In order to edit this wiki, you must register and verify your account.

Little Inferno

From Cemu Wiki
Jump to:navigation Jump to:search
Little Inferno

Developer(s) Tomorrow Corporation
Publisher(s) Tomorrow Corporation
Release date(s) JP April 2, 2015
NA November 18, 2012
PAL November 30, 2012
Compatibility RunsRuns
GameIDs Missing IDs
See also...

Search Google
Wikipedia page

Little Inferno is a puzzle video game developed by independent game developer Tomorrow Corporation. The game was released for the Wii U on November 18, 2012, in North America and November 30, 2012, in Europe and Australasia. Little Inferno is set in front of a brick fireplace, which the player uses to set various objects, such as toys, dolls, and electronics, on fire. The game encourages the player to burn any combination of objects to see how they react when lit ablaze, as most of the objects have unique properties. Little Inferno is classified as a sandbox game as it offers few traditional objectives to complete and has no states of failure. The game was designed as a satire of similarly themed video games in which the player dedicates long amounts of time to perform tasks considered to be unrewarding.

Known Issues

When the player spawns fire it either instantly despawns or does no damage, this is a result of not having implemented all the requirements for GPU Fire Simulation as this would need an expensive synchronisation back to main ram and be unplayably slow.


GPU buffer MUST be on high otherwise the game will glitch and random textures from the game show(SEIZURE WARNING).

Gameplay Vidoes

VideoService "service" not recognized. OR VideoService "[service]" not recognized.


Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.4b Windows 10 US AMD FX-9370 Nvidia GTX 1070 dsjrb 60 Runs Fire does not work, otherwise runs fine with high GPU buffer.
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.4 Windows 10 EU Intel i7-4790 @ 3.6GHz Nvidia RTX 2060 Sunpy 60 Runs Interactions works (dragging items around), but fire does not work properly (essentially softlocking when you start a new game). Requires high GPU buffer.