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Release 1.15.10: Difference between revisions
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[http://cemu.info/changelog/cemu_1_15_10.txt] | [http://cemu.info/releases/cemu_1.15.10.zip Download Cemu 1.15.10]<br /> | ||
[http://cemu.info/changelog/cemu_1_15_10.txt Changelog source] | |||
[[Category:Changelog|1.15.10]] | [[Category:Changelog|1.15.10]] |
Latest revision as of 13:08, 2 August 2020
Changelog
# Cemu detailed changelog for 1.15.10 # Patreon release date: 2019-06-28 # Public release date: 2019-07-05 general: Fixed an issue where the game list would never finish loading general: Pressing the print key now saves a native-resolution screenshot to a folder (#96) general: Added auto-updater (#87) For now, only public releases are checked. Patreon versions still have to be downloaded by hand general: Added indicator to graphic packs if Cemuhook is required but not installed CPU: Added SUBFEO implementation to interpreter CPU: Further improved SO/XO xer bits emulation Some DS VC games now run (albeit at very low framerates) AX: Implemented AXQuit Required for Monster Hunter Frontier G to not crash on boot GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT Used by DS VC GX2: Added fast path to tiling aperature for 32bpp textures Boosts performance in SNES VC games and the Twilight Princess HD map screen coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts() coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process Note: (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/