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Difference between revisions of "Mario Kart 8"
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ReaperDeath (talk | contribs) m (Fixed up test table, Added test) |
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{{#ev:youtube|yXQfxRmhUCQ|500|inline|Mario doesn't have eyes... or a shadow... Vampire Kart 8 confirmed???|frame}} | {{#ev:youtube|yXQfxRmhUCQ|500|inline|Mario doesn't have eyes... or a shadow... Vampire Kart 8 confirmed???|frame}} | ||
{{#ev:youtube|DzEKkg4K9IY|500|inline|Fortunately, now that lighting effects and texture ratios are properly emulated, Mario Kart 8 is looking better than ever!|frame}} | {{#ev:youtube|DzEKkg4K9IY|500|inline|Fortunately, now that lighting effects and texture ratios are properly emulated, Mario Kart 8 is looking better than ever!|frame}} | ||
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== Testing == | == Testing == | ||
{{teststart}} | {{teststart}} | ||
− | {{testsection| | + | {{testsection|1.4|collapse}} |
+ | {{testline|version=|OS=|region=|CPU=|GPU=|user=|FPS=|rating=|notes=}} | ||
{{testend}} | {{testend}} | ||
− | {{testsection|version=| | + | {{testsection|1.5|collapse}} |
+ | {{testline|version=|OS=|region=|CPU=|GPU=|user=|FPS=|rating=|notes}} | ||
{{testend}} | {{testend}} | ||
− | {{testsection|version= | + | {{testsection|1.6}} |
+ | {{testline|version=1.6.1|OS=Windows 10|region=US|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=25-60|rating=Playable|notes=Runs between 25 and 40 depending on what is going on onscreen on this relitivly weak PC. Replaying a stage raises it to 30-50.}} | ||
{{testend}} | {{testend}} | ||
{{testend}} | {{testend}} |
Revision as of 11:43, 2 November 2016
Mario Kart 8 | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario Kart |
Release date(s) | JP May 29, 2014 NA May 30, 2014 EU May 30, 2014 AUS May 31, 2014 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4), Online |
Input methods | GamePad, Pro Controller, Wii Remote, Wii Remote + Nunchuk, Classic Controller |
Compatibility | ![]() |
GameIDs | |
See also... |
Mario Kart 8 is a (short description)
Known Issues
Micro-stutters
The first time you play through any given track of Mario Kart 8 in Cemu, you will probably notice brief but frequent frame dips. Don't worry, THIS IS NORMAL. To ensure that games run as fast as they can while still maintaining compatibility, Cemu implements an optimization in the form of texture and shader caching. Continue playing the course while the caches are being created, and the next time you go to play the track it should run much smoother for you.
Configuration
Gameplay Vidoes
Testing
Testing | |||||||||||||||||||||||||||
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Categories:
- Pages using DynamicPageList parser function
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Mario Kart (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2014 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Online (Game mode)
- GamePad (Input supported)
- Pro Controller (Input supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.6.1