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Revision as of 18:16, 5 March 2021 by Horse (Created page with "==Changelog== <pre> # Cemu detailed changelog for 1.21.3 # Patreon release date: 2020-10-02 # Public release date: 2020-10-09 general: Logging now uses local time instead of...")
# Cemu detailed changelog for 1.21.3 # Patreon release date: 2020-10-02 # Public release date: 2020-10-09 general: Logging now uses local time instead of UTC gfxPack: Graphic packs can now overwrite the level of anisotropic filtering for individual textures (#257) We also added a demonstration graphic pack for BotW under enhancements For graphic pack authors: The new option is called overwriteAnisotropy and was added to [TextureRedefine] in rules.txt Valid values are 1, 2, 4, 8 and 16 OpenGL/Vulkan: Readded texture dumping support Now also dumps to .tga files instead of .bmp (transparency support) OpenGL/Vulkan: Fixed a bug in the shader decompiler when translating shadow sampler instructions This fixes shadow issues in Super Mario 3D World. Other games might be affected as well Vulkan: Fixed an issue where anisotropic filtering would not be enabled if below 4x Slightly improves default terrain quality in BotW On a side note, we were able to track down Bayonetta 2's missing shadow issue (thanks to Rodrigo from Yuzu for helping with this!) Since a proper solution will take a while to implement we have released a workaround graphic pack as a temporary solution Note: (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/