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Release 1.21.1

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# Cemu detailed changelog for 1.21.1b
# Patreon release date: 2020-09-04
# Public release date:  2020-09-11

# New in 1.21.1b:

general: Updated language files

Vulkan: Fixed a regression where Cemu would use the wrong border color for textures

# New in 1.21.1:

general: Game list and title manager will auto-size columns to fit width of content
         Column width can still be changed manually
general: Fixed an issue where installed games would show up twice in the game list (#406)
general: The checksum tool can now properly handle paths which contain special characters (#408)

debugger: Added an option to break at the entry point of the main module
debugger: Fixed step over/into toolbar buttons having no effect
debugger: Fixed an issue where the debugger wouldn't remember settings if the debugger settings directory didn't already exist

Vulkan: Flush pending GPU commands on idle
        Fixes extremly low framerate in Devil's Third and Mass Effect 3
Vulkan: Added proper support for shaders which use streamout combined with rasterizer
        Fixes invisible fire in SM3DW and broken fur effects in DKC: Tropical Freeze
Vulkan: Resolved an issue where anisotropic nearest-neigbor texture filtering would use a linear filter
        Fixes blurry textures in Minecraft: Story Mode
Vulkan: Added proper support for FBOs with zero attachments
        This fixes invisible character models in Smash 4 (#407)
Vulkan: Avoid undefined behavior when sampling depth from depth-stencil textures by setting aspect mask correctly
        Fixes pixel artifacts in Tokyo Mirage Session on some AMD GPUs
Vulkan: Internal tweaks to reduce geometry flicker on AMD GPUs when streamout is used

(#xx) refers to resolved bug tracker issues. See

Download Cemu 1.21.1
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