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# Use a hacky workaround that involves right clicking and dragging within the Cemu window. This option isn't recommended.
# Use a hacky workaround that involves right clicking and dragging within the Cemu window. This option isn't recommended.


Cemu 1.18.0 and later supports the Cemuhook motion API natively (<code>Input Options > API > DSUClient</code>) and adds native motion for the emulated Wiimote Controller API.
Cemu 1.18.0 and later support the Cemuhook motion API natively (<code>Input Options > API > DSUClient</code>) and adds native motion for the emulated Wiimote Controller API.


{{Note|'''Cemu's DSUClient API option should not yet be used due to some inconsistencies.''' The Wiimote Controller API should still be fine, however.}}
{{Note|'''Cemu's DSUClient API option should not yet be used due to some inconsistencies.''' The Wiimote Controller API should still be fine, however.}}
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Cemu supports the motion control capabilities within the DualShock 4 and DualSense natively by setting the API to the SDLController API on Windows. On Linux, [https://github.com/epigramx/ds4drv-cemuhook ds4drv-cemuhook] is needed (rumble should also work with Wine's XInput emulation).
Cemu supports the motion control capabilities within the DualShock 4 and DualSense natively by setting the API to the SDLController API on Windows. On Linux, [https://github.com/epigramx/ds4drv-cemuhook ds4drv-cemuhook] is needed (rumble should also work with Wine's XInput emulation).


===Wiimotes (MotionPlus model)===
===Wiimotes===
{{Note|Original Wiimotes only contain an accelerometer, so their functionality is limited, e.g. as a "Wii Wheel" for [[Mario Kart 8]].}}
Motion for the emulated Wiimote Controller API option is supported out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. This is necessary for games that absolutely require a Wiimote.
Motion for the emulated Wiimote Controller API option is supported out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. This is necessary for games that absolutely require a Wiimote.


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Since Linux allows its drivers to expose motion data to userspace, it is possible to read it from such modern drivers for multiple devices. This also means ever-expanding list of supported devices as drivers for them become available. Please note that only motion feature is provided, neither buttons nor touchscreen are mapped even if present. Supported devices currently include the Nintendo Switch Joy-Cons and Pro Controller, as well as the DualShock 3, DualShock 4, and DualSense controllers via [https://github.com/v1993/evdevhook evdevhook].
Since Linux allows its drivers to expose motion data to userspace, it is possible to read it from such modern drivers for multiple devices. This also means ever-expanding list of supported devices as drivers for them become available. Please note that only motion feature is provided, neither buttons nor touchscreen are mapped even if present. Supported devices currently include the Nintendo Switch Joy-Cons and Pro Controller, as well as the DualShock 3, DualShock 4, and DualSense controllers via [https://github.com/v1993/evdevhook evdevhook].


=== Phones/Tablets that include a gyroscope ===
===Mobile devices===
{{Note|Not all mobile devices include a gyroscope. Some only include a magnetometer, which runs slow within Cemu; certain devices only include an accelerometer, which does not allow for yaw motion}}


Note: not all phones include a gyroscope; some include a magnetometer which is sluggish or even only an accelerometer in which case there will be no yaw motion at all.
===iOS===
Beginning with the iPhone 4, a gyroscope is included in every iPhone. The recommended method to utilize your iPhone for motion controls in Cemu is through [https://github.com/hjmmc/WebGyroForCemuhook WebGyroForCemuhook], which requires [[Cemuhook]]. Download the latest version, aand set the GamePad motion source to DSU1. Using your iPhone's browser, navigate to the URL provided by Gyro.exe.


[[File:Safair Iphone.png|thumb|left]]
Alternatively, the [https://github.com/shiftinv/MotionSourceiOS MotionSourceiOS] app can be sideloaded to your iPhone.


===Iphone===
===Android===
The [https://files.sshnuke.net/net.sshnuke.dsu.MotionSource-1.1.2.apk MotionSource] app is capable of providing gyroscope data to Cemu via Cemuhook.


Download releases Gyro.exe (1.9) [https://github.com/hjmmc/WebGyroForCemuhook Gyro.exe]
===Windows phones===
The only way to set up motion controls with Windows phones in Cemu is through the [https://www.reddit.com/r/cemu/comments/77ovce UWP MotionSource] app.


Double click Gyro.exe
==Full-motion solutions with limitations==
 
Run Cemu.exe and Checked Options->GamePad mation source->DSU1->By Slot
 
Use your Iphone's browser (safair or chrome) open http://'''your.pc.ip''':8080 (example http://192.168.1.100:8080)
 
Load the game and enjoy it =)
 
'''Tested on Iphone 6 IOS 12.4.5 and CEMU 1.18.0b'''
 
===Installation and details: ===
 
Android: [https://cemuhook.sshnuke.net/padudpserver.html MotionSource]
 
Any phone type via the browser: [https://github.com/hjmmc/WebGyroForCemuhook WebGyroForCemuhook]
 
Windows Phones: [https://www.reddit.com/r/cemu/comments/77ovce UWP MotionSource]
 
iPhones via an app: [https://github.com/shiftinv/MotionSourceiOS MotionSourceiOS]
 
<br><br><br><br><br><br><br><br><br>
 
= Full-motion Solutions with Limitations =


=== DualShock 3 ===
=== DualShock 3 ===
Note: This full-motion solution has the limitation that the ds3 gyroscope provides only yaw axis data; this makes it more responsive at yaw-turning when the device is at the standard orientation
{{Note|The DualShock 3 only provides yaw axis data.}}
 
Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch] is capable of utilizing the gyroscope within the DualShock 3 to use in Cemu on Windows.
Windows: [https://cemuhook.sshnuke.net/padudpserver.html Cemuhook's ScpToolkit patch]
 
Linux: see section "Various controllers on Linux".
 
=== Phones/Tablets that have a magnetometer instead of a gyroscope ===
Note: these phones have full motion but it's sluggish at the yaw axis motion compared to hardware-gyroscope phones
 
Installation: Refer to the full-motion section URLs
 
= Partial solutions =
===Phones/Tablets that don't even have a magnetometer===
Note: Some low-end phones have only an accelerometer, making it impossible to have a yaw axis; that makes them unusable in several cases
 
Installation and details: Refer to the full-motion section URLs
 
===Wiimotes without MotionPlus===
Note: the original Wiimotes had only an accelerometer so they can be only useful partially, e.g. as a "Wii Wheel" for MK8
 
Installation and details: Refer to the full-motion section URLs
 
===Xbox controllers / Analog Stick motion emulation ===


Note: This solution emulates motion data with analog sticks of controllers; it is counter-intuitive in several cases; it is common to combine a phone with such controllers instead
==Partial solutions==
===Xbox controllers===
{{Note|This method emulates motion data using the analog stick on the Xbox controllers; it is counter-intuitive in several cases and not recommended}}


Installation and details: [https://github.com/quinton-ashley/cemu-no-gyro/blob/master/README.md cemu-no-gyro]
To set up an Xbox controller with motion data, download [https://github.com/quinton-ashley/cemu-no-gyro] and Cemuhook and set the GamePad motion source to DSU1.


===Out of the box mouse solution===
===Mouse===
For this solution just right click on the game and move the mouse (including the wheel of the mouse). It is very counter-intuitive so you might want to avoid it.
Right clicking on a game and moving the mouse allows for a full degree of motion. This method is not recommended.


[[Category:List of tutorials]]
[[Category:List of tutorials]]

Revision as of 04:29, 23 June 2022

The Wii U provides motion data to games either with the Wii U GamePad or a Wiimote (MotionPlus model). In order to accomplish that in Cemu, one of the following methods can be attempted:

  1. Use a UDP-based motion server application to send the motion data of a real motion-support controller (that Cemuhook's GamePad Motion Source API listens to).
  2. Use the emulated Wiimote Controller API in Cemu's input menu in combination with a real Wiimote (MotionPlus model.)
  3. Use a hacky workaround that involves right clicking and dragging within the Cemu window. This option isn't recommended.

Cemu 1.18.0 and later support the Cemuhook motion API natively (Input Options > API > DSUClient) and adds native motion for the emulated Wiimote Controller API.

Note
Cemu's DSUClient API option should not yet be used due to some inconsistencies. The Wiimote Controller API should still be fine, however.

Full-motion solutions

The following solutions are full-motion because they provide a three-axis gyroscope and three-axis accelerometer.

DualShock 4 (DS4) or DualSense (DS5)

Note
This is a very feature-rich solution because the device also includes a touchpad which can be very useful at games that do heavy usage of the GamePad touchscreen, such as Super Mario 3D World

Cemu supports the motion control capabilities within the DualShock 4 and DualSense natively by setting the API to the SDLController API on Windows. On Linux, ds4drv-cemuhook is needed (rumble should also work with Wine's XInput emulation).

Wiimotes

Note
Original Wiimotes only contain an accelerometer, so their functionality is limited, e.g. as a "Wii Wheel" for Mario Kart 8.

Motion for the emulated Wiimote Controller API option is supported out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. This is necessary for games that absolutely require a Wiimote.

Alternative methods

Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook (mirror).

On Linux, linuxmotehook exists. WiimoteHook, depending on your setup, may work on Linux if wineconsole and .NET 4.5.2 or better are installed.

Steam Controller

Cemu supports the motion control capabilities within the Steam Controller natively by setting the API to the SDLController API on Windows.

Nintendo Switch controllers

Cemu supports the motion control capabilities within Nintendo Switch controllers natively by setting the API to the SDLController API on Windows. On Linux, joycond-cemuhook works.

Various controllers on Linux

Since Linux allows its drivers to expose motion data to userspace, it is possible to read it from such modern drivers for multiple devices. This also means ever-expanding list of supported devices as drivers for them become available. Please note that only motion feature is provided, neither buttons nor touchscreen are mapped even if present. Supported devices currently include the Nintendo Switch Joy-Cons and Pro Controller, as well as the DualShock 3, DualShock 4, and DualSense controllers via evdevhook.

Mobile devices

Note
Not all mobile devices include a gyroscope. Some only include a magnetometer, which runs slow within Cemu; certain devices only include an accelerometer, which does not allow for yaw motion

iOS

Beginning with the iPhone 4, a gyroscope is included in every iPhone. The recommended method to utilize your iPhone for motion controls in Cemu is through WebGyroForCemuhook, which requires Cemuhook. Download the latest version, aand set the GamePad motion source to DSU1. Using your iPhone's browser, navigate to the URL provided by Gyro.exe.

Alternatively, the MotionSourceiOS app can be sideloaded to your iPhone.

Android

The MotionSource app is capable of providing gyroscope data to Cemu via Cemuhook.

Windows phones

The only way to set up motion controls with Windows phones in Cemu is through the UWP MotionSource app.

Full-motion solutions with limitations

DualShock 3

Note
The DualShock 3 only provides yaw axis data.

Cemuhook's ScpToolkit patch is capable of utilizing the gyroscope within the DualShock 3 to use in Cemu on Windows.

Partial solutions

Xbox controllers

Note
This method emulates motion data using the analog stick on the Xbox controllers; it is counter-intuitive in several cases and not recommended

To set up an Xbox controller with motion data, download [1] and Cemuhook and set the GamePad motion source to DSU1.

Mouse

Right clicking on a game and moving the mouse allows for a full degree of motion. This method is not recommended.