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Kirby and the Rainbow Curse: Difference between revisions
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{{testline|version=1.7.5|OS=Windows 10 (64-Bit)|region=Europe|CPU=Intel Core i5-6500|GPU=AMD R9 380|user=bill_q|FPS=60|rating=Runs|notes=Requires a save file. Runs full speed except some objects aren't rendered correctly. Radeon 16.12.2.}} | {{testline|version=1.7.5|OS=Windows 10 (64-Bit)|region=Europe|CPU=Intel Core i5-6500|GPU=AMD R9 380|user=bill_q|FPS=60|rating=Runs|notes=Requires a save file. Runs full speed except some objects aren't rendered correctly. Radeon 16.12.2.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.9}} | {{testsection|1.9|collapsed}} | ||
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Runs|notes=Will grey screen on intro cutscene into Story Mode. Save file to skip this is required.}} | {{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Runs|notes=Will grey screen on intro cutscene into Story Mode. Save file to skip this is required.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.11}} | {{testsection|1.11|collapsed}} | ||
{{testline|version=1.11.1|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Runs|notes=Crashes after intro cut-scene.}} | {{testline|version=1.11.1|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Runs|notes=Crashes after intro cut-scene.}} | ||
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k @ 4.6GHz|GPU=nVidia GTX 1080 Ti|user=blaice|FPS=60|rating=Runs|notes=Gray during intro video and immediate crash (this should not be considered "playable").}} | {{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k @ 4.6GHz|GPU=nVidia GTX 1080 Ti|user=blaice|FPS=60|rating=Runs|notes=Gray during intro video and immediate crash (this should not be considered "playable").}} | ||
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i7 7700HQ @ 2.8GHz|GPU=nvidia GeForce GTX 1060|user=Kkjj|FPS=60|rating=Playable|notes=Requires save workaround. Rare cases of freezes/frame rate drops. Otherwise runs fine.}} | {{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i7 7700HQ @ 2.8GHz|GPU=nvidia GeForce GTX 1060|user=Kkjj|FPS=60|rating=Playable|notes=Requires save workaround. Rare cases of freezes/frame rate drops. Otherwise runs fine.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.13 | {{testsection|1.13|collapsed}} | ||
{{testline|version=1.13.2d|OS=Windows 10 (Boot Camp)|region=USA|CPU=Intel Core i9-8950HK @ 2.9GHz|GPU=AMD Radeon Pro 560X|user=Goldmaster11|FPS=60|rating=Playable|notes= | {{testline|version=1.13.2d|OS=Windows 10 (Boot Camp)|region=USA|CPU=Intel Core i9-8950HK @ 2.9GHz|GPU=AMD Radeon Pro 560X|user=Goldmaster11|FPS=60|rating=Playable|notes= | ||
Model identifier: | Model identifier: | ||
Line 55: | Line 51: | ||
CPU Behavior: | CPU Behavior: | ||
*Could Turbo Boost to 3.7-4.3GHz during gameplay (single core).}} | *Could Turbo Boost to 3.7-4.3GHz during gameplay (single core).}} | ||
{{testend}} | |||
{{testsection|1.15}} | |||
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Ryzen 5 2600X|GPU=NVidia Titan X|user=Durandal|FPS=60|rating=Perfect|notes= | |||
I was able to boot, start a new game, and play through the first 2 worlds with no issues at all and no workarounds required. The only really special configuration this game requires is to open the separate gamepad view and make that one your fullscreen display, as there are buttons which only appear on the gamepad and not on the TV.}} | |||
{{testend}} | {{testend}} |
Revision as of 20:54, 6 July 2019
Kirby and the Rainbow Curse | |
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Developer(s) | HAL Laboratory, |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP January 22, 2015 NA February 20, 2015 EU May 8, 2015 AUS May 9, 2015 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
Kirby and the Rainbow Curse is a 2015 platforming video game in the Kirby series, developed by HAL Laboratory for Wii U. The title, which is a follow-up game of the 2005 Nintendo DS title Kirby: Canvas Curse, was released by Nintendo on January 22, 2015 in Japan, February 20, 2015 in North America, May 8, 2015 in Europe and May 9, 2015 in Australia. The game supports the Kirby, Meta Knight, and King Dedede amiibo. It was released under the alternative titles Touch! Kirby Super Rainbow in Japan, and Kirby and the Rainbow Paintbrush in Europe.
Known Issues
- Some graphical issues
Configuration
Gameplay Videos
Testing
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Categories:
- Pages using DynamicPageList3 parser function
- HAL Laboratory (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2015 (Initial release year)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.5
- Tested on (Release): 1.9.1
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.3
- Tested on (Release): 1.13.2d
- Tested on (Release): 1.15.10