In order to edit this wiki, you must register and verify your account.
User contributions for Serfrost
From Cemu Wiki
Jump to:navigation
Jump to:search
30 January 2021
- 05:2205:22, 30 January 2021 diff hist −2 The Legend of Zelda: Breath of the Wild →Testing
- 05:2105:21, 30 January 2021 diff hist +3 The Legend of Zelda: Breath of the Wild →Testing
- 05:1905:19, 30 January 2021 diff hist +63 The Legend of Zelda: Breath of the Wild →Testing
28 January 2021
- 12:3112:31, 28 January 2021 diff hist −43 The Legend of Zelda: Breath of the Wild →Use FPS++
- 12:2812:28, 28 January 2021 diff hist +116 The Legend of Zelda: Breath of the Wild →Testing
- 12:2112:21, 28 January 2021 diff hist −12 The Legend of Zelda: Breath of the Wild →Testing
- 12:2012:20, 28 January 2021 diff hist +576 The Legend of Zelda: Breath of the Wild No edit summary
- 12:1112:11, 28 January 2021 diff hist +55 The Legend of Zelda: Breath of the Wild →Testing
- 12:0812:08, 28 January 2021 diff hist +32 The Legend of Zelda: Breath of the Wild →UPDATES
- 12:0512:05, 28 January 2021 diff hist −2,149 The Legend of Zelda: Breath of the Wild →Configuration
- 12:0112:01, 28 January 2021 diff hist +421 The Legend of Zelda: Breath of the Wild →OpenGL-specific Issues
- 12:0012:00, 28 January 2021 diff hist −421 The Legend of Zelda: Breath of the Wild →Issues solved Updating Software, Upgrading Hardware, or Updating the Game
- 11:5911:59, 28 January 2021 diff hist −256 The Legend of Zelda: Breath of the Wild →Vulkan-specific Issues
- 11:5711:57, 28 January 2021 diff hist +348 The Legend of Zelda: Breath of the Wild →OpenGL-specific Issues
- 11:5711:57, 28 January 2021 diff hist −344 The Legend of Zelda: Breath of the Wild →Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching
- 11:5611:56, 28 January 2021 diff hist +377 The Legend of Zelda: Breath of the Wild →OpenGL-specific Issues
- 11:5611:56, 28 January 2021 diff hist −377 The Legend of Zelda: Breath of the Wild →Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs
- 11:5611:56, 28 January 2021 diff hist +4 The Legend of Zelda: Breath of the Wild →Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs
- 11:5611:56, 28 January 2021 diff hist +9 The Legend of Zelda: Breath of the Wild →Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching
- 11:5511:55, 28 January 2021 diff hist +21 The Legend of Zelda: Breath of the Wild →"Milk water", "Rainbow/Confetti textures"