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Release 1.6.1: Difference between revisions
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GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded | GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded | ||
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[http://cemu.info/changelog/cemu_1_6_1.txt] | |||
[http://cemu.info/releases/cemu_1.6.1.zip Download Cemu 1.6.1]<br /> | |||
[http://cemu.info/changelog/cemu_1_6_1.txt Changelog source] | |||
[[Category:Changelog|1.6.1]] | [[Category:Changelog|1.6.1]] |
Latest revision as of 12:38, 2 August 2020
Changelog
New universal GPU buffer cache (replaces vertex cache) NFC support Small graphic improvements Minor changes and bugfixes General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog. NFP: Added initial NFC support. Scanning NFC tags works by loading a file via the menu GX2: New universal cache implementation for attribute, uniform and index data. Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running. The previously added cache control options were removed as they have become obsolete GX2: Further improved and optimized handling of textures with overlapping memory regions GX2: Optimized detection of changes to texture data GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data GX2: Fixed a crash that could occur if GL shaders failed to compile GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test) GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded