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7 3770 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 650|user=Eltopo|FPS=20-30|rating=Runs|notes=Slow emulation, yet GPU usage oscillates around 40-60% Some graphical weirdness with the skybox and the lighting is off. The music loops improperly and unlistenable sfx.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k @ 4.5 Ghz|GPU=NVIDIA GeForce GTX 970|user=LuismaSP89|FPS=20-30|rating=Runs|notes=Controllers goes crazy (Up and left all the time)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=NVIDIA Geforce GTX 750Ti|user=LVoyd|FPS=35-45|rating=Playable}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7|GPU=AMD Radeon R9 290|user=freezman|FPS=40-50|rating=Runs}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i5 6600|GPU=NVIDIA GeForce GTX 660|user=bobby mcgee|FPS=10|rating=Runs|notes=Runs very slow. Playable but would take about 10 minutes to complete a race. Missing graphics. Weird sound.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=35-40|rating=Runs|notes=Really glitchy, Not great texture renders, shadow renders and terrible handling of vehicals. 70% playable.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=25|rating=Playable|notes=25 fps in GP and 30+ fps in time trial}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4670 @ 3.4GHz|GPU=Nvidia Gefore GTX 780 Ti|user=Yukiko|FPS=40-50|rating=Playable|notes=Graphical glitches (skybox mostly) and sound issues but otherwise much more playable then v1.4.0c}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-60|rating=Playable|notes=25-40 fps in GP and 45-60 fps in Time Trial. Only minor graphic glitches with the sky/background and certain character models/textures, appears to be AMD GPU specific. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-5820k @ 3.3ghz|GPU=Nvidia Geforce GTX 980|user=blizz|FPS=40|rating=Playable|notes=60FPS in Menu, constant 40 FPS in any Mode/Map, only Sky is glitched, Very Playable}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-5700HQ|GPU=NVIDIA GTX950M|user=Team Fail|FPS=TT: 55-60, Cups: 20-30FPS|rating=Playable|notes=Replays after a cup will fail to play and instantly put you to the cup presentation, Time Trials run almost flawlessly unless loading new content into memory, all cups run slow because of additional NPCs.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-5820k|GPU=AMD Radeon R9 390 x2|user=emulationrocks|FPS=57|rating=Loads|notes=Menus worked fine at just below 60 fps, once a race was loading it crashed}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=AMD Radeon R9 290|user=Brian Brown|FPS=45|rating=Loads|notes=Got to pick character and kart, but when loading into a race the loading screen would freeze, and my GPU drivers would freeze.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD Phenom II 3.4ghz|GPU=Nvidia Gtx 750ti|user=L3onrock3r|FPS=35|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4720HQ 2.6GHz (3.6GHz Turbo) Quad-Core|GPU=AMD Radeon R9 M265X 4GB GDDR5|user=gnmmarechal|FPS=60|rating=Loads|notes=The game menu loads, at 60FPS. However, when loading a race (any race), Windows says the driver stopped responding and restarts it, which makes Cemu hang.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4500U|GPU=Nvidia Geforce 820M|user=Simon|FPS=20|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=40|rating=Loads|notes=Game crashes at Loading screen but works fine on 1.4.0c. Using AMD Driver 16.2.1 Beta.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 380 4GB|user=WinFBoy|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 4690k|GPU=Nvidia GTX 780|user=DanteLarka|FPS=55|rating=Runs|notes=https://www.youtube.com/watch?v=QfiCvZ5HnPw As shown in test video some maps are almost 100% playable with around 55 FPS and some stuttering, whilst some maps are played with 40FPS. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 3610QM|GPU=Nvidia GTX 660M|user=windy city|FPS=20-30|rating=Runs}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 M 460 @ 2.53GHz|GPU=NVIDIA Geforce GT 420M|user=N/A|FPS=15-30|rating=Runs}}<br />
{{testline|version=1.4.1|OS=Windblows 10|region=USA|CPU=Pentium G3258 Overclock 4.2GHZ|GPU=Nvidia GTX 760 Overclock|user=Kinetic/Floppy Forks|FPS=60 Time Trials 45 Grand Twix|rating=Playable|notes=U wot m8?}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7 5920k @ 4.0Ghz|GPU=Nvidia GTX 780 GHz Edition|user=jamerst|FPS=60 (in menus)|rating=Loads|notes=Game loads perfectly, but when entering any race, the screen turns white, and only UI elements appear, but stack on top of each other and do not disappear.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core I5-6500|GPU=AMD Radeon R9 380|user=TheZoroark007|FPS=57 in Menu|rating=Loads|notes=Crashes while loading any course}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Pentium G3528 OC 4ghz|GPU=NVIDIA GTX950 FTW OC|user=ruhroo|FPS=48.25|rating=Playable|notes=+FPS+ <br />
|Menus - 59/60|Time Trial - 52/59|Grandprismo<>50cc<> 38/49 <>100cc<> 39/46 <>150cc<> 38/43<br />
BG's nice and trippy how we like 'em, audio glitches, heavily shadowed textures, them sparkly roads, rarely tha blue blobs will appear. (Driver Ver 364.72)}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GTX 970|user=PTKickass|FPS=45 ; 55|rating=Playable|notes=Sky is bugged. Sound effects are bugged. Characters are too dark on the selection screen. No videos in cup/mode select (black screen where it should be displayed). Water isn't transparent (when viewed from above).}}<br />
{{testline|version=1.4.2|OS=Windows 7|region=USA|CPU=Intel 3930k 4.7ghz|GPU=AMD Radeon R9 270x|user=master12210|FPS=30-40|rating=Runs}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=Nvidia GTX 970|user=JusTheo|FPS=59.4|rating=Playable|notes=Issues with sky and audio issues. People say the sky issues don't happen on AMD Cards, so idk.}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670K|GPU=AMD Radeon R9 390X Nitro|user=Zouiguipopo|FPS=50|rating=Playable}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-60|rating=Playable|notes=Slightly better stability and noticeably less stutter, other than that no major changes from 1.4.1. }}<br />
{{testline|version=1.4.2b |OS=Windows 7|region=USA|CPU=Intel Core i7-3720qm|GPU=Nvidia GeForce GTX 970m|user=Jobenblue|FPS=35-60|rating=Playable|notes=(Mario Circuit) 35 with other characters, 52-60 on time trial}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-50|rating=Playable|notes=Greatly improved stability overall. Better performance in GP mode (30-40fps) and seemingly ~10 less fps on average in TT mode. . AMD-specific sky issue (bright yellow spots/lighting) is fixed and kart headlights are displayed properly. AMD GPU-specific minor graphic glitches with very specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6600|GPU=AMD Radeon R9 380 4GB|user=Kopmeister|FPS=30-40|rating=Runs|notes=Pretty much the same as everyone, runs pretty much at 30-40, dips to 20, comes up to 50 then dips bla bla bla. That was in TT, CC races are unplayable}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-4500U|GPU=Nvidia Geforce 820M|user=Simone|FPS=35|rating=Playable}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K 3.9GHz|GPU=Nvidia GTX 780|user=Sid|FPS=40 - 50|rating=Playable|notes=Gran Prix with an average FPS of 40 to 50. Versus and Time Trial 55 average of 55 to 60 FPS. Less visual glitches and same sound problems compare to previous versions.}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k @ 4.0GHz|GPU=Nvidia Geforce GTX 760 4GB|user=BetaAlphaEpsilon|FPS=60|rating=Playable|notes=Shader and graphic issues primarily in the last 2 cups (Leaf and Lightning Cup) and you will get a black screen after the credits roll because it unlocks amiibo character.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7 4710HQ @ 2.5 GHz|GPU=Nvidia GeForce GTX 860m 2GB|user=anitokyo|FPS=40-55|rating=Playable|notes=Game is playable except having some hiccups when in gameplay. Emulator can not load all graphical layers as some menu text is missing. The brightness and contrast for the 3D models should be balanced for menus. They appear dark.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @4.2GHz|GPU=AMD R9 390 1050MHz Core (Driver 16.5.3)|user=shadowbrony420|FPS=40-60|rating=Playable|notes=Lack of specular mapping (however might be rendered on objects that I have not noticed), shading and shadowing glitches, etc.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx @ 3.2 GHz|GPU=Nvidia GTX 880m x2 SLI|user=Bob justbob2|FPS=2 FPS - 42 FPS|rating=Runs|notes=Game stops with frame rate drops then starts again making the game unplayable.}}<br />
{{testline|version=1.5.1|OS=Windows 8.1|region=EUR|CPU=Intel Core i3-3225|GPU=AMD Radeon R9 200 series|user=honzapat|FPS=(not tested)|rating=Playable|notes=With small bugs where game little bit paused but good}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Xeon E3-1230v3|GPU=Nvidia GTX 680 2GB|user=Eponator|FPS=55|rating=Playable|notes=Test was made in GRAND PRIX MODE!}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k @ 4.6GHz|GPU=Nvidia GTX 980ti|user=Lagia|FPS=60|rating=Playable|notes=Audio glitches, lighting is messed up, but textures are perfect. Message boxes fail to actually show message. Races have stuttering. Not too much different from the 1.5.0 release in that regard, but audio is better.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k @ 4.5GHz|GPU=Nvidia GTX 760|user=Meron35|FPS=60|rating=Playable|notes=MAKE SURE TO DOWNLOAD THE LATEST UPDATE - it improves the FPS a lot AND you get 200cc. Only the occasional stutter in FPS. Lighting in general seems to be weird, either blindingly bright or non-existently black. Lighting is particularly glitchy with kart headlights on Toad's Turnpike. Audio is glitchy whenever a new sound plays (eg drifting, changing from the cloud to the thunderstorm section in Cloudtop Cruise, hang gliding). }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD A10-7850K|GPU=AMD Radeon R7|user=JoelTheHyperGamer|FPS=30-60|rating=Runs|notes=when i complete a course and i try to quit out or continue it crashes }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel G3450|GPU=nVidia Geforce GTX 750 Ti|user=postscarce|FPS=30|rating=Loads|notes=Title screen loads, then it goes to an infinite load screen}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=2x Nvidia GTX 560 TI (SLI)|user=Noim|FPS=55-60|rating=Playable|notes=The Game works great. I could finish the first cup witout any big issues. Except the last Racetrack. The last Racetrack has many, many glitches. Everything was like the hole game is censored :D Everything else works perfektly. Cemu is using 2/8 Threads and 1/2 GPUs.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia Geforce GTX 970|user=Exus|FPS=60fps in menu ~40fps in game|rating=Playable|notes=Lighting issues in character select and in game. Crackling sound. Stutters in gameplay. No text in popup boxes (Quit menu, new character unlocks, etc.)}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel COre i7-4770k|GPU=Nvidia GeForce GTX 760|user=Mandy Morrison|FPS=54-58|rating=Playable|notes=some texture issues in certain levels}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Better performance in both GP mode (30-50fps) and in TT mode. (50-60fps) <br />
AMD GPU/Vertex cache -specific minor graphic glitches with specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD FX-6300 Six-Core Processor|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=20-30|rating=Runs|notes=Major lag makes the game slow-mo. Only patient people would be able to play}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=Nvidia GTX 1080|user=ThatSoupWasOk|FPS=55-60|rating=Playable|notes=Very stable FPS, no drops, only small frame skips when choosing some options. Loading screens took a bit of time, game loaded in fast though.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=25-30|rating=Runs}}<br />
{{testline|version=1.5.2|OS=Windows 8|region=USA|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=Nvidia Geforce GTX 650 Ti|user=Killer4Free|FPS=20-60|rating=Playable|notes=Multiple lighting bugs and constant stattering/lag spikes on alot of the courses}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-4720HQ 2.6GHz (3.6GHz Turbo) Quad-Core|GPU=AMD Radeon R9 M265X 4GB GDDR5|user=KryptonLion|FPS=Menus: 60 | TT: 40-60 | GP: 25-50 |rating=Playable|notes=Long loading times; minor visual glitches; no text in some textboxes; minor sound glitches.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3.4GHZ|GPU=AMD R9 280S|user=Abe|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 750 Ti|user=DJTHED|FPS=40|rating=Playable|notes=Other than the extremely long load times and long loading hitches that can happen occasionally mid-race, it is very playable and I can assume it can be played to completion. The only other real problems are just purely visual and audio bugs, but they don't get in the way of gameplay.<br />
https://youtu.be/IyyBoT_bwqA}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=Intel Core i7 3930k @ 4.22 GHz|GPU=AMD Radeon R9 270x|user=Nerd86|FPS=30-60|rating=Runs|notes=48-60 FPS on menus. Occasional speed drops / audio glitches on menus. 30-45 FPS in game. Audio is 95% perfect. Game freezes completely every so often (say, every 10-15 seconds). Audio keeps playing during freeze. Beautifully smooth gameplay except for freezes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4710HQ|GPU=Nvidia GTX 860M|user=that_90s_guy|FPS=40 in-race, 53 in time trial|rating=Playable|notes=Time trials are almost playable, with a couple of lightning issues in many areas which can be ignored. Races take a big FPS drop though to around 35-45fps. Also, random lag spikes can be had at the start of the race, but they reduce in number considerably as the race goes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460|GPU=Nvidia GTX 970|user=Ashif|FPS=50|rating=Playable|notes=Graphics aren't perfect but are getting better with every patch, in game audio can be smooth but has issues which make sounds sound unpleasant at times, game feels smooth even at lower fps such as 45 due to sound not slowing down with the game. Loading times can be long. Very enjoyable as of this version.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.5Ghz|GPU=NVIDIA GeForce GTX 1080|user=truedread|FPS=45-60|rating=Playable|notes=Loading times are very long, preview videos don't play, bit of stuttering and slowdowns, but plays fine.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel i7-4790K @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1070 8G|user=Frawtarius|FPS=40-60|rating=Playable|notes=First race starts with a lot of stuttering, with the FPS dropping below 30, but stabilizes quickly. The second race is a lot smoother, staying constantly above 50 FPS and hitting 60 often (with some very rare drops into the 40s). There are some menu elements that don't show up (such as the 50/100/150cc illustration animations), and the character selection models are greyed-out. Also, load times are long. Overall, though, definitely playable.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=nVidia GTX 1080|user=SD456|FPS=60|rating=Playable|notes=Sometimes it stutters, and it is loading the first race of a cup for 2-3 minutes. Other than that it works perfectly}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4590|GPU=Nvidia GTX 960|user=timm12|FPS=45-60|rating=Playable|notes=Loading screens take 30+ secs, dialog boxes do not show text}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD FX 6300|GPU=AMD Radeon RX480|user=Haizum74|FPS=40|rating=Playable|notes=Some lag, slowdown and occasional buffering but working fine *on a HDD*}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=CaptainProton|FPS=50–60|rating=Playable|notes=Using Mario Kart 8 Update 4.1; Sometimes long loading times, some audio glitches}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=Nvidia GTX 750Ti|user=Pelus|FPS=25-40|rating=Playable|notes=Long Loading Time,Minor audio issues,freeze in some parts of circuit in first lap.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790k @4.5GHz|GPU=Nvidia GTX 970 (SLI)|user=LokeYourLord|FPS=0-60|rating=Playable|notes=Game is fairly playable, but the FPS is super variable. One second i have a stable 60, then 0, then 60 and so goes the loop (means that it stutters about every 5-10 seconds and when entering water and alike it stutters heavily).}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia Gerforce Gtx 960|user=Nono|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k @ 4.5Ghz|GPU=Nvidia GTX 980Ti|user=Sharkiller|FPS=60|rating=Perfect}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Xeon E3-1231 V3|GPU=Nvidia GTX 970 STRIX|user=Christovic|FPS=60|rating=Playable|notes=Lots of FPS dips at intense parts of game, like when entering water. Very long loading time.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 @ 3.6Ghz|GPU=Nvidia GTX 650 1GB|user=_Lisu_|FPS=45-50|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=40-50|rating=Playable|notes=The screen loadings are much faster}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-6700|GPU=NVIDIA 980ti|user=Joonas|FPS=60|rating=Playable|notes=Game freezes for a bit ONLY on loading screens and while starting the map, otherwise is perfect.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i5 3570k|GPU=Nvidia Geforce GTX 760|user=Ayurai|FPS=60~55|rating=Playable|notes=Minor Sound Glitches, almost impercetibly graphic glitches in most circuits. little stutters.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700 @ 3.4 Ghz|GPU=AMD R9 390|user=Zamson|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 750 Ti|user=DJTHED|FPS=50-60|rating=Playable|notes=This version of Cemu really improved the overall performance of this title compared to previous versions. Long loading times and initial loading hitches are still a thing, but once it gets going, it runs butter smooth on my mid-range PC. Visually looks much better and closer to how it looks on console too.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-6300 3.5 GHz.|GPU=AMD RADEON R9 280|user=Sid|FPS=25|rating=Playable|notes=Framerate choppy, some lighting bugs (shadows), a little lack of detail.}}<br />
{{testline|version=1.5.4|OS=Windows 8.1|region=USA|CPU=Intel Core i7 3770 @ 3.4 GHz|GPU=NVIDIA GTX 650 (2gb)|user=Eltopo|FPS=45-60|rating=Playable|notes=Persistent micro stutter.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel i7|GPU=GTX 980|user=Kaya|FPS=60|rating=Playable|notes=Is fun}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 5820k OC @4.6Ghz|GPU=Nvidia GTX 980Ti (SLI)|user=DrCheesyNipples|FPS=40-60|rating=Playable|notes=Game is playable except for a few audio issues and stuttering throughout gameplay that drops fps down to 40. }}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=45-57|rating=Playable|notes=it has a better performance, but some fps drops, also looks better}}<br />
{{testline|version=1.5.5|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 3.60GHz|GPU=AMD R9 290x|user=Dumb-Nut|FPS=60|rating=Playable|notes=there are some graphical glitches and sund glitches and on 1 player it runs from 60fps on 2 players it runs from 60-30fps and on 3 players it runs from 16 to 30 fps but mostly bellow 30 and somtimes a little bit laggy in 2 players too}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @3.2GHz|GPU=Nvidia GeForce GTX 960|user=Olifantje|FPS=50|rating=Playable|notes=Some frame drops and short freezes. Unlock messages and award ceremonies don't load properly. Pretty playable all around}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 3770|GPU=Nvidia GTX 960 2GB|user=Mureb|FPS=55|rating=Playable|notes=Game runs pretty good in race mode. Almost 60 in every track, just the usual stutter from shader cache. }}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2.7ghz|GPU=NVIDIA Geforce GTX 460|user=N/A|FPS=20-30|rating=Runs|notes=Everything works fine up until the race, which goed twice as slow as usual.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=EUR|CPU=Intel Core i7 quadcore 3.8ghz|GPU=AMD RX460 8GB|user=N/A|FPS=50-60|rating=Playable|notes=Some levels go at around 45 fps, others 55. Choose the right level and it's playable.}}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2400 @3.1Ghz|GPU=Nviaida Geforce GT720 2GB|user=Mambila2001|FPS=25-40|rating=Playable|notes=Near 30 fps most of the time, 60fps in menus}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz|GPU=Nvidia GeForce GTX 960M|user=MLPLoneWolf|FPS=60|rating=Unplayable|notes=Its loads for 30-40 seconds and crashes }}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i5 4960 3.5GHz|GPU=Nvidia GeForce GTX 960|user=Malkierian|FPS=50|rating=Playable|notes=Infrequent dips below 30 FPS mid-circuit. No graphical glitches.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i5-6300HQ @ 2.3GHz|GPU=NVDIA GeForce GTX 960M|user=passerby1234|FPS=30|rating=Playable|notes=Minor texture glitches involving text and text boxes}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=USA|CPU=Intel Core i5 2500|GPU=NVIDIA GeForce GT 730|user=Yusu|FPS=25-30|rating=Playable}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=USA|CPU=Intel Core i5 2500k |GPU=AMD R9 270x Crossfire (x2)|user=itsjusttime|FPS=60FPS w/dips|rating=Playable|notes=needs a bit of tweaking but it plays pretty good. Most of the game is 60FPS but it goes have a bunch of dips now this is not a big problem}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 970|user=3D2Y Bandicoot|FPS=53|rating=Playable|notes=Long loading times, stuttering sometimes, little graphic bugs on cars in the selection menu, sometimes the reflection is missing on the tracks.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i7 6700hq 2.6GHz|GPU=Nvidia GTX 1060 1405/1873MHz|user=Nep-Nep|FPS=60 with dips to 30fps|rating=Runs|notes=while playing fps sometimes dips down to 30fps occurs between laps, entering and exiting indoor/outdoor, land/water sections. text in menus aren't always displayed}}<br />
{{testline|version=1.5.6|OS=Winsows10|region=EUR|CPU=Intel Core i5-6500|GPU=Nvidia GTX 960|user=Easy|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel i7-6700k @4.8GHz|GPU=NVidia GTX 970|user=zXTechnoWolf|FPS=60|rating=Playable|notes=Minor lighting errors, missing text on pop-up menus. Other than that only occasional lag spikes when rendering cutscenes. Completely playable and very fun}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k|GPU=AMD RX 480|user=Yaz152|FPS=55|rating=Playable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD FX 4350 @ 4.2 GHz|GPU=Nvidia GeForce 770|user=Sander|FPS=20-60|rating=Playable|notes=Missing texts after GP completion. Often runs at 60fps, sometimes dips to 20-30fps.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k @ 4.2 GHz|GPU=Nvidia Geforce GTX 970|user=enginurd|FPS=~60|rating=Playable|notes=has some slowdowns during gameplay - I think it's when textures are loading}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i3 6100|GPU=Nvidia 1060 3gb|user=Killah|FPS=55~60|rating=Playable|notes=Stuttering.... Can't play game smoothly yet.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7 6700 @ 3.40GHz|GPU=AMD Radeon R9 390|user=Kandykun|FPS=50-60|rating=Playable|notes=No text in notification boxes, brief pauses when transferring to water parts}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460|GPU=Nvidia Geforce GTX 760 (oem)|user=TMCThomas|FPS=58|rating=Playable|notes=Runs with some micro-stutter}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K|GPU=GTX 1070|user=CaptainProton|FPS=55~60|rating=Playable|notes=Initial lags when starting race for the first time.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Avoid using vsync when windowed, appears to periodically limit fps to 30fps when enabled. Does not appear to happen when disabled. }}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX 970|user=Asper|FPS=30|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k @3.5 ghz|GPU=AMD Radeon R9 380|user=GangstaSenju|FPS=55|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD A8-5500B APU @ 3.2 GHz|GPU=AMD Radeon HD 7560D|user=amdfps|FPS=30|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD Radeon R9 M395|user=Christopher Cuevas|FPS=60|rating=Unplayable|notes=Aside from slight graphical imperfections and the occasional slowdown during loading, the game runs beautifully and is 100% playable. 2015 27" 5k iMac 3.3Ghz}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD FX 6300 Six-Core|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=60 (30-50 Grand Prix)|rating=Playable|notes=Can be perfectly playable in Time Trails with now ALMOST all levels can be ran at 60 FPS. With many characters in the race, the game will have some more lag. Everything looks perfect except for weird chunks in some levels are glitchy with shaders and objects looking stretched.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 3820|GPU=Nvidia 1060|user=JuleZz|FPS=50-60|rating=Playable|notes=Game is Good playable but it loads some times a few seconds while you are in the race}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel i7 4.0GHz |GPU=Nvidia Geforce GTX 960|user=Radiowaste|FPS=60|rating=Playable|notes=selecting the cycleBased timer option yeilded better results than hostBased timer. }}<br />
{{testline|version=1.6.1|OS=Windows 7|region=EUR|CPU=Intel Core i7-2670QM|GPU=Nvidia GTX 540m|user=Zucar|FPS=35|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Greatly improved performance in Grand Prix mode. (50-60fps) <br />
AMD GPU specific minor graphic glitches with specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=25-60|rating=Playable|notes=Runs between 25 and 40 depending on what is going on onscreen on this relatively weak PC. Replaying a stage raises it to 30-50.}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=No major changes from 1.6.1}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i5 2500k @4.4Ghz|GPU=Nvidia GTX 970|user=4b3dul|FPS=50|rating=Playable}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=FX - 8300 @ 4.9GHz|GPU=AMD R9 380 2GB|user=FaithLV|FPS=30|rating=Runs|notes=Frequent stuttering and framerate issues. GPU Usage 100% at all times. CPU usages in mid 40%.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070 8GB|user=seriosbrad|FPS=55-60|rating=Playable|notes=Minor stuttering after initial shader caching, very playable}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700|GPU=Nvidia GTX 1080 8GB|user=KibosJ|FPS=55-60|rating=Playable|notes=Very playable, minor stuttering at first load, using 1080p gfx pack (text missing from some menus)}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 1070 8GB|user=Fallen Shinigami|FPS=55-60|rating=Playable|notes=Minor stuttering while building cache, using 4K gfx pack (text missing from some menus)}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD RX 480 8GB|user=Nerdsinc|FPS=54-59|rating=Playable|notes=Minor stuttering during initial shader caching, occasional microstuttering (usually during environment transitions), occasional graphical glitches (stretched objects, shadows randomly appearing, text missing from some menus.}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i7-4770K @ 4.0GHz|GPU=Nvidia GTX 770|user=Shwobble|FPS=50-60|rating=Playable|notes=Texture issues with a few of the paragliders ingame, runs almost perfectly otherwise.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=55-60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3350p @ 3.5GHz|GPU=Radeon RX 480 4GB|user=kamild1996|FPS=30-40|rating=Playable|notes=Frequent FPS drops, under 30-40 fps in many cases, even after the track has already been played and the shader cache has already been built. Very rarely 55-60 fps. Minor graphical glitching. CPU 50-60% usage, barely any load on GPU.<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 3770K @ 3.9GHz|GPU=Radeon R9 290X 8GB Driver vers 17.2.1 |user=ralstig|FPS=50-60|rating=Playable|notes=Occasional hiccup here and there with some graphical glitches and screen tearing. Vsync drops performance into 30s.<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 2600 @ 3.4GHz|GPU=AMD HD 7850 2GB Driver vers 16.6 |user=Themoonisacheese|FPS=45-50|rating=Playable|notes=Feels sluggy at first but definitely playable. Did not experience mini-freezes<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820k @ 4.5GHz|GPU=nVidia GTX 980 Ti |user=Phritz|FPS=60|rating=Playable|notes=Here and there mini freezes upon first playthrough but other than the missing UI elements (map, text in notifications) a better experience than on Wii U with the 4k pack<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6500U @ 2.5GHz|GPU=nVidia GeForce 940MX|user=misterflo|FPS=45-60|rating=Playable|notes= There are traces of missing texts and occasional frame dropouts. <br />
}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=GTX 1070 |user=Elite|FPS=45-60|rating=Playable|notes= Occasional min-freezes, sometimes slows down for a moment, minor graphical glitches.<br />
}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600k @ 3.40GHz|GPU=Nvidia GTX 980B|user=HandZ Gaming|FPS=60|rating=Playable|notes=Can get MK8 working in 4k and at 60fps once the shaders have been downloaded. Flawless performance even with the DLC}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters, no issues with DLC content}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.8GHz|GPU=Nvidia GTX 1060 6GB |user=Aichii|FPS=60|rating=Playable|notes=Missing text in textboxes, Tested Singleplayer and it runs really good so far, using 1080p pack with default settings.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.5GHz|GPU=Nvidia GTX 970|user=Crowzer|FPS=60|rating=Playable|notes=Missing text in textboxes. Completed a few tournaments, works almost flawless. Using 4K GraphicPack.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ OC 4.5GHz|GPU=AMD HD 5750|user=dendros77|FPS=40-60|rating=Playable|notes=In order to make this game run with this GPU (thanks to the old legacy drivers 15.7.1 or 16.2.1), you have to run the game in fullscreen the whole time. That's a workaround.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.5GHz|GPU=Radeon R9 390|user=Hyperbrid|FPS=45-59|rating=Runs|notes=Missing text in textboxes. There are some texture glitches at the start of the race and the framerate drops and rises frequently making it not enjoyable enough to play. The multiplayer mode works but with alot of texture glitches and massive framerate drops which never goes to 60.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=50-60|rating=Playable|notes=Game very playable, no missing textures, only text is missing in some textboxes. Didn't test the multiplayer, and I didn't install a texture pack. Sometimes the game drops to 50 fps, but mostly 60fps.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2.40GHz|GPU=Nvidia GTX 850M 4GB|user=Bjoris|FPS=45-60|rating=Playable|notes=There is quite a lot of stutters (also after round 1 but les noticeable) generally 50 fps but after a while it will jump up to 60. I did no multiplayer testing. Also keep in mind this is a laptop.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=45-60|rating=Playable|notes=Game is playable, but tends to shudder quite a bit. Fps gradually will pick up after starting race. Some of the graphic UI in menus is not visible. Characters on the selection screen sometimes temporarily fall to a dark shade colour. Mii functionality and Multiplayer mode was not tested.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=GTX 750 Ti 2GB |user=chriztr|FPS=55-60|rating=Playable|notes=Runs as expected.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700 @ 3.40GHz|GPU=Nvidia GTX 1080|user=Hadxmen|FPS=60|rating=Playable|notes=Great performance at 4K60FPS with HQ Shadows: https://youtu.be/nTF-dhCrNCk}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Works perfect even with 4 players at split screen}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Ryzen 1600 @ 3.9GHz|GPU=Nvidia GTX 1070|user=caiom|FPS=55-60|rating=Playable|notes=Works well. Missing some menu UI. 4 player split screen is almost perfect, the FPS in that situation can go down to 50 which is kind of annoying (most of the time is 57-60). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Playable|notes=1.8.1b, public release}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.00GHz|GPU=Nvidia Geforce GTX 980|user=Sleepsong|FPS=60|rating=Perfect|notes=1.8.1b, patreon release; Without cemuhook: Some Menu text is missing, Some graphics in Menu's do not show up. With cemuhook 0.4.4.0 both of these features appear and the game runs as intended at 60FPS, with no issues. I did notice a slight lighting bug when selecting a character but nothing that takes away from gameplay in anyway. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 2500k @ 4.00GHz|GPU=AMD Radeon 7970|user=jebbyderinger|FPS=60|rating=Playable|notes=Works @ 60fps 95% of the time. Dialog boxes are missing text when you win a cup and there are some shadow bugs on tracks where the lighting is mimicing early morning or late evening (this happens in certain corners. The shadows aren't alligned with the objects creating them and appear to be moving around the landscape.) }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.7GHz|GPU=Nvidia GTX 1080 Ti|user=Jadetsu|FPS=60|rating=Perfect|notes=Runs at a steady 60fps in 8k (4320p) with HQ shadows when using Cemuhook 0.4.4.0. Same results in 2 player split screen. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i3-7100 @ 3.9GHz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=55-60|rating=Playable|notes=Usually runs at 60 fps with the occasional dips to 55 fps. No major issues with gameplay. Unable to see text in some dialog boxes. }}<br />
{{testline|version=1.8.2|OS=Windows 8.1 (64 bit)|region=USA|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=Nvidia GTX 760|user=Wecl|FPS=45-60|rating=Playable|notes=Text issue fixed by downloading the latest fonts from CEMUHook. FPS info is from running the game at regular settings, with GPU buffer cache accuracy set to low. When using the Mario Kart 360p/540p graphics packs, gameplay stays in the 50-60 range. Graphics driver crashes on some courses but I'm sure that's more of an Nvidia issue than CEMU. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5-4590 @ 3.3GHz|GPU=Nvidia GTX 1070|user=Slappy|FPS=60|rating=Playable|notes=Without CEMUHook the game had massive lag spikes and a slight font issue but after installing CEMUHook the game ran at a solid 60fps and the font issue was fixed.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes=Had some freezes, frame drops and missing font without cemuhook. With Cemuhook no problems.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.80 GHz|GPU=GTX 1060 6GB|user=Ryukori|FPS=60|rating=Playable|notes=Game stutters a lot when loading textures for the first time, especially when entering areas with water. Missing text on screens after completing cups. Mii head is black and its name appears as "?????". Game goes to an infinite black screen after completing all cups and watching credits (restarting CEMU makes things go back to normal).}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=60|rating=Playable|notes= Updates and DLC installed. Game runs at constant 60 FPS in all modes with the occasional shader build stutter. Cemuhook fixed the not playing main menu videos.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k @ 4.50 GHz|GPU=AMD RX 480 8GB|user=Ocean_Breeze|FPS=0|rating=Loads|notes=Game refuses to run specifically on the RX480 on any recent drivers. This is an issue caused by AMD but not looked into or patched by the CEMU dev team. Any other affected games are unknown.}}<br />
{{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=EUR (Germany)|CPU=Intel Core i7-7700k @ 4.70GHz (OC from 4.20Ghz)|GPU=Palit Nvidia GTX 1070 GameRock|user=Simon_Nitzsche|FPS=60|rating=Playable|notes=FPS lag only barely happens (mostly only at the end of the loading screen). Wii U only appears with Cemuhook or shareddata.bin (which i couldn't find on the internet). sharedFonts have some issues with German. All Mii heads are missing. Player names only are ?????. Only i am visible on the minimap, no Bots and no other players in multiplayer.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7-7700HQ @ 2.80 GHz|GPU=Nvidia GTX 1050 Ti|user=Dragonracer21|FPS=60|rating=Playable|notes=Very playable with a few graphic bugs, but most of them are fixable by installing Cemuhook.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.00 GHz|GPU=Nvidia GTX 1050 Ti|user=Bunch045|FPS=60|rating=Playable|notes=Extremely playable with almost no bugs, and minimal stuttering even with 4 gigs of RAM.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Playable but performance has been dipping from 1.9 for me. No visual bugs present. Does not seem to stutter with or without shader cache.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=ASIA|CPU=intel Core i7 6500U @ 2.5GHz|GPU=AMD R5 M335|user=Jesj|FPS=30-60|rating=Runs|notes=Only time trial mode can be played as the rest goes to hang during the loading screen(Probably due to the presence of more npcs). Apart from that, no visual bugs or glitches and the game runs smoothly with slight dips in fps now and then.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 Pro|region=EUR|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=30-60|rating=Playable|notes=Works fine. Has some framedrops during races in the first lap of every race (probably map caching). NFC-Tag Scan not working.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EUR|CPU=Intel i7-7700HQ @ 3.8Ghz|GPU=NVIDIA Quadro M1200|user=Link|FPS=60|rating=Perfect|notes=Using 8GB 2400 DDR4 RAM, complete shader cache and Mii dump files. Right from the start everything was smooth. Not a single graphics issue or gameplay issue. Always 60 fps steady, no shader caching. Feels like playing on a real Wii U, so I dare give this game its first Perfect rating.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=53-60|rating=Playable|notes=Cemuhook 0.5.6.2. Graphic packs: 1080P Res, GX2DrawDone ON. CPU mode: Single-core recompiler. GPU buffer cache accuracy: High. , It actually plays pretty smoothly but it just sometimes hiccups and slightly stutter. And there is also another bug that slightly lags the screen and play the Soundeffect 5 Times In the Character Sel-Menu. Also Note I'm using the single core Recompiler the Dual and Triple Core Recomps Get The Game To Crash after First or Second Race}}<br />
{{testline|version=1.11.3|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 50 - 60|rating=Perfect|notes=Perfect but I think you must load a track once before you can play it without hard loading glitches. After that it works nice.}}<br />
{{testline|version=1.11.4b|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 60|rating=Perfect|notes=Perfect Update to 1.11.4b fixed much glitches just like the error that Mario Party 10 doesn't works. But I think you must load a track once before you can play it without soft loading lags. After that it works nice.}}<br />
{{testline|version=1.11.4b|OS=Windows 10|region=USA|CPU=Intel i7-7700HQ @ 2.8 Ghz|GPU=Nvidia GeForce GTX 1070 Max-Q|user=Hydroptix|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.2. Graphics packs: 2560x1080. Runs perfectly after initial shader cache generation with very little to no stutter on any map. Running triple core recompiler reduces stuttering to zero overall, but the game will crash after one or two races.}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 750Ti|user=Cemu4life|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Cached shaders: 11,530. A few stutters here and there but the experience was acceptable. A few textures didn't load properly, and I experienced large frame drops when drifting or when multiple entities were on the screen. I would recommend using a 1080p graphics pack instead of a 4k graphics pack, like I used, as I experienced slightly higher FPS. I also recommend using low GPU buffer accuracy and precompiled shader cache from the internet. }}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 1080Ti|user=Cemu4life|FPS=55-60|rating=Perfect|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Pretty good experience. I experienced very little micro-stutter. My GPU buffer cache accuracy is at medium, and I currently have 11,530 cached shaders. GPU usage averaged at around 10-40%. There were a few random stutters with VSync on, so its best to disable that. I didn't see any graphical issues, although there was a bit of stuttering on the first lap of every race, but it didn't hurt gameplay much. Good experience overall. There was also a few random crashes, but it was extremely rare (I only experienced it twice over about 20 hours of gameplay).}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-7820HK @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1080 (Mobile-Optimus)|user=TPNxl|FPS=60|rating=Playable|notes=Computer: Alienware 17 R4 with GTX 1080. Hard drive: 2TB Seagate Firecuda 2.5" HDD. RAM: 32GB DDR4-2400. Graphics packs: 3840x2160 V-sync. CPU mode: Single-core recompiler. Cached shaders: about 3500. Awesome experience - there is almost no micro-stutter. I initially set the GPU buffer cache to High in the hopes that it would fix some missing text like in SSB4 on CEMU but that just ended up causing lag to the game, even on 1080p (the game would drop to 25 fps at its lowest, but no microstutter). With that set to Low, as well as the GPU forced to the GTX 1080 (my iGPU is a HD 630), framerate jumped to 60 and stayed there. However, H.264 as well as certain text is still broken without Cemuhook. Granted, I've only played Time Trials, but still a very good result. }}<br />
{{testline|version=1.11.5d|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=AMD Ryzen 7 1700 @ 3.85GHz|GPU=AMD Vega 64 LC Limited Edition|user=Xangelix|FPS=55-60 With Stuttering|rating=Playable|notes=RAM: 16GB 3200 MHz. Graphics packs: 3840x2160 and Higher Quality Shadows. CPU mode: Single-core recompiler. Mode: Conventional Shaders. For the most part it performs and looks great. "Neo Bowser City" was the only map with dips at a few points in the map down to 40fps. Minor reflection and shadow problems in a few maps such as sky lights in "Super Bell Subway" and bad shadows and shadow flickering in "Big Blue". Picking up an item causes noticible stutter. Switching to conventional shaders (re-introduced in 1.11.6) from separable solved crash on startup.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i5-7300HQ @ 3.3 GHz|GPU=Nvidia Geforce GTX 1050ti|user=Mr. Toast|FPS=40-60|rating=Playable|notes=Cemuhook 0.5.6.4. 8GB 2400MHz RAM + 8GB pagefile. Graphics Packs: 1920x1080, Higher Quality Shadows. CPU mode: Single-core Recompiler. Shader Type: Separable. Plays at a perfect 60 alone, the 45 fps drop was due to 2 player local split screen play. No noticeable slowdowns, stutter, or visual artifacts, even in Grand prix. Online plays as well or sometimes better than single player. The missing text and Mii faces are still present although.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i7-3770 @ 3.9Ghz|GPU=AMD RX 560 2Gb OC|user=Eric-of-The-Sun|FPS=35-60|rating=Perfect|notes=After the shadercache is built by racing once on every track (or using a complete transferable cache from YouTube description links), everything is buttery smooth everywhere with no graphical glitches, especially when using triple-core recompiler (unstable). If you can stand missing features that need authentic Wii U dump files... This game plays perfectly.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro (64 Bit)|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.4, GFX Packs: 2560x1440, High Res Shadows, Adjustable Bloom. RDTSC and GX2DrawDone() disabled, CPU Mode: Single-core Recompiler, GPU Buffer Cache Accuracy: Low. Disabling GX2Drawdone() resolves crashing issues.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=US|CPU=Intel Core i7-6800K 3.6Ghz|GPU=Sapphire Radeon RX580 8GB SE|user=ForeverAlone2009|FPS=40-60|rating=Playable|notes= Cannot get more than 40 fps in local 4 players. 60fps rock solid in 1 player and 2 player modes. If anyone can achieve 60fps in 4 players, please share the settings because I can get 60fps in Smash Bros.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Home|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=EVGA GeForce GTX 1060 6GB|user=ijm523|FPS=60|rating=Perfect|notes=Using Cemuhook 0.5.6.4, 1920x1080 Graphics pack, Single core recompiler. After racing each track once, everything runs buttery smooth.}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}}<br />
{{testline|version=1.12.1b|OS=Windows 10 Professional|region=USA|CPU=Intel Core i3-6100 @ 3.7 GHz 8 GB RAM|GPU=AMD Radeon RX480 8GB|user=zedfs|FPS=25-60|rating=Playable|notes=Using rcommended gameprofile settings, Cemuhook 0.5.6.5, GPU buffer cache accuracy low.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10 Pro|region=USA|CPU=Intel Core i5-3470 @ 3.20GHz|GPU=MSI GTX 1050 OC 2GB |user=iamLudde|FPS=60|rating=Perfect|notes=Using Cemuhook , 1600x900 Graphics pack, Single core recompiler. Using a Shader Cache.No lag next to Toad's Turnpike and Super Bell Highway.}}<br />
{{testend}}<br />
{{testsection|1.14}}<br />
{{testline|version=1.14.0c|OS=Windows 7 Ultimate|region=EUR|CPU=Intel Core i7-6700K @ 4.00GHz|GPU=Nvidia GTX 780ti 3GB |user=Billcox|FPS=30-60|rating=Playable|notes=CemuHook, graphics pack, recommended settings + shader cache. Bizarre error, starts at 60fps decreasing to 30 during Grand Prix mode, averaging between 5 and 10 fps drop each track change. Occurs in Time Trial mode too if playing tracks continuously.}}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Mario_Kart_8&diff=10236Mario Kart 82018-11-11T18:42:12Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Kart 8<br />
|image = [[File:MK8_BoxArt.jpg|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=May 30, 2014|EU=May 30, 2014|AUS= May 31, 2014|JP=May 29, 2014}}<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4), Online<br />
|input = GamePad, Pro Controller, Wii Remote, Wii Remote + Nunchuk, Classic Controller<br />
|wikipedia = Mario_Kart_8<br />
|rating = Playable<br />
}}<br />
'''Mario Kart 8''' is a kart racing game and the eighth major installment in the Mario Kart series, developed and published by Nintendo for the Wii U video game console. Like other games in the series, in Mario Kart 8, players control characters from the Mario franchise and participate in kart racing on various race tracks, using items to hinder opponents or gain advantages. While incorporating game mechanics originally featured in earlier Mario Kart games, Mario Kart 8 introduces anti-gravity sections that allow players to drive on walls or ceilings.<br />
<br />
== Known Issues ==<br />
<br />
=== Crashes with Dual-core recompiler and above ===<br />
*The game will crash or freeze after finishing a race on the dual and triple-core recompiler. Use the Single-core recompiler to prevent this.<br />
<br />
=== Crashes with GX2DrawDone() enabled ===<br />
*The game will crash or freeze during/after a race. Disable GX2DrawDone() to prevent this.<br />
<br />
=== Slowdown/99% GPU usage in Toad's Turnpike and Super Bell Highway ===<br />
*This issue occurred in Cemu 1.12.1, 1.12.2 and 1.13.0, but is non-existent in Cemu 1.12.0 and below.<br />
*This severely affects lower end NVIDIA GPUs such as GTX 750 Ti and other equivalents.<br />
*Having a stronger GPU (GTX 1060 or higher) helps tremendously.<br />
*Only temporary fix is to have a separate Cemu 1.12.0 folder for MK8.<br />
'''As of Cemu 1.14.0, this issue is fixed.'''<br />
<br />
=== Mii faces missing ===<br />
*You need to dump the Mii data from your Wii U. The title ID is 0005001B-10056000.<br />
<br />
=== Missing texts ===<br />
*You need a shareddata.bin dump from your Wii U to fix this. Alternatively, you can download [https://sshnuke.net/cemuhook/ Cemuhook] and use sharedFonts.<br />
*Please note that the fonts aren't loaded correctly when starting up the game.<br />
<br />
=== Broken/flickering textures on ground in certain courses on some Nvidia GPUs on some versions of Cemu ===<br />
<br />
=== Crashing on title screen when on Fiji(R9 Fury) series and newer AMD GPUs ===<br />
*Driver 18.4.1 has solved this issue regardless of shader system on Polaris and Vega. Reports are needed for Fiji verification. Older fixes are listed below.<br />
*Crashes on title screen before the checkered flag appears. Fixed by reverting AMD drivers, the latest known driver to work is 17.11.1. (Alternatively the latest drivers, or any drivers past 17.11.1, can be used when using the [https://www.reddit.com/r/cemu/comments/7trdy1/mario_kart_8_amd_polarisfiji_workaround/ Forza Demo workaround])<br />
*Another fix works with Cemu 1.11.6 for some AMD cards by turning off separable shaders (using conventional shaders instead). Tested driver version: Adrenalin Edition 18.3.4 with RX Vega 64 (*Further verification needed)<br />
<br />
=== Shadow issues ===<br />
*Cemu has some shadow issues in past releases (Cemu <= 1.11.5). These can sometimes be remedied by setting <code>accurateShaderMul</code> to <code>true</code> or <code>min</code> in the [[Tutorial:Game Profiles|gameProfile]] and increasing the '''GPU Shader Cache Accuracy''' to Medium or High.<br />
{{#ev:youtube|V8VB5o4LhlY|300|inline|[https://youtu.be/V8VB5o4LhlY shadows in Cemu version 1.7.5]|frame}}<br />
{{#ev:youtube|h05Tq7AqYHk|300|inline|[https://youtu.be/h05Tq7AqYHk shadows in Cemu version 1.11.0]|frame}}<br />
<br />
== Configuration ==<br />
*This game does not require non-default settings to run properly. You can install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]]. Optionally there are [[Tutorial:Graphic pack|graphic packs available]]. <br />
*You are required to dump account files from your Wii U to play online in Cemu, a guide to do so can be found [[Tutorial:Online Play|here]].<br />
==Versions==<br />
<br />
You can check the game version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number <br />
|-<br />
| v4.1 || v64<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| ? || v80 || ?<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|_mFI2O_Ssbk |350|inline|[https://youtu.be/_mFI2O_Ssbk 1.11.0 Mario Kart 8 Online]|frame}}<br />
{{#ev:youtube|E6Z-1SwSUtI|350|inline|[https://youtu.be/E6Z-1SwSUtI 1.11.0 Regional Race]|frame}}<br />
{{#ev:youtube|Rvv9T9jvLYQ|350|inline|[https://youtu.be/Rvv9T9jvLYQ Mario Kart 8 on Cemu 1.11.5]|frame}}<br />
{{#ev:youtube|7lzaJIWC6tQ|350|inline|[https://youtu.be/7lzaJIWC6tQ Cemu Emulator 1.12: Mario Kart 8]|frame}}<br />
{{#ev:youtube|dJhTf2KkSsc|350|inline|[https://youtu.be/dJhTf2KkSsc Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790HQ|GPU=NVIDIA GeForce GTX 970m|user=G30rg3|FPS=40-60|rating=Runs|notes=Slow emulation speed, no lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=AMD FX 8350 @ 4.1GHz|GPU=NVIDIA GeForce GTX 960|user=Tsume|FPS=20-25|rating=Runs}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=30-60|rating=Runs|notes=Stuttering (freezes every few seconds), graphic glitches.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4590 @ 3.3GHz|GPU=AMD Radeon R9 270X|user=Bratwursttester|FPS=30-60|rating=Runs|notes=Slow emulation speed, no lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 8|region=EUR|CPU=Intel Core i5 3350P|GPU=AMD Radeon HD 7750|user=Jelmerro|FPS=25-30|rating=Runs|notes=No lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core 2 Duo E8500|GPU=NVIDIA GeForce GTX 960|user=HerØpØn|FPS=30-35|rating=Runs|notes=30-35 FPS without NPCs, 15 with other players, lightning bugs, graphic glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 2320 @ 3.40 GHz|GPU=AMD Radeon R9 380|user=smax904|FPS=20-45|rating=Runs|notes=Graphic glitches; frequent crashes during loading; lighting sometimes absent, sometimes yellowish; broken shadows}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=20-55|rating=Runs|notes=20-30 fps in most areas, 45-55 fps in dark/covered/narrow areas. Only minor graphic glitches with the sky/background, appears to be AMD GPU specific. }}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5 650 @ 3.2GHz|GPU=NVIDIA GeForce GTX 750 Ti|user=Florens|FPS=15|rating=Runs|notes=When going into Mario Kart TV the miis have no heads}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=EUR|CPU=AMD A10-7850k|GPU=AMD Radeon R9 280X|user=Sebastiangamer|FPS=10|rating=Runs|notes=60fps on first screen, 20fps on menu, 10fps in game. (PM me on reddit if you know why it's so slow)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=20|rating=Runs|notes=20-28 fps in time trial , 12-15 in GP}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 3.3GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=15-20|rating=Runs|notes=Some Graphical Glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7 3770 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 650|user=Eltopo|FPS=20-30|rating=Runs|notes=Slow emulation, yet GPU usage oscillates around 40-60% Some graphical weirdness with the skybox and the lighting is off. The music loops improperly and unlistenable sfx.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k @ 4.5 Ghz|GPU=NVIDIA GeForce GTX 970|user=LuismaSP89|FPS=20-30|rating=Runs|notes=Controllers goes crazy (Up and left all the time)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=NVIDIA Geforce GTX 750Ti|user=LVoyd|FPS=35-45|rating=Playable}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7|GPU=AMD Radeon R9 290|user=freezman|FPS=40-50|rating=Runs}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i5 6600|GPU=NVIDIA GeForce GTX 660|user=bobby mcgee|FPS=10|rating=Runs|notes=Runs very slow. Playable but would take about 10 minutes to complete a race. Missing graphics. Weird sound.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=35-40|rating=Runs|notes=Really glitchy, Not great texture renders, shadow renders and terrible handling of vehicals. 70% playable.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=25|rating=Playable|notes=25 fps in GP and 30+ fps in time trial}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4670 @ 3.4GHz|GPU=Nvidia Gefore GTX 780 Ti|user=Yukiko|FPS=40-50|rating=Playable|notes=Graphical glitches (skybox mostly) and sound issues but otherwise much more playable then v1.4.0c}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-60|rating=Playable|notes=25-40 fps in GP and 45-60 fps in Time Trial. Only minor graphic glitches with the sky/background and certain character models/textures, appears to be AMD GPU specific. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-5820k @ 3.3ghz|GPU=Nvidia Geforce GTX 980|user=blizz|FPS=40|rating=Playable|notes=60FPS in Menu, constant 40 FPS in any Mode/Map, only Sky is glitched, Very Playable}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-5700HQ|GPU=NVIDIA GTX950M|user=Team Fail|FPS=TT: 55-60, Cups: 20-30FPS|rating=Playable|notes=Replays after a cup will fail to play and instantly put you to the cup presentation, Time Trials run almost flawlessly unless loading new content into memory, all cups run slow because of additional NPCs.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-5820k|GPU=AMD Radeon R9 390 x2|user=emulationrocks|FPS=57|rating=Loads|notes=Menus worked fine at just below 60 fps, once a race was loading it crashed}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=AMD Radeon R9 290|user=Brian Brown|FPS=45|rating=Loads|notes=Got to pick character and kart, but when loading into a race the loading screen would freeze, and my GPU drivers would freeze.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD Phenom II 3.4ghz|GPU=Nvidia Gtx 750ti|user=L3onrock3r|FPS=35|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4720HQ 2.6GHz (3.6GHz Turbo) Quad-Core|GPU=AMD Radeon R9 M265X 4GB GDDR5|user=gnmmarechal|FPS=60|rating=Loads|notes=The game menu loads, at 60FPS. However, when loading a race (any race), Windows says the driver stopped responding and restarts it, which makes Cemu hang.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4500U|GPU=Nvidia Geforce 820M|user=Simon|FPS=20|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=40|rating=Loads|notes=Game crashes at Loading screen but works fine on 1.4.0c. Using AMD Driver 16.2.1 Beta.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 380 4GB|user=WinFBoy|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 4690k|GPU=Nvidia GTX 780|user=DanteLarka|FPS=55|rating=Runs|notes=https://www.youtube.com/watch?v=QfiCvZ5HnPw As shown in test video some maps are almost 100% playable with around 55 FPS and some stuttering, whilst some maps are played with 40FPS. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 3610QM|GPU=Nvidia GTX 660M|user=windy city|FPS=20-30|rating=Runs}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 M 460 @ 2.53GHz|GPU=NVIDIA Geforce GT 420M|user=N/A|FPS=15-30|rating=Runs}}<br />
{{testline|version=1.4.1|OS=Windblows 10|region=USA|CPU=Pentium G3258 Overclock 4.2GHZ|GPU=Nvidia GTX 760 Overclock|user=Kinetic/Floppy Forks|FPS=60 Time Trials 45 Grand Twix|rating=Playable|notes=U wot m8?}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7 5920k @ 4.0Ghz|GPU=Nvidia GTX 780 GHz Edition|user=jamerst|FPS=60 (in menus)|rating=Loads|notes=Game loads perfectly, but when entering any race, the screen turns white, and only UI elements appear, but stack on top of each other and do not disappear.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core I5-6500|GPU=AMD Radeon R9 380|user=TheZoroark007|FPS=57 in Menu|rating=Loads|notes=Crashes while loading any course}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Pentium G3528 OC 4ghz|GPU=NVIDIA GTX950 FTW OC|user=ruhroo|FPS=48.25|rating=Playable|notes=+FPS+ <br />
|Menus - 59/60|Time Trial - 52/59|Grandprismo<>50cc<> 38/49 <>100cc<> 39/46 <>150cc<> 38/43<br />
BG's nice and trippy how we like 'em, audio glitches, heavily shadowed textures, them sparkly roads, rarely tha blue blobs will appear. (Driver Ver 364.72)}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GTX 970|user=PTKickass|FPS=45 ; 55|rating=Playable|notes=Sky is bugged. Sound effects are bugged. Characters are too dark on the selection screen. No videos in cup/mode select (black screen where it should be displayed). Water isn't transparent (when viewed from above).}}<br />
{{testline|version=1.4.2|OS=Windows 7|region=USA|CPU=Intel 3930k 4.7ghz|GPU=AMD Radeon R9 270x|user=master12210|FPS=30-40|rating=Runs}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=Nvidia GTX 970|user=JusTheo|FPS=59.4|rating=Playable|notes=Issues with sky and audio issues. People say the sky issues don't happen on AMD Cards, so idk.}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670K|GPU=AMD Radeon R9 390X Nitro|user=Zouiguipopo|FPS=50|rating=Playable}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-60|rating=Playable|notes=Slightly better stability and noticeably less stutter, other than that no major changes from 1.4.1. }}<br />
{{testline|version=1.4.2b |OS=Windows 7|region=USA|CPU=Intel Core i7-3720qm|GPU=Nvidia GeForce GTX 970m|user=Jobenblue|FPS=35-60|rating=Playable|notes=(Mario Circuit) 35 with other characters, 52-60 on time trial}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-50|rating=Playable|notes=Greatly improved stability overall. Better performance in GP mode (30-40fps) and seemingly ~10 less fps on average in TT mode. . AMD-specific sky issue (bright yellow spots/lighting) is fixed and kart headlights are displayed properly. AMD GPU-specific minor graphic glitches with very specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6600|GPU=AMD Radeon R9 380 4GB|user=Kopmeister|FPS=30-40|rating=Runs|notes=Pretty much the same as everyone, runs pretty much at 30-40, dips to 20, comes up to 50 then dips bla bla bla. That was in TT, CC races are unplayable}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-4500U|GPU=Nvidia Geforce 820M|user=Simone|FPS=35|rating=Playable}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K 3.9GHz|GPU=Nvidia GTX 780|user=Sid|FPS=40 - 50|rating=Playable|notes=Gran Prix with an average FPS of 40 to 50. Versus and Time Trial 55 average of 55 to 60 FPS. Less visual glitches and same sound problems compare to previous versions.}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k @ 4.0GHz|GPU=Nvidia Geforce GTX 760 4GB|user=BetaAlphaEpsilon|FPS=60|rating=Playable|notes=Shader and graphic issues primarily in the last 2 cups (Leaf and Lightning Cup) and you will get a black screen after the credits roll because it unlocks amiibo character.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7 4710HQ @ 2.5 GHz|GPU=Nvidia GeForce GTX 860m 2GB|user=anitokyo|FPS=40-55|rating=Playable|notes=Game is playable except having some hiccups when in gameplay. Emulator can not load all graphical layers as some menu text is missing. The brightness and contrast for the 3D models should be balanced for menus. They appear dark.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @4.2GHz|GPU=AMD R9 390 1050MHz Core (Driver 16.5.3)|user=shadowbrony420|FPS=40-60|rating=Playable|notes=Lack of specular mapping (however might be rendered on objects that I have not noticed), shading and shadowing glitches, etc.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx @ 3.2 GHz|GPU=Nvidia GTX 880m x2 SLI|user=Bob justbob2|FPS=2 FPS - 42 FPS|rating=Runs|notes=Game stops with frame rate drops then starts again making the game unplayable.}}<br />
{{testline|version=1.5.1|OS=Windows 8.1|region=EUR|CPU=Intel Core i3-3225|GPU=AMD Radeon R9 200 series|user=honzapat|FPS=(not tested)|rating=Playable|notes=With small bugs where game little bit paused but good}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Xeon E3-1230v3|GPU=Nvidia GTX 680 2GB|user=Eponator|FPS=55|rating=Playable|notes=Test was made in GRAND PRIX MODE!}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k @ 4.6GHz|GPU=Nvidia GTX 980ti|user=Lagia|FPS=60|rating=Playable|notes=Audio glitches, lighting is messed up, but textures are perfect. Message boxes fail to actually show message. Races have stuttering. Not too much different from the 1.5.0 release in that regard, but audio is better.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k @ 4.5GHz|GPU=Nvidia GTX 760|user=Meron35|FPS=60|rating=Playable|notes=MAKE SURE TO DOWNLOAD THE LATEST UPDATE - it improves the FPS a lot AND you get 200cc. Only the occasional stutter in FPS. Lighting in general seems to be weird, either blindingly bright or non-existently black. Lighting is particularly glitchy with kart headlights on Toad's Turnpike. Audio is glitchy whenever a new sound plays (eg drifting, changing from the cloud to the thunderstorm section in Cloudtop Cruise, hang gliding). }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD A10-7850K|GPU=AMD Radeon R7|user=JoelTheHyperGamer|FPS=30-60|rating=Runs|notes=when i complete a course and i try to quit out or continue it crashes }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel G3450|GPU=nVidia Geforce GTX 750 Ti|user=postscarce|FPS=30|rating=Loads|notes=Title screen loads, then it goes to an infinite load screen}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=2x Nvidia GTX 560 TI (SLI)|user=Noim|FPS=55-60|rating=Playable|notes=The Game works great. I could finish the first cup witout any big issues. Except the last Racetrack. The last Racetrack has many, many glitches. Everything was like the hole game is censored :D Everything else works perfektly. Cemu is using 2/8 Threads and 1/2 GPUs.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia Geforce GTX 970|user=Exus|FPS=60fps in menu ~40fps in game|rating=Playable|notes=Lighting issues in character select and in game. Crackling sound. Stutters in gameplay. No text in popup boxes (Quit menu, new character unlocks, etc.)}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel COre i7-4770k|GPU=Nvidia GeForce GTX 760|user=Mandy Morrison|FPS=54-58|rating=Playable|notes=some texture issues in certain levels}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Better performance in both GP mode (30-50fps) and in TT mode. (50-60fps) <br />
AMD GPU/Vertex cache -specific minor graphic glitches with specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD FX-6300 Six-Core Processor|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=20-30|rating=Runs|notes=Major lag makes the game slow-mo. Only patient people would be able to play}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=Nvidia GTX 1080|user=ThatSoupWasOk|FPS=55-60|rating=Playable|notes=Very stable FPS, no drops, only small frame skips when choosing some options. Loading screens took a bit of time, game loaded in fast though.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=25-30|rating=Runs}}<br />
{{testline|version=1.5.2|OS=Windows 8|region=USA|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=Nvidia Geforce GTX 650 Ti|user=Killer4Free|FPS=20-60|rating=Playable|notes=Multiple lighting bugs and constant stattering/lag spikes on alot of the courses}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-4720HQ 2.6GHz (3.6GHz Turbo) Quad-Core|GPU=AMD Radeon R9 M265X 4GB GDDR5|user=KryptonLion|FPS=Menus: 60 | TT: 40-60 | GP: 25-50 |rating=Playable|notes=Long loading times; minor visual glitches; no text in some textboxes; minor sound glitches.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3.4GHZ|GPU=AMD R9 280S|user=Abe|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 750 Ti|user=DJTHED|FPS=40|rating=Playable|notes=Other than the extremely long load times and long loading hitches that can happen occasionally mid-race, it is very playable and I can assume it can be played to completion. The only other real problems are just purely visual and audio bugs, but they don't get in the way of gameplay.<br />
https://youtu.be/IyyBoT_bwqA}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=Intel Core i7 3930k @ 4.22 GHz|GPU=AMD Radeon R9 270x|user=Nerd86|FPS=30-60|rating=Runs|notes=48-60 FPS on menus. Occasional speed drops / audio glitches on menus. 30-45 FPS in game. Audio is 95% perfect. Game freezes completely every so often (say, every 10-15 seconds). Audio keeps playing during freeze. Beautifully smooth gameplay except for freezes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4710HQ|GPU=Nvidia GTX 860M|user=that_90s_guy|FPS=40 in-race, 53 in time trial|rating=Playable|notes=Time trials are almost playable, with a couple of lightning issues in many areas which can be ignored. Races take a big FPS drop though to around 35-45fps. Also, random lag spikes can be had at the start of the race, but they reduce in number considerably as the race goes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460|GPU=Nvidia GTX 970|user=Ashif|FPS=50|rating=Playable|notes=Graphics aren't perfect but are getting better with every patch, in game audio can be smooth but has issues which make sounds sound unpleasant at times, game feels smooth even at lower fps such as 45 due to sound not slowing down with the game. Loading times can be long. Very enjoyable as of this version.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.5Ghz|GPU=NVIDIA GeForce GTX 1080|user=truedread|FPS=45-60|rating=Playable|notes=Loading times are very long, preview videos don't play, bit of stuttering and slowdowns, but plays fine.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel i7-4790K @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1070 8G|user=Frawtarius|FPS=40-60|rating=Playable|notes=First race starts with a lot of stuttering, with the FPS dropping below 30, but stabilizes quickly. The second race is a lot smoother, staying constantly above 50 FPS and hitting 60 often (with some very rare drops into the 40s). There are some menu elements that don't show up (such as the 50/100/150cc illustration animations), and the character selection models are greyed-out. Also, load times are long. Overall, though, definitely playable.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=nVidia GTX 1080|user=SD456|FPS=60|rating=Playable|notes=Sometimes it stutters, and it is loading the first race of a cup for 2-3 minutes. Other than that it works perfectly}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4590|GPU=Nvidia GTX 960|user=timm12|FPS=45-60|rating=Playable|notes=Loading screens take 30+ secs, dialog boxes do not show text}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD FX 6300|GPU=AMD Radeon RX480|user=Haizum74|FPS=40|rating=Playable|notes=Some lag, slowdown and occasional buffering but working fine *on a HDD*}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=CaptainProton|FPS=50–60|rating=Playable|notes=Using Mario Kart 8 Update 4.1; Sometimes long loading times, some audio glitches}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=Nvidia GTX 750Ti|user=Pelus|FPS=25-40|rating=Playable|notes=Long Loading Time,Minor audio issues,freeze in some parts of circuit in first lap.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790k @4.5GHz|GPU=Nvidia GTX 970 (SLI)|user=LokeYourLord|FPS=0-60|rating=Playable|notes=Game is fairly playable, but the FPS is super variable. One second i have a stable 60, then 0, then 60 and so goes the loop (means that it stutters about every 5-10 seconds and when entering water and alike it stutters heavily).}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia Gerforce Gtx 960|user=Nono|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k @ 4.5Ghz|GPU=Nvidia GTX 980Ti|user=Sharkiller|FPS=60|rating=Perfect}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Xeon E3-1231 V3|GPU=Nvidia GTX 970 STRIX|user=Christovic|FPS=60|rating=Playable|notes=Lots of FPS dips at intense parts of game, like when entering water. Very long loading time.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 @ 3.6Ghz|GPU=Nvidia GTX 650 1GB|user=_Lisu_|FPS=45-50|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=40-50|rating=Playable|notes=The screen loadings are much faster}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-6700|GPU=NVIDIA 980ti|user=Joonas|FPS=60|rating=Playable|notes=Game freezes for a bit ONLY on loading screens and while starting the map, otherwise is perfect.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i5 3570k|GPU=Nvidia Geforce GTX 760|user=Ayurai|FPS=60~55|rating=Playable|notes=Minor Sound Glitches, almost impercetibly graphic glitches in most circuits. little stutters.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700 @ 3.4 Ghz|GPU=AMD R9 390|user=Zamson|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 750 Ti|user=DJTHED|FPS=50-60|rating=Playable|notes=This version of Cemu really improved the overall performance of this title compared to previous versions. Long loading times and initial loading hitches are still a thing, but once it gets going, it runs butter smooth on my mid-range PC. Visually looks much better and closer to how it looks on console too.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-6300 3.5 GHz.|GPU=AMD RADEON R9 280|user=Sid|FPS=25|rating=Playable|notes=Framerate choppy, some lighting bugs (shadows), a little lack of detail.}}<br />
{{testline|version=1.5.4|OS=Windows 8.1|region=USA|CPU=Intel Core i7 3770 @ 3.4 GHz|GPU=NVIDIA GTX 650 (2gb)|user=Eltopo|FPS=45-60|rating=Playable|notes=Persistent micro stutter.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel i7|GPU=GTX 980|user=Kaya|FPS=60|rating=Playable|notes=Is fun}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 5820k OC @4.6Ghz|GPU=Nvidia GTX 980Ti (SLI)|user=DrCheesyNipples|FPS=40-60|rating=Playable|notes=Game is playable except for a few audio issues and stuttering throughout gameplay that drops fps down to 40. }}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=45-57|rating=Playable|notes=it has a better performance, but some fps drops, also looks better}}<br />
{{testline|version=1.5.5|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 3.60GHz|GPU=AMD R9 290x|user=Dumb-Nut|FPS=60|rating=Playable|notes=there are some graphical glitches and sund glitches and on 1 player it runs from 60fps on 2 players it runs from 60-30fps and on 3 players it runs from 16 to 30 fps but mostly bellow 30 and somtimes a little bit laggy in 2 players too}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @3.2GHz|GPU=Nvidia GeForce GTX 960|user=Olifantje|FPS=50|rating=Playable|notes=Some frame drops and short freezes. Unlock messages and award ceremonies don't load properly. Pretty playable all around}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 3770|GPU=Nvidia GTX 960 2GB|user=Mureb|FPS=55|rating=Playable|notes=Game runs pretty good in race mode. Almost 60 in every track, just the usual stutter from shader cache. }}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2.7ghz|GPU=NVIDIA Geforce GTX 460|user=N/A|FPS=20-30|rating=Runs|notes=Everything works fine up until the race, which goed twice as slow as usual.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=EUR|CPU=Intel Core i7 quadcore 3.8ghz|GPU=AMD RX460 8GB|user=N/A|FPS=50-60|rating=Playable|notes=Some levels go at around 45 fps, others 55. Choose the right level and it's playable.}}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2400 @3.1Ghz|GPU=Nviaida Geforce GT720 2GB|user=Mambila2001|FPS=25-40|rating=Playable|notes=Near 30 fps most of the time, 60fps in menus}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz|GPU=Nvidia GeForce GTX 960M|user=MLPLoneWolf|FPS=60|rating=Unplayable|notes=Its loads for 30-40 seconds and crashes }}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i5 4960 3.5GHz|GPU=Nvidia GeForce GTX 960|user=Malkierian|FPS=50|rating=Playable|notes=Infrequent dips below 30 FPS mid-circuit. No graphical glitches.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i5-6300HQ @ 2.3GHz|GPU=NVDIA GeForce GTX 960M|user=passerby1234|FPS=30|rating=Playable|notes=Minor texture glitches involving text and text boxes}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=USA|CPU=Intel Core i5 2500|GPU=NVIDIA GeForce GT 730|user=Yusu|FPS=25-30|rating=Playable}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=USA|CPU=Intel Core i5 2500k |GPU=AMD R9 270x Crossfire (x2)|user=itsjusttime|FPS=60FPS w/dips|rating=Playable|notes=needs a bit of tweaking but it plays pretty good. Most of the game is 60FPS but it goes have a bunch of dips now this is not a big problem}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 970|user=3D2Y Bandicoot|FPS=53|rating=Playable|notes=Long loading times, stuttering sometimes, little graphic bugs on cars in the selection menu, sometimes the reflection is missing on the tracks.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i7 6700hq 2.6GHz|GPU=Nvidia GTX 1060 1405/1873MHz|user=Nep-Nep|FPS=60 with dips to 30fps|rating=Runs|notes=while playing fps sometimes dips down to 30fps occurs between laps, entering and exiting indoor/outdoor, land/water sections. text in menus aren't always displayed}}<br />
{{testline|version=1.5.6|OS=Winsows10|region=EUR|CPU=Intel Core i5-6500|GPU=Nvidia GTX 960|user=Easy|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel i7-6700k @4.8GHz|GPU=NVidia GTX 970|user=zXTechnoWolf|FPS=60|rating=Playable|notes=Minor lighting errors, missing text on pop-up menus. Other than that only occasional lag spikes when rendering cutscenes. Completely playable and very fun}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k|GPU=AMD RX 480|user=Yaz152|FPS=55|rating=Playable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD FX 4350 @ 4.2 GHz|GPU=Nvidia GeForce 770|user=Sander|FPS=20-60|rating=Playable|notes=Missing texts after GP completion. Often runs at 60fps, sometimes dips to 20-30fps.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k @ 4.2 GHz|GPU=Nvidia Geforce GTX 970|user=enginurd|FPS=~60|rating=Playable|notes=has some slowdowns during gameplay - I think it's when textures are loading}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i3 6100|GPU=Nvidia 1060 3gb|user=Killah|FPS=55~60|rating=Playable|notes=Stuttering.... Can't play game smoothly yet.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7 6700 @ 3.40GHz|GPU=AMD Radeon R9 390|user=Kandykun|FPS=50-60|rating=Playable|notes=No text in notification boxes, brief pauses when transferring to water parts}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460|GPU=Nvidia Geforce GTX 760 (oem)|user=TMCThomas|FPS=58|rating=Playable|notes=Runs with some micro-stutter}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K|GPU=GTX 1070|user=CaptainProton|FPS=55~60|rating=Playable|notes=Initial lags when starting race for the first time.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Avoid using vsync when windowed, appears to periodically limit fps to 30fps when enabled. Does not appear to happen when disabled. }}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX 970|user=Asper|FPS=30|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k @3.5 ghz|GPU=AMD Radeon R9 380|user=GangstaSenju|FPS=55|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD A8-5500B APU @ 3.2 GHz|GPU=AMD Radeon HD 7560D|user=amdfps|FPS=30|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD Radeon R9 M395|user=Christopher Cuevas|FPS=60|rating=Unplayable|notes=Aside from slight graphical imperfections and the occasional slowdown during loading, the game runs beautifully and is 100% playable. 2015 27" 5k iMac 3.3Ghz}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD FX 6300 Six-Core|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=60 (30-50 Grand Prix)|rating=Playable|notes=Can be perfectly playable in Time Trails with now ALMOST all levels can be ran at 60 FPS. With many characters in the race, the game will have some more lag. Everything looks perfect except for weird chunks in some levels are glitchy with shaders and objects looking stretched.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 3820|GPU=Nvidia 1060|user=JuleZz|FPS=50-60|rating=Playable|notes=Game is Good playable but it loads some times a few seconds while you are in the race}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel i7 4.0GHz |GPU=Nvidia Geforce GTX 960|user=Radiowaste|FPS=60|rating=Playable|notes=selecting the cycleBased timer option yeilded better results than hostBased timer. }}<br />
{{testline|version=1.6.1|OS=Windows 7|region=EUR|CPU=Intel Core i7-2670QM|GPU=Nvidia GTX 540m|user=Zucar|FPS=35|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Greatly improved performance in Grand Prix mode. (50-60fps) <br />
AMD GPU specific minor graphic glitches with specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=25-60|rating=Playable|notes=Runs between 25 and 40 depending on what is going on onscreen on this relatively weak PC. Replaying a stage raises it to 30-50.}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=No major changes from 1.6.1}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i5 2500k @4.4Ghz|GPU=Nvidia GTX 970|user=4b3dul|FPS=50|rating=Playable}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=FX - 8300 @ 4.9GHz|GPU=AMD R9 380 2GB|user=FaithLV|FPS=30|rating=Runs|notes=Frequent stuttering and framerate issues. GPU Usage 100% at all times. CPU usages in mid 40%.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070 8GB|user=seriosbrad|FPS=55-60|rating=Playable|notes=Minor stuttering after initial shader caching, very playable}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700|GPU=Nvidia GTX 1080 8GB|user=KibosJ|FPS=55-60|rating=Playable|notes=Very playable, minor stuttering at first load, using 1080p gfx pack (text missing from some menus)}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 1070 8GB|user=Fallen Shinigami|FPS=55-60|rating=Playable|notes=Minor stuttering while building cache, using 4K gfx pack (text missing from some menus)}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD RX 480 8GB|user=Nerdsinc|FPS=54-59|rating=Playable|notes=Minor stuttering during initial shader caching, occasional microstuttering (usually during environment transitions), occasional graphical glitches (stretched objects, shadows randomly appearing, text missing from some menus.}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i7-4770K @ 4.0GHz|GPU=Nvidia GTX 770|user=Shwobble|FPS=50-60|rating=Playable|notes=Texture issues with a few of the paragliders ingame, runs almost perfectly otherwise.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=55-60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3350p @ 3.5GHz|GPU=Radeon RX 480 4GB|user=kamild1996|FPS=30-40|rating=Playable|notes=Frequent FPS drops, under 30-40 fps in many cases, even after the track has already been played and the shader cache has already been built. Very rarely 55-60 fps. Minor graphical glitching. CPU 50-60% usage, barely any load on GPU.<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 3770K @ 3.9GHz|GPU=Radeon R9 290X 8GB Driver vers 17.2.1 |user=ralstig|FPS=50-60|rating=Playable|notes=Occasional hiccup here and there with some graphical glitches and screen tearing. Vsync drops performance into 30s.<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 2600 @ 3.4GHz|GPU=AMD HD 7850 2GB Driver vers 16.6 |user=Themoonisacheese|FPS=45-50|rating=Playable|notes=Feels sluggy at first but definitely playable. Did not experience mini-freezes<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820k @ 4.5GHz|GPU=nVidia GTX 980 Ti |user=Phritz|FPS=60|rating=Playable|notes=Here and there mini freezes upon first playthrough but other than the missing UI elements (map, text in notifications) a better experience than on Wii U with the 4k pack<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6500U @ 2.5GHz|GPU=nVidia GeForce 940MX|user=misterflo|FPS=45-60|rating=Playable|notes= There are traces of missing texts and occasional frame dropouts. <br />
}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=GTX 1070 |user=Elite|FPS=45-60|rating=Playable|notes= Occasional min-freezes, sometimes slows down for a moment, minor graphical glitches.<br />
}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600k @ 3.40GHz|GPU=Nvidia GTX 980B|user=HandZ Gaming|FPS=60|rating=Playable|notes=Can get MK8 working in 4k and at 60fps once the shaders have been downloaded. Flawless performance even with the DLC}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters, no issues with DLC content}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.8GHz|GPU=Nvidia GTX 1060 6GB |user=Aichii|FPS=60|rating=Playable|notes=Missing text in textboxes, Tested Singleplayer and it runs really good so far, using 1080p pack with default settings.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.5GHz|GPU=Nvidia GTX 970|user=Crowzer|FPS=60|rating=Playable|notes=Missing text in textboxes. Completed a few tournaments, works almost flawless. Using 4K GraphicPack.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ OC 4.5GHz|GPU=AMD HD 5750|user=dendros77|FPS=40-60|rating=Playable|notes=In order to make this game run with this GPU (thanks to the old legacy drivers 15.7.1 or 16.2.1), you have to run the game in fullscreen the whole time. That's a workaround.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.5GHz|GPU=Radeon R9 390|user=Hyperbrid|FPS=45-59|rating=Runs|notes=Missing text in textboxes. There are some texture glitches at the start of the race and the framerate drops and rises frequently making it not enjoyable enough to play. The multiplayer mode works but with alot of texture glitches and massive framerate drops which never goes to 60.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=50-60|rating=Playable|notes=Game very playable, no missing textures, only text is missing in some textboxes. Didn't test the multiplayer, and I didn't install a texture pack. Sometimes the game drops to 50 fps, but mostly 60fps.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2.40GHz|GPU=Nvidia GTX 850M 4GB|user=Bjoris|FPS=45-60|rating=Playable|notes=There is quite a lot of stutters (also after round 1 but les noticeable) generally 50 fps but after a while it will jump up to 60. I did no multiplayer testing. Also keep in mind this is a laptop.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=45-60|rating=Playable|notes=Game is playable, but tends to shudder quite a bit. Fps gradually will pick up after starting race. Some of the graphic UI in menus is not visible. Characters on the selection screen sometimes temporarily fall to a dark shade colour. Mii functionality and Multiplayer mode was not tested.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=GTX 750 Ti 2GB |user=chriztr|FPS=55-60|rating=Playable|notes=Runs as expected.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700 @ 3.40GHz|GPU=Nvidia GTX 1080|user=Hadxmen|FPS=60|rating=Playable|notes=Great performance at 4K60FPS with HQ Shadows: https://youtu.be/nTF-dhCrNCk}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Works perfect even with 4 players at split screen}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Ryzen 1600 @ 3.9GHz|GPU=Nvidia GTX 1070|user=caiom|FPS=55-60|rating=Playable|notes=Works well. Missing some menu UI. 4 player split screen is almost perfect, the FPS in that situation can go down to 50 which is kind of annoying (most of the time is 57-60). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Playable|notes=1.8.1b, public release}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.00GHz|GPU=Nvidia Geforce GTX 980|user=Sleepsong|FPS=60|rating=Perfect|notes=1.8.1b, patreon release; Without cemuhook: Some Menu text is missing, Some graphics in Menu's do not show up. With cemuhook 0.4.4.0 both of these features appear and the game runs as intended at 60FPS, with no issues. I did notice a slight lighting bug when selecting a character but nothing that takes away from gameplay in anyway. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 2500k @ 4.00GHz|GPU=AMD Radeon 7970|user=jebbyderinger|FPS=60|rating=Playable|notes=Works @ 60fps 95% of the time. Dialog boxes are missing text when you win a cup and there are some shadow bugs on tracks where the lighting is mimicing early morning or late evening (this happens in certain corners. The shadows aren't alligned with the objects creating them and appear to be moving around the landscape.) }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.7GHz|GPU=Nvidia GTX 1080 Ti|user=Jadetsu|FPS=60|rating=Perfect|notes=Runs at a steady 60fps in 8k (4320p) with HQ shadows when using Cemuhook 0.4.4.0. Same results in 2 player split screen. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i3-7100 @ 3.9GHz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=55-60|rating=Playable|notes=Usually runs at 60 fps with the occasional dips to 55 fps. No major issues with gameplay. Unable to see text in some dialog boxes. }}<br />
{{testline|version=1.8.2|OS=Windows 8.1 (64 bit)|region=USA|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=Nvidia GTX 760|user=Wecl|FPS=45-60|rating=Playable|notes=Text issue fixed by downloading the latest fonts from CEMUHook. FPS info is from running the game at regular settings, with GPU buffer cache accuracy set to low. When using the Mario Kart 360p/540p graphics packs, gameplay stays in the 50-60 range. Graphics driver crashes on some courses but I'm sure that's more of an Nvidia issue than CEMU. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5-4590 @ 3.3GHz|GPU=Nvidia GTX 1070|user=Slappy|FPS=60|rating=Playable|notes=Without CEMUHook the game had massive lag spikes and a slight font issue but after installing CEMUHook the game ran at a solid 60fps and the font issue was fixed.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes=Had some freezes, frame drops and missing font without cemuhook. With Cemuhook no problems.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.80 GHz|GPU=GTX 1060 6GB|user=Ryukori|FPS=60|rating=Playable|notes=Game stutters a lot when loading textures for the first time, especially when entering areas with water. Missing text on screens after completing cups. Mii head is black and its name appears as "?????". Game goes to an infinite black screen after completing all cups and watching credits (restarting CEMU makes things go back to normal).}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=60|rating=Playable|notes= Updates and DLC installed. Game runs at constant 60 FPS in all modes with the occasional shader build stutter. Cemuhook fixed the not playing main menu videos.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k @ 4.50 GHz|GPU=AMD RX 480 8GB|user=Ocean_Breeze|FPS=0|rating=Loads|notes=Game refuses to run specifically on the RX480 on any recent drivers. This is an issue caused by AMD but not looked into or patched by the CEMU dev team. Any other affected games are unknown.}}<br />
{{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=EUR (Germany)|CPU=Intel Core i7-7700k @ 4.70GHz (OC from 4.20Ghz)|GPU=Palit Nvidia GTX 1070 GameRock|user=Simon_Nitzsche|FPS=60|rating=Playable|notes=FPS lag only barely happens (mostly only at the end of the loading screen). Wii U only appears with Cemuhook or shareddata.bin (which i couldn't find on the internet). sharedFonts have some issues with German. All Mii heads are missing. Player names only are ?????. Only i am visible on the minimap, no Bots and no other players in multiplayer.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7-7700HQ @ 2.80 GHz|GPU=Nvidia GTX 1050 Ti|user=Dragonracer21|FPS=60|rating=Playable|notes=Very playable with a few graphic bugs, but most of them are fixable by installing Cemuhook.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.00 GHz|GPU=Nvidia GTX 1050 Ti|user=Bunch045|FPS=60|rating=Playable|notes=Extremely playable with almost no bugs, and minimal stuttering even with 4 gigs of RAM.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Playable but performance has been dipping from 1.9 for me. No visual bugs present. Does not seem to stutter with or without shader cache.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=ASIA|CPU=intel Core i7 6500U @ 2.5GHz|GPU=AMD R5 M335|user=Jesj|FPS=30-60|rating=Runs|notes=Only time trial mode can be played as the rest goes to hang during the loading screen(Probably due to the presence of more npcs). Apart from that, no visual bugs or glitches and the game runs smoothly with slight dips in fps now and then.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 Pro|region=EUR|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=30-60|rating=Playable|notes=Works fine. Has some framedrops during races in the first lap of every race (probably map caching). NFC-Tag Scan not working.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EUR|CPU=Intel i7-7700HQ @ 3.8Ghz|GPU=NVIDIA Quadro M1200|user=Link|FPS=60|rating=Perfect|notes=Using 8GB 2400 DDR4 RAM, complete shader cache and Mii dump files. Right from the start everything was smooth. Not a single graphics issue or gameplay issue. Always 60 fps steady, no shader caching. Feels like playing on a real Wii U, so I dare give this game its first Perfect rating.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=53-60|rating=Playable|notes=Cemuhook 0.5.6.2. Graphic packs: 1080P Res, GX2DrawDone ON. CPU mode: Single-core recompiler. GPU buffer cache accuracy: High. , It actually plays pretty smoothly but it just sometimes hiccups and slightly stutter. And there is also another bug that slightly lags the screen and play the Soundeffect 5 Times In the Character Sel-Menu. Also Note I'm using the single core Recompiler the Dual and Triple Core Recomps Get The Game To Crash after First or Second Race}}<br />
{{testline|version=1.11.3|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 50 - 60|rating=Perfect|notes=Perfect but I think you must load a track once before you can play it without hard loading glitches. After that it works nice.}}<br />
{{testline|version=1.11.4b|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 60|rating=Perfect|notes=Perfect Update to 1.11.4b fixed much glitches just like the error that Mario Party 10 doesn't works. But I think you must load a track once before you can play it without soft loading lags. After that it works nice.}}<br />
{{testline|version=1.11.4b|OS=Windows 10|region=USA|CPU=Intel i7-7700HQ @ 2.8 Ghz|GPU=Nvidia GeForce GTX 1070 Max-Q|user=Hydroptix|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.2. Graphics packs: 2560x1080. Runs perfectly after initial shader cache generation with very little to no stutter on any map. Running triple core recompiler reduces stuttering to zero overall, but the game will crash after one or two races.}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 750Ti|user=Cemu4life|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Cached shaders: 11,530. A few stutters here and there but the experience was acceptable. A few textures didn't load properly, and I experienced large frame drops when drifting or when multiple entities were on the screen. I would recommend using a 1080p graphics pack instead of a 4k graphics pack, like I used, as I experienced slightly higher FPS. I also recommend using low GPU buffer accuracy and precompiled shader cache from the internet. }}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 1080Ti|user=Cemu4life|FPS=55-60|rating=Perfect|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Pretty good experience. I experienced very little micro-stutter. My GPU buffer cache accuracy is at medium, and I currently have 11,530 cached shaders. GPU usage averaged at around 10-40%. There were a few random stutters with VSync on, so its best to disable that. I didn't see any graphical issues, although there was a bit of stuttering on the first lap of every race, but it didn't hurt gameplay much. Good experience overall. There was also a few random crashes, but it was extremely rare (I only experienced it twice over about 20 hours of gameplay).}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-7820HK @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1080 (Mobile-Optimus)|user=TPNxl|FPS=60|rating=Playable|notes=Computer: Alienware 17 R4 with GTX 1080. Hard drive: 2TB Seagate Firecuda 2.5" HDD. RAM: 32GB DDR4-2400. Graphics packs: 3840x2160 V-sync. CPU mode: Single-core recompiler. Cached shaders: about 3500. Awesome experience - there is almost no micro-stutter. I initially set the GPU buffer cache to High in the hopes that it would fix some missing text like in SSB4 on CEMU but that just ended up causing lag to the game, even on 1080p (the game would drop to 25 fps at its lowest, but no microstutter). With that set to Low, as well as the GPU forced to the GTX 1080 (my iGPU is a HD 630), framerate jumped to 60 and stayed there. However, H.264 as well as certain text is still broken without Cemuhook. Granted, I've only played Time Trials, but still a very good result. }}<br />
{{testline|version=1.11.5d|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=AMD Ryzen 7 1700 @ 3.85GHz|GPU=AMD Vega 64 LC Limited Edition|user=Xangelix|FPS=55-60 With Stuttering|rating=Playable|notes=RAM: 16GB 3200 MHz. Graphics packs: 3840x2160 and Higher Quality Shadows. CPU mode: Single-core recompiler. Mode: Conventional Shaders. For the most part it performs and looks great. "Neo Bowser City" was the only map with dips at a few points in the map down to 40fps. Minor reflection and shadow problems in a few maps such as sky lights in "Super Bell Subway" and bad shadows and shadow flickering in "Big Blue". Picking up an item causes noticible stutter. Switching to conventional shaders (re-introduced in 1.11.6) from separable solved crash on startup.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i5-7300HQ @ 3.3 GHz|GPU=Nvidia Geforce GTX 1050ti|user=Mr. Toast|FPS=40-60|rating=Playable|notes=Cemuhook 0.5.6.4. 8GB 2400MHz RAM + 8GB pagefile. Graphics Packs: 1920x1080, Higher Quality Shadows. CPU mode: Single-core Recompiler. Shader Type: Separable. Plays at a perfect 60 alone, the 45 fps drop was due to 2 player local split screen play. No noticeable slowdowns, stutter, or visual artifacts, even in Grand prix. Online plays as well or sometimes better than single player. The missing text and Mii faces are still present although.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i7-3770 @ 3.9Ghz|GPU=AMD RX 560 2Gb OC|user=Eric-of-The-Sun|FPS=35-60|rating=Perfect|notes=After the shadercache is built by racing once on every track (or using a complete transferable cache from YouTube description links), everything is buttery smooth everywhere with no graphical glitches, especially when using triple-core recompiler (unstable). If you can stand missing features that need authentic Wii U dump files... This game plays perfectly.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro (64 Bit)|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.4, GFX Packs: 2560x1440, High Res Shadows, Adjustable Bloom. RDTSC and GX2DrawDone() disabled, CPU Mode: Single-core Recompiler, GPU Buffer Cache Accuracy: Low. Disabling GX2Drawdone() resolves crashing issues.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=US|CPU=Intel Core i7-6800K 3.6Ghz|GPU=Sapphire Radeon RX580 8GB SE|user=ForeverAlone2009|FPS=40-60|rating=Playable|notes= Cannot get more than 40 fps in local 4 players. 60fps rock solid in 1 player and 2 player modes. If anyone can achieve 60fps in 4 players, please share the settings because I can get 60fps in Smash Bros.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Home|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=EVGA GeForce GTX 1060 6GB|user=ijm523|FPS=60|rating=Perfect|notes=Using Cemuhook 0.5.6.4, 1920x1080 Graphics pack, Single core recompiler. After racing each track once, everything runs buttery smooth.}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}}<br />
{{testline|version=1.12.1b|OS=Windows 10 Professional|region=USA|CPU=Intel Core i3-6100 @ 3.7 GHz 8 GB RAM|GPU=AMD Radeon RX480 8GB|user=zedfs|FPS=25-60|rating=Playable|notes=Using rcommended gameprofile settings, Cemuhook 0.5.6.5, GPU buffer cache accuracy low.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10 Pro|region=USA|CPU=Intel Core i5-3470 @ 3.20GHz|GPU=MSI GTX 1050 OC 2GB |user=iamLudde|FPS=60|rating=Perfect|notes=Using Cemuhook , 1600x900 Graphics pack, Single core recompiler. Using a Shader Cache.No lag next to Toad's Turnpike and Super Bell Highway.}}<br />
{{testend}}<br />
{{testsection|1.14}}<br />
{{testline|version=1.14.0c|OS=Windows 7 Ultimate|region=EUR|CPU=Intel Core i7-6700K @ 4.00GHz|GPU=Nvidia GTX 780ti 3GB |user=Billcox|FPS=30-60|rating=Playable|notes=CemuHook, graphics pack, recommended settings + shader cache. Bizarre error, starts at 60fps decreasing to 30 during Grand Prix mode, averaging between 5 and 10 fps drop each track change. Occurs in Time Trial mode too if playing tracks continuously.}}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Ninja_Gaiden_3:_Razor%27s_Edge&diff=10235Ninja Gaiden 3: Razor's Edge2018-11-11T18:40:02Z<p>Unreal: /* Gameplay Vidoes */</p>
<hr />
<div>{{Infobox VG<br />
|title = Ninja Gaiden 3: Razor's Edge<br />
|type = <br />
|image = [[File:*.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = <br />
|publisher = <br />
|series = <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 18, 2012|PAL=January 11, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = <br />
|modes = <br />
|input = <br />
|wikipedia = <br />
|rating = Runs<br />
}}<br />
'''(game)''' is a (short description) <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
In-game is dark and you can't really see any thing<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|EnkYb-uUwF0|400|inline|Cemu 1.8.2b - GTX 750 Ti 2GB|frame}} <br />
{{#ev:youtube|2OxoVNHRP6E|400|inline|[https://youtu.be/2OxoVNHRP6E Ninja Gaiden 3: Razor's Edge on Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.8}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=25-60|rating=Runs|notes=Takes a good while before even loading up. Gameplay impossible because everything is dark as soon as you get in game.}}<br />
{{testend}}<br />
{{testsection|version=1.11.1}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Stuck at black screen while trying to boot the game.}}<br />
{{testend}}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Ninja_Gaiden_3:_Razor%27s_Edge&diff=10234Ninja Gaiden 3: Razor's Edge2018-11-11T18:39:44Z<p>Unreal: /* Gameplay Vidoes */</p>
<hr />
<div>{{Infobox VG<br />
|title = Ninja Gaiden 3: Razor's Edge<br />
|type = <br />
|image = [[File:*.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = <br />
|publisher = <br />
|series = <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 18, 2012|PAL=January 11, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = <br />
|modes = <br />
|input = <br />
|wikipedia = <br />
|rating = Runs<br />
}}<br />
'''(game)''' is a (short description) <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
In-game is dark and you can't really see any thing<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|EnkYb-uUwF0|400px|inline|Cemu 1.8.2b - GTX 750 Ti 2GB|frame}} <br />
{{#ev:youtube|2OxoVNHRP6E|400|inline|[https://youtu.be/2OxoVNHRP6E Ninja Gaiden 3: Razor's Edge on Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.8}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=25-60|rating=Runs|notes=Takes a good while before even loading up. Gameplay impossible because everything is dark as soon as you get in game.}}<br />
{{testend}}<br />
{{testsection|version=1.11.1}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Stuck at black screen while trying to boot the game.}}<br />
{{testend}}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Xenoblade_Chronicles_X&diff=10161Xenoblade Chronicles X2018-11-03T22:31:55Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Xenoblade Chronicles X<br />
|image = [[File:Xeno chronicles x.jpg|295px]]<br />
|developer = Monolith Soft., Nintendo SPD<br />
|publisher = Nintendo<br />
|series = Xenoblade Chronicles<br />
|released = {{vgrelease|JP=April 29, 2015|NA=December 04, 2015|PAL=December 04, 2015}}<br />
|genre = Role-playing<br />
|modes = Single-player, Multiplayer (4), Online<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Xenoblade_Chronicles_X<br />
|rating = Playable<br />
}}<br />
'''Xenoblade Chronicles X''' is an action role-playing video game developed by Monolith Soft and published by Nintendo. Part of the Xeno series of video games, it serves as a spiritual successor to Xenoblade Chronicles on the Wii. The game centers on the player's customizable player character, and main characters Elma and Lin Lee efforts to survive and coexist with the indigenous creatures on a hostile alien planet while striving to protect humanity.<br />
<br />
== Known Issues ==<br />
=== Brightness is too high === <br />
*Can be partially fixed by using a graphic pack which reduces the bloom effect, [https://github.com/slashiee/cemu_graphic_packs/releases/ download the latest graphic packs here].<br />
<br />
=== Sound issues ===<br />
*Music and voices are too low compared to other sounds. Can be partially fixed by using this [https://www.reddit.com/r/cemu/comments/6fy4cp/workaround_xenoblade_x_volume_issues_with_cemu/ workaround].<br />
** Voices being overpowered by the comparatively louder music during cut scenes was a common issue in the original game on the Wii U.<br />
*After a song is played in game, further replays will have a lot of crackling/popping noises in the background.<br />
<br />
=== Manual in-game bug ===<br />
*When selecting the manual from the in game menu, you will be taken to a FrontierNav background page that is empty. There is no way to get out of this screen other than restarting Cemu.<br />
<br />
=== Returning to title screen softlock ===<br />
*When selecting "Return to title screen", the game loads infinitely. Cemu must be restarted if this is the case.<br />
<br />
=== Texture/Graphic bugs ===<br />
*Since Cemu 1.8.0, textures go missing or pop in and out. Easily noticeable on grass and plants.<br />
*Textures are randomly displayed in purple (rocks, plants, walls...).<br />
*Some cutscenes do not work or lag/stutter.<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. Optionally, there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Notes ==<br />
When installing DLC, you might want to skip content\0017, 0018, 0019, and 001a. These are load acceleration data packs for a disc version of the game with the duplicate data.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|BhCzbxhyehI|400|inline|[https://youtu.be/BhCzbxhyehI CEMU 1.14.0c - Xenoblade Chronicles X on Nvidia GPU]|frame}}<br />
{{#ev:youtube|J0NPSihUBFE|400|inline|[https://youtu.be/J0NPSihUBFE CEMU 1.7.1 - Xenoblade Chronicles X on AMD GPU - 5K IR]|frame}}<br />
{{#ev:youtube|JfMVhcvh7lU|400|inline|[https://youtu.be/JfMVhcvh7lU CEMU 1.7.2 - Xenoblade Chronicles X on Nvidia GPU]|frame}}<br />
{{#ev:youtube|pV8-T5R9UfE|400|inline|[https://youtu.be/pV8-T5R9UfE CEMU 1.7.5 - Xenoblade Chronicles X on Nvidia GPU]|frame}}<br />
{{#ev:youtube|0rADu8_EdFM|400|inline|[https://youtu.be/0rADu8_EdFM CEMU 1.7.5 - Cemu Emulator 1.12: Xenoblade Chronicles X]|frame}}<br />
{{#ev:youtube|I4iCp6__xos|400|inline|[https://youtu.be/I4iCp6__xos CEMU 1.12.1b: Xenoblade Chronicles X 1080p]|frame}}<br />
{{#ev:youtube|LgpY01_orFo|400|inline|[https://youtu.be/LgpY01_orFo Xenoblade Chronicles on Cemu 1.13.2 - 7700K + GTX 970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Crashes on start up.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=Intel Core i7-3720QM @ 3GHz|GPU=NVIDIA GeForce GTX 970m|user=Jobenblue|FPS=5-10|rating=Runs|notes=60 at main menu. interpreter. lots of graphical issues, crashes after first area}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790k @ 4.2GHz|GPU=NVIDIA GeForce GTX 980 Ti|user=Wakkacast|FPS=10-15|rating=Runs|notes=First cut scene does not play, second cut scene has no audio, characters have no voices, character models are invisible after character creation, game crashed after leaving the first area.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core 2 Duo E8500|GPU=NVIDIA GeForce GTX 960|user=HerØpØn|FPS=N/A|rating=Unplayable|notes=Stuck on black "Loading" Screen during startup}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=5 - 30|rating=Runs|notes=10-15fps in title screen, 20-30fps in cutscenes, 5-10fps in-game, many character model/texture issues, environment/background and weather looks decent.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10 - 50|rating=Runs|notes=15-20fps in title screen, 30-50fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=Nvidia MSI GTX 970 4GB|user=Drakonas|FPS=15-25|rating=Loads|notes=Most cutscenes run so slow they have to be skipped (press start and skip.. easy), once in the character select screen game looks mostly fine, except lighting and minute texture mapping issues, but it runs at 28-30FPS for me. However, once in-game it runs at about 15-23 FPS, fluctuating. Surprisingly, besides the character and enemy models flickering in and out of view, the environment looks very spot-on to the original. No major environment issues. The protagonist's face gets mangled easily, though Elma looks perfectly fine in the first scene. You have to be patient with loading screens, as the emulator struggles to load in tandem with the game it will seem to freeze. However, after a couple loading screens, I had alt-tabbed away from the game... while alt-tabbed away CEMU crashed.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-30|rating=Runs|notes=15-30fps in title screen, 15-30fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent. First cutscene still has to be skipped and is not played, following cutscenes play with improper audio and appear to maintain a stable fps for the most part. (either 15-20 or 25-30) <br />
Now seems to consistently crash before the title screen when shader cache is present, remove/delete appropriate .BIN file in shader cache folder before loading the game to bypass this. (file name is same as SaveDir in Cemu's titlebar) }}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-30|rating=Runs|notes=No major changes from 1.4.2. }}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-30|rating=Runs|notes=No major changes from 1.5.0}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4770K|GPU=Nvidia GTX 970 4GB|user=edwin|FPS=20|rating=Loads|notes=Character not render and crash on 1st Loading (after cut scene)}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=15/30 FPS|rating=Runs|notes=Texture Erros/Extreme Slowdowns During Gameplay}}<br />
{{testline|version=1.5.5|OS=Windows 7|region=EUR|CPU=Intel Core i5 2500k|GPU=Nvidia GTX 960|user=Avocado|FPS=25/30|rating=Runs|notes=Mangled textures of most faces of the protagonist. Game runs as if it was slowed down, but the in game time is sped up 3-4 times. Lighting is messed up, night time seems fine, but when it's day time everything gets extremly biright. Colors also seem to be a lot darker than they are on the console. I made it as far as to NLA without any crashes and I didn't play anything after that. Sound is next to unhearable, distorted and slowed down especially in the cutscenes. It is very difficult to enter the protagnoist's name, but it might just be me being stupid.}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=EUR|CPU=Intel Core i5 2500k|GPU=Nvidia GTX 960|user=Avocado|FPS=25/30|rating=Runs|notes=No noticable changes.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i4790k @ 4.5GHz|GPU=Nvidia 980 Ti|user=Wakkacast|FPS=6-30|rating=Runs|notes=Game cycles through day night cycles in about 10 seconds. Day time is completely washed out. Engine is FPS limited so the game just gets slower as FPS gets lower instead of just getting choppy. Game is basically unplayable when you get the area where the town is just from how slow it is. The elevator to get into the town doesn't work at all.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=GeForce GTX 1070|user=Bevr|FPS=27-30|rating=Runs|notes=Stretched polygons everywhere, takes a good while to load after starting a new game. Sound plays for a couple seconds then stops. Frequent hangs. Way too much bloom.}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-30|rating=Runs|notes=10-15fps in title screen, 15-30fps in cutscenes, 10-18fps in-game. Character models/textures no longer stretch, environment/background looks decent. First cutscene still has to be skipped, following cutscene now plays with proper audio and is at a consistent 30fps. <br />
*Lighting issue is now present, (excessively bright) appears to be AMD-GPU specific.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=20|rating=Playable|notes=Can't go past entering character name (how to confirm?)}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i7 3820|GPU=Nvidia 660ti|user=Aiello|FPS=15|rating=Playable|notes=killing a enemy made cubes in the air above them and the game is too white (didn't change the brightness) and changing from the first area made some textures go white}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Pentium g3258|GPU=Nvidia gtx 950|user=Caden|FPS=20|rating=Runs}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=Substantially improved performance and stability. (accelerated streamout)<br />
30fps in title screen and cutscenes, 25-30fps in-game. <br />
*Lighting issue introduced inn 1.6.0 is still present, (excessively bright) appears to be AMD-GPU specific.}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Xeon E3-1230v5|GPU=Nvidia GTX 1070|user=Gazer|FPS=25-30|rating=Playable|notes=Still having micro-stutters when running towards scenes that hasn't been pre-loaded (maybe caching problems?)<br />
Slowdowns to 17-25fps when in battle, glitchy textures (rocks, water, sometimes the ground inside New Los Angeles)<br />
Sky is too bright in the morning}}<br />
{{testline|version=1.6.2c|OS=Windows 10|region=USA|CPU=Intel Core i5-3570K@4.5ghz|GPU=Nvidia GTX 1060 6GB|user=Kain|FPS=25-30|rating=Runs}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=Text-entry is now visible when using the keyboard, no major changes from 1.6.2 otherwise.}}<br />
{{testline|version=1.6.3|OS=Windows 10|region=USA|CPU=Intel core i7 3770 3,40 GHz|GPU=Nvidia GeForce GTX 960 2 GB|user=Kanelakis|FPS=7|rating=Runs|notes=Attendance of graphic defects after a certain number of minutes.<br />
Graphics to generate improvement.<br />
Improvement in slowdowns in general.}}<br />
{{testline|version=1.6.4|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=Skybox is now fixed, other than that no major changes from 1.6.3.}}<br />
{{testline|version=1.6.4b|OS=Windows 10|region=USA|CPU=Intel Core i5 2500k @ 4.2ghz|GPU=AMD R9 390|user=RandomDude|FPS=15|rating=Runs|notes=FPS outdoors ranges between 8-15fps. Extreme brightness during day time that washes out things so bad, that I can't even see where I'm going. Clicking on affinity links in the menu crashes the game 100% of the time also. I was able to repeat this 5x in a row. The brightness and affinity link menu crashing, is why I selected ""semi-playable"". }}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4Ghz|GPU=Nvidia GTX 1080 @2.1Ghz|user=demonx|FPS=30|rating=Loads|notes=Lots of freezes during gameplay, pre-recorded cinematics not working at all, they freeze right away, ingame cinematics are fine.}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=No major changes from 1.6.4}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-580K|GPU=Gigabita GTX 980 G1|user=Felix|FPS=30|rating=Playable|notes=Broken starting space cutscenes, constant small audio stuttering}}<br />
{{testline|version=1.7.2|OS=Windows 10 |region=USA|CPU=Intel Core i7 6700HQ|GPU=Nvidia GTX 960M 4GB|user=Ab|FPS=25-30|rating=Playable|notes=Some random FPS drop at 1080p, but mainly during entering new areas – very smooth otherwise. Around 8-15 FPS drop on 4K.}}<br />
{{testline|version=1.7.2|OS=Windows 10 |region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870 2GB|user=d3rive|FPS=15-30|rating=Playable|notes=Stutters, but some parts are playable.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870 2GB|user=d3rive|FPS=20-30|rating=Playable|notes=Noticeable improvement in terms of FPS when everything is cached. Cutscenes run in 30 FPS.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6500|GPU=NVIDIA GTX 980 Ti |user=Soki|FPS=30|rating=Playable|notes=Very small voice audio.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.5Ghz|GPU=NVIDIA GTX 970|user=Crowzer|FPS=30|rating=Playable|notes=Half FPS drop compared to the 1.7.2. I had to change the GraphickPack resolution from 4K to 1080 to get stable 30 FPS. Purple textures and small voices issues are still present. Sometime, some visuals glitches appear on face, body and hairs for characters. Beside that, the game can be completed}}<br />
{{testline|version=1.7.3d|OS=Windows 10 |region=USA|CPU=Intel Core i7 6700HQ|GPU=Nvidia GTX 960M 4GB|user=Ab|FPS=25-30|rating=Playable|notes=Unnoticable performance change on 1080p but 5-8 fps lower on 4K compared to v1.7.2.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.6Ghz|GPU=NVIDIA GTX 970|user=Crowzer|FPS=30|rating=Playable|notes=Cannot do deeply test because the game randomly freeze and I have to kill the process. This issue was also in 1.7.4}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 1600|GPU=NVIDIA GTX 1070|user=lasyan3|FPS=30|rating=Runs|notes=Framerate is good and much stable than 1.7.5 but I cannot say the game is "Playable" because it randomly yet frequently freezes.}}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k|GPU=NVIDIA GTX 970|user=gouasmi|FPS=30|rating=Runs|notes=The Framerate is the best with this version and the most stable, but the game is not playable, crashes in some islands and there is a day/night cycle bug causing the screen to flicker wich make it prety much unplayable}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k|GPU=NVIDIA GTX 970|user=Darth_Squall|FPS=30|rating=Runs|notes=Very smooth game experience, 30fps with 4K texture packs and shader cache, day/night bug was fixed, but game still randomly freezes, very often in Noctilum, problems with textures and sound. Sound will be fixed in 1.9.0}}<br />
<br />
<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Runs|notes=The game hangs for some seconds then starts playing again frequently, bad performance, very high bloom and sound issues like crackling and white noise.In other words it's unplayable..}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Runs|notes=Check version 1.9.0..}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Runs|notes=Check version 1.9.0..}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Playable|notes=Runs pretty good on 1440p sometimes in battle the fps may drop little.You can play from beginning to end with no issues at all. Once a song finishes and loops again white noise will be played alongside the song, the end cutscenes will not be properly played only a green screen appears. Voices are too low to hear due high sound effects(it can be fixed, just google it) and also songs during cutscenes are really loud(i have tried to fix it, but with no luck.Bloom is way high in some areas, but it can be fixed with a graphic pack..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=USA|CPU=Intel Core i7 5930k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1080Ti|user=Forkinator|FPS=30|rating=Playable|notes=Runs well on 5k resolution. Fps stays at 30 as long as buffer cache accuracy is at low. You can play from beginning to end with minor annoyance issues relating to offline play. The known issues still persist in this version. Graphical bugs still exist such as purple and missing textures. Once a BGM song finishes and loops again white noise/crackling/static will be heard in the background with the song. Voices are still too low to hear due to high sound effects and music(see known issues).}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU|CPU=Intel Core i5 2500k @ 4.3Ghz|GPU=NVIDIA GeForce GTX 980|user=Robonator|FPS=30|rating=Unplayable|notes=Runs well on 4k/5k. As Mentioned before, known issues still exist in this version, though black/missing textures aren't as common as they were in 1.11.1. Definitely one of the better running games.}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=EU|CPU=Intel Core i7 7700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 960|user=XenoSpecies|FPS=30|rating=Unplayable|notes=Game(AX5D01) crashes since CEMU v1.11.5d on file load.}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.7GHz|GPU=NVIDIA GeForce GTX 1060 6GB|user=TravelinJester|FPS=30|rating=Unplayable|notes=Runs well at times, random hardlocks requiring task manager. Would stick to 1.11.3.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.1b|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=40-60|rating=Playable|notes=audio and textures glitch sometimes }}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i7-4770k|GPU=Nvidia GTX 750ti|user=abctoz|FPS=30|rating=Playable|notes=Was unplayable after initial landing, constantly crashing every 1-5min, [https://www.reddit.com/r/cemu/comments/70k81x/trick_that_could_stop_xcx_crashes_in_ver_191/ this fixed it] basically use a program "Cheat Engine" and set the speed of Cemu to run at 1x speed(normal speed), somehow this fixes crashing. You can even increase the speed of the game to 1.5x or 2x - i have to test this more though, but its very stable now been running 2x in the background as i type this. that's my contribootion keep up the great work! EDIT - OK so prologue was outside and fine, inside NLA chapter one it crashed 3 times with CheatEngine on 2x speed, made it to chapter 2 have to save regularly.}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700HQ|GPU=Nvidia GTX 1070|user=benny3t3|FPS=22|rating=Runs|notes=I cannot say that this game is truly playable right now. It currrently does not have multi-core support which makes it limited by CPU power more than many games, and more importantly the audio is unreasonably unbalanced. That being said, the graphics are overall excellent, and I anticipate that the next releases in the coming month or so will fix whatever few graphical issues there are. The largest issue that is the majority of the reason why I currently consider this game not playable is the audio. I have heard others say that even on the Wii U the audio was unbalanced and it was hard to hear people, but I tried listening for it myself on the Wii U and it was just fine. There are serious audio level issues and audio noise that majorly degrades the gaming experience. Both that and the lack of multi-core support made it so I am not willing to play this game right now on Cemu, therefore I think it is safe to deem it not playable for now. }}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10|region=USA|CPU=Intel Core i5-8600k|GPU=Nvidia GTX 1070ti|user=Iron Markus|FPS=30|rating=Runs|notes=Constant audio crackling and texture glitches. Crashing constantly in sylvalum. The game is playable with crashing every hour until entering sylvalum. Once entering this area crashing becomes much more frequent. Crashes will happen within 1-2 mins in this area. Dual and triple-core recompilers are now supported but extremely unstable, using them will likely cause crashes in all areas in around 5 mins of game time.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Splatoon&diff=10160Splatoon2018-11-03T22:31:44Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Splatoon<br />
|image = [[File:Spratoonbox.jpg|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=May 28, 2015|NA=May 29, 2015|EU=May 29, 2015|AUS=May 30, 2015}}<br />
|genre = Third-person shooter, Platformer<br />
|modes = Single-player, Multiplayer (2), Online (8)<br />
|input = GamePad, Pro Controller, Wii Remote, Classic Controller Pro<br />
|wikipedia = Splatoon<br />
|rating = Playable<br />
}}<br />
'''Splatoon''' is a third-person shooter video game developed and published by Nintendo for the Wii U, and released worldwide in May 2015. The game centers around characters known as Inklings—beings that can transform between humanoid and squid forms, and hide or swim through colored ink sprayed on surfaces using gun or brush-based weaponry. Splatoon features several game modes, including 4-on-4 online multiplayer and a single player campaign.<br />
<br />
== Known Issues ==<br />
=== Movement speed bug ===<br />
*When using keyboard, moving northwest/northeast or southwest/southeast makes you move extremely fast. Affects all modes of play.<br />
'''As of Cemu 1.13.2d/1.14.0, this issue has resurfaced.''' Downgrade to Cemu 1.11.3 or earlier to avoid this issue.<br />
<br />
=== Vendor-Specific Issues === <br />
*Inkopolis Plaza shader bug on NVIDIA GPUs<br />
<br />
[[File:AGME-0.png|400px|thumb|none|Happens when you have no shader cache and/or when starting up the game for the first time.]]<br />
*Improper/Missing lighting effects on NVIDIA GPUs<br />
<br />
[[File:Splatnvlight.jpg|400px|thumb|none|Can be seen in the Splatfest-themed Inkopolis Plaza (available through Callie or Marie amiibo).]]<br />
*Missing colors on certain objects on AMD GPUs.<br />
[[File:Splatoonamdorbs180.png|400px|thumb|none|As of Cemu 1.8.0, some colors look a bit weirder or sometimes go completely missing on AMD GPUs.]]<br />
<br />
=== Map Bugs ===<br />
*Arowana Mall has a black skybox. Only way for normal color to appear is by looking up at the sky in a certain position in the map, which is near Player 1's spawn point.<br />
[[File:Skybox.png|400px|Arowana Mall black skybox]] [[File:Skybox_fix.png|400px|Skybox fix around this area]]<br />
<br />
== Configuration ==<br />
*Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]].<br />
*Slow CPUs might have a boost in FPS using '''Cycle based timer''' by selecting ''CPU'' > ''Timer'' > '''Cycle based timer''', but it will be unable to go online with this setting. <br />
*Selecting '''Dual-core/Triple-core recompiler''' in ''CPU'' > ''Mode'' > ''Dual-core/Triple-core recompiler'' can increase FPS but it might be very unstable.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|kIieHAjIdac|300|inline|[https://youtu.be/kIieHAjIdac Splatoon on Cemu 1.8.0]|frame}}<br />
{{#ev:youtube|Ql7RgtCiQxk|300|inline|[https://youtu.be/Ql7RgtCiQxk Splatoon on Cemu 1.8.0b]|frame}}<br />
{{#ev:youtube|rV77zXP8C8Y|300|inline|[https://youtu.be/rV77zXP8C8Y 1.11.0 Ranked Battle]|frame}}<br />
{{#ev:youtube|MQIowtkuBCU|300|inline|[https://youtu.be/MQIowtkuBCU Cemu Emulator 1.12: Splatoon]|frame}}<br />
{{#ev:youtube|yNHMXKwenDY|300|inline|[https://youtu.be/yNHMXKwenDY Splatoon on Cemu 1.13.2 - 7700K + GTX 970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|user=chrisfand|FPS=40-60|rating=Runs|notes=Can't advance tutorial because swimming up walls doesn't work. Squid form doesn't submerge in ink properly. Bullet projectiles don't render but stains do. Camera glitches out under map sometimes.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=10-60|rating=Runs|notes=No visible projectiles, squid form does not submerge properly, 10-12 fps when looking forward or when sky is in the background, 40-60 fps when sky is not visible and/or few objects visible. (such as looking at nearby wall or downward.)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=JPN|CPU=Intel Core i5 4690k|GPU=NVIDIA GeForce GTX 960|user=bobcrap6|FPS=60|rating=Runs|notes=online not working}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=33-50|rating=Runs|notes=No visible projectiles, squid form does not submerge properly, 33 fps when looking forward or when sky is in the background, 40-50 fps when sky is not visible and/or few objects visible/in a corridor. Does not seem to go above 50fps.}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=EUR|CPU=Intel Core i3-4005U @ 1.7 Ghz|GPU=Intel HD 4000|user=RelicTheKid|FPS=7-60|rating=Runs|notes=Menu is at 30 FPS, Loading screens between 30 and 60 FPS, Game runs between 5 and 10 FPS, despite the low Framerate it is playable, just need to figure out the whole control scheme (eg. move camera left or right). Missing textures (shooting Ink is not displayed, but is viewable on objects), "Okay" and "No" text missing in the menu.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-60|rating=Runs|notes=No major changes from 1.4.1}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=EUR|CPU=AMD FX-8120|GPU=AMD R9 270X|user=RelicTheKid|FPS=12-60|rating=Runs|notes=Loading screens at 60 FPS, Menu over 30 FPS, In Game 12-13 FPS. Controller issues. When calibrated with PS4 controller, camera pans to the left, pressing LZ pans to the right. Mouse control still works with up and down only.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core 5930x|GPU=Nvidia 980ti|user=FoxofGrey|FPS=30-60|rating=Runs|notes=Was able to get past character creation screen (although the yes/no text for getting into the game isn't there still). Was able to move, but the horizontal axis is still not programmed in (also to move the vertical I had to hold the right mouse button). I was able to spray ink (which had collision and showed on the ground), throw ink-bombs, and turn into a squid. However the major bug holding me back from continuing (this was at the skate rank part where you had to turn into a squid and go into the ink to climb up a wall/ramp) was that I couldn't go into the ink. I heard from a friend that this was from GPU programming, although I haven't seen either of the two developers announce the reason so this is just pure speculation. And as for graphics, the skin is still shiny when it's not supposed to be that reflective, the textures do look okay and the shadows are also good. Also one more bug with the camera is that it'll pan down beneath the ground and thus making the character unable to move. Overall, I would say keep doing your work Cemu staff and I hope these problems will be fixed later on in a few patches!}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-50|rating=Runs|notes=Projectiles are now *visible*, no other major changes from 1.4.2}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600|GPU=Nvidia GTX 960|user=Hackerschlumpf96|FPS=60 (ingame)|rating=Runs|notes=Stuck at the "You can even swim up walls!"-Part of the Tutorial :c}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i7 3770|GPU=Nvidia GTX 960|user=Some1CP|FPS=50|rating=Runs|notes=Gyroscope sometimes glitches up and makes the camera stay under the ground. Can't complete the tutorial because I can't swim up the walls. Major slowdown when first shooting ink and trying to transform into a squid.}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=20-60|rating=Runs|notes=Loading screens and menu at 60 fps with and without sound. In game 20-30 fps with sound, 30-40 fps without sound(fps improved from 1.5.2). Still stuck at the "You can even swim up walls!" Part of the tutorial. Can rarely crash when sound is off(memory leak?).}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=5-60|rating=Playable|notes=Using a specific glitch caused by the emulator it is possible to temporarly submerge in the ink allowing to bypass the tutorial(This glitch is unreliable it may take up to an hour to complete the tutorial,recommend downloading a save). Everything works as it should avg. fps in the plaza is 5-15 w/sound and 20 w/o sound , the shops, a solid 60 fps (w/ and w/o sound) . The single player missions work, but they can crash often and the ink glitch is still present, avg. fps 20(w/sound)-40(w/o sound). None of the online stuff works, but thats to be expected.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia GeForce GTX 780|user=Billywws|FPS=54|rating=Runs|notes=Long loading times. Game plays, albeit with frequent stuttering and freezing. Character is unable to swim through ink, making the player unable to pass the tutorial. The camera zooms away abnormally to the point where it goes under the map. Sound effects are also very quiet.}}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=Intel Core i7-6700HQ @ 2.6 Ghz|GPU=NVIDIA GeForce GTX 960M|user=TEK|FPS=50-60|rating=Playable|notes=Game works very good. The tutorial is finally possible to complete. 60 fps in all menus, 50-60 in any level. Worst FPS is about 30 in the hub area, but it is not a major part of the game. The game stutters when it only has to load something for the first time. The audio is still rather glitched, although has been improved. Turned off audio makes the game stay at high 50s, so that is a recommended compromise if you don't particularly mind no audio. Some minor visual glitches are present, for example - there's no top of an ink fountain. Other than that, an incredible jump for performance and playability of this game after only one revision!}}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=Intel Core i7-4771 @ 3.5GHz|GPU=Nvidia Geforce GTX 1080|user=tacolinio|FPS=40-60|rating=Loads|notes=It's possible to get past the training area by using mouse+right click to aim up and down, but the menu afterwards doesn't allow you to press zl+zr so you get stuck there now. }}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=12/60 FPS (12 on City/60 on Gameplay)|rating=Playable|notes=Slowdowns on City/Texture Problems }}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=10-45|rating=Playable|notes=Game now fully playable(offline). No online capabilities, minor text and texture glitches. Sound is ok, but there is a bug that maxes out the volume briefly(not fun...) while swiming in ink.}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.00GHz|GPU=Geforce GTX 980 x2(SLI)|user=sneik15|FPS=45-60|rating=Playable|notes=FPS drop but game works fine}}<br />
{{testline|version=1.5.5c|OS=Windows 7 |region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=10-45|rating=Playable|notes=Loading times shortened. No other improvements.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-6300HQ @ 2.3GHz|GPU= NVDIA GeForce GTX 960M|user=passerby1234|FPS=20-40|rating=Playable|notes=Text cannot appear in selection blobs}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=15-50|rating=Playable|notes=Loading times shortened, minor FPS improvement (noticeable on low-end pcs). }}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 7 |region=EUR|CPU= AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS= 15-35|rating=Playable|notes=Dissapointing. Slight FPS boost in the plaza/lobby,slight FPS decrease in other areas. Major stuttering even with a dumped cache when running the game first time (w/ save), slightly lowered stutters then normal when running later.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4570|GPU=Nvidia GTX 770|user=tydog98|FPS=37|rating=Playable}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=35-50|rating=Playable|notes=Can properly submerge in squid mode, minor visual issues not present in 1.5.6, (missing ink reflections) occasional stutter.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz|GPU=AMD Radeon HD 6570|user=Minki|FPS=15-30|rating=Runs|notes=The game loads and play ok, no big glitches as far as I can see. Though I can't complete the tutorial due to the game require motion controls.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=40|rating=Playable|notes=No text on buttons}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=Nvidia GTX970 SC ACX 2.0|user=Chiyo|FPS=60|rating=Playable|notes=Huge graphical glitches as previously documented by xTeslaz. Entire screen turns psychedelic colors. Worked fine in 1.6.0}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=35-50|rating=Playable|notes=Increased overall performance, occasional random distorted colors which can usually be fixed temporarily by reloading an area. (sometimes twice)}}<br />
{{testline|version=1.6.1|OS=Windows 10 |region=EUR|CPU=AMD A8 5500 @ 3.2GHz |GPU=AMD Radeon HD 7560D |user=ReaperDeath|FPS=20-40|rating=Playable|notes=The psychedelic colour glitch makes it hard to play but still possible. Marie and Callie Amiibos are useable though their text is broken. Other three amiibos require names which I can't seem to set. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkkemaste|FPS=45-60|rating=Playable|notes=Increased performance/stability, random distorted color bug introduced in 1.6.1 is now fixed. }}<br />
{{testline|version=1.6.2|OS=Windows 10 |region=EUR|CPU=Intel Core i7 6700HQ @ 2.60GHz |GPU=NVIDIA GeForce GTX 970M |user=Nulla|FPS=60|rating=Playable|notes=Constant 60fps but with a lot of micro stuttering. Psychedelic Color bug from 1.6.1 is fixed. Crashes from 1.6.1 are also seemingly fixed. Some texture bugs are only present when texture compression is disabled. On any setting there is missing text in certain UI items. }}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.2|OS=Windows 7 |region=EUR|CPU=AMD Phenom II X6 1100T @ 3,3 GHz |GPU=NVIDIA GTX 970 OC|user=DeadNoob|FPS=23-60|rating=Playable|notes= Working fine, even though there are some random freezes when something gets loaded for the first time.}}<br />
{{testline|version=1.7.2|OS=Windows 10 |region=EUR|CPU=Intel Core i5 6300 @ 2,9 GHz |GPU=NVIDIA GeForce GPU|user=Cptnicn|FPS=20-40|rating=Playable|notes= Surface Book i5 with dGPU (like 940m) - working fine, although text is missing on some buttons.}}<br />
{{testline|version=1.7.5|OS=Windows 10 |region=EUR|CPU=Intel Core i7 4770 @ 3,4 GHz |GPU=NVIDIA GeForce GTX 1070|user=etnmich|FPS=60|rating=Playable|notes= Works, except for glitches mentioned before. I didn't encounter the ink railing bug during the campaign, but graphics glitches seem to reset by pausing and unpausing. Uninkable blocks in the overworld became inkable after entering and exiting a level.}}<br />
{{testline|version=1.7.5|OS=Windows 10 |region=EUR|CPU=AMD FX -4300 Quad-Core Processor @ 3,4 GHz |GPU=AMD Radeon RX 460|user=GamingGuyTyler|FPS=15-60|rating=Playable|notes= Only working part is any part before the hub world. When entering the hub world, the game starts to slow down, then causes a crash. Restarting seems to slow down the crash, so I'll update this if I can somehow stop it. EDIT: I have been able to stop the crash, however now it runs at a low 18 fps. It also shows a ton of graphical issues when the camera pans down to the main character. Sadly the game still crashes after the news.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 (64 bit)|region=USA|CPU=AMD FX(tm)-6300 Six-Core Processor|GPU=AMD Radeon (TM) R7 360 Series|user=slashiee|FPS=30-60|rating=Loads|notes=I would give this Unplayable if it had a different meaning. Anything that's related to ink particles crashes the game now.}}<br />
{{testline|version=1.8.0|OS=Windows 8 (64 bit)|region=EUR|CPU=Intel Core i5 4690k @ 4.5 GHz|GPU=Nvidia Geforce GTX 970|user=Bakugo|FPS=60|rating=Runs|notes=(1.8.0b, public release) Crash from 1.8.0 is fixed. The unpaintable surfaces bug is still present, but the teleporting ink railing bug seems to be fixed.}}<br />
{{testline|version=1.8.0|OS=Windows 10 (64 bit)|region=EU|CPU=Intel Core 15 4430 @3.00GHz|GPU=Nvidia Geforce GTX 750|user=Ricon|FPS=60|rating=Runs|notes=(1.8.0b, public release) The unprintable surfaces bug has taken many deaths to fix, I have found my text is corrupted (do not know if I can fix it will research further)}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Playable|notes=1.8.1b, public release}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 2500k @ 4.3 GHz|GPU=Nvidia Geforce GTX 980ti|user=Hong620|FPS=60|rating=Runs|notes=[https://sshnuke.net/cemuhook/padudpserver.html Gyro Controller with CEMUHook 0.5.0.0] can play Tutorial Level, but Can't Pass the Main Menu Start(ZL+ZR Screen)}}<br />
{{testline|version=1.8.2b|OS=Windows 10 (64 bit)|region=EUR|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GeForce GTX 1060 6GB|user=iKlikla|FPS=59-60|rating=Runs|notes=Unable to paint certain moveable objects making level 1-3 uncompleteable, have to remap ZR+ZL to R + L to start game}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.8GHz|GPU=NVIDIA GTX 1060|user=Ryukori|FPS=60|rating=Playable|notes=Can't ink moving surfaces. Dying solves this problem. The more you play the level, the less of a problem this becomes. I think the moving surfaces can only be inked once they've been added to the shader cache.}}<br />
{{testline|version=1.9.1|OS=Windows 8.1 (64 bit)|region=USA|CPU=Intel Core i5-4210U @ 2.5GHz|GPU=NVIDIA GeForce GT 840M|user=DarknesS|FPS=50-60|rating=Playable|notes=Uninkable walls in different levels and in certain parts of Octo Valley. Cycle based timer makes the game run faster on slow CPUs.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K @ 4.4GHz|GPU=NVIDIA GTX 1050ti|user=4545df|FPS=60|rating=Playable|notes=Works well, Have to use XInput for controller, or you can't get past Main Menu}}<br />
{{testline|version=1.11.6b|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-7300HQ @ 3.3GHz|GPU=Nvidia GTX 1050ti|user=Mr. Toast|FPS=30-60|rating=Playable|notes=8GB 2400MHz RAM + 8GB pagefile. Graphics packs: 1920x1080, Higher quality shadows. Full speed in both Inkopolis and Octo Valley.(30/60) Cycle based timer does not seem to be needed for better performance now. Online is playable, but for some reason seems to be locked at 48 fps. Neither Host-based nor cycle-based timer resolves this. What is even weirder is that the music plays full speed while the video is locked. More testing required.}} <br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-8400 @ 2.8GHz|GPU=Nvidia GTX 1070|user=CemunatorTestee|FPS=60|rating=Unplayable|notes=16GB 2400MHz RAM.|notes= Current version won't continue past first loading screen. Tried playing on 1.11.6b and worked as it should, apparently only a common problem for 1.12.0. Hopefully gets fixed in 1.12.1.}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-8400 @ 2.8GHz|GPU=Nvidia GTX 1060|user=Popboy11|FPS=60|rating=Unplayable|notes=16GB 3200MHz RAM.|notes= It doesn't load after the first loading screen, still get 60 fps.}}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Super_Smash_Bros._U&diff=10159Super Smash Bros. U2018-11-03T22:31:24Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Super Smash Bros for Wii U<br />
|image = [[File:Super Smash Bros U.png|295px]]<br />
|developer = Sora Ltd., Bandai Namco Games<br />
|publisher = Nintendo<br />
|series = Super Smash Bros.<br />
|released = {{vgrelease|NA=November 21, 2014|EU=November 28, 2014|AUS=November 29, 2014|JP=December 6, 2014}}<br />
|genre = Fighting, platformer<br />
|modes = Single-player, Multiplayer (8), Online (4)<br />
|input = GamePad, Wii MotionPlus + Nunchuk, Classic Controller Pro, GameCube Controller<br />
|wikipedia = Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U<br />
|rating = Playable<br />
}}<br />
'''Super Smash Bros for Wii U''' is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series.<br />
<br />
== Known Issues ==<br />
=== Character/Stage Specific Slowdowns ===<br />
*Certain specific stages and high-poly characters result in slower than normal performance.<br />
<br />
=== Item Spawns ===<br />
*Glitched item spawning with squares/polygons when an item is initially spawned.<br />
<br />
=== Vendor-Specific Issues ===<br />
* Flickering/disappearing objects/effects/characters in certain stages on Nvidia GPUs.<br />
<br />
=== Sound Problems ===<br />
*In-game sounds have a lot of issues. In order to fix this you need to:<br />
- Click '''Options''' and then '''Experimental''' and enable '''Use RDTSC'''<br />
- Click on '''Debug''' and then '''Custom Timer''' and set it to '''QPC''' or '''RDTSC'''<br />
<br />
=== Amiibos Don't Work ===<br />
*In some cases, attempting to load an Amiibo using a file isn't registered by the game. In some cases the game will give a blank textbox.<br />
<br />
== Configuration ==<br />
<br />
*Custom Models used for this game including character skins may appear black. To fix this open<br />
<code>0005000010144f00.ini</code> (USA version) or <code>0005000010145000.ini</code> (EUR version) in the <code>gameProfiles</code> folder where Cemu is installed and set accurateShaderMul = false to accurateShaderMul = true. (only applies if changed manually prior or when using an outdated gameprofile)<br />
<br />
*As of Cemu 1.11.3 it is now required to have fonts for this title to boot properly, crashes when booting otherwise. Can use shared fonts obtained via Cemuhook (requires using Cemuhook) or dumped system fonts from your Wii U. (does not require using Cemuhook)<br />
<br />
* Will soft-lock or "freeze" in opening screen when using multi-core recompiler options. (single-core recompiler is set by default in gameprofile settings.)<br />
<br />
*You can also install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]].<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|Slr-tch1wrM|300|inline|[https://youtu.be/Slr-tch1wrM Super Smash Bros. U on Cemu 1.12.0b]|frame}}<br />
{{#ev:youtube|PmH2l9v-zaE|300|inline|[https://youtu.be/PmH2l9v-zaE Super Smash Bros. U on Cemu 1.7.5]|frame}}<br />
{{#ev:youtube|psd41JBu3s0|300|inline|[https://youtu.be/psd41JBu3s0 Super Smash Bros. U on Cemu 1.8.0b]|frame}}<br />
{{#ev:youtube|4mbHWx_EDKE|300|inline|[https://youtu.be/4mbHWx_EDKE CEMU v1.11.4b Super Smash Bros. U Test]|frame}}<br />
{{#ev:youtube|9MYrG28a6os|300|inline|[https://youtu.be/9MYrG28a6os Super Smash Bros. U on Cemu 1.11.6]|frame}}<br />
{{#ev:youtube|RgVjJ0UegPA|300|inline|[https://youtu.be/RgVjJ0UegPA Cemu Emulator 1.12: Super Smash Bros. for Wii U]|frame}}<br />
{{#ev:youtube|HFKGT690hJs|300|inline|[https://youtu.be/HFKGT690hJs Super Smash Bros. for Wii U on Cemu 1.13.1 - 7700K + GTX 970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|user=chrisfand|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7 4790K @ 4GHz|GPU=NVIDIA GeForce GTX 750Ti|user=KingLava|FPS=5 - 10|rating=Loads|notes=Game loads to start screen. Subsequently black screens when start is pressed}}<br />
{{testline|version=1.4.0c|OS=Windows 8|region=USA|CPU=Intel Core i5 3350P|GPU=AMD Radeon HD 7750|user=Jelmerro|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570k|GPU=AMD Radeon R9 Nano|user=Hellz|FPS=N/A|rating=Unplayable|notes=Emulator is stuck on "Loading..." black screen as soon as tries to load up the game.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=26|rating=Loads|notes=Loads but straightaway stuck on flickering black screen.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=Nvidia GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Game appears to be stuck in loading on white screen}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i3 41300T @ 2.9 GHz|GPU=Nvidia GeForce GPU [GTX 860m variant 2GB]|user=Bluey|FPS=N/A|rating=Unplayable|notes=Black flickering screen on load. Changing framebuffer makes the screen white/red}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GeForce GTX 970|user=PTKickass|FPS=23|rating=Unplayable|notes=It does manage to boot (hence the average FPS) but simply shows a black screen.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i4930k|GPU=Nvidia GTX 780Ti SLI (2x)|user=MrObjection|FPS=N/A|rating=Unplayable|notes=Stuck on "loading" black screen}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5-5200U|GPU=NVIDIA GeForce 940M|user=Miguel92398|FPS=About 5 - 16|rating=Runs|notes="Smash 4 boots m8 and I'm using a phone to do that!}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Unchanged from 1.4.1, game stuck loading on white screen.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7-3720qm|GPU=Nvidia GTX 970m|user=Jobenblue|FPS=6-30|rating=Loads|notes=gets to title on fb 6 but not any farther}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.9GHz|GPU=Nvidia GTX 780|user=Sid|FPS=10-20|rating=Loads|notes=Loads to title on framebuffer 6, after a few minutes it crashes.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel i7-5500U @ 2.4GHz|GPU=Nvidia GeForce GTX 950M|user=Playtester|FPS=3-14|rating=Loads|notes=Gets to title with framebuffer 6 then crashes after few minutes.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=17-20|rating=Loads|notes=5-10 FPS on heavy graphics usage (animation of title screen), 27-30 FPS on black screen."}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=30|rating=Loads|notes=Self dumped copy of PAL Smash. Framebuffer 6: ~30 FPS in dialog boxes and 50 FPS in black screen. Unlike the NTSC-U .wud version I tested, this does not make it to the title screen after the second dialog box.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2,4 GHz|GPU=nVidia GeForce GTX 950M|user=Playtester|FPS=4-50|rating=Loads|notes=Game loads to title on framebuffer 6 with 6 fps. Now has messed up sound (probably because of 6 fps). After title 50 fps on black screen till crash.}}<br />
{{testline|version=1.5.1|OS=Windows 8|region=USA|CPU=Intel Core i7 4790|GPU=Nvidia GTX 970|user=Frostlandia|FPS=25|rating=Unplayable|notes=25fps seems to be the cap}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=22|rating=Unplayable|notes=Game does not seem to load anymore, even with framebuffer (6).}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=22-25|rating=Loads|notes=Loads on framebuffer 6, audio works but does not get to the title screen. stable ~35 FPS on black screen.}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel Core i5-3570K|GPU=Nvidia GTX 770|user=OCEANaf|FPS=10|rating=Unplayable|notes=Flickering black screen; Frame buffer 1, 2, 5, and 7 produces results of white, red, white, and green screen while everything else is black flicker.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=AMD FX 8320 @4.0 Ghz|GPU=AMD Radeon HD 7750|user=Sharpjaws|FPS=60|rating=Loads|notes=No more blackscreen. the game loads fine but its stuck on the startup loading screen forever. There seems to be missing text like "Saving Data..." as the window is completely blank}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4720 HQ|GPU=Nvidia GTX 960M|user=Hawkins|FPS=45 (Menus) 15-20 (ingame)|rating=Runs|notes=Menus are almost perfect (in terms of accuracy), a few minor glitches in battle.}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable}}<br />
Audio issues in general. Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific." <br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K|GPU=AMD Radeon R9 390X|user=Wardoctors|FPS=25-30|rating=Playable|notes=Full speed at 30fps. }}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.4Ghz|GPU=Intel 530 iGPU|user=Gag21|FPS=10-30 ingame, 60 menus|rating=Runs|notes=Crashes Very frequently in battle was able to complete a 2min smash only once}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=AMD-FX 6300|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=N/A|rating=Unplayable|notes=Game has loading screen (with blank tip window) probably had it loading over 5 minutes, would not load.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690|GPU=AMD R9 280|user=m1k3245|FPS=6-21|rating=Runs|notes=45-60 FPS on Menu | 35-45FPS on Character Selection | 6-21FPS in Battle (1 Player, 1 CPU) | 6-16 FPS in Battle (1 Player, 3 CPU) | Texture issues in battle | Win screen oversaturated | Freezes occasionally on loading screens | Major Full Screen artifacts right before main screen | All text boxes are blank}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.5Ghz|GPU=ATI/AMD HD 5570 1Gb DDR3|user=Gag21|FPS=50-60 Menus, 30-50 CSS, 20-40 in Battle |rating=Runs|notes=To BOOT ALL Controllers must be disabled , Game Fully Updated + DLC Working , Unlike My Previous Test with iGPU does NOT Crash As Frequently BUT with the " no sound build" there are frequent freezes when loading. AND Game Some time slows down Considerably to 10-20fps which is some times fixed by (un)full screening or clicking outside cemu if not restart. P.S DO NOT Use the Pro Controller. }}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=AMD A10m-5750|GPU=AMD Radeon HD 8650G (APU)|user=LuigiFanMario|FPS=10-15 ingame|rating=Playable|notes=In game speed doesn't seem to suffer despite the low FPS. Menus are still slow. Loading time is abysmally long(and I'm even using an .rpx!), like, even worse than Sonic 06.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i3 2100|GPU=Nvidia gtx 750 non ti 1gb ddr5|user=kxlink|FPS=28.4|rating=Playable}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS= In-Game 25, Menu 60|rating=Runs|notes=works with 1.5.2_NoAudio only. Black Screen with normal build. little shutter sometimes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=60|rating=Loads|notes=Choppy audio, black screens just before the title screen after save data setup.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=60|rating=Loads|notes=Choppy audio, game hangs(?) while loading on first screen}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=50-55 menu, 3-10 ingame |rating=Playable|notes=Instead of title screen, a green glitched screen appears, then title screen loads. Issues with brightness. Game lags heavily upon attempting to load a stage and graphical effects are not rendered properly and also lag.}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=58-60|rating=Loads|notes=Does not load title screen.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6820HK @3.6GHz|GPU=NVIDIA GeForce 980M|user=N/A|FPS=60FPS in menu 30FPS locked in matches|rating=Runs|notes=Frequently crashes on classic mode,events. Smash Tour crashes Cemu}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=JPN|CPU=Intel Core i7 3770|GPU=Nvidia GTX 660|user=Ult|FPS=N/A|rating=Unplayable|notes=Black screen after blank menu. }}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 7|region=USA|CPU=Intel Xeon W3550 @3.07GHz|GPU=NVIDIA GeForce GTX 970|user=David|FPS=15-20|rating=Runs|notes=Load times are long and fps stutter greatly while in game.}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=AMD FX-8320|GPU=AMD Radeon R7 200 Series|user=nidfan|FPS=28-55|rating=Runs|notes=It might stay black at certain points until the title screen, but it can be usually fixed disconnecting all controllers. Loading times are often lengthy. Many stages, such as Hyrule Castle or Duck Hunt, appear with an extreme bloom effect, as well as the result screen. Also, certain characters cause noticeable lag when in battle (ex. Robin and Bayonetta) than others. Another issue is the game frequently hangs up after defeating a unlockable character, although not every time.}}<br />
{{testline|version=1.5.2|OS=Windows 8.1|region=USA|CPU=AMD FX-8350 @ 5.1GHz|GPU=nVidia GTX 770|user=fanta34|FPS=6|rating=Runs|notes=Some menus don't appear as they should. Unfortunately, I couldn't test the game itself because of the awfully low framerate. It took me ten minutes to take a stock off of the CPU Donkey Kong. It felt like I was playing a TAS.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 3570k|GPU=Nvidia GTX 660 oc |user=Michaël Bisson|FPS=30 fps|rating=Playable|notes=game run best without audio but if i put audio i lose more fps but on titles where i chose characters i get 60 fps without audio and with audio i get 30 fps and is same for mode battle best fps i get 30 fps without audio and with audio i get 20 fps and after done battle this game freeze at winner character with black screen }}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k (4.0Ghz)|GPU=GeForce GTX 980 ti|user=Lunikc|FPS=6-12 in-game and good 60 in menu and title screen|rating=Loads|notes=While i have a pretty good CPU, i've seen people with worse get at least a good 20-30 fps, i do'nt really understand, will try with more games though.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia GTX960|user=ii|FPS=59|rating=Playable}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K (overclocked)|GPU=Nvidia Gtx 780 Sli|user=Felixowns|FPS=60 in menu, 60 in 1 v 1, 30-40 in 4 player|rating=Playable|notes=Overclocked one core on my CPU and noticed an instant performance boost. All my tweaking was done through Asus AI Tweak 3 on a Z87-ws motherboard. CPU and GPU's water cooled.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=25 (menu), 4 (ingame)|rating=Playable|notes=Several text and texture rendering issues present.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790k|GPU=Nvidia GTX 970|user=None|FPS=10-25 in battles, stage battlefield|rating=Runs|notes=Aside from occassional stutters in menus and loading screens everything ran smooth, only problem is the screen darkens a bit at character select and in battlefield i get sub 25 fps constantly, 10-25}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4770|GPU=Nvidia GTX 1070 OC 8GB|user=robby1499|FPS=60-40|rating=Playable|notes=Sometimes visual glitch appears but with pressing a button it disapears.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=23 (main menu), 7 (ingame)|rating=Runs|notes=Text/texture issues still present.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=FX-6300|GPU=Nvidia GTX 750 TI 2GB|user=Vmarcelo|FPS=20-35|rating=Runs|notes=several errors with the lights , sounds and framerate" }} <br />
{{testline|version=1.5.4|OS=windows 10 |region=USA|CPU=Intel Core i7 6700k|GPU=Nvidia GTX 1080 FTW|user=wind|FPS=runs at 60fps until stage load then 30 below|rating=Runs|notes=cheat engine does not work 100% of the time email is strikerwind@hotmail.com}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-6300 3.5 GHz|GPU=AMD RADEON R9 280|user=Sid|FPS=1-2|rating=Playable|notes=Flashing graphics on and before some loading screens, otherwise playable except for the framerate. }}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=USA|CPU=Intel Pentium G3258 @4.4GHz|GPU=nVidia GTX 750Ti|user=Saiyaken_PHOENIX|FPS=5-10|rating=Runs|notes=Sound is a few notes lower than the original, runs about 45 FPS in menus, but horribly slow during gameplay.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.8GHz|GPU=Nvidia GTX 970|user=zXTechnoWolf|FPS=60 in menu; 15 in game|rating=Runs|notes=Heavy graphical error on some screens and on certain menus text is missing. Other than low framerate, entirely playable though.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel i5500U @ 2.4 GHz|GPU=nVidia GeForce GTX 950M|user=Playtester|FPS=60 fps menu, 40-60 fps (mostly 60 fps) ingame with some fps drops|rating=Playable|notes=Brightness issues and some minor graphic glitches. Smash mode completely playable. Text boxes blank. Single Player mode playable to master hand battle. Smash Tour unplayable due to Miis.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570k @ 4,2GHz|GPU=Nvidia GTX 970|user=CrankenPR0|FPS=Menu:60 Ingame:30|rating=Runs|notes=Had to sometimes enable/disable audio to "unstuck" it(happened mostly in loading screens)}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=AMD Radeon RX 470 OC, 4 GB|user=PKBeam|FPS=40 in menu, 6 ingame|rating=Playable|notes=Major video glitch before title screen and still, missing text.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel® Core i7-4700HQ @ 3.40GHz |GPU=Nvidia GTX 960|user=Rob|FPS=Menus: 50-60 In-game: 8-30 (depending on stage + characters)|rating=Loads|notes=Menus are very smooth, but gameplay doesn't work most of the time. I've found that low-poly characters (ie Kirby) and low poly stages (ie omega Gamer) make playing the game actually bearable, but other than in that specific situation the game is unplayable. There is a weird dark effect over the game, and after a match completes and gets past the results screen, the game gets stuck on a loading screen indefinitely.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @ 3.20 GHz|GPU=Intel HD Graphics 4600|user=DevinSSB|FPS=30-40, peaks at lower 50s with certain characters|rating=Playable|notes=Playable if you can stand 30fps}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Inter Core i5 3230M|GPU=Intel HD Graphics 4000|user=Lite Cl|FPS=40Fps|rating=Playable|notes=The Game not crash, but fps decrease to 3-5 in game, in menu run to 40fps (average 51fps), character Select 27fps. 2 minutes in game are 25 aprox. in real life.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4570 CPU @ 3.20GHz|GPU=NVIDIA Geforce 970|user=BillCosby6969|FPS=60|rating=Playable|notes=Other than those several things, the game is pretty much perfect to play."}}<br />
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Amd phenom 3.2 x4|GPU=Nvidia Gtx 1060|user=CJUni|FPS=60|rating=Perfect}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 3.50 GHz|GPU=NVIDIA GeForce GTX 960|user=Microsoftv|FPS=55|rating=Runs|notes=Different maps provide different issues, however the common issue is after winning a match, game will be stuck on white screen, loading screen or frozen on map 90% of the time.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable|notes=Audio issue still present, slightly increased performance since 1.5.2. Other than that no major changes since 1.5.2/1.5.6.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 970|user=Pajama|FPS=60-35|rating=Runs|notes=Dips into 10 fps a bunch. Intro movie is a green mess, and winning screen is really bright. The rest of the game is really dark.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 280|user=DragonSeth|FPS=20-30|rating=Runs|notes=The game has a lot of freezing. And lots of frame rate drops but i can somewhat stay at 10-30 frames good luck CEMU!}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=60|rating=Loads|notes=Infinite loading at black screen after 1st screnns}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 5960k|GPU=Nvidia gtx 960|user=jonymog|FPS=60-30|rating=Runs|notes=some weird green graphical glitches and the game runs very slow but somewhat playable}}<br />
{{testline|version=1.6.1|OS=Windows10|region=USA|CPU=Intel Core i7 6700HQ @2.6GHz (overclocked)|GPU=Nvidia GTX 950m|user=playnich8|FPS=11-30|rating=Runs|notes=If game screen goes black(mainly on intro) - disable controller, save and close that window.... should start.then re enable, but u will need to remap controls.<br />
Sometimes it runs slow (11fps or lower). Clicking off of cemu on desktop or windows bar and clicking back after 10seconds speeds it up.}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Audio issue still present, overall slightly increased performance from 1.5.6. <br />
Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Audio issue still present, greatly increased performance in low-performance stages and during moves that previously caused slowdowns.<br />
Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Lighting issue is now present, (excessively dark/missing lighting) other than that no major changes from 1.6.2.}}<br />
{{testline|version=1.6.4|OS=windows 10|region=USA|CPU=AMD FX 6300|GPU=AMD R9 200 series|user=jaime|FPS=30|rating=Playable}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia GeForce GTX 1050 Ti|user=Supersonicboss1|FPS=35|rating=Loads}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7 6800k|GPU=Nvidia GTX 1070 OC|user=PedroSound|FPS=60|rating=Playable|notes=Some fps drop but only on new effects only once, after i think there's a "cache" and no more slow.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=AMD FX 6300|GPU=AMD RX 480 4gb|user=vpcapo|FPS=20-60|rating=Playable|notes=Is playable but fps frecuently downs up to 20}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Lighting issue introduced in 1.6.3 for AMD GPUs is no longer present, major audio improvements in that in-game audio now seems to play at 90-95% full speed. Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=30-60|rating=Playable|notes=Game runs fine for the most part, glitchy audio, missing text from text boxes, some framerate drops with certain characters (mainly DLC characters) and stages, hangs at a black screen on boot unless input is disabled and prerendered cutscenes show as a green screen with slowed audio.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel Core i5 4950|GPU=Nvidia GTX 750ti|user=jjstyle|FPS=30|rating=Playable|notes=controller bugs/ cant add 2nd control}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=Nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30-60|rating=Playable|notes=Most stages play fine at 50-60 fps.<br />
Some require more horsepower that what I got, so it dips down to 20-30fps<br />
I find this enjoyable at this state.<br />
Video: https://youtu.be/DmbTfOwbpBI}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k|GPU=AMD R9 390|user=Radioactive Snake|FPS=20-60|rating=Playable|notes=It jumps rapidly. From 60 fps then slows right down when you actually fight to 20 fps. No text shows up on any of the menu's that have you press "Ok}}<br />
{{testline|version=1.7.3d|OS=Windows 7|region=EUR|CPU=Intel Core i5-4440|GPU=Nvidia GTX 660Ti|user=ExDiver|FPS=15-30|rating=Playable}}<br />
{{testline|version=1.7.3d|OS=Windows 7|region=USA|CPU=Intel Core i5|GPU=AMD radeon r5 M255|user=Linksmasher456|FPS=55 to 60 |rating=Playable}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k|GPU=Nvidia gtx 970|user=skylerwilder|FPS=15|rating=Loads|notes=cant complete more than a few stages before white screen crashes on completion}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=15-60|rating=Playable|notes=Nothing different to 1.7.1, although sometimes framerate will drop as low as 15 for 30 seconds to a minute after a match start}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600K @ 4.5 GHz|GPU=nVidia GeForce GTX 970|user=Crowzer|FPS=40-60|rating=Playable|notes= Still the brightness issue, make the game quite dark. It appears to be nVidia related. Otherwise, the game run good.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core I5 4690k @4.2GHz|GPU=Nvidia GTX 3Gb 1060|user=Jacob|FPS=N/A|rating=Unplayable|notes=Gave me a text dialogue that had no text, infinite black screen after}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core I5|GPU=Nvidia GTX GTX 750 Ti 2GB|user=Shadowknight|FPS=50|rating=Runs|notes=Only playable with two players in a match.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 7400|GPU=AMD RX 570|user=Jas|FPS=40|rating=Playable}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i5 7400 @ 3.0GHz|GPU=AMD RX 480 4GB|user=Wapix|FPS=60|rating=Playable|notes=Can only play with two other CPUs before the emulator crashes.}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Some stutters while playing, not to bad. Three players works fine. 8 players (including CPUs) made the game crash.}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 6700HQ @ 3.2GHz|GPU=GTX 1060 3GB|user=Dat1AZNBanana|FPS=60|rating=Playable|notes=Game has few studders and when starting it for the first time there was significant lag. Audio studders even when the game is running at full speed. 8 player smash with just 1 player and 7 CPUs/AI didn't crash my game}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i5 2400 @ 3.1GHz|GPU=GTX 1050ti 4GB|user=Sporvdic|FPS=60|rating=Playable|notes=Game drops fps slightly.Changing gpu buffer cache accuracy to low seems to help on stages with a lot of effects. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=GTX 1050ti 4GB|user=Camotoy|FPS=N/A|rating=Unplayable|notes=1.8.0b was playable for me, besides the input bug/audio/unable to unlock characters ETC. This build refuses to start Super Smash Bros no matter what I do. I'm using version 1.1.6 of Smash. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=N/A|rating=Unplayable|notes=Crashes during startup on 1.8.1b even when disabling inputs as recommended. I reverted back to 1.8.0b and the game loads without issue. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.4GHz|GPU=Nvidia GTX 1070|user=SirenBrink|FPS=60|rating=Playable|notes= Updates and DLC can only be used with the EUR version of the game. Must disable all input to proceed to the title screen. Persistent audio bugs, lag in menus, and the title screen cinematic tears and skips. Otherwise, the game runs fine. Able to play at 60 FPS stable in matches and unlock characters as normal. Mii characters have no heads. }}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHZ|GPU=Nvidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=The game runs as expected. I've only experienced on crash after 20mins of gameplay.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i7 6700k @ 4.5GHZ|GPU=Nvidia GTX 1070 8GB|user=Psilo|FPS=60|rating=Playable|notes=White screen lock after completing stages in Solo mode. Sometimes crashes when too many players/effects at the same time.}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=Disable any input configuration before start! Tested with 4 Players in Multiplayer Mode.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Playable|notes=With any Updates CEMU 1.9.1 will not start, it will black screen with no fix.<br /><br />
With ONLY DLC CEMU 1.9.1 will start properly with no black screen. Will crash/freeze at any video.<br /><br />
With no DLC/Updates CEMU 1.9.1 will run as expected, with black screen. Fixable by disabling/enabling input.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 2500|GPU=AMD Radeon RX 560|user=Eric-of-The-Sun|FPS=60|rating=Playable|notes=Tested with 4 Players in Multiplayer Mode.<br /><br />
Minor slowdowns happen as described in the issues section. I noticed a glitch with the cursor on the stage selection screen in certain circumstances. Often crashes on a black screen when anything gets unlocked after completing a battle (i.e. new character, new trophies). But it doesn't happen every single time, so it's still possible to unlock a new character after very few tries.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=No need to disable input methods before start! Fixed with Cemu 1.10 . GGame works well, but game is sometimes crashing when you unlock sth. So go and download a save file with everything unlocked!}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 7700k|GPU=Nvidia GTX 970|user=Terg500|FPS=60|rating=Playable|notes=Game runs smooth at constant 60 FPS, but crashes whenever it feels like it, be it after a game, during a game when 3 players get thrown outside at the same time or just at random. Game crashed 3 times during 15 minutes.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i5 6600k|GPU=Nvidia GTX 1070|user=Ham|FPS=60|rating=Playable|notes=Game runs smooth at constant 60 FPS, Can Run 8 player no drops in frames.<br />
Will crash during random intervals of extended play or high intense graphic scene like Ridley smashing in. Noticed cursor glitch noted by Eric-of-The-Sun at random intervals.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1080Ti|user=Saiyaken_PHOENIX|FPS=60|rating=Runs|notes=Game overall runs smoothly (after the first loading of shaders where it causes sharp frame drops), 8-man brawl now playable in this update without major crashing, input toggling to start the game is not required anymore. Still a major issue with unlocking or losing to unlockable characters, as the game will softlock, causing it to not be fully playable. Graphical glitches still present using Nvidia cards. Gamepad shows a black or green screen, FMVs still show a green screen.}}<br />
{{testline|version=1.10.0f|OS=Windows 7|region=EU|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060 6GB|user=jgv97531|FPS=55|rating=Playable|notes=Game runs pretty smooth at constant 55 FPS, but after a mission is completed or failed, the game will most likely end up having a black screen and won't load anymore.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 4690K|GPU=Nvidia GTX 960 4GB|user=tumoche|FPS=60|rating=Playable|notes=Almost 60 fps in 4 player mode, it ends in black screen after 5 matches.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Played 4 player match}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=i7 7700HQ|GPU=GTX 1050 TI|user=cloud1strife|FPS=20-60|rating=Playable|notes=Intro screen appears distorted, black screen after challenges}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=Intel Core i5 7600K|GPU=Nvidia GTX 1060 3GB|user=KZEndless|FPS=20-60|rating=Playable|notes=Crashes after fighting with R.O.B or sometimes getting a "New Character" achievement, and crashes randomly after doing a solo mode challange. I was able to solve the battle of R.O.B by downloading a save with all the characters already achieved, then after a battle in smash mode it no longer crashed but I can notice that the frames change suddenly for no reason.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=i5 6300HQ|GPU=GTX 960M|user=JuanM412|FPS=20-60|rating=Playable|notes=Some characters and stages slow down the game, sometimes freezes in the character selection screen when a match ends. Shadows still need to be fixed. If you get slow FPS, use 1.10.0f}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD R5 1600|GPU=Nvidia GTX 1080|user=FriedChickenCrap|FPS=30-60|rating=Runs|notes= Launches the game perfectly fine, minor frame drops, however in-game you are only able to move in one direction, this bug doesn't effect the menu.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=Intel i3-6100|GPU=NVIDIA GTX 1050|user=Alpha|FPS=20-60|rating=Playable|notes=Stable frame rate once all characters have been played a couple times to complete their shader cache. Game freezes at the end of a match after 4-6 matches. Audio craps out in 8-player smash still.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Played 4 player match}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel core i5 7300HQ 2.5 Ghz|GPU=Nvidia GTX 1050 3GB|user=LagLiniJacob|FPS=60|rating=Runs|notes=Runs a full speed almost 100% of the time with very few bugs/glitches. At the end of some battles the game will freeze, leaving the screen either completely black or sometimes white. I have not been able to determine any patterns but it can occur after any battle, making it nearly impossible to beat classic mode.}}{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel core i5 6300HQ 2.3 Ghz|GPU=Nvidia GTX 960m 4GB|user=JuanM412|FPS=60|rating=Playable|notes=60 fps most of the time. After playing several matches, character screen selection slows down, but battles are still perfect. Some shadows missing and bugs in Port Town Aero Dive. Single player modes freezes constantly, only battles are playable.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel core i5-6500 4.0Ghz|GPU=Nvidia GTX 1060 6GB|user=lifegame|FPS=60|rating=Playable|notes=Full 60 fps after some battles, ROB can't be unlocked, many game modes still crash, game gets glitchy in 8-player smash.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel core i7-4790K 4.6Ghz|GPU=Nvidia GTX 1080 ti|user=Blaice|FPS=60|rating=Runs|notes=I would not qualify this game as "playable," as it crashes at the end of most battles (especially solo challenges) and forces you to restart without saving the data—as it has for the past 10-20 or so released builds.... Unfortunately.}}<br />
{{testline|version=1.11.3|OS=Windows 8|region=US|CPU=Intel core i5-4670 3.4Ghz|GPU=Nvidia GTX 970 |user=nfsoscar557|FPS=60|rating=Runs|notes=Not playable, does run at 60fps, but a lot of times, the game keeps going down at 20fps for like one or two seconds, which is not very pleasant when you're playing. }}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-6700HQ @ 2.6/3.5GHz |GPU=AMD Radeon Pro 460 |user=tpnxl|FPS=30-60|rating=Playable|notes=Even with a graphic pack to set the resolution to 2880x1620 (MacBook Pro 15" resolution), the game runs smoothly. It doesn't reach 60 fps all the time, especially in 8-player Smash, but the framerate is stable and there isn't stuttering. With V-sync on the game is perfect because the physics engine is decoupled from the graphics engine, unlike some other consoles (*ahem* 3DS). In case you haven't noticed, this is on a 2016 15" MacBook Pro which I am very impressed about. However all Smashes that don't end with the player ranking screen cause a game freeze. (That really doesn't matter to me.) }}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-6700HQ @ 2.6/3.5GHz |GPU=AMD Radeon RX 480 @ 1.4GHz |user=tpnxl|FPS=50-60|rating=Playable|notes=This is the same MacBook Pro above, but with an eGPU attached and a graphics pack to set the resolution to 4K (3840x2160) on an external monitor. The framerate is somewhat improved over the MBP itself even with the resolution bump and the game looks great! The game still doesn't reach 60fps all the time, and it still crashes in the before instances. }}<br />
{{testline|version=1.11.4|OS=Windows 10|region=EU|CPU=Intel core i5-4570 3.20Ghz|GPU=GTX 970 4GB|user=kanonopc|FPS=55-59|rating=Playable|notes=Needs run in single core compiler. Works well}}{{testline|version=1.11.4b|OS=Windows 10|region=US|CPU=AMD FX-9370|GPU=Nvidia GTX 1070|user=dsjrb|FPS=50-60|rating=Playable|notes=Single core recompiler required. Little to no graghical issues. Lag when generating cache, reccomend getting a preloaded cache otherwise the game is hard to play at some points.}}<br />
{{testline|version=1.11.4b|OS=Windows 10|region=US|CPU=Intel Core i5-4590|GPU=Nvidia GTX 1060|user=SashaPieceps|FPS=50-60|rating=Playable|notes= Solo play does not work properly. After a battle, the screen turns white and the game does not proceed any further.}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=EU|CPU=Intel core i5-7600K 3.8Ghz|GPU=MSI Nvidia GTX 1070 8Go OC ARMOR|user=Schneitizel S. Sekai|FPS=55-59|rating=Runs|notes=Black screen when ROB is unlocked.}}<br />
{{testline|version=1.11.6|OS=Windows 7|region=EU|CPU=Intel core i5-6500 3.2Ghz|GPU=Nvidia Geforce GTX 1060 6GB|user=jgv97531|FPS=55-59|rating=Unplayable|notes=Even though there is only one controller connected, the program acts as if another controller was connected, which is constantly pointing down left. So, in the menu, the selection of the mode is constantly changing. Checked the input settings, there is only one input, the controller (which works fine). I've got video proof. Contact me on melone97531@gmail.com if this proof is needed.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro |region=US|CPU=Intel Core i7-6800K 3.6Ghz|GPU=Sapphire Radeon RX580 8GB SE|user=ForeverAlone2009|FPS=55-60|rating=Playable|notes=Almost perfect in local 4 players.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=US|CPU=Intel Core i3-6098P @ 3.6 GHz, 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=35-60|rating=Playable|notes=I use Cemuhook. Movies/Intro doesn't work even though I have them. FPS depends on stage and game mode. Gameplay is smooth. Most stages run at ~45 FPS, but the framerate is stable and there is no stuttering. The names of the custom stages and Miis is missing.}}<br />
{{testline|version=1.12.1b|OS=Windows 8.1|region=EU|CPU=Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz, 8 GB RAM|GPU=NVIDIA GeForce GTX 650 Ti|user=Ticamus|FPS=60|rating=Playable|notes=Intro is at ~55 FPS and sound is very crappy at 8 players Smash}}<br />
{{testline|version=1.12.1b|OS=Windows 10|region=US|CPU=Intel Core i7-7700k @ 4.5 GHz, 32 GB RAM|GPU=Nvidia Geforce GTX 1080|user=Geloman|FPS=60|rating=Playable|notes=Cutscenes are shown as a green screen with the correct sound (corrected with Cemuhook). FPS drops when loading certain effects (fire, purple fire, electricity, etc.) for the first time. Certain objects are rendered out of order on Port Town Aero Dive (the planet in the distance will sometimes appear in front of the fighters). The Gamepad screen does not work.}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=US|CPU=Intel Core i5-4590 @ 3.5 GHz, 16 GB RAM|GPU=Nvidia Geforce GTX 1060|user=Calamity1911|FPS=60|rating=Playable|notes=Cutscenes work but sometimes text doesn't show in the alerts and stuff, also there are some frame drops when using attacks with lots of particles or other effects. Slowdown related to attacks only occurs once (as in the first time you use that attack, after you use all of them, it's fine) as if cemu is adding it into the cache. Also attempted using some graphics packs to see if they would fix it, but no changes.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.0f|OS=Windows 10|region=US|CPU=Intel Core i5-6500 @ 3.2 GHz, 8 GB RAM|GPU=MSI Geforce GTX 1070 8GB|user=lepel|FPS=60|rating=Playable|notes=The intro movie of the game glitches out but the game plays fine otherwise, with some slowdown during matches.}}<br />
<br />
{{testline|version=1.13.0f|OS=Windows 7|region=EUR|CPU=Intel Pentium g4560 @ 3.5 GHz, 8 GB RAM|GPU=XFX Radeon R7 350 2GB|user=Rexsarus|FPS=60|rating=Playable|notes=Few 3D models gliches and some slowdown during matches but that might be caused by shader cache. Notice that is a REAL low end pc, the gpu is actually a 1gb gpu that was made with 2gb just for some asian countries, idk how it ended up in my country, and im able to play it at 60 fps mostly, drops to 30 in 8 players matches but still playable. (sorry for bad english)}}<br />
{{testline|version=1.13.0f|OS=Windows 8.1 Pro (64 Bit)|region=EU|CPU=Q6600 @ 2.40GHz 8GB RAM|GPU=NVIDIA GTX 750 Ti|user=MCKetias|FPS=40-60|rating=Runs|notes=Using 1440p The Menus are OK with 40-60fps a 2Pl Battle on BattleField(Small) 60fps and a 3Pl Battle Sometimes slows down to 40fps but is often at 60fps. There are some Graphical issues and the sound is a stuttery mess.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Star_Fox_Zero&diff=10158Star Fox Zero2018-11-03T22:30:27Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Star Fox Zero<br />
|image = [[File:Star_Fox_Zero_NA.png|295px]]<!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Nintendo EPD, PlatinumGames<br />
|publisher = Nintendo<br />
|series = Star Fox <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|JP=April 21, 2016|NA=April 22, 2016|EU=April 22, 2016|AUS=April 23, 2016}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Scrolling shooter<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad, Wii MotionPlus + Nunchuk, Pro Controller<br />
|wikipedia = Star_Fox_Zero<br />
|rating = Playable <!-- Unplayable, Loads, Runs, Playable, Perfect --><br />
}}<br />
'''Star Fox Zero''' is a 3D scrolling shooter video game developed by Nintendo and PlatinumGames for the Wii U. The sixth installment in the Star Fox series, Star Fox Zero was stated by lead producer and supervising director Shigeru Miyamoto as being neither a prequel nor a strict remake of Star Fox 64, while Nintendo later reiterated it was not a prequel while also stating that it was also not a sequel. A standalone tower defense game, Star Fox Guard, was bundled with Star Fox Zero as a separate disc in Zero's initial print or as a digital download code in later prints. After a delay from November 2015, the game was released worldwide in April 2016, to mixed critical reception.<br />
<br />
== Known Issues ==<br />
Some frame drops and a lot of audio problems.<br />
<br />
As of CEMU v1.11 it will crash on random menus, depending on minor version.<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly.<br />
<br />
== Gameplay Videos ==<br />
<!-- Limited to 5 videos --><br />
{{#ev:youtube|v-FUUl18JMc|300|inline|[https://youtu.be/v-FUUl18JMc Star Fox Zero - Cemu 1.7.2 - Gameplay+FPS]|frame}}<br />
{{#ev:youtube|6ir5VLQd1B0|300|inline|[https://youtu.be/6ir5VLQd1B0 CEMU v1.11.4b Star Fox Zero Test]|frame}}<br />
{{#ev:youtube|H9B3WxeP6to|300|inline|[https://youtu.be/H9B3WxeP6to Cemu Emulator 1.12: Star Fox Zero]|frame}}<br />
{{#ev:youtube|zsbqGLaKDvE|300|inline|[https://youtu.be/zsbqGLaKDvE Star Fox Zero on Cemu 1.13.1 - 7700K + GTX 970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}} <!-- Testing on previous versions, grouped by major revision, i.e. 1.4, 1.5 --><br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K @ 4.0GHz|GPU=NVIDIA GeForce GTX 970|user=Drakonas|FPS=60|rating=Loads|notes=Game loads, and Star Fox Zero loading screen log plays at beautiful 60FPS, but after that there's an infinite semi-black screen with very-very light big bubble-like fuzz in the background. You can barely see it.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=Intel Core i5|GPU=NVIDIA GeForce GTX 750TI|user=AwesomeFaceTM|FPS=60|rating=Loads|notes=Running in re compiler mode eventually (after at least 15 minutes of waiting) shows the full Starfox logo...and then infinite loading}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K|GPU=AMD 7870 XT|user=Hive51|FPS=60|rating=Loads|notes=Loading takes a while. I can see the StarFox logo and then it stays blocked on it. Test EUR and USD version: same issue.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7 2600 @ 3.4Ghz|GPU=NVIDIA GeForce GTX 660|user=aaron|FPS=20-60|rating=Loads|notes=game loads up fine then after the start screen the screen goes blank and it says 60fps}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K|GPU=NVIDIA GeForce GTX 1070|user=AndreTrek|FPS=45|rating=Playable|notes=The game is actually pretty playable, the only major issues i can see are that the audio is completely broken and the fact that the game relies on motion controls (though you can get by without using them for the most part). There are also some minor graphical glitches, but they don't really get in the way of playing the game.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9390|user=Darkemaste|FPS=35-45|rating=Runs|notes=Takes a while to load, major audio issues (distorted audio) and occasional stutter. Other than that performance is surprisingly decent.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=Intel Core i7 920|GPU=NVIDIA GeForce GTX 970|user=Asper|FPS=30|rating=Playable|notes=}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Increased overall performance/stability. Distorted audio does not seem to apply in walker mode, transforming to arwing mode causes distorted audio again. (appears to be 50-60fps in training mode)}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Lighting issue is now present, (excessively bright) appears to be AMD-GPU specific.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX-8320 @ 4.4Ghz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Lighting issue is no longer present, no major changes from 1.6.3 otherwise.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=45-60|rating=Unplayable|notes=Simply does not start and the black loading screen glitch appears to be present.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=USA|CPU=Intel Core i7-7700|GPU=Nvidia GTX 1060|user=Ethorsen|FPS=N/A|rating=Unplayable|notes=Black screen on loading. Must be played with 1.7.2.}}<br />
{{testline|version=1.8.1b|OS=Linux|region=EUR|CPU=Intel Core i7-5775C|GPU=Nvidia GTX 1060|user=Enverex|FPS=N/A|rating=Unplayable|notes=Black screen. Doesn't load.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i7-4710MQ CPU @ 2.50GHz|GPU=Nvidia GeForce 940m|user=GARNER2015|FPS=50-60|rating=Playable|notes=Lots of light flickering.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-8700K CPU @ 4.70GHz|GPU=Nvidia GTX 1070 ti|user=Elgrlc|FPS=60|rating=Playable|notes=Runs perfectly with gx2drawdone, otherwise flickering. Cemuhook motion DS4 controls working fine. Do not go over to 1.11.4-1.12.0d for this game, it crashes.}}<br />
{{testline|version=1.11.4|OS=Windows 10|region=US|CPU=Intel Core i5-4570 CPU @ 3.20GHz|GPU=Nvidia GeForce 970|user=kanonopc|FPS=0|rating=Loads|notes=Crashes when in audio screen.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 (64-Bit)|region=USA|CPU=AMD FX-9370|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Runs|notes=Loads and runs great, no graphical issues. Crashes when attempting to start a mission.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=US|CPU=Intel Core i7-8700K CPU @ 4.70GHz|GPU=Nvidia GTX 1070 ti|user=Elgrlc|FPS=0|rating=Loads|notes=Crashes as Peppy first speaks. Using a save, it crashes 1 min into gameplay.}}<br />
{{testline|version=1.12.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=GTX 750 Ti|user=chriztr|FPS=60|rating=Loads|notes=Still crashes when the first text-box appears.}}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker_HD&diff=10157The Legend of Zelda: The Wind Waker HD2018-11-03T22:27:54Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TheWindWakerHD.jpg|295px]]<br />
|title = '''The Legend of Zelda: The Wind Waker HD'''<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|NA=September 20, 2013|JP=September 26, 2013|EU=October 4, 2013|AUS=October 5, 2013|}}<br />
|genre = Action-adventure <br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: The Wind Waker HD<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: The Wind Waker HD''' is a 2013 action-adventure game in the The Legend of Zelda series for the Wii U home video game console. Developed and published by Nintendo, it is a remastered version of the 2002 GameCube game, The Legend of Zelda: The Wind Waker. The Wind Waker HD expands on the original by introducing native 1080p resolution, an alternate lighting engine, as well as new gameplay features and modifications. The release of the game marked the ten-year anniversary of the international release of the original, and was the first game in the Zelda series released on the Wii U.<br />
<br />
== Known Issues ==<br />
=== Picto-Box issue ===<br />
*<s>Pictures taken with the Picto Box and the Deluxe Picto Box, are black and not working.</s> As of Cemu version 1.11.0c, the Picto Box takes pictures, but the quest [https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjUgqaojcrXAhUUwWMKHZN8CvoQFggrMAA&url=https%3A%2F%2Fzelda.gamepedia.com%2FLenzo%2527s_Research_Assistant&usg=AOvVaw1ShS1LLNO0afVr3dqWAZ5B Lenzo's Research Assistant] is not able to be completed. A temporary workaround is available in [https://www.reddit.com/r/cemu/comments/7dwpvw/wind_waker_hd_new_save_color_pictograph_quest/ this reddit post].<br />
<br />
=== Nintendo Gallery issue ===<br />
*Pictures taken with the Deluxe Picto Box, and given to Carlov will sometimes go unrecognized or identified as the wrong character. As of Cemu version 1.11.3, it is unknown if the [https://zelda.gamepedia.com/Nintendo_Gallery Nintendo Gallery] is actually possible to be completed. This is due to the fact that some characters may have to be retrieved from random locations in the game unrelated to where the characters are or should be.<br />
<br />
=== Tree texture issue on AMD GPUs ===<br />
*Tree textures are swapped around on some AMD GPUs with the trunk texture appearing on the leafs and vice versa.<br />
[[File:Wind Waker HD Tree Texture Issue AMD.png|thumb|none|AMD tree texture bug on RX 580]]<br />
<br />
== Configuration ==<br />
*Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]].<br />
*Some situations where the player has to reflect light may not work. To fix this, put the following inside <code>0005000010143500.ini</code> (USA version) or <code>0005000010143600.ini</code> (EUR version) located in the <code>gameProfiles</code> folder where Cemu is installed:<ref>[https://www.reddit.com/r/cemu/comments/69tkll/175_wind_waker_hd_earth_temple_regression/dh9jqrc/], Reflection Fix by /u/FIocker</ref><br />
<pre># The Wind Waker HD (USA/EUR) <br />
<br />
[CPU]<br />
cpuTimer = cycleCounter<br />
emulateSinglePrecision = true</pre><br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|Uu8iBU784Po|300|inline|[https://youtu.be/Uu8iBU784Po The Legend of Zelda: Wind Waker HD on 1.7.5 - I5-6600K]|frame}}<br />
{{#ev:youtube|A2FZ3edibg8|300|inline|[https://youtu.be/A2FZ3edibg8 The Legend of Zelda: Wind Waker HD on 1.9.1 - Intel HD Graphics 4600]|frame}}<br />
{{#ev:youtube|El6LIVzRLKM|300|inline|[https://youtu.be/El6LIVzRLKM The Legend of Zelda: Wind Waker HD on 1.9.1 - i7 6900k @ 4.3 ghz]|frame}}<br />
{{#ev:youtube|E4WrFf3s1FU|300|inline|[https://youtu.be/E4WrFf3s1FU Cemu Emulator 1.12: The Legend of Zelda: The Wind Waker HD]|frame}}<br />
{{#ev:youtube|WCdd35SR-S8|300|inline|[https://youtu.be/WCdd35SR-S8s The Legend of Zelda: The Wind Waker HD on Cemu 1.13.1 - 7700K + GTX 970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=10 - 30|rating=Runs|notes=10 fps outdoors, 30fps indoors}}<br />
{{testline|version=1.4.0c|OS=Windows10|region=USA|CPU=Intel Core i7-4790k @ 4.2GHz|GPU=NVIDIA GeForce GTX-970|user=Crystal3lf|FPS=30|rating=Runs|notes=It runs slow, audio is desynced, but playable.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|user=LuismaSP89|FPS=10 - 30|rating=Runs|notes=Runs slow outdoors, fps goes at insane speed indoors (2x or 3x of the original game)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k @ 4.00GHz|GPU=NVIDIA GeForce GTX 970|user=HenrikoMagnifico|FPS=20|rating=Playable|notes=Around 20 fps outdoors, well over 60 inside buildings, which speeds the game too much when inside. Graphics are alright, a majority of music & sounds don't play.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4670 @ 3.4GHz|GPU=Nvidia Gefore GTX 780 Ti|user=Yukiko|FPS=20-60|rating=Runs|notes=Outdoor areas run at 20 fps and indoor areas at 40-60, which is way too much (maybe implement a frame limiter as wind waker run natively at 30fps on Wii U). Slight graphical issues, nothing serious. Only sound played is music, no sfx}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-45|rating=Runs|notes=15-20fps outdoors, 30-45fps indoors, some audio issues.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD Athlon X4 860K|GPU=AMD Radeon R7 370|user=R110|FPS=N/A|rating=Loads|notes=The first screen appears, then fadeout and the emulator crash}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Celeron G1820|GPU=AMD Radeon R5 240|user=Dashy|FPS=10-20|rating=Playable}}<br />
{{testline|version=1.4.2b|OS=Windows 8.1|region=JPN|CPU=Intel 6700k @ 4.6 GHz|GPU=Nvidia EVGA Gtx 980 ti Hydro Copper @ 1469 MHz Core, 1990 MHz Memory|user=Reincarnatez|FPS=20 when running around semi-quickly, 30 when completely still, and an average of 24.|rating=Loads|notes=The game itself runs, however, many of the textures have black spots that flicker all over them, and the game seems to be very over saturated, and anything in the sun turns almost completely white (link looks like a ghost his shirt turns a very light shade of baby blue, his hair is the most godawfully strong yellow you have ever seen). Additionally, the textures seem to blend together a little, i.e. hair sinking into foreheads. The game tends to lag and have slowdowns very frequently, despite my having more than enough horsepower to back it up. I don't know if this is due to some misconfiguration of settings on my part, however, running around in some semi-cluttered areas of Outset Island can drop my frames down to somewhere around 14, while also slowing the game down pretty immensely. Standing still I get a constant 30, while an average of 24 or so if I walk.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-45|rating=Runs|notes=15-20fps outdoors, 30-45fps indoors, some audio issues. No major changes from 1.4.1}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5 5600k|GPU=Nvidia gtx 970 ssc|user=net8floz|FPS=15-30|rating=Runs|notes=Graphical glitches, bad FPS. Battery icon displays. }}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-30|rating=Runs|notes=15 fps outdoors, consistent 30fps indoors, (capped at 30fps?) minor audio issues. Can now select Wii U Pro as controller in-game, low-battery indicator flashes at all times when selected. }}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=AMD Athlon X4 860K|GPU=AMD Radeon R7 370|user=R110|FPS=10 - 30|rating=Playable|notes=10 - 15 fps outdoor and 30 indoor. Shadows dissapear when you're near to them. Audio play well. Low battery icon is displayed.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600k @ 4.5ghz|GPU=Nvidia GTX 970|user=Coco|FPS=30+|rating=Playable|notes=Lightbox and Texture filtering issues. }}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790|GPU=AMD HD 6870|user=maximusprimate|FPS=30 indoors, 8-15 outdoors|rating=Runs|notes=Lighting/colour issues}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=EUR|CPU=AMD Athlon X4 740|GPU=AMD Radeon R7 240|user=Alexoalexo007|FPS=30|rating=Loads|notes=Crashes after the first screen.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel core i5 4690k|GPU=Nvidia GTX 970|user=Alex25197|FPS=15-30|rating=Playable|notes=Runs pretty good. Most of the time the game runs at 30 fps. In big areas like forsaken fortress or when the game has to draw big shadows FPS lower to 15. Everything else is pretty nice.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD Athlon X4 860K|GPU=AMD R9 280X|user=Flatfire|FPS=15|rating=Playable|notes=Shading errors create too much bloom on characters. Framerate is stable, but low.}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-30|rating=Runs|notes=15-20fps outdoors, consistent 30fps indoors, and improved audio. Seemingly sill capped at 30fps compared to 1.4.1 and 1.4.2. Low-battery indicator flashes at all times when using Wii U Pro controller in-game. Lighting issues are still present. }}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700K @ 4.00 Ghz|GPU=Nvidia GTX 1080|user=Jake|FPS=30|rating=Runs|notes=Game runs at a pretty solid 27-30 fps even when Link is running. Many textures have black flickering spots and the lighting seems to be a little on the over-saturated side. I haven't progressed beyond Outset Island but so far it seems fairly playable.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460|GPU=Nvidia GTX 970|user=Ashif |FPS=15-30 depending on area|rating=Runs|notes=Very low frame rates at times, audio works fine, visuals still need major work but are okay in 1.5.3 (unreleased to public). Would wait for next few patches before attempting to play this game.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k|GPU=Nvidia GTX 980|user=OnlyCompanion|FPS=30|rating=Playable|notes=Game is playable FPS and sound wise. It is not perfect but can be ignored. Game can not be completed due to a lighting glitch in the Earth Temple that has yet to be resolved.}}<br />
{{testline|version=1.5.3|OS=windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 780 TI SC w/ ACX|user=SwaggyYolonator|FPS=30|rating=Playable|notes=Shadows look a bit wierdy and there are some graphical issues here and there, but it's fully playable}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 6700k|GPU=Nvidia GTX 1070|user=AwesomeFaceTM|FPS=30|rating=Playable|notes=95% of the time the game runs full speed! however VERY rarely there are lag spikes. }}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=intel Core i7-4790k @ 4.6Ghz|GPU=nVidia GTX-970|user=Crystal3lf|FPS=30|rating=Playable|notes=Some frame drops in areas, not entirely perfect but enjoyably playable!}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 6700HQ|GPU=Nvidia GTX 970m 3GB|user=RDilux|FPS=17|rating=Runs|notes=Texture glitching is still present outdoor between 10 max 21 fps indoor 30fps}}<br />
{{testline|version=1.5.6|OS=Windows 8.1|region=USA|CPU=AMD FX-8320|GPU=AMD R9 390|user=MrX4353|FPS=17 / 30|rating=Runs|notes=Average of around 17 FPS while outdoors with some rare drops to ~14. Steady 30 FPS while indoors.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel core I5 4690K @ 4.3GHGz|GPU=Zotac GTX 750 TI (Oveclocked)|user=memeita|FPS=20-30|rating=Playable|notes=The game is playable, but there's some graphical issues, like black textures and glitchy shadows. Frame drops aren frequent, but the game is still playable.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD-FX-6300 Six Core @ 3.5GHZ|GPU=Nvidia GTX 970|user=Proxquiry|FPS=15-30|rating=Runs|notes=Large frame drops in outdoor areas 15-17fps. Inside is 30fps.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k|GPU=Nvidia GTX 1070|user=Knight|FPS=30|rating=Playable|notes=Game runs fine, average FPS sits around 30. Occasionally will dip into the mid 20's, mostly during indoor/outdoor scene changes or large explosions. Audio plays perfectly.}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590 @ 3.30|GPU=Nvidia GTX 970|user=Xenvas|FPS=15-30|rating=Playable|notes= There is lag in the larger areas but it seems to be playable. I will update this if something changes}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-30|rating=Playable|notes=No major changes from 1.5.6, appears to be AMD GPU-specific. }}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Xeon W3670 (3.20 GHz)|GPU=NVIDIA GeForce GTX 460 |user=Masl|FPS=15|rating=Playable}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 970|user=LuismaSP89|FPS=N/A|rating=Unplayable|notes=The game crashes unless you select USA console region, "The game is PAL" but cemu detects it as and USA game. This is nonsense, the game was working Ok in 1.5.6.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes after saving}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia Geforce GTX 660 2GB|user=BocuD|FPS=28|rating=Playable|notes=The game doesn't really have glitches or anything and works pretty well, but when looking at more detailed areas the frame rate drops to 15 fps.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790K 4.0GHz |GPU=Nvidia GTX 970 4GB|user=Patman|FPS=56|rating=Runs|notes=When entering the sword tutorial near the beginning of the game, attacking the instructor results in CEMU crashing. Likewise happens, when entering the house near the instructor's house by the shore.}}<br />
{{testline|version=1.6.1 (Patreon Build)|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K OC@4.6Ghz|GPU=Nvidia GTX 970 SC ACX 2.0|user=Chiyo|FPS=30|rating=Runs|notes=CEMU crashes after entering Grandma's house at the beginning of the game. (30fps With GPU Buffer Accuracy set to low)}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i7 3400|GPU=Nvidia GTX 1070|user=4n0n|FPS=30|rating=Loads|notes=Host Timer}}<br />
{{testline|version=1.6.2c|OS=Windows 10|region=USA|CPU=Intel Core i5-650 3.2GHz|GPU=Nvidia GTX 550 Ti|user=InTransparent|FPS=15-30|rating=Runs|notes=15 FPS outside, 30 FPS inside and in menus. The 1.6.2 version of CEMU crashes after few minutes of playing.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070SC 8GB|user=seriosbrad|FPS=15-30|rating=Playable|notes=15 FPS in heavy situations like boss battles, boat travel, and areas with a large view distance. 30 fps indoors and most areas.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3350p @ 3.5 GHz|GPU=Radeon RX 480 4GB|user=kamild1996|FPS=10-15|rating=Playable|notes=Hardly playable, [http://imgur.com/zFKU7Hu drops to 10-15 fps] during very first scenes.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel Core i5 2500k OCed@4 GHz|GPU=Nvidia GTX 970 4GB|user=Skeefyj|FPS=30|rating=Playable|notes=Getting 30 fps except around lava and heat effects. The pictobox is also broken. Other than that no issues 5 hrs in.}}<br />
{{testline|version=1.7.2c|OS=Windows 10 x64|region=USA|CPU=AMD Ryzen 1700 @ 3.7GHz|GPU=Radeon R9 280|user=kilo|FPS=30|rating=Playable|notes=Runs at 30fps all of the time. Fps dips when big amount of particles (lava inside dragon roost island) but after some research it's a "bug" from CEMU. There is slight texture flicker at times but it's in very rare places and doesn't last very long nor is it that noticeable. Some freeze in some dungeons when opening a door to go to another a room but those last 1 - 2 seconds at worst and aren't always there. If in Ice Ring Isle you fall in the water, it is impossible to get back up as the second wooden log that you need to hook can not be climbed. The game is playable up to the very end but the particles bug slows down heavily the game during specific boss fights which is annoying. Pictobox still broken, the GPU has no problem with a 4K graphic pack at all.}}<br />
{{testline|version=1.7.3d|OS=Windows 10 Pro x64|region=USA|CPU=Intel Core i5 7600k @ 4.1GHz|GPU=Radeon R9 380 4GB|user=PepsiWithCoke|FPS=30|rating=Playable|notes=Runs at 30fps at all times, Noticeable artifacting is present but doesn't affect the playability of the game}}<br />
{{testline|version=1.7.3d|OS=Windows 10 Pro x64|region=USA|CPU=Intel Core i5 4690k @ 4.4GHz|GPU=Nvidia GTX 970 4GB|user=TheCraftUnion|FPS=30|rating=Perfect|notes=Runs at 30fps at all times, as long as precached shaders are used.}}<br />
{{testline|version=1.7.3d|OS=Windows 10 Home x64|region=USA|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=Nvidia GTX 970 4GB|user=TamaesyAtoleMX|FPS=30|rating=Playable|notes=Almost perfect, some minor slowdowns here and there (maybe because cemu´s caching). Already played ´till getting the master sword. Runs amazing at 1080p (updating rating when finishing the game).}}<br />
{{testline|version=1.7.3d|OS=Windows 10 Pro x64|region=USA|CPU=Intel Core i5 6600k @ 4.6GHz|GPU=Nvidia GTX 1070 8GB|user=Kronos5959|FPS=30|rating=Perfect|notes=Runs perfect all the way up to 10K res. I'd like to see 21:9 aspect ratio support if it is possible. A tip if it does not run smoothly for you, try the Cheat Engine speedhack}}<br />
{{testline|version=1.7.3d|OS=Windows 10 Pro x64|region=USA|CPU=AMD FX 8350 @4.4GHz|GPU=AMD R9 380 4GB|user=Kronos5959|FPS=15-30|rating=Playable|notes=Runs smoothly enough, some lag when entering new areas, with some strange visual artifacts.}}<br />
{{testline|version=1.7.3d|OS=Windows 10 Home x64|region=USA|CPU=i7-4790 @ 3.6GHz|GPU=AMD R9 390 8GB|user=Cakeofdestiny|FPS=20-30|rating=Playable|notes=Runs well even in 4K, some minor visual glitches on indoor areas, and slowdowns on particle heavy areas. Some sectors of the map cause major slow downs to around 15 fps, continuously. Additionally, the pictobox doesn't work.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro x64|region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=20-30|rating=Playable|notes=Extremely playable, but not perfectly playable. The notorious Black Picture bug which breaks the functionality of the Picto Box and Deluxe Picto Box items, is still there, preventing the 100% completion of the game. The largest side quest in the game requires the capture and evaluation of photos, but the NPCs will always fail to do so, thus rendering the mission impossible.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home x64|region=USA|CPU=Intel i5-4690k @ 3.5Ghz|GPU=Gigabyte GeForce GTX 760 OC 4GB|user=Rosentine|FPS=~30|rating=Playable|notes=Runs quite good, I have played about 30 min, and FPS where droping from time to time up to 28FPS tops. I've also choosed Pro Controller and mapped XBX 360 controller, the same was done with gamepad, and everything works well. As soon as I beat the game, this note will be updated.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home x64|region=USA|CPU=Intel i5-2500k @ 4.0Ghz|GPU=AMD Radeon 7970|user=jebbyderinger|FPS=~30|rating=Playable|notes=Runs really well, so far graphically perfect with large framerate drops in certain locations. One such location is next to the grandmothers house on the beach but it completely depends on the direction of the camera. Crashed when using the pictobox.}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.1|OS=Windows 8.1 x64|region=USA|CPU=Intel i5-4590 @ 3.3Ghz|GPU=Intel HD Graphics 4600 (Driver ver.15.33.45.4653)|user=Witcher|FPS=20~30|rating=Playable|notes=Run well, but have some minor visual glitches, when the game is loaded or after going outdoor and indoor. Drops down fps in preloading and some places. P.S.: Windows is installed old driver with him flip textures ingame.}}<br />
{{testline|version=1.9.1|OS=Windows 10 x64|region=USA|CPU=Intel i5-6600K @ 4.3Ghz|GPU=MSI GeForce GTX 1070 X 8GB|user=triaal|FPS=30|rating=Perfect|notes=Runs incredibly well. 30FPS throughout the entire game with no lag whatsoever. No visual glitches. Shader cache used. Picture box working (as far as I can tell).}}<br />
{{testline|version=1.9.1|OS=Windows 10 x64|region=USA|CPU=Intel i7-6900k @ 4.3Ghz|GPU= SLI NVIDIA GTX 1080Ti FE X 11GB|user=Ratchetrockon|FPS=28-30|rating=Playable|notes=Runs incredibly well. 30FPS throughout majority of the game. Some minor fps drops to 28 in one segment of Forbidden Woods (more of a stutter which last less than a second) and walking through a few doors. A few minor visual glitches inside of beedles store and in certain areas of dungeons (black flickering on textures but does not affect playability).Complete Shader cache used. Picture box working but the quest is still glitched Lorenzo does not recognize them as legitimate and will not let you pass the 1st objective, I've even tried it full sync w/ g2xDraw at debug menu to no avail.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4Ghz|GPU=R9 390|user=Zumbuh|FPS=30|rating=Playable|notes=Runs well, no issues so far.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=i7-7700HQ @ 2.8Ghz|GPU=GTX 1070|user=Larsenf|FPS=30|rating=Playable|notes=Game is unfinishable, freezes when entering forest boss room in Ganon's tower. Otherwise game runs smooth}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel i5-2320 @ 3Ghz|GPU=GTX 960 SC|user=Vwater|FPS=25-30|rating=Playable|notes=Game is unfinishable, Ganon's trial Kalle Demos room unacessable. Emulator "freezes" but audio still plays. Runs well other than that, but frame rate drops dramatically primarily near lava or cyclones.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel i5-3570 @ 3Ghz|GPU=GTX 980 Ti|user=redorav|FPS=30|rating=Playable|notes=Game can't be finished, emulator hangs on one of Ganon's dungeons on a white screen.}}<br />
{{testline|version=1.11.4|OS=Windows 10|region=USA|CPU=Intel i5-3570 @ 3Ghz|GPU=GTX 980 Ti|user=redorav|FPS=30|rating=Playable|notes=Hang that occurred in previous versions of Cemu is now fixed and Ganon's tower can be completed.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0|OS=Windows 10 x64 (Spring Update)|region=USA|CPU=AMD FX-8320E @3.6Ghz|GPU=GTX 1060 6GB SC|user=Neimex|FPS=30|rating=Playable|notes=Generally the frame rate stuck on 30-28fps, i played in the 4k resolution pack. But in sities specifics, for example in the volcano on curve of dragon the fps drop is horrible there it does not matter which configuration or graphic pack use, it goes down to 20fps}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1|OS=Windows 10 x64 (Spring's Update)|region=EUR|CPU=Intel Core i7-6700K @4.0Ghz|GPU=GTX 1080 8GB |user=Crashingonthoseducks|FPS=30|rating=Playable|notes= It runs perfect at 30fps at all times, only dipping when the cache has to load.}}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Super_Smash_Bros._U&diff=10156Super Smash Bros. U2018-11-03T22:26:59Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Super Smash Bros for Wii U<br />
|image = [[File:Super Smash Bros U.png|295px]]<br />
|developer = Sora Ltd., Bandai Namco Games<br />
|publisher = Nintendo<br />
|series = Super Smash Bros.<br />
|released = {{vgrelease|NA=November 21, 2014|EU=November 28, 2014|AUS=November 29, 2014|JP=December 6, 2014}}<br />
|genre = Fighting, platformer<br />
|modes = Single-player, Multiplayer (8), Online (4)<br />
|input = GamePad, Wii MotionPlus + Nunchuk, Classic Controller Pro, GameCube Controller<br />
|wikipedia = Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U<br />
|rating = Playable<br />
}}<br />
'''Super Smash Bros for Wii U''' is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series.<br />
<br />
== Known Issues ==<br />
=== Character/Stage Specific Slowdowns ===<br />
*Certain specific stages and high-poly characters result in slower than normal performance.<br />
<br />
=== Item Spawns ===<br />
*Glitched item spawning with squares/polygons when an item is initially spawned.<br />
<br />
=== Vendor-Specific Issues ===<br />
* Flickering/disappearing objects/effects/characters in certain stages on Nvidia GPUs.<br />
<br />
=== Sound Problems ===<br />
*In-game sounds have a lot of issues. In order to fix this you need to:<br />
- Click '''Options''' and then '''Experimental''' and enable '''Use RDTSC'''<br />
- Click on '''Debug''' and then '''Custom Timer''' and set it to '''QPC''' or '''RDTSC'''<br />
<br />
=== Amiibos Don't Work ===<br />
*In some cases, attempting to load an Amiibo using a file isn't registered by the game. In some cases the game will give a blank textbox.<br />
<br />
== Configuration ==<br />
<br />
*Custom Models used for this game including character skins may appear black. To fix this open<br />
<code>0005000010144f00.ini</code> (USA version) or <code>0005000010145000.ini</code> (EUR version) in the <code>gameProfiles</code> folder where Cemu is installed and set accurateShaderMul = false to accurateShaderMul = true. (only applies if changed manually prior or when using an outdated gameprofile)<br />
<br />
*As of Cemu 1.11.3 it is now required to have fonts for this title to boot properly, crashes when booting otherwise. Can use shared fonts obtained via Cemuhook (requires using Cemuhook) or dumped system fonts from your Wii U. (does not require using Cemuhook)<br />
<br />
* Will soft-lock or "freeze" in opening screen when using multi-core recompiler options. (single-core recompiler is set by default in gameprofile settings.)<br />
<br />
*You can also install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]].<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|Slr-tch1wrM|300|inline|[https://youtu.be/Slr-tch1wrM Super Smash Bros. U on Cemu 1.12.0b]|frame}}<br />
{{#ev:youtube|PmH2l9v-zaE|300|inline|[https://youtu.be/PmH2l9v-zaE Super Smash Bros. U on Cemu 1.7.5]|frame}}<br />
{{#ev:youtube|psd41JBu3s0|300|inline|[https://youtu.be/psd41JBu3s0 Super Smash Bros. U on Cemu 1.8.0b]|frame}}<br />
{{#ev:youtube|4mbHWx_EDKE|300|inline|[https://youtu.be/4mbHWx_EDKE CEMU v1.11.4b Super Smash Bros. U Test]|frame}}<br />
{{#ev:youtube|9MYrG28a6os|300|inline|[https://youtu.be/9MYrG28a6os Super Smash Bros. U on Cemu 1.11.6]|frame}}<br />
{{#ev:youtube|RgVjJ0UegPA|300|inline|[https://youtu.be/RgVjJ0UegPA Cemu Emulator 1.12: Super Smash Bros. for Wii U]|frame}}<br />
{{#ev:youtube|HFKGT690hJs|300|inline|[https://youtu.be/HFKGT690hJs Super Smash Bros. for Wii U on Cemu 1.13.2 - 7700K + GTX 970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|user=chrisfand|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7 4790K @ 4GHz|GPU=NVIDIA GeForce GTX 750Ti|user=KingLava|FPS=5 - 10|rating=Loads|notes=Game loads to start screen. Subsequently black screens when start is pressed}}<br />
{{testline|version=1.4.0c|OS=Windows 8|region=USA|CPU=Intel Core i5 3350P|GPU=AMD Radeon HD 7750|user=Jelmerro|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570k|GPU=AMD Radeon R9 Nano|user=Hellz|FPS=N/A|rating=Unplayable|notes=Emulator is stuck on "Loading..." black screen as soon as tries to load up the game.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=26|rating=Loads|notes=Loads but straightaway stuck on flickering black screen.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=Nvidia GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Game appears to be stuck in loading on white screen}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i3 41300T @ 2.9 GHz|GPU=Nvidia GeForce GPU [GTX 860m variant 2GB]|user=Bluey|FPS=N/A|rating=Unplayable|notes=Black flickering screen on load. Changing framebuffer makes the screen white/red}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GeForce GTX 970|user=PTKickass|FPS=23|rating=Unplayable|notes=It does manage to boot (hence the average FPS) but simply shows a black screen.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i4930k|GPU=Nvidia GTX 780Ti SLI (2x)|user=MrObjection|FPS=N/A|rating=Unplayable|notes=Stuck on "loading" black screen}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i5-5200U|GPU=NVIDIA GeForce 940M|user=Miguel92398|FPS=About 5 - 16|rating=Runs|notes="Smash 4 boots m8 and I'm using a phone to do that!}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Unchanged from 1.4.1, game stuck loading on white screen.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7-3720qm|GPU=Nvidia GTX 970m|user=Jobenblue|FPS=6-30|rating=Loads|notes=gets to title on fb 6 but not any farther}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.9GHz|GPU=Nvidia GTX 780|user=Sid|FPS=10-20|rating=Loads|notes=Loads to title on framebuffer 6, after a few minutes it crashes.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel i7-5500U @ 2.4GHz|GPU=Nvidia GeForce GTX 950M|user=Playtester|FPS=3-14|rating=Loads|notes=Gets to title with framebuffer 6 then crashes after few minutes.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=17-20|rating=Loads|notes=5-10 FPS on heavy graphics usage (animation of title screen), 27-30 FPS on black screen."}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=30|rating=Loads|notes=Self dumped copy of PAL Smash. Framebuffer 6: ~30 FPS in dialog boxes and 50 FPS in black screen. Unlike the NTSC-U .wud version I tested, this does not make it to the title screen after the second dialog box.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2,4 GHz|GPU=nVidia GeForce GTX 950M|user=Playtester|FPS=4-50|rating=Loads|notes=Game loads to title on framebuffer 6 with 6 fps. Now has messed up sound (probably because of 6 fps). After title 50 fps on black screen till crash.}}<br />
{{testline|version=1.5.1|OS=Windows 8|region=USA|CPU=Intel Core i7 4790|GPU=Nvidia GTX 970|user=Frostlandia|FPS=25|rating=Unplayable|notes=25fps seems to be the cap}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=22|rating=Unplayable|notes=Game does not seem to load anymore, even with framebuffer (6).}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=22-25|rating=Loads|notes=Loads on framebuffer 6, audio works but does not get to the title screen. stable ~35 FPS on black screen.}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel Core i5-3570K|GPU=Nvidia GTX 770|user=OCEANaf|FPS=10|rating=Unplayable|notes=Flickering black screen; Frame buffer 1, 2, 5, and 7 produces results of white, red, white, and green screen while everything else is black flicker.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=AMD FX 8320 @4.0 Ghz|GPU=AMD Radeon HD 7750|user=Sharpjaws|FPS=60|rating=Loads|notes=No more blackscreen. the game loads fine but its stuck on the startup loading screen forever. There seems to be missing text like "Saving Data..." as the window is completely blank}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4720 HQ|GPU=Nvidia GTX 960M|user=Hawkins|FPS=45 (Menus) 15-20 (ingame)|rating=Runs|notes=Menus are almost perfect (in terms of accuracy), a few minor glitches in battle.}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable}}<br />
Audio issues in general. Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific." <br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K|GPU=AMD Radeon R9 390X|user=Wardoctors|FPS=25-30|rating=Playable|notes=Full speed at 30fps. }}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.4Ghz|GPU=Intel 530 iGPU|user=Gag21|FPS=10-30 ingame, 60 menus|rating=Runs|notes=Crashes Very frequently in battle was able to complete a 2min smash only once}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=AMD-FX 6300|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=N/A|rating=Unplayable|notes=Game has loading screen (with blank tip window) probably had it loading over 5 minutes, would not load.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690|GPU=AMD R9 280|user=m1k3245|FPS=6-21|rating=Runs|notes=45-60 FPS on Menu | 35-45FPS on Character Selection | 6-21FPS in Battle (1 Player, 1 CPU) | 6-16 FPS in Battle (1 Player, 3 CPU) | Texture issues in battle | Win screen oversaturated | Freezes occasionally on loading screens | Major Full Screen artifacts right before main screen | All text boxes are blank}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.5Ghz|GPU=ATI/AMD HD 5570 1Gb DDR3|user=Gag21|FPS=50-60 Menus, 30-50 CSS, 20-40 in Battle |rating=Runs|notes=To BOOT ALL Controllers must be disabled , Game Fully Updated + DLC Working , Unlike My Previous Test with iGPU does NOT Crash As Frequently BUT with the " no sound build" there are frequent freezes when loading. AND Game Some time slows down Considerably to 10-20fps which is some times fixed by (un)full screening or clicking outside cemu if not restart. P.S DO NOT Use the Pro Controller. }}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=AMD A10m-5750|GPU=AMD Radeon HD 8650G (APU)|user=LuigiFanMario|FPS=10-15 ingame|rating=Playable|notes=In game speed doesn't seem to suffer despite the low FPS. Menus are still slow. Loading time is abysmally long(and I'm even using an .rpx!), like, even worse than Sonic 06.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i3 2100|GPU=Nvidia gtx 750 non ti 1gb ddr5|user=kxlink|FPS=28.4|rating=Playable}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS= In-Game 25, Menu 60|rating=Runs|notes=works with 1.5.2_NoAudio only. Black Screen with normal build. little shutter sometimes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=60|rating=Loads|notes=Choppy audio, black screens just before the title screen after save data setup.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=60|rating=Loads|notes=Choppy audio, game hangs(?) while loading on first screen}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=50-55 menu, 3-10 ingame |rating=Playable|notes=Instead of title screen, a green glitched screen appears, then title screen loads. Issues with brightness. Game lags heavily upon attempting to load a stage and graphical effects are not rendered properly and also lag.}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=58-60|rating=Loads|notes=Does not load title screen.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6820HK @3.6GHz|GPU=NVIDIA GeForce 980M|user=N/A|FPS=60FPS in menu 30FPS locked in matches|rating=Runs|notes=Frequently crashes on classic mode,events. Smash Tour crashes Cemu}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=JPN|CPU=Intel Core i7 3770|GPU=Nvidia GTX 660|user=Ult|FPS=N/A|rating=Unplayable|notes=Black screen after blank menu. }}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 7|region=USA|CPU=Intel Xeon W3550 @3.07GHz|GPU=NVIDIA GeForce GTX 970|user=David|FPS=15-20|rating=Runs|notes=Load times are long and fps stutter greatly while in game.}}<br />
{{testline|version=1.5.2 (No audio)|OS=Windows 10|region=USA|CPU=AMD FX-8320|GPU=AMD Radeon R7 200 Series|user=nidfan|FPS=28-55|rating=Runs|notes=It might stay black at certain points until the title screen, but it can be usually fixed disconnecting all controllers. Loading times are often lengthy. Many stages, such as Hyrule Castle or Duck Hunt, appear with an extreme bloom effect, as well as the result screen. Also, certain characters cause noticeable lag when in battle (ex. Robin and Bayonetta) than others. Another issue is the game frequently hangs up after defeating a unlockable character, although not every time.}}<br />
{{testline|version=1.5.2|OS=Windows 8.1|region=USA|CPU=AMD FX-8350 @ 5.1GHz|GPU=nVidia GTX 770|user=fanta34|FPS=6|rating=Runs|notes=Some menus don't appear as they should. Unfortunately, I couldn't test the game itself because of the awfully low framerate. It took me ten minutes to take a stock off of the CPU Donkey Kong. It felt like I was playing a TAS.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 3570k|GPU=Nvidia GTX 660 oc |user=Michaël Bisson|FPS=30 fps|rating=Playable|notes=game run best without audio but if i put audio i lose more fps but on titles where i chose characters i get 60 fps without audio and with audio i get 30 fps and is same for mode battle best fps i get 30 fps without audio and with audio i get 20 fps and after done battle this game freeze at winner character with black screen }}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k (4.0Ghz)|GPU=GeForce GTX 980 ti|user=Lunikc|FPS=6-12 in-game and good 60 in menu and title screen|rating=Loads|notes=While i have a pretty good CPU, i've seen people with worse get at least a good 20-30 fps, i do'nt really understand, will try with more games though.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia GTX960|user=ii|FPS=59|rating=Playable}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K (overclocked)|GPU=Nvidia Gtx 780 Sli|user=Felixowns|FPS=60 in menu, 60 in 1 v 1, 30-40 in 4 player|rating=Playable|notes=Overclocked one core on my CPU and noticed an instant performance boost. All my tweaking was done through Asus AI Tweak 3 on a Z87-ws motherboard. CPU and GPU's water cooled.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=25 (menu), 4 (ingame)|rating=Playable|notes=Several text and texture rendering issues present.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790k|GPU=Nvidia GTX 970|user=None|FPS=10-25 in battles, stage battlefield|rating=Runs|notes=Aside from occassional stutters in menus and loading screens everything ran smooth, only problem is the screen darkens a bit at character select and in battlefield i get sub 25 fps constantly, 10-25}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4770|GPU=Nvidia GTX 1070 OC 8GB|user=robby1499|FPS=60-40|rating=Playable|notes=Sometimes visual glitch appears but with pressing a button it disapears.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=23 (main menu), 7 (ingame)|rating=Runs|notes=Text/texture issues still present.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=FX-6300|GPU=Nvidia GTX 750 TI 2GB|user=Vmarcelo|FPS=20-35|rating=Runs|notes=several errors with the lights , sounds and framerate" }} <br />
{{testline|version=1.5.4|OS=windows 10 |region=USA|CPU=Intel Core i7 6700k|GPU=Nvidia GTX 1080 FTW|user=wind|FPS=runs at 60fps until stage load then 30 below|rating=Runs|notes=cheat engine does not work 100% of the time email is strikerwind@hotmail.com}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-6300 3.5 GHz|GPU=AMD RADEON R9 280|user=Sid|FPS=1-2|rating=Playable|notes=Flashing graphics on and before some loading screens, otherwise playable except for the framerate. }}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=USA|CPU=Intel Pentium G3258 @4.4GHz|GPU=nVidia GTX 750Ti|user=Saiyaken_PHOENIX|FPS=5-10|rating=Runs|notes=Sound is a few notes lower than the original, runs about 45 FPS in menus, but horribly slow during gameplay.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.8GHz|GPU=Nvidia GTX 970|user=zXTechnoWolf|FPS=60 in menu; 15 in game|rating=Runs|notes=Heavy graphical error on some screens and on certain menus text is missing. Other than low framerate, entirely playable though.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel i5500U @ 2.4 GHz|GPU=nVidia GeForce GTX 950M|user=Playtester|FPS=60 fps menu, 40-60 fps (mostly 60 fps) ingame with some fps drops|rating=Playable|notes=Brightness issues and some minor graphic glitches. Smash mode completely playable. Text boxes blank. Single Player mode playable to master hand battle. Smash Tour unplayable due to Miis.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570k @ 4,2GHz|GPU=Nvidia GTX 970|user=CrankenPR0|FPS=Menu:60 Ingame:30|rating=Runs|notes=Had to sometimes enable/disable audio to "unstuck" it(happened mostly in loading screens)}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=AMD Radeon RX 470 OC, 4 GB|user=PKBeam|FPS=40 in menu, 6 ingame|rating=Playable|notes=Major video glitch before title screen and still, missing text.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel® Core i7-4700HQ @ 3.40GHz |GPU=Nvidia GTX 960|user=Rob|FPS=Menus: 50-60 In-game: 8-30 (depending on stage + characters)|rating=Loads|notes=Menus are very smooth, but gameplay doesn't work most of the time. I've found that low-poly characters (ie Kirby) and low poly stages (ie omega Gamer) make playing the game actually bearable, but other than in that specific situation the game is unplayable. There is a weird dark effect over the game, and after a match completes and gets past the results screen, the game gets stuck on a loading screen indefinitely.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @ 3.20 GHz|GPU=Intel HD Graphics 4600|user=DevinSSB|FPS=30-40, peaks at lower 50s with certain characters|rating=Playable|notes=Playable if you can stand 30fps}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Inter Core i5 3230M|GPU=Intel HD Graphics 4000|user=Lite Cl|FPS=40Fps|rating=Playable|notes=The Game not crash, but fps decrease to 3-5 in game, in menu run to 40fps (average 51fps), character Select 27fps. 2 minutes in game are 25 aprox. in real life.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4570 CPU @ 3.20GHz|GPU=NVIDIA Geforce 970|user=BillCosby6969|FPS=60|rating=Playable|notes=Other than those several things, the game is pretty much perfect to play."}}<br />
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Amd phenom 3.2 x4|GPU=Nvidia Gtx 1060|user=CJUni|FPS=60|rating=Perfect}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 3.50 GHz|GPU=NVIDIA GeForce GTX 960|user=Microsoftv|FPS=55|rating=Runs|notes=Different maps provide different issues, however the common issue is after winning a match, game will be stuck on white screen, loading screen or frozen on map 90% of the time.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable|notes=Audio issue still present, slightly increased performance since 1.5.2. Other than that no major changes since 1.5.2/1.5.6.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 970|user=Pajama|FPS=60-35|rating=Runs|notes=Dips into 10 fps a bunch. Intro movie is a green mess, and winning screen is really bright. The rest of the game is really dark.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 280|user=DragonSeth|FPS=20-30|rating=Runs|notes=The game has a lot of freezing. And lots of frame rate drops but i can somewhat stay at 10-30 frames good luck CEMU!}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=60|rating=Loads|notes=Infinite loading at black screen after 1st screnns}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 5960k|GPU=Nvidia gtx 960|user=jonymog|FPS=60-30|rating=Runs|notes=some weird green graphical glitches and the game runs very slow but somewhat playable}}<br />
{{testline|version=1.6.1|OS=Windows10|region=USA|CPU=Intel Core i7 6700HQ @2.6GHz (overclocked)|GPU=Nvidia GTX 950m|user=playnich8|FPS=11-30|rating=Runs|notes=If game screen goes black(mainly on intro) - disable controller, save and close that window.... should start.then re enable, but u will need to remap controls.<br />
Sometimes it runs slow (11fps or lower). Clicking off of cemu on desktop or windows bar and clicking back after 10seconds speeds it up.}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Audio issue still present, overall slightly increased performance from 1.5.6. <br />
Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Audio issue still present, greatly increased performance in low-performance stages and during moves that previously caused slowdowns.<br />
Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Lighting issue is now present, (excessively dark/missing lighting) other than that no major changes from 1.6.2.}}<br />
{{testline|version=1.6.4|OS=windows 10|region=USA|CPU=AMD FX 6300|GPU=AMD R9 200 series|user=jaime|FPS=30|rating=Playable}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia GeForce GTX 1050 Ti|user=Supersonicboss1|FPS=35|rating=Loads}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7 6800k|GPU=Nvidia GTX 1070 OC|user=PedroSound|FPS=60|rating=Playable|notes=Some fps drop but only on new effects only once, after i think there's a "cache" and no more slow.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=AMD FX 6300|GPU=AMD RX 480 4gb|user=vpcapo|FPS=20-60|rating=Playable|notes=Is playable but fps frecuently downs up to 20}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Lighting issue introduced in 1.6.3 for AMD GPUs is no longer present, major audio improvements in that in-game audio now seems to play at 90-95% full speed. Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=30-60|rating=Playable|notes=Game runs fine for the most part, glitchy audio, missing text from text boxes, some framerate drops with certain characters (mainly DLC characters) and stages, hangs at a black screen on boot unless input is disabled and prerendered cutscenes show as a green screen with slowed audio.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel Core i5 4950|GPU=Nvidia GTX 750ti|user=jjstyle|FPS=30|rating=Playable|notes=controller bugs/ cant add 2nd control}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=Nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30-60|rating=Playable|notes=Most stages play fine at 50-60 fps.<br />
Some require more horsepower that what I got, so it dips down to 20-30fps<br />
I find this enjoyable at this state.<br />
Video: https://youtu.be/DmbTfOwbpBI}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k|GPU=AMD R9 390|user=Radioactive Snake|FPS=20-60|rating=Playable|notes=It jumps rapidly. From 60 fps then slows right down when you actually fight to 20 fps. No text shows up on any of the menu's that have you press "Ok}}<br />
{{testline|version=1.7.3d|OS=Windows 7|region=EUR|CPU=Intel Core i5-4440|GPU=Nvidia GTX 660Ti|user=ExDiver|FPS=15-30|rating=Playable}}<br />
{{testline|version=1.7.3d|OS=Windows 7|region=USA|CPU=Intel Core i5|GPU=AMD radeon r5 M255|user=Linksmasher456|FPS=55 to 60 |rating=Playable}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k|GPU=Nvidia gtx 970|user=skylerwilder|FPS=15|rating=Loads|notes=cant complete more than a few stages before white screen crashes on completion}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=15-60|rating=Playable|notes=Nothing different to 1.7.1, although sometimes framerate will drop as low as 15 for 30 seconds to a minute after a match start}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600K @ 4.5 GHz|GPU=nVidia GeForce GTX 970|user=Crowzer|FPS=40-60|rating=Playable|notes= Still the brightness issue, make the game quite dark. It appears to be nVidia related. Otherwise, the game run good.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core I5 4690k @4.2GHz|GPU=Nvidia GTX 3Gb 1060|user=Jacob|FPS=N/A|rating=Unplayable|notes=Gave me a text dialogue that had no text, infinite black screen after}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core I5|GPU=Nvidia GTX GTX 750 Ti 2GB|user=Shadowknight|FPS=50|rating=Runs|notes=Only playable with two players in a match.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 7400|GPU=AMD RX 570|user=Jas|FPS=40|rating=Playable}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i5 7400 @ 3.0GHz|GPU=AMD RX 480 4GB|user=Wapix|FPS=60|rating=Playable|notes=Can only play with two other CPUs before the emulator crashes.}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Some stutters while playing, not to bad. Three players works fine. 8 players (including CPUs) made the game crash.}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 6700HQ @ 3.2GHz|GPU=GTX 1060 3GB|user=Dat1AZNBanana|FPS=60|rating=Playable|notes=Game has few studders and when starting it for the first time there was significant lag. Audio studders even when the game is running at full speed. 8 player smash with just 1 player and 7 CPUs/AI didn't crash my game}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i5 2400 @ 3.1GHz|GPU=GTX 1050ti 4GB|user=Sporvdic|FPS=60|rating=Playable|notes=Game drops fps slightly.Changing gpu buffer cache accuracy to low seems to help on stages with a lot of effects. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=GTX 1050ti 4GB|user=Camotoy|FPS=N/A|rating=Unplayable|notes=1.8.0b was playable for me, besides the input bug/audio/unable to unlock characters ETC. This build refuses to start Super Smash Bros no matter what I do. I'm using version 1.1.6 of Smash. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=N/A|rating=Unplayable|notes=Crashes during startup on 1.8.1b even when disabling inputs as recommended. I reverted back to 1.8.0b and the game loads without issue. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.4GHz|GPU=Nvidia GTX 1070|user=SirenBrink|FPS=60|rating=Playable|notes= Updates and DLC can only be used with the EUR version of the game. Must disable all input to proceed to the title screen. Persistent audio bugs, lag in menus, and the title screen cinematic tears and skips. Otherwise, the game runs fine. Able to play at 60 FPS stable in matches and unlock characters as normal. Mii characters have no heads. }}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHZ|GPU=Nvidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=The game runs as expected. I've only experienced on crash after 20mins of gameplay.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i7 6700k @ 4.5GHZ|GPU=Nvidia GTX 1070 8GB|user=Psilo|FPS=60|rating=Playable|notes=White screen lock after completing stages in Solo mode. Sometimes crashes when too many players/effects at the same time.}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=Disable any input configuration before start! Tested with 4 Players in Multiplayer Mode.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Playable|notes=With any Updates CEMU 1.9.1 will not start, it will black screen with no fix.<br /><br />
With ONLY DLC CEMU 1.9.1 will start properly with no black screen. Will crash/freeze at any video.<br /><br />
With no DLC/Updates CEMU 1.9.1 will run as expected, with black screen. Fixable by disabling/enabling input.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 2500|GPU=AMD Radeon RX 560|user=Eric-of-The-Sun|FPS=60|rating=Playable|notes=Tested with 4 Players in Multiplayer Mode.<br /><br />
Minor slowdowns happen as described in the issues section. I noticed a glitch with the cursor on the stage selection screen in certain circumstances. Often crashes on a black screen when anything gets unlocked after completing a battle (i.e. new character, new trophies). But it doesn't happen every single time, so it's still possible to unlock a new character after very few tries.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=No need to disable input methods before start! Fixed with Cemu 1.10 . GGame works well, but game is sometimes crashing when you unlock sth. So go and download a save file with everything unlocked!}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 7700k|GPU=Nvidia GTX 970|user=Terg500|FPS=60|rating=Playable|notes=Game runs smooth at constant 60 FPS, but crashes whenever it feels like it, be it after a game, during a game when 3 players get thrown outside at the same time or just at random. Game crashed 3 times during 15 minutes.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i5 6600k|GPU=Nvidia GTX 1070|user=Ham|FPS=60|rating=Playable|notes=Game runs smooth at constant 60 FPS, Can Run 8 player no drops in frames.<br />
Will crash during random intervals of extended play or high intense graphic scene like Ridley smashing in. Noticed cursor glitch noted by Eric-of-The-Sun at random intervals.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1080Ti|user=Saiyaken_PHOENIX|FPS=60|rating=Runs|notes=Game overall runs smoothly (after the first loading of shaders where it causes sharp frame drops), 8-man brawl now playable in this update without major crashing, input toggling to start the game is not required anymore. Still a major issue with unlocking or losing to unlockable characters, as the game will softlock, causing it to not be fully playable. Graphical glitches still present using Nvidia cards. Gamepad shows a black or green screen, FMVs still show a green screen.}}<br />
{{testline|version=1.10.0f|OS=Windows 7|region=EU|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060 6GB|user=jgv97531|FPS=55|rating=Playable|notes=Game runs pretty smooth at constant 55 FPS, but after a mission is completed or failed, the game will most likely end up having a black screen and won't load anymore.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 4690K|GPU=Nvidia GTX 960 4GB|user=tumoche|FPS=60|rating=Playable|notes=Almost 60 fps in 4 player mode, it ends in black screen after 5 matches.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Played 4 player match}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=i7 7700HQ|GPU=GTX 1050 TI|user=cloud1strife|FPS=20-60|rating=Playable|notes=Intro screen appears distorted, black screen after challenges}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=Intel Core i5 7600K|GPU=Nvidia GTX 1060 3GB|user=KZEndless|FPS=20-60|rating=Playable|notes=Crashes after fighting with R.O.B or sometimes getting a "New Character" achievement, and crashes randomly after doing a solo mode challange. I was able to solve the battle of R.O.B by downloading a save with all the characters already achieved, then after a battle in smash mode it no longer crashed but I can notice that the frames change suddenly for no reason.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=i5 6300HQ|GPU=GTX 960M|user=JuanM412|FPS=20-60|rating=Playable|notes=Some characters and stages slow down the game, sometimes freezes in the character selection screen when a match ends. Shadows still need to be fixed. If you get slow FPS, use 1.10.0f}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD R5 1600|GPU=Nvidia GTX 1080|user=FriedChickenCrap|FPS=30-60|rating=Runs|notes= Launches the game perfectly fine, minor frame drops, however in-game you are only able to move in one direction, this bug doesn't effect the menu.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=Intel i3-6100|GPU=NVIDIA GTX 1050|user=Alpha|FPS=20-60|rating=Playable|notes=Stable frame rate once all characters have been played a couple times to complete their shader cache. Game freezes at the end of a match after 4-6 matches. Audio craps out in 8-player smash still.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Played 4 player match}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel core i5 7300HQ 2.5 Ghz|GPU=Nvidia GTX 1050 3GB|user=LagLiniJacob|FPS=60|rating=Runs|notes=Runs a full speed almost 100% of the time with very few bugs/glitches. At the end of some battles the game will freeze, leaving the screen either completely black or sometimes white. I have not been able to determine any patterns but it can occur after any battle, making it nearly impossible to beat classic mode.}}{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel core i5 6300HQ 2.3 Ghz|GPU=Nvidia GTX 960m 4GB|user=JuanM412|FPS=60|rating=Playable|notes=60 fps most of the time. After playing several matches, character screen selection slows down, but battles are still perfect. Some shadows missing and bugs in Port Town Aero Dive. Single player modes freezes constantly, only battles are playable.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel core i5-6500 4.0Ghz|GPU=Nvidia GTX 1060 6GB|user=lifegame|FPS=60|rating=Playable|notes=Full 60 fps after some battles, ROB can't be unlocked, many game modes still crash, game gets glitchy in 8-player smash.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel core i7-4790K 4.6Ghz|GPU=Nvidia GTX 1080 ti|user=Blaice|FPS=60|rating=Runs|notes=I would not qualify this game as "playable," as it crashes at the end of most battles (especially solo challenges) and forces you to restart without saving the data—as it has for the past 10-20 or so released builds.... Unfortunately.}}<br />
{{testline|version=1.11.3|OS=Windows 8|region=US|CPU=Intel core i5-4670 3.4Ghz|GPU=Nvidia GTX 970 |user=nfsoscar557|FPS=60|rating=Runs|notes=Not playable, does run at 60fps, but a lot of times, the game keeps going down at 20fps for like one or two seconds, which is not very pleasant when you're playing. }}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-6700HQ @ 2.6/3.5GHz |GPU=AMD Radeon Pro 460 |user=tpnxl|FPS=30-60|rating=Playable|notes=Even with a graphic pack to set the resolution to 2880x1620 (MacBook Pro 15" resolution), the game runs smoothly. It doesn't reach 60 fps all the time, especially in 8-player Smash, but the framerate is stable and there isn't stuttering. With V-sync on the game is perfect because the physics engine is decoupled from the graphics engine, unlike some other consoles (*ahem* 3DS). In case you haven't noticed, this is on a 2016 15" MacBook Pro which I am very impressed about. However all Smashes that don't end with the player ranking screen cause a game freeze. (That really doesn't matter to me.) }}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-6700HQ @ 2.6/3.5GHz |GPU=AMD Radeon RX 480 @ 1.4GHz |user=tpnxl|FPS=50-60|rating=Playable|notes=This is the same MacBook Pro above, but with an eGPU attached and a graphics pack to set the resolution to 4K (3840x2160) on an external monitor. The framerate is somewhat improved over the MBP itself even with the resolution bump and the game looks great! The game still doesn't reach 60fps all the time, and it still crashes in the before instances. }}<br />
{{testline|version=1.11.4|OS=Windows 10|region=EU|CPU=Intel core i5-4570 3.20Ghz|GPU=GTX 970 4GB|user=kanonopc|FPS=55-59|rating=Playable|notes=Needs run in single core compiler. Works well}}{{testline|version=1.11.4b|OS=Windows 10|region=US|CPU=AMD FX-9370|GPU=Nvidia GTX 1070|user=dsjrb|FPS=50-60|rating=Playable|notes=Single core recompiler required. Little to no graghical issues. Lag when generating cache, reccomend getting a preloaded cache otherwise the game is hard to play at some points.}}<br />
{{testline|version=1.11.4b|OS=Windows 10|region=US|CPU=Intel Core i5-4590|GPU=Nvidia GTX 1060|user=SashaPieceps|FPS=50-60|rating=Playable|notes= Solo play does not work properly. After a battle, the screen turns white and the game does not proceed any further.}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=EU|CPU=Intel core i5-7600K 3.8Ghz|GPU=MSI Nvidia GTX 1070 8Go OC ARMOR|user=Schneitizel S. Sekai|FPS=55-59|rating=Runs|notes=Black screen when ROB is unlocked.}}<br />
{{testline|version=1.11.6|OS=Windows 7|region=EU|CPU=Intel core i5-6500 3.2Ghz|GPU=Nvidia Geforce GTX 1060 6GB|user=jgv97531|FPS=55-59|rating=Unplayable|notes=Even though there is only one controller connected, the program acts as if another controller was connected, which is constantly pointing down left. So, in the menu, the selection of the mode is constantly changing. Checked the input settings, there is only one input, the controller (which works fine). I've got video proof. Contact me on melone97531@gmail.com if this proof is needed.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro |region=US|CPU=Intel Core i7-6800K 3.6Ghz|GPU=Sapphire Radeon RX580 8GB SE|user=ForeverAlone2009|FPS=55-60|rating=Playable|notes=Almost perfect in local 4 players.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=US|CPU=Intel Core i3-6098P @ 3.6 GHz, 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=35-60|rating=Playable|notes=I use Cemuhook. Movies/Intro doesn't work even though I have them. FPS depends on stage and game mode. Gameplay is smooth. Most stages run at ~45 FPS, but the framerate is stable and there is no stuttering. The names of the custom stages and Miis is missing.}}<br />
{{testline|version=1.12.1b|OS=Windows 8.1|region=EU|CPU=Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz, 8 GB RAM|GPU=NVIDIA GeForce GTX 650 Ti|user=Ticamus|FPS=60|rating=Playable|notes=Intro is at ~55 FPS and sound is very crappy at 8 players Smash}}<br />
{{testline|version=1.12.1b|OS=Windows 10|region=US|CPU=Intel Core i7-7700k @ 4.5 GHz, 32 GB RAM|GPU=Nvidia Geforce GTX 1080|user=Geloman|FPS=60|rating=Playable|notes=Cutscenes are shown as a green screen with the correct sound (corrected with Cemuhook). FPS drops when loading certain effects (fire, purple fire, electricity, etc.) for the first time. Certain objects are rendered out of order on Port Town Aero Dive (the planet in the distance will sometimes appear in front of the fighters). The Gamepad screen does not work.}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=US|CPU=Intel Core i5-4590 @ 3.5 GHz, 16 GB RAM|GPU=Nvidia Geforce GTX 1060|user=Calamity1911|FPS=60|rating=Playable|notes=Cutscenes work but sometimes text doesn't show in the alerts and stuff, also there are some frame drops when using attacks with lots of particles or other effects. Slowdown related to attacks only occurs once (as in the first time you use that attack, after you use all of them, it's fine) as if cemu is adding it into the cache. Also attempted using some graphics packs to see if they would fix it, but no changes.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.0f|OS=Windows 10|region=US|CPU=Intel Core i5-6500 @ 3.2 GHz, 8 GB RAM|GPU=MSI Geforce GTX 1070 8GB|user=lepel|FPS=60|rating=Playable|notes=The intro movie of the game glitches out but the game plays fine otherwise, with some slowdown during matches.}}<br />
<br />
{{testline|version=1.13.0f|OS=Windows 7|region=EUR|CPU=Intel Pentium g4560 @ 3.5 GHz, 8 GB RAM|GPU=XFX Radeon R7 350 2GB|user=Rexsarus|FPS=60|rating=Playable|notes=Few 3D models gliches and some slowdown during matches but that might be caused by shader cache. Notice that is a REAL low end pc, the gpu is actually a 1gb gpu that was made with 2gb just for some asian countries, idk how it ended up in my country, and im able to play it at 60 fps mostly, drops to 30 in 8 players matches but still playable. (sorry for bad english)}}<br />
{{testline|version=1.13.0f|OS=Windows 8.1 Pro (64 Bit)|region=EU|CPU=Q6600 @ 2.40GHz 8GB RAM|GPU=NVIDIA GTX 750 Ti|user=MCKetias|FPS=40-60|rating=Runs|notes=Using 1440p The Menus are OK with 40-60fps a 2Pl Battle on BattleField(Small) 60fps and a 3Pl Battle Sometimes slows down to 40fps but is often at 60fps. There are some Graphical issues and the sound is a stuttery mess.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Yoshi%27s_Woolly_World&diff=10155Yoshi's Woolly World2018-11-03T22:26:05Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Yoshi's Woolly World<br />
|image = [[File:UK_box_art_of_Yoshi's_Woolly_World.jpg|295px]]<br />
|developer = Good-Feel<br />
|publisher = Nintendo<br />
|series = ''Yoshi''<br />
|released = {{vgrelease|AU=June 25, 2015|EU=June 26, 2015|JP=July 16, 2015|NA=October 16, 2015}}<br />
|genre = Platformer<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Yoshi's Woolly World<br />
|rating = Playable<br />
}}<br />
'''Yoshi's Woolly World''' is a side-scrolling platformer video game and is the seventh main entry in the Yoshi series of games. The game is the seventh main entry in the Yoshi series of games, and the first home console title in the series since 1997's Yoshi's Story. The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.<br />
<br />
== Known Issues ==<br />
=== Hidden Areas ===<br />
*The hidden areas in some levels are not working properly yet. There's no fix for it.<br /><br />
In Cemu 1.11.6 this seems to be fixed<br />
<br />
=== Vendor-Specific Issues ===<br />
*Improper lighting and certain effects/textures not rendered properly on NVIDIA GPUs. There's no fix for it.<br />
<br />
=== Unplayable Levels ===<br />
* In level 3-4, the bubbles are invisible.<br />
* In level 4-1, the ropes are invisible.<br />
* Level 4-7 crashes after the second checkpoint<br />
* Level 4-8 crashes after entering the tube at the start.<br />
* Level 6-8 crashes when going to the right where the 4 Bowser statues are located.<br />
* Levels 3-S, 4-S, 6-S and ★-S cannot be played unless a save with everything completed is used.<br />
<br />
''The levels above can be skipped using the power badge to complete the level while using the ingame option '''mellow/relax mode''' if you don't want to use a 100% save to advance.''<br />
<br />
== Configuration ==<br />
Runs with default settings but tweaking is recommended.<br />
Runs faster when using ''Low buffer cache accuracy'' in ''Options'' > ''GPU buffer cache accuracy'' > '''Low (fast)'''. ''Medium buffer cache accuracy'' decreases performance a bit but it's not required to use this.<br />
<br />
== Status Summary Table ==<br />
The image below shows a summary of the whole game situation starting fresh with Cemu 1.11.3 with some additional statistics included (no 100% save used).<br />
[[File:Yoshi's Woolly World status with Cemu 1.8.0b.png|600px|thumb|center]]<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|VoblAu4eRLo|400|inline|[https://youtu.be/VoblAu4eRLo?t=7m20s Yoshi's Woolly World on 1.6.3 Nvidia GPU (7:20)]|frame}}<br />
{{#ev:youtube|WhdxD4VD4Ng|400|inline|[https://youtu.be/WhdxD4VD4Ng Yoshi's Woolly World on 1.6.4 Nvidia GPU]|frame}}<br />
{{#ev:youtube|XHvdkW_ILaQ|400|inline|[https://youtu.be/XHvdkW_ILaQ Yoshi's Woolly World on 1.7.2 AMD GPU]|frame}}<br />
{{#ev:youtube|ptFa_EsuSNs|400|inline|[https://youtu.be/ptFa_EsuSNs Cemu 1.11.6 Yoshi's Woolly World nVidia GTX 750 Ti]|frame}}<br />
{{#ev:youtube|QnZMKiUncYQ|400|inline|[https://youtu.be/QnZMKiUncYQ Cemu Emulator 1.12: Yoshi's Woolly World ]|frame}}<br />
{{#ev:youtube|XK_ptRNpKZ0|400|inline|[https://youtu.be/XK_ptRNpKZ0 Yoshi's Woolly World on Cemu 1.13.1 - 7700K + GTX 970]|frame}}<br />
<br />
== Testing ==<br />
<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5 650 @3.2GHz|GPU=AMD Radeon R9 270X|user=leparklez|FPS=N/A|rating=Unplayable|notes=Black screen.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5-4690k|GPU=Nvidia GTX 980|user=OnlyCompanion|FPS=N/A|rating=Unplayable|notes=Black Screen.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i3-3217U|GPU=Nvidia 720m|user=Alok|FPS=N/A|rating=Unplayable|notes=Black Screen, No sound}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testline|version=1.5.1|OS=Windows 8|region=USA|CPU=Intel Core i7 4790|GPU=Nvidia GTX 970|user=Frostlandia|FPS=60|rating=Loads|notes=Displays title in framebuffer 2, fades to black permanently after a couple of seconds}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5|GPU=Nvidia GTX 750ti|user=AwesomeFaceTM|FPS=60|rating=Loads|notes=same as with 1.5.1}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7|GPU=Nvidia gtx 960m|user=AwesomeFaceTM|FPS=60|rating=Loads|notes=Same result with previous versions.}}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=Intel Core i5 2320 @30Ghz|GPU=NVIDIA GeForce GTX 760|user=Erika Nightray|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k|GPU=Nvidia GTX 970|user=NightmareTX|FPS=N/A|rating=Unplayable}} <br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 970|user=3D2Y Bandicoot|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD FX 4350 @ 4.2 GHz|GPU=Nvidia GeForce 770|user=Sander|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i7|GPU=NVIDIA GTX970|user=rufusko|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i5|GPU=NVIDIA GTX 860M|user=EdwardElric|FPS=60|rating=Runs|notes=Glitchy graphics and lag spikes on first run}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=35-50|rating=Playable|notes=Surprisingly playable, minor visual issues with certain objects and transparent Yoshi head when inside a course. Audio is fantastic. <br />
*There currently there is an input bug similar to Smash, in addition to a similar workaround; leave input disabled before booting/loading and *wait* a short while for the title screen and music, (past the controller screen) afterwards select **Wii U Pro Controller** in Cemu's input settings and press A. <br />
*Character models are invisible with ""Persistent Vertex Buffer"" disabled, enable Persistent Vertex Buffer to resolve this. (possibly AMD-GPU specific)}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=Intel Core i5 760|GPU=Nvidia GTX 560 ti|user=john|FPS=50|rating=Runs|notes=stops frequently for prolonged periods}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=30|rating=Runs|notes=some glitches}}<br />
{{testline|version=1.6.1|OS=Windowws 10|region=EUR|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=35-37|rating=Playable|notes=Hard to start, but runs if you leave the controller alone during boot until title screen appears.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core I7 5500U 2.4GHz|GPU=Nvidia Geforce 830m|user=RenanZX|FPS=60|rating=Loads|notes=crashes after controller screen and don't recognize the input controller}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD FX9590|GPU=Nvidia GTX 1070|user=onedementedsmurf|FPS=5-30|rating=Runs|notes=Seemingly freezes after controller screen. Occasional serious lockups.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-5700hq|GPU=Nvidia GTX 960m|user=Jorr|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Greatly improved performance/stability. Minor visual issues with certain objects, (which also seems to lower performance noticeably when present) and transparent Yoshi head when inside a course. Audio is fantastic. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=Further improved performance/stability. Previous minor visual issues with certain objects are now fixed and Yoshi heads are no longer transparent. <br />
Appears to have issues with missing specific terrain/background textures. }}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i5-3570k|GPU=Nvidia GTX970|user=amosk|FPS=45-60|rating=Loads|notes=game crashing, runs stable at 60fps for a little then complete freeze, restart, then crash, i would say semi-unplayable.}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7 5500U 2.4GHz|GPU=Nividia Geforce 830m 2GB|user=RenanZ|FPS=15-30fps|rating=Loads|notes=using a custom graphic pack at 480p,it's playable,with cashed game you get more fps,at 720p it's very low,but the game still crashing in-game like other versions of cemu,and you can't pass the stage}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX970|user=mekyon|FPS=60|rating=Loads|notes=Game loads, Doesn´t recognize input but is easily fixed by disabling input and reenabling on title screen as described by Darkmaste. Minor graphic glitches on first run and crashes on certain events.}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Runs|notes=No longer crashes when opening parcels, though still crashes when opening certain specific [transformation] zipper doors. Objects and flowers appear properly/do not stretch, appears to be AMD-GPU specific. Note: can largely be considered playable using a save file located here- https://gbatemp.net/threads/wii-u-save-files-compilation.427761/}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600k|GPU=Nvidia gtx 1050ti|user=youbill36|FPS=30-50|rating=Loads|notes=graves tirones constantes y se acaba colgando}}<br />
{{testline|version=1.7.2c|OS=Windows 8.1|region=EUR|CPU=Intel Core i5-4690k|GPU=Nvidia GeForce GTX 770|user=Gully|FPS=N/A|rating=Loads|notes=Crashes before start screen}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GTX1060|user=ToppestOfDogs|FPS=60|rating=Loads|notes=Game loads, but crashes after showing the controller screen at the beginning.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5-6400|GPU=nVidia GeForce 1070|user=Seriousn00b|FPS=60|rating=Loads|notes=The game's perfectly playable until the door in stage 1-2. Entering it will make Cemu crash instantly.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=Nvidia GTX1060|user=FariJoon|FPS=60|rating=Runs|notes=Game gets past the title screen after quite a bit of loading. Constant temporary lag on first playthrough of levels. This lag however dissapears after getting into the levels for a second playthrough. Recreating the Shader Cache also helps quite a bit. Crashes in World 1 level 2 when entering a zippered rainbowcoloured gate. Parcels DO NOT make the game crash. Loading screens however have glitched out graphics and level loading times are quite long (again, way shorter after a second run). Also not suffering the input bug.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=Nvidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Runs great after shader cache is loaded. World 1-2 crash is gone. First time loading the game takes a while until you'll see the start screen.}}<br />
{{testend}}<br />
{{testsection|1.8|collapse}}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Still playable. Some effects are missing like proper fire effects.}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790k @ 4.6GHz|GPU=nVidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=Very well playable. To play in multiplayer you need to add the mentioned fix I will add above!}}<br />
{{testline|version=1.9.1|OS=Windows 7|region=EUR|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GTX970|user=palex00|FPS=60|rating=Playable|notes=Lags when new things are loaded for the first time. Expect 5 seconds lag when playing a new level and some restarts at the beginning. Runs at 60FPS smoothly otherwise.}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapse}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapse}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Looks like a few things have been fixed like invisible wall now renders as expected}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro (64 Bit)|region=EU|CPU=i5-4690 @ 3.50GHz|GPU=NVIDIA GTX 1060 6 GB|user=oneBacon|FPS=60|rating=Playable|notes=Runs pretty smoothly and has only rarely issues. But it isn't completable due to the fact, that the last level crashes and there is no fix for this yet.}}<br />
{{testend}}<br />
{{testsection|1.12.x}}<br />
{{testline|version=1.12.2d|OS=Windows 10(1803)|region=EUR|CPU=Intel Core i7 7700HQ @ 2.8GHz|GPU=NVIDIA GTX 1050 4GB|user=C31|FPS=60|rating=Playable|notes=FPS stable at 60 with speedup on world map}}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Pikmin_3&diff=10154Pikmin 32018-11-03T22:25:52Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Pikmin 3<br />
|image = [[File:Pikmin 3.png|295px]]<br />
|developer = Nintendo EAD, Monolith Soft<br />
|publisher = Nintendo<br />
|series = Pikmin<br />
|released = {{vgrelease|JP=July 13, 2013|EU=July 26, 2013|AUS=July 27, 2013|NA=August 4, 2013 }} <br />
|genre = Real-time strategy<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad<br />
|rating = Playable<br />
|wikipedia = Pikmin_3<br />
}}<br />
'''Pikmin 3''' is a Real-Time Strategy game where your goal is to collect food for your starving planet. You use Pikmin to help you survive and to achieve your goal.<br />
== Known Issues ==<br />
<br />
===Tutorial is unbeatable===<br />
*When you are told to locate the S.S. Drake you can not find it. [https://drive.google.com/file/d/0B4aXFx3_CMXsaFhnZ0lxa2hyNnc/view?usp=sharing This can be bypassed by using a save that has the first day completed]<br />
<br />
===Last Boss crashes===<br />
The game crashes on the initial cutscene that introduces the Plasm Wraith on the Formidable Oak map in Cemu versions older than 1.9.0. Update to 1.9.1 or newer to fix this.<br />
<br />
== Configuration ==<br />
*This game does not require non-default settings to run properly. Optional there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|zWRVk_M6C1A|300|inline|[https://youtu.be/zWRVk_M6C1A Pikmin 3 on Cemu 1.6.2]|frame}}<br />
{{#ev:youtube|_pO5V07tuyE|300|inline|[https://youtu.be/_pO5V07tuyE Pikmin 3 on Cemu 1.6.2]|frame}}<br />
{{#ev:youtube|4YSAP57AiGE|300|inline|[https://youtu.be/4YSAP57AiGE Pikmin 3 on Cemu 1.5.6]|frame}}<br />
{{#ev:youtube|daYhJzxDLqs|300|inline|[https://youtu.be/daYhJzxDLqs Pikmin 3 on Cemu 1.13.2 - 7700K + GTX 970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=15-20|rating=Runs|notes=Stuttering and sound glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 570|user=Selisho|FPS=30|rating=Playable|notes=Without Controller support little hard to play | About 50-60% CPU Load | 5-6% GPU Load}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=25|rating=Playable|notes=Some graphical Glitches.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i5 2500k @ 5ghz|GPU=NVIDIA GeForce GTX 970|user=petsnake|FPS=30+|rating=Playable|notes=The sound doesn't seem to be locked to the fps in this one and the type of game makes it completely playable without any noticeable slowdown. Game looks very good due to quality rendered backgrounds. This is a nice break from the only other working titles (4 mario themed games if you count luigi's and MK8)}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Runs|notes=Stable 30fps in-game, 40-60fps in cutscenes/in-game tutorials. Seemingly locked to 30fps in-game. Minor stutter and sound glitches.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Runs|notes=Green screen during intro, 30fps in-game and in in cutscenes/in-game tutorials. (set to EUR) Seemingly locked to 30fps everywhere. Minor stutter and sound glitches. Controls seems to have changed slightly from 1.4.1. }}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel G3450|GPU=nVidia Geforce 750 Ti|user=postscarce|FPS=N/A|rating=Loads}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Loads|notes=Now seems to freeze/hang in black screen after loading screen. (Cemu does not crash)}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770S|GPU=Nvidia GeForce GTX 1080|user=Lonksys|FPS=30|rating=Unplayable}}<br />
{{testline|version=1.5.6|OS=Windows 10 |region=USA|CPU=intel core i5-4590 @3.30 |GPU=Nvidia GTX 980|user=Xenvas666|FPS=N/A|rating=Unplayable|notes=I hit load and it went straight to a black screen and after a couple of seconds Cemu crashes.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=N/A|rating=Unplayable|notes=Crash on load.}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590 @ 3.30GHz|GPU=Nvidia Gtx 970|user=Xenvas|FPS=30|rating=Loads|notes=It does the little loading icon in the corner, but then when it takes that away its black screen and no sound... though it still says 30 fps in the top area with actual crash.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590 @ 3.30|GPU=Nvidia GTX 970|user=Xenvas|FPS=20-30|rating=Playable|notes=There is the issue with the first day, but other than that, just some lag in larger areas.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Green screen with slowed audio during intro, constant 30fps in-game and in in-game tutorials. No major changes from 1.5.6, appears to be AMD-GPU specific. }}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=12|rating=Runs|notes=Cannot proceed after "look at gamepad}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD A8 5500 @ 3.2GHz |GPU=AMD Radeon HD 7560D |user=ReaperDeath|FPS=15-30|rating=Playable|notes=Once the tutorial is bypassed the game seems playable. Gamepad mode(Select) Has weird lighting glitches. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=No major changes from 1.6.0}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX 8320 @ 3.5GHz|GPU=GTX 1070|user=Elite|FPS=30|rating=Playable|notes= Opening cutscene is solid green with audio. Occasional slow-down, unable to proceed after having to look at the game-pad due to un-emulated hardware.}}<br />
{{testend}}<br />
{{testsection|1.8|collapse}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 Bit)|region=US|CPU=Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM|GPU=Nvidia GeForce GTX 980 4GB|user=Sleepsong|FPS=23-30|rating=Playable|notes=Opening cutscene is solid green with audio. Subtitles will flicker through green sometimes. Occasional but uncommmon slow-down/Stutter. Other than that, playable at 30fps. 1.8.1b Patreon Version}}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i7-4790K @ 4.6GHz|GPU=Nvidia GTX 1070|user=FaserF|FPS= |rating=Playable|notes=Game only starts when no input device is selected as Pro Controller!}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4460 @ 3.2 GHz|GPU=NVIDIA GTX 1050|user=zaleus3|FPS=30 |rating=Playable|notes=Game still needs a save file to bypass day 1, even with the separate gamepad view. Juice causes severe frame drop when pouring into the bottles.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=USA|CPU=Intel Core i7 7700k @ 4.5 GHz|GPU=NVIDIA GTX 1070|user=Deschamps|FPS=30 |rating=Playable|notes=Cannot load without a save file already present or else game loads into Pikmin background,prompts to use a sensor bar for wii remote and then stays stuck on black screen. Killing firey Bullhogs crashes cemu.(reproducible) Few graphical glitches present. Framedrops from juicing fruit greatly reduced. }}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA GTX 1080|user=Sigma|FPS=30 |rating=Playable|notes=Crashes when killing a Fiery Blowhog.<br />
Crashes during the Cutscene when u find Louie before you fight Scornet Maestro. }}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel Core i7 6700 @ 3.4 GHz|GPU=NVIDIA GTX 1080|user=Ghedge331|FPS=30 |rating=Unplayable|notes=Shows picture of Pikmin at starting loading screen and asks about enabling Spotpass; after that it goes to a black screen stuck around 30 FPS and will not progress further. Not helped by prepopulating the relevant directory with a save file or ensuring GamePad is being emulated. }}<br />
{{testend}}<br />
{{testsection|1.12|collapse}}<br />
{{testline|version=1.12.0|OS=Windows 10|region=USA|CPU=Intel Core i7-7700 @ 3.6 GHz|GPU=Intel HD Graphics 630|user=SunseedBerry|FPS=27-30|rating=Playable|notes=Crashes when killing any Blowhog. When using Intel GPUs, some objects in the game are brighter than normal. Using the -nolegacy fix however, corrects this. Randomly, sometimes the game freezes for a second but then the game internally resumes but for the user the screen is frozen. When using some controllers, unless you set the range to a higher percentage, you won't be able to move. }}<br />
{{testline|version=1.12.0|OS=Windows 10|region=USA|CPU=Intel Core i7-7600K @ 4.0 GHz|GPU=EVGA 1060 Superclocked|user=Lolcele|FPS=30|rating=Playable|notes=Some random crashes. Have to use safe file to skip day 1 black screen after spotpass menu. }}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Splatoon&diff=10153Splatoon2018-11-03T22:24:09Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Splatoon<br />
|image = [[File:Spratoonbox.jpg|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=May 28, 2015|NA=May 29, 2015|EU=May 29, 2015|AUS=May 30, 2015}}<br />
|genre = Third-person shooter, Platformer<br />
|modes = Single-player, Multiplayer (2), Online (8)<br />
|input = GamePad, Pro Controller, Wii Remote, Classic Controller Pro<br />
|wikipedia = Splatoon<br />
|rating = Playable<br />
}}<br />
'''Splatoon''' is a third-person shooter video game developed and published by Nintendo for the Wii U, and released worldwide in May 2015. The game centers around characters known as Inklings—beings that can transform between humanoid and squid forms, and hide or swim through colored ink sprayed on surfaces using gun or brush-based weaponry. Splatoon features several game modes, including 4-on-4 online multiplayer and a single player campaign.<br />
<br />
== Known Issues ==<br />
=== Movement speed bug ===<br />
*When using keyboard, moving northwest/northeast or southwest/southeast makes you move extremely fast. Affects all modes of play.<br />
'''As of Cemu 1.13.2d/1.14.0, this issue has resurfaced.''' Downgrade to Cemu 1.11.3 or earlier to avoid this issue.<br />
<br />
=== Vendor-Specific Issues === <br />
*Inkopolis Plaza shader bug on NVIDIA GPUs<br />
<br />
[[File:AGME-0.png|400px|thumb|none|Happens when you have no shader cache and/or when starting up the game for the first time.]]<br />
*Improper/Missing lighting effects on NVIDIA GPUs<br />
<br />
[[File:Splatnvlight.jpg|400px|thumb|none|Can be seen in the Splatfest-themed Inkopolis Plaza (available through Callie or Marie amiibo).]]<br />
*Missing colors on certain objects on AMD GPUs.<br />
[[File:Splatoonamdorbs180.png|400px|thumb|none|As of Cemu 1.8.0, some colors look a bit weirder or sometimes go completely missing on AMD GPUs.]]<br />
<br />
=== Map Bugs ===<br />
*Arowana Mall has a black skybox. Only way for normal color to appear is by looking up at the sky in a certain position in the map, which is near Player 1's spawn point.<br />
[[File:Skybox.png|400px|Arowana Mall black skybox]] [[File:Skybox_fix.png|400px|Skybox fix around this area]]<br />
<br />
== Configuration ==<br />
*Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]].<br />
*Slow CPUs might have a boost in FPS using '''Cycle based timer''' by selecting ''CPU'' > ''Timer'' > '''Cycle based timer''', but it will be unable to go online with this setting. <br />
*Selecting '''Dual-core/Triple-core recompiler''' in ''CPU'' > ''Mode'' > ''Dual-core/Triple-core recompiler'' can increase FPS but it might be very unstable.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|kIieHAjIdac|300|inline|[https://youtu.be/kIieHAjIdac Splatoon on Cemu 1.8.0]|frame}}<br />
{{#ev:youtube|Ql7RgtCiQxk|300|inline|[https://youtu.be/Ql7RgtCiQxk Splatoon on Cemu 1.8.0b]|frame}}<br />
{{#ev:youtube|rV77zXP8C8Y|300|inline|[https://youtu.be/rV77zXP8C8Y 1.11.0 Ranked Battle]|frame}}<br />
{{#ev:youtube|MQIowtkuBCU|300|inline|[https://youtu.be/MQIowtkuBCU Cemu Emulator 1.12: Splatoon]|frame}}<br />
{{#ev:youtube|yNHMXKwenDY|300|inline|[https://youtu.be/yNHMXKwenDY Splatoon on Cemu 1.13.2 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|user=chrisfand|FPS=40-60|rating=Runs|notes=Can't advance tutorial because swimming up walls doesn't work. Squid form doesn't submerge in ink properly. Bullet projectiles don't render but stains do. Camera glitches out under map sometimes.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=10-60|rating=Runs|notes=No visible projectiles, squid form does not submerge properly, 10-12 fps when looking forward or when sky is in the background, 40-60 fps when sky is not visible and/or few objects visible. (such as looking at nearby wall or downward.)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=JPN|CPU=Intel Core i5 4690k|GPU=NVIDIA GeForce GTX 960|user=bobcrap6|FPS=60|rating=Runs|notes=online not working}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=33-50|rating=Runs|notes=No visible projectiles, squid form does not submerge properly, 33 fps when looking forward or when sky is in the background, 40-50 fps when sky is not visible and/or few objects visible/in a corridor. Does not seem to go above 50fps.}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=EUR|CPU=Intel Core i3-4005U @ 1.7 Ghz|GPU=Intel HD 4000|user=RelicTheKid|FPS=7-60|rating=Runs|notes=Menu is at 30 FPS, Loading screens between 30 and 60 FPS, Game runs between 5 and 10 FPS, despite the low Framerate it is playable, just need to figure out the whole control scheme (eg. move camera left or right). Missing textures (shooting Ink is not displayed, but is viewable on objects), "Okay" and "No" text missing in the menu.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-60|rating=Runs|notes=No major changes from 1.4.1}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=EUR|CPU=AMD FX-8120|GPU=AMD R9 270X|user=RelicTheKid|FPS=12-60|rating=Runs|notes=Loading screens at 60 FPS, Menu over 30 FPS, In Game 12-13 FPS. Controller issues. When calibrated with PS4 controller, camera pans to the left, pressing LZ pans to the right. Mouse control still works with up and down only.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core 5930x|GPU=Nvidia 980ti|user=FoxofGrey|FPS=30-60|rating=Runs|notes=Was able to get past character creation screen (although the yes/no text for getting into the game isn't there still). Was able to move, but the horizontal axis is still not programmed in (also to move the vertical I had to hold the right mouse button). I was able to spray ink (which had collision and showed on the ground), throw ink-bombs, and turn into a squid. However the major bug holding me back from continuing (this was at the skate rank part where you had to turn into a squid and go into the ink to climb up a wall/ramp) was that I couldn't go into the ink. I heard from a friend that this was from GPU programming, although I haven't seen either of the two developers announce the reason so this is just pure speculation. And as for graphics, the skin is still shiny when it's not supposed to be that reflective, the textures do look okay and the shadows are also good. Also one more bug with the camera is that it'll pan down beneath the ground and thus making the character unable to move. Overall, I would say keep doing your work Cemu staff and I hope these problems will be fixed later on in a few patches!}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-50|rating=Runs|notes=Projectiles are now *visible*, no other major changes from 1.4.2}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600|GPU=Nvidia GTX 960|user=Hackerschlumpf96|FPS=60 (ingame)|rating=Runs|notes=Stuck at the "You can even swim up walls!"-Part of the Tutorial :c}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i7 3770|GPU=Nvidia GTX 960|user=Some1CP|FPS=50|rating=Runs|notes=Gyroscope sometimes glitches up and makes the camera stay under the ground. Can't complete the tutorial because I can't swim up the walls. Major slowdown when first shooting ink and trying to transform into a squid.}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=20-60|rating=Runs|notes=Loading screens and menu at 60 fps with and without sound. In game 20-30 fps with sound, 30-40 fps without sound(fps improved from 1.5.2). Still stuck at the "You can even swim up walls!" Part of the tutorial. Can rarely crash when sound is off(memory leak?).}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=5-60|rating=Playable|notes=Using a specific glitch caused by the emulator it is possible to temporarly submerge in the ink allowing to bypass the tutorial(This glitch is unreliable it may take up to an hour to complete the tutorial,recommend downloading a save). Everything works as it should avg. fps in the plaza is 5-15 w/sound and 20 w/o sound , the shops, a solid 60 fps (w/ and w/o sound) . The single player missions work, but they can crash often and the ink glitch is still present, avg. fps 20(w/sound)-40(w/o sound). None of the online stuff works, but thats to be expected.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia GeForce GTX 780|user=Billywws|FPS=54|rating=Runs|notes=Long loading times. Game plays, albeit with frequent stuttering and freezing. Character is unable to swim through ink, making the player unable to pass the tutorial. The camera zooms away abnormally to the point where it goes under the map. Sound effects are also very quiet.}}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=Intel Core i7-6700HQ @ 2.6 Ghz|GPU=NVIDIA GeForce GTX 960M|user=TEK|FPS=50-60|rating=Playable|notes=Game works very good. The tutorial is finally possible to complete. 60 fps in all menus, 50-60 in any level. Worst FPS is about 30 in the hub area, but it is not a major part of the game. The game stutters when it only has to load something for the first time. The audio is still rather glitched, although has been improved. Turned off audio makes the game stay at high 50s, so that is a recommended compromise if you don't particularly mind no audio. Some minor visual glitches are present, for example - there's no top of an ink fountain. Other than that, an incredible jump for performance and playability of this game after only one revision!}}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=Intel Core i7-4771 @ 3.5GHz|GPU=Nvidia Geforce GTX 1080|user=tacolinio|FPS=40-60|rating=Loads|notes=It's possible to get past the training area by using mouse+right click to aim up and down, but the menu afterwards doesn't allow you to press zl+zr so you get stuck there now. }}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=12/60 FPS (12 on City/60 on Gameplay)|rating=Playable|notes=Slowdowns on City/Texture Problems }}<br />
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=10-45|rating=Playable|notes=Game now fully playable(offline). No online capabilities, minor text and texture glitches. Sound is ok, but there is a bug that maxes out the volume briefly(not fun...) while swiming in ink.}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.00GHz|GPU=Geforce GTX 980 x2(SLI)|user=sneik15|FPS=45-60|rating=Playable|notes=FPS drop but game works fine}}<br />
{{testline|version=1.5.5c|OS=Windows 7 |region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=10-45|rating=Playable|notes=Loading times shortened. No other improvements.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-6300HQ @ 2.3GHz|GPU= NVDIA GeForce GTX 960M|user=passerby1234|FPS=20-40|rating=Playable|notes=Text cannot appear in selection blobs}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=EUR|CPU=AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS=15-50|rating=Playable|notes=Loading times shortened, minor FPS improvement (noticeable on low-end pcs). }}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 7 |region=EUR|CPU= AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz|GPU=Nvidia GeForce GT 430|user=wiseguyinc|FPS= 15-35|rating=Playable|notes=Dissapointing. Slight FPS boost in the plaza/lobby,slight FPS decrease in other areas. Major stuttering even with a dumped cache when running the game first time (w/ save), slightly lowered stutters then normal when running later.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4570|GPU=Nvidia GTX 770|user=tydog98|FPS=37|rating=Playable}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=35-50|rating=Playable|notes=Can properly submerge in squid mode, minor visual issues not present in 1.5.6, (missing ink reflections) occasional stutter.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz|GPU=AMD Radeon HD 6570|user=Minki|FPS=15-30|rating=Runs|notes=The game loads and play ok, no big glitches as far as I can see. Though I can't complete the tutorial due to the game require motion controls.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=40|rating=Playable|notes=No text on buttons}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=Nvidia GTX970 SC ACX 2.0|user=Chiyo|FPS=60|rating=Playable|notes=Huge graphical glitches as previously documented by xTeslaz. Entire screen turns psychedelic colors. Worked fine in 1.6.0}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=35-50|rating=Playable|notes=Increased overall performance, occasional random distorted colors which can usually be fixed temporarily by reloading an area. (sometimes twice)}}<br />
{{testline|version=1.6.1|OS=Windows 10 |region=EUR|CPU=AMD A8 5500 @ 3.2GHz |GPU=AMD Radeon HD 7560D |user=ReaperDeath|FPS=20-40|rating=Playable|notes=The psychedelic colour glitch makes it hard to play but still possible. Marie and Callie Amiibos are useable though their text is broken. Other three amiibos require names which I can't seem to set. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkkemaste|FPS=45-60|rating=Playable|notes=Increased performance/stability, random distorted color bug introduced in 1.6.1 is now fixed. }}<br />
{{testline|version=1.6.2|OS=Windows 10 |region=EUR|CPU=Intel Core i7 6700HQ @ 2.60GHz |GPU=NVIDIA GeForce GTX 970M |user=Nulla|FPS=60|rating=Playable|notes=Constant 60fps but with a lot of micro stuttering. Psychedelic Color bug from 1.6.1 is fixed. Crashes from 1.6.1 are also seemingly fixed. Some texture bugs are only present when texture compression is disabled. On any setting there is missing text in certain UI items. }}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.2|OS=Windows 7 |region=EUR|CPU=AMD Phenom II X6 1100T @ 3,3 GHz |GPU=NVIDIA GTX 970 OC|user=DeadNoob|FPS=23-60|rating=Playable|notes= Working fine, even though there are some random freezes when something gets loaded for the first time.}}<br />
{{testline|version=1.7.2|OS=Windows 10 |region=EUR|CPU=Intel Core i5 6300 @ 2,9 GHz |GPU=NVIDIA GeForce GPU|user=Cptnicn|FPS=20-40|rating=Playable|notes= Surface Book i5 with dGPU (like 940m) - working fine, although text is missing on some buttons.}}<br />
{{testline|version=1.7.5|OS=Windows 10 |region=EUR|CPU=Intel Core i7 4770 @ 3,4 GHz |GPU=NVIDIA GeForce GTX 1070|user=etnmich|FPS=60|rating=Playable|notes= Works, except for glitches mentioned before. I didn't encounter the ink railing bug during the campaign, but graphics glitches seem to reset by pausing and unpausing. Uninkable blocks in the overworld became inkable after entering and exiting a level.}}<br />
{{testline|version=1.7.5|OS=Windows 10 |region=EUR|CPU=AMD FX -4300 Quad-Core Processor @ 3,4 GHz |GPU=AMD Radeon RX 460|user=GamingGuyTyler|FPS=15-60|rating=Playable|notes= Only working part is any part before the hub world. When entering the hub world, the game starts to slow down, then causes a crash. Restarting seems to slow down the crash, so I'll update this if I can somehow stop it. EDIT: I have been able to stop the crash, however now it runs at a low 18 fps. It also shows a ton of graphical issues when the camera pans down to the main character. Sadly the game still crashes after the news.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 (64 bit)|region=USA|CPU=AMD FX(tm)-6300 Six-Core Processor|GPU=AMD Radeon (TM) R7 360 Series|user=slashiee|FPS=30-60|rating=Loads|notes=I would give this Unplayable if it had a different meaning. Anything that's related to ink particles crashes the game now.}}<br />
{{testline|version=1.8.0|OS=Windows 8 (64 bit)|region=EUR|CPU=Intel Core i5 4690k @ 4.5 GHz|GPU=Nvidia Geforce GTX 970|user=Bakugo|FPS=60|rating=Runs|notes=(1.8.0b, public release) Crash from 1.8.0 is fixed. The unpaintable surfaces bug is still present, but the teleporting ink railing bug seems to be fixed.}}<br />
{{testline|version=1.8.0|OS=Windows 10 (64 bit)|region=EU|CPU=Intel Core 15 4430 @3.00GHz|GPU=Nvidia Geforce GTX 750|user=Ricon|FPS=60|rating=Runs|notes=(1.8.0b, public release) The unprintable surfaces bug has taken many deaths to fix, I have found my text is corrupted (do not know if I can fix it will research further)}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Playable|notes=1.8.1b, public release}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 2500k @ 4.3 GHz|GPU=Nvidia Geforce GTX 980ti|user=Hong620|FPS=60|rating=Runs|notes=[https://sshnuke.net/cemuhook/padudpserver.html Gyro Controller with CEMUHook 0.5.0.0] can play Tutorial Level, but Can't Pass the Main Menu Start(ZL+ZR Screen)}}<br />
{{testline|version=1.8.2b|OS=Windows 10 (64 bit)|region=EUR|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GeForce GTX 1060 6GB|user=iKlikla|FPS=59-60|rating=Runs|notes=Unable to paint certain moveable objects making level 1-3 uncompleteable, have to remap ZR+ZL to R + L to start game}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.8GHz|GPU=NVIDIA GTX 1060|user=Ryukori|FPS=60|rating=Playable|notes=Can't ink moving surfaces. Dying solves this problem. The more you play the level, the less of a problem this becomes. I think the moving surfaces can only be inked once they've been added to the shader cache.}}<br />
{{testline|version=1.9.1|OS=Windows 8.1 (64 bit)|region=USA|CPU=Intel Core i5-4210U @ 2.5GHz|GPU=NVIDIA GeForce GT 840M|user=DarknesS|FPS=50-60|rating=Playable|notes=Uninkable walls in different levels and in certain parts of Octo Valley. Cycle based timer makes the game run faster on slow CPUs.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K @ 4.4GHz|GPU=NVIDIA GTX 1050ti|user=4545df|FPS=60|rating=Playable|notes=Works well, Have to use XInput for controller, or you can't get past Main Menu}}<br />
{{testline|version=1.11.6b|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-7300HQ @ 3.3GHz|GPU=Nvidia GTX 1050ti|user=Mr. Toast|FPS=30-60|rating=Playable|notes=8GB 2400MHz RAM + 8GB pagefile. Graphics packs: 1920x1080, Higher quality shadows. Full speed in both Inkopolis and Octo Valley.(30/60) Cycle based timer does not seem to be needed for better performance now. Online is playable, but for some reason seems to be locked at 48 fps. Neither Host-based nor cycle-based timer resolves this. What is even weirder is that the music plays full speed while the video is locked. More testing required.}} <br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-8400 @ 2.8GHz|GPU=Nvidia GTX 1070|user=CemunatorTestee|FPS=60|rating=Unplayable|notes=16GB 2400MHz RAM.|notes= Current version won't continue past first loading screen. Tried playing on 1.11.6b and worked as it should, apparently only a common problem for 1.12.0. Hopefully gets fixed in 1.12.1.}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-8400 @ 2.8GHz|GPU=Nvidia GTX 1060|user=Popboy11|FPS=60|rating=Unplayable|notes=16GB 3200MHz RAM.|notes= It doesn't load after the first loading screen, still get 60 fps.}}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Xenoblade_Chronicles_X&diff=10152Xenoblade Chronicles X2018-11-03T22:23:12Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Xenoblade Chronicles X<br />
|image = [[File:Xeno chronicles x.jpg|295px]]<br />
|developer = Monolith Soft., Nintendo SPD<br />
|publisher = Nintendo<br />
|series = Xenoblade Chronicles<br />
|released = {{vgrelease|JP=April 29, 2015|NA=December 04, 2015|PAL=December 04, 2015}}<br />
|genre = Role-playing<br />
|modes = Single-player, Multiplayer (4), Online<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Xenoblade_Chronicles_X<br />
|rating = Playable<br />
}}<br />
'''Xenoblade Chronicles X''' is an action role-playing video game developed by Monolith Soft and published by Nintendo. Part of the Xeno series of video games, it serves as a spiritual successor to Xenoblade Chronicles on the Wii. The game centers on the player's customizable player character, and main characters Elma and Lin Lee efforts to survive and coexist with the indigenous creatures on a hostile alien planet while striving to protect humanity.<br />
<br />
== Known Issues ==<br />
=== Brightness is too high === <br />
*Can be partially fixed by using a graphic pack which reduces the bloom effect, [https://github.com/slashiee/cemu_graphic_packs/releases/ download the latest graphic packs here].<br />
<br />
=== Sound issues ===<br />
*Music and voices are too low compared to other sounds. Can be partially fixed by using this [https://www.reddit.com/r/cemu/comments/6fy4cp/workaround_xenoblade_x_volume_issues_with_cemu/ workaround].<br />
** Voices being overpowered by the comparatively louder music during cut scenes was a common issue in the original game on the Wii U.<br />
*After a song is played in game, further replays will have a lot of crackling/popping noises in the background.<br />
<br />
=== Manual in-game bug ===<br />
*When selecting the manual from the in game menu, you will be taken to a FrontierNav background page that is empty. There is no way to get out of this screen other than restarting Cemu.<br />
<br />
=== Returning to title screen softlock ===<br />
*When selecting "Return to title screen", the game loads infinitely. Cemu must be restarted if this is the case.<br />
<br />
=== Texture/Graphic bugs ===<br />
*Since Cemu 1.8.0, textures go missing or pop in and out. Easily noticeable on grass and plants.<br />
*Textures are randomly displayed in purple (rocks, plants, walls...).<br />
*Some cutscenes do not work or lag/stutter.<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. Optionally, there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Notes ==<br />
When installing DLC, you might want to skip content\0017, 0018, 0019, and 001a. These are load acceleration data packs for a disc version of the game with the duplicate data.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|BhCzbxhyehI|400|inline|[https://youtu.be/BhCzbxhyehI CEMU 1.14.0c - Xenoblade Chronicles X on Nvidia GPU]|frame}}<br />
{{#ev:youtube|J0NPSihUBFE|400|inline|[https://youtu.be/J0NPSihUBFE CEMU 1.7.1 - Xenoblade Chronicles X on AMD GPU - 5K IR]|frame}}<br />
{{#ev:youtube|JfMVhcvh7lU|400|inline|[https://youtu.be/JfMVhcvh7lU CEMU 1.7.2 - Xenoblade Chronicles X on Nvidia GPU]|frame}}<br />
{{#ev:youtube|pV8-T5R9UfE|400|inline|[https://youtu.be/pV8-T5R9UfE CEMU 1.7.5 - Xenoblade Chronicles X on Nvidia GPU]|frame}}<br />
{{#ev:youtube|0rADu8_EdFM|400|inline|[https://youtu.be/0rADu8_EdFM CEMU 1.7.5 - Cemu Emulator 1.12: Xenoblade Chronicles X]|frame}}<br />
{{#ev:youtube|I4iCp6__xos|400|inline|[https://youtu.be/I4iCp6__xos CEMU 1.12.1b: Xenoblade Chronicles X 1080p]|frame}}<br />
{{#ev:youtube|LgpY01_orFo|400|inline|[https://youtu.be/LgpY01_orFo Xenoblade Chronicles on Cemu 1.13.2 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Crashes on start up.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=Intel Core i7-3720QM @ 3GHz|GPU=NVIDIA GeForce GTX 970m|user=Jobenblue|FPS=5-10|rating=Runs|notes=60 at main menu. interpreter. lots of graphical issues, crashes after first area}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790k @ 4.2GHz|GPU=NVIDIA GeForce GTX 980 Ti|user=Wakkacast|FPS=10-15|rating=Runs|notes=First cut scene does not play, second cut scene has no audio, characters have no voices, character models are invisible after character creation, game crashed after leaving the first area.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core 2 Duo E8500|GPU=NVIDIA GeForce GTX 960|user=HerØpØn|FPS=N/A|rating=Unplayable|notes=Stuck on black "Loading" Screen during startup}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=5 - 30|rating=Runs|notes=10-15fps in title screen, 20-30fps in cutscenes, 5-10fps in-game, many character model/texture issues, environment/background and weather looks decent.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10 - 50|rating=Runs|notes=15-20fps in title screen, 30-50fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=Nvidia MSI GTX 970 4GB|user=Drakonas|FPS=15-25|rating=Loads|notes=Most cutscenes run so slow they have to be skipped (press start and skip.. easy), once in the character select screen game looks mostly fine, except lighting and minute texture mapping issues, but it runs at 28-30FPS for me. However, once in-game it runs at about 15-23 FPS, fluctuating. Surprisingly, besides the character and enemy models flickering in and out of view, the environment looks very spot-on to the original. No major environment issues. The protagonist's face gets mangled easily, though Elma looks perfectly fine in the first scene. You have to be patient with loading screens, as the emulator struggles to load in tandem with the game it will seem to freeze. However, after a couple loading screens, I had alt-tabbed away from the game... while alt-tabbed away CEMU crashed.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-30|rating=Runs|notes=15-30fps in title screen, 15-30fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent. First cutscene still has to be skipped and is not played, following cutscenes play with improper audio and appear to maintain a stable fps for the most part. (either 15-20 or 25-30) <br />
Now seems to consistently crash before the title screen when shader cache is present, remove/delete appropriate .BIN file in shader cache folder before loading the game to bypass this. (file name is same as SaveDir in Cemu's titlebar) }}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-30|rating=Runs|notes=No major changes from 1.4.2. }}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-30|rating=Runs|notes=No major changes from 1.5.0}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4770K|GPU=Nvidia GTX 970 4GB|user=edwin|FPS=20|rating=Loads|notes=Character not render and crash on 1st Loading (after cut scene)}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=15/30 FPS|rating=Runs|notes=Texture Erros/Extreme Slowdowns During Gameplay}}<br />
{{testline|version=1.5.5|OS=Windows 7|region=EUR|CPU=Intel Core i5 2500k|GPU=Nvidia GTX 960|user=Avocado|FPS=25/30|rating=Runs|notes=Mangled textures of most faces of the protagonist. Game runs as if it was slowed down, but the in game time is sped up 3-4 times. Lighting is messed up, night time seems fine, but when it's day time everything gets extremly biright. Colors also seem to be a lot darker than they are on the console. I made it as far as to NLA without any crashes and I didn't play anything after that. Sound is next to unhearable, distorted and slowed down especially in the cutscenes. It is very difficult to enter the protagnoist's name, but it might just be me being stupid.}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=EUR|CPU=Intel Core i5 2500k|GPU=Nvidia GTX 960|user=Avocado|FPS=25/30|rating=Runs|notes=No noticable changes.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i4790k @ 4.5GHz|GPU=Nvidia 980 Ti|user=Wakkacast|FPS=6-30|rating=Runs|notes=Game cycles through day night cycles in about 10 seconds. Day time is completely washed out. Engine is FPS limited so the game just gets slower as FPS gets lower instead of just getting choppy. Game is basically unplayable when you get the area where the town is just from how slow it is. The elevator to get into the town doesn't work at all.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=GeForce GTX 1070|user=Bevr|FPS=27-30|rating=Runs|notes=Stretched polygons everywhere, takes a good while to load after starting a new game. Sound plays for a couple seconds then stops. Frequent hangs. Way too much bloom.}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-30|rating=Runs|notes=10-15fps in title screen, 15-30fps in cutscenes, 10-18fps in-game. Character models/textures no longer stretch, environment/background looks decent. First cutscene still has to be skipped, following cutscene now plays with proper audio and is at a consistent 30fps. <br />
*Lighting issue is now present, (excessively bright) appears to be AMD-GPU specific.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=20|rating=Playable|notes=Can't go past entering character name (how to confirm?)}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i7 3820|GPU=Nvidia 660ti|user=Aiello|FPS=15|rating=Playable|notes=killing a enemy made cubes in the air above them and the game is too white (didn't change the brightness) and changing from the first area made some textures go white}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Pentium g3258|GPU=Nvidia gtx 950|user=Caden|FPS=20|rating=Runs}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=Substantially improved performance and stability. (accelerated streamout)<br />
30fps in title screen and cutscenes, 25-30fps in-game. <br />
*Lighting issue introduced inn 1.6.0 is still present, (excessively bright) appears to be AMD-GPU specific.}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Xeon E3-1230v5|GPU=Nvidia GTX 1070|user=Gazer|FPS=25-30|rating=Playable|notes=Still having micro-stutters when running towards scenes that hasn't been pre-loaded (maybe caching problems?)<br />
Slowdowns to 17-25fps when in battle, glitchy textures (rocks, water, sometimes the ground inside New Los Angeles)<br />
Sky is too bright in the morning}}<br />
{{testline|version=1.6.2c|OS=Windows 10|region=USA|CPU=Intel Core i5-3570K@4.5ghz|GPU=Nvidia GTX 1060 6GB|user=Kain|FPS=25-30|rating=Runs}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=Text-entry is now visible when using the keyboard, no major changes from 1.6.2 otherwise.}}<br />
{{testline|version=1.6.3|OS=Windows 10|region=USA|CPU=Intel core i7 3770 3,40 GHz|GPU=Nvidia GeForce GTX 960 2 GB|user=Kanelakis|FPS=7|rating=Runs|notes=Attendance of graphic defects after a certain number of minutes.<br />
Graphics to generate improvement.<br />
Improvement in slowdowns in general.}}<br />
{{testline|version=1.6.4|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=Skybox is now fixed, other than that no major changes from 1.6.3.}}<br />
{{testline|version=1.6.4b|OS=Windows 10|region=USA|CPU=Intel Core i5 2500k @ 4.2ghz|GPU=AMD R9 390|user=RandomDude|FPS=15|rating=Runs|notes=FPS outdoors ranges between 8-15fps. Extreme brightness during day time that washes out things so bad, that I can't even see where I'm going. Clicking on affinity links in the menu crashes the game 100% of the time also. I was able to repeat this 5x in a row. The brightness and affinity link menu crashing, is why I selected ""semi-playable"". }}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4Ghz|GPU=Nvidia GTX 1080 @2.1Ghz|user=demonx|FPS=30|rating=Loads|notes=Lots of freezes during gameplay, pre-recorded cinematics not working at all, they freeze right away, ingame cinematics are fine.}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=No major changes from 1.6.4}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-580K|GPU=Gigabita GTX 980 G1|user=Felix|FPS=30|rating=Playable|notes=Broken starting space cutscenes, constant small audio stuttering}}<br />
{{testline|version=1.7.2|OS=Windows 10 |region=USA|CPU=Intel Core i7 6700HQ|GPU=Nvidia GTX 960M 4GB|user=Ab|FPS=25-30|rating=Playable|notes=Some random FPS drop at 1080p, but mainly during entering new areas – very smooth otherwise. Around 8-15 FPS drop on 4K.}}<br />
{{testline|version=1.7.2|OS=Windows 10 |region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870 2GB|user=d3rive|FPS=15-30|rating=Playable|notes=Stutters, but some parts are playable.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870 2GB|user=d3rive|FPS=20-30|rating=Playable|notes=Noticeable improvement in terms of FPS when everything is cached. Cutscenes run in 30 FPS.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6500|GPU=NVIDIA GTX 980 Ti |user=Soki|FPS=30|rating=Playable|notes=Very small voice audio.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.5Ghz|GPU=NVIDIA GTX 970|user=Crowzer|FPS=30|rating=Playable|notes=Half FPS drop compared to the 1.7.2. I had to change the GraphickPack resolution from 4K to 1080 to get stable 30 FPS. Purple textures and small voices issues are still present. Sometime, some visuals glitches appear on face, body and hairs for characters. Beside that, the game can be completed}}<br />
{{testline|version=1.7.3d|OS=Windows 10 |region=USA|CPU=Intel Core i7 6700HQ|GPU=Nvidia GTX 960M 4GB|user=Ab|FPS=25-30|rating=Playable|notes=Unnoticable performance change on 1080p but 5-8 fps lower on 4K compared to v1.7.2.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.6Ghz|GPU=NVIDIA GTX 970|user=Crowzer|FPS=30|rating=Playable|notes=Cannot do deeply test because the game randomly freeze and I have to kill the process. This issue was also in 1.7.4}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 1600|GPU=NVIDIA GTX 1070|user=lasyan3|FPS=30|rating=Runs|notes=Framerate is good and much stable than 1.7.5 but I cannot say the game is "Playable" because it randomly yet frequently freezes.}}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k|GPU=NVIDIA GTX 970|user=gouasmi|FPS=30|rating=Runs|notes=The Framerate is the best with this version and the most stable, but the game is not playable, crashes in some islands and there is a day/night cycle bug causing the screen to flicker wich make it prety much unplayable}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k|GPU=NVIDIA GTX 970|user=Darth_Squall|FPS=30|rating=Runs|notes=Very smooth game experience, 30fps with 4K texture packs and shader cache, day/night bug was fixed, but game still randomly freezes, very often in Noctilum, problems with textures and sound. Sound will be fixed in 1.9.0}}<br />
<br />
<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Runs|notes=The game hangs for some seconds then starts playing again frequently, bad performance, very high bloom and sound issues like crackling and white noise.In other words it's unplayable..}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Runs|notes=Check version 1.9.0..}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Runs|notes=Check version 1.9.0..}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Playable|notes=Runs pretty good on 1440p sometimes in battle the fps may drop little.You can play from beginning to end with no issues at all. Once a song finishes and loops again white noise will be played alongside the song, the end cutscenes will not be properly played only a green screen appears. Voices are too low to hear due high sound effects(it can be fixed, just google it) and also songs during cutscenes are really loud(i have tried to fix it, but with no luck.Bloom is way high in some areas, but it can be fixed with a graphic pack..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=USA|CPU=Intel Core i7 5930k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1080Ti|user=Forkinator|FPS=30|rating=Playable|notes=Runs well on 5k resolution. Fps stays at 30 as long as buffer cache accuracy is at low. You can play from beginning to end with minor annoyance issues relating to offline play. The known issues still persist in this version. Graphical bugs still exist such as purple and missing textures. Once a BGM song finishes and loops again white noise/crackling/static will be heard in the background with the song. Voices are still too low to hear due to high sound effects and music(see known issues).}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU|CPU=Intel Core i5 2500k @ 4.3Ghz|GPU=NVIDIA GeForce GTX 980|user=Robonator|FPS=30|rating=Unplayable|notes=Runs well on 4k/5k. As Mentioned before, known issues still exist in this version, though black/missing textures aren't as common as they were in 1.11.1. Definitely one of the better running games.}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=EU|CPU=Intel Core i7 7700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 960|user=XenoSpecies|FPS=30|rating=Unplayable|notes=Game(AX5D01) crashes since CEMU v1.11.5d on file load.}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.7GHz|GPU=NVIDIA GeForce GTX 1060 6GB|user=TravelinJester|FPS=30|rating=Unplayable|notes=Runs well at times, random hardlocks requiring task manager. Would stick to 1.11.3.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.1b|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=40-60|rating=Playable|notes=audio and textures glitch sometimes }}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i7-4770k|GPU=Nvidia GTX 750ti|user=abctoz|FPS=30|rating=Playable|notes=Was unplayable after initial landing, constantly crashing every 1-5min, [https://www.reddit.com/r/cemu/comments/70k81x/trick_that_could_stop_xcx_crashes_in_ver_191/ this fixed it] basically use a program "Cheat Engine" and set the speed of Cemu to run at 1x speed(normal speed), somehow this fixes crashing. You can even increase the speed of the game to 1.5x or 2x - i have to test this more though, but its very stable now been running 2x in the background as i type this. that's my contribootion keep up the great work! EDIT - OK so prologue was outside and fine, inside NLA chapter one it crashed 3 times with CheatEngine on 2x speed, made it to chapter 2 have to save regularly.}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700HQ|GPU=Nvidia GTX 1070|user=benny3t3|FPS=22|rating=Runs|notes=I cannot say that this game is truly playable right now. It currrently does not have multi-core support which makes it limited by CPU power more than many games, and more importantly the audio is unreasonably unbalanced. That being said, the graphics are overall excellent, and I anticipate that the next releases in the coming month or so will fix whatever few graphical issues there are. The largest issue that is the majority of the reason why I currently consider this game not playable is the audio. I have heard others say that even on the Wii U the audio was unbalanced and it was hard to hear people, but I tried listening for it myself on the Wii U and it was just fine. There are serious audio level issues and audio noise that majorly degrades the gaming experience. Both that and the lack of multi-core support made it so I am not willing to play this game right now on Cemu, therefore I think it is safe to deem it not playable for now. }}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10|region=USA|CPU=Intel Core i5-8600k|GPU=Nvidia GTX 1070ti|user=Iron Markus|FPS=30|rating=Runs|notes=Constant audio crackling and texture glitches. Crashing constantly in sylvalum. The game is playable with crashing every hour until entering sylvalum. Once entering this area crashing becomes much more frequent. Crashes will happen within 1-2 mins in this area. Dual and triple-core recompilers are now supported but extremely unstable, using them will likely cause crashes in all areas in around 5 mins of game time.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Pikmin_3&diff=10151Pikmin 32018-11-03T22:22:05Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Pikmin 3<br />
|image = [[File:Pikmin 3.png|295px]]<br />
|developer = Nintendo EAD, Monolith Soft<br />
|publisher = Nintendo<br />
|series = Pikmin<br />
|released = {{vgrelease|JP=July 13, 2013|EU=July 26, 2013|AUS=July 27, 2013|NA=August 4, 2013 }} <br />
|genre = Real-time strategy<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad<br />
|rating = Playable<br />
|wikipedia = Pikmin_3<br />
}}<br />
'''Pikmin 3''' is a Real-Time Strategy game where your goal is to collect food for your starving planet. You use Pikmin to help you survive and to achieve your goal.<br />
== Known Issues ==<br />
<br />
===Tutorial is unbeatable===<br />
*When you are told to locate the S.S. Drake you can not find it. [https://drive.google.com/file/d/0B4aXFx3_CMXsaFhnZ0lxa2hyNnc/view?usp=sharing This can be bypassed by using a save that has the first day completed]<br />
<br />
===Last Boss crashes===<br />
The game crashes on the initial cutscene that introduces the Plasm Wraith on the Formidable Oak map in Cemu versions older than 1.9.0. Update to 1.9.1 or newer to fix this.<br />
<br />
== Configuration ==<br />
*This game does not require non-default settings to run properly. Optional there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|zWRVk_M6C1A|300|inline|[https://youtu.be/zWRVk_M6C1A Pikmin 3 on Cemu 1.6.2]|frame}}<br />
{{#ev:youtube|_pO5V07tuyE|300|inline|[https://youtu.be/_pO5V07tuyE Pikmin 3 on Cemu 1.6.2]|frame}}<br />
{{#ev:youtube|4YSAP57AiGE|300|inline|[https://youtu.be/4YSAP57AiGE Pikmin 3 on Cemu 1.5.6]|frame}}<br />
{{#ev:youtube|daYhJzxDLqs|300|inline|[https://youtu.be/daYhJzxDLqs Pikmin 3 on Cemu 1.13.2 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=15-20|rating=Runs|notes=Stuttering and sound glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 570|user=Selisho|FPS=30|rating=Playable|notes=Without Controller support little hard to play | About 50-60% CPU Load | 5-6% GPU Load}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=25|rating=Playable|notes=Some graphical Glitches.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i5 2500k @ 5ghz|GPU=NVIDIA GeForce GTX 970|user=petsnake|FPS=30+|rating=Playable|notes=The sound doesn't seem to be locked to the fps in this one and the type of game makes it completely playable without any noticeable slowdown. Game looks very good due to quality rendered backgrounds. This is a nice break from the only other working titles (4 mario themed games if you count luigi's and MK8)}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Runs|notes=Stable 30fps in-game, 40-60fps in cutscenes/in-game tutorials. Seemingly locked to 30fps in-game. Minor stutter and sound glitches.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Runs|notes=Green screen during intro, 30fps in-game and in in cutscenes/in-game tutorials. (set to EUR) Seemingly locked to 30fps everywhere. Minor stutter and sound glitches. Controls seems to have changed slightly from 1.4.1. }}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel G3450|GPU=nVidia Geforce 750 Ti|user=postscarce|FPS=N/A|rating=Loads}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Loads|notes=Now seems to freeze/hang in black screen after loading screen. (Cemu does not crash)}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770S|GPU=Nvidia GeForce GTX 1080|user=Lonksys|FPS=30|rating=Unplayable}}<br />
{{testline|version=1.5.6|OS=Windows 10 |region=USA|CPU=intel core i5-4590 @3.30 |GPU=Nvidia GTX 980|user=Xenvas666|FPS=N/A|rating=Unplayable|notes=I hit load and it went straight to a black screen and after a couple of seconds Cemu crashes.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=N/A|rating=Unplayable|notes=Crash on load.}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590 @ 3.30GHz|GPU=Nvidia Gtx 970|user=Xenvas|FPS=30|rating=Loads|notes=It does the little loading icon in the corner, but then when it takes that away its black screen and no sound... though it still says 30 fps in the top area with actual crash.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590 @ 3.30|GPU=Nvidia GTX 970|user=Xenvas|FPS=20-30|rating=Playable|notes=There is the issue with the first day, but other than that, just some lag in larger areas.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Green screen with slowed audio during intro, constant 30fps in-game and in in-game tutorials. No major changes from 1.5.6, appears to be AMD-GPU specific. }}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=12|rating=Runs|notes=Cannot proceed after "look at gamepad}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD A8 5500 @ 3.2GHz |GPU=AMD Radeon HD 7560D |user=ReaperDeath|FPS=15-30|rating=Playable|notes=Once the tutorial is bypassed the game seems playable. Gamepad mode(Select) Has weird lighting glitches. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=No major changes from 1.6.0}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX 8320 @ 3.5GHz|GPU=GTX 1070|user=Elite|FPS=30|rating=Playable|notes= Opening cutscene is solid green with audio. Occasional slow-down, unable to proceed after having to look at the game-pad due to un-emulated hardware.}}<br />
{{testend}}<br />
{{testsection|1.8|collapse}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 Bit)|region=US|CPU=Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM|GPU=Nvidia GeForce GTX 980 4GB|user=Sleepsong|FPS=23-30|rating=Playable|notes=Opening cutscene is solid green with audio. Subtitles will flicker through green sometimes. Occasional but uncommmon slow-down/Stutter. Other than that, playable at 30fps. 1.8.1b Patreon Version}}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i7-4790K @ 4.6GHz|GPU=Nvidia GTX 1070|user=FaserF|FPS= |rating=Playable|notes=Game only starts when no input device is selected as Pro Controller!}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4460 @ 3.2 GHz|GPU=NVIDIA GTX 1050|user=zaleus3|FPS=30 |rating=Playable|notes=Game still needs a save file to bypass day 1, even with the separate gamepad view. Juice causes severe frame drop when pouring into the bottles.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=USA|CPU=Intel Core i7 7700k @ 4.5 GHz|GPU=NVIDIA GTX 1070|user=Deschamps|FPS=30 |rating=Playable|notes=Cannot load without a save file already present or else game loads into Pikmin background,prompts to use a sensor bar for wii remote and then stays stuck on black screen. Killing firey Bullhogs crashes cemu.(reproducible) Few graphical glitches present. Framedrops from juicing fruit greatly reduced. }}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA GTX 1080|user=Sigma|FPS=30 |rating=Playable|notes=Crashes when killing a Fiery Blowhog.<br />
Crashes during the Cutscene when u find Louie before you fight Scornet Maestro. }}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel Core i7 6700 @ 3.4 GHz|GPU=NVIDIA GTX 1080|user=Ghedge331|FPS=30 |rating=Unplayable|notes=Shows picture of Pikmin at starting loading screen and asks about enabling Spotpass; after that it goes to a black screen stuck around 30 FPS and will not progress further. Not helped by prepopulating the relevant directory with a save file or ensuring GamePad is being emulated. }}<br />
{{testend}}<br />
{{testsection|1.12|collapse}}<br />
{{testline|version=1.12.0|OS=Windows 10|region=USA|CPU=Intel Core i7-7700 @ 3.6 GHz|GPU=Intel HD Graphics 630|user=SunseedBerry|FPS=27-30|rating=Playable|notes=Crashes when killing any Blowhog. When using Intel GPUs, some objects in the game are brighter than normal. Using the -nolegacy fix however, corrects this. Randomly, sometimes the game freezes for a second but then the game internally resumes but for the user the screen is frozen. When using some controllers, unless you set the range to a higher percentage, you won't be able to move. }}<br />
{{testline|version=1.12.0|OS=Windows 10|region=USA|CPU=Intel Core i7-7600K @ 4.0 GHz|GPU=EVGA 1060 Superclocked|user=Lolcele|FPS=30|rating=Playable|notes=Some random crashes. Have to use safe file to skip day 1 black screen after spotpass menu. }}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=10150The Legend of Zelda: Breath of the Wild2018-11-03T22:20:27Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed with a shader cache.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Blocky artifacts in lava and other surfaces on NVIDIA Maxwell & newer GPUs ===<br />
*This can be fixed by enabling NVIDIA Glitch Artifacts Graphics Pack, does not fix all Blocky artifacts though.<br />
** Cemu 1.14.0 should fix this when its released.<br />
<br />
=== Light rings/improper banding on ambient/dynamic lighting on AMD GPUs as of Cemu 1.8.0 ===<br />
*There's no fix yet on Windows, issue is not present on Linux. Only appears occasionally, depending on the area. A partial workaround is available from a [https://slashiee.github.io/cemu_graphic_packs/ graphics pack] called "AMD Light Circle fix".<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Various particles/particle effects not rendered on NVIDIA GPUs ===<br />
*There's no proper fix, a partial workaround for a few of these effects can be found via a workaround [https://github.com/slashiee/cemu_graphic_packs/commit/4e7269b450bc4f00194303e4a0c955620234d0e3/ graphic pack].<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Enemy AI freezes ===<br />
*This can be fixed by enabling ''Full sync at GX2DrawDone'' in the Debug menu.<br />
**This should also fix random crashes at the cost of performance.<br />
***This issue has only been reported on NVIDIA GPUs. This is [https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs].<br />
<br />
=== Rain not blocked by surfaces (trees/caves/roofs) ===<br />
*There's no fix yet.<br />
<br />
=== Z-fighting on distant objects ===<br />
*This issue has been fixed in newer Cemu versions.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from [https://slashiee.github.io/cemu_graphic_packs/botw Slashiee's website].<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler*<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: QPC, 1x speed'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++ or static FPS mod'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|hJHlAIJocKE|300|inline|[https://youtu.be/hJHlAIJocKE The Legend of Zelda: Breath of the Wild on Cemu 1.8.2b - Nvidia GPU]]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|300|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|300|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU - Teleport animation fixed]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|300|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|j4FgcsB-jrs|300|inline|[https://youtu.be/j4FgcsB-jrs The Legend of Zelda: Breath of the Wild on Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=10149The Legend of Zelda: Breath of the Wild2018-11-03T22:19:52Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed with a shader cache.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Blocky artifacts in lava and other surfaces on NVIDIA Maxwell & newer GPUs ===<br />
*This can be fixed by enabling NVIDIA Glitch Artifacts Graphics Pack, does not fix all Blocky artifacts though.<br />
** Cemu 1.14.0 should fix this when its released.<br />
<br />
=== Light rings/improper banding on ambient/dynamic lighting on AMD GPUs as of Cemu 1.8.0 ===<br />
*There's no fix yet on Windows, issue is not present on Linux. Only appears occasionally, depending on the area. A partial workaround is available from a [https://slashiee.github.io/cemu_graphic_packs/ graphics pack] called "AMD Light Circle fix".<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Various particles/particle effects not rendered on NVIDIA GPUs ===<br />
*There's no proper fix, a partial workaround for a few of these effects can be found via a workaround [https://github.com/slashiee/cemu_graphic_packs/commit/4e7269b450bc4f00194303e4a0c955620234d0e3/ graphic pack].<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Enemy AI freezes ===<br />
*This can be fixed by enabling ''Full sync at GX2DrawDone'' in the Debug menu.<br />
**This should also fix random crashes at the cost of performance.<br />
***This issue has only been reported on NVIDIA GPUs. This is [https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs].<br />
<br />
=== Rain not blocked by surfaces (trees/caves/roofs) ===<br />
*There's no fix yet.<br />
<br />
=== Z-fighting on distant objects ===<br />
*This issue has been fixed in newer Cemu versions.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from [https://slashiee.github.io/cemu_graphic_packs/botw Slashiee's website].<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler*<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: QPC, 1x speed'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++ or static FPS mod'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|hJHlAIJocKE|300|inline|[https://youtu.be/hJHlAIJocKE The Legend of Zelda: Breath of the Wild on Cemu 1.8.2b - Nvidia GPU]]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|300|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|300|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU - Teleport animation fixed]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|300|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|j4FgcsB-jrs|330|inline|[https://youtu.be/j4FgcsB-jrs Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=10148The Legend of Zelda: Breath of the Wild2018-11-03T22:19:40Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed with a shader cache.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Blocky artifacts in lava and other surfaces on NVIDIA Maxwell & newer GPUs ===<br />
*This can be fixed by enabling NVIDIA Glitch Artifacts Graphics Pack, does not fix all Blocky artifacts though.<br />
** Cemu 1.14.0 should fix this when its released.<br />
<br />
=== Light rings/improper banding on ambient/dynamic lighting on AMD GPUs as of Cemu 1.8.0 ===<br />
*There's no fix yet on Windows, issue is not present on Linux. Only appears occasionally, depending on the area. A partial workaround is available from a [https://slashiee.github.io/cemu_graphic_packs/ graphics pack] called "AMD Light Circle fix".<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Various particles/particle effects not rendered on NVIDIA GPUs ===<br />
*There's no proper fix, a partial workaround for a few of these effects can be found via a workaround [https://github.com/slashiee/cemu_graphic_packs/commit/4e7269b450bc4f00194303e4a0c955620234d0e3/ graphic pack].<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Enemy AI freezes ===<br />
*This can be fixed by enabling ''Full sync at GX2DrawDone'' in the Debug menu.<br />
**This should also fix random crashes at the cost of performance.<br />
***This issue has only been reported on NVIDIA GPUs. This is [https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs].<br />
<br />
=== Rain not blocked by surfaces (trees/caves/roofs) ===<br />
*There's no fix yet.<br />
<br />
=== Z-fighting on distant objects ===<br />
*This issue has been fixed in newer Cemu versions.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from [https://slashiee.github.io/cemu_graphic_packs/botw Slashiee's website].<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler*<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: QPC, 1x speed'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++ or static FPS mod'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|hJHlAIJocKE|300|inline|[https://youtu.be/hJHlAIJocKE The Legend of Zelda: Breath of the Wild on Cemu 1.8.2b - Nvidia GPU]]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|300|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|300|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU - Teleport animation fixed]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|300|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|j4FgcsB-jrs|320|inline|[https://youtu.be/j4FgcsB-jrs Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=10147The Legend of Zelda: Breath of the Wild2018-11-03T22:19:32Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed with a shader cache.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Blocky artifacts in lava and other surfaces on NVIDIA Maxwell & newer GPUs ===<br />
*This can be fixed by enabling NVIDIA Glitch Artifacts Graphics Pack, does not fix all Blocky artifacts though.<br />
** Cemu 1.14.0 should fix this when its released.<br />
<br />
=== Light rings/improper banding on ambient/dynamic lighting on AMD GPUs as of Cemu 1.8.0 ===<br />
*There's no fix yet on Windows, issue is not present on Linux. Only appears occasionally, depending on the area. A partial workaround is available from a [https://slashiee.github.io/cemu_graphic_packs/ graphics pack] called "AMD Light Circle fix".<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Various particles/particle effects not rendered on NVIDIA GPUs ===<br />
*There's no proper fix, a partial workaround for a few of these effects can be found via a workaround [https://github.com/slashiee/cemu_graphic_packs/commit/4e7269b450bc4f00194303e4a0c955620234d0e3/ graphic pack].<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Enemy AI freezes ===<br />
*This can be fixed by enabling ''Full sync at GX2DrawDone'' in the Debug menu.<br />
**This should also fix random crashes at the cost of performance.<br />
***This issue has only been reported on NVIDIA GPUs. This is [https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs].<br />
<br />
=== Rain not blocked by surfaces (trees/caves/roofs) ===<br />
*There's no fix yet.<br />
<br />
=== Z-fighting on distant objects ===<br />
*This issue has been fixed in newer Cemu versions.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from [https://slashiee.github.io/cemu_graphic_packs/botw Slashiee's website].<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler*<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: QPC, 1x speed'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++ or static FPS mod'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|hJHlAIJocKE|300|inline|[https://youtu.be/hJHlAIJocKE The Legend of Zelda: Breath of the Wild on Cemu 1.8.2b - Nvidia GPU]]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|300|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|300|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU - Teleport animation fixed]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|300|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|j4FgcsB-jrs|350|inline|[https://youtu.be/j4FgcsB-jrs Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=10146The Legend of Zelda: Breath of the Wild2018-11-03T22:19:24Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed with a shader cache.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Blocky artifacts in lava and other surfaces on NVIDIA Maxwell & newer GPUs ===<br />
*This can be fixed by enabling NVIDIA Glitch Artifacts Graphics Pack, does not fix all Blocky artifacts though.<br />
** Cemu 1.14.0 should fix this when its released.<br />
<br />
=== Light rings/improper banding on ambient/dynamic lighting on AMD GPUs as of Cemu 1.8.0 ===<br />
*There's no fix yet on Windows, issue is not present on Linux. Only appears occasionally, depending on the area. A partial workaround is available from a [https://slashiee.github.io/cemu_graphic_packs/ graphics pack] called "AMD Light Circle fix".<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Various particles/particle effects not rendered on NVIDIA GPUs ===<br />
*There's no proper fix, a partial workaround for a few of these effects can be found via a workaround [https://github.com/slashiee/cemu_graphic_packs/commit/4e7269b450bc4f00194303e4a0c955620234d0e3/ graphic pack].<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Enemy AI freezes ===<br />
*This can be fixed by enabling ''Full sync at GX2DrawDone'' in the Debug menu.<br />
**This should also fix random crashes at the cost of performance.<br />
***This issue has only been reported on NVIDIA GPUs. This is [https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs].<br />
<br />
=== Rain not blocked by surfaces (trees/caves/roofs) ===<br />
*There's no fix yet.<br />
<br />
=== Z-fighting on distant objects ===<br />
*This issue has been fixed in newer Cemu versions.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from [https://slashiee.github.io/cemu_graphic_packs/botw Slashiee's website].<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler*<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: QPC, 1x speed'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++ or static FPS mod'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|hJHlAIJocKE|300|inline|[https://youtu.be/hJHlAIJocKE The Legend of Zelda: Breath of the Wild on Cemu 1.8.2b - Nvidia GPU]]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|300|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|300|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU - Teleport animation fixed]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|300|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|j4FgcsB-jrs|300|inline|[https://youtu.be/j4FgcsB-jrs Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=10145The Legend of Zelda: Breath of the Wild2018-11-03T22:16:13Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed with a shader cache.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Blocky artifacts in lava and other surfaces on NVIDIA Maxwell & newer GPUs ===<br />
*This can be fixed by enabling NVIDIA Glitch Artifacts Graphics Pack, does not fix all Blocky artifacts though.<br />
** Cemu 1.14.0 should fix this when its released.<br />
<br />
=== Light rings/improper banding on ambient/dynamic lighting on AMD GPUs as of Cemu 1.8.0 ===<br />
*There's no fix yet on Windows, issue is not present on Linux. Only appears occasionally, depending on the area. A partial workaround is available from a [https://slashiee.github.io/cemu_graphic_packs/ graphics pack] called "AMD Light Circle fix".<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Various particles/particle effects not rendered on NVIDIA GPUs ===<br />
*There's no proper fix, a partial workaround for a few of these effects can be found via a workaround [https://github.com/slashiee/cemu_graphic_packs/commit/4e7269b450bc4f00194303e4a0c955620234d0e3/ graphic pack].<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Enemy AI freezes ===<br />
*This can be fixed by enabling ''Full sync at GX2DrawDone'' in the Debug menu.<br />
**This should also fix random crashes at the cost of performance.<br />
***This issue has only been reported on NVIDIA GPUs. This is [https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs].<br />
<br />
=== Rain not blocked by surfaces (trees/caves/roofs) ===<br />
*There's no fix yet.<br />
<br />
=== Z-fighting on distant objects ===<br />
*This issue has been fixed in newer Cemu versions.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from [https://slashiee.github.io/cemu_graphic_packs/botw Slashiee's website].<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler*<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: QPC, 1x speed'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++ or static FPS mod'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|hJHlAIJocKE|300|inline|[https://youtu.be/hJHlAIJocKE The Legend of Zelda: Breath of the Wild on Cemu 1.8.2b - Nvidia GPU]]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|300|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|300|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU - Teleport animation fixed]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|300|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|j4FgcsB-jrs|300|inline|[https://youtu.be/j4FgcsB-jrs Cemu 1.14 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}</div>Unrealhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=10144The Legend of Zelda: Breath of the Wild2018-11-03T22:15:53Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed with a shader cache.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Blocky artifacts in lava and other surfaces on NVIDIA Maxwell & newer GPUs ===<br />
*This can be fixed by enabling NVIDIA Glitch Artifacts Graphics Pack, does not fix all Blocky artifacts though.<br />
** Cemu 1.14.0 should fix this when its released.<br />
<br />
=== Light rings/improper banding on ambient/dynamic lighting on AMD GPUs as of Cemu 1.8.0 ===<br />
*There's no fix yet on Windows, issue is not present on Linux. Only appears occasionally, depending on the area. A partial workaround is available from a [https://slashiee.github.io/cemu_graphic_packs/ graphics pack] called "AMD Light Circle fix".<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Various particles/particle effects not rendered on NVIDIA GPUs ===<br />
*There's no proper fix, a partial workaround for a few of these effects can be found via a workaround [https://github.com/slashiee/cemu_graphic_packs/commit/4e7269b450bc4f00194303e4a0c955620234d0e3/ graphic pack].<br />
**Cemu 1.14.0 should fix this when it's released.<br />
<br />
=== Enemy AI freezes ===<br />
*This can be fixed by enabling ''Full sync at GX2DrawDone'' in the Debug menu.<br />
**This should also fix random crashes at the cost of performance.<br />
***This issue has only been reported on NVIDIA GPUs. This is [https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs].<br />
<br />
=== Rain not blocked by surfaces (trees/caves/roofs) ===<br />
*There's no fix yet.<br />
<br />
=== Z-fighting on distant objects ===<br />
*This issue has been fixed in newer Cemu versions.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from [https://slashiee.github.io/cemu_graphic_packs/botw Slashiee's website].<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler*<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: QPC, 1x speed'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++ or static FPS mod'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|hJHlAIJocKE|400|inline|[https://youtu.be/hJHlAIJocKE The Legend of Zelda: Breath of the Wild on Cemu 1.8.2b - Nvidia GPU]]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU - Teleport animation fixed]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|j4FgcsB-jrs|400|inline|[https://youtu.be/j4FgcsB-jrs Cemu 1.14 - 7700K + GTX 1080]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Pokk%C3%A9n_Tournament&diff=9423Pokkén Tournament2018-10-03T01:39:01Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Pokkén Tournament<br />
|image = [[File:PT.jpg|295px]]<br />
|developer = Bandai Namco Studios<br />
|publisher = The Pokémon Company<br />
|series = Pokémon<br />
|released = {{vgrelease|WW=March 18, 2016}}<br />
|genre = Fighting<br />
|modes = Single-player, Multiplayer (2), Online<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk, Classic Controller<br />
|wikipedia = Pokkén_Tournament<br />
|rating = Playable<br />
}}<br />
'''Pokkén Tournament''' is a fighting video game developed by Bandai Namco Studios and published by the Pokemon Company. The game combines gameplay elements from Bandai Namco's Tekken series with characters from Nintendo's Pokemon franchise. It was released for Japanese arcades in July 2015, and worldwide for the Wii U in March 2016.<br />
<br />
== Known Issues ==<br />
=== As of Cemu 1.11.6 ===<br />
..it only seems that voice is kinda broken.<br /><br />
Everything else seems to work just fine straight out of the box. (text entry, textures and stuff like that)<br />
<br />
=== Broken music and voice ===<br />
*The music and the voice of Nia is too slow in-game. Enable '''RDTSC''' in ''Options'' > ''Experimental'' to fix this.<br />
<br />
=== Weird texture issues ===<br />
*Some textures do weird things and some don't appear at all. There's no fix for it.<br />
<br />
=== Flickering Geometry ===<br />
*Go to CPU > Mode and select "Single core interpreter" to fix this issue.<br />
<br />
=== Text entry ===<br />
*To fix the name entry, install the keyboard-related [[System RPL Files]] you can dump from your Wii U.<br />
<br />
== Configuration ==<br />
*Go to CPU > Mode and select "Single core interpreter" to avoid flickering geometry.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|Jhm0eQ04lJo|400|inline|Cemu 1.11.6 - GTX 750 Ti 2GB|frame}}<br />
{{#ev:youtube|zgIksCc7kEk|400|inline|Cemu 1.11.6 - Local Two Player test|frame}}<br />
{{#ev:youtube|kySOlsgqVEg|400|inline|Cemu Emulator 1.12: Pokken Tournament|frame}}<br />
{{#ev:youtube|lL442_szEKQ|400|inline|[https://youtu.be/lL442_szEKQ Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=30-60|rating=Runs|notes=Heavily distorted audio, flicking screen, can only see flickering colors during battle.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600k|GPU=Nvidia GTX 950 OC|user=Doxer|FPS=60|rating=Runs|notes=Heavily distorted audio, flicking screen, can only see flickering colors during battle.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 Bit)|region=US|CPU=Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM|GPU=Nvidia GeForce GTX 980 4GB|user=Sleepsong|FPS=60|rating=Runs|notes=Heavily distorted audio, flicking screen, can only see flickering colors during battle. 1.8.1b Patreon Version}}<br />
{{testend}}<br />
{{testsection|1.11}}]<br />
{{testline|version=1.11.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 @ 2.71 GHz|GPU=Nvidia 940 MX|user=Kabir0000|FPS=40-60|rating=Runs|notes= Distorted Audio, Flickering screen (Seizure Warning), and almost unplayable.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 6300HQ 2.3GHZ-3.2GHZ|GPU=Nvidia GTX 960M 4GB|user=JuanM412|FPS=50-60|rating=Runs|notes= Distorted audio, can't pass the "press start" screen.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 3570K @ 4.3GHz|GPU=Nvidia GTX 1070|user=Zno|FPS=60|rating=Runs|notes=Visuals are fine until you enter a battle. Then you just see random colors, you can enter menus and exit the fight, but there is no playable gameplay.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6300HQ 2.3 Ghz|GPU=Nvidia GTX960M 4GB|user=JuanM412|FPS=60|rating=Playable|notes= Some texture and shadow glitches, some sounds are disorted.I used graphic pack 1080p and the game cuts the image to a square in a corner of the screen, while the rest is black. In local battle using the GamePad view slows down the gameplay, and P2 buttons are mixed (pressing "A" acts like "start", "D-pad Down" acts like "R" etc).}}<br />
{{testline|version=1.11.4b|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770K @ 3.4GHz|GPU=AMD RX480 8GB|user=Panteroxid|FPS=60|rating=Playable|notes=Works fine, some control remapping is required and there are visual issues like shadows in fights, but it runs at 60 most of the time and it's perfectly playable so far.}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=USA|CPU=Intel Core i5 8600K @ 4.7 GHz|GPU=Nvidia GTX 1060 3GB|user=Kryyss|FPS=60|rating=Runs|notes= Distorted audio of poor quality.}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=USA & EU|CPU=Intel Core i5 8600K @ 4.7 GHz|GPU=Nvidia GTX 1060 3GB|user=Kryyss|FPS=60|rating=Runs|notes= Still has distorted audio of poor quality with RDTSC enabled. Issue is more severe when RDTSC is disabled. Also happens with cutscenes in MP4 format however these video files play without any audio distortion when run with a windows media player.}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Voice audio seems broken, but everything else runs great straight out of the box}}<br />
{{testend}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Mario_Tennis:_Ultra_Smash&diff=9422Mario Tennis: Ultra Smash2018-10-03T01:38:08Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Tennis: Ultra Smash<br />
|type = <br />
|image = [[File:MarioTennisUS boxart USA.png|233x357px|center]]<br />
|developer = Camelot<br />
|publisher = Nintendo<br />
|series = Mario Tennis<br />
|released = {{vgrelease|NA=November 20, 2015|PAL=November 20, 2015|AUS=November 21, 2015|JP=January 28, 2016}} <br />
|genre = Sports <br />
|modes = Single-Player, Multiplayer (4)<br />
|input = Gamepad<br />
|wikipedia = Mario_Tennis:_Ultra_Smash<br />
|rating = Playable<br />
}}<br />
'''Mario Tennis: Ultra Smash''' is a video game in the Mario Tennis series developed by Camelot Software Planning and published by Nintendo for the Wii U, released internationally in November 2015, and released in Japan in January 2016. In the game the players play tennis, with power-ups. That is all.<br />
<br />
== Known Issues ==<br />
Announcer voice repeats itself.<br />
Crashes when Double or Triple Re-compiler is set. <br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Videos ==<br />
<br />
{{#ev:youtube|xlQH5qqELKM|400|inline|[}https://www.youtube.com/watch?v=xlQH5qqELKM Mario Tennis running on CEMU 1.8.1b with CEMUhook]|frame}}<br />
{{#ev:youtube|4aAr7VryMQk|400|inline|[}https://www.youtube.com/watch?v=4aAr7VryMQk Cemu Emulator 1.12: Mario Tennis: Ultra Smash]|frame}}<br />
{{#ev:youtube|EYoY3tnJZy0|400|inline|[https://youtu.be/EYoY3tnJZy0 Cemu 1.12.0d Mario Tennis: Ultra Smash 1440p] |frame}}<br />
{{#ev:youtube|0XYMRDKHawA|400|inline|[https://youtu.be/0XYMRDKHawA Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.1b|OS=Windows 7|region=EUR|CPU=Intel Core i7-4790k|GPU=GTX 1050ti|user=Cemuumec|FPS=60|rating=Playable|notes=Game is playable, but needs at least cemuhook 0.5.2.1 installed to display correctly.}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.0|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.8GHz|GPU=Nvidia GTX 1060|user=Ryukori|FPS=60|rating=Playable|notes=Does not boot unless Cemuhook is installed. Works perfectly with Cemuhook 0.5.3.2 installed.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Playable|notes=Still needs CemuHook installed to display menus correctly. Audio sometimes repeats. Otherwise plays perfectly.}}<br />
{{testend}}<br />
{{testsection|1.10|collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7-7700HQ @ 2.8GHz|GPU=Nvidia GTX 1050 Ti|user=Dragonracer21|FPS=60|rating=Playable|notes=The announcer voice repeats itself, otherwise works perfectly.}}<br />
{{testend}}<br />
{{testsection|1.11.3|collapse}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i7-4770 @ 3.7GHz|GPU=Nvidia GTX 770 4G OC|user=Parsnips83|FPS=60|rating=Playable|notes=Single Core Recompiler works, Crashes when Double or Triple Re-compiler is set.}}<br />
{{testend}}<br />
{{testsection|1.12.0d}}<br />
{{testline|version=1.12.0d|OS=Windows 10 pro|region=EUR|CPU=Intel Core i7-3770 @ 4.3GHz|GPU=Nvidia GTX 980ti |user=Sonicarrow|FPS=60|rating=Playable|notes= Crashes on boot when Double or Triple Re-compiler is set}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Mario_Tennis:_Ultra_Smash&diff=9421Mario Tennis: Ultra Smash2018-10-03T01:37:57Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Tennis: Ultra Smash<br />
|type = <br />
|image = [[File:MarioTennisUS boxart USA.png|233x357px|center]]<br />
|developer = Camelot<br />
|publisher = Nintendo<br />
|series = Mario Tennis<br />
|released = {{vgrelease|NA=November 20, 2015|PAL=November 20, 2015|AUS=November 21, 2015|JP=January 28, 2016}} <br />
|genre = Sports <br />
|modes = Single-Player, Multiplayer (4)<br />
|input = Gamepad<br />
|wikipedia = Mario_Tennis:_Ultra_Smash<br />
|rating = Playable<br />
}}<br />
'''Mario Tennis: Ultra Smash''' is a video game in the Mario Tennis series developed by Camelot Software Planning and published by Nintendo for the Wii U, released internationally in November 2015, and released in Japan in January 2016. In the game the players play tennis, with power-ups. That is all.<br />
<br />
== Known Issues ==<br />
Announcer voice repeats itself.<br />
Crashes when Double or Triple Re-compiler is set. <br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Videos ==<br />
<br />
{{#ev:youtube|xlQH5qqELKM|400|inline|[}https://www.youtube.com/watch?v=xlQH5qqELKM Mario Tennis running on CEMU 1.8.1b with CEMUhook]|frame}}<br />
{{#ev:youtube|4aAr7VryMQk|400|inline|[}https://www.youtube.com/watch?v=4aAr7VryMQk Cemu Emulator 1.12: Mario Tennis: Ultra Smash]|frame}}<br />
{{#ev:youtube|EYoY3tnJZy0|400|inline|[https://youtu.be/EYoY3tnJZy0 Cemu 1.12.0d Mario Tennis: Ultra Smash 1440p] |frame}}<br />
{{#ev:youtube|0XYMRDKHawA|300|inline|[https://youtu.be/0XYMRDKHawA Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.1b|OS=Windows 7|region=EUR|CPU=Intel Core i7-4790k|GPU=GTX 1050ti|user=Cemuumec|FPS=60|rating=Playable|notes=Game is playable, but needs at least cemuhook 0.5.2.1 installed to display correctly.}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.0|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.8GHz|GPU=Nvidia GTX 1060|user=Ryukori|FPS=60|rating=Playable|notes=Does not boot unless Cemuhook is installed. Works perfectly with Cemuhook 0.5.3.2 installed.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Playable|notes=Still needs CemuHook installed to display menus correctly. Audio sometimes repeats. Otherwise plays perfectly.}}<br />
{{testend}}<br />
{{testsection|1.10|collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7-7700HQ @ 2.8GHz|GPU=Nvidia GTX 1050 Ti|user=Dragonracer21|FPS=60|rating=Playable|notes=The announcer voice repeats itself, otherwise works perfectly.}}<br />
{{testend}}<br />
{{testsection|1.11.3|collapse}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i7-4770 @ 3.7GHz|GPU=Nvidia GTX 770 4G OC|user=Parsnips83|FPS=60|rating=Playable|notes=Single Core Recompiler works, Crashes when Double or Triple Re-compiler is set.}}<br />
{{testend}}<br />
{{testsection|1.12.0d}}<br />
{{testline|version=1.12.0d|OS=Windows 10 pro|region=EUR|CPU=Intel Core i7-3770 @ 4.3GHz|GPU=Nvidia GTX 980ti |user=Sonicarrow|FPS=60|rating=Playable|notes= Crashes on boot when Double or Triple Re-compiler is set}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Fast_Racing_Neo&diff=9420Fast Racing Neo2018-10-03T01:36:56Z<p>Unreal: /* Gameplay Vidoes */</p>
<hr />
<div>{{Infobox VG<br />
|title = Fast Racing Neo<br />
|type = <br />
|image = [[File:FAST_Racing_Neo_Coverart.png|395px]] <br />
|developer = Shin'en Multimedia<br />
|publisher = Shin'en Multimedia, JP: Arc System Works<br />
|series = Fast Racing<br />
|released = {{vgrelease|NA=December 10, 2015|EU=December 10, 2015|AUS=December 10, 2015|JP=December 22, 2015}} <br />
|genre = Racing, Arcade<br />
|modes = Single-player, multiplayer<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk, Classic Controller <br />
|wikipedia = https://en.wikipedia.org/wiki/Fast_Racing_Neo<br />
|rating = Playable<br />
}}<br />
'''Fast Racing Neo''' is a futuristic racing video game developed by Shin'en Multimedia and released for the Wii U in December 2015. It is often compared to Nintendo's F-Zero franchise. It is the second entry in the series, the first being Fast Racing League released on WiiWare for the Wii.<br />
<br />
== Known Issues ==<br />
Flickering graphics (mostly texture) and a overlaying effect that breaks into four squares depending on the track.<br /><br />
[[File:Vlcsnap-2018-02-25-12h39m26s438.png|500px|thumb|none]]<br />
[[File:Fast Racing Neo.jpg|500px|thumb|none]]<br /><br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
{{#ev:youtube|PoopcCV6BeI|400|inline|[https://www.youtube.com/watch?v=PoopcCV6BeI Fast Racing Neo running on CEMU 1.11.5c with proper sound]|frame}}<br />
{{#ev:youtube|y9RkN0QtC_c|400|inline|[https://www.youtube.com/watch?v=y9RkN0QtC_c Fast Racing Neo running on CEMU 1.7.5]|frame}}<br />
{{#ev:youtube|PBmZD1cMzeQ|400|inline|[https://youtu.be/PBmZD1cMzeQ Cemu 1.12.0d FAST Racing NEO - 1440p]|frame}}<br />
{{#ev:youtube|6tB0tuM3PwI|400|inline|[https://youtu.be/6tB0tuM3PwI Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
{{#ev:youtube|NT8fMRYlx4A|400|inline|[https://www.youtube.com/watch?v=NT8fMRYlx4A FAST Racing NEO running on CEMU 1.14.0 WIP]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=AMD Radeon HD 7800 2GB|user=nachopique|FPS=N/A|rating=Unplayable|notes=Stuck at black screen with 60 fps on start}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Unplayable|notes=Hangs at black screen on loading}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=N/A|rating=Unplayable|notes=Crash Emulator/Auto Close When Trying to Boot}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-4770k|GPU=Nvidia GTX 660|user=Kolyasisan|FPS=60|rating=Loads|notes=Works for about 2 seconds after which crashes on the title screen. The game loads blazingly fast. No bugs in graphics or audio were found.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes at the very beginning}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=EUR|CPU=Intel Core i3 4150 @3.50GHz|GPU=AMD Radeon R9 390|user=UltraNew|FPS=N/A|rating=Loads|notes=Game loads, but crashes in title screen/menu.}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i5-7600k|GPU=EVGA GTX 970 SSC|user=Reznoire|FPS=N/A|rating=Runs|notes=Game runs, but with severe lighting issues.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5-2400 @3.1Ghz|GPU=Zotac GTX 1060 3GB|user=ENiGMAXG2|FPS=60 on menu, ~15 ingame|rating=Runs|notes=Game runs, with heavy sound and graphical issues, crashes randomly}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @3.0Ghz|GPU=EVGA GTX 1070 8GB watercooled @ 2 GHz|user=Mikemk|FPS=60 on menu, ~7-15 ingame, with bursts of 20|rating=Runs|notes=Stressful/painful sound glitches when FPS drops below 10, crashes when crossing finish line.}}<br />
{{testend}}<br />
{{testsection|1.8|collapse}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4440 @3.10GHz|GPU=EVGA GTX 960 SSC|user=Amorzinho|FPS=60 on menu|rating=Loads|notes=Game open, but crash after the race load.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60 in menu|rating=Loads|notes=Crashes when entering a race. No crashlog generated.}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.0b|OS=Windows 7|region=USA|CPU=Intel Core i7 4790K @4.50GHz|GPU=GTX 1050TI|user=Cemuumec|FPS=60 on menu|rating=Loads|notes=Menus work, but crashes right before a race loads.}}<br />
{{testend}}<br />
{{testsection|1.10|collapse}}<br />
{{testend}}<br />
{{testsection|1.11|collapse}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=R9 390|user=Zumbuh|FPS=60 on menu|rating=Loads|notes=Crashes during race loading.}}<br />
{{testline|version=1.11.5c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ ~4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60 FPS|rating=Playable|notes=Very playable. Background music is fixed in this build as well as game performance. There is some flickering textures and a graphics overlay that is partly broken, but still doable}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 1400 @ 3.2GHz|GPU=AMD Radeon RX560 2GB|user=Sonikku|FPS=~60 FPS|rating=Playable|notes= Playable. There are graphical issues sometimes (flickering graphics and a overlaying effect) and occasional slowdowns (48-52 fps) but not often.}}<br />
{{testline|version=1.11.5d|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=Runs very well. There are graphical issues sometimes. Cemu crashes whenever I hit an obstacle.The short cutscenes of each track before the races are not shown (a black screen appears).Note:I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=60|rating=Playable|notes=graphical issues sometimes and flickering texture (it depends on the map) }}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=No longer crashes when I hit an obstacle (unlike in 1.11.5d). Lesser graphical issues than 1.11.5d.The short cutscenes of each track before the races are not shown.Note: I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @ 2.7GHz|GPU=Nvidia Geforce GTX 1070 8GB|user=Mikemk|FPS=Smooth 60 FPS most the time, 3-5 when loading tracks|rating=Playable|notes=Cemuhook used. Graphical flickering. Black screen for 20-40 seconds between announcer revealing track and track actually loading. Strange squares when driving over water. EDIT: The map Hibashira Speedway is nearly unplayable, very bad flickering and bloom covering entire screen, and the track popping in right in front of the car.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Fast_Racing_Neo&diff=9419Fast Racing Neo2018-10-03T01:36:34Z<p>Unreal: /* Gameplay Vidoes */</p>
<hr />
<div>{{Infobox VG<br />
|title = Fast Racing Neo<br />
|type = <br />
|image = [[File:FAST_Racing_Neo_Coverart.png|395px]] <br />
|developer = Shin'en Multimedia<br />
|publisher = Shin'en Multimedia, JP: Arc System Works<br />
|series = Fast Racing<br />
|released = {{vgrelease|NA=December 10, 2015|EU=December 10, 2015|AUS=December 10, 2015|JP=December 22, 2015}} <br />
|genre = Racing, Arcade<br />
|modes = Single-player, multiplayer<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk, Classic Controller <br />
|wikipedia = https://en.wikipedia.org/wiki/Fast_Racing_Neo<br />
|rating = Playable<br />
}}<br />
'''Fast Racing Neo''' is a futuristic racing video game developed by Shin'en Multimedia and released for the Wii U in December 2015. It is often compared to Nintendo's F-Zero franchise. It is the second entry in the series, the first being Fast Racing League released on WiiWare for the Wii.<br />
<br />
== Known Issues ==<br />
Flickering graphics (mostly texture) and a overlaying effect that breaks into four squares depending on the track.<br /><br />
[[File:Vlcsnap-2018-02-25-12h39m26s438.png|500px|thumb|none]]<br />
[[File:Fast Racing Neo.jpg|500px|thumb|none]]<br /><br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
{{#ev:youtube|PoopcCV6BeI|400|inline|[https://www.youtube.com/watch?v=PoopcCV6BeI Fast Racing Neo running on CEMU 1.11.5c with proper sound]|frame}}<br />
{{#ev:youtube|y9RkN0QtC_c|400|inline|[https://www.youtube.com/watch?v=y9RkN0QtC_c Fast Racing Neo running on CEMU 1.7.5]|frame}}<br />
{{#ev:youtube|PBmZD1cMzeQ|400|inline|[https://youtu.be/PBmZD1cMzeQ Cemu 1.12.0d FAST Racing NEO - 1440p]|frame}}<br />
{{#ev:youtube|6tB0tuM3PwI|300|inline|[https://youtu.be/6tB0tuM3PwI Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
{{#ev:youtube|NT8fMRYlx4A|400|inline|[https://www.youtube.com/watch?v=NT8fMRYlx4A FAST Racing NEO running on CEMU 1.14.0 WIP]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=AMD Radeon HD 7800 2GB|user=nachopique|FPS=N/A|rating=Unplayable|notes=Stuck at black screen with 60 fps on start}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Unplayable|notes=Hangs at black screen on loading}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=N/A|rating=Unplayable|notes=Crash Emulator/Auto Close When Trying to Boot}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-4770k|GPU=Nvidia GTX 660|user=Kolyasisan|FPS=60|rating=Loads|notes=Works for about 2 seconds after which crashes on the title screen. The game loads blazingly fast. No bugs in graphics or audio were found.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes at the very beginning}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=EUR|CPU=Intel Core i3 4150 @3.50GHz|GPU=AMD Radeon R9 390|user=UltraNew|FPS=N/A|rating=Loads|notes=Game loads, but crashes in title screen/menu.}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i5-7600k|GPU=EVGA GTX 970 SSC|user=Reznoire|FPS=N/A|rating=Runs|notes=Game runs, but with severe lighting issues.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5-2400 @3.1Ghz|GPU=Zotac GTX 1060 3GB|user=ENiGMAXG2|FPS=60 on menu, ~15 ingame|rating=Runs|notes=Game runs, with heavy sound and graphical issues, crashes randomly}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @3.0Ghz|GPU=EVGA GTX 1070 8GB watercooled @ 2 GHz|user=Mikemk|FPS=60 on menu, ~7-15 ingame, with bursts of 20|rating=Runs|notes=Stressful/painful sound glitches when FPS drops below 10, crashes when crossing finish line.}}<br />
{{testend}}<br />
{{testsection|1.8|collapse}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4440 @3.10GHz|GPU=EVGA GTX 960 SSC|user=Amorzinho|FPS=60 on menu|rating=Loads|notes=Game open, but crash after the race load.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60 in menu|rating=Loads|notes=Crashes when entering a race. No crashlog generated.}}<br />
{{testend}}<br />
{{testsection|1.9|collapse}}<br />
{{testline|version=1.9.0b|OS=Windows 7|region=USA|CPU=Intel Core i7 4790K @4.50GHz|GPU=GTX 1050TI|user=Cemuumec|FPS=60 on menu|rating=Loads|notes=Menus work, but crashes right before a race loads.}}<br />
{{testend}}<br />
{{testsection|1.10|collapse}}<br />
{{testend}}<br />
{{testsection|1.11|collapse}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=R9 390|user=Zumbuh|FPS=60 on menu|rating=Loads|notes=Crashes during race loading.}}<br />
{{testline|version=1.11.5c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ ~4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60 FPS|rating=Playable|notes=Very playable. Background music is fixed in this build as well as game performance. There is some flickering textures and a graphics overlay that is partly broken, but still doable}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 1400 @ 3.2GHz|GPU=AMD Radeon RX560 2GB|user=Sonikku|FPS=~60 FPS|rating=Playable|notes= Playable. There are graphical issues sometimes (flickering graphics and a overlaying effect) and occasional slowdowns (48-52 fps) but not often.}}<br />
{{testline|version=1.11.5d|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=Runs very well. There are graphical issues sometimes. Cemu crashes whenever I hit an obstacle.The short cutscenes of each track before the races are not shown (a black screen appears).Note:I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=60|rating=Playable|notes=graphical issues sometimes and flickering texture (it depends on the map) }}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=Intel Core i3-6098P @ 3.6GHz|GPU=Nvidia Geforce GT 710 2GB|user=Lunary|FPS=60 FPS on menu, 45-50 FPS during gameplay|rating=Playable|notes=No longer crashes when I hit an obstacle (unlike in 1.11.5d). Lesser graphical issues than 1.11.5d.The short cutscenes of each track before the races are not shown.Note: I use Cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @ 2.7GHz|GPU=Nvidia Geforce GTX 1070 8GB|user=Mikemk|FPS=Smooth 60 FPS most the time, 3-5 when loading tracks|rating=Playable|notes=Cemuhook used. Graphical flickering. Black screen for 20-40 seconds between announcer revealing track and track actually loading. Strange squares when driving over water. EDIT: The map Hibashira Speedway is nearly unplayable, very bad flickering and bloom covering entire screen, and the track popping in right in front of the car.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Bayonetta_2&diff=9418Bayonetta 22018-10-03T01:35:07Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Bayonetta2boxart.png|295px]]<br />
|title = Bayonetta 2<br />
|developer = PlatinumGames<br />
|publisher = Nintendo<br />
|series = ''Bayonetta''<br />
|released = {{vgrelease|JP= September 20, 2014|NA=October 24, 2014|EU=October 24, 2014|AUS=October 25, 2014}}<br />
|genre = Action, hack and slash<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad, Pro Controller, Classic Controller<br />
|wikipedia = Bayonetta_2<br />
|rating = Loads<br />
}}<br />
'''Bayonetta 2''' is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya.<br />
== Known Issues == <br />
=== Unplayable as of version 1.11.4 ===<br />
Bayonetta 2 will crash shortly after loading in version 1.11.4 and beyond. The problem also appears to be linked to cemuhook, as it will crash when used with 1.11.3 and 0.5.6.3+. The latest means to play this is to use 1.11.3 with cemuhook 0.5.6.2 or lower.<br />
<br />
=== A glitch makes sound crash in some areas ===<br />
*Setting ''GPU buffer cache accuracy'' to '''High (slow)''' can help prevent this; otherwise restart Cemu if this happens.<br />
<br />
=== Some textures/models noticeably or heavily flicker ===<br />
*Enabling '''Full Sync at GX2DrawDone()''' under ''Options'' > ''Experimental'' will significantly reduce or eliminate flickering.<br />
<br />
=== Rumble not working on compatible (Xinput) controllers ===<br />
*Emulate a Wii U Pro Controller rather than the Gamepad to enable rumble.<br />
*Leave a Gamepad as Controller 1 to keep mouse/touch control and the Pro Controller as Controller 2 with your actual button inputs. The game will automatically swap between the two.<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run. See above if you experience flickering. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|m3M1W-UVS5U|300|inline|[https://youtu.be/m3M1W-UVS5U Cemu Emulator 1.12: Bayonetta 2]|frame}}<br />
{{#ev:youtube|aisgoOOjgDY|300|inline|[https://youtu.be/aisgoOOjgDY Bayonetta 2 on 1.11.3 Nvidia GPU]|frame}}<br />
{{#ev:youtube|folqqxzRdaI|300|inline|[https://youtu.be/folqqxzRdaI Bayonetta 2 on 1.11.6 Nvidia GPU]|frame}}<br />
{{#ev:youtube|LbZY0Knbz4k|300|inline|[https://youtu.be/LbZY0Knbz4k Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4710HQ @ 2.50GHz|GPU=NVIDIA GeForce GTX 860M|user=physxftw|FPS=10|rating=Runs|notes=Main menu works great at full speed, ingame not and there some graphical bugs.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 760 @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=toxicwaster|FPS=8|rating=Runs|notes=Full speed menu, unplayable fps in game at around 3-10 fps. Graphical glitches and issues also occur.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=8-60|rating=Runs|notes=60fps in title and menus, 8-12 fps in-game and during cutscenes.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 2600k|GPU=NVIDIA GeForce GTX 750Ti|user=albatross1|FPS=8-60|rating=Runs|notes=menu and cutscenes up to 60 fps. cutscenes have mayor stuttering issues, loading screen's training 24-30 fps and ingame from 8 to 30 fps. major visual glitches persists}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-60|rating=Runs|notes=60fps in title screen/loading screen/menus, 30-60fps during cutscenes with improper audio, 10-25 fps in-game. (24-35) fps in loading/combat practice screen with centaur[?]) Appears sped up when above 40fps. Character models/textures look great.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel core i5 4440 @ 3.1 GHz|GPU=AMD Radeon R9 280x|user=guy|FPS=2-5|rating=Runs}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-60|rating=Runs|notes=No major changes from 1.4.1.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=No longer boots, hangs in black screen on loading. (does not crash)}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 600k @ 4.5GHz|GPU=Nvidia GTX 970|user=Coco|FPS=15+|rating=Loads|notes=Framerate and minor texture issues. (Unplayeable due to framerate.)}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790k @ 4.5GHZ|GPU=Nvidia GTX 970|user=LuismaSP89|FPS=N/A|rating=Unplayable|notes=Doesn´t boot, hangs in black screen on loading}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Hangs in black screen at loading, eventually crashes.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5GHz|GPU=GeForce GTX 960 v368.81|user=Malkierian|FPS=15-30|rating=Loads|notes=Major graphical glitches in cutscenes, minor ones during gameplay. FPS is abysmal. Moderate sound glitches, too.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5GHz|GPU=GeForce GTX 760|user=Dodge|FPS=30|rating=Runs|notes=Graphical glitches, major sound glitches, disabling audio advisable. Playable when limited to 30 fps as for some reason the game runs too fast when reaching higher frame rates (during loading screens\training mode). Tested on the prologue only (completed).}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=AMD FX 8320 @ 4.0ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=18 - 38|rating=Runs|notes=Videos fail}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierain|FPS=45-60|rating=Playable|notes=It still has that major audio beeping glitch during fight scenes, and the audio during cutscenes tends to get ahead, sometimes by quite a bit, but I want to call it playable because the graphical glitches are vastly reduced. You can actually see the cutscenes, and the intro fight scene is also fully visible. Just some FPS dips every now and then. The fighting is actually remarkably smooth now.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ|GPU=Nvidia Geforce GTX860M|user=herohiralal|FPS=22|rating=Playable|notes=Much better performance than 1.5.6. No slow-motion gameplay like first Bayonetta, just runs at ~22 FPS. No visual glitches. Audio still messed up.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Ghz|GPU=Nvidia Gtx 950 2 Gb|user=zzkaiser|FPS=15 - 30|rating=Runs|notes=The cinematics works fine, the game works better than in the version 1.5.6b but fps are poor and the audio is very bad}}<br />
{{testline|version=1.6.0|OS=Winndows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=No longer hangs at loading that started in 1.5.1, greatly improved in-game performance/stability, cutscenes limited to/capped at 30fps. Loud persistent beeping when fighting; recommend disabling audio. }}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ @ 3.4GHz|GPU=Nvidia Geforce GTX860M (4GB)|user=herohiralal|FPS=30|rating=Playable|notes=Not using compressed textures. Audio beeping can be fixed by setting Music volume to 0 in settings.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=30|rating=Playable|notes=Long loading times. sometimes CEMU hangs}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD FX 8320 @ 4ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=30 - 45|rating=Playable|notes=The games works fine, but, only with music off}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Greatly improved overall performance/stability, cutscenes limited to/capped at 30fps. Proper audio during cutscenes and when out of combat, distorted audio+loud persistent beeping otherwise. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=No major changes from 1.6.1}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel i5 3570k @ 4.7GHz|GPU=Nvidia GTX 1080|user=Zardax|FPS=45-60|rating=Playable|notes=The music beeping sounds fixed from previous versions}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel i3 6100 @ 3.7GHz|GPU=Nvidia GTX 760|user=Lippuringo|FPS=30-60|rating=Playable|notes=White noise during witch time and beeping during music. Sometimes object flickering in game. Sometimes 3-5 seconds sound desync in cutscenes.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6500 @ 3.2GHz|GPU=Nvidia GTX 980 Ti|user=Soki|FPS=30-60|rating=Runs|notes=Heavy flickering, flashing.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600K @4.5GHz|GPU=Nvidia GTX 970|user=Crowzer|FPS=50-60|rating=Runs|notes=Speaking of my experience, I cannot clear the game due to high frequence of flickering. However, it seems some people don't those heavy issues. So it may depends of your computer specifications.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i5 6600K @4.5GHz|GPU=Nvidia GTX 970|user=Crowzer|FPS=50-60|rating=Runs|notes=No changes compared to previous version 1.7.3d}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7 4710HQ @2.5GHz|GPU=Nvidia GTX 970M|user=相识何必曾相逢|FPS=15-50|rating=Playable|notes=Voices are not in sync with the animation, constant lagging in both Cinematic and gameplay.But all in all, still playable. }}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EU|CPU=Intel i7-6700 @3.4GHz|GPU=Nvidia GTX 1080|user=Hadxmen|FPS=50-60|rating=Runs|notes=Great performance at 4K, but flickering and sound problems are worse then before. https://youtu.be/h0E6GCYMKB0}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=US|CPU=Intel i5-2400 @3.2GHz|GPU=Nvidia GTX 1060|user=TheFlyingNeko|FPS=30-45|rating=Runs|notes=Lots of lags during cutscenes and game making it not wishable to play. Also there is a lots of audio bugs and glitches.}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=US|CPU=Intel Pentium G4560 @3.5GHz|GPU=AMD RX 470|user=BayoNX19|FPS=40-60|rating=Playable|notes=Witch time sound issue appears to be fixed, some textures appear glitched and flash often (more than on previous versions; increased resolution results in increased texture issues), cutscene audio and video easily become out of sync.}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0b|OS= Windows 7|region=US|CPU=Intel i5-2500k @4.8GHz|GPU=Nvidia GTX 1070|user=JeanAbdelouche|FPS=40-60|rating=Playable|notes= Witch time fixed. Cinematics freezes fixed at 90%. The game still flickers alot but using a shader cache can help to fix the flashing textures. Sometimes the sound may crash, if happens just restart cemu.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0|OS= Windows 10|region=RU|CPU=Intel i7-7700k @4.8GHz|GPU=AMD RX580|user=Rave666|FPS=30-60|rating=Playable|notes= Fixed texture flicking, almost fixed sound.}}<br />
{{testline|version=1.10.0c|OS= Windows 10|region=RU|CPU=AMD Ryzen 7 1700x @3.9GHz|GPU=AMD RX480|user=Psina64|FPS=15-60|rating=Playable|notes= Summary it's playable, but sound stuttering and this is not acceptable for me, because Cereza's speach is huge part of the game for me. Used DRAM G Skill TridentZ RGB F4-3866C18 4x8 3200 14-14-14-28 CR1 }}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS= Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes= Seems to be almost perfect with some slowdown. Playable 30-60fps.}}<br />
{{testline|version=1.11.1|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=40-60|rating=Playable|notes= Very minor flickering at 1440p. Game often crashes in battles due to "sound crash". FPS drops during battles, generally stays at 60 in most other areas.}}<br />
{{testline|version=1.11.2|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=45-60|rating=Runs|notes= Sound crash have become too common to consider this playable, excessive bloom in some areas. Desync between cutscene & audio still exists. New types of flickering issues have come up (see 1.11.2 video).}}<br />
{{testline|version=1.11.2|OS= Windows 10|region=RU|CPU=AMD Ryzen 7 1700x @3.9GHz|GPU=AMD RX480|user=Psina64|FPS=25-60|rating=Playable|notes= Audio works better, but sometimes still hanging. Textures still flickering sometimes. Summary it works better then last version i'll try (1.10.0c)}}<br />
{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=50-60|rating=Playable|notes= Using dual/triple core settings results in higher FPS during battle, same issues as 1.11.2 still exist (see 1.11.3 video description for detailed list of all noticeable issues.)}}<br />
{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=AMD FX3820M @ 3.6GHz|GPU=AMD R9 290 with custom 390X BIOS|user=threethan|FPS=45-60|rating=Playable|notes= No dynamic shadows, and some other effects may be missing. Some flickering in Noatun hub area even after the full sync fix. Triple core recompiler & low gpu cache accuracy both greatly improve framerate. With these settings performance is similar to wiiu, even while using the 1080p graphics pack.}}<br />
{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=AMD R9 390|user=Hanabishi|FPS=50-60|rating=Playable|notes=Triple core recompiler & low gpu cache accuracy & 1080p graphics pack. '''Disabling RDTSC greatly improves performance and reduces framerate drops.'''}}<br />
{{testline|version=1.11.4|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=0, 60|rating=Loads|notes= Cemu crashes within seconds to minutes of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Sometimes Cemu just randomly closes, no error. Oddly enough the other games I've tested seem to work as well as they did in previous versions. (I would upload a gameplay video like usual, but it's not possible on this version)}}<br />
{{testline|version=1.11.5|OS= Windows 10|region=EU|CPU=AMD Ryzen 7 1700 @ 3.9GHz|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 35-60|rating=Loads|notes= Same as BayoNX19, sometimes it crashes at the menu and (at least since v1.11.4) it ALWAYS crashes when I'm fighting the Golem in Chapter 9 Verse 7. }}<br />
{{testline|version=1.11.6b|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=0, 60|rating=Loads|notes= Cemu crashes within seconds of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Game is unplayable as of version 1.11.4. A "gameplay video" has been uploaded, however, it just shows the game crashing basically, because there is no gameplay to record.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS= Windows 10|region=EU|CPU=AMD Ryzen 7 2700X|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 55-60|rating=Loads|notes= Crashes or within seconds or within 5 minutes, but the crashing problem at the fighting of the Golem is solved.}}<br />
{{testline|version=1.12.0d|OS= Windows 10 Pro 64-bit|region=EU|CPU=Intel Core i7 4770K @ 3.50GHz|GPU=GeForce GTX 1070|user=Hetsig|FPS=0, 60|rating=Playable|notes= Playable, the only caveat is if you linger too long in the main menu cemu will crash. Records of Time (first level) have some issues with a potential crash in 3 spots but if you try it again and again you'll get passed it. Prologue (second level) ran, for me at least, 100% fine. 60 fps during fights and 30fps during cutscenes. Using Triplecore-Recompiler had more success than using Singlecore for me. Chapter 1 had some random crashes aswell.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.0f|OS= Windows 10|region=EU|CPU=AMD Ryzen 7 2700X|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 45-60|rating=Loads|notes= Lower FPS than older versions, as older versions crashes halfway through the cutscene after the Golem fight at chapter 9 verse 7.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Mario_Kart_8&diff=9417Mario Kart 82018-10-03T01:34:42Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Kart 8<br />
|image = [[File:MK8_BoxArt.jpg|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=May 30, 2014|EU=May 30, 2014|AUS= May 31, 2014|JP=May 29, 2014}}<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4), Online<br />
|input = GamePad, Pro Controller, Wii Remote, Wii Remote + Nunchuk, Classic Controller<br />
|wikipedia = Mario_Kart_8<br />
|rating = Playable<br />
}}<br />
'''Mario Kart 8''' is a kart racing game and the eighth major installment in the Mario Kart series, developed and published by Nintendo for the Wii U video game console. Like other games in the series, in Mario Kart 8, players control characters from the Mario franchise and participate in kart racing on various race tracks, using items to hinder opponents or gain advantages. While incorporating game mechanics originally featured in earlier Mario Kart games, Mario Kart 8 introduces anti-gravity sections that allow players to drive on walls or ceilings.<br />
<br />
== Known Issues ==<br />
<br />
=== Crashes with Dual-core recompiler and above ===<br />
*The game will crash or freeze after finishing a race on the dual and triple-core recompiler. Use the Single-core recompiler to prevent this.<br />
<br />
=== Crashes with GX2DrawDone() enabled ===<br />
*The game will crash or freeze during/after a race. Disable GX2DrawDone() to prevent this.<br />
<br />
=== Slowdown/99% GPU usage in Toad's Turnpike and Super Bell Highway ===<br />
*This issue occurred in Cemu 1.12.1, 1.12.2 and 1.13.0, but is non-existent in Cemu 1.12.0 and below.<br />
*This severely affects lower end NVIDIA GPUs such as GTX 750 Ti and other equivalents.<br />
*Having a stronger GPU (GTX 1060 or higher) helps tremendously.<br />
*Only temporary fix is to have a separate Cemu 1.12.0 folder for MK8.<br />
<br />
=== Mii faces missing ===<br />
*You need to dump the Mii data from your Wii U. The title ID is 0005001B-10056000.<br />
<br />
=== Missing texts ===<br />
*You need a shareddata.bin dump from your Wii U to fix this. Alternatively, you can download [https://sshnuke.net/cemuhook/ Cemuhook] and use sharedFonts.<br />
*Please note that the fonts aren't loaded correctly when starting up the game.<br />
<br />
=== Broken/flickering textures on ground in certain courses on some Nvidia GPUs on some versions of Cemu ===<br />
<br />
=== Crashing on title screen when on Fiji(R9 Fury) series and newer AMD GPUs ===<br />
*Driver 18.4.1 has solved this issue regardless of shader system on Polaris and Vega. Reports are needed for Fiji verification. Older fixes are listed below.<br />
*Crashes on title screen before the checkered flag appears. Fixed by reverting AMD drivers, the latest known driver to work is 17.11.1. (Alternatively the latest drivers, or any drivers past 17.11.1, can be used when using the [https://www.reddit.com/r/cemu/comments/7trdy1/mario_kart_8_amd_polarisfiji_workaround/ Forza Demo workaround])<br />
*Another fix works with Cemu 1.11.6 for some AMD cards by turning off separable shaders (using conventional shaders instead). Tested driver version: Adrenalin Edition 18.3.4 with RX Vega 64 (*Further verification needed)<br />
<br />
=== Shadow issues ===<br />
*Cemu has some shadow issues in past releases (Cemu <= 1.11.5). These can sometimes be remedied by setting <code>accurateShaderMul</code> to <code>true</code> or <code>min</code> in the [[Tutorial:Game Profiles|gameProfile]] and increasing the '''GPU Shader Cache Accuracy''' to Medium or High.<br />
{{#ev:youtube|V8VB5o4LhlY|300|inline|[https://youtu.be/V8VB5o4LhlY shadows in Cemu version 1.7.5]|frame}}<br />
{{#ev:youtube|h05Tq7AqYHk|300|inline|[https://youtu.be/h05Tq7AqYHk shadows in Cemu version 1.11.0]|frame}}<br />
<br />
== Configuration ==<br />
*This game does not require non-default settings to run properly. You can install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]]. Optionally there are [[Tutorial:Graphic pack|graphic packs available]]. <br />
*You are required to dump account files from your Wii U to play online in Cemu, a guide to do so can be found [[Tutorial:Online Play|here]].<br />
==Versions==<br />
<br />
You can check the game version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number <br />
|-<br />
| v4.1 || v64<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| ? || v80 || ?<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|XXEpN9M_zRs|300|inline|[https://youtu.be/XXEpN9M_zRs Mario Kart 8 on Cemu 1.8.0b]|frame}}<br />
{{#ev:youtube|_mFI2O_Ssbk |300|inline|[https://youtu.be/_mFI2O_Ssbk 1.11.0 Mario Kart 8 Online]|frame}}<br />
{{#ev:youtube|E6Z-1SwSUtI|300|inline|[https://youtu.be/E6Z-1SwSUtI 1.11.0 Regional Race]|frame}}<br />
{{#ev:youtube|Rvv9T9jvLYQ|300|inline|[https://youtu.be/Rvv9T9jvLYQ Mario Kart 8 on Cemu 1.11.5]|frame}}<br />
{{#ev:youtube|7lzaJIWC6tQ|300|inline|[https://youtu.be/7lzaJIWC6tQ Cemu Emulator 1.12: Mario Kart 8]|frame}}<br />
{{#ev:youtube|nYtP_wPXI2s|300|inline|[https://youtu.be/nYtP_wPXI2s Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790HQ|GPU=NVIDIA GeForce GTX 970m|user=G30rg3|FPS=40-60|rating=Runs|notes=Slow emulation speed, no lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=AMD FX 8350 @ 4.1GHz|GPU=NVIDIA GeForce GTX 960|user=Tsume|FPS=20-25|rating=Runs}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=30-60|rating=Runs|notes=Stuttering (freezes every few seconds), graphic glitches.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4590 @ 3.3GHz|GPU=AMD Radeon R9 270X|user=Bratwursttester|FPS=30-60|rating=Runs|notes=Slow emulation speed, no lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 8|region=EUR|CPU=Intel Core i5 3350P|GPU=AMD Radeon HD 7750|user=Jelmerro|FPS=25-30|rating=Runs|notes=No lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core 2 Duo E8500|GPU=NVIDIA GeForce GTX 960|user=HerØpØn|FPS=30-35|rating=Runs|notes=30-35 FPS without NPCs, 15 with other players, lightning bugs, graphic glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 2320 @ 3.40 GHz|GPU=AMD Radeon R9 380|user=smax904|FPS=20-45|rating=Runs|notes=Graphic glitches; frequent crashes during loading; lighting sometimes absent, sometimes yellowish; broken shadows}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=20-55|rating=Runs|notes=20-30 fps in most areas, 45-55 fps in dark/covered/narrow areas. Only minor graphic glitches with the sky/background, appears to be AMD GPU specific. }}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5 650 @ 3.2GHz|GPU=NVIDIA GeForce GTX 750 Ti|user=Florens|FPS=15|rating=Runs|notes=When going into Mario Kart TV the miis have no heads}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=EUR|CPU=AMD A10-7850k|GPU=AMD Radeon R9 280X|user=Sebastiangamer|FPS=10|rating=Runs|notes=60fps on first screen, 20fps on menu, 10fps in game. (PM me on reddit if you know why it's so slow)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=20|rating=Runs|notes=20-28 fps in time trial , 12-15 in GP}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 3.3GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=15-20|rating=Runs|notes=Some Graphical Glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7 3770 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 650|user=Eltopo|FPS=20-30|rating=Runs|notes=Slow emulation, yet GPU usage oscillates around 40-60% Some graphical weirdness with the skybox and the lighting is off. The music loops improperly and unlistenable sfx.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k @ 4.5 Ghz|GPU=NVIDIA GeForce GTX 970|user=LuismaSP89|FPS=20-30|rating=Runs|notes=Controllers goes crazy (Up and left all the time)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=NVIDIA Geforce GTX 750Ti|user=LVoyd|FPS=35-45|rating=Playable}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7|GPU=AMD Radeon R9 290|user=freezman|FPS=40-50|rating=Runs}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i5 6600|GPU=NVIDIA GeForce GTX 660|user=bobby mcgee|FPS=10|rating=Runs|notes=Runs very slow. Playable but would take about 10 minutes to complete a race. Missing graphics. Weird sound.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=35-40|rating=Runs|notes=Really glitchy, Not great texture renders, shadow renders and terrible handling of vehicals. 70% playable.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=25|rating=Playable|notes=25 fps in GP and 30+ fps in time trial}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4670 @ 3.4GHz|GPU=Nvidia Gefore GTX 780 Ti|user=Yukiko|FPS=40-50|rating=Playable|notes=Graphical glitches (skybox mostly) and sound issues but otherwise much more playable then v1.4.0c}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-60|rating=Playable|notes=25-40 fps in GP and 45-60 fps in Time Trial. Only minor graphic glitches with the sky/background and certain character models/textures, appears to be AMD GPU specific. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-5820k @ 3.3ghz|GPU=Nvidia Geforce GTX 980|user=blizz|FPS=40|rating=Playable|notes=60FPS in Menu, constant 40 FPS in any Mode/Map, only Sky is glitched, Very Playable}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-5700HQ|GPU=NVIDIA GTX950M|user=Team Fail|FPS=TT: 55-60, Cups: 20-30FPS|rating=Playable|notes=Replays after a cup will fail to play and instantly put you to the cup presentation, Time Trials run almost flawlessly unless loading new content into memory, all cups run slow because of additional NPCs.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-5820k|GPU=AMD Radeon R9 390 x2|user=emulationrocks|FPS=57|rating=Loads|notes=Menus worked fine at just below 60 fps, once a race was loading it crashed}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=AMD Radeon R9 290|user=Brian Brown|FPS=45|rating=Loads|notes=Got to pick character and kart, but when loading into a race the loading screen would freeze, and my GPU drivers would freeze.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD Phenom II 3.4ghz|GPU=Nvidia Gtx 750ti|user=L3onrock3r|FPS=35|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4720HQ 2.6GHz (3.6GHz Turbo) Quad-Core|GPU=AMD Radeon R9 M265X 4GB GDDR5|user=gnmmarechal|FPS=60|rating=Loads|notes=The game menu loads, at 60FPS. However, when loading a race (any race), Windows says the driver stopped responding and restarts it, which makes Cemu hang.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4500U|GPU=Nvidia Geforce 820M|user=Simon|FPS=20|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=40|rating=Loads|notes=Game crashes at Loading screen but works fine on 1.4.0c. Using AMD Driver 16.2.1 Beta.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 380 4GB|user=WinFBoy|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 4690k|GPU=Nvidia GTX 780|user=DanteLarka|FPS=55|rating=Runs|notes=https://www.youtube.com/watch?v=QfiCvZ5HnPw As shown in test video some maps are almost 100% playable with around 55 FPS and some stuttering, whilst some maps are played with 40FPS. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 3610QM|GPU=Nvidia GTX 660M|user=windy city|FPS=20-30|rating=Runs}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 M 460 @ 2.53GHz|GPU=NVIDIA Geforce GT 420M|user=N/A|FPS=15-30|rating=Runs}}<br />
{{testline|version=1.4.1|OS=Windblows 10|region=USA|CPU=Pentium G3258 Overclock 4.2GHZ|GPU=Nvidia GTX 760 Overclock|user=Kinetic/Floppy Forks|FPS=60 Time Trials 45 Grand Twix|rating=Playable|notes=U wot m8?}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7 5920k @ 4.0Ghz|GPU=Nvidia GTX 780 GHz Edition|user=jamerst|FPS=60 (in menus)|rating=Loads|notes=Game loads perfectly, but when entering any race, the screen turns white, and only UI elements appear, but stack on top of each other and do not disappear.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core I5-6500|GPU=AMD Radeon R9 380|user=TheZoroark007|FPS=57 in Menu|rating=Loads|notes=Crashes while loading any course}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Pentium G3528 OC 4ghz|GPU=NVIDIA GTX950 FTW OC|user=ruhroo|FPS=48.25|rating=Playable|notes=+FPS+ <br />
|Menus - 59/60|Time Trial - 52/59|Grandprismo<>50cc<> 38/49 <>100cc<> 39/46 <>150cc<> 38/43<br />
BG's nice and trippy how we like 'em, audio glitches, heavily shadowed textures, them sparkly roads, rarely tha blue blobs will appear. (Driver Ver 364.72)}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GTX 970|user=PTKickass|FPS=45 ; 55|rating=Playable|notes=Sky is bugged. Sound effects are bugged. Characters are too dark on the selection screen. No videos in cup/mode select (black screen where it should be displayed). Water isn't transparent (when viewed from above).}}<br />
{{testline|version=1.4.2|OS=Windows 7|region=USA|CPU=Intel 3930k 4.7ghz|GPU=AMD Radeon R9 270x|user=master12210|FPS=30-40|rating=Runs}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=Nvidia GTX 970|user=JusTheo|FPS=59.4|rating=Playable|notes=Issues with sky and audio issues. People say the sky issues don't happen on AMD Cards, so idk.}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670K|GPU=AMD Radeon R9 390X Nitro|user=Zouiguipopo|FPS=50|rating=Playable}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-60|rating=Playable|notes=Slightly better stability and noticeably less stutter, other than that no major changes from 1.4.1. }}<br />
{{testline|version=1.4.2b |OS=Windows 7|region=USA|CPU=Intel Core i7-3720qm|GPU=Nvidia GeForce GTX 970m|user=Jobenblue|FPS=35-60|rating=Playable|notes=(Mario Circuit) 35 with other characters, 52-60 on time trial}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-50|rating=Playable|notes=Greatly improved stability overall. Better performance in GP mode (30-40fps) and seemingly ~10 less fps on average in TT mode. . AMD-specific sky issue (bright yellow spots/lighting) is fixed and kart headlights are displayed properly. AMD GPU-specific minor graphic glitches with very specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6600|GPU=AMD Radeon R9 380 4GB|user=Kopmeister|FPS=30-40|rating=Runs|notes=Pretty much the same as everyone, runs pretty much at 30-40, dips to 20, comes up to 50 then dips bla bla bla. That was in TT, CC races are unplayable}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-4500U|GPU=Nvidia Geforce 820M|user=Simone|FPS=35|rating=Playable}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K 3.9GHz|GPU=Nvidia GTX 780|user=Sid|FPS=40 - 50|rating=Playable|notes=Gran Prix with an average FPS of 40 to 50. Versus and Time Trial 55 average of 55 to 60 FPS. Less visual glitches and same sound problems compare to previous versions.}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k @ 4.0GHz|GPU=Nvidia Geforce GTX 760 4GB|user=BetaAlphaEpsilon|FPS=60|rating=Playable|notes=Shader and graphic issues primarily in the last 2 cups (Leaf and Lightning Cup) and you will get a black screen after the credits roll because it unlocks amiibo character.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7 4710HQ @ 2.5 GHz|GPU=Nvidia GeForce GTX 860m 2GB|user=anitokyo|FPS=40-55|rating=Playable|notes=Game is playable except having some hiccups when in gameplay. Emulator can not load all graphical layers as some menu text is missing. The brightness and contrast for the 3D models should be balanced for menus. They appear dark.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @4.2GHz|GPU=AMD R9 390 1050MHz Core (Driver 16.5.3)|user=shadowbrony420|FPS=40-60|rating=Playable|notes=Lack of specular mapping (however might be rendered on objects that I have not noticed), shading and shadowing glitches, etc.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx @ 3.2 GHz|GPU=Nvidia GTX 880m x2 SLI|user=Bob justbob2|FPS=2 FPS - 42 FPS|rating=Runs|notes=Game stops with frame rate drops then starts again making the game unplayable.}}<br />
{{testline|version=1.5.1|OS=Windows 8.1|region=EUR|CPU=Intel Core i3-3225|GPU=AMD Radeon R9 200 series|user=honzapat|FPS=(not tested)|rating=Playable|notes=With small bugs where game little bit paused but good}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Xeon E3-1230v3|GPU=Nvidia GTX 680 2GB|user=Eponator|FPS=55|rating=Playable|notes=Test was made in GRAND PRIX MODE!}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k @ 4.6GHz|GPU=Nvidia GTX 980ti|user=Lagia|FPS=60|rating=Playable|notes=Audio glitches, lighting is messed up, but textures are perfect. Message boxes fail to actually show message. Races have stuttering. Not too much different from the 1.5.0 release in that regard, but audio is better.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k @ 4.5GHz|GPU=Nvidia GTX 760|user=Meron35|FPS=60|rating=Playable|notes=MAKE SURE TO DOWNLOAD THE LATEST UPDATE - it improves the FPS a lot AND you get 200cc. Only the occasional stutter in FPS. Lighting in general seems to be weird, either blindingly bright or non-existently black. Lighting is particularly glitchy with kart headlights on Toad's Turnpike. Audio is glitchy whenever a new sound plays (eg drifting, changing from the cloud to the thunderstorm section in Cloudtop Cruise, hang gliding). }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD A10-7850K|GPU=AMD Radeon R7|user=JoelTheHyperGamer|FPS=30-60|rating=Runs|notes=when i complete a course and i try to quit out or continue it crashes }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel G3450|GPU=nVidia Geforce GTX 750 Ti|user=postscarce|FPS=30|rating=Loads|notes=Title screen loads, then it goes to an infinite load screen}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=2x Nvidia GTX 560 TI (SLI)|user=Noim|FPS=55-60|rating=Playable|notes=The Game works great. I could finish the first cup witout any big issues. Except the last Racetrack. The last Racetrack has many, many glitches. Everything was like the hole game is censored :D Everything else works perfektly. Cemu is using 2/8 Threads and 1/2 GPUs.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia Geforce GTX 970|user=Exus|FPS=60fps in menu ~40fps in game|rating=Playable|notes=Lighting issues in character select and in game. Crackling sound. Stutters in gameplay. No text in popup boxes (Quit menu, new character unlocks, etc.)}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel COre i7-4770k|GPU=Nvidia GeForce GTX 760|user=Mandy Morrison|FPS=54-58|rating=Playable|notes=some texture issues in certain levels}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Better performance in both GP mode (30-50fps) and in TT mode. (50-60fps) <br />
AMD GPU/Vertex cache -specific minor graphic glitches with specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD FX-6300 Six-Core Processor|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=20-30|rating=Runs|notes=Major lag makes the game slow-mo. Only patient people would be able to play}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=Nvidia GTX 1080|user=ThatSoupWasOk|FPS=55-60|rating=Playable|notes=Very stable FPS, no drops, only small frame skips when choosing some options. Loading screens took a bit of time, game loaded in fast though.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=25-30|rating=Runs}}<br />
{{testline|version=1.5.2|OS=Windows 8|region=USA|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=Nvidia Geforce GTX 650 Ti|user=Killer4Free|FPS=20-60|rating=Playable|notes=Multiple lighting bugs and constant stattering/lag spikes on alot of the courses}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-4720HQ 2.6GHz (3.6GHz Turbo) Quad-Core|GPU=AMD Radeon R9 M265X 4GB GDDR5|user=KryptonLion|FPS=Menus: 60 | TT: 40-60 | GP: 25-50 |rating=Playable|notes=Long loading times; minor visual glitches; no text in some textboxes; minor sound glitches.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3.4GHZ|GPU=AMD R9 280S|user=Abe|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 750 Ti|user=DJTHED|FPS=40|rating=Playable|notes=Other than the extremely long load times and long loading hitches that can happen occasionally mid-race, it is very playable and I can assume it can be played to completion. The only other real problems are just purely visual and audio bugs, but they don't get in the way of gameplay.<br />
https://youtu.be/IyyBoT_bwqA}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=Intel Core i7 3930k @ 4.22 GHz|GPU=AMD Radeon R9 270x|user=Nerd86|FPS=30-60|rating=Runs|notes=48-60 FPS on menus. Occasional speed drops / audio glitches on menus. 30-45 FPS in game. Audio is 95% perfect. Game freezes completely every so often (say, every 10-15 seconds). Audio keeps playing during freeze. Beautifully smooth gameplay except for freezes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4710HQ|GPU=Nvidia GTX 860M|user=that_90s_guy|FPS=40 in-race, 53 in time trial|rating=Playable|notes=Time trials are almost playable, with a couple of lightning issues in many areas which can be ignored. Races take a big FPS drop though to around 35-45fps. Also, random lag spikes can be had at the start of the race, but they reduce in number considerably as the race goes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460|GPU=Nvidia GTX 970|user=Ashif|FPS=50|rating=Playable|notes=Graphics aren't perfect but are getting better with every patch, in game audio can be smooth but has issues which make sounds sound unpleasant at times, game feels smooth even at lower fps such as 45 due to sound not slowing down with the game. Loading times can be long. Very enjoyable as of this version.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.5Ghz|GPU=NVIDIA GeForce GTX 1080|user=truedread|FPS=45-60|rating=Playable|notes=Loading times are very long, preview videos don't play, bit of stuttering and slowdowns, but plays fine.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel i7-4790K @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1070 8G|user=Frawtarius|FPS=40-60|rating=Playable|notes=First race starts with a lot of stuttering, with the FPS dropping below 30, but stabilizes quickly. The second race is a lot smoother, staying constantly above 50 FPS and hitting 60 often (with some very rare drops into the 40s). There are some menu elements that don't show up (such as the 50/100/150cc illustration animations), and the character selection models are greyed-out. Also, load times are long. Overall, though, definitely playable.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=nVidia GTX 1080|user=SD456|FPS=60|rating=Playable|notes=Sometimes it stutters, and it is loading the first race of a cup for 2-3 minutes. Other than that it works perfectly}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4590|GPU=Nvidia GTX 960|user=timm12|FPS=45-60|rating=Playable|notes=Loading screens take 30+ secs, dialog boxes do not show text}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD FX 6300|GPU=AMD Radeon RX480|user=Haizum74|FPS=40|rating=Playable|notes=Some lag, slowdown and occasional buffering but working fine *on a HDD*}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=CaptainProton|FPS=50–60|rating=Playable|notes=Using Mario Kart 8 Update 4.1; Sometimes long loading times, some audio glitches}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=Nvidia GTX 750Ti|user=Pelus|FPS=25-40|rating=Playable|notes=Long Loading Time,Minor audio issues,freeze in some parts of circuit in first lap.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790k @4.5GHz|GPU=Nvidia GTX 970 (SLI)|user=LokeYourLord|FPS=0-60|rating=Playable|notes=Game is fairly playable, but the FPS is super variable. One second i have a stable 60, then 0, then 60 and so goes the loop (means that it stutters about every 5-10 seconds and when entering water and alike it stutters heavily).}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia Gerforce Gtx 960|user=Nono|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k @ 4.5Ghz|GPU=Nvidia GTX 980Ti|user=Sharkiller|FPS=60|rating=Perfect}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Xeon E3-1231 V3|GPU=Nvidia GTX 970 STRIX|user=Christovic|FPS=60|rating=Playable|notes=Lots of FPS dips at intense parts of game, like when entering water. Very long loading time.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 @ 3.6Ghz|GPU=Nvidia GTX 650 1GB|user=_Lisu_|FPS=45-50|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=40-50|rating=Playable|notes=The screen loadings are much faster}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-6700|GPU=NVIDIA 980ti|user=Joonas|FPS=60|rating=Playable|notes=Game freezes for a bit ONLY on loading screens and while starting the map, otherwise is perfect.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i5 3570k|GPU=Nvidia Geforce GTX 760|user=Ayurai|FPS=60~55|rating=Playable|notes=Minor Sound Glitches, almost impercetibly graphic glitches in most circuits. little stutters.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700 @ 3.4 Ghz|GPU=AMD R9 390|user=Zamson|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 750 Ti|user=DJTHED|FPS=50-60|rating=Playable|notes=This version of Cemu really improved the overall performance of this title compared to previous versions. Long loading times and initial loading hitches are still a thing, but once it gets going, it runs butter smooth on my mid-range PC. Visually looks much better and closer to how it looks on console too.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-6300 3.5 GHz.|GPU=AMD RADEON R9 280|user=Sid|FPS=25|rating=Playable|notes=Framerate choppy, some lighting bugs (shadows), a little lack of detail.}}<br />
{{testline|version=1.5.4|OS=Windows 8.1|region=USA|CPU=Intel Core i7 3770 @ 3.4 GHz|GPU=NVIDIA GTX 650 (2gb)|user=Eltopo|FPS=45-60|rating=Playable|notes=Persistent micro stutter.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel i7|GPU=GTX 980|user=Kaya|FPS=60|rating=Playable|notes=Is fun}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 5820k OC @4.6Ghz|GPU=Nvidia GTX 980Ti (SLI)|user=DrCheesyNipples|FPS=40-60|rating=Playable|notes=Game is playable except for a few audio issues and stuttering throughout gameplay that drops fps down to 40. }}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=45-57|rating=Playable|notes=it has a better performance, but some fps drops, also looks better}}<br />
{{testline|version=1.5.5|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 3.60GHz|GPU=AMD R9 290x|user=Dumb-Nut|FPS=60|rating=Playable|notes=there are some graphical glitches and sund glitches and on 1 player it runs from 60fps on 2 players it runs from 60-30fps and on 3 players it runs from 16 to 30 fps but mostly bellow 30 and somtimes a little bit laggy in 2 players too}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @3.2GHz|GPU=Nvidia GeForce GTX 960|user=Olifantje|FPS=50|rating=Playable|notes=Some frame drops and short freezes. Unlock messages and award ceremonies don't load properly. Pretty playable all around}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 3770|GPU=Nvidia GTX 960 2GB|user=Mureb|FPS=55|rating=Playable|notes=Game runs pretty good in race mode. Almost 60 in every track, just the usual stutter from shader cache. }}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2.7ghz|GPU=NVIDIA Geforce GTX 460|user=N/A|FPS=20-30|rating=Runs|notes=Everything works fine up until the race, which goed twice as slow as usual.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=EUR|CPU=Intel Core i7 quadcore 3.8ghz|GPU=AMD RX460 8GB|user=N/A|FPS=50-60|rating=Playable|notes=Some levels go at around 45 fps, others 55. Choose the right level and it's playable.}}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2400 @3.1Ghz|GPU=Nviaida Geforce GT720 2GB|user=Mambila2001|FPS=25-40|rating=Playable|notes=Near 30 fps most of the time, 60fps in menus}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz|GPU=Nvidia GeForce GTX 960M|user=MLPLoneWolf|FPS=60|rating=Unplayable|notes=Its loads for 30-40 seconds and crashes }}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i5 4960 3.5GHz|GPU=Nvidia GeForce GTX 960|user=Malkierian|FPS=50|rating=Playable|notes=Infrequent dips below 30 FPS mid-circuit. No graphical glitches.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i5-6300HQ @ 2.3GHz|GPU=NVDIA GeForce GTX 960M|user=passerby1234|FPS=30|rating=Playable|notes=Minor texture glitches involving text and text boxes}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=USA|CPU=Intel Core i5 2500|GPU=NVIDIA GeForce GT 730|user=Yusu|FPS=25-30|rating=Playable}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=USA|CPU=Intel Core i5 2500k |GPU=AMD R9 270x Crossfire (x2)|user=itsjusttime|FPS=60FPS w/dips|rating=Playable|notes=needs a bit of tweaking but it plays pretty good. Most of the game is 60FPS but it goes have a bunch of dips now this is not a big problem}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 970|user=3D2Y Bandicoot|FPS=53|rating=Playable|notes=Long loading times, stuttering sometimes, little graphic bugs on cars in the selection menu, sometimes the reflection is missing on the tracks.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i7 6700hq 2.6GHz|GPU=Nvidia GTX 1060 1405/1873MHz|user=Nep-Nep|FPS=60 with dips to 30fps|rating=Runs|notes=while playing fps sometimes dips down to 30fps occurs between laps, entering and exiting indoor/outdoor, land/water sections. text in menus aren't always displayed}}<br />
{{testline|version=1.5.6|OS=Winsows10|region=EUR|CPU=Intel Core i5-6500|GPU=Nvidia GTX 960|user=Easy|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel i7-6700k @4.8GHz|GPU=NVidia GTX 970|user=zXTechnoWolf|FPS=60|rating=Playable|notes=Minor lighting errors, missing text on pop-up menus. Other than that only occasional lag spikes when rendering cutscenes. Completely playable and very fun}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k|GPU=AMD RX 480|user=Yaz152|FPS=55|rating=Playable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD FX 4350 @ 4.2 GHz|GPU=Nvidia GeForce 770|user=Sander|FPS=20-60|rating=Playable|notes=Missing texts after GP completion. Often runs at 60fps, sometimes dips to 20-30fps.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k @ 4.2 GHz|GPU=Nvidia Geforce GTX 970|user=enginurd|FPS=~60|rating=Playable|notes=has some slowdowns during gameplay - I think it's when textures are loading}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i3 6100|GPU=Nvidia 1060 3gb|user=Killah|FPS=55~60|rating=Playable|notes=Stuttering.... Can't play game smoothly yet.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7 6700 @ 3.40GHz|GPU=AMD Radeon R9 390|user=Kandykun|FPS=50-60|rating=Playable|notes=No text in notification boxes, brief pauses when transferring to water parts}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460|GPU=Nvidia Geforce GTX 760 (oem)|user=TMCThomas|FPS=58|rating=Playable|notes=Runs with some micro-stutter}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K|GPU=GTX 1070|user=CaptainProton|FPS=55~60|rating=Playable|notes=Initial lags when starting race for the first time.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Avoid using vsync when windowed, appears to periodically limit fps to 30fps when enabled. Does not appear to happen when disabled. }}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX 970|user=Asper|FPS=30|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k @3.5 ghz|GPU=AMD Radeon R9 380|user=GangstaSenju|FPS=55|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD A8-5500B APU @ 3.2 GHz|GPU=AMD Radeon HD 7560D|user=amdfps|FPS=30|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD Radeon R9 M395|user=Christopher Cuevas|FPS=60|rating=Unplayable|notes=Aside from slight graphical imperfections and the occasional slowdown during loading, the game runs beautifully and is 100% playable. 2015 27" 5k iMac 3.3Ghz}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD FX 6300 Six-Core|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=60 (30-50 Grand Prix)|rating=Playable|notes=Can be perfectly playable in Time Trails with now ALMOST all levels can be ran at 60 FPS. With many characters in the race, the game will have some more lag. Everything looks perfect except for weird chunks in some levels are glitchy with shaders and objects looking stretched.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 3820|GPU=Nvidia 1060|user=JuleZz|FPS=50-60|rating=Playable|notes=Game is Good playable but it loads some times a few seconds while you are in the race}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel i7 4.0GHz |GPU=Nvidia Geforce GTX 960|user=Radiowaste|FPS=60|rating=Playable|notes=selecting the cycleBased timer option yeilded better results than hostBased timer. }}<br />
{{testline|version=1.6.1|OS=Windows 7|region=EUR|CPU=Intel Core i7-2670QM|GPU=Nvidia GTX 540m|user=Zucar|FPS=35|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Greatly improved performance in Grand Prix mode. (50-60fps) <br />
AMD GPU specific minor graphic glitches with specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=25-60|rating=Playable|notes=Runs between 25 and 40 depending on what is going on onscreen on this relatively weak PC. Replaying a stage raises it to 30-50.}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=No major changes from 1.6.1}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i5 2500k @4.4Ghz|GPU=Nvidia GTX 970|user=4b3dul|FPS=50|rating=Playable}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=FX - 8300 @ 4.9GHz|GPU=AMD R9 380 2GB|user=FaithLV|FPS=30|rating=Runs|notes=Frequent stuttering and framerate issues. GPU Usage 100% at all times. CPU usages in mid 40%.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070 8GB|user=seriosbrad|FPS=55-60|rating=Playable|notes=Minor stuttering after initial shader caching, very playable}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700|GPU=Nvidia GTX 1080 8GB|user=KibosJ|FPS=55-60|rating=Playable|notes=Very playable, minor stuttering at first load, using 1080p gfx pack (text missing from some menus)}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 1070 8GB|user=Fallen Shinigami|FPS=55-60|rating=Playable|notes=Minor stuttering while building cache, using 4K gfx pack (text missing from some menus)}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD RX 480 8GB|user=Nerdsinc|FPS=54-59|rating=Playable|notes=Minor stuttering during initial shader caching, occasional microstuttering (usually during environment transitions), occasional graphical glitches (stretched objects, shadows randomly appearing, text missing from some menus.}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i7-4770K @ 4.0GHz|GPU=Nvidia GTX 770|user=Shwobble|FPS=50-60|rating=Playable|notes=Texture issues with a few of the paragliders ingame, runs almost perfectly otherwise.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=55-60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3350p @ 3.5GHz|GPU=Radeon RX 480 4GB|user=kamild1996|FPS=30-40|rating=Playable|notes=Frequent FPS drops, under 30-40 fps in many cases, even after the track has already been played and the shader cache has already been built. Very rarely 55-60 fps. Minor graphical glitching. CPU 50-60% usage, barely any load on GPU.<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 3770K @ 3.9GHz|GPU=Radeon R9 290X 8GB Driver vers 17.2.1 |user=ralstig|FPS=50-60|rating=Playable|notes=Occasional hiccup here and there with some graphical glitches and screen tearing. Vsync drops performance into 30s.<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 2600 @ 3.4GHz|GPU=AMD HD 7850 2GB Driver vers 16.6 |user=Themoonisacheese|FPS=45-50|rating=Playable|notes=Feels sluggy at first but definitely playable. Did not experience mini-freezes<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820k @ 4.5GHz|GPU=nVidia GTX 980 Ti |user=Phritz|FPS=60|rating=Playable|notes=Here and there mini freezes upon first playthrough but other than the missing UI elements (map, text in notifications) a better experience than on Wii U with the 4k pack<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6500U @ 2.5GHz|GPU=nVidia GeForce 940MX|user=misterflo|FPS=45-60|rating=Playable|notes= There are traces of missing texts and occasional frame dropouts. <br />
}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=GTX 1070 |user=Elite|FPS=45-60|rating=Playable|notes= Occasional min-freezes, sometimes slows down for a moment, minor graphical glitches.<br />
}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600k @ 3.40GHz|GPU=Nvidia GTX 980B|user=HandZ Gaming|FPS=60|rating=Playable|notes=Can get MK8 working in 4k and at 60fps once the shaders have been downloaded. Flawless performance even with the DLC}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters, no issues with DLC content}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.8GHz|GPU=Nvidia GTX 1060 6GB |user=Aichii|FPS=60|rating=Playable|notes=Missing text in textboxes, Tested Singleplayer and it runs really good so far, using 1080p pack with default settings.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.5GHz|GPU=Nvidia GTX 970|user=Crowzer|FPS=60|rating=Playable|notes=Missing text in textboxes. Completed a few tournaments, works almost flawless. Using 4K GraphicPack.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ OC 4.5GHz|GPU=AMD HD 5750|user=dendros77|FPS=40-60|rating=Playable|notes=In order to make this game run with this GPU (thanks to the old legacy drivers 15.7.1 or 16.2.1), you have to run the game in fullscreen the whole time. That's a workaround.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.5GHz|GPU=Radeon R9 390|user=Hyperbrid|FPS=45-59|rating=Runs|notes=Missing text in textboxes. There are some texture glitches at the start of the race and the framerate drops and rises frequently making it not enjoyable enough to play. The multiplayer mode works but with alot of texture glitches and massive framerate drops which never goes to 60.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=50-60|rating=Playable|notes=Game very playable, no missing textures, only text is missing in some textboxes. Didn't test the multiplayer, and I didn't install a texture pack. Sometimes the game drops to 50 fps, but mostly 60fps.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2.40GHz|GPU=Nvidia GTX 850M 4GB|user=Bjoris|FPS=45-60|rating=Playable|notes=There is quite a lot of stutters (also after round 1 but les noticeable) generally 50 fps but after a while it will jump up to 60. I did no multiplayer testing. Also keep in mind this is a laptop.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=45-60|rating=Playable|notes=Game is playable, but tends to shudder quite a bit. Fps gradually will pick up after starting race. Some of the graphic UI in menus is not visible. Characters on the selection screen sometimes temporarily fall to a dark shade colour. Mii functionality and Multiplayer mode was not tested.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=GTX 750 Ti 2GB |user=chriztr|FPS=55-60|rating=Playable|notes=Runs as expected.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700 @ 3.40GHz|GPU=Nvidia GTX 1080|user=Hadxmen|FPS=60|rating=Playable|notes=Great performance at 4K60FPS with HQ Shadows: https://youtu.be/nTF-dhCrNCk}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Works perfect even with 4 players at split screen}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Ryzen 1600 @ 3.9GHz|GPU=Nvidia GTX 1070|user=caiom|FPS=55-60|rating=Playable|notes=Works well. Missing some menu UI. 4 player split screen is almost perfect, the FPS in that situation can go down to 50 which is kind of annoying (most of the time is 57-60). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Playable|notes=1.8.1b, public release}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.00GHz|GPU=Nvidia Geforce GTX 980|user=Sleepsong|FPS=60|rating=Perfect|notes=1.8.1b, patreon release; Without cemuhook: Some Menu text is missing, Some graphics in Menu's do not show up. With cemuhook 0.4.4.0 both of these features appear and the game runs as intended at 60FPS, with no issues. I did notice a slight lighting bug when selecting a character but nothing that takes away from gameplay in anyway. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 2500k @ 4.00GHz|GPU=AMD Radeon 7970|user=jebbyderinger|FPS=60|rating=Playable|notes=Works @ 60fps 95% of the time. Dialog boxes are missing text when you win a cup and there are some shadow bugs on tracks where the lighting is mimicing early morning or late evening (this happens in certain corners. The shadows aren't alligned with the objects creating them and appear to be moving around the landscape.) }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.7GHz|GPU=Nvidia GTX 1080 Ti|user=Jadetsu|FPS=60|rating=Perfect|notes=Runs at a steady 60fps in 8k (4320p) with HQ shadows when using Cemuhook 0.4.4.0. Same results in 2 player split screen. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i3-7100 @ 3.9GHz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=55-60|rating=Playable|notes=Usually runs at 60 fps with the occasional dips to 55 fps. No major issues with gameplay. Unable to see text in some dialog boxes. }}<br />
{{testline|version=1.8.2|OS=Windows 8.1 (64 bit)|region=USA|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=Nvidia GTX 760|user=Wecl|FPS=45-60|rating=Playable|notes=Text issue fixed by downloading the latest fonts from CEMUHook. FPS info is from running the game at regular settings, with GPU buffer cache accuracy set to low. When using the Mario Kart 360p/540p graphics packs, gameplay stays in the 50-60 range. Graphics driver crashes on some courses but I'm sure that's more of an Nvidia issue than CEMU. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5-4590 @ 3.3GHz|GPU=Nvidia GTX 1070|user=Slappy|FPS=60|rating=Playable|notes=Without CEMUHook the game had massive lag spikes and a slight font issue but after installing CEMUHook the game ran at a solid 60fps and the font issue was fixed.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes=Had some freezes, frame drops and missing font without cemuhook. With Cemuhook no problems.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.80 GHz|GPU=GTX 1060 6GB|user=Ryukori|FPS=60|rating=Playable|notes=Game stutters a lot when loading textures for the first time, especially when entering areas with water. Missing text on screens after completing cups. Mii head is black and its name appears as "?????". Game goes to an infinite black screen after completing all cups and watching credits (restarting CEMU makes things go back to normal).}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=60|rating=Playable|notes= Updates and DLC installed. Game runs at constant 60 FPS in all modes with the occasional shader build stutter. Cemuhook fixed the not playing main menu videos.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k @ 4.50 GHz|GPU=AMD RX 480 8GB|user=Ocean_Breeze|FPS=0|rating=Loads|notes=Game refuses to run specifically on the RX480 on any recent drivers. This is an issue caused by AMD but not looked into or patched by the CEMU dev team. Any other affected games are unknown.}}<br />
{{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=EUR (Germany)|CPU=Intel Core i7-7700k @ 4.70GHz (OC from 4.20Ghz)|GPU=Palit Nvidia GTX 1070 GameRock|user=Simon_Nitzsche|FPS=60|rating=Playable|notes=FPS lag only barely happens (mostly only at the end of the loading screen). Wii U only appears with Cemuhook or shareddata.bin (which i couldn't find on the internet). sharedFonts have some issues with German. All Mii heads are missing. Player names only are ?????. Only i am visible on the minimap, no Bots and no other players in multiplayer.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7-7700HQ @ 2.80 GHz|GPU=Nvidia GTX 1050 Ti|user=Dragonracer21|FPS=60|rating=Playable|notes=Very playable with a few graphic bugs, but most of them are fixable by installing Cemuhook.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.00 GHz|GPU=Nvidia GTX 1050 Ti|user=Bunch045|FPS=60|rating=Playable|notes=Extremely playable with almost no bugs, and minimal stuttering even with 4 gigs of RAM.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Playable but performance has been dipping from 1.9 for me. No visual bugs present. Does not seem to stutter with or without shader cache.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=ASIA|CPU=intel Core i7 6500U @ 2.5GHz|GPU=AMD R5 M335|user=Jesj|FPS=30-60|rating=Runs|notes=Only time trial mode can be played as the rest goes to hang during the loading screen(Probably due to the presence of more npcs). Apart from that, no visual bugs or glitches and the game runs smoothly with slight dips in fps now and then.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 Pro|region=EUR|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=30-60|rating=Playable|notes=Works fine. Has some framedrops during races in the first lap of every race (probably map caching). NFC-Tag Scan not working.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EUR|CPU=Intel i7-7700HQ @ 3.8Ghz|GPU=NVIDIA Quadro M1200|user=Link|FPS=60|rating=Perfect|notes=Using 8GB 2400 DDR4 RAM, complete shader cache and Mii dump files. Right from the start everything was smooth. Not a single graphics issue or gameplay issue. Always 60 fps steady, no shader caching. Feels like playing on a real Wii U, so I dare give this game its first Perfect rating.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=53-60|rating=Playable|notes=Cemuhook 0.5.6.2. Graphic packs: 1080P Res, GX2DrawDone ON. CPU mode: Single-core recompiler. GPU buffer cache accuracy: High. , It actually plays pretty smoothly but it just sometimes hiccups and slightly stutter. And there is also another bug that slightly lags the screen and play the Soundeffect 5 Times In the Character Sel-Menu. Also Note I'm using the single core Recompiler the Dual and Triple Core Recomps Get The Game To Crash after First or Second Race}}<br />
{{testline|version=1.11.3|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 50 - 60|rating=Perfect|notes=Perfect but I think you must load a track once before you can play it without hard loading glitches. After that it works nice.}}<br />
{{testline|version=1.11.4b|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 60|rating=Perfect|notes=Perfect Update to 1.11.4b fixed much glitches just like the error that Mario Party 10 doesn't works. But I think you must load a track once before you can play it without soft loading lags. After that it works nice.}}<br />
{{testline|version=1.11.4b|OS=Windows 10|region=USA|CPU=Intel i7-7700HQ @ 2.8 Ghz|GPU=Nvidia GeForce GTX 1070 Max-Q|user=Hydroptix|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.2. Graphics packs: 2560x1080. Runs perfectly after initial shader cache generation with very little to no stutter on any map. Running triple core recompiler reduces stuttering to zero overall, but the game will crash after one or two races.}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 750Ti|user=Cemu4life|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Cached shaders: 11,530. A few stutters here and there but the experience was acceptable. A few textures didn't load properly, and I experienced large frame drops when drifting or when multiple entities were on the screen. I would recommend using a 1080p graphics pack instead of a 4k graphics pack, like I used, as I experienced slightly higher FPS. I also recommend using low GPU buffer accuracy and precompiled shader cache from the internet. }}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 1080Ti|user=Cemu4life|FPS=55-60|rating=Perfect|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Pretty good experience. I experienced very little micro-stutter. My GPU buffer cache accuracy is at medium, and I currently have 11,530 cached shaders. GPU usage averaged at around 10-40%. There were a few random stutters with VSync on, so its best to disable that. I didn't see any graphical issues, although there was a bit of stuttering on the first lap of every race, but it didn't hurt gameplay much. Good experience overall. There was also a few random crashes, but it was extremely rare (I only experienced it twice over about 20 hours of gameplay).}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-7820HK @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1080 (Mobile-Optimus)|user=TPNxl|FPS=60|rating=Playable|notes=Computer: Alienware 17 R4 with GTX 1080. Hard drive: 2TB Seagate Firecuda 2.5" HDD. RAM: 32GB DDR4-2400. Graphics packs: 3840x2160 V-sync. CPU mode: Single-core recompiler. Cached shaders: about 3500. Awesome experience - there is almost no micro-stutter. I initially set the GPU buffer cache to High in the hopes that it would fix some missing text like in SSB4 on CEMU but that just ended up causing lag to the game, even on 1080p (the game would drop to 25 fps at its lowest, but no microstutter). With that set to Low, as well as the GPU forced to the GTX 1080 (my iGPU is a HD 630), framerate jumped to 60 and stayed there. However, H.264 as well as certain text is still broken without Cemuhook. Granted, I've only played Time Trials, but still a very good result. }}<br />
{{testline|version=1.11.5d|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=AMD Ryzen 7 1700 @ 3.85GHz|GPU=AMD Vega 64 LC Limited Edition|user=Xangelix|FPS=55-60 With Stuttering|rating=Playable|notes=RAM: 16GB 3200 MHz. Graphics packs: 3840x2160 and Higher Quality Shadows. CPU mode: Single-core recompiler. Mode: Conventional Shaders. For the most part it performs and looks great. "Neo Bowser City" was the only map with dips at a few points in the map down to 40fps. Minor reflection and shadow problems in a few maps such as sky lights in "Super Bell Subway" and bad shadows and shadow flickering in "Big Blue". Picking up an item causes noticible stutter. Switching to conventional shaders (re-introduced in 1.11.6) from separable solved crash on startup.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i5-7300HQ @ 3.3 GHz|GPU=Nvidia Geforce GTX 1050ti|user=Mr. Toast|FPS=40-60|rating=Playable|notes=Cemuhook 0.5.6.4. 8GB 2400MHz RAM + 8GB pagefile. Graphics Packs: 1920x1080, Higher Quality Shadows. CPU mode: Single-core Recompiler. Shader Type: Separable. Plays at a perfect 60 alone, the 45 fps drop was due to 2 player local split screen play. No noticeable slowdowns, stutter, or visual artifacts, even in Grand prix. Online plays as well or sometimes better than single player. The missing text and Mii faces are still present although.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i7-3770 @ 3.9Ghz|GPU=AMD RX 560 2Gb OC|user=Eric-of-The-Sun|FPS=35-60|rating=Perfect|notes=After the shadercache is built by racing once on every track (or using a complete transferable cache from YouTube description links), everything is buttery smooth everywhere with no graphical glitches, especially when using triple-core recompiler (unstable). If you can stand missing features that need authentic Wii U dump files... This game plays perfectly.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro (64 Bit)|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.4, GFX Packs: 2560x1440, High Res Shadows, Adjustable Bloom. RDTSC and GX2DrawDone() disabled, CPU Mode: Single-core Recompiler, GPU Buffer Cache Accuracy: Low. Disabling GX2Drawdone() resolves crashing issues.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=US|CPU=Intel Core i7-6800K 3.6Ghz|GPU=Sapphire Radeon RX580 8GB SE|user=ForeverAlone2009|FPS=40-60|rating=Playable|notes= Cannot get more than 40 fps in local 4 players. 60fps rock solid in 1 player and 2 player modes. If anyone can achieve 60fps in 4 players, please share the settings because I can get 60fps in Smash Bros.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Home|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=EVGA GeForce GTX 1060 6GB|user=ijm523|FPS=60|rating=Perfect|notes=Using Cemuhook 0.5.6.4, 1920x1080 Graphics pack, Single core recompiler. After racing each track once, everything runs buttery smooth.}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}}<br />
{{testline|version=1.12.1b|OS=Windows 10 Professional|region=USA|CPU=Intel Core i3-6100 @ 3.7 GHz 8 GB RAM|GPU=AMD Radeon RX480 8GB|user=zedfs|FPS=25-60|rating=Playable|notes=Using rcommended gameprofile settings, Cemuhook 0.5.6.5, GPU buffer cache accuracy low.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10 Pro|region=USA|CPU=Intel Core i5-3470 @ 3.20GHz|GPU=MSI GTX 1050 OC 2GB |user=iamLudde|FPS=60|rating=Perfect|notes=Using Cemuhook , 1600x900 Graphics pack, Single core recompiler. Using a Shader Cache.No lag next to Toad's Turnpike and Super Bell Highway.}}</div>Unrealhttps://wiki.cemu.info/index.php?title=Mario_Kart_8&diff=9416Mario Kart 82018-10-03T01:32:52Z<p>Unreal: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Kart 8<br />
|image = [[File:MK8_BoxArt.jpg|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=May 30, 2014|EU=May 30, 2014|AUS= May 31, 2014|JP=May 29, 2014}}<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4), Online<br />
|input = GamePad, Pro Controller, Wii Remote, Wii Remote + Nunchuk, Classic Controller<br />
|wikipedia = Mario_Kart_8<br />
|rating = Playable<br />
}}<br />
'''Mario Kart 8''' is a kart racing game and the eighth major installment in the Mario Kart series, developed and published by Nintendo for the Wii U video game console. Like other games in the series, in Mario Kart 8, players control characters from the Mario franchise and participate in kart racing on various race tracks, using items to hinder opponents or gain advantages. While incorporating game mechanics originally featured in earlier Mario Kart games, Mario Kart 8 introduces anti-gravity sections that allow players to drive on walls or ceilings.<br />
<br />
== Known Issues ==<br />
<br />
=== Crashes with Dual-core recompiler and above ===<br />
*The game will crash or freeze after finishing a race on the dual and triple-core recompiler. Use the Single-core recompiler to prevent this.<br />
<br />
=== Crashes with GX2DrawDone() enabled ===<br />
*The game will crash or freeze during/after a race. Disable GX2DrawDone() to prevent this.<br />
<br />
=== Slowdown/99% GPU usage in Toad's Turnpike and Super Bell Highway ===<br />
*This issue occurred in Cemu 1.12.1, 1.12.2 and 1.13.0, but is non-existent in Cemu 1.12.0 and below.<br />
*This severely affects lower end NVIDIA GPUs such as GTX 750 Ti and other equivalents.<br />
*Having a stronger GPU (GTX 1060 or higher) helps tremendously.<br />
*Only temporary fix is to have a separate Cemu 1.12.0 folder for MK8.<br />
<br />
=== Mii faces missing ===<br />
*You need to dump the Mii data from your Wii U. The title ID is 0005001B-10056000.<br />
<br />
=== Missing texts ===<br />
*You need a shareddata.bin dump from your Wii U to fix this. Alternatively, you can download [https://sshnuke.net/cemuhook/ Cemuhook] and use sharedFonts.<br />
*Please note that the fonts aren't loaded correctly when starting up the game.<br />
<br />
=== Broken/flickering textures on ground in certain courses on some Nvidia GPUs on some versions of Cemu ===<br />
<br />
=== Crashing on title screen when on Fiji(R9 Fury) series and newer AMD GPUs ===<br />
*Driver 18.4.1 has solved this issue regardless of shader system on Polaris and Vega. Reports are needed for Fiji verification. Older fixes are listed below.<br />
*Crashes on title screen before the checkered flag appears. Fixed by reverting AMD drivers, the latest known driver to work is 17.11.1. (Alternatively the latest drivers, or any drivers past 17.11.1, can be used when using the [https://www.reddit.com/r/cemu/comments/7trdy1/mario_kart_8_amd_polarisfiji_workaround/ Forza Demo workaround])<br />
*Another fix works with Cemu 1.11.6 for some AMD cards by turning off separable shaders (using conventional shaders instead). Tested driver version: Adrenalin Edition 18.3.4 with RX Vega 64 (*Further verification needed)<br />
<br />
=== Shadow issues ===<br />
*Cemu has some shadow issues in past releases (Cemu <= 1.11.5). These can sometimes be remedied by setting <code>accurateShaderMul</code> to <code>true</code> or <code>min</code> in the [[Tutorial:Game Profiles|gameProfile]] and increasing the '''GPU Shader Cache Accuracy''' to Medium or High.<br />
{{#ev:youtube|V8VB5o4LhlY|300|inline|[https://youtu.be/V8VB5o4LhlY shadows in Cemu version 1.7.5]|frame}}<br />
{{#ev:youtube|h05Tq7AqYHk|300|inline|[https://youtu.be/h05Tq7AqYHk shadows in Cemu version 1.11.0]|frame}}<br />
<br />
== Configuration ==<br />
*This game does not require non-default settings to run properly. You can install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]]. Optionally there are [[Tutorial:Graphic pack|graphic packs available]]. <br />
*You are required to dump account files from your Wii U to play online in Cemu, a guide to do so can be found [[Tutorial:Online Play|here]].<br />
==Versions==<br />
<br />
You can check the game version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number <br />
|-<br />
| v4.1 || v64<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| ? || v80 || ?<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|XXEpN9M_zRs|300|inline|[https://youtu.be/XXEpN9M_zRs Mario Kart 8 on Cemu 1.8.0b]|frame}}<br />
{{#ev:youtube|_mFI2O_Ssbk |300|inline|[https://youtu.be/_mFI2O_Ssbk 1.11.0 Mario Kart 8 Online]|frame}}<br />
{{#ev:youtube|E6Z-1SwSUtI|300|inline|[https://youtu.be/E6Z-1SwSUtI 1.11.0 Regional Race]|frame}}<br />
{{#ev:youtube|Rvv9T9jvLYQ|300|inline|[https://youtu.be/Rvv9T9jvLYQ Mario Kart 8 on Cemu 1.11.5]|frame}}<br />
{{#ev:youtube|7lzaJIWC6tQ|300|inline|[https://youtu.be/7lzaJIWC6tQ Cemu Emulator 1.12: Mario Kart 8]|frame}}<br />
{{#ev:youtube|nYtP_wPXI2s|300|inline|[https://youtu.be/nYtP_wPXI2s Cemu Emulator 1.13.1: Mario Kart 8]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790HQ|GPU=NVIDIA GeForce GTX 970m|user=G30rg3|FPS=40-60|rating=Runs|notes=Slow emulation speed, no lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=AMD FX 8350 @ 4.1GHz|GPU=NVIDIA GeForce GTX 960|user=Tsume|FPS=20-25|rating=Runs}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=30-60|rating=Runs|notes=Stuttering (freezes every few seconds), graphic glitches.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4590 @ 3.3GHz|GPU=AMD Radeon R9 270X|user=Bratwursttester|FPS=30-60|rating=Runs|notes=Slow emulation speed, no lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 8|region=EUR|CPU=Intel Core i5 3350P|GPU=AMD Radeon HD 7750|user=Jelmerro|FPS=25-30|rating=Runs|notes=No lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core 2 Duo E8500|GPU=NVIDIA GeForce GTX 960|user=HerØpØn|FPS=30-35|rating=Runs|notes=30-35 FPS without NPCs, 15 with other players, lightning bugs, graphic glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 2320 @ 3.40 GHz|GPU=AMD Radeon R9 380|user=smax904|FPS=20-45|rating=Runs|notes=Graphic glitches; frequent crashes during loading; lighting sometimes absent, sometimes yellowish; broken shadows}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=20-55|rating=Runs|notes=20-30 fps in most areas, 45-55 fps in dark/covered/narrow areas. Only minor graphic glitches with the sky/background, appears to be AMD GPU specific. }}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5 650 @ 3.2GHz|GPU=NVIDIA GeForce GTX 750 Ti|user=Florens|FPS=15|rating=Runs|notes=When going into Mario Kart TV the miis have no heads}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=EUR|CPU=AMD A10-7850k|GPU=AMD Radeon R9 280X|user=Sebastiangamer|FPS=10|rating=Runs|notes=60fps on first screen, 20fps on menu, 10fps in game. (PM me on reddit if you know why it's so slow)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=20|rating=Runs|notes=20-28 fps in time trial , 12-15 in GP}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 3.3GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=15-20|rating=Runs|notes=Some Graphical Glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7 3770 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 650|user=Eltopo|FPS=20-30|rating=Runs|notes=Slow emulation, yet GPU usage oscillates around 40-60% Some graphical weirdness with the skybox and the lighting is off. The music loops improperly and unlistenable sfx.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k @ 4.5 Ghz|GPU=NVIDIA GeForce GTX 970|user=LuismaSP89|FPS=20-30|rating=Runs|notes=Controllers goes crazy (Up and left all the time)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=NVIDIA Geforce GTX 750Ti|user=LVoyd|FPS=35-45|rating=Playable}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7|GPU=AMD Radeon R9 290|user=freezman|FPS=40-50|rating=Runs}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i5 6600|GPU=NVIDIA GeForce GTX 660|user=bobby mcgee|FPS=10|rating=Runs|notes=Runs very slow. Playable but would take about 10 minutes to complete a race. Missing graphics. Weird sound.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=35-40|rating=Runs|notes=Really glitchy, Not great texture renders, shadow renders and terrible handling of vehicals. 70% playable.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=25|rating=Playable|notes=25 fps in GP and 30+ fps in time trial}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4670 @ 3.4GHz|GPU=Nvidia Gefore GTX 780 Ti|user=Yukiko|FPS=40-50|rating=Playable|notes=Graphical glitches (skybox mostly) and sound issues but otherwise much more playable then v1.4.0c}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-60|rating=Playable|notes=25-40 fps in GP and 45-60 fps in Time Trial. Only minor graphic glitches with the sky/background and certain character models/textures, appears to be AMD GPU specific. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-5820k @ 3.3ghz|GPU=Nvidia Geforce GTX 980|user=blizz|FPS=40|rating=Playable|notes=60FPS in Menu, constant 40 FPS in any Mode/Map, only Sky is glitched, Very Playable}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-5700HQ|GPU=NVIDIA GTX950M|user=Team Fail|FPS=TT: 55-60, Cups: 20-30FPS|rating=Playable|notes=Replays after a cup will fail to play and instantly put you to the cup presentation, Time Trials run almost flawlessly unless loading new content into memory, all cups run slow because of additional NPCs.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-5820k|GPU=AMD Radeon R9 390 x2|user=emulationrocks|FPS=57|rating=Loads|notes=Menus worked fine at just below 60 fps, once a race was loading it crashed}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=AMD Radeon R9 290|user=Brian Brown|FPS=45|rating=Loads|notes=Got to pick character and kart, but when loading into a race the loading screen would freeze, and my GPU drivers would freeze.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD Phenom II 3.4ghz|GPU=Nvidia Gtx 750ti|user=L3onrock3r|FPS=35|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4720HQ 2.6GHz (3.6GHz Turbo) Quad-Core|GPU=AMD Radeon R9 M265X 4GB GDDR5|user=gnmmarechal|FPS=60|rating=Loads|notes=The game menu loads, at 60FPS. However, when loading a race (any race), Windows says the driver stopped responding and restarts it, which makes Cemu hang.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4500U|GPU=Nvidia Geforce 820M|user=Simon|FPS=20|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=40|rating=Loads|notes=Game crashes at Loading screen but works fine on 1.4.0c. Using AMD Driver 16.2.1 Beta.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 380 4GB|user=WinFBoy|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 4690k|GPU=Nvidia GTX 780|user=DanteLarka|FPS=55|rating=Runs|notes=https://www.youtube.com/watch?v=QfiCvZ5HnPw As shown in test video some maps are almost 100% playable with around 55 FPS and some stuttering, whilst some maps are played with 40FPS. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 3610QM|GPU=Nvidia GTX 660M|user=windy city|FPS=20-30|rating=Runs}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 M 460 @ 2.53GHz|GPU=NVIDIA Geforce GT 420M|user=N/A|FPS=15-30|rating=Runs}}<br />
{{testline|version=1.4.1|OS=Windblows 10|region=USA|CPU=Pentium G3258 Overclock 4.2GHZ|GPU=Nvidia GTX 760 Overclock|user=Kinetic/Floppy Forks|FPS=60 Time Trials 45 Grand Twix|rating=Playable|notes=U wot m8?}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7 5920k @ 4.0Ghz|GPU=Nvidia GTX 780 GHz Edition|user=jamerst|FPS=60 (in menus)|rating=Loads|notes=Game loads perfectly, but when entering any race, the screen turns white, and only UI elements appear, but stack on top of each other and do not disappear.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core I5-6500|GPU=AMD Radeon R9 380|user=TheZoroark007|FPS=57 in Menu|rating=Loads|notes=Crashes while loading any course}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Pentium G3528 OC 4ghz|GPU=NVIDIA GTX950 FTW OC|user=ruhroo|FPS=48.25|rating=Playable|notes=+FPS+ <br />
|Menus - 59/60|Time Trial - 52/59|Grandprismo<>50cc<> 38/49 <>100cc<> 39/46 <>150cc<> 38/43<br />
BG's nice and trippy how we like 'em, audio glitches, heavily shadowed textures, them sparkly roads, rarely tha blue blobs will appear. (Driver Ver 364.72)}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GTX 970|user=PTKickass|FPS=45 ; 55|rating=Playable|notes=Sky is bugged. Sound effects are bugged. Characters are too dark on the selection screen. No videos in cup/mode select (black screen where it should be displayed). Water isn't transparent (when viewed from above).}}<br />
{{testline|version=1.4.2|OS=Windows 7|region=USA|CPU=Intel 3930k 4.7ghz|GPU=AMD Radeon R9 270x|user=master12210|FPS=30-40|rating=Runs}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=Nvidia GTX 970|user=JusTheo|FPS=59.4|rating=Playable|notes=Issues with sky and audio issues. People say the sky issues don't happen on AMD Cards, so idk.}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670K|GPU=AMD Radeon R9 390X Nitro|user=Zouiguipopo|FPS=50|rating=Playable}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-60|rating=Playable|notes=Slightly better stability and noticeably less stutter, other than that no major changes from 1.4.1. }}<br />
{{testline|version=1.4.2b |OS=Windows 7|region=USA|CPU=Intel Core i7-3720qm|GPU=Nvidia GeForce GTX 970m|user=Jobenblue|FPS=35-60|rating=Playable|notes=(Mario Circuit) 35 with other characters, 52-60 on time trial}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-50|rating=Playable|notes=Greatly improved stability overall. Better performance in GP mode (30-40fps) and seemingly ~10 less fps on average in TT mode. . AMD-specific sky issue (bright yellow spots/lighting) is fixed and kart headlights are displayed properly. AMD GPU-specific minor graphic glitches with very specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6600|GPU=AMD Radeon R9 380 4GB|user=Kopmeister|FPS=30-40|rating=Runs|notes=Pretty much the same as everyone, runs pretty much at 30-40, dips to 20, comes up to 50 then dips bla bla bla. That was in TT, CC races are unplayable}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-4500U|GPU=Nvidia Geforce 820M|user=Simone|FPS=35|rating=Playable}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K 3.9GHz|GPU=Nvidia GTX 780|user=Sid|FPS=40 - 50|rating=Playable|notes=Gran Prix with an average FPS of 40 to 50. Versus and Time Trial 55 average of 55 to 60 FPS. Less visual glitches and same sound problems compare to previous versions.}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k @ 4.0GHz|GPU=Nvidia Geforce GTX 760 4GB|user=BetaAlphaEpsilon|FPS=60|rating=Playable|notes=Shader and graphic issues primarily in the last 2 cups (Leaf and Lightning Cup) and you will get a black screen after the credits roll because it unlocks amiibo character.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7 4710HQ @ 2.5 GHz|GPU=Nvidia GeForce GTX 860m 2GB|user=anitokyo|FPS=40-55|rating=Playable|notes=Game is playable except having some hiccups when in gameplay. Emulator can not load all graphical layers as some menu text is missing. The brightness and contrast for the 3D models should be balanced for menus. They appear dark.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @4.2GHz|GPU=AMD R9 390 1050MHz Core (Driver 16.5.3)|user=shadowbrony420|FPS=40-60|rating=Playable|notes=Lack of specular mapping (however might be rendered on objects that I have not noticed), shading and shadowing glitches, etc.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx @ 3.2 GHz|GPU=Nvidia GTX 880m x2 SLI|user=Bob justbob2|FPS=2 FPS - 42 FPS|rating=Runs|notes=Game stops with frame rate drops then starts again making the game unplayable.}}<br />
{{testline|version=1.5.1|OS=Windows 8.1|region=EUR|CPU=Intel Core i3-3225|GPU=AMD Radeon R9 200 series|user=honzapat|FPS=(not tested)|rating=Playable|notes=With small bugs where game little bit paused but good}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Xeon E3-1230v3|GPU=Nvidia GTX 680 2GB|user=Eponator|FPS=55|rating=Playable|notes=Test was made in GRAND PRIX MODE!}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k @ 4.6GHz|GPU=Nvidia GTX 980ti|user=Lagia|FPS=60|rating=Playable|notes=Audio glitches, lighting is messed up, but textures are perfect. Message boxes fail to actually show message. Races have stuttering. Not too much different from the 1.5.0 release in that regard, but audio is better.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k @ 4.5GHz|GPU=Nvidia GTX 760|user=Meron35|FPS=60|rating=Playable|notes=MAKE SURE TO DOWNLOAD THE LATEST UPDATE - it improves the FPS a lot AND you get 200cc. Only the occasional stutter in FPS. Lighting in general seems to be weird, either blindingly bright or non-existently black. Lighting is particularly glitchy with kart headlights on Toad's Turnpike. Audio is glitchy whenever a new sound plays (eg drifting, changing from the cloud to the thunderstorm section in Cloudtop Cruise, hang gliding). }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD A10-7850K|GPU=AMD Radeon R7|user=JoelTheHyperGamer|FPS=30-60|rating=Runs|notes=when i complete a course and i try to quit out or continue it crashes }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel G3450|GPU=nVidia Geforce GTX 750 Ti|user=postscarce|FPS=30|rating=Loads|notes=Title screen loads, then it goes to an infinite load screen}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=2x Nvidia GTX 560 TI (SLI)|user=Noim|FPS=55-60|rating=Playable|notes=The Game works great. I could finish the first cup witout any big issues. Except the last Racetrack. The last Racetrack has many, many glitches. Everything was like the hole game is censored :D Everything else works perfektly. Cemu is using 2/8 Threads and 1/2 GPUs.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia Geforce GTX 970|user=Exus|FPS=60fps in menu ~40fps in game|rating=Playable|notes=Lighting issues in character select and in game. Crackling sound. Stutters in gameplay. No text in popup boxes (Quit menu, new character unlocks, etc.)}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel COre i7-4770k|GPU=Nvidia GeForce GTX 760|user=Mandy Morrison|FPS=54-58|rating=Playable|notes=some texture issues in certain levels}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Better performance in both GP mode (30-50fps) and in TT mode. (50-60fps) <br />
AMD GPU/Vertex cache -specific minor graphic glitches with specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD FX-6300 Six-Core Processor|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=20-30|rating=Runs|notes=Major lag makes the game slow-mo. Only patient people would be able to play}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=Nvidia GTX 1080|user=ThatSoupWasOk|FPS=55-60|rating=Playable|notes=Very stable FPS, no drops, only small frame skips when choosing some options. Loading screens took a bit of time, game loaded in fast though.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=25-30|rating=Runs}}<br />
{{testline|version=1.5.2|OS=Windows 8|region=USA|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=Nvidia Geforce GTX 650 Ti|user=Killer4Free|FPS=20-60|rating=Playable|notes=Multiple lighting bugs and constant stattering/lag spikes on alot of the courses}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-4720HQ 2.6GHz (3.6GHz Turbo) Quad-Core|GPU=AMD Radeon R9 M265X 4GB GDDR5|user=KryptonLion|FPS=Menus: 60 | TT: 40-60 | GP: 25-50 |rating=Playable|notes=Long loading times; minor visual glitches; no text in some textboxes; minor sound glitches.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3.4GHZ|GPU=AMD R9 280S|user=Abe|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 750 Ti|user=DJTHED|FPS=40|rating=Playable|notes=Other than the extremely long load times and long loading hitches that can happen occasionally mid-race, it is very playable and I can assume it can be played to completion. The only other real problems are just purely visual and audio bugs, but they don't get in the way of gameplay.<br />
https://youtu.be/IyyBoT_bwqA}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=Intel Core i7 3930k @ 4.22 GHz|GPU=AMD Radeon R9 270x|user=Nerd86|FPS=30-60|rating=Runs|notes=48-60 FPS on menus. Occasional speed drops / audio glitches on menus. 30-45 FPS in game. Audio is 95% perfect. Game freezes completely every so often (say, every 10-15 seconds). Audio keeps playing during freeze. Beautifully smooth gameplay except for freezes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4710HQ|GPU=Nvidia GTX 860M|user=that_90s_guy|FPS=40 in-race, 53 in time trial|rating=Playable|notes=Time trials are almost playable, with a couple of lightning issues in many areas which can be ignored. Races take a big FPS drop though to around 35-45fps. Also, random lag spikes can be had at the start of the race, but they reduce in number considerably as the race goes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460|GPU=Nvidia GTX 970|user=Ashif|FPS=50|rating=Playable|notes=Graphics aren't perfect but are getting better with every patch, in game audio can be smooth but has issues which make sounds sound unpleasant at times, game feels smooth even at lower fps such as 45 due to sound not slowing down with the game. Loading times can be long. Very enjoyable as of this version.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.5Ghz|GPU=NVIDIA GeForce GTX 1080|user=truedread|FPS=45-60|rating=Playable|notes=Loading times are very long, preview videos don't play, bit of stuttering and slowdowns, but plays fine.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel i7-4790K @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1070 8G|user=Frawtarius|FPS=40-60|rating=Playable|notes=First race starts with a lot of stuttering, with the FPS dropping below 30, but stabilizes quickly. The second race is a lot smoother, staying constantly above 50 FPS and hitting 60 often (with some very rare drops into the 40s). There are some menu elements that don't show up (such as the 50/100/150cc illustration animations), and the character selection models are greyed-out. Also, load times are long. Overall, though, definitely playable.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=nVidia GTX 1080|user=SD456|FPS=60|rating=Playable|notes=Sometimes it stutters, and it is loading the first race of a cup for 2-3 minutes. Other than that it works perfectly}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4590|GPU=Nvidia GTX 960|user=timm12|FPS=45-60|rating=Playable|notes=Loading screens take 30+ secs, dialog boxes do not show text}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD FX 6300|GPU=AMD Radeon RX480|user=Haizum74|FPS=40|rating=Playable|notes=Some lag, slowdown and occasional buffering but working fine *on a HDD*}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=CaptainProton|FPS=50–60|rating=Playable|notes=Using Mario Kart 8 Update 4.1; Sometimes long loading times, some audio glitches}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=Nvidia GTX 750Ti|user=Pelus|FPS=25-40|rating=Playable|notes=Long Loading Time,Minor audio issues,freeze in some parts of circuit in first lap.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790k @4.5GHz|GPU=Nvidia GTX 970 (SLI)|user=LokeYourLord|FPS=0-60|rating=Playable|notes=Game is fairly playable, but the FPS is super variable. One second i have a stable 60, then 0, then 60 and so goes the loop (means that it stutters about every 5-10 seconds and when entering water and alike it stutters heavily).}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia Gerforce Gtx 960|user=Nono|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k @ 4.5Ghz|GPU=Nvidia GTX 980Ti|user=Sharkiller|FPS=60|rating=Perfect}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Xeon E3-1231 V3|GPU=Nvidia GTX 970 STRIX|user=Christovic|FPS=60|rating=Playable|notes=Lots of FPS dips at intense parts of game, like when entering water. Very long loading time.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 @ 3.6Ghz|GPU=Nvidia GTX 650 1GB|user=_Lisu_|FPS=45-50|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=40-50|rating=Playable|notes=The screen loadings are much faster}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-6700|GPU=NVIDIA 980ti|user=Joonas|FPS=60|rating=Playable|notes=Game freezes for a bit ONLY on loading screens and while starting the map, otherwise is perfect.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i5 3570k|GPU=Nvidia Geforce GTX 760|user=Ayurai|FPS=60~55|rating=Playable|notes=Minor Sound Glitches, almost impercetibly graphic glitches in most circuits. little stutters.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700 @ 3.4 Ghz|GPU=AMD R9 390|user=Zamson|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 750 Ti|user=DJTHED|FPS=50-60|rating=Playable|notes=This version of Cemu really improved the overall performance of this title compared to previous versions. Long loading times and initial loading hitches are still a thing, but once it gets going, it runs butter smooth on my mid-range PC. Visually looks much better and closer to how it looks on console too.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-6300 3.5 GHz.|GPU=AMD RADEON R9 280|user=Sid|FPS=25|rating=Playable|notes=Framerate choppy, some lighting bugs (shadows), a little lack of detail.}}<br />
{{testline|version=1.5.4|OS=Windows 8.1|region=USA|CPU=Intel Core i7 3770 @ 3.4 GHz|GPU=NVIDIA GTX 650 (2gb)|user=Eltopo|FPS=45-60|rating=Playable|notes=Persistent micro stutter.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel i7|GPU=GTX 980|user=Kaya|FPS=60|rating=Playable|notes=Is fun}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 5820k OC @4.6Ghz|GPU=Nvidia GTX 980Ti (SLI)|user=DrCheesyNipples|FPS=40-60|rating=Playable|notes=Game is playable except for a few audio issues and stuttering throughout gameplay that drops fps down to 40. }}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=45-57|rating=Playable|notes=it has a better performance, but some fps drops, also looks better}}<br />
{{testline|version=1.5.5|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 3.60GHz|GPU=AMD R9 290x|user=Dumb-Nut|FPS=60|rating=Playable|notes=there are some graphical glitches and sund glitches and on 1 player it runs from 60fps on 2 players it runs from 60-30fps and on 3 players it runs from 16 to 30 fps but mostly bellow 30 and somtimes a little bit laggy in 2 players too}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @3.2GHz|GPU=Nvidia GeForce GTX 960|user=Olifantje|FPS=50|rating=Playable|notes=Some frame drops and short freezes. Unlock messages and award ceremonies don't load properly. Pretty playable all around}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 3770|GPU=Nvidia GTX 960 2GB|user=Mureb|FPS=55|rating=Playable|notes=Game runs pretty good in race mode. Almost 60 in every track, just the usual stutter from shader cache. }}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2.7ghz|GPU=NVIDIA Geforce GTX 460|user=N/A|FPS=20-30|rating=Runs|notes=Everything works fine up until the race, which goed twice as slow as usual.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=EUR|CPU=Intel Core i7 quadcore 3.8ghz|GPU=AMD RX460 8GB|user=N/A|FPS=50-60|rating=Playable|notes=Some levels go at around 45 fps, others 55. Choose the right level and it's playable.}}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2400 @3.1Ghz|GPU=Nviaida Geforce GT720 2GB|user=Mambila2001|FPS=25-40|rating=Playable|notes=Near 30 fps most of the time, 60fps in menus}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz|GPU=Nvidia GeForce GTX 960M|user=MLPLoneWolf|FPS=60|rating=Unplayable|notes=Its loads for 30-40 seconds and crashes }}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i5 4960 3.5GHz|GPU=Nvidia GeForce GTX 960|user=Malkierian|FPS=50|rating=Playable|notes=Infrequent dips below 30 FPS mid-circuit. No graphical glitches.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i5-6300HQ @ 2.3GHz|GPU=NVDIA GeForce GTX 960M|user=passerby1234|FPS=30|rating=Playable|notes=Minor texture glitches involving text and text boxes}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=USA|CPU=Intel Core i5 2500|GPU=NVIDIA GeForce GT 730|user=Yusu|FPS=25-30|rating=Playable}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=USA|CPU=Intel Core i5 2500k |GPU=AMD R9 270x Crossfire (x2)|user=itsjusttime|FPS=60FPS w/dips|rating=Playable|notes=needs a bit of tweaking but it plays pretty good. Most of the game is 60FPS but it goes have a bunch of dips now this is not a big problem}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 970|user=3D2Y Bandicoot|FPS=53|rating=Playable|notes=Long loading times, stuttering sometimes, little graphic bugs on cars in the selection menu, sometimes the reflection is missing on the tracks.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i7 6700hq 2.6GHz|GPU=Nvidia GTX 1060 1405/1873MHz|user=Nep-Nep|FPS=60 with dips to 30fps|rating=Runs|notes=while playing fps sometimes dips down to 30fps occurs between laps, entering and exiting indoor/outdoor, land/water sections. text in menus aren't always displayed}}<br />
{{testline|version=1.5.6|OS=Winsows10|region=EUR|CPU=Intel Core i5-6500|GPU=Nvidia GTX 960|user=Easy|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel i7-6700k @4.8GHz|GPU=NVidia GTX 970|user=zXTechnoWolf|FPS=60|rating=Playable|notes=Minor lighting errors, missing text on pop-up menus. Other than that only occasional lag spikes when rendering cutscenes. Completely playable and very fun}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k|GPU=AMD RX 480|user=Yaz152|FPS=55|rating=Playable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD FX 4350 @ 4.2 GHz|GPU=Nvidia GeForce 770|user=Sander|FPS=20-60|rating=Playable|notes=Missing texts after GP completion. Often runs at 60fps, sometimes dips to 20-30fps.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k @ 4.2 GHz|GPU=Nvidia Geforce GTX 970|user=enginurd|FPS=~60|rating=Playable|notes=has some slowdowns during gameplay - I think it's when textures are loading}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i3 6100|GPU=Nvidia 1060 3gb|user=Killah|FPS=55~60|rating=Playable|notes=Stuttering.... Can't play game smoothly yet.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7 6700 @ 3.40GHz|GPU=AMD Radeon R9 390|user=Kandykun|FPS=50-60|rating=Playable|notes=No text in notification boxes, brief pauses when transferring to water parts}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460|GPU=Nvidia Geforce GTX 760 (oem)|user=TMCThomas|FPS=58|rating=Playable|notes=Runs with some micro-stutter}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K|GPU=GTX 1070|user=CaptainProton|FPS=55~60|rating=Playable|notes=Initial lags when starting race for the first time.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Avoid using vsync when windowed, appears to periodically limit fps to 30fps when enabled. Does not appear to happen when disabled. }}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX 970|user=Asper|FPS=30|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k @3.5 ghz|GPU=AMD Radeon R9 380|user=GangstaSenju|FPS=55|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD A8-5500B APU @ 3.2 GHz|GPU=AMD Radeon HD 7560D|user=amdfps|FPS=30|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD Radeon R9 M395|user=Christopher Cuevas|FPS=60|rating=Unplayable|notes=Aside from slight graphical imperfections and the occasional slowdown during loading, the game runs beautifully and is 100% playable. 2015 27" 5k iMac 3.3Ghz}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD FX 6300 Six-Core|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=60 (30-50 Grand Prix)|rating=Playable|notes=Can be perfectly playable in Time Trails with now ALMOST all levels can be ran at 60 FPS. With many characters in the race, the game will have some more lag. Everything looks perfect except for weird chunks in some levels are glitchy with shaders and objects looking stretched.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 3820|GPU=Nvidia 1060|user=JuleZz|FPS=50-60|rating=Playable|notes=Game is Good playable but it loads some times a few seconds while you are in the race}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel i7 4.0GHz |GPU=Nvidia Geforce GTX 960|user=Radiowaste|FPS=60|rating=Playable|notes=selecting the cycleBased timer option yeilded better results than hostBased timer. }}<br />
{{testline|version=1.6.1|OS=Windows 7|region=EUR|CPU=Intel Core i7-2670QM|GPU=Nvidia GTX 540m|user=Zucar|FPS=35|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Greatly improved performance in Grand Prix mode. (50-60fps) <br />
AMD GPU specific minor graphic glitches with specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=25-60|rating=Playable|notes=Runs between 25 and 40 depending on what is going on onscreen on this relatively weak PC. Replaying a stage raises it to 30-50.}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=No major changes from 1.6.1}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i5 2500k @4.4Ghz|GPU=Nvidia GTX 970|user=4b3dul|FPS=50|rating=Playable}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=FX - 8300 @ 4.9GHz|GPU=AMD R9 380 2GB|user=FaithLV|FPS=30|rating=Runs|notes=Frequent stuttering and framerate issues. GPU Usage 100% at all times. CPU usages in mid 40%.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070 8GB|user=seriosbrad|FPS=55-60|rating=Playable|notes=Minor stuttering after initial shader caching, very playable}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700|GPU=Nvidia GTX 1080 8GB|user=KibosJ|FPS=55-60|rating=Playable|notes=Very playable, minor stuttering at first load, using 1080p gfx pack (text missing from some menus)}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 1070 8GB|user=Fallen Shinigami|FPS=55-60|rating=Playable|notes=Minor stuttering while building cache, using 4K gfx pack (text missing from some menus)}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD RX 480 8GB|user=Nerdsinc|FPS=54-59|rating=Playable|notes=Minor stuttering during initial shader caching, occasional microstuttering (usually during environment transitions), occasional graphical glitches (stretched objects, shadows randomly appearing, text missing from some menus.}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i7-4770K @ 4.0GHz|GPU=Nvidia GTX 770|user=Shwobble|FPS=50-60|rating=Playable|notes=Texture issues with a few of the paragliders ingame, runs almost perfectly otherwise.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=55-60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3350p @ 3.5GHz|GPU=Radeon RX 480 4GB|user=kamild1996|FPS=30-40|rating=Playable|notes=Frequent FPS drops, under 30-40 fps in many cases, even after the track has already been played and the shader cache has already been built. Very rarely 55-60 fps. Minor graphical glitching. CPU 50-60% usage, barely any load on GPU.<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 3770K @ 3.9GHz|GPU=Radeon R9 290X 8GB Driver vers 17.2.1 |user=ralstig|FPS=50-60|rating=Playable|notes=Occasional hiccup here and there with some graphical glitches and screen tearing. Vsync drops performance into 30s.<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 2600 @ 3.4GHz|GPU=AMD HD 7850 2GB Driver vers 16.6 |user=Themoonisacheese|FPS=45-50|rating=Playable|notes=Feels sluggy at first but definitely playable. Did not experience mini-freezes<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820k @ 4.5GHz|GPU=nVidia GTX 980 Ti |user=Phritz|FPS=60|rating=Playable|notes=Here and there mini freezes upon first playthrough but other than the missing UI elements (map, text in notifications) a better experience than on Wii U with the 4k pack<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6500U @ 2.5GHz|GPU=nVidia GeForce 940MX|user=misterflo|FPS=45-60|rating=Playable|notes= There are traces of missing texts and occasional frame dropouts. <br />
}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=GTX 1070 |user=Elite|FPS=45-60|rating=Playable|notes= Occasional min-freezes, sometimes slows down for a moment, minor graphical glitches.<br />
}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600k @ 3.40GHz|GPU=Nvidia GTX 980B|user=HandZ Gaming|FPS=60|rating=Playable|notes=Can get MK8 working in 4k and at 60fps once the shaders have been downloaded. Flawless performance even with the DLC}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters, no issues with DLC content}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.8GHz|GPU=Nvidia GTX 1060 6GB |user=Aichii|FPS=60|rating=Playable|notes=Missing text in textboxes, Tested Singleplayer and it runs really good so far, using 1080p pack with default settings.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.5GHz|GPU=Nvidia GTX 970|user=Crowzer|FPS=60|rating=Playable|notes=Missing text in textboxes. Completed a few tournaments, works almost flawless. Using 4K GraphicPack.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ OC 4.5GHz|GPU=AMD HD 5750|user=dendros77|FPS=40-60|rating=Playable|notes=In order to make this game run with this GPU (thanks to the old legacy drivers 15.7.1 or 16.2.1), you have to run the game in fullscreen the whole time. That's a workaround.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.5GHz|GPU=Radeon R9 390|user=Hyperbrid|FPS=45-59|rating=Runs|notes=Missing text in textboxes. There are some texture glitches at the start of the race and the framerate drops and rises frequently making it not enjoyable enough to play. The multiplayer mode works but with alot of texture glitches and massive framerate drops which never goes to 60.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=50-60|rating=Playable|notes=Game very playable, no missing textures, only text is missing in some textboxes. Didn't test the multiplayer, and I didn't install a texture pack. Sometimes the game drops to 50 fps, but mostly 60fps.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2.40GHz|GPU=Nvidia GTX 850M 4GB|user=Bjoris|FPS=45-60|rating=Playable|notes=There is quite a lot of stutters (also after round 1 but les noticeable) generally 50 fps but after a while it will jump up to 60. I did no multiplayer testing. Also keep in mind this is a laptop.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=45-60|rating=Playable|notes=Game is playable, but tends to shudder quite a bit. Fps gradually will pick up after starting race. Some of the graphic UI in menus is not visible. Characters on the selection screen sometimes temporarily fall to a dark shade colour. Mii functionality and Multiplayer mode was not tested.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=GTX 750 Ti 2GB |user=chriztr|FPS=55-60|rating=Playable|notes=Runs as expected.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700 @ 3.40GHz|GPU=Nvidia GTX 1080|user=Hadxmen|FPS=60|rating=Playable|notes=Great performance at 4K60FPS with HQ Shadows: https://youtu.be/nTF-dhCrNCk}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Works perfect even with 4 players at split screen}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Ryzen 1600 @ 3.9GHz|GPU=Nvidia GTX 1070|user=caiom|FPS=55-60|rating=Playable|notes=Works well. Missing some menu UI. 4 player split screen is almost perfect, the FPS in that situation can go down to 50 which is kind of annoying (most of the time is 57-60). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Playable|notes=1.8.1b, public release}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.00GHz|GPU=Nvidia Geforce GTX 980|user=Sleepsong|FPS=60|rating=Perfect|notes=1.8.1b, patreon release; Without cemuhook: Some Menu text is missing, Some graphics in Menu's do not show up. With cemuhook 0.4.4.0 both of these features appear and the game runs as intended at 60FPS, with no issues. I did notice a slight lighting bug when selecting a character but nothing that takes away from gameplay in anyway. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 2500k @ 4.00GHz|GPU=AMD Radeon 7970|user=jebbyderinger|FPS=60|rating=Playable|notes=Works @ 60fps 95% of the time. Dialog boxes are missing text when you win a cup and there are some shadow bugs on tracks where the lighting is mimicing early morning or late evening (this happens in certain corners. The shadows aren't alligned with the objects creating them and appear to be moving around the landscape.) }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.7GHz|GPU=Nvidia GTX 1080 Ti|user=Jadetsu|FPS=60|rating=Perfect|notes=Runs at a steady 60fps in 8k (4320p) with HQ shadows when using Cemuhook 0.4.4.0. Same results in 2 player split screen. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i3-7100 @ 3.9GHz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=55-60|rating=Playable|notes=Usually runs at 60 fps with the occasional dips to 55 fps. No major issues with gameplay. Unable to see text in some dialog boxes. }}<br />
{{testline|version=1.8.2|OS=Windows 8.1 (64 bit)|region=USA|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=Nvidia GTX 760|user=Wecl|FPS=45-60|rating=Playable|notes=Text issue fixed by downloading the latest fonts from CEMUHook. FPS info is from running the game at regular settings, with GPU buffer cache accuracy set to low. When using the Mario Kart 360p/540p graphics packs, gameplay stays in the 50-60 range. Graphics driver crashes on some courses but I'm sure that's more of an Nvidia issue than CEMU. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5-4590 @ 3.3GHz|GPU=Nvidia GTX 1070|user=Slappy|FPS=60|rating=Playable|notes=Without CEMUHook the game had massive lag spikes and a slight font issue but after installing CEMUHook the game ran at a solid 60fps and the font issue was fixed.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes=Had some freezes, frame drops and missing font without cemuhook. With Cemuhook no problems.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.80 GHz|GPU=GTX 1060 6GB|user=Ryukori|FPS=60|rating=Playable|notes=Game stutters a lot when loading textures for the first time, especially when entering areas with water. Missing text on screens after completing cups. Mii head is black and its name appears as "?????". Game goes to an infinite black screen after completing all cups and watching credits (restarting CEMU makes things go back to normal).}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=60|rating=Playable|notes= Updates and DLC installed. Game runs at constant 60 FPS in all modes with the occasional shader build stutter. Cemuhook fixed the not playing main menu videos.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k @ 4.50 GHz|GPU=AMD RX 480 8GB|user=Ocean_Breeze|FPS=0|rating=Loads|notes=Game refuses to run specifically on the RX480 on any recent drivers. This is an issue caused by AMD but not looked into or patched by the CEMU dev team. Any other affected games are unknown.}}<br />
{{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=EUR (Germany)|CPU=Intel Core i7-7700k @ 4.70GHz (OC from 4.20Ghz)|GPU=Palit Nvidia GTX 1070 GameRock|user=Simon_Nitzsche|FPS=60|rating=Playable|notes=FPS lag only barely happens (mostly only at the end of the loading screen). Wii U only appears with Cemuhook or shareddata.bin (which i couldn't find on the internet). sharedFonts have some issues with German. All Mii heads are missing. Player names only are ?????. Only i am visible on the minimap, no Bots and no other players in multiplayer.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7-7700HQ @ 2.80 GHz|GPU=Nvidia GTX 1050 Ti|user=Dragonracer21|FPS=60|rating=Playable|notes=Very playable with a few graphic bugs, but most of them are fixable by installing Cemuhook.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.00 GHz|GPU=Nvidia GTX 1050 Ti|user=Bunch045|FPS=60|rating=Playable|notes=Extremely playable with almost no bugs, and minimal stuttering even with 4 gigs of RAM.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Playable but performance has been dipping from 1.9 for me. No visual bugs present. Does not seem to stutter with or without shader cache.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=ASIA|CPU=intel Core i7 6500U @ 2.5GHz|GPU=AMD R5 M335|user=Jesj|FPS=30-60|rating=Runs|notes=Only time trial mode can be played as the rest goes to hang during the loading screen(Probably due to the presence of more npcs). Apart from that, no visual bugs or glitches and the game runs smoothly with slight dips in fps now and then.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 Pro|region=EUR|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=30-60|rating=Playable|notes=Works fine. Has some framedrops during races in the first lap of every race (probably map caching). NFC-Tag Scan not working.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EUR|CPU=Intel i7-7700HQ @ 3.8Ghz|GPU=NVIDIA Quadro M1200|user=Link|FPS=60|rating=Perfect|notes=Using 8GB 2400 DDR4 RAM, complete shader cache and Mii dump files. Right from the start everything was smooth. Not a single graphics issue or gameplay issue. Always 60 fps steady, no shader caching. Feels like playing on a real Wii U, so I dare give this game its first Perfect rating.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=53-60|rating=Playable|notes=Cemuhook 0.5.6.2. Graphic packs: 1080P Res, GX2DrawDone ON. CPU mode: Single-core recompiler. GPU buffer cache accuracy: High. , It actually plays pretty smoothly but it just sometimes hiccups and slightly stutter. And there is also another bug that slightly lags the screen and play the Soundeffect 5 Times In the Character Sel-Menu. Also Note I'm using the single core Recompiler the Dual and Triple Core Recomps Get The Game To Crash after First or Second Race}}<br />
{{testline|version=1.11.3|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 50 - 60|rating=Perfect|notes=Perfect but I think you must load a track once before you can play it without hard loading glitches. After that it works nice.}}<br />
{{testline|version=1.11.4b|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 60|rating=Perfect|notes=Perfect Update to 1.11.4b fixed much glitches just like the error that Mario Party 10 doesn't works. But I think you must load a track once before you can play it without soft loading lags. After that it works nice.}}<br />
{{testline|version=1.11.4b|OS=Windows 10|region=USA|CPU=Intel i7-7700HQ @ 2.8 Ghz|GPU=Nvidia GeForce GTX 1070 Max-Q|user=Hydroptix|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.2. Graphics packs: 2560x1080. Runs perfectly after initial shader cache generation with very little to no stutter on any map. Running triple core recompiler reduces stuttering to zero overall, but the game will crash after one or two races.}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 750Ti|user=Cemu4life|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Cached shaders: 11,530. A few stutters here and there but the experience was acceptable. A few textures didn't load properly, and I experienced large frame drops when drifting or when multiple entities were on the screen. I would recommend using a 1080p graphics pack instead of a 4k graphics pack, like I used, as I experienced slightly higher FPS. I also recommend using low GPU buffer accuracy and precompiled shader cache from the internet. }}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 1080Ti|user=Cemu4life|FPS=55-60|rating=Perfect|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Pretty good experience. I experienced very little micro-stutter. My GPU buffer cache accuracy is at medium, and I currently have 11,530 cached shaders. GPU usage averaged at around 10-40%. There were a few random stutters with VSync on, so its best to disable that. I didn't see any graphical issues, although there was a bit of stuttering on the first lap of every race, but it didn't hurt gameplay much. Good experience overall. There was also a few random crashes, but it was extremely rare (I only experienced it twice over about 20 hours of gameplay).}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-7820HK @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1080 (Mobile-Optimus)|user=TPNxl|FPS=60|rating=Playable|notes=Computer: Alienware 17 R4 with GTX 1080. Hard drive: 2TB Seagate Firecuda 2.5" HDD. RAM: 32GB DDR4-2400. Graphics packs: 3840x2160 V-sync. CPU mode: Single-core recompiler. Cached shaders: about 3500. Awesome experience - there is almost no micro-stutter. I initially set the GPU buffer cache to High in the hopes that it would fix some missing text like in SSB4 on CEMU but that just ended up causing lag to the game, even on 1080p (the game would drop to 25 fps at its lowest, but no microstutter). With that set to Low, as well as the GPU forced to the GTX 1080 (my iGPU is a HD 630), framerate jumped to 60 and stayed there. However, H.264 as well as certain text is still broken without Cemuhook. Granted, I've only played Time Trials, but still a very good result. }}<br />
{{testline|version=1.11.5d|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=AMD Ryzen 7 1700 @ 3.85GHz|GPU=AMD Vega 64 LC Limited Edition|user=Xangelix|FPS=55-60 With Stuttering|rating=Playable|notes=RAM: 16GB 3200 MHz. Graphics packs: 3840x2160 and Higher Quality Shadows. CPU mode: Single-core recompiler. Mode: Conventional Shaders. For the most part it performs and looks great. "Neo Bowser City" was the only map with dips at a few points in the map down to 40fps. Minor reflection and shadow problems in a few maps such as sky lights in "Super Bell Subway" and bad shadows and shadow flickering in "Big Blue". Picking up an item causes noticible stutter. Switching to conventional shaders (re-introduced in 1.11.6) from separable solved crash on startup.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i5-7300HQ @ 3.3 GHz|GPU=Nvidia Geforce GTX 1050ti|user=Mr. Toast|FPS=40-60|rating=Playable|notes=Cemuhook 0.5.6.4. 8GB 2400MHz RAM + 8GB pagefile. Graphics Packs: 1920x1080, Higher Quality Shadows. CPU mode: Single-core Recompiler. Shader Type: Separable. Plays at a perfect 60 alone, the 45 fps drop was due to 2 player local split screen play. No noticeable slowdowns, stutter, or visual artifacts, even in Grand prix. Online plays as well or sometimes better than single player. The missing text and Mii faces are still present although.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i7-3770 @ 3.9Ghz|GPU=AMD RX 560 2Gb OC|user=Eric-of-The-Sun|FPS=35-60|rating=Perfect|notes=After the shadercache is built by racing once on every track (or using a complete transferable cache from YouTube description links), everything is buttery smooth everywhere with no graphical glitches, especially when using triple-core recompiler (unstable). If you can stand missing features that need authentic Wii U dump files... This game plays perfectly.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro (64 Bit)|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.4, GFX Packs: 2560x1440, High Res Shadows, Adjustable Bloom. RDTSC and GX2DrawDone() disabled, CPU Mode: Single-core Recompiler, GPU Buffer Cache Accuracy: Low. Disabling GX2Drawdone() resolves crashing issues.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=US|CPU=Intel Core i7-6800K 3.6Ghz|GPU=Sapphire Radeon RX580 8GB SE|user=ForeverAlone2009|FPS=40-60|rating=Playable|notes= Cannot get more than 40 fps in local 4 players. 60fps rock solid in 1 player and 2 player modes. If anyone can achieve 60fps in 4 players, please share the settings because I can get 60fps in Smash Bros.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Home|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=EVGA GeForce GTX 1060 6GB|user=ijm523|FPS=60|rating=Perfect|notes=Using Cemuhook 0.5.6.4, 1920x1080 Graphics pack, Single core recompiler. After racing each track once, everything runs buttery smooth.}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}}<br />
{{testline|version=1.12.1b|OS=Windows 10 Professional|region=USA|CPU=Intel Core i3-6100 @ 3.7 GHz 8 GB RAM|GPU=AMD Radeon RX480 8GB|user=zedfs|FPS=25-60|rating=Playable|notes=Using rcommended gameprofile settings, Cemuhook 0.5.6.5, GPU buffer cache accuracy low.}}<br />
{{testend}}<br />
{{testsection|1.13}}<br />
{{testline|version=1.13.1d|OS=Windows 10 Pro|region=USA|CPU=Intel Core i5-3470 @ 3.20GHz|GPU=MSI GTX 1050 OC 2GB |user=iamLudde|FPS=60|rating=Perfect|notes=Using Cemuhook , 1600x900 Graphics pack, Single core recompiler. Using a Shader Cache.No lag next to Toad's Turnpike and Super Bell Highway.}}</div>Unreal