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Xenoblade Chronicles X: Difference between revisions
(Added changelog entry for cemu version 1.15.10.) |
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** Voices being overpowered by the comparatively louder music during cut scenes was a common issue in the original game on the Wii U. | ** Voices being overpowered by the comparatively louder music during cut scenes was a common issue in the original game on the Wii U. | ||
*After a song is played in game, further replays will have a lot of crackling/popping noises in the background. | *After a song is played in game, further replays will have a lot of crackling/popping noises in the background. | ||
*As of recent versions, these issues have been fixed. | |||
=== Manual in-game bug === | === Manual in-game bug === | ||
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=== Returning to title screen softlock === | === Returning to title screen softlock === | ||
*When selecting "Return to title screen", the game loads infinitely. Cemu must be restarted if this is the case. | *When selecting "Return to title screen", the game loads infinitely. Cemu must be restarted if this is the case. | ||
=== Friend request softlock === | |||
*When trying to send a friend a request to someone through the game, "Connecting. Please wait..." will be displayed indefinitely. In that case, restarting Cemu is the only option. | |||
=== Texture/Graphic bugs === | === Texture/Graphic bugs === | ||
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*Textures are randomly displayed in purple (rocks, plants, walls...). | *Textures are randomly displayed in purple (rocks, plants, walls...). | ||
*Some cutscenes do not work or lag/stutter. | *Some cutscenes do not work or lag/stutter. | ||
=== Occasional Crashes === | |||
*As of Cemu 1.17.4, XBCX has support for Multi-Core Recompilers. Although, it makes the game quite unstable but gives a good boost to performance. (Since Cemu 1.18.0b, this issue may have been resolved, but it's not recommended for long-term play sessions till further testing is done.) | |||
== Configuration == | == Configuration == | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
{{#ev:youtube|V710nWqo8-4|400|inline|[https://https://youtu.be/V710nWqo8-4 Xenoblade Chronicles X (Cemu 1.19.0.d) (Vega64+R5 3600+16 ram)]|frame}} | |||
{{#ev:youtube|_lBlauerKTM|400|inline|[https://https://youtu.be/_lBlauerKTM Xenoblade Chronicles X - Cemu 1.17.4 Multicore Recompiler Test]|frame}} | |||
{{#ev:youtube|73ucjOx0RLg|400|inline|[https://youtu.be/73ucjOx0RLg Xenoblade Chronicles X - Cemu 1.17 Performance and Graphics]|frame}} | |||
{{#ev:youtube|cWkvhxIhb6g|400|inline|[https://youtu.be/cWkvhxIhb6g Xenoblade Chronicles X - Cemu Emulator 1.15.1 Test]|frame}} | {{#ev:youtube|cWkvhxIhb6g|400|inline|[https://youtu.be/cWkvhxIhb6g Xenoblade Chronicles X - Cemu Emulator 1.15.1 Test]|frame}} | ||
{{#ev:youtube|BhCzbxhyehI|400|inline|[https://youtu.be/BhCzbxhyehI CEMU 1.14.0c - Xenoblade Chronicles X on Nvidia GPU]|frame}} | {{#ev:youtube|BhCzbxhyehI|400|inline|[https://youtu.be/BhCzbxhyehI CEMU 1.14.0c - Xenoblade Chronicles X on Nvidia GPU]|frame}} | ||
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{{testline|version=1.14.0c|OS=Windows 7, Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Minor texture issues. Encountered audio issues until I switched from DirectSound to XAudio2. Runs really well in Sylvalum and Noctilum, unexpectedly. Overall, 1.14.0c runs Xenoblade Chronicles X extremely well.}} | {{testline|version=1.14.0c|OS=Windows 7, Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Minor texture issues. Encountered audio issues until I switched from DirectSound to XAudio2. Runs really well in Sylvalum and Noctilum, unexpectedly. Overall, 1.14.0c runs Xenoblade Chronicles X extremely well.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.15}} | {{testsection|1.15|collapsed}} | ||
{{testline|version=1.15.0e|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Runs as well as 1.14.0c. Highly recommend using an already built shader cache; otherwise, loading up areas for the first time will be very painful.}} | {{testline|version=1.15.0e|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Runs as well as 1.14.0c. Highly recommend using an already built shader cache; otherwise, loading up areas for the first time will be very painful.}} | ||
{{testline|version=1.15.1e|OS=Windows 10|region=USA|CPU=Intel Core i5-7300HQ|GPU=Nvidia GTX 1060 with Max-Q Design|user=Griffion|FPS=25-30|rating=Playable|notes=Very playable with a mostly consistant 30FPS, dropping by 1-2 frames every now and then, but hardly noticeable. Slight graphical issues of foilage flickering in and out, strange black square pattern only present in the vicinity of buildings in NLA, and screen goes slightly dark for a few seconds when time of day changes (might be in affect of NVIDIA Brightness graphics pack trying not to make the game too bright or dark). Have played for 24 hours with only 1 crash. Getting closer to perfect.}} | {{testline|version=1.15.1e|OS=Windows 10|region=USA|CPU=Intel Core i5-7300HQ|GPU=Nvidia GTX 1060 with Max-Q Design|user=Griffion|FPS=25-30|rating=Playable|notes=Very playable with a mostly consistant 30FPS, dropping by 1-2 frames every now and then, but hardly noticeable. Slight graphical issues of foilage flickering in and out, strange black square pattern only present in the vicinity of buildings in NLA, and screen goes slightly dark for a few seconds when time of day changes (might be in affect of NVIDIA Brightness graphics pack trying not to make the game too bright or dark). Have played for 24 hours with only 1 crash. Getting closer to perfect.}} | ||
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{{testline|version=1.15.9c|OS=Windows 10|region=USA|CPU=Ryzen 5 2600|GPU=Nvidia GTX 970|user=darkfall|FPS=28-30|rating=Playable|notes=Mostly 30 fps with some drops.}} | {{testline|version=1.15.9c|OS=Windows 10|region=USA|CPU=Ryzen 5 2600|GPU=Nvidia GTX 970|user=darkfall|FPS=28-30|rating=Playable|notes=Mostly 30 fps with some drops.}} | ||
{{testline|version=1.15.10|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Looks better than I've seen previously. Performance seems to have improved as well.}} | {{testline|version=1.15.10|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Looks better than I've seen previously. Performance seems to have improved as well.}} | ||
{{testline|version=1.15.12b|OS=Windows 10|region=USA|CPU=Intel Core i5-3570k|GPU=Nvidia GTX 1060|user=fchud|FPS=28-30|rating=Playable|notes=As far as i noticed, compared to 1.15.11c, this build introduced some issues: | |||
* FPS in BLADE Barracks drops to 16-20; | |||
* Lin's eyes became whole white w/o pupils. | |||
Texture on particles from Follow Ball still broken.}} | |||
{{testline|version=1.15.19|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Seems to be a considerable improvement over version 1.15.10 based on a quick run around the map.}} | |||
{{testend}} | |||
{{testsection|1.16|collapsed}} | |||
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=Intel Core i7-9700|GPU=Nvidia RTX 2070|user=Griffion|FPS=30|rating=Playable|notes='''''CONTAINS SPOILERS READ WITH CAUTION IF YOU HAVE NOT FINISHED THE STORY''''' Having now played over 130 hours, there is no doubt the game is playable, but it is still not perfect with new artifacts being present that were not before. The black square pattern in the city mentioned in v1.15.1e is still present. Flashes of something flickering during controlled camera cutscenes. Some uncontrolled cutscenes briefly show nothing as if camera is out of position for a few seconds. Not exactly sure, but certain shiny effects such as the glow around your character when using an aura causes streaks of white across the screen. The same effect is most prevalent when switching to true form Elma, making her completely unusable. A new foilage issue, and again only seen in the city, is a white grass texture that flickers in and out and elongates up and down.}} | |||
{{testend}} | |||
{{testsection|1.17}} | |||
{{testline|version=1.17.1|OS=Windows 10|region=USA|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=8-30|rating=Playable|notes=After visiting various locations around the map, I ended up suffering considerable FPS loss in Sylvalum. To a lesser extent, Cauldros caused some FPS loss. In both cases, there were lag spikes. Outside of those issues, everything else remained seemingly consistent with my previous experience.}} | |||
{{testline|version=1.17.2|OS=Windows 10|region=EUR|CPU=Intel Xeon W3656|GPU= AMD Radeon RX 570|user=AutumnWolf|FPS=25-30|rating=Playable|notes=High quality textures and models seem to take too long to load in New LA, some textures have black rectangles until the high quality ones load, house roofs in the distance have black tops until you get close to them, I am running Vulkan but I noticed the same issues on OpenGL}} | |||
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=Intel Core i7-9700|GPU= Nvidia 1650|user=Hetsumani|FPS=25-30|rating=Playable|notes=Playing at 4K. It stutters a little when there's a rapid change of scenery, other than that it runs smooth, combat does not slow it down lower than 28fps.}} | |||
{{testend}} |
Revision as of 13:13, 18 May 2020
Xenoblade Chronicles X | |
---|---|
Developer(s) | Monolith Soft., |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP April 29, 2015 NA December 04, 2015 PAL December 04, 2015 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Xenoblade Chronicles X is an action role-playing video game developed by Monolith Soft and published by Nintendo. Part of the Xeno series of video games, it serves as a spiritual successor to Xenoblade Chronicles on the Wii. The game centers on the player's customizable player character, and main characters Elma and Lin Lee efforts to survive and coexist with the indigenous creatures on a hostile alien planet while striving to protect humanity.
Known Issues
Brightness is too high
- Can be partially fixed by using a graphic pack which reduces the bloom effect, download the latest graphic packs here.
Sound issues
- Music and voices are too low compared to other sounds. Can be partially fixed by using this workaround.
- Voices being overpowered by the comparatively louder music during cut scenes was a common issue in the original game on the Wii U.
- After a song is played in game, further replays will have a lot of crackling/popping noises in the background.
- As of recent versions, these issues have been fixed.
Manual in-game bug
- When selecting the manual from the in game menu, you will be taken to a FrontierNav background page that is empty. There is no way to get out of this screen other than restarting Cemu.
Returning to title screen softlock
- When selecting "Return to title screen", the game loads infinitely. Cemu must be restarted if this is the case.
Friend request softlock
- When trying to send a friend a request to someone through the game, "Connecting. Please wait..." will be displayed indefinitely. In that case, restarting Cemu is the only option.
Texture/Graphic bugs
- Since Cemu 1.8.0, textures go missing or pop in and out. Easily noticeable on grass and plants.
- Textures are randomly displayed in purple (rocks, plants, walls...).
- Some cutscenes do not work or lag/stutter.
Occasional Crashes
- As of Cemu 1.17.4, XBCX has support for Multi-Core Recompilers. Although, it makes the game quite unstable but gives a good boost to performance. (Since Cemu 1.18.0b, this issue may have been resolved, but it's not recommended for long-term play sessions till further testing is done.)
Configuration
This game does not require non-default settings to run properly. Optionally, there are graphic packs available.
Notes
When installing DLC, you might want to skip content\0017, 0018, 0019, and 001a. These are load acceleration data packs for a disc version of the game with the duplicate data.
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Monolith Soft. (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2015 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.4
- Tested on (Release): 1.5.5
- Tested on (Release): 1.5.6
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.2
- Tested on (Release): 1.6.2c
- Tested on (Release): 1.6.3
- Tested on (Release): 1.6.4
- Tested on (Release): 1.6.4b
- Tested on (Release): 1.7.0
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.11.6
- Tested on (Release): 1.12.1b
- Tested on (Release): 1.12.2d
- Tested on (Release): 1.13.1d
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.0e
- Tested on (Release): 1.15.1e
- Tested on (Release): 1.15.3b
- Tested on (Release): 1.15.4b
- Tested on (Release): 1.15.5c
- Tested on (Release): 1.15.7c
- Tested on (Release): 1.15.8
- Tested on (Release): 1.15.9c
- Tested on (Release): 1.15.10
- Tested on (Release): 1.15.12b
- Tested on (Release): 1.15.19
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.1
- Tested on (Release): 1.17.2
- Tested on (Release): 1.17.3