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Wii Fit U: Difference between revisions

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|title = Wii Fit U
|title = Wii Fit U
|type =  
|type =  
|image = [[File:Wii Fit U.jpg]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. -->
|image = [[File:Wii Fit U.png]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. -->
|developer = Nintendo
|developer = Nintendo
|publisher = Nintendo
|publisher = Nintendo
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|input = Wii Fit Board, Wii Mote, Wii U Gamepad
|input = Wii Fit Board, Wii Mote, Wii U Gamepad
|wikipedia =  
|wikipedia =  
|rating = Loads
|rating = Unplayable
}}
}}
Wii Fit U (Japanese: WiiフィットU Hepburn: Wī Fitto Yū) is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory. It was released in Japan on October 31, 2013,[2] followed by North America and Europe one day later. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub -->
Wii Fit U (Japanese: WiiフィットU Hepburn: Wī Fitto Yū) is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory. It was released in Japan on October 31, 2013,[2] followed by North America and Europe one day later. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub -->
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== Known Issues ==
== Known Issues ==
=== Crash on startup ===
=== Crash on startup ===
*Go to CPU -> Mode and select "Single core interpreter" to play the game.
*Go to CPU -> Mode and select "Single core interpreter" to play the game. In 2.0 and later, make a right click on the game -> "Edit Game Profile" and in the CPU section select Mode: "Single Core Interpreter").
 
*(Users have reported this solution doesn't work)
 
=== You need a Wii Balance Board and a Wiimote ===
=== You need a Wii Balance Board and a Wiimote ===
*There things aren't emulated yet.
*These are things that can't be emulated yet.
 
=== The game crashes after you create a save file ===
=== The game crashes after you create a save file ===
*There is currently no fix for that.
*There is currently no fix for that.
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== Configuration ==
== Configuration ==
*CPU -> Mode and select "Single core interpreter" to play the game.
*CPU -> Mode and select "Single core interpreter" to play the game.
== Gameplay Vidoes ==
{{#ev:service|id|dimensions|alignment|description|container}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. -->
OR
{{#evt:service=[service]
|id=[id]
|dimensions=[dimensions]
|alignment=[alignment]
|description=[description]
|container=[container]
}}


== Testing ==
== Testing ==
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{{testsection|1.15}}
{{testsection|1.15}}
{{testline|version=1.15.10|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-4440|GPU=NVIDIA GeForce GTX760|user=Julmath|FPS=60|rating=Unplayable|notes=Logo appears for a second then Cemu crashes.}}
{{testline|version=1.15.10|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-4440|GPU=NVIDIA GeForce GTX760|user=Julmath|FPS=60|rating=Unplayable|notes=Logo appears for a second then Cemu crashes.}}
{{testline|version=1.15.16|OS=Windows 10 Pro x64|region=USA|CPU=AMD Ryzen 9 3900x|GPU=NVIDIA GeForce RTX 2080 Ti|user=ElijahPepe|FPS=60|rating=Unplayable|notes=Splash screen appears, then crashes even with single core enabled.}}
{{testend}}
{{testsection|2.0}}
{{testline|version=2.0-66|OS=Windows 10|region=EU|CPU=AMD Ryzen 7 4800H|GPU=RTX 2060|user=Intruso|FPS=60|rating=Unplayable|notes=It crashes after the splash screen. Enabling "Single core Interpreter" didn't fix it}}
{{testend}}
{{testend}}

Latest revision as of 21:25, 22 February 2024

Wii Fit U
Wii Fit U.png
Developer(s) Nintendo
Publisher(s) Nintendo
Release date(s) JP October 31, 2013
NA November 1, 2013
PAL November 1, 2013
Genre(s)
Mode(s)
Input methods Gamepad
Compatibility UnplayableUnplayable
GameIDs Missing IDs
See also...

Search Google

Wii Fit U (Japanese: WiiフィットU Hepburn: Wī Fitto Yū) is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory. It was released in Japan on October 31, 2013,[2] followed by North America and Europe one day later.

Known Issues

Crash on startup

  • Go to CPU -> Mode and select "Single core interpreter" to play the game. In 2.0 and later, make a right click on the game -> "Edit Game Profile" and in the CPU section select Mode: "Single Core Interpreter").
  • (Users have reported this solution doesn't work)

You need a Wii Balance Board and a Wiimote

  • These are things that can't be emulated yet.

The game crashes after you create a save file

  • There is currently no fix for that.

Configuration

  • CPU -> Mode and select "Single core interpreter" to play the game.

Testing

Testing
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.10 Windows 10 x64 USA Intel Core i5-4440 NVIDIA GeForce GTX760 Julmath 60 Unplayable Logo appears for a second then Cemu crashes.
1.15.16 Windows 10 Pro x64 USA AMD Ryzen 9 3900x NVIDIA GeForce RTX 2080 Ti ElijahPepe 60 Unplayable Splash screen appears, then crashes even with single core enabled.
2.0
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.0-66 Windows 10 EU AMD Ryzen 7 4800H RTX 2060 Intruso 60 Unplayable It crashes after the splash screen. Enabling "Single core Interpreter" didn't fix it