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High Strangeness: Difference between revisions

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(Created page with "{{Infobox VG |title = |type = |image = 295px <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes...")
 
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|type =  
|type =  
|image = [[File:*.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. -->
|image = [[File:*.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. -->
|developer =  
|developer = Barnyard Intelligence Games
|publisher =  
|publisher = Midnight City
|series = <!-- If no series, exclude from page info -->
|series = <!-- If no series, exclude from page info -->
|released = {{vgrelease|NA=|PAL=|JP=}} <!-- Put them in chronological order left-to-right.  The template will automatically order the  Can use EU and AUS in place of PAL for separate dates -->
|released = {{vgrelease|NA=May 6, 2015|PAL=May 28, 2015|JP=}} <!-- Put them in chronological order left-to-right.  The template will automatically order the  Can use EU and AUS in place of PAL for separate dates -->
|genre =  
|genre = Action, Adventure
|modes =  
|modes = Single-player
|input =  
|input = Gamepad
|wikipedia =  
|wikipedia =  
|rating =  
|rating =  
}}
}}
'''(game)''' is a (short description) <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub -->
'''High Strangeness ''' is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.  <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub -->


== Known Issues ==
== Known Issues ==

Revision as of 22:00, 8 July 2017

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Developer(s) Barnyard Intelligence Games
Publisher(s) Midnight City
Release date(s) NA May 6, 2015
PAL May 28, 2015
Genre(s)
Mode(s)
Input methods Gamepad
Compatibility Unknown
GameIDs Missing IDs
See also...

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High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.

Known Issues

Configuration

Gameplay Vidoes

VideoService "service" not recognized. OR VideoService "[service]" not recognized.

Testing

Testing
[version]
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
Version OS Version Region CPU GPU Tester FPS Status Additional Notes