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Release 1.6.2: Difference between revisions

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==Changelog==
==Changelog==
Hardware acceleration for Streamout
Hardware acceleration for Streamout<br />
Recompiler improvements
Recompiler improvements<br />
Optimized file operations + AES-NI support
Optimized file operations + AES-NI support<br />
Minor bugfixes, graphic and compatibility improvements
Minor bugfixes, graphic and compatibility improvements<br />


CPU: Fixed a bug in recompiler PSQ_STU instruction
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions
CPU: Improved detection of function entry points for recompiler
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code


FS: Various optimizations to FSA thread, resulting in quicker processing of file operations
CPU: Fixed a bug in recompiler PSQ_STU instruction<br />
FS: If available, AES-NI is now used for filesystem decryption
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions<br />
CPU: Improved detection of function entry points for recompiler<br />
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler<br />
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code<br />


AX: Added API AXAcquireMultiVoice()
FS: Various optimizations to FSA thread, resulting in quicker processing of file operations<br />
FS: If available, AES-NI is now used for filesystem decryption<br />


NFP: Deactivate event will now be correctly signaled
AX: Added API AXAcquireMultiVoice()<br />


GX2: Added support for Streamout emulation via OpenGL's Transform Feedback
NFP: Deactivate event will now be correctly signaled<br />
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)
 
GX2: Improved handling of bottom of pipe event
GX2: Added support for Streamout emulation via OpenGL's Transform Feedback<br />
GX2: Added API GX2DrawIndexedImmediateEx()
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)<br />
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing
GX2: Improved handling of bottom of pipe event<br />
GX2: Added API GX2DrawIndexedImmediateEx()<br />
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing<br />
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation

Revision as of 10:50, 6 November 2016

Changelog

Hardware acceleration for Streamout
Recompiler improvements
Optimized file operations + AES-NI support
Minor bugfixes, graphic and compatibility improvements


CPU: Fixed a bug in recompiler PSQ_STU instruction
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions
CPU: Improved detection of function entry points for recompiler
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code

FS: Various optimizations to FSA thread, resulting in quicker processing of file operations
FS: If available, AES-NI is now used for filesystem decryption

AX: Added API AXAcquireMultiVoice()

NFP: Deactivate event will now be correctly signaled

GX2: Added support for Streamout emulation via OpenGL's Transform Feedback
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)
GX2: Improved handling of bottom of pipe event
GX2: Added API GX2DrawIndexedImmediateEx()
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation