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Paper Mario: Color Splash: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = Paper Mario: Color Splash | |title = Paper Mario: Color Splash | ||
|image = [[File: | |image = [[File:Paper Mario Color Splash.png|295px]] | ||
|developer = Intelligent Systems | |developer = Intelligent Systems | ||
|publisher = Nintendo | |publisher = Nintendo | ||
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To change your Recompiler option, right-click the game in Cemu and open the GameProfile option. Ensure you set this to Single-core Recompiler, not Single-core Interpreter. Please remember you set this option as the game may have this issue resolved in the future, meaning Multi-core could become both better performing and more stable. | To change your Recompiler option, right-click the game in Cemu and open the GameProfile option. Ensure you set this to Single-core Recompiler, not Single-core Interpreter. Please remember you set this option as the game may have this issue resolved in the future, meaning Multi-core could become both better performing and more stable. | ||
'''The | '''The frame rate no longer stutters with Multi-core recompiler (post 1.22.11) but graphical stutter is an issue in some versions after this, so Single-core recompiler is still advised (the stutter is fixed by the "Improved Performance" graphic pack).''' | ||
=== Using the Megaphone Thing in battle crashes the game === | === Using the Megaphone Thing in battle crashes the game === | ||
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*Alternatively you can use the program Joy2key or something else in order to map a key to a specific analogue threshold, then map it in Cemu; pretty finicky at best. | *Alternatively you can use the program Joy2key or something else in order to map a key to a specific analogue threshold, then map it in Cemu; pretty finicky at best. | ||
=== | === Black artifacts when using the Paint Hammer === | ||
Using the Paint Hammer may make black artifacts briefly appear when using the OpenGL renderer. This usually only happens on the first usage of the Paint Hammer since game launch or level entry. Does not affect the Vulkan renderer. | |||
=== Menu flickering and z-fighting === | |||
Menu options will sometimes flicker horizontally. Additionally, z-fighting can be seen on the top left corner between the page icons and the bar linking them together. These issues are most visible during page switching transitions. They can be seen in the Prisma Museum menu as well as the Wringer shop menu. | |||
=== Sprites not rendering during Cutout sequences === | |||
*When using Cutout, after the cut area is removed, sprites won't render. The sequence can still be completed, but you won't be able to see the flag or where you are during them. | |||
*There is a workaround fix via the graphic pack "Invisible Characters in Cutout Mode". However there are overlapping issues and it does not look as intended. | |||
<br> | <br> | ||
{{cot|Older Issues that have been Resolved|left=yes}} | {{cot|Older Issues that have been Resolved|left=yes}} | ||
=== Sound bugs === | |||
*Very rarely the background music will become a scratching noise throughout the entire game. Reboot the game to resolve this. | |||
'''As of Cemu 1.26.0, this issue is fixed.''' | |||
=== Gray Blur === | |||
*On the level "Kiwano Temple", there is a section where you need to escape rising lava. The screen blurs at this point, making it nearly impossible to complete. | |||
'''As of Cemu 1.25.0, this bug has been fixed''' | |||
=== Paint Hammer Usage Freeze === | === Paint Hammer Usage Freeze === | ||
* As of 1.22.4, when trying to use your paint hammer in any place, the game will freeze, however, the music will continue playing. This also applies to what Mario will try and paint on the title screen. The game can still be navigated, but without a save file you will get stuck at having to paint toad after the first enemy battle. | * As of 1.22.4, when trying to use your paint hammer in any place, the game will freeze, however, the music will continue playing. This also applies to what Mario will try and paint on the title screen. The game can still be navigated, but without a save file you will get stuck at having to paint toad after the first enemy battle. | ||
'''As of Cemu 1.22.5, this freeze has been fixed''' | '''As of Cemu 1.22.5, this freeze has been fixed''' | ||
=== Crash after intro video === | === Crash after intro video === | ||
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{{cob}} | {{cob}} | ||
== Configuration == | |||
*Current issues with Multi-core Recompiler (often used with Auto,) will result in performance issues. Please use Single-core Recompiler until this has been resolved in a future update. '''(Mostly fixed from 1.22.12 onward)''' | |||
*Use the Vulkan renderer to avoid black artifacts when using the Paint Hammer and green tinted characters. | |||
*Use the "Invisible Characters in Cutout Mode" graphic pack to fix the eponymous issue. | |||
== Gameplay Videos == | == Gameplay Videos == | ||
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{{testsection|1.22}} | {{testsection|1.22}} | ||
{{testline|version=1.22.11|OS=Windows 10 21H1|region=US|CPU=Ryzen 5600x @ 4.6GHz|GPU=GTX1080|user=Serfrost|FPS=30|rating=Playable|notes=Very rare scratching audio and Single-core Recompiler is still required for performance, don't have time to verify the rest of the claims on the wiki. Needs further testing.}} | {{testline|version=1.22.11|OS=Windows 10 21H1|region=US|CPU=Ryzen 5600x @ 4.6GHz|GPU=GTX1080|user=Serfrost|FPS=30|rating=Playable|notes=Very rare scratching audio and Single-core Recompiler is still required for performance, don't have time to verify the rest of the claims on the wiki. Needs further testing.}} | ||
{{testline|version=1.22.12|OS=Windows 10 21H1|region=US|CPU=Ryzen 3700x @ 4. | {{testline|version=1.22.12|OS=Windows 10 21H1|region=US|CPU=Ryzen 3700x @ 4.15GHz|GPU=RTX3070|user=J-Master|FPS=30|rating=Playable|notes=Rare scratching audio in certain sections and Single-core Recompiler is no longer needed for 30 fps. Still needs further testing.}} | ||
{{testend}} | |||
{{testsection|1.26}} | |||
{{testline|version=1.26.2f|OS=Windows 10 21H2|region=US|CPU=Ryzen 3700x @ 3.60GHz|GPU=RTX3070|user=J-Master|FPS=30|rating=Playable|notes=Played from start to finish with no extra glitches and Multi-core recompiler maintained 30 fps. Minor graphical issues are still present.}} | |||
{{testend}} | |||
{{testsection|2.0-29}} | |||
{{testline|version=2.0-29|OS=Windows 10 22H2|region=US|CPU=Intel i5-9600K @ 3.70GHz|GPU=RTX3080|user=Unknownhellspawn|FPS=30|rating=Playable|notes=Played through entire game using Vulkan and on exclusive tablet mode (to make battles easier than having to switch between screens, "Settings" --> "Enable Off-TV Play" + "Basic + Buttons". PS5 controller was used with DS4Windows with controller pad as virtual mouse to function for cutout sequences). Was able to finish game but did notice a couple of previously identified glitches, most notably was the wave of black water in the final area being not visible (see "Black Paint Corridor is not visible on Bowser Castle") and "Menu flickering and z-fighting" when visiting "The Wringer". The odd crash occurred (maybe twice) during 35 hours of play. Other than that, everything seemed fine.}} | |||
{{testend}} | |||
{{testsection|2.0-61}} | |||
{{testline|version=2.0-61|OS=Windows 11|region=EUR|CPU=Intel i5-1135G7 @ 2.40GHz|GPU=Intel Iris Xe Graphics|user=Craymotherlol|FPS=30|rating=Playable|notes= Played the entire game through Vulkan with two monitors and played with the PS4 controller and the mouse (for the gamepad). noticeable issues were that the fluid are rendered above the game and causing graphical issues on overlays (HUD, Textboxes, Introducing a character, etc.) Sometimes the game renders sprites that aren't suppose to be there. (example: Mario's walking animation being hitting the hammer sprite).}} | |||
{{testend}} | {{testend}} |
Latest revision as of 15:11, 6 January 2024
Paper Mario: Color Splash | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP October 13, 2016 NA October 7, 2016 EU October 7, 2016 AUS October 8, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Paper Mario: Color Splash is the sequel to Paper Mario: Sticker Star for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.
Known Issues
Performance Issues, unable to maintain 30FPS
- Current issues with Multi-core Recompiler (often used by Auto,) will result in performance issues. Please use Single-core Recompiler until this has been resolved in a future update.
To change your Recompiler option, right-click the game in Cemu and open the GameProfile option. Ensure you set this to Single-core Recompiler, not Single-core Interpreter. Please remember you set this option as the game may have this issue resolved in the future, meaning Multi-core could become both better performing and more stable. The frame rate no longer stutters with Multi-core recompiler (post 1.22.11) but graphical stutter is an issue in some versions after this, so Single-core recompiler is still advised (the stutter is fixed by the "Improved Performance" graphic pack).
Using the Megaphone Thing in battle crashes the game
- Using the Megaphone Thing in battle crashes the game, so try to avoid using it.
Green fog on character renderings
- Should only affect OpenGL users; there is also a workaround fix via the graphic pack "Green Tinted Characters".
Black Paint Corridor is not visible on Bowser Castle
- In the last level, there is a black paint flooding on a corridor that is not shown on neither OpenGL nor Vulkan. While this make it hard to judge where you can go on the corridor, the game can be progressed normally.
Walking slowly
- In the level "Sunset Express", you need to walk slowly to hit a Shunned Guy. Keyboards do not detect levels of pressure, so a controller with an analog stick is needed to complete the level.
- Alternatively you can use the program Joy2key or something else in order to map a key to a specific analogue threshold, then map it in Cemu; pretty finicky at best.
Black artifacts when using the Paint Hammer
Using the Paint Hammer may make black artifacts briefly appear when using the OpenGL renderer. This usually only happens on the first usage of the Paint Hammer since game launch or level entry. Does not affect the Vulkan renderer.
Menu flickering and z-fighting
Menu options will sometimes flicker horizontally. Additionally, z-fighting can be seen on the top left corner between the page icons and the bar linking them together. These issues are most visible during page switching transitions. They can be seen in the Prisma Museum menu as well as the Wringer shop menu.
Sprites not rendering during Cutout sequences
- When using Cutout, after the cut area is removed, sprites won't render. The sequence can still be completed, but you won't be able to see the flag or where you are during them.
- There is a workaround fix via the graphic pack "Invisible Characters in Cutout Mode". However there are overlapping issues and it does not look as intended.
Older Issues that have been Resolved |
---|
Sound bugs
As of Cemu 1.26.0, this issue is fixed. Gray Blur
As of Cemu 1.25.0, this bug has been fixed Paint Hammer Usage Freeze
As of Cemu 1.22.5, this freeze has been fixed Crash after intro video
As of Cemu 1.15.4, this issue is fixed. Visual glitches
As of Cemu 1.12.2, this issue is fixed. |
Configuration
- Current issues with Multi-core Recompiler (often used with Auto,) will result in performance issues. Please use Single-core Recompiler until this has been resolved in a future update. (Mostly fixed from 1.22.12 onward)
- Use the Vulkan renderer to avoid black artifacts when using the Paint Hammer and green tinted characters.
- Use the "Invisible Characters in Cutout Mode" graphic pack to fix the eponymous issue.
Gameplay Videos
Testing
Testing
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- Pages using DynamicPageList3 parser function
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2016 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.6.3
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0b
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.5c
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.2d
- Tested on (Release): 1.13.1d
- Tested on (Release): 1.13.2c
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.0e-1.15.1e
- Tested on (Release): 1.15.2d
- Tested on (Release): 1.15.7-1.15.17c
- Tested on (Release): 1.16.0c
- Tested on (Release): 1.17.2b
- Tested on (Release): 1.19.1b
- Tested on (Release): 1.19.2
- Tested on (Release): 1.21.1
- Tested on (Release): 1.22.11
- Tested on (Release): 1.22.12
- Tested on (Release): 1.26.2f
- Tested on (Release): 2.0-29
- Tested on (Release): 2.0-61