140 is a platform game independently developed by Jeppe Carlsen. The game is described as a "minimalistic platformer", using electronic music to create synesthesia as the player manipulates their avatar, a character that can take on several basic geometric shapes, through levels in time to the music. The game was released on Microsoft Windows, OS X, and Linux systems in October 2013, while the game was released on Xbox One on August 30, 2016, and on PlayStation 4, PlayStation Vita, and Wii U on September 1, 2016, with the Nintendo 3DS version being released at a later date.
Game runs perfectly for the first chapter, then issues with sprite collision cause the second chapter to be unplayable. No graphic glitches, audio problems noted. Stable at 60FPS. CPU Mode Single Core Recompiler (fast). GPU buffer cache accuracy must be set to High.
Runs until you reach the part in the game where you shoot a laser into the large static circle above, which is about 5 minutes into the game (if that). CEMU Compat lists this as "Perfect".