In order to edit this wiki, you must register and verify your account.

Tokyo Mirage Sessions: Difference between revisions

From Cemu Wiki
Jump to:navigation Jump to:search
No edit summary
No edit summary
Line 59: Line 59:
{{testend}}
{{testend}}
{{testsection|1.14.0}}
{{testsection|1.14.0}}
{{testline|version=1.14.0c|OS=Windows 10|region=EUR Patched with Tokyo Mirage Sessions #FE restoration v1.8|CPU=Intel Core i5 8600K|GPU=AMD RX 580|user=zwei7|FPS=30|rating=Playable|notes=The game is very playable, an issue I found was that the character models would occasionally become transparent letting you see the innards of a character model when the camera is too close. After battles the characters have translucent skin when it should be opaque. During in-game cutscenes, random text artifacts would appear when the camera zooms in or out, the artifacts disappear within a second. Music is clipping and I hear static, RDTSC doesn't fix this issue. All glitches found within 5 minutes of starting a new game. No Gfx packs used: 1080p resolution. Using Cemuhook 0.5.7.0}}
{{testline|version=1.14.0c|OS=Windows 10|region=EUR Patched with Tokyo Mirage Sessions #FE restoration v1.8|CPU=Intel Core i5 8600K|GPU=AMD RX 580|user=zwei7|FPS=30|rating=Playable|notes=The game is very playable, an issue I found was that the music is clipping and I hear static, RDTSC doesn't fix this issue. During in-game cut scenes, random text artifacts would appear when the camera zooms in or out, the artifacts disappear within a second. Another in-game cut scene anomaly is the camera's shallow depth of field leaves the entire scene out of focus. The character models would occasionally become transparent letting you see the innards of a character model when the camera is too close. After battles the characters have translucent skin when it should be opaque. All glitches were found within 10 minutes of starting a new game and reported in chronological order. No Gfx packs used: 1080p resolution. Using Cemuhook 0.5.7.0}}
{{testend}}
{{testend}}

Revision as of 10:24, 27 November 2018

Tokyo Mirage Sessions ♯FE
TMS Box Art.png
Developer(s) Atlus
Publisher(s) Nintendo
Series
Release date(s) JP December 26, 2015
NA June 24, 2016
EU June 24, 2016
AUS June 25, 2016
Genre(s)
Mode(s)
Input methods GamePad
Compatibility PerfectPerfect
GameIDs Missing IDs
See also...

Search Google
Wikipedia page

Tokyo Mirage Sessions ♯FE is a crossover role-playing video game developed by Atlus and published by Nintendo for the Wii U home console. The game combines gameplay, narrative and aesthetic elements from Atlus' Shin Megami Tensei and Nintendo's Fire Emblem series. It was released in Japan in December 2015 and in North America, Europe and Australia in June 2016. The Japanese version was released under the alternative title Genei Ibunroku ♯FE.

Taking place in modern-day Tokyo and featuring real-life locations such as Shibuya and Harajuku, the game centers around evil beings known as Mirages who seek to harvest an energy known as Performa from humans and are responsible for several disappearances. The story follows a group of teenagers who become allied with friendly Mirages, based on characters from the Fire Emblem series, and merge with them to become Mirage Masters. Under the guise of the Fortuna Entertainment talent agency, the Mirage Masters fight to protect innocent people from the Mirages and find out who is behind the attacks.

The game was first proposed by Nintendo producer Kaori Ando, who envisioned a crossover between the Fire Emblem and Shin Megami Tensei series. Although initially reluctant due to their workload, Atlus agreed to the collaboration, and much of the early work went into deciding what genre of game it was going to be and how best to incorporate both series while creating an original game. The production period lasted five years. A notable feature was musical numbers produced by Japanese entertainment company Avex Group.

The game was announced two months after full development began. Due to its Japanese setting and aesthetic, its Western release retains the Japanese voice track with subtitles rather than an English dub. Reception of the game was positive, with unanimous praise going to its battle system, while reactions to the story were mixed to positive, and other issues such as load times were criticized.

Known Issues

Game boots to a black screen

  • Currently only JPN version Genei IbunRoku #FE doesn't work/is unable to boot properly due to incompatibility of meta.xml.When booting the game, title bar's text is garbled.

Audio distortion

  • The music gets distorted after a while. Enabling RDTSC doesn't fix this issue.

Configuration

  • This game does not require non-default settings to run properly. Optionally there are resolution graphic packs available.

Gameplay Videos

Testing

Testing
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.3d Windows 10 USA Intel Core i7-6700k Nvidia GTX 1070 Bloodhorde N/A Unplayable Boots to black screen.
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.0b Windows 7 EU AMD FX-6300 AMD HD7850 Dari N/A Unplayable Black screen at start.
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.1b Windows 10 Creator EU Intel i7 4790k 4x4GhZ Nvidia GTX 970 Kiri N/A Unplayable Instand black screen
1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0f Windows 7 USA Intel Core i5 4690 @ 3.7GHz NVIDIA Geforce GTX 1080 Sniffles N/A Unplayable Doesn't crash, but gets stuck on a black screen on boot.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 7 USA Intel Core i5 4690 @ 3.7GHz NVIDIA Geforce GTX 1080 Sniffles N/A Unplayable Doesn't crash, but gets stuck on a black screen on boot.
1.11.2 Windows 7 USA Intel Core i5 4690 @ 3.7GHz NVIDIA Geforce GTX 1080 Sniffles N/A Unplayable Doesn't crash, but gets stuck on a black screen on boot.
1.11.5d Windows 10 1709 EUR Intel Core i7-8700K NVIDIA Geforce GTX 1080 Ti 13xforever 30 Runs Goes ingame, but with heavy visual artifacts. Most textures are grey. Also do not use graphics packs
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0d Windows 10 1803 EUR Intel Core i7 6700K NVIDIA Geforce GTX 970 dmblc 30 Runs Goes ingame. Menus and cutscenes work fine, audio is slightly stuttery, however 3D graphics have mostly grey textures. Using Cemuhook 0.5.6.4. Not using any graphics packs.
1.12.1
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.1 Windows 10 EUR Intel Core i5 7400 NVIDIA Geforce GTX 1060 DrugFae 30 Perfect
1.12.1b Windows 10 EUR Intel Core i7 7700HQ NVIDIA Geforce GTX 1050 Ti Bambafrank 30 Perfect The game is perfectly playable, the only issue I found was that the music audio gets distorted after a while, RDTSC doesn't fix this issue. Gfx packs used: 1080p resolution. Using Cemuhook 0.5.6.5
1.14.0
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.14.0c Windows 10 EUR Patched with Tokyo Mirage Sessions #FE restoration v1.8 Intel Core i5 8600K AMD RX 580 zwei7 30 Playable The game is very playable, an issue I found was that the music is clipping and I hear static, RDTSC doesn't fix this issue. During in-game cut scenes, random text artifacts would appear when the camera zooms in or out, the artifacts disappear within a second. Another in-game cut scene anomaly is the camera's shallow depth of field leaves the entire scene out of focus. The character models would occasionally become transparent letting you see the innards of a character model when the camera is too close. After battles the characters have translucent skin when it should be opaque. All glitches were found within 10 minutes of starting a new game and reported in chronological order. No Gfx packs used: 1080p resolution. Using Cemuhook 0.5.7.0