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Super Smash Bros for Wii U is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series.
The Game crashes randomly when using Multicore Recompiler; this behavior started with Cemu 1.22.0
Needs verified but it's believed you need to dump your Mii data from your Wii U for this mode to proceed. Mii data is included when dumping your Online File content as covered here.
This behavior is expected due to shader and pipeline creation. It's recommended to use Async Compile to mitigate this (Options -> General Settings -> Graphics -> Async Compile)
Learn more about the feature here.
This might happen if your system is barely maintaining 60FPS; Smash will sacrifice audio quality before it sacrifices FPS.
A solution to this would be to increase the audio latency a tiny bit. The Audio latency slider can be found at Options -> General Settings -> Audio tab
The stage creator will give you a black game pad view.
Use the main window (also known as the TV) to draw your stage.
- Click Options and then Experimental and enable Use RDTSC
- Click on Debug and then Custom Timer and set it to QPC or RDTSC
Audio issues in general. Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific."
Sometimes it runs slow (11fps or lower). Clicking off of cemu on desktop or windows bar and clicking back after 10seconds speeds it up.
Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.
Some require more horsepower that what I got, so it dips down to 20-30fps
I find this enjoyable at this state.
With ONLY DLC CEMU 1.9.1 will start properly with no black screen. Will crash/freeze at any video.
With no DLC/Updates CEMU 1.9.1 will run as expected, with black screen. Fixable by disabling/enabling input.
Minor slowdowns happen as described in the issues section. I noticed a glitch with the cursor on the stage selection screen in certain circumstances. Often crashes on a black screen when anything gets unlocked after completing a battle (i.e. new character, new trophies). But it doesn't happen every single time, so it's still possible to unlock a new character after very few tries.
Will crash during random intervals of extended play or high intense graphic scene like Ridley smashing in. Noticed cursor glitch noted by Eric-of-The-Sun at random intervals.