In order to edit this wiki, you must register and verify your account.
Difference between revisions of "Release 1.15.2"
Jump to navigation Jump to search
(Created page with "==Changelog== <pre> # Cemu detailed changelog for 1.15.2d # Patreon release date: 2019-01-28 # Public release date: 2019-02-04 # New in 1.15.2d: general: Updated translatio...")
|Line 45:||Line 45:|
Latest revision as of 13:04, 2 August 2020
# Cemu detailed changelog for 1.15.2d # Patreon release date: 2019-01-28 # Public release date: 2019-02-04 # New in 1.15.2d: general: Updated translation files nlibcurl: Fixed crash due to oversight in template # New in 1.15.2c: CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values nlibcurl: Fixed a crash in curl_multi_remove_handle() # New in 1.15.2b: GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high' input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu input: Potential fix for input lag when using native Wiimotes # New in 1.15.2: CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet This change is mainly to prevent browser-based apps from crashing CPU/JIT: Added support for PSQ load/store when GQR is not static GX2: Overhauled up/downscaling output filter system Upscaling and downscaling are now separate options Two new filters: Hermite and Nearest Neighbor Support for custom filters via graphic packs GX2: Optimized performance of 'High' GPU buffer cache accuracy setting GX2: Fixed a bug in vsync option code AX: Added support for GamePad audio output AX: Fixed incorrect loop handling for PCM8 and PCM16 voices AX: Minor fixes for voice protection input: Fixed a bug where controller settings reset when controller was not connected on launch vpad: Set vpad volume according to gamepad volume from general settings vpad: Fixed control sticks being too sensitive in some circumstances