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Cars 3: Driven to Win

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Revision as of 07:40, 6 January 2022 by Nprocopi2017 (talk | contribs)
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Cars 3: Driven to Win
Cars 3.jpg
Developer(s) Avalanche Software
Publisher(s) WB Games
Release date(s) NA June 13, 2017
PAL July 14, 2017
Genre(s)
Input methods GamePad
Compatibility RunsRuns
GameIDs Missing IDs
See also...

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A racing game based on the third Cars film. More or less just a retread of Cars 2 for the Xbox 360/Playstation 3, but with different tracks and cars.

Known Issues

Enters the game but unfortunately it cannot be played, it has a black screen and then a crash

Configuration

This game requires "GPU buffer cache accuracy" set to "High(Slow)" to run properly.

Opengl api is recommended as fo Cemu 1.17.0d

Gameplay Videos

VideoService "service" not recognized. OR VideoService "[service]" not recognized.

Testing

Testing
1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0f Windows 10 US AMD FX-8320E Nvidia GTX 1060 6GB PickleRick! 50 Runs Missing images during gameplay. Major visual glitches in menu.
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.9c Windows 10 US Intel Core i5-4690K Nvidia GTX 1060 6GB TheLostSkeleton 30 Loads Hung on a black screen after the Avalanche Software logo until I flipped emulator to "Single-Core Recompiler." I can get past the title screen, but the first cutscene won't display and the game stalls there.
1.17
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.0d Windows 10 US AMD FX-8320E NVidia GTX 1060 6GB PickleRick! 30 Loads Mode Vulkan - softlocks after Disney logo dissolves. Mode Opengl- softlocks after pressing "A" button at main menu
1.26
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.26.0d Windows 10 US Ryzen 3700 NVidia RTX 3070 Niko 30 Loads Can not enter gameplay because Wii U's GPU can encode R8G8B8A8 and D24S8 textures the same way, allowing one texture to be sampled in either format, without conversion. No Windows GPU can do this, and there is no workaround implemented yet.