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The Legend of Zelda: Breath of the Wild Graphic Packs: Difference between revisions

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=== DESCRIPTIONS ===
=== DESCRIPTIONS ===


==== Essential ====
==== Graphic Packs ====
{| class="wikitable"
|-
|'''Recommended for Average Users - <br>
<code>'''Applicable GPU Fix Packs'''</code> <br>
<code>'''LWZX Crash'''</code> <br>
<code>'''FPS++''' - </code> <br>
:<code>'''Dynamic Gamespeed''' - 32 or a less value if preferred.</code> <br>
:<code>'''Fence Method''' - Performance, if buggy try Accuracy.</code> <br>
:<code>'''Set FPS Limit''' - 60 or 30FPS, 30 is the Native Wii U framerate.</code> <br>
:<code>'''NPC Stutter Fix''' - If you disable GX2DrawDone() you can use this, but you will still need GX2 when using the Camera Rune.</code> <br>
<code>'''No Depth of Field''' - Only recommended for performance stability, otherwise user preference.</code> <br>
<code>'''Clarity''' - Preset: User preference, use the Reload Shaders button to preview.</code> <br>
<code>'''Anti-Aliasing''' - Preset: "Nvidia FXAA" - if you get grayscale color, use "Enabled AA" preset.</code> <br>
<code>'''Resolution''' - Preset: 1080p or 1440p</code> <br>
<code>'''Shadows''' - Preset: Medium or High</code> <br>
|-
|}
== '''CEMU 1.14.0 and newer Graphic Packs''' ==


'''FPS++''' - Unlocks dynamic FPS, allowing 100% normal game speed when below or above 30FPS. To use it select the desired max FPS in the preset section and make sure to disable fence skip because it does the "bestfence" on its own.


'''Static FPS''' - Simplification of FPS++ without the dynamic part, to prevent graphics judder. Also fixes arrow gravity in game. You get more stable FPS and less microstuttering, but if your machine can't handle the target FPS you get severe slowdown. Don't use it together with FPS++.
: '''Mods:'''


'''LWZX Crash Workaround''' - Used to fix crashes while playing. Has no bad side effects so it should be on all times if ''Full Sync at GX2DRAWDONE'' is off.
::* '''FPS++ (Dynamic FPS by Xalphenos & Co)'''
:::: <code>Averages framerate then sets the current target framerate the game's engine expects after the average is calculated. Fixes arrow trajectory physics, paragliding physics, and Link movement physics when over 30FPS.  It's a smooth experience overall and is recommended over a "vanilla" game experience.  Disable FPS++ if you encounter an in-game permanent freeze - finish that instance with FPS++ disabled and then enable it again for the rest of the game's playthrough.</code>


==== Graphics ====
::* '''Static FPS (Modified by Epigramx)'''
:::: <code>A set of framerate limiters, made with a modified FPS++ -- omit calculations for Dynamic FPS, going below the target framerate will put the game in slow motion.</code>


'''Resolution Pack''' - Used to bump up texture resolutions.  Can increase viewing quality on any display, even if you're on 1080p, 4k will look a lot better overall due to downscaling.  They do have hefty performance costs if your GPU is not adequate for the job. Use the 16:9 versions for ultrawide monitors. Shadows will scale to the resolution you choose, unless overridden by a Shadow Graphic Pack.
::* '''Monochromia (Incompatible with Clarity)'''
:::: <code>(Currently Unstable) Not recommended to be used until it has been updated to support graphicPack v3.</code>


'''Shadow Resolution''' - Sets the resolution of in game shadows over riding the ''Resolution Packs'' value for them. Can be set from half value all the way to times eight. Higher value will use more VRAM.
::* '''Cheats'''
:::: <code>These packs enable specific cheat codes.</code>


'''Anti-Aliasing''' - Sets the game's anti-aliasing type with choices of ''Disabled, Enabled, or FXAA. Disabled will make edges of rendered objects pixelated and jaggy. Enabled is the games default Anti-Aliasing. FXAA is an alternate method of Anti-Aliasing that most of the time is better then default.
::* '''Day Length'''
:::: <code>Allows the user to set how long the in-game 24-hour period will last, in contrast to real-life time.</code>


'''No Depth of Field''' - Removes the blur effect that happens around the central point when you focus an enemy during battles, and when using camera. Should have no effect in performance except in very high resolution packs (4k+).
::* '''Divine Laser Beams Customizer'''
:::: <code>Allows you to disable or change the color of the Red Beams that emit from defeated Divine Beasts.</code>
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code>


'''LOD Bias''' - Allows adjusting the Level of Detail bias. You can adjust the value from Lowest to Extreame, Higher values means more detail. Should not affect performance. Remember that too much detail in the distance looks ugly if you don't have enough resolution to show them anyway.
::* '''Glow Lights Colors'''
:::: <code>Requires manual editing of the graphic pack. Allows changing the light source color on various Sheikah objects.</code>


==== Visual Mods ====
::* '''Pro+ HUD'''
:::: <code>Removes some user interface (UI) displays and should be used in conjunction with the in-game option for "Pro Mode" that also helps disable more UI displays.  Will not completely remove all elements.  For COMPLETE HUD Removal, look up the Pro Hud mod on GameBanana for Wii U; you will need to make it as a graphicPack as Cemu now allows replacing game files with a graphicPack.</code>


[https://www.reddit.com/r/cemu/comments/76wtm8/official_release_clarity_gfx/ '''Clarity'''] - A shader-based filter for color adjustments, like Reshade but without the glitches and performance hit. You can choose a preset, or change the effect variables yourself, by editing the txt file.
See an outdated comparison of the presets [https://www.reddit.com/r/cemu/comments/7nl5nb/clarity_preset_comparisons_noon_midnight_desert/ in this post]. Should not be used together with Contrasty.


'''Contrasty''' - Basically a Lite version of Clarity. Should not be used together with Clarity.
: '''Enhancements:'''


'''Minimalistic GUI''' - Makes most of the ui transparent and less intrusive. Work in progress. Has a separate experimental clean camera rune in a subfolder, just overwrite the files in the main folder if you want it.
::* '''No Depth of Field'''
:::: <code>Removes the blur effect when you focus an enemy during battles as well as when using the camera rune; can benefit performance.</code>


'''Monochromia Sin City''' - Special full mod by Kiri. Everything gets black and white except some things. Try it out.
::* '''Clarity'''
:::: <code>Allows you to select a [Color+Tonemap+Brightness+Contrast] preset from the right-hand drop-down menu.</code>
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code>


'''Divine Laser Beam Customizer''' - Can make their beams rainbow or different colors, or make them entirely invisible.
::* '''LOD Bias'''
:::: <code>Changes the game's mipmap loading.  Presets allow you to change for keeping higher quality models loaded at further away, or to minimize quality and slightly boost performance on strained PCs.</code>


'''Glow Lights Color Mod''' - Changes the Orange and Blue colors of shrines and other stuff to be alternative colors.
::* '''Enhanced Reflections'''
:::: <code>Increases the ability of Shrine walls & objects to reflect light or mirror objects. May cause a performance hit.</code>


'''[https://dbr.ee/7b8x Smooth Shrine Glow]''' - Smoothes out the pixelated edges of shrines when using higher resolution graphic packs. Glow in the distance will look distorted.


'''Pro+ HUD''' - When using the Pro HUD in the options in-game, lets all HUD elements be turned off.
: '''Workarounds:'''


==== Fixes ====
::* '''AMD / Intel Shadow Fix'''
'''Nvidia Explosion Smoke''' - Before, smoke effects would be rotated incorrectly and flatThis fixes that.
:::: <code>A necessary fix for almost all AMD GPUs and Intel iGPUsAMD GPUs on Linux should not require this. (See the AMD area of the Performance section of the guide, below.)</code>


'''Square Kakariko Torch Shadows Fix''' - Lightsources appear boxy when reflecting on the ground, this fixes that.
::* '''Kakariko Torch Shadows'''
:::: <code>Fixes the square lighting around torches in the village.</code>
 
::* '''LWZX Crash'''
:::: <code>Not necessary if you use General Settings > Full sync at GX2DrawDone(); otherwise it will prevent certain crashes.</code>
 
::* '''NVIDIA Explosion Smoke'''
:::: <code>Before, smoke effects would be rotated incorrectly and flat. This fixes that.</code>
 
 
: '''Graphics:'''
 
::* '''Anti-Aliasing'''
:::: <code>Select an Anti-Aliasing mode which helps eliminate the stair-stepping effect in order to obtain smoother textures & models.</code>
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code>
 
::* '''Resolution'''
:::: <code>The best but heaviest form of Anti-Aliasing. Allows you to select a resolution preset on the right-hand drop-down menu.</code>
:::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code>
 
::* '''Shadow Resolution'''
:::: <code>Allows you to select a shadow resolution preset on the right-hand drop-down menu.</code>
:::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code>
 
{{cob}}


'''AMD-labeled Packs''' - Contain whatever fix is generally mentioned.  Used for AMD GPUs.


[[Category:List_of_tutorials]]
[[Category:List_of_tutorials]]

Revision as of 23:17, 4 May 2019

DOWNLOAD

Update your graphicPacks by using the Download Community GraphicPacks button in Cemu's Options > GraphicPacks UI - bottom-right.

DESCRIPTIONS

Graphic Packs

Recommended for Average Users -

Applicable GPU Fix Packs
LWZX Crash
FPS++ -

Dynamic Gamespeed - 32 or a less value if preferred.
Fence Method - Performance, if buggy try Accuracy.
Set FPS Limit - 60 or 30FPS, 30 is the Native Wii U framerate.
NPC Stutter Fix - If you disable GX2DrawDone() you can use this, but you will still need GX2 when using the Camera Rune.

No Depth of Field - Only recommended for performance stability, otherwise user preference.
Clarity - Preset: User preference, use the Reload Shaders button to preview.
Anti-Aliasing - Preset: "Nvidia FXAA" - if you get grayscale color, use "Enabled AA" preset.
Resolution - Preset: 1080p or 1440p
Shadows - Preset: Medium or High

CEMU 1.14.0 and newer Graphic Packs

Mods:
  • FPS++ (Dynamic FPS by Xalphenos & Co)
Averages framerate then sets the current target framerate the game's engine expects after the average is calculated. Fixes arrow trajectory physics, paragliding physics, and Link movement physics when over 30FPS. It's a smooth experience overall and is recommended over a "vanilla" game experience. Disable FPS++ if you encounter an in-game permanent freeze - finish that instance with FPS++ disabled and then enable it again for the rest of the game's playthrough.
  • Static FPS (Modified by Epigramx)
A set of framerate limiters, made with a modified FPS++ -- omit calculations for Dynamic FPS, going below the target framerate will put the game in slow motion.
  • Monochromia (Incompatible with Clarity)
(Currently Unstable) Not recommended to be used until it has been updated to support graphicPack v3.
  • Cheats
These packs enable specific cheat codes.
  • Day Length
Allows the user to set how long the in-game 24-hour period will last, in contrast to real-life time.
  • Divine Laser Beams Customizer
Allows you to disable or change the color of the Red Beams that emit from defeated Divine Beasts.
You can click "Reload Shaders" button at the bottom to see the difference in-game.
  • Glow Lights Colors
Requires manual editing of the graphic pack. Allows changing the light source color on various Sheikah objects.
  • Pro+ HUD
Removes some user interface (UI) displays and should be used in conjunction with the in-game option for "Pro Mode" that also helps disable more UI displays. Will not completely remove all elements. For COMPLETE HUD Removal, look up the Pro Hud mod on GameBanana for Wii U; you will need to make it as a graphicPack as Cemu now allows replacing game files with a graphicPack.


Enhancements:
  • No Depth of Field
Removes the blur effect when you focus an enemy during battles as well as when using the camera rune; can benefit performance.
  • Clarity
Allows you to select a [Color+Tonemap+Brightness+Contrast] preset from the right-hand drop-down menu.
You can click "Reload Shaders" button at the bottom to see the difference in-game.
  • LOD Bias
Changes the game's mipmap loading. Presets allow you to change for keeping higher quality models loaded at further away, or to minimize quality and slightly boost performance on strained PCs.
  • Enhanced Reflections
Increases the ability of Shrine walls & objects to reflect light or mirror objects. May cause a performance hit.


Workarounds:
  • AMD / Intel Shadow Fix
A necessary fix for almost all AMD GPUs and Intel iGPUs. AMD GPUs on Linux should not require this. (See the AMD area of the Performance section of the guide, below.)
  • Kakariko Torch Shadows
Fixes the square lighting around torches in the village.
  • LWZX Crash
Not necessary if you use General Settings > Full sync at GX2DrawDone(); otherwise it will prevent certain crashes.
  • NVIDIA Explosion Smoke
Before, smoke effects would be rotated incorrectly and flat. This fixes that.


Graphics:
  • Anti-Aliasing
Select an Anti-Aliasing mode which helps eliminate the stair-stepping effect in order to obtain smoother textures & models.
You can click "Reload Shaders" button at the bottom to see the difference in-game.
  • Resolution
The best but heaviest form of Anti-Aliasing. Allows you to select a resolution preset on the right-hand drop-down menu.
Lower = Blockier. Higher = Smoother, but harder on GPU.
  • Shadow Resolution
Allows you to select a shadow resolution preset on the right-hand drop-down menu.
Lower = Blockier. Higher = Smoother, but harder on GPU.

|}