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Super Mario 64: Difference between revisions

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In-game audio is missing.
In-game audio is missing.


You can make it work by using [[System RPL Files]] related to sound.
You can make it work by using the [[System RPL Files]] related to sound.


== Configuration ==
== Configuration ==

Revision as of 22:01, 22 June 2018

Super Mario 64
Super Mario 64 box cover.jpg
Type Virtual Console
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s) JP June 23, 1996
NA September 29, 1996
EU March 1, 1997
Genre(s)
Mode(s)
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

Search Google
Wikipedia page

Super Mario 64 is a 1996 platform video game developed and published by Nintendo for the Nintendo 64. It is the first Super Mario game to utilize three-dimensional (3D) graphics. Along with Pilotwings 64, it was one of the launch titles for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. It is the best-selling game on the Nintendo 64, with more than eleven million copies sold. An enhanced remake called Super Mario 64 DS was released for the Nintendo DS in 2004.

Known Issues

In-game audio is missing.

You can make it work by using the System RPL Files related to sound.

Configuration

This game requires "GPU buffer cache accuracy" set to "High" to run properly.

Gameplay Videos

Testing

Testing
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 10 USA AMD FX-8350 AMD R9 390 Zumbuh 20-30 Playable Playable, stays around 27fps. Can go up to 30 or drop to 20. Requires high gpu accuracy.
1.11.3 Windows 7 EUR AMD FX-8350 NVidIa GTX 950 Aqua_LionHD 50 Playable Playable, stays around 50fps. Can go up to 60 or drop to 45. Requires high gpu accuracy.