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Release 1.6.1: Difference between revisions
(Created page with "==Changelog== General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog. NFP: Added initial NFC support. Scanning NFC ta...") |
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==Changelog== | ==Changelog== | ||
New universal GPU buffer cache (replaces vertex cache)<br /> | |||
NFC support<br /> | |||
Small graphic improvements<br /> | |||
Minor changes and bugfixes<br /> | |||
General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog. | General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog. | ||
Revision as of 10:52, 6 November 2016
Changelog
New universal GPU buffer cache (replaces vertex cache)
NFC support
Small graphic improvements
Minor changes and bugfixes
General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.
NFP: Added initial NFC support. Scanning NFC tags works by loading a file via the menu
GX2: New universal cache implementation for attribute, uniform and index data. Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running. The previously added cache control options were removed as they have become obsolete
GX2: Further improved and optimized handling of textures with overlapping memory regions
GX2: Optimized detection of changes to texture data
GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data
GX2: Fixed a crash that could occur if GL shaders failed to compile
GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test)
GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded