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140: Difference between revisions

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(Created page with "{{Infobox VG |title = 140 |image = 295px <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sur...")
 
m (Added 1.20; Added test)
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|genre = Puzzle, Platformer
|genre = Puzzle, Platformer
|modes = Single-player
|modes = Single-player
|input = GamePad, Pro Controller, Wiimote
|input = GamePad, Pro Controller, Wii Remote
|wikipedia = 140_(video_game)
|wikipedia = 140_(video_game)
|rating = Unplayable <!-- Unplayable, Loads, Runs, Playable, Perfect -->
|rating = Runs <!-- Unplayable, Loads, Runs, Playable, Perfect -->
}}
}}
'''140''' is a minimalistic Puzzle-Platformer. <!-- If you know anything about this game replace this with a better description -->
'''140''' is a platform game independently developed by Jeppe Carlsen. The game is described as a "minimalistic platformer", using electronic music to create synesthesia as the player manipulates their avatar, a character that can take on several basic geometric shapes, through levels in time to the music. The game was released on Microsoft Windows, OS X, and Linux systems in October 2013, while the game was released on Xbox One on August 30, 2016, and on PlayStation 4, PlayStation Vita, and Wii U on September 1, 2016, with the Nintendo 3DS version being released at a later date.


== Known Issues ==
== Known Issues ==
===Cemu 1.15.10===
* The first chapter works perfectly, however there is an issue with sprite collision on the second chapter that prevents continued play.


== Configuration ==
== Configuration ==
GPU buffer cache accuracy must be set to "High" to avoid graphic glitches.


== Gameplay Videos ==
== Gameplay Videos ==
{{#ev:youtube|sQHW13LBsBY|400|inline|Cemu 1.15.10 140 Game Play|frame}}


== Testing ==
== Testing ==
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{{testsection|1.5|collapse}}
{{testsection|1.5|collapse}}
{{testend}}
{{testend}}
{{testsection|1.6}}
{{testsection|1.6|collapse}}
{{testend}}
{{testsection|1.7|collapse}}
{{testend}}
{{testsection|1.8}}
{{testline|version=1.8.0b|OS=Windows 10|region=EU|CPU=Intel Core i7 3630QM @ 2.40 GHz|GPU=AMD Radeon HD 7600M Series|user=Retsu|FPS=59.50|rating=Loads|notes=The game just shows "140" and doesn't crash.}}
{{testend}}
{{testsection|1.15}} <!-- Latest minor revision, i.e. 1.6.1, 1.5.6b, etc -->
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770k|GPU=Nvidia GTX 1060 6Gb|user=Slade1972|FPS=60|rating=Runs|notes=Game runs perfectly for the first chapter, then issues with sprite collision cause the second chapter to be unplayable. No graphic glitches, audio problems noted. Stable at 60FPS. CPU Mode Single Core Recompiler (fast). GPU buffer cache accuracy must be set to High. }}
{{testend}}
{{testend}}
{{testsection|1.20}} <!-- Latest minor revision, i.e. 1.6.1, 1.5.6b, etc -->
{{testline|version=1.20.0|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=Nvidia GTX 1060 6Gb|user=zkdr|FPS=60|rating=Runs|notes=Runs until you reach the part in the game where you shoot a laser into the large static circle above, which is about 5 minutes into the game (if that). CEMU Compat lists this as "Perfect". }}
{{testend}}
{{testend}}

Revision as of 02:14, 31 July 2020

140
140.jpg
Developer(s) Carlsen Games,
Publisher(s) Double Fine Productions
Release date(s) NA September 1, 2016
PAL September 1, 2016
Genre(s)
Mode(s)
Input methods GamePad
Compatibility RunsRuns
GameIDs Missing IDs
See also...

Search Google
Wikipedia page

140 is a platform game independently developed by Jeppe Carlsen. The game is described as a "minimalistic platformer", using electronic music to create synesthesia as the player manipulates their avatar, a character that can take on several basic geometric shapes, through levels in time to the music. The game was released on Microsoft Windows, OS X, and Linux systems in October 2013, while the game was released on Xbox One on August 30, 2016, and on PlayStation 4, PlayStation Vita, and Wii U on September 1, 2016, with the Nintendo 3DS version being released at a later date.

Known Issues

Cemu 1.15.10

  • The first chapter works perfectly, however there is an issue with sprite collision on the second chapter that prevents continued play.


Configuration

GPU buffer cache accuracy must be set to "High" to avoid graphic glitches.

Gameplay Videos

Cemu 1.15.10 140 Game Play

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.0b Windows 10 EU Intel Core i7 3630QM @ 2.40 GHz AMD Radeon HD 7600M Series Retsu 59.50 Loads The game just shows "140" and doesn't crash.
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.10 Windows 10 EUR Intel Core i7-3770k Nvidia GTX 1060 6Gb Slade1972 60 Runs Game runs perfectly for the first chapter, then issues with sprite collision cause the second chapter to be unplayable. No graphic glitches, audio problems noted. Stable at 60FPS. CPU Mode Single Core Recompiler (fast). GPU buffer cache accuracy must be set to High.
1.20
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.20.0 Windows 10 US AMD Ryzen 5 3600 Nvidia GTX 1060 6Gb zkdr 60 Runs Runs until you reach the part in the game where you shoot a laser into the large static circle above, which is about 5 minutes into the game (if that). CEMU Compat lists this as "Perfect".