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Paper Mario: Color Splash

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Paper Mario: Color Splash
Paper Mario Color Splash.png
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series
Release date(s) JP October 13, 2016
NA October 7, 2016
EU October 7, 2016
AUS October 8, 2016
Genre(s)
Mode(s)
Input methods GamePad
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

Search Google
Wikipedia page

Paper Mario: Color Splash is the sequel to Paper Mario: Sticker Star for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.

Known Issues

Performance Issues, unable to maintain 30FPS

  • Current issues with Multi-core Recompiler (often used by Auto,) will result in performance issues. Please use Single-core Recompiler until this has been resolved in a future update.

To change your Recompiler option, right-click the game in Cemu and open the GameProfile option. Ensure you set this to Single-core Recompiler, not Single-core Interpreter. Please remember you set this option as the game may have this issue resolved in the future, meaning Multi-core could become both better performing and more stable. The frame rate no longer stutters with Multi-core recompiler (post 1.22.11) but graphical stutter is an issue in some versions after this, so Single-core recompiler is still advised (the stutter is fixed by the "Improved Performance" graphic pack).

Using the Megaphone Thing in battle crashes the game

  • Using the Megaphone Thing in battle crashes the game, so try to avoid using it.

Green fog on character renderings

  • Should only affect OpenGL users; there is also a workaround fix via the graphic pack "Green Tinted Characters".

Black Paint Corridor is not visible on Bowser Castle

  • In the last level, there is a black paint flooding on a corridor that is not shown on neither OpenGL nor Vulkan. While this make it hard to judge where you can go on the corridor, the game can be progressed normally.

Walking slowly

  • In the level "Sunset Express", you need to walk slowly to hit a Shunned Guy. Keyboards do not detect levels of pressure, so a controller with an analog stick is needed to complete the level.
  • Alternatively you can use the program Joy2key or something else in order to map a key to a specific analogue threshold, then map it in Cemu; pretty finicky at best.

Black artifacts when using the Paint Hammer

Using the Paint Hammer may make black artifacts briefly appear when using the OpenGL renderer. This usually only happens on the first usage of the Paint Hammer since game launch or level entry. Does not affect the Vulkan renderer.

Menu flickering and z-fighting

Menu options will sometimes flicker horizontally. Additionally, z-fighting can be seen on the top left corner between the page icons and the bar linking them together. These issues are most visible during page switching transitions. They can be seen in the Prisma Museum menu as well as the Wringer shop menu.

Sprites not rendering during Cutout sequences

  • When using Cutout, after the cut area is removed, sprites won't render. The sequence can still be completed, but you won't be able to see the flag or where you are during them.
  • There is a workaround fix via the graphic pack "Invisible Characters in Cutout Mode". However there are overlapping issues and it does not look as intended.



Older Issues that have been Resolved

Sound bugs

  • Very rarely the background music will become a scratching noise throughout the entire game. Reboot the game to resolve this.

As of Cemu 1.26.0, this issue is fixed.

Gray Blur

  • On the level "Kiwano Temple", there is a section where you need to escape rising lava. The screen blurs at this point, making it nearly impossible to complete.

As of Cemu 1.25.0, this bug has been fixed

Paint Hammer Usage Freeze

  • As of 1.22.4, when trying to use your paint hammer in any place, the game will freeze, however, the music will continue playing. This also applies to what Mario will try and paint on the title screen. The game can still be navigated, but without a save file you will get stuck at having to paint toad after the first enemy battle.

As of Cemu 1.22.5, this freeze has been fixed

Crash after intro video

  • Crash at the end of the intro video. To avoid this, go into {GameFolder}\content\movie and delete or rename the video there.

As of Cemu 1.15.4, this issue is fixed.

Visual glitches

  • Characters do not draw properly when facing stage right. Colorless spots cannot be displayed properly.

As of Cemu 1.12.2, this issue is fixed.

Configuration

  • Current issues with Multi-core Recompiler (often used with Auto,) will result in performance issues. Please use Single-core Recompiler until this has been resolved in a future update. (Mostly fixed from 1.22.12 onward)
  • Use the Vulkan renderer to avoid black artifacts when using the Paint Hammer and green tinted characters.
  • Use the "Invisible Characters in Cutout Mode" graphic pack to fix the eponymous issue.

Gameplay Videos

https://youtu.be/cYJg8I6k2bU - Cemu 1.8.2b - GTX 750 Ti 2GB
https://youtu.be/CZb5xRMkOYg - Cemu 1.9.0b - GTX 750 Ti 2GB
https://youtu.be/648uTQ6gzgs - Cemu 1.11.5c - GTX 750 Ti 2GB
https://youtu.be/yun6OpxzfiM - Cemu Emulator 1.12: Paper Mario: Color Splash

Testing

Testing
Older Testing (1.6.3~1.21.0)
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.3 Windows 10 EUR Intel Core i5-4460s Nvidia GTX 750 Ti MrSyrux 0 Unplayable Doesn't load yet.
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.1 Windows 10 USA Intel Core i5-4690K NVIDIA GTX 1070 Sayuri 30 Runs Game is playable, albeit with mild to heavy visual glitches, until the first fight with the three Shy Guys, which is impossible to get through because the battle system uses the Wii U Gamepad's touchscreen, and Cemu does not yet have a Gamepad display.
1.7.1 Windows 10 USA Intel Core i5-4690K NVIDIA GTX 1060 ToppestOfDogs 30 Playable Plays with small to medium visual glitches. Press tab to view the gamepad screen, and click on the screen to use the touch screen. You can also enable off TV mode and press CTRL+Tab to permanently switch to the gamepad so that you don't have to keep switching.
1.7.1 Windows 10 USA Intel Pentium processor J2900 Intel(R) HD Graphics ItsGameBoy 2.37-5.94 Runs The game is somewhat playable, although there are some visual glitches, such as Paper Mario and the toads appear to be silhouettes, Princess Peach appears to be yellow and surrounded by a black border, and Huey appears to be invisible in paper form. The hammer Paper Mario uses and the shy guys are also silhouettes. Every time the game loads an object, it freezes until it successfully loads it. The biggest downside is that when encountering a battle, the battle appears black, which would be harder to attack.
1.7.5 Windows 10 USA AMD FX9590 Nvidia GTX 1070 onedementedsmurf N/A Loads The game loads up and gets through the intro video, then freezes before disembarking.
1.7.5 Windows 10 USA Intel Core i7 4770 Nvidia GTX 1050 Ti Twilight Starocean N/A Loads The game loads up and the characters are dark red then freezes after the intro ends.


1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.0b Windows 10 EUR AMD A10-7800K Nvidia GTX 760 Pokes 10-15 Playable The game runs with some loading times. The textures in map are blue but when you go left no render and in the game loads good but no render left. Toads dont render good when are up. The intro video dont render, only audio and a green screen. Please fix bugs :)
1.8.1b Windows 10 JPN Intel Core i5-6600K @ 3.50GHz MSI GeForce GTX 1060 6GT OC TomONeill 40~50 Runs Intro video doesn't work. Long loading times. Smashing colourless spots doesn't look good graphics wise and more graphical glitches, not rendered textures on npcs. I've also had a few freezes when in a somewhat larger area and smashing paint all over the place.
1.8.2b Windows 10 EU Intel Core i5 4670k @ 4.2GHz nVidia GTX 750 Ti 2GB chriztr 8-15 Playable Runs, but you'll need a save past the intro video to progress)


1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.0b Windows 10 Creators update EUR Intel XEON E5-2620 v1 2ghz Nvidia Quadro 2000 1gb Moto360 48 Playable plays well but for some reason the music is broken in this version of cemu and will only play screeching noises
1.9.0b Windows 10 EU Intel Core i5 4670k @ 4.2GHz nVidia GTX 750 Ti 2GB chriztr 60 Playable Recompiler is now loading the game after the introduction video and the game is playable. Background music is scrambled and some 2D drawing issues with the character)
1.9.0c Windows 10 EUR Intel Core i5 4460 3.20 GHz Nvidia GeForce GTX 1060 6GB Foxay 58 Playable Only issue is music audio screeching.
1.9.0c Windows 10 EU Intel Core i5 2500 nVidia GTX 1060 agilly1989 60 Playable Screechy background music and blank characters when facing right. I found that the background music can be disabled if you can make the content\sound\stream\BGM*.aac files zero length. Zero length BGM files - REMEMBER TO BACKUP THE ORIGINAL FILES.
1.9.1 Windows 10 US AMD FX-9370 @ 4.4GHz Nvidia GTX 1070 dsjrb 25-50 Playable Crashes at the end of the intro video(Can be skipped by going into {GameFolder}\content\movie and deleting the video there).

Minor graphical issues. BGM still stutters and is screechy/poppy, as are longer/louder sounds.


1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0f Windows 10 US AMD FX-9370 @ 4.4GHz Nvidia GTX 1070 dsjrb 25-50 Playable No discernible improvement from previous versions.


1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0b Windows 7 USA Intel Core i5 4690 @ 3.7GHz Nvidia GTX 1080 Sniffles N/A Unplayable Crashes on boot.
1.11.0c Windows 7 USA Intel Core i5 4690 @ 3.7GHz Nvidia GTX 1080 Sniffles N/A Unplayable Crashes on boot.
1.11.0c Windows 10 USA AMD FX-8350 @ 4.0GHz R9 390 Zumbuh N/A Unplayable Crashes when attempting to boot
1.11.0c Windows 10 EUR Intel Core i5 @2.71 GHz NVidia GEFORCE 940 MX Kabir0000 N/A Unplayable Crashes on boot.
1.11.1 Windows 10 EU Intel Core i5 4670k @ 4.2GHz nVidia GTX 750 Ti 2GB chriztr 60 Playable Boots and run again. Background music is still garbled.)
1.11.2 Windows 7 USA Intel Core i5 4690 @ 3.7GHz Nvidia GTX 1080 Sniffles N/A Runs Runs but garbled audio.
1.11.3 Windows 10 EU Intel Core i7 6700K Nvidia GTX 970 hikage N/A Runs Runs but garbled audio, i run with blank bgm package.
1.11.3 Windows 10 Build 17025 EU AMD FX-8350 @4.0 GHz Nvidia GeForce GTX 1060 6GB Winschu 23 Runs Starts but with heavy audio stuttering
1.11.4b Windows 10 Anniversary Update EU Intel Core i5-4460 @ 3.2 GHz Nvidia GeForce GTX 1060 6GB Foxay 60 Runs Working. Audio stuttering. Crashes in some locations. Graphical glitches when using higher-res graphic packs.
1.11.5c Windows 10 EU Intel Core i5 4670k @ ~4.2GHz GTX 750 Ti 2GB chriztr 60 Playable Audio is now fully working.
1.11.5d Windows 10 Anniversary Update EU Intel Core i5-4460 @ 3.2 GHz Nvidia GeForce GTX 1060 6GB Foxay 60 Unplayable Audio fully fixed. Crashes after intro cutscene.
1.11.6b Windows 10 US Intel Core i7-6950X NVIDIA GeForce GTX 1080 Ti Stym 60 Runs Crashes after getting the yellow Big Paint Star.
1.11.6b Windows 10 Anniversary Update EU Intel Core i5-4460 @ 3.2 GHz Nvidia GeForce GTX 1060 6GB Foxay 60 Runs Crash after couple of seconds.


1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0d Windows 10 USA Intel Core i7 4690 @ 3.6GHz Nvidia GTX 1050 Ti jaycromp 30-60 Playable Playable- with the glitches noted about character appearance and various other graphics glitches Audio is not an issue. Will crash without the removal of the intro video.
1.12.0d Windows 10 USA Intel Core i5 4590 @ 3.3GHz Nvidia GTX 760 Wabbit 30-60 Runs Crashes after getting the Yellow Big Paint Star (As of Cemu 1.12.2, this issue is fixed).
1.12.2d Windows 10 USA Intel Core i5-4460 @ 3.2 GHz Nvidia GeForce GTX 1060 6GB Foxay 60 Runs Crashes and freezes randomly.
1.12.2d Windows 10 EU Intel Core i5-4460 @ 3.2 GHz SAPPHIRE Radeon R9 380 4GB Mobryn 30-(60) Playable Rarely it has graphical glitches and background music stuttering. Never crashed (not even after the Yellow Big Paint Star). Used: 30 fps lock, removed the intro video, shaderCache and the accurateShaderMul was set to min.
1.12.2d Windows 10 USA AMD A8 5500 @ 3.2 GHz Integrated Radeon HD Graphics Jkcoxson 21-35 Runs Crashes and freezes, characters do not appear occasionally. Unpainted spots do not show. Default settings used.
1.12.2d Windows 10 USA Intel Core i5 4590 @ 3.3GHz Nvidia GTX 760 Wabbit 60 Runs Crashes while Mario fighting Larry in the train.
1.12.2d Windows 10 EU Intel Core i7 4720 HQ @ 2.6 GHz Nvidia GeForce GTX 950M Jasmijn_F 30 (60) Runs A lot of issues were fixed by using the 30 FPS lock (s.a. battle cards not falling to the ground, Draggadon moving too fast etc.), although it crashed at the battle with Lemmy at the circus. Disabling the 30 fps lock fixed that problem. The game rarely froze and crashed, has rarely graphical glitches (usually in the battle and cutout cutscenes) and audio stuttering.


1.13
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.13.1d Windows 7 USA Intel Core i7 4770k @ 3.5 GHz Nvidia GeForce GTX 660 Reeces_Pieces 30 Runs Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle.
1.13.2c Windows 7 USA Intel Core i5 7600 Nvidia GeForce GTX 1060 Furoryan 30 Runs I don't have the problem with using the megaphone thing. Random crashs happens rarely (level "Sunset Express", in a battle). Crashes while Mario fighting Larry in the train at the end of this level (after the first wave of sbires). BGM scratching noise issue very rarely occurs after a battle. Crash when Lemmy summoning a piranha plant at the circus.


1.14
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.14.0c Windows 7 USA Intel Core i7 4770k @ 3.5 GHz Nvidia GeForce GTX 660 Reeces_Pieces 30 Runs Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. Some graphical glitches during the main menu. And sometimes there are graphical glitches during the Thing squeezing scenes.
1.14.0c Windows 10 USA Intel Core i7 6700k @ 4.0 GHz Nvidia GeForce GTX 1080 trianta2 30 Runs The game crashes in Indigo Underground as documented in https://www.reddit.com/r/cemu/comments/9vjx6w/weekly_troubleshooting_thread_november_09_2018/e9czc3t/ but Cemu 1.13.2d does not have this issue.


1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.0e-1.15.1e Windows 7 USA Intel Core i5 7600 Nvidia GeForce GTX 1060 Furoryan 30 Runs Infinite loading when trying to enter the second scene in the level "Marmalade Valley". Problem has appear from cemu 1.14. Last good version to pass that point is 1.13.2c. Using 30 FPS lock is needed to pass the next room (the eathquake scene), otherwise Mario will be stuck on the ground. Crashes while Mario fighting Larry in the train.
1.15.2d Windows 7 USA Intel Core i5 7600 Nvidia GeForce GTX 1060 Furoryan 30 Runs Random crash while fighting Larry in the train (happening most of the times). Infinite loading when trying to enter the second scene in the level "Marmalade Valley", even after the level has been accomplished (you can pass this scene with cemu 1.13.2 with 30 FPS lock). Crash when Lemmy is summoning a piranha plant at the circus (happening 100% of the times). Note : it is possible to beat Lemmy with a workaround : you will have to down him to 50% on the first wave, so he will never summons a piranha plant. On the first turn use a maxi double jump, kill the first hammer bro, and hit the second, but let him alive. On the second turn, use 4x maxi double jump. The first maxi jump will kill the 2nd hammer bro, the 7 remaining maxi jumps are enough to lower Lemmy to 50% hp. The second phase does not crash.
1.15.2d Windows 10 EUR Intel Core i7-8750H Nvidia GeForce GTX 1070 kai2018new 30/60 Playable Used two different versions and 30fps lock to play through the game. I've used the 1.13.2d and 1.15.2d. To avoid crashing while being in the Indigo Underground using the 1.13.2d CEMU version. To avoid crashing while fighting against Larry on the Sunset Express use the 1.15.2d OR NEWER version WITHOUT the 30fps lock! To avoid crashing while fighting against Lemmy I used the 1.13.2d version also WITHOUT the 30fps lock! BGM scratching noise issue sometimes reappears... To reduce the probability of the sound issue's reappearing use the 30fps lock. Furthermore I've noticed the reappearing of the sound issue can be simply reproduced by putting in a false card after cutting out a piece of landscape... Maybe this knowledge can be help to completely fix the issue(s)... After all I have to say that the game is fully playable if you know what you have to do to avoid crashes... So maybe the emulation state should be changed from 'Runs' to 'Playable´'
1.15.7-1.15.17c Windows 7 USA Intel Core i5 7600 Nvidia GeForce GTX 1060 Furoryan 30 Runs Loading second scene in level "Mamelade Valley" has been fixed. However, the game is still crashing when Lemmy is summoning a Piranha plant (see my workaround above).


1.16
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.16.0c Windows 7 USA Intel Core i5 7600 Nvidia GeForce GTX 1060 Furoryan 30 Runs Still crashes while fighting Lemmy in the circus (Vulkan API does not change anything).


1.17
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.2b Windows 10 USA Intel Core i5 9600k Nvidia GeForce GTX 1060 Jkcoxson 30 Perfect Finally runs without hiccups and DOESN'T CRASH ANYMORE! The train is beatable without workarounds. I am using OpenGL, with all other default settings. This game does take a huge chunk of CPU performance.
1.17.2b Windows 7 USA Intel Core i5 7600 Nvidia GeForce GTX 1060 Furoryan 30 Perfect The bug happening while fighting Lemmy has been fixed. I have not tested the whole game with that version but if there's no regressions, this game now runs perfectly.


1.19
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.19.1b Windows 10 USA Intel Core i7 8700k Nvidia GeForce RTX 2070 TraceEntertains 30 Runs Using the megaphone Thing in battle crashes the game, otherwise I have had no issues before that other than Cutout causing a crash on Vulkan, then I switched to OpenGL. I used Vulkan up until Cherry Lake, then switched to OpenGL.
1.19.2 Windows 10 EUR AMD Ryzen 1500x Nvidia GeForce GTX 1080 LouKs 30 Playable The Cutout fix "Invisible Characters" is still necessary, "green tint" fix is not necessary if using Vulkan. On this version the last remaining sound bug that appeared randomly after battles is now fixed. Game is fully playable and enjoyable


1.21
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.21.1 Windows 10 USA AMD Ryzen 3 1200 Nvidia GeForce GTX 1050 Ti (Overclocked) BJones 30 Runs The Cutout fix graphics pack is still required, there is still audio scratching, for me it occurred on my second time booting up the game, about 2 hours in, and after a cutout sequence. The megaphone thing still crashes the game. The game is very playable, but there are still major issues. Tested with OpenGL


1.22
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.22.11 Windows 10 21H1 US Ryzen 5600x @ 4.6GHz GTX1080 Serfrost 30 Playable Very rare scratching audio and Single-core Recompiler is still required for performance, don't have time to verify the rest of the claims on the wiki. Needs further testing.
1.22.12 Windows 10 21H1 US Ryzen 3700x @ 4.15GHz RTX3070 J-Master 30 Playable Rare scratching audio in certain sections and Single-core Recompiler is no longer needed for 30 fps. Still needs further testing.


1.26
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.26.2f Windows 10 21H2 US Ryzen 3700x @ 3.60GHz RTX3070 J-Master 30 Playable Played from start to finish with no extra glitches and Multi-core recompiler maintained 30 fps. Minor graphical issues are still present.


2.0-29
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.0-29 Windows 10 22H2 US Intel i5-9600K @ 3.70GHz RTX3080 Unknownhellspawn 30 Playable Played through entire game using Vulkan and on exclusive tablet mode (to make battles easier than having to switch between screens, "Settings" --> "Enable Off-TV Play" + "Basic + Buttons". PS5 controller was used with DS4Windows with controller pad as virtual mouse to function for cutout sequences). Was able to finish game but did notice a couple of previously identified glitches, most notably was the wave of black water in the final area being not visible (see "Black Paint Corridor is not visible on Bowser Castle") and "Menu flickering and z-fighting" when visiting "The Wringer". The odd crash occurred (maybe twice) during 35 hours of play. Other than that, everything seemed fine.


2.0-61
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.0-61 Windows 11 EUR Intel i5-1135G7 @ 2.40GHz Intel Iris Xe Graphics Craymotherlol 30 Playable Played the entire game through Vulkan with two monitors and played with the PS4 controller and the mouse (for the gamepad). noticeable issues were that the fluid are rendered above the game and causing graphical issues on overlays (HUD, Textboxes, Introducing a character, etc.) Sometimes the game renders sprites that aren't suppose to be there. (example: Mario's walking animation being hitting the hammer sprite).


2.0-92
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.0-92 Arch Linux USA AMD A10-7860K AMD Radeon R7 Graphics (RADV KAVERI) Nphuracm 18~30 Playable Cemu built from Git master (commit 9812a47) using gcc 14.1.1, with PKGBUILD from AUR. Dependencies included as submodules are NOT used during build and instead the binaries from the official Arch repositories and archlinuxcn/AUR are used, sole exception being imgui. Playable. Can clear whole game with keyboard in conjunction of a pair of Joy-Con (dkms-hid-nintendo, joycond, SDLController) for the Sunset Express sequence. Use Vulkan renderer with async shader compilation, and Single-core recompiler. Besides 'Black Paint Corridor is not visible on Bowser Castle' and 'Sprites not rendering during Cutout sequences', many other non-fundamental issues seem to be resolved. Notably, using the Megaphone Thing during battle does not lead to crash in this environment.