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Nano Assault Neo: Difference between revisions

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{{testsection|1.11}}
{{testsection|1.11}}
{{testline|version=1.11.4b|OS=Windows 10|region=EUR|CPU=Intel i5-4460 @ 3.2GHz|GPU=NVIDIA GTX 1060 3MB|user=leafo|FPS=60|rating=Playable|notes=Needs GPU buffer cache accuracy set to low}}
{{testline|version=1.11.4b|OS=Windows 10|region=EUR|CPU=Intel i5-4460 @ 3.2GHz|GPU=NVIDIA GTX 1060 3MB|user=leafo|FPS=60|rating=Playable|notes=Needs GPU buffer cache accuracy set to low}}
{{testend}}
{{testsection|1.15|collapsed}}
{{testline|version=1.15.2|OS=Microsoft Windows 10 Professionnel N|region==e|CPU=AMD FX(tm)-6300 Six-Core Processor [21Go RAM]|GPU=NVIDIA GeForce GTX 970 with drivers 24.21.13.9924|user=Laf111|FPS=60|rating=Playable|notes=GAME_VERSION=17, disablePrecompiledShaders=true, GPUBufferCacheAccuracy=0, disableGPUFence=true, accurateShaderMul=min, cpuTimer=hostBased, cpuMode=Triplecore-Recompiler.
The first level of the game is not emulated correctly and FPS dont' reach even 30 FPS}}
{{testend}}
{{testend}}

Revision as of 09:03, 12 February 2019

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Developer(s) Shin'en
Publisher(s) Shin'en
Release date(s) JP February 27, 2013
NA November 18, 2012
PAL November 30, 2012
Genre(s)
Mode(s)
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

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Nano Assault Neo is an all-new unique twin-stick style shoot 'em up game for Wii U.

Known Issues

This game is heavily affected by the GPU buffer cache accuracy. low = 60FPS medium = 15FPS high = < 1FPS

Configuration

Gameplay Videos

Cemu 1.11.4 - Nano Assault Neo (Playable)

Testing

Testing
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.4b Windows 10 EUR Intel i5-4460 @ 3.2GHz NVIDIA GTX 1060 3MB leafo 60 Playable Needs GPU buffer cache accuracy set to low
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.2 Microsoft Windows 10 Professionnel N =e AMD FX(tm)-6300 Six-Core Processor [21Go RAM] NVIDIA GeForce GTX 970 with drivers 24.21.13.9924 Laf111 60 Playable GAME_VERSION=17, disablePrecompiledShaders=true, GPUBufferCacheAccuracy=0, disableGPUFence=true, accurateShaderMul=min, cpuTimer=hostBased, cpuMode=Triplecore-Recompiler.

The first level of the game is not emulated correctly and FPS dont' reach even 30 FPS