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Shantae: Half-Genie Hero: Difference between revisions

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|title = Shantae: Half-Genie Hero
|title = Shantae: Half-Genie Hero
|type =  
|type =  
|image = [[File:*.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. -->
|image = [[File:Shantae_Half-Genie_Hero_EShop_Icon.png|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. -->
|developer = WayForward
|developer = WayForward
|publisher = WayForward
|publisher = WayForward
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|rating = Playable
|rating = Playable
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'''(game)''' is a (short description) <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub -->
'''Shantae: Half-Genie Hero''' is a side-scrolling 2D platformer developed by Wayforward. It is the fourth game in the Shantae series and was the first game in the series to be crowdfunded. It was also the first to feature entirely voxel-based graphics rather than the pixel-based art of prior games. It was released on December 20th, 2016, with an "Ultimate" edition releasing later releasing on the Nintendo Switch. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub -->


== Known Issues ==
== Known Issues ==

Revision as of 08:35, 17 June 2019

Shantae: Half-Genie Hero
Shantae Half-Genie Hero EShop Icon.png
Developer(s) WayForward
Publisher(s) WayForward
Series
Release date(s) JP December 20, 2016
NA December 20, 2016
PAL December 20, 2016
Genre(s)
Mode(s)
Input methods Gamepad
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

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Shantae: Half-Genie Hero is a side-scrolling 2D platformer developed by Wayforward. It is the fourth game in the Shantae series and was the first game in the series to be crowdfunded. It was also the first to feature entirely voxel-based graphics rather than the pixel-based art of prior games. It was released on December 20th, 2016, with an "Ultimate" edition releasing later releasing on the Nintendo Switch.

Known Issues

Projection issues

Many 2.5D elements (meaning flat sprites that are not orthogonally projected, but exist as objects in the 3D world) are stretched in a strange way, as though their Y and Z coordinates got confused during projection. This affects most particles in the game as well as character portraits, but does not hinder gameplay.

Configuration

Gameplay Vidoes

VideoService "service" not recognized. OR VideoService "[service]" not recognized.

Testing

Testing
[version]
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.x
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.3 Windows 10 USA Intel Core i7 7700 HQ @ 2.8GHz nVidia GeForce GTX 1060 Kkjj 59-60 Playable Plays relatively well despite missing background textures in some levels.
1.12.x
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.1b Windows 8.1 USA Intel Core i7 4770 3.4Ghz nVidia Titan X Durandal 60 Playable Game is fully playable to completion. The only notable bug is a projection matrix (?) issue on 2.5D surfaces causing particle effects and character portraits to appear distorted, and very rare garbage near the bottom of the screen.
Version OS Version Region CPU GPU Tester FPS Status Additional Notes