In order to edit this wiki, you must register and verify your account.
Difference between revisions of "Release 1.11.4"
Jump to navigation Jump to search
|Line 42:||Line 42:|
Latest revision as of 12:57, 2 August 2020
# Cemu detailed changelog for 1.11.4 # Patreon release date: 2018-01-30 # Public release date: 2018-02-06 # New in 1.11.4b: coreinit: Fixed codegen API (OSGetCodegenVirtAddrRange) to be compatible with new RPL loader rpl: Added support for reloc types 0xFB (REL16 high) and 0xFD (REL16 low) misc: Minor tweaks in nfp.GetNfpState misc: Added API nn_acp.ACPIsOverAgeEx, coreinit.MEMCalcHeapSizeForUnitHeap, avm.AVMIsHDCPAvailable, avm.AVMIsHDCPOn # New in 1.11.4: general: Cemu will now load shareddata system fonts from mlc01/sys/title/0005001b/10042400/content/ if available general: Slightly reduced overall memory usage rpl: Rewrote RPL loader from scratch for better accuracy New memory base for modules is 0x02000000 coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected devices input: Fixed GamePad rumble not working for XInput nn_nim: Partially implemented NIM API and added IOSU nim module nn_boss: Fixed memory corruption during BOSS file download nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii, CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin, IsInitializedAdmin nn_fp: Added IOSU FPD module drmapp: Added API NupChkIsFinished() GX2: Added -nolegacy command line parameter to disable all Intel GPU workarounds GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs GX2: Fixed rare infinite loop caused by drawcalls that referenced the same texture data more than once with incompatible formats GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader instruction GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap instead of MEMAllocFromDefaultHeapEx