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Release 1.15.10

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Changelog

# Cemu detailed changelog for 1.15.10
# Patreon release date: 2019-06-28
# Public release date:  2019-07-05

general: Fixed an issue where the game list would never finish loading
general: Pressing the print key now saves a native-resolution screenshot to a folder (#96)
general: Added auto-updater (#87)
         For now, only public releases are checked. Patreon versions still have to be downloaded by hand

general: Added indicator to graphic packs if Cemuhook is required but not installed

CPU: Added SUBFEO implementation to interpreter
CPU: Further improved SO/XO xer bits emulation
     Some DS VC games now run (albeit at very low framerates)

AX: Implemented AXQuit
    Required for Monster Hunter Frontier G to not crash on boot

GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT
     Used by DS VC

GX2: Added fast path to tiling aperature for 32bpp textures
     Boosts performance in SNES VC games and the Twilight Princess HD map screen

coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts()
coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process

Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/

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