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The Legend of Zelda: Breath of the Wild Graphic Packs: Difference between revisions

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== Download & Updating Packs ==
#REDIRECT [[Graphic packs installation and usage]]
Update your graphicPacks by using the Download Community GraphicPacks button in Cemu's Options > GraphicPacks UI - bottom-right.
 
== Recommended & GraphicPack Descriptions ==
{| class="wikitable"
|-
|'''Recommended for Average Users - <br>
<code>'''Applicable GPU Fix Packs'''</code> <br>
<code>'''LWZX Crash'''</code> <br>
<code>'''FPS++''' - </code> <br>
:<code>'''Dynamic Gamespeed''' - 32 or a less value if preferred.</code> <br>
:<code>'''Fence Method''' - Performance, if buggy try Accuracy.</code> <br>
:<code>'''Set FPS Limit''' - 60 or 30FPS, 30 is the Native Wii U framerate.</code> <br>
:<code>'''NPC Stutter Fix''' - If you disable GX2DrawDone() you can use this, but you will still need GX2 when using the Camera Rune.</code> <br>
<code>'''No Depth of Field''' - Only recommended for performance stability, otherwise user preference.</code> <br>
<code>'''Clarity''' - Preset: User preference, use the Reload Shaders button to preview.</code> <br>
<code>'''Anti-Aliasing''' - Preset: "Nvidia FXAA" - if you get grayscale color, use "Enabled AA" preset.</code> <br>
<code>'''Resolution''' - Preset: 1080p or 1440p</code> <br>
<code>'''Shadows''' - Preset: Medium or High</code> <br>
|-
|}
== '''CEMU 1.14.0 and newer Graphic Packs''' ==
 
 
: '''Mods:'''
 
::* '''FPS++ (Dynamic FPS by Xalphenos & Co)'''
:::: <code>Averages framerate then sets the current target framerate the game's engine expects after the average is calculated. Fixes arrow trajectory physics, paragliding physics, and Link movement physics when over 30FPS.  It's a smooth experience overall and is recommended over a "vanilla" game experience.  Disable FPS++ if you encounter an in-game permanent freeze - finish that instance with FPS++ disabled and then enable it again for the rest of the game's playthrough.</code>
 
::* '''Static FPS (Modified by Epigramx)'''
:::: <code>A set of framerate limiters, made with a modified FPS++ -- omit calculations for Dynamic FPS, going below the target framerate will put the game in slow motion.</code>
 
::* '''Monochromia (Incompatible with Clarity)'''
:::: <code>(Currently Unstable) Not recommended to be used until it has been updated to support graphicPack v3.</code>
 
::* '''Cheats'''
:::: <code>These packs enable specific cheat codes.</code>
 
::* '''Day Length'''
:::: <code>Allows the user to set how long the in-game 24-hour period will last, in contrast to real-life time.</code>
 
::* '''Divine Laser Beams Customizer'''
:::: <code>Allows you to disable or change the color of the Red Beams that emit from defeated Divine Beasts.</code>
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code>
 
::* '''Glow Lights Colors'''
:::: <code>Requires manual editing of the graphic pack.  Allows changing the light source color on various Sheikah objects.</code>
 
::* '''Pro+ HUD'''
:::: <code>Removes some user interface (UI) displays and should be used in conjunction with the in-game option for "Pro Mode" that also helps disable more UI displays.  Will not completely remove all elements.  For COMPLETE HUD Removal, look up the Pro Hud mod on GameBanana for Wii U; you will need to make it as a graphicPack as Cemu now allows replacing game files with a graphicPack.</code>
 
 
: '''Enhancements:'''
 
::* '''No Depth of Field'''
:::: <code>Removes the blur effect when you focus an enemy during battles as well as when using the camera rune; can benefit performance.</code>
 
::* '''Clarity'''
:::: <code>Allows you to select a [Color+Tonemap+Brightness+Contrast] preset from the right-hand drop-down menu.</code>
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code>
 
::* '''LOD Bias'''
:::: <code>Changes the game's mipmap loading.  Presets allow you to change for keeping higher quality models loaded at further away, or to minimize quality and slightly boost performance on strained PCs.</code>
 
::* '''Enhanced Reflections'''
:::: <code>Increases the ability of Shrine walls & objects to reflect light or mirror objects.  May cause a performance hit.</code>
 
 
: '''Workarounds:'''
 
::* '''AMD / Intel Shadow Fix'''
:::: <code>A necessary fix for almost all AMD GPUs and Intel iGPUs.  AMD GPUs on Linux should not require this. (See the AMD area of the Performance section of the guide, below.)</code>
 
::* '''Kakariko Torch Shadows'''
:::: <code>Fixes the square lighting around torches in the village.</code>
 
::* '''LWZX Crash'''
:::: <code>Not necessary if you use General Settings > Full sync at GX2DrawDone(); otherwise it will prevent certain crashes.</code>
 
::* '''NVIDIA Explosion Smoke'''
:::: <code>Before, smoke effects would be rotated incorrectly and flat. This fixes that.</code>
 
 
: '''Graphics:'''
 
::* '''Anti-Aliasing'''
:::: <code>Select an Anti-Aliasing mode which helps eliminate the stair-stepping effect in order to obtain smoother textures & models.</code>
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code>
 
::* '''Resolution'''
:::: <code>The best but heaviest form of Anti-Aliasing. Allows you to select a resolution preset on the right-hand drop-down menu.</code>
:::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code>
 
::* '''Shadow Resolution'''
:::: <code>Allows you to select a shadow resolution preset on the right-hand drop-down menu.</code>
:::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code>
 
{{cob}}
 
[[Category:List_of_tutorials]]

Latest revision as of 05:58, 15 April 2021