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Little Inferno: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = | |title = Little Inferno | ||
|type = | |type = | ||
|image = [[File: | |image = [[File:LittleInfernoTitleCover.jpg|thumb]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --> | ||
|developer = Tomorrow Corporation | |developer = Tomorrow Corporation | ||
|publisher = Tomorrow Corporation | |publisher = Tomorrow Corporation | ||
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|modes = Single-player | |modes = Single-player | ||
|input = | |input = | ||
|wikipedia = | |wikipedia = Little_Inferno | ||
|rating = Runs | |rating = Runs | ||
}} | }} | ||
''' | '''Little Inferno''' is a puzzle video game developed by independent game developer Tomorrow Corporation. The game was released for the Wii U on November 18, 2012, in North America and November 30, 2012, in Europe and Australasia. Little Inferno is set in front of a brick fireplace, which the player uses to set various objects, such as toys, dolls, and electronics, on fire. The game encourages the player to burn any combination of objects to see how they react when lit ablaze, as most of the objects have unique properties. Little Inferno is classified as a sandbox game as it offers few traditional objectives to complete and has no states of failure. The game was designed as a satire of similarly themed video games in which the player dedicates long amounts of time to perform tasks considered to be unrewarding. | ||
== Known Issues == | == Known Issues == | ||
When the player spawns fire it either instantly despawns or does no damage, this is a result of not having implemented all the requirements for GPU Fire Simulation as this would need an expensive synchronisation back to main ram and be unplayably slow. | |||
== Configuration == | == Configuration == | ||
GPU buffer MUST be on high otherwise the game will glitch and random textures from the game show(SEIZURE WARNING). | |||
== Gameplay Vidoes == | == Gameplay Vidoes == | ||
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== Testing == | == Testing == | ||
{{teststart}} | {{teststart}} | ||
{{testsection| | {{testsection|1.11|collapsed}} | ||
{{testline|version=1.11.4b|OS=Windows 10|region=US|CPU=AMD FX-9370|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Runs|notes=Fire does not work, otherwise runs fine with high GPU buffer.}} | |||
{{ | |||
{{testend}} | {{testend}} | ||
{{testsection|1.17}} | |||
{{testline|version=1.17.4|OS=Windows 10|region=EU|CPU=Intel i7-4790 @ 3.6GHz|GPU=Nvidia RTX 2060|user=Sunpy|FPS=60|rating=Runs|notes=Interactions works (dragging items around), but fire does not work properly (essentially softlocking when you start a new game). Requires high GPU buffer.}} | |||
{{testend}} | {{testend}} |
Latest revision as of 06:06, 4 January 2024
Little Inferno | |
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Developer(s) | Tomorrow Corporation |
Publisher(s) | Tomorrow Corporation |
Release date(s) | JP April 2, 2015 NA November 18, 2012 PAL November 30, 2012 |
Genre(s) | |
Mode(s) | |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
Little Inferno is a puzzle video game developed by independent game developer Tomorrow Corporation. The game was released for the Wii U on November 18, 2012, in North America and November 30, 2012, in Europe and Australasia. Little Inferno is set in front of a brick fireplace, which the player uses to set various objects, such as toys, dolls, and electronics, on fire. The game encourages the player to burn any combination of objects to see how they react when lit ablaze, as most of the objects have unique properties. Little Inferno is classified as a sandbox game as it offers few traditional objectives to complete and has no states of failure. The game was designed as a satire of similarly themed video games in which the player dedicates long amounts of time to perform tasks considered to be unrewarding.
Known Issues
When the player spawns fire it either instantly despawns or does no damage, this is a result of not having implemented all the requirements for GPU Fire Simulation as this would need an expensive synchronisation back to main ram and be unplayably slow.
Configuration
GPU buffer MUST be on high otherwise the game will glitch and random textures from the game show(SEIZURE WARNING).
Gameplay Vidoes
VideoService "service" not recognized. OR VideoService "[service]" not recognized.
Testing
Testing | |||||||||||||||||||||||||||
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- Pages using DynamicPageList3 parser function
- Tomorrow Corporation (Developer)
- Tomorrow Corporation (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2015 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.17.4