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Release 1.6.2

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Revision as of 10:44, 6 November 2016 by GamerDude27 (talk | contribs) (Added changelog page for 1.6.2)
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Changelog

Hardware acceleration for Streamout Recompiler improvements Optimized file operations + AES-NI support Minor bugfixes, graphic and compatibility improvements

CPU: Fixed a bug in recompiler PSQ_STU instruction CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions CPU: Improved detection of function entry points for recompiler CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code

FS: Various optimizations to FSA thread, resulting in quicker processing of file operations FS: If available, AES-NI is now used for filesystem decryption

AX: Added API AXAcquireMultiVoice()

NFP: Deactivate event will now be correctly signaled

GX2: Added support for Streamout emulation via OpenGL's Transform Feedback GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code) GX2: Improved handling of bottom of pipe event GX2: Added API GX2DrawIndexedImmediateEx() GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation