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Difference between revisions of "Super Mario 64"
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|series = <!-- If no series, exclude from page info --> | |series = <!-- If no series, exclude from page info --> | ||
|released = {{vgrelease|NA=September 29, 1996|EU=March 1, 1997|JP=June 23, 1996}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --> | |released = {{vgrelease|NA=September 29, 1996|EU=March 1, 1997|JP=June 23, 1996}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --> | ||
|genre = | |genre = Platform | ||
|modes = Single-player | |modes = Single-player | ||
|input = | |input = | ||
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== Known Issues == | == Known Issues == | ||
In-game audio is missing. | |||
You can make it work by using the [[System RPL Files]] related to sound. | |||
== Configuration == | == Configuration == | ||
This game requires "GPU buffer cache accuracy" set to "High" to run properly. | This game requires "GPU buffer cache accuracy" set to "High" to run properly. | ||
This game requires "Open GL" set to work. | |||
== Gameplay Videos == | == Gameplay Videos == | ||
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{{teststart}} | {{teststart}} | ||
{{testsection|1.11}} | {{testsection|1.11|collapsed}} | ||
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=AMD R9 390|user=Zumbuh|FPS=20-30|rating=Playable|notes=Playable, stays around 27fps. Can go up to 30 or drop to 20. Requires high gpu accuracy.}} | {{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=AMD R9 390|user=Zumbuh|FPS=20-30|rating=Playable|notes=Playable, stays around 27fps. Can go up to 30 or drop to 20. Requires high gpu accuracy.}} | ||
{{testend}} | |||
{{testsection|1.12}} | |||
{{testline|version=1.12.0d|OS=Windows 10|region=USA|CPU=i7 8700k|GPU=RX 480|user=CellHunter|FPS=30|rating=Playable|notes=Runs at a steady 30fps, though, I've gotten some random crashes.}} | |||
{{testend}} | {{testend}} |
Latest revision as of 14:46, 23 June 2022
Super Mario 64 | |
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Type | Virtual Console |
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Release date(s) | JP June 23, 1996 NA September 29, 1996 EU March 1, 1997 |
Genre(s) | Platform |
Mode(s) | Single-player |
Compatibility | ![]() |
GameIDs | |
See also... |
Super Mario 64 is a 1996 platform video game developed and published by Nintendo for the Nintendo 64. It is the first Super Mario game to utilize three-dimensional (3D) graphics. Along with Pilotwings 64, it was one of the launch titles for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. It is the best-selling game on the Nintendo 64, with more than eleven million copies sold. An enhanced remake called Super Mario 64 DS was released for the Nintendo DS in 2004.
Known Issues
In-game audio is missing.
You can make it work by using the System RPL Files related to sound.
Configuration
This game requires "GPU buffer cache accuracy" set to "High" to run properly. This game requires "Open GL" set to work.
Gameplay Videos
Testing
Testing | |||||||||||||||||||||||||||
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- Pages using DynamicPageList parser function
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 1996 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.12.0d