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Assembly Patching: Difference between revisions

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=How to assembly patch=
=How to assembly patch=
==Native Cemu implementation after v1.7.0==
Refer to the [[Cemu patches]] page.
==Original Cemuhook implementation==
For details on '''patches.txt''' and its format look into the docs found inside [[Cemu hook]]'s .zip.
For details on '''patches.txt''' and its format look into the docs found inside [[Cemu hook]]'s .zip.


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=See also=
=See also=
[[Cemu patches]]
[[Cemu hook]]
[[Cemu hook]]




[[Category:Cemu]] [[Category:List of tutorials]] [[Category:Graphic packs]]
[[Category:Cemu]] [[Category:List of tutorials]] [[Category:Graphic packs]]

Revision as of 02:06, 15 February 2020

Assembly Patching or Assembly Modding is an operation done on the executable of the Wii U games emulated by Cemu. It uses a patch file in order to alter the PPC32 assembly of a game engine with any replacement or addition to it. The main way to do this started by Cemuhook and versions of Cemu after 1.17.0 support patching natively.

Notable examples of assembly patching

  • FPS++
  • Most widescreen graphic packs
  • All FPS mods
  • All cheats

How to assembly patch

Native Cemu implementation after v1.7.0

Refer to the Cemu patches page.

Original Cemuhook implementation

For details on patches.txt and its format look into the docs found inside Cemu hook's .zip.

This is done via the "graphic" packs system so you have to go via that road.

See also

Cemu patches Cemu hook