In order to edit this wiki, you must register and verify your account.

Release 1.6.2: Difference between revisions

From Cemu Wiki
Jump to:navigation Jump to:search
Line 2: Line 2:
{{#ev:youtube|0Yry7_Ut7Zg|450|inline|[https://youtu.be/0Yry7_Ut7Zg Preview]|frame}}
{{#ev:youtube|0Yry7_Ut7Zg|450|inline|[https://youtu.be/0Yry7_Ut7Zg Preview]|frame}}
<pre>
<pre>
# CEMU 1.6.2c


CPU: Fixed a bug in recompiler PSQ_STU instruction
CPU: Fixed a bug in recompiler PSQ_STU instruction
# CEMU 1.6.2 + 1.6.2b
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions
CPU: Improved detection of function entry points for recompiler
CPU: Improved detection of function entry points for recompiler

Revision as of 23:55, 14 March 2017

Changelog 1.6.2

Preview

# CEMU 1.6.2c

CPU: Fixed a bug in recompiler PSQ_STU instruction

# CEMU 1.6.2 + 1.6.2b

CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions
CPU: Improved detection of function entry points for recompiler
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code

FS: Various optimizations to FSA thread, resulting in quicker processing of file operations
FS: If available, AES-NI is now used for filesystem decryption

AX: Added API AXAcquireMultiVoice()

NFP: Deactivate event will now be correctly signaled

GX2: Added support for Streamout emulation via OpenGL's Transform Feedback
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)
GX2: Improved handling of bottom of pipe event
GX2: Added API GX2DrawIndexedImmediateEx()
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation

[1]