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Nintendo Land: Difference between revisions
From Cemu Wiki
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{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core 4790k|GPU=AMD R9 390x|user=Gamedev1909|FPS=30fps|rating=Loads}} | {{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core 4790k|GPU=AMD R9 390x|user=Gamedev1909|FPS=30fps|rating=Loads}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.8}} | {{testsection|1.8|collapse}} | ||
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Runs|notes=Please notice that you need special CPU settings for this game.}} | {{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Runs|notes=Please notice that you need special CPU settings for this game.}} | ||
{{testline|version=1.8.1b|OS=Windows 10 (64 Bit)|region=US|CPU=Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM|GPU=Nvidia GeForce GTX 980 4GB|user=Sleepsong|FPS=60|rating=Unplayable|notes=Game crashes instantly upon first 2 spotlights. Tested multiple times. 1.8.1b Patreon Version}} | {{testline|version=1.8.1b|OS=Windows 10 (64 Bit)|region=US|CPU=Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM|GPU=Nvidia GeForce GTX 980 4GB|user=Sleepsong|FPS=60|rating=Unplayable|notes=Game crashes instantly upon first 2 spotlights. Tested multiple times. 1.8.1b Patreon Version}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.9}} | {{testsection|1.9|collapse}} | ||
{{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=AMD RX 470|user=BayoNX19|FPS=50-60|rating=Runs|notes=Special CPU settings no longer seem to be required. Sound issues everywhere outside of main plaza. Wii remote emulation required for multiplayer, and most single player modes crash while loading the map.}} | {{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=AMD RX 470|user=BayoNX19|FPS=50-60|rating=Runs|notes=Special CPU settings no longer seem to be required. Sound issues everywhere outside of main plaza. Wii remote emulation required for multiplayer, and most single player modes crash while loading the map.}} | ||
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{{testsection|1.11|collapse}} | {{testsection|1.11|collapse}} | ||
{{testline|version=1.11.0c|OS=Windows 7 (64 bit)|region=Europe|CPU=Intel Core i5-4210U @ 2.4GHz|GPU=NVIDIA GeForce 840M|user=CyberMan|FPS=50-60|rating=Runs|notes=Nothing chaqnged since BayoNX19 tested it. No sound effects on some levels, also cant press A on some dialogs in minigames.}} | {{testline|version=1.11.0c|OS=Windows 7 (64 bit)|region=Europe|CPU=Intel Core i5-4210U @ 2.4GHz|GPU=NVIDIA GeForce 840M|user=CyberMan|FPS=50-60|rating=Runs|notes=Nothing chaqnged since BayoNX19 tested it. No sound effects on some levels, also cant press A on some dialogs in minigames.}} | ||
{{testend}} | |||
{{testsection|1.12}} | |||
{{testline|version=1.12.2|OS=Windows 7 (64 bit)|region=USA|CPU=Intel Core i7 4770k @ 3.5 GHz |GPU=Nvidia GeForce GTX 660 |user=Reeces_Pieces|FPS=60|rating=Playable|notes=This game runs fairly well now. You will NEED a Tablet with the spacedesk app to display the gamepad view on the Tablet and interact with it comfortably. No special settings required. Music/sounds are working. There are some graphical glitches on the TV screen in the "Captain Falcon's Twister Race" attraction. Biggest issue is that multiplayer won't work with EMULATED Wiimotes - see https://www.reddit.com/r/cemu/comments/8vkn0k/emulated_wiimote_not_paired/}} | |||
{{testend}} | {{testend}} |
Revision as of 20:35, 10 November 2018
Nintendo Land | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Release date(s) | JP December 8, 2012 NA November 18, 2012 EU November 30, 2012 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
Nintendo Land is a 2012 party video game developed and published by Nintendo as a pack-in launch title for the Wii U. Nintendo Land features twelve different minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities.
Known Issues
Broken Graphics
- There are some graphics that just don't look correct.
Missing Mii Faces
- Every Mii is missing the head.
Broken Music
- The music in some games just doesn't sound correctly.
Configuration
- Go to CPU -> Mode and select "Single core interpreter" to play the game.
Gameplay Videos
Testing
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Categories:
- Pages using DynamicPageList3 parser function
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2012 (Initial release year)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.2c
- Tested on (Release): 1.6.3
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.9.1
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.12.2