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The Legend of Zelda: Breath of the Wild: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = The Legend of Zelda: Breath of the Wild | |title = The Legend of Zelda: Breath of the Wild | ||
|image = [[File: | |image = [[File:The_Legend_of_Zelda_Breath_of_the_Wild.png|295px]] | ||
|developer = Nintendo EPD | |developer = Nintendo EPD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
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|input = GamePad, Pro Controller | |input = GamePad, Pro Controller | ||
|wikipedia = The Legend of Zelda: Breath of the Wild | |wikipedia = The Legend of Zelda: Breath of the Wild | ||
|rating = Perfect | |rating = Perfect | ||
}} | }} | ||
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U. | '''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U. | ||
= | == Known Issues == | ||
{{cot|Common Problems & Solutions|left=yes}} | {{cot|Common Problems & Solutions|left=yes}} | ||
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''These issues assume that you are using the [https://cemu.cfw.guide/installing-cemu latest version of Cemu], have the game fully updated with the game's final update (1.5.0), and you are using the latest [[Cemuhook]] in addition to the latest GraphicPacks.'' | ''These issues assume that you are using the [https://cemu.cfw.guide/installing-cemu latest version of Cemu], have the game fully updated with the game's final update (1.5.0), and you are using the latest [[Cemuhook]] in addition to the latest GraphicPacks.'' | ||
=== Freeze at "Open your eyes..." / Yellow Screen === | |||
Your game isn't fully updated to v1.5.0; please update your game. | Your game isn't fully updated to v1.5.0; please update your game. | ||
https://cemu.cfw.guide/dumping-games | https://cemu.cfw.guide/dumping-games | ||
=== Seemingly Random Crashes or Crashes when loading a Save File === | |||
Assumed to be resolved as of Cemu 1.22.6 - If you still crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. If the error shown in your Log.txt states " Msg: failed to submit command buffer. Error -4 " see the next explanation. | Assumed to be resolved as of Cemu 1.22.6 - If you still crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. If the error shown in your Log.txt states " Msg: failed to submit command buffer. Error -4 " see the next explanation. | ||
=== Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4 === | |||
A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you. | A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you. | ||
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* couldn't write minidump 0x80070057 | * couldn't write minidump 0x80070057 | ||
=== Cutscenes are stuttery === | |||
For some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do. | For some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do. | ||
=== Cutscenes are Green === | |||
On old versions of Cemu [[Cemuhook]] was required. If they still appear green (common on linux) [[Cemuhook]]'s H264 support should be enabled under the Debug menu. | On old versions of Cemu [[Cemuhook]] was required. If they still appear green (common on linux) [[Cemuhook]]'s H264 support should be enabled under the Debug menu. | ||
=== Item selection is too fast and I have to flick my control stick === | |||
Within FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on. | Within FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on. | ||
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{{cot|1=Performance/FPS Problems|left=yes}} | {{cot|1=Performance/FPS Problems|left=yes}} | ||
=== FPS/in-game "stuttering" (Stalling or frequently freezing gameplay) === | |||
This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM. | This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM. | ||
=== Performance/FPS degredation after sustained play for roughly 30+ Minutes === | |||
This should only affect Vulkan users with less than 4GB of VRAM. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. You may also test to see if playing a Memory Cutscene or restarting Cemu (flushing allocated game assets / VRAM) results in your performance returning temporarily as a confirmation of the problem. | This should only affect Vulkan users with less than 4GB of VRAM. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. You may also test to see if playing a Memory Cutscene or restarting Cemu (flushing allocated game assets / VRAM) results in your performance returning temporarily as a confirmation of the problem. | ||
=== Make sure your game is updated=== | |||
FPS++ and many other graphic packs only work properly on the latest game version. | FPS++ and many other graphic packs only work properly on the latest game version. | ||
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Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly. | Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly. | ||
=== Use FPS++ === | |||
[[FPS++]] is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. | [[FPS++]] is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. | ||
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Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get. | Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get. | ||
=== Other solutions to Low Performance === | |||
If the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks. | If the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks. | ||
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{{cot|1=(6) Issues that don't affect much Gameplay|left=yes}} | {{cot|1=(6) Issues that don't affect much Gameplay|left=yes}} | ||
===Issues that don't affect much Gameplay=== | |||
*Collision detection appears to partly rely on a certain timestep. i.e. an arrow might go through a wall if you're too close to it when over 30FPS. | *Collision detection appears to partly rely on a certain timestep. i.e. an arrow might go through a wall if you're too close to it when over 30FPS. | ||
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{{cot|1=(8) Previous FPS++ Problems (that are now fixed or patched)|left=yes}} | {{cot|1=(8) Previous FPS++ Problems (that are now fixed or patched)|left=yes}} | ||
===Previous FPS++ Problems (that are now fixed or patched)=== | |||
*Arrow/projectile travel distance varying based on FPS has been fixed. | *Arrow/projectile travel distance varying based on FPS has been fixed. | ||
*Gerudo Divine Beast Boss will no longer leave the fighting area at higher than 30 FPS - it has been fixed. | *Gerudo Divine Beast Boss will no longer leave the fighting area at higher than 30 FPS - it has been fixed. | ||
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{{cot|1=Vulkan-specific Issues|left=yes}} | {{cot|1=Vulkan-specific Issues|left=yes}} | ||
=== Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4 === | |||
A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you. | A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you. | ||
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* couldn't write minidump 0x80070057 | * couldn't write minidump 0x80070057 | ||
=== Sky / Skybox Corruption === | |||
*The sky can appear grey or black when using outdated drivers on NVIDIA GPUs with Vulkan | *The sky can appear grey or black when using outdated drivers on NVIDIA GPUs with Vulkan | ||
*A temporary solution is to either switch to OpenGL or to revert back to a previous driver version if newer drivers are not supported | *A temporary solution is to either switch to OpenGL or to revert back to a previous driver version if newer drivers are not supported | ||
=== Missing textures when launching through Steam === | |||
Disable Steam shader preacaching in steam settings. | |||
{{cob}} | {{cob}} | ||
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{{cot|1=OpenGL-specific Issues|left=yes}} | {{cot|1=OpenGL-specific Issues|left=yes}} | ||
=== AMD Crashes === | |||
*There is a workaround fix via the graphic pack ''AMD: Shader Crash'' | *There is a workaround fix via the graphic pack ''AMD: Shader Crash'' | ||
=== Shadows are not rendered correctly on AMD & Intel GPUs === | |||
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows'' | *There is a workaround fix via the graphic pack ''AMD & Intel Shadows'' | ||
**This doesn't completely fix the issue. | **This doesn't completely fix the issue. | ||
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs === | |||
*There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke'' | *There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke'' | ||
=== The area around torches in Kakariko Village has a shadow box === | |||
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''. | *There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''. | ||
=== Clouds oriented vertically instead of horizontally on Nvidia === | |||
*There is a workaround fix via the graphic pack ''Stretched Clouds'' | *There is a workaround fix via the graphic pack ''Stretched Clouds'' | ||
*If there are other cloud issues besides this, there is no solution yet. | *If there are other cloud issues besides this, there is no solution yet. | ||
=== Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs === | |||
Only do this if running out of RAM is causing you to crash, you should never set this otherwise. | Only do this if running out of RAM is causing you to crash, you should never set this otherwise. | ||
*Make sure your GPU driver is fully up-to-date | *Make sure your GPU driver is fully up-to-date | ||
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** Following this, Intel iGPUs will still have issues, but hopefully less. | ** Following this, Intel iGPUs will still have issues, but hopefully less. | ||
=== Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching === | |||
This was resolved in the past. If you are still encountering this issue, make sure GX2DrawDone() is enabled for OpenGL, if you're using OpenGL. | This was resolved in the past. If you are still encountering this issue, make sure GX2DrawDone() is enabled for OpenGL, if you're using OpenGL. | ||
If you are still encountering this regardless, on the newest Cemu versions, please let us know and we will attempt to investigate. | If you are still encountering this regardless, on the newest Cemu versions, please let us know and we will attempt to investigate. | ||
=== Enemy AI & NPC freezes === | |||
This only occurs on OpenGL with Nvidia GPUs. | This only occurs on OpenGL with Nvidia GPUs. | ||
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option. | *Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option. | ||
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{{cob}} | {{cob}} | ||
= | == Game Version Information == | ||
{{cot|1=Confirming your Game Update Version|left=yes}} | {{cot|1=Confirming your Game Update Version|left=yes}} | ||
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{{cob}} | {{cob}} | ||
= | == Recordings == | ||
{{cot|1=Gameplay Videos|left=yes}} | {{cot|1=Gameplay Videos|left=yes}} | ||
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{{cob}} | {{cob}} | ||
= Testing = | == Testing == | ||
{{cot|Older Testing (1.7~1.21)}} | {{cot|Older Testing (1.7~1.21)}} | ||
{{testsection|1.7|collapsed}} | {{testsection|1.7|collapsed}} | ||
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{{teststart}} | {{teststart}} | ||
{{testsection|1.22| | {{testsection|1.22|collapsed}} | ||
{{testline|version=1.22.0k|OS=Windows 10 Pro x64 20H2 version|region=EUR|CPU=Intel i7 8700K (16Gb RAM)|GPU=nVidia GTX 1060-6Gb (Overclocked)|user=Ingaran|FPS=60|rating=Perfect|notes= Played in Spanish till the end but not 100% of the game (50+ hours) at 60fps with Vulkan API. | {{testline|version=1.22.0k|OS=Windows 10 Pro x64 20H2 version|region=EUR|CPU=Intel i7 8700K (16Gb RAM)|GPU=nVidia GTX 1060-6Gb (Overclocked)|user=Ingaran|FPS=60|rating=Perfect|notes= Played in Spanish till the end but not 100% of the game (50+ hours) at 60fps with Vulkan API. | ||
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*FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS] | *FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS] | ||
*Game Profile -- CPU Mode [Auto] or [Multi-core Recompiler] / Thread Quantum [45000 Cycles] | *Game Profile -- CPU Mode [Auto] or [Multi-core Recompiler] / Thread Quantum [45000 Cycles] | ||
}} | |||
{{testend}} | |||
{{testsection|1.25|expand=yes}} | |||
{{testline|version=1.25.0b|OS=Windows 10 Pro x64 21H1|region=USA|CPU=AMD Ryzen 5 2600 (16GB RAM)|GPU=NVIDIA GTX 1660 6GB|user=FilthyCasual268|FPS=60|rating=Perfect|notes= The game looks and runs as pretty and smoothly as I could hope for. The only issue I can think of worthy of note is short FPS drops down to around 50 FPS in extremely densely populated areas. | |||
*Bugs -- I don't experience any noticeable bugs at all. | |||
*Cemuhook Version -- 0.5.7.3 | |||
*Cemu Config -- Graphics API: [Vulkan] / Async Shader Compile: [Enabled] / Scale Filters: [Bilinear] / Audio API: [XAudio2] | |||
*Cemu Debug -- Use Cemuhook H264: [Enabled] / MM Timer Accuracy: [1ms] | |||
*Graphic Packs -- Draw Distance: NPC, Enemies, etc: [Ultra (1.5x)] / Trees, Bushes, etc: [Ultra (1.5x, requires Extended Memory pack!)] / Texture Distance Detail (LOD): [Much higher(-3)] / Extended Memory: [Enabled] / Depth of Field: [Enabled] / Reflections: [Enhanced Reflections] / Anisotropic Filtering: [Extreme (16x)] / Anti-Aliasing: [NVIDIA FXAA / Shadows: [Ultra (300%)] | |||
*Resolution -- [1920x1080] | |||
*FPS++ -- Framerate Limit: [60FPS] / Frame Average: [8 Frames Averaged] / Fence Type: [Performance Fence] | |||
*Game Profile -- CPU Mode: [Multi-core recompiler] / Thread Quantum: [100000 cycles] / Graphic Shader mul accuracy: [true] | |||
}} | }} | ||
Revision as of 22:06, 26 July 2021
The Legend of Zelda: Breath of the Wild | |
---|---|
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Perfect |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.
Known Issues
Common Problems & Solutions |
---|
These issues assume that you are using the latest version of Cemu, have the game fully updated with the game's final update (1.5.0), and you are using the latest Cemuhook in addition to the latest GraphicPacks. Freeze at "Open your eyes..." / Yellow ScreenYour game isn't fully updated to v1.5.0; please update your game. https://cemu.cfw.guide/dumping-games Seemingly Random Crashes or Crashes when loading a Save FileAssumed to be resolved as of Cemu 1.22.6 - If you still crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. If the error shown in your Log.txt states " Msg: failed to submit command buffer. Error -4 " see the next explanation. Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you. If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt For example:
Cutscenes are stutteryFor some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do. Cutscenes are GreenOn old versions of Cemu Cemuhook was required. If they still appear green (common on linux) Cemuhook's H264 support should be enabled under the Debug menu. Item selection is too fast and I have to flick my control stickWithin FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on. |
Performance/FPS Problems |
---|
FPS/in-game "stuttering" (Stalling or frequently freezing gameplay)This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM. Performance/FPS degredation after sustained play for roughly 30+ MinutesThis should only affect Vulkan users with less than 4GB of VRAM. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. You may also test to see if playing a Memory Cutscene or restarting Cemu (flushing allocated game assets / VRAM) results in your performance returning temporarily as a confirmation of the problem. Make sure your game is updatedFPS++ and many other graphic packs only work properly on the latest game version. You can see the version of the game in Cemu's game list, which should be V208 (1.5.0) Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly. Use FPS++FPS++ is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get. Other solutions to Low PerformanceIf the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks. Ensure your PC isn't overheating / throttling and that if you're on a laptop that you're fully ventillated and plugged in to external power. |
Issues caused by FPS++ (Playing over 30FPS) | ||||||||
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Vulkan & OpenGL Issues | ||||
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Game Version Information
Confirming your Game Update Version |
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You can check the game version and the DLC version on the title screen. |
Updates & FPS++ Support | |||||||||||||||||||||||||||
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Update Compatibility with DLC | ||||||||||||
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Recordings
Gameplay Videos |
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Testing
Older Testing (1.7~1.21) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Newer Testing (1.22~?) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Perfect (Rating)
- List of games
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.4b
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.5
- Tested on (Release): 1.11.5b
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.1b
- Tested on (Release): 1.12.2d
- Tested on (Release): 1.15.0e
- Tested on (Release): 1.15.12d
- Tested on (Release): 1.15.3b
- Tested on (Release): 1.15.5c
- Tested on (Release): 1.15.8
- Tested on (Release): 1.15.10
- Tested on (Release): 1.16.0d
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.4
- Tested on (Release): 1.18.0c
- Tested on (Release): 1.19.2c
- Tested on (Release): 1.21.4
- Tested on (Release): 1.22.0k
- Tested on (Release): 1.22.9d
- Tested on (Release): 1.22.13
- Tested on (Release): 1.25.0b
- Breath of the Wild